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8.2

Generally favorable reviews- based on 2608 Ratings

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  1. Jan 15, 2013
    8
    Considering they took the gamble to take on the finest game ever, they've done a fine job. Maybe a little too predictable at times, there are still plenty of things here to keep you interested. Shame about the the Geoscape, but understandable, as it's been made to be as slick and streamlined as possible.
  2. Dec 24, 2012
    9
    I've played isometric strategy games in the past, but not the original XCOM. I really enjoyed this XCOM, it was refreshing to play this genre of a game again. I thought the normal difficulty was just about right. Play it the attitude of saving little as possible; let those who dies die. The game has alot more emotional ups and downs when a character barely escapes death or doesn't comeI've played isometric strategy games in the past, but not the original XCOM. I really enjoyed this XCOM, it was refreshing to play this genre of a game again. I thought the normal difficulty was just about right. Play it the attitude of saving little as possible; let those who dies die. The game has alot more emotional ups and downs when a character barely escapes death or doesn't come back to HQ. Expand
  3. Dec 25, 2012
    9
    The reibirth of tripple A turn- and squad-based strategy titles came up to my expectations in most points. The attempt to make PC/Console hybrid out of this title, defined all of its few flaws. This should have been a PC-Only reincarnation. Complexity of inventory and research is way too low, due to the attempt to make a console game out of this title. Still recommended to all strategyThe reibirth of tripple A turn- and squad-based strategy titles came up to my expectations in most points. The attempt to make PC/Console hybrid out of this title, defined all of its few flaws. This should have been a PC-Only reincarnation. Complexity of inventory and research is way too low, due to the attempt to make a console game out of this title. Still recommended to all strategy fans and a must for every turn-based strategy admirer. Expand
  4. Dec 25, 2012
    8
    I didn't put enough time into the original to make a fair assessment of how it lives up to the name, but as a stand alone, it was a great game. While the upgrades and research available could have been a little more diverse, rather than feeling like just working to get each and every unlock, the thought of something new on the horizon keeps me coming back. Gameplay did eventually feel aI didn't put enough time into the original to make a fair assessment of how it lives up to the name, but as a stand alone, it was a great game. While the upgrades and research available could have been a little more diverse, rather than feeling like just working to get each and every unlock, the thought of something new on the horizon keeps me coming back. Gameplay did eventually feel a little repetative, but I remained on the edge of my seat, and worried for the safety of my team the whole time. Expand
  5. Jan 3, 2013
    8
    So much fun and addicting. It's one of those games that I take with me and contemplate. It's like playing chess but with the ability to upgrade, customize, and promote the pieces. Navigating and traversing objects to flank one or whole groups of enemies in hundreds of different ways, gives every mission and the entire game years of replay. The only issue that I have had has been problemsSo much fun and addicting. It's one of those games that I take with me and contemplate. It's like playing chess but with the ability to upgrade, customize, and promote the pieces. Navigating and traversing objects to flank one or whole groups of enemies in hundreds of different ways, gives every mission and the entire game years of replay. The only issue that I have had has been problems with screen movement going hyperactive when trying to lob grenades or launch a rocket across the map. The depth of the game with the different heights of ledges or rooftops can take a few hours to get the hang of. The mouse wheel, screen rotation, and zoom will save you from making costly moves. Expand
  6. Jan 13, 2013
    9
    I went into this game really hoping they did not mess up my X-Com. I was very pleased when I found out they did not mess it up. In fact, they made a pretty nice game out of a once and still great IP. There are people out there that are rating this game solely based on comparisons to the original and saying that it is a bad game or a sub-par game because of the fact that it is differentI went into this game really hoping they did not mess up my X-Com. I was very pleased when I found out they did not mess it up. In fact, they made a pretty nice game out of a once and still great IP. There are people out there that are rating this game solely based on comparisons to the original and saying that it is a bad game or a sub-par game because of the fact that it is different from the original. The original is still closer to me in my gaming heart, but this game is damn close too. It took a lot of the management from the original X-Com and simplified it so that players could focus more on the bigger picture at hand. Sure the game tries to push a narrative, that of which is sub-par, but you still get to form your own stories about your soldiers after naming them and controlling them in battle. The combat system has been simplified to better suit consoles but that is not to say that PC controls poorly. I for one like the new system, it is streamlined and simple. Sure you don't get to use all of your time units to wipe out 8-9 aliens in one turn with three of your units, but you still can do a lot in the two action points that you are allotted. The combat in this game is probably the best portion of it. The combat is fluid and flows well with the pace of the game, which is faster compared to the original. It can still give you those gripping moments as we once had in the original while also giving its own flair. When you zoom in on your soldier as he is trying to take out the last alien on the map it feels dynamic, as well as when the kill animations occur, it feels equally as dynamic. Customization of soldiers, albeit something they didn't need to include was a nice addition. You could customize your soldiers name in the original and that is about it, but even so you could still customize them in your minds to be your friends in battle alongside you and change their names to suit that notion. In the 2012 version, you could customize your armor, face, hair, race, color schemes, and name. It is a little barebones but still is better than just having generic soldier X as your default for every soldier. Over 100 hours of my time have been invested into this game and I must say, Firaxis did the series justice and I hope they continue to push out fantastic strategy games. Gameplay: 9/10
    Graphics: 9/10
    Sound: 8/10
    Story: 7/10
    Replay Potential: 10/10
    Overall: 9/10
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  7. Jan 18, 2013
    9
    Download this game Friday night, and when you next look at the clock it'll be Monday morning. This is a game that combines a mix of: a Civilization-style politics and research manager in the overworld; a Sim ____-style base builder and economy manager; and a tabletop-style, fast-paced real-time-tactics shooter. It features a wide variety of enemies revealed in an engaging plot, and smallDownload this game Friday night, and when you next look at the clock it'll be Monday morning. This is a game that combines a mix of: a Civilization-style politics and research manager in the overworld; a Sim ____-style base builder and economy manager; and a tabletop-style, fast-paced real-time-tactics shooter. It features a wide variety of enemies revealed in an engaging plot, and small squads of fragile, expendable rookies and hardened veteran soldiers on brutal missions. Even on Normal difficulty, you Expand
  8. Jan 17, 2014
    8
    This is my first XCOM game, and it is a solid game.

