- Publisher: 2K Games
- Release Date: Feb 28, 2006
Summary:
24: The Game is set between seasons two and three and provides the answers to many unanswered questions: who was really behind the assassination attempt on President Palmer? How did Kim Bauer get a job in the L.A. CTU? How did Jack Bauer and Chase Edmunds first start working together? The game has jaw-dropping revelations for '24' fans and thrilling, non-stop time-pressure gameplay. 24: The Game has multiple character plots and strands and over 100 missions covering multiple genres of game-play including: on-foot sections with shooting, stealth, puzzles and sniping; driving challenges varying from stealthy tailing to high-speed pursuits; interrogations where you have to coerce information out of suspects and gadget sections including decoding information and examining satellite images. [SCEE]
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| Rating: | M |
|---|---|
| Official Site: | http://www.2kgames.com/24/site.html |
| Developer: | SCE Studio Cambridge |
| Genre(s): | Action Adventure, Modern |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Violence |
| License: | TV |
| Resolution: | Widescreen |
| Cast | Credit |
|---|---|
| Matt Bagshaw | Cutscenes Creation |
| Matt Bagshaw | Ingame Animation |
| Paul Firth | Engine Extensions |
| Paul Firth | Rendering Engine And Special Effects |
| Rob Hill | Character Art |
| Rob Hill | Lead Artist |
| Xavier Malard | Additional Characters |
| Xavier Malard | Cutscenes Creation |
| Rob King | Additional Design Implementation |
| Julian Rex | Optimization |
| Matt Tracey | Vehicle Art |
| Mark Brown | Cutscenes Creation |
| Mark Brown | Ingame Animation |
| Chris Sorrell | Creative Director |
| Chris Sorrell | Writer |
| Chris Sorrell | Writer |
| Chris Sorrell | Writer |
| Chris Sorrell | Writer |
| Chris Sorrell | Writer |
| Jean-Baptiste Bolcato | Producer |
| James Busby | Engine Extensions |
| James Busby | Physics/Collision |
| Gary Richards | Cutscenes Rendering Support |
| Gary Richards | Cutscenes Rendering Support |
| Gary Richards | Cutscenes Rendering Support |
| Guillaume Raffy | Physics/Collision |
| Guillaume Raffy | Tools Programming |
| Tony Jackson | Cutscenes Creation |
| Alan Brand | Cutscenes Creation |
| Alan Brand | Ingame Animation |
| Lisa Harmon | Cutscenes Creation |
| Lisa Harmon | Ingame Animation |
| Andy Tudor | Cutscenes Creation |
| Andy Tudor | Cutscenes Supervisor |
| Pete Ridgway | City Environment |
| Pete Ridgway | Vehicle Art |
| Pete Ridgway | Vehicle Art |
| Pete Ridgway | Vehicle Art |
| Alex Sulman | Design Implementation |
| Alex Sulman | Designer |
| Lee Banyard | Game Sound Effects Editing |
| Stuart Bugg | City Environment |
| Stuart Bugg | Environments |
| Richard Priest | City Environment |
| Richard Priest | Environments |
| Darren White | AI |
| Darren White | Level Content |
| Sam Coates | Art Direction Consultant |
| Dave Ranyard | Creative Services Manager |
| Alex Townsend | Additional Art |
| Oliver Wright | Front-End Graphic Design |
| James Shepherd | Additional Design |
| James Shepherd | Executive Producer |
| Jason Wilson | Environment Art Director |
| Pete Giles | Environments |
| Nicholas Kidd | Game Sound Effects Editing |
| Nicholas Kidd | Game Sound Recordist |
| Sean Callery | Composer |
| Joseph Hodges | Art Direction Consultant |
| Mike Swindall | Cutscenes Creation |
| Ross Stanton | Cutscenes Creation |
| Kenny Young | Game Sound Effects Editing |
| Bruce Millar | Cutscenes Creation |
| Rachel Larkum | Cutscenes Creation |
| Duppy Demetrius | Art Direction Consultant |
| Duppy Demetrius | Writer |
| Paul Gadd | Art Direction Consultant |
| Paul Gadd | Producer |
| Rodney Charters | Art Direction Consultant |
| Rodney Charters | Director Of Photography |
| Matthew Porter | Lead Programmer |
| Paul Donovan | Player/Camera Programmer |
| Ben Hesketh | Level Content |
| Ben Hesketh | Player/Camera Programmer |
| Tony Pyle | Player/Camera Programmer |
| Nick Ind | AI |
| Michael Blaha | AI |
| Michael Blaha | Tools Programming |
| Michael Blaha | Tools Programming |
| Michael Blaha | Tools Programming |
