- Publisher: Capcom
- Release Date: Aug 23, 2005
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It's a beat-em-up. You beat people up. If nothing else, it offers the bare minimum of gameplay to meet the name, but all the other claims of deeper gameplay are half-assed.
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An intriguing idea, but it deserves a better game than this.
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Fans of repetition or the beat-em-up genre may be interested, but the game is likely to disappoint—even as a rental. Avoid, if possible.
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Beatdown is a solid fighting themed action role-playing game brought down a notch by too much area transition loading and some limited promised features (like the ability to interrogate every character in the game).
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Sadly, the open world and one-on-one fighting engine lack the proper execution, and the copious loading times just get in the way.
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Building up a powerful gang from nothing under the watchful eye of the man sounds like fun, but the process in Beat Down is shallow and tiresome.
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It's an engaging scrap that just about manages to keep you hooked. Worth taking a chance on if you like fight-heavy action adventures with a seedy, skuzzy undercurrent and plenty of face-smashing. [PSW]
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Ultimately, though, it’s all about how well you wield a crowbar.
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Beatdown: Fists of Vengeance is a really strange game; a mixture of ideas that comes across as extremely hit and miss. The amalgamation of traditional beat-em-up gameplay and one-on-one works really well; but on the other hand the disguise system seems flawed, who wants to buy a beat-em-up when the aim is to avoid confrontations?
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Great in concept but ends up being a slow-loading, profanity-laden action game with subpar graphics.
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AceGamezBeatdown is a choppy, shallow and tedious experience, despite a few cool features being thrown into the mix.
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Been there, done that.
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Game InformerA dumb, forgettable game and nothing else. [Sept 2005, p.100]
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Despite offering a laundry list of moves and button combinations, the game's complicated controls feel shallower than the three-buttoned Capcom arcade classics like "The Punisher" or "Alien vs. Predator." Group battles feel too constricted with the auto target locking mechanics, and the simplistic one-on-one fights are somewhere on the level of "Pit Fighter."
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PSM MagazineThere's still just not enough incentive to repeatedly play through the game. [Oct 2005, p.90]
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A game that is certainly violent, absolutely profane, but also acceptably playable and filled with enough replay value and customization to warrant a purchase as opposed to a rental. But in terms of sheer polish and finesse, "Def Jam Fight for New York" is still the standard bearer against which these sorts of games should be judged.
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A game that feels half-baked and suffers from terrible pacing.
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Capcom did the right thing by allowing 2 player battles and extending the replay value with 5 characters but some gamers will have had enough of the load times and mind-numbing decisions by the end of the first story.
Awards & Rankings
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49
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#49 Most Shared PS2 Game of 2005
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User score distribution:
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Positive: 19 out of 24
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Mixed: 3 out of 24
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Negative: 2 out of 24
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May 24, 2023
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Dec 10, 2020
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BrunoF.Apr 14, 2007