    Apparently, according to many fans of the previous one, this XCOM game is less creepier and overall less complex and streamlined. To be honest, despite being simplified, I was still quite challenged by Classic and Impossible modes. Perhaps due to the rather stringent starting conditions that you were given, and the huge tactical
    This is my first XCOM game, and it is a solid game.

    Apparently, according to many fans of the previous one, this XCOM game is less creepier and overall less complex and streamlined.

    To be honest, despite being simplified, I was still quite challenged by Classic and Impossible modes. Perhaps due to the rather stringent starting conditions that you were given, and the huge tactical advantage the enemy possessed.

    Under those reviews, they talked about inventory management affecting movement and reload speeds, manual lighting, and targettable cover, all of which sounds pretty interesting without a doubt, some of which even made me feel like I was missing out on.

    However, that doesn't necessarily make this a poor game, certainly not 0, even if you were trying to downvote..which isn't necessary at all, the good reviews themselves aren't all 10s anyways. And an 8 feels pretty justified in my books.

    This is a great turn-based game. Graphics are decent, too.
    The story is short, and is somewhat linear, as with its game progression.
    Since the achievements are based on replayability, the storyline is kinda overlooked.
    The game progression however, feels constrained. Especially on the harder levels where every level pretty much fights the same if you want your team to come out in one piece.
    Now if there were a bit more leeway in the characters themselves, a few more special moves in the higher tier skills to compensate their weaknesses a bit more, that would make the gameplay much more flexible and enjoyable.