| Michael Blaha | Tools Programming |
| Daniel Hotop | AI |
| Daniel Hotop | Level Content |
| Daniel Hotop | Level Content |
| Daniel Hotop | Level Content |
| Stephen Bashow | Driving Programmer |
| Guy Moss | Driving Programmer |
| Juri Oudshoorn | Gadgets Implementation |
| Juri Oudshoorn | Localization |
| Paul Crowder | Level Content |
| Jim Chaney | Build Systems Support |
| Jim Chaney | Tools Programming |
| Jim Chaney | Tools Programming |
| Gary Antcliffe | Optimization |
| Steven Tattersall | Optimization |
| Chip Bell | Audio Programming |
| Richard Talbot-Watkins | Audio Programming |
| Bryony King | Lead Tools Programmer |
| Andrew Scheller | Script Database |
| Andrew Scheller | Tools Programming |
| Christopher Burgess | Script Database |
| Christopher Burgess | Tools Programming |
| Matthew Dickson | Additional Design Implementation |
| Matthew Dickson | Tools Programming |
| Candice Teo | Character Art |
| Martin Binfield | Additional Characters |
| Martin Binfield | Cutscenes Creation |
| Alex Kanaris-Sotiriou | Additional Characters |
| Alex Kanaris-Sotiriou | Cutscenes Creation |
| Michael Frost | Environments |
| Tony Heap | Environments |
| Steven Moore | Environments |
| Steven Moore | Gadget Graphic Design |
| Dave Fletcher | Environments |
| Thomas Jones | Environments |
| Tamas Bako | Environments |
| Tamas Bako | Vehicle Art |
| Ben Levitt | Cutscenes Creation |
| Ben Levitt | Environments |
| Chris Riddell | Cutscenes Creation |
| Chris Riddell | Environments |
| Shafeq Rahman | Cutscenes Creation |
| Shafeq Rahman | Environments |
| Scott McInnes | Environments |
| Dean Stolpmann | Cutscenes Creation |
| Dean Stolpmann | Environments |
| Matt Stoneham | Cutscenes Creation |
| Richard O'Donovan | Cutscenes Creation |
| Angelo Bod | Cutscenes Creation |
| Art Lenavat | Cutscenes Creation |
| Dalia Al-Husseini | Cutscenes Creation |
| Andy Knowles | Additional Design |
| Andy Knowles | Cutscenes Rendering Support |
| Andy Knowles | Cutscenes Rendering Support |
| Stuart Adcock | Additional Art |
| Ben Durrant | Additional Art |
| Wai Yuen | Additional Art |
| David Kirkland | Additional Art |
| Matthew James | Additional Art |
| Mark Marcum | Art Direction Consultant |
| Simon Knights | Art Direction Consultant |
| Katie Sorrell | Design Implementation |
| Katie Sorrell | Lead Designer |
| Chris Roope | Design Implementation |
| Kieran Teasdale | Design Implementation |
| Craig Abraham | Design Implementation |
| Martin Deacon | Design Implementation |
| Tim Saunders | Additional Design |
| Tim Saunders | Design Implementation |
| James Stimpson | Design Implementation |
| Sarah Hefford | Additional Design |
| Sarah Hefford | Design Implementation |
| Phil Mansell | Additional Design |
| Richard Adams | Game Sound Effects Editing |
| Stephen O'Callaghan | Game Sound Effects Editing |
| Fernando Muñoz | Graphic Designer |
| Andreas Katsulas | Voice: Governor Radford |
| Christian Kane | Voice: Madsen |
| Daniel Dae Kim | Voice: Agent Tom Baker |
| Glenn Morshower | Voice: Agent Aaron Pierce |
| Carlos Bernard | Voice: Tony Almeida |
| Reiko Aylesworth | Voice: Michelle Dessler |
| Tom Sizemore | Voice: Sid |
| Mary Lynn Rajskub | Chloe O'Brian |
| Steven Wright | Driving Programmer |
| Steven Wright | Physics/Collision |
| Steven Wright | Physics/Collision |
| Paul Schulze | Ryan Chappelle |
| Dennis Haysbert | David Palmer |
| Elisha Cuthbert | Voice: Kim Bauer |
| James Stevenson | Cutscenes Creation |
| Richard Thomas | Environments |
| Sarah Wynter | Voice: Kate Warner |
| Kiefer Sutherland | Voice: Jack Bauer |
| Sarah Clarke | Voice: Nina Myers |
| James Badge Dale | Voice: Chase Edmunds |
| Alan Dale | Jim Prescott |
| Zachary Quinto | Adam Kaufman |
| Andy Davies | Additional Art |
| Andy Davies | Cutscenes Creation |
| Kevin Rose | Tools Programming |
| Fernando Munoz | Graphic Designer |
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings
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28
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#28 Most Discussed PS2 Game of 2006
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