- Publisher: Acclaim
- Release Date: Nov 1, 2001
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Theres not anything earth-shatteringly new in Burnout, but overall its a lot of fun to play.
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AI concerns make driving into oncoming traffic easier than it should be, while the moderate, but not extensive amount of cars and tracks mean that you'll be able to wrap up single player in less than ten hours.
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A racing title that blends adrenaline-pumping racing action to its purest level. Excellent physics detection and even better physical car damage and being topped off with crisp sound makes Burnout a title that should not be overlooked.
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Games Radar[Scoring note: "Direct Hit" = 100] A ram-jammed, brain-scrambling eye shag.
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More speed related fun than should be legal.
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The sound is undoubtedly Burnout's biggest flaw. The music is absolutely horrendous and deserves to be turned off at the first possible opportunity.
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Not only is this game a veritable orgy of enjoyment, it also manages to look and feel just as appealing.
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Tight controls are a huge redeeming factor in this game. All the vehicles in the game are very easy to maneuver.
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Official U.S. Playstation MagazineA tense, exciting and genuinely thrilling experience. [Jan 2002, p.125]
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Unfortunately despite the novel approach, the execution of this racer fails to create a classic.
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Game InformerA solid driver, with good control and some decent graphics, but that's about it. [Jan 2002, p.80]
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It's got the racing dynamic of EA's "Need for Speed" and Acclaim's "Test Drive" series, but the speed and abandon of "Crazy Taxi" and "Driver."
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Burnout is the worst example to date as you can be in first place yet still run out of time, a facet which is both infuriating, common to several courses and, considering the likelihood of at least a few collisions, utterly predictable.
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The first racing game that really encourages you to get your ya-yas out.
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While a fun and frantic racing game it doesn't scream out innovative and fresh.
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Though the game has it's fun points, it comes off as somewhat bland, and you may be a little disappointed.
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A brilliant game if experienced in short bursts... the game was obviously not designed with long term play in mind.
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More than good, really, more situated in the whole amazing/incredibly addictive/cleverly balanced extreme.
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Almost akin to what alcoholics would call a "moment of clarity", a prolonged amount of play reveals Burnout to suddenly be a far more enjoyable game than initially realised.
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Electronic Gaming MonthlyIts just one of those incredibly intuitive pick-up-and-start-powersliding types of racing games. [Jan 2002, p.202]
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Sure, crashing is discouraging, but Burnouts are quite a show, and you can even save your greatest hits to a memory card.
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If you're looking for a good, solid racing game that will absolutely, positively satisfy your need for an overabundance of speed and destruction, this is THE game for you.
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So the control is a little squirrelly and the music tries for Mozart but hits Muzak instead? It doesn't matter, because the game has an overall sensation of speed and danger that forgives a lot of the flaws.
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One of the most intense and entertaining racing games on the PS2, complete with tight controls and impressive graphics.
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Pure exhilaration; its an adrenaline-fuelled romp that will satisfy even the most extreme racers out there.
Awards & Rankings
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50
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43
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#43 Most Discussed PS2 Game of 2001
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User score distribution:
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Positive: 25 out of 47
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Mixed: 15 out of 47
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Negative: 7 out of 47
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Jul 27, 2023
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Apr 8, 2022
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Apr 10, 2017