    Other than that, it's a fun solid game. Well worth the christmas sale.
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  9. Mar 25, 2013
    9
    If there's one thing I dislike in gaming genres, it's strategy games. Just pointing and clicking, it feels a bit meaningless. NOT in "XCOM: Enemy Unknown". You control a base with a researchlab, scientists, soldiers and all the Science Fiction goodiness! Even some of the easiest mission may provide the "rookies" among us for a real challenge, due to intelligent AI and clever combatIf there's one thing I dislike in gaming genres, it's strategy games. Just pointing and clicking, it feels a bit meaningless. NOT in "XCOM: Enemy Unknown". You control a base with a researchlab, scientists, soldiers and all the Science Fiction goodiness! Even some of the easiest mission may provide the "rookies" among us for a real challenge, due to intelligent AI and clever combat mechanics. A mindchanging game for me! Expand
  10. Mar 7, 2013
    9
    Loved original X-COM in 90's. This one is definitely not just a remake with contemporary graphics, it's a different game. It is still great as such. I do feel that it was somewhat over-simplified compared to original, especially missed are the inventory and picking up enemy weapons. Still, it provides a great tactical depth, and you have to actually think on your moves, instead of justLoved original X-COM in 90's. This one is definitely not just a remake with contemporary graphics, it's a different game. It is still great as such. I do feel that it was somewhat over-simplified compared to original, especially missed are the inventory and picking up enemy weapons. Still, it provides a great tactical depth, and you have to actually think on your moves, instead of just clicking things very fast. Expand
  11. Apr 12, 2013
    10
    Awesome game Firaxis! I cannot believe that you guys made a turn based strategy game that blows the doors off most of the games that have come out the last few years. Please don't stray from the original design you guys started here with this game and just MAKE MORE!!!
  12. Apr 19, 2013
    10
    Great fun for X-Com old timers. OK it's not quite as in-depth as it was back in the day, but no games are these days!
    I really enjoyed building up my squad and researching new developments, and of course kicking alien arse in the field.
    We don't get many turn-based squad strategy games these days, so we have to take what we can get, and this is definitely a good effort. Recommended for
    Great fun for X-Com old timers. OK it's not quite as in-depth as it was back in the day, but no games are these days!
    I really enjoyed building up my squad and researching new developments, and of course kicking alien arse in the field.
    We don't get many turn-based squad strategy games these days, so we have to take what we can get, and this is definitely a good effort.
    Recommended for old timers and for newbs who want a slower-paced, humorous and fun strategy game.
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  13. Oct 6, 2013
    9
    XCOM Enemy Unknown is a truly unique strategy game. With the countless "strategy" games that are dumbed down to the point where everyone can beat the hardest mode in a single long weekend, this is a breath of fresh air. You can actually lose the game and have to start over completely! I missed those games. Not only do you need to plan out moves in missions, but you need to plan out longXCOM Enemy Unknown is a truly unique strategy game. With the countless "strategy" games that are dumbed down to the point where everyone can beat the hardest mode in a single long weekend, this is a breath of fresh air. You can actually lose the game and have to start over completely! I missed those games. Not only do you need to plan out moves in missions, but you need to plan out long term political and investment strategies. You can't make everyone (Countries in the game, resources, etc) happy. You need to strike a balance that will ensure long term success. The actual combat is great as well. It is turn based, and primarily about positioning and using the right weapons at the right time. Weapon choices could have used a bit more strategy, but missions are still fun. When you screw up and get a team member killed, they are dead. You can run out of soldiers in the long run if too reckless. You can also save at any time, so short term mistakes are fixable, long term ones are not. Expand
  14. Oct 6, 2013
    8
    My only issue with this game was the LACKING multiplayer. Limited maps (like 8 i believe) and repetition. The single player is fleshed out however, with soldier customization, and cool base customization.
  15. Jan 8, 2014
    9
    I haven't really played the old XCOM and I'll sound like a fan boy, but I'll keep this review short. This game is very fun and some what frustrating but is only because I was losing when I played on hard mode and getting my butt handed to me. All I can say is if you like RST games or military (REAL) simulation either way, and if you want to get away from the Call Duty generation or the FPSI haven't really played the old XCOM and I'll sound like a fan boy, but I'll keep this review short. This game is very fun and some what frustrating but is only because I was losing when I played on hard mode and getting my butt handed to me. All I can say is if you like RST games or military (REAL) simulation either way, and if you want to get away from the Call Duty generation or the FPS games this is the game for you. Expand
  16. Jan 29, 2014
    8
    I am an XCOM fan and I find this is an awesome reboot of the series. Unfortunately the story is a bit short. The Slingshot DLC requires a replay of the game once installed hence for those fans out there, make sure you purchase this DLC upfront else you will need to spend another 40 odd hours to replay the whole lot!!!

