- Publisher: Sierra Entertainment
- Release Date: Nov 14, 2006
- Also On: PC, Xbox 360
Summary:
Play as Eragon and his dragon as they set out to fulfill their destiny. Endure perilous travels, adventure and heart-pounding combat as you live the epic events of the movie. Disable and dispatch enemies with the unparalleled skills of a true Dragon Ride. Eragon's combat system features a variety of blistering attacks and defences, including a unique degradable block system. Extensive Dragon Combat – Ride Saphira and blast your enemies with bursts of fire, and call in devastating dragon attacks during melee battles. Eragon features multiplayer co-op with team attack bonuses and dragon fight/flight combo gameplay. Full cooperation from the film production team provides faithful implementation of the movie's look-and-feel. As Eragon discovers the powers hidden within him he learns to unleash magical attacks to decimate his foes. [Vivendi Games]
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| Rating: | T |
|---|---|
| Official Site: | http://www.eragongame.com/us/ |
| Developer: | Stormfront Studios |
| Genre(s): | Action Adventure, Fantasy |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Blood Mild Language Violence |
| License: | Movie |
| Offline Modes: | Cooperative |
| Resolution: | 480p |
| Cast | Credit |
|---|---|
| Ray Gresko | Design Director |
| Brian Hess | Designer |
| Robert Zalot | Lead Designer |
| Andrew Boyd | Senior Audio Director |
| Martin Servante | Environments |
| Bill Boyer | Cinematics Principal Artist |
| Chris Klie | Designer |
| Ron Midthun | Engineer |
| Ken Demarest | Senior Technical Director |
| Aaron McClay | Designer |
| Paul Melamed | Engineer |
| Jeff Weir | Lead Animator |
| Paul Guirao | Designer |
| Brian Vanderhulst | Environments |
| Randy Stevenson | Engineer |
| John Moore | Environments |
| Mick Buckmiller | Environments |
| John Pearl | Environments |
| Karl Patrick | Engineer |
| Dave Ross | Senior Producer |
| Steve Kojder | Engineer |
| Sveta Trushchenkova | Interface And Menus |
| Stephan Sherman | Engineer |
| James Payne | Cinematics |
| Reed Knight | Designer |
| Devin St. Clair | Environments Principal Artist |
| John Kleber | Art Director |
| TJ Phan | Art Animation |
| Matt Gaser | Concepts |
| Jim Larsen | Characters And Models |
| David Dienstbier | Senior Design Director |
| Ralf Knoesel | Engineer |
| Lee Adams | Engineer |
| Leah Pearl | Environments |
| Rini Sugianto | Cinematics |
| Hai-Ping Kenneth Chao | Technical Director |
| Bruce Walters | Senior Art Director |
| Austin Eddy | Art Animation |
| Jon Mangagil | Art Animation |
| Micheal Parks | Art Animation |
| Joel Ping-Chung Ku | Art Animation |
| Jesse Blake | Characters And Models |
| Carolyn Daley | Characters And Models |
| Katie Choi | Characters And Models |
| Chris Weakly | Cinematics |
| Josh Mehler | Cinematics |
| Jax Lee | Cinematics |
| Craig Hwang | Cinematics |
| Micheal Drake | Concepts |
| Rinaldo Tjan | Environments |
| Wes Takashi | External Art Director |
| Brian McSweeney | Partical Effects |
| Micel Stultz | Designer |
| Jason Citron | Engineer |
| Jeremiah Grant | Engineer |
| Norman Morse | Engineer |
| Gunay Oskan | Engineer |
| James Stoddard | Engineer |
| Byron Whitlock | Engineer |
| Jakob Wilkenson | Engineer |
| Jennifer Emsley | Assistant Producer |
| Michael Heller | Production Manager |
| Kevin Utschig | Quality Assurance |
| Keith Laliberty | IT |
| Steve Borstead | IT |
| Don Daglow | Executive In Charge Of Production |
| Robert Wallace | Business Development |
| Jim Gray | Engineer |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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77
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#77 Most Discussed PS2 Game of 2006
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