    I am looking forward with Enemy Within DLC but for the price of USD
    I am an XCOM fan and I find this is an awesome reboot of the series. Unfortunately the story is a bit short. The Slingshot DLC requires a replay of the game once installed hence for those fans out there, make sure you purchase this DLC upfront else you will need to spend another 40 odd hours to replay the whole lot!!!

    I am looking forward with Enemy Within DLC but for the price of USD 39 on just an expansion....I'll wait for a good deal
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  17. Oct 9, 2012
    9
    An extremely good interpretation of X-com and a good Strategy game.

    Pros: Fun turn based combat, good combat system that eschews the modern "You always hit" form of design for design that lets characters fail. New aliens are fun, interesting, and *very* dangerous. Streamlined weaknesses of the original X-com like spending 10 minutes staring at a globe waiting for something to
    An extremely good interpretation of X-com and a good Strategy game.

    Pros: Fun turn based combat, good combat system that eschews the modern "You always hit" form of design for design that lets characters fail. New aliens are fun, interesting, and *very* dangerous. Streamlined weaknesses of the original X-com like spending 10 minutes staring at a globe waiting for something to happen. New diversity in missions and maps is excellent.

    Cons: Would have preferred more customization options, and soldiers to have stats. Psionics appear to be missing. Weapons should be the Player's choice, not a skill set. Not sure if you have a choice in which Role a soldier picks up when they gain their first level.

    Overall, I'd say it's well worth buying, and while it does have some minor issues, it's still a really great game.
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  18. Apr 28, 2013
    0
    Needs develop. Its a less than a the idea of a close combat turn based game was cool but I do belive they didnt have the time to test it enouht,, the multiplayer is horrible, worst that the Single Player. But was a nice idea.
  19. Oct 12, 2012
    9
    The best way to review this game is to address the "problems" other people have mentioned:

    "blah blah the thing i loved about xcom was i could have loads of different soldiers and customise their names etc" - hire new soldiers from the training school. Customise them in the barracks. You need to diable the tutorial in the options menu first. (only the suit colour was pre purchase bonus
    The best way to review this game is to address the "problems" other people have mentioned:

    "blah blah the thing i loved about xcom was i could have loads of different soldiers and customise their names etc" - hire new soldiers from the training school. Customise them in the barracks. You need to diable the tutorial in the options menu first. (only the suit colour was pre purchase bonus - play the game before writing a review.
    "you cant duck behind cover and there is unlimited ammo...this losies strategic variety". You can duck behind cover by hitting the shield icon called Hunker Down after moving. Ammo was deadwood and needlessly over complicates the game and loadout -play the game before writing a review.
    "the difficulty is too high and i can lose my best soldiers all in one mission and countries leave too easilly" - the original had elements of needing to be predictive too. You can lower the difficulty at any time. Save before every mission. - Buy easy games then look up walkthroughs on the internet if you don't have the brain for this kind of game.
    "the camera angles are bad my soldiers often rush into the wrong area rather than changing levels". This is true, that element could have done with some polish but you can avoid most problems by simply being more careful before moving between levels and using the keyboard to change height in steps rather than spinning the mouse wheel. Also get into the habit of using the rotate camera buttons that are pointless in most other games but essential here.

    Overall it's a faithful and competent re-imagining of an all-time classic. A very slightly flawed masterpiece. 9.5
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  20. Oct 11, 2012
    10
    XCOM: EU is a thoroughly enjoyable sequel to the franchise, with a good balance of missions, technology, suspense, and gut wrenching decisions as you are forced to prioritize your way to victory. The graphics and engine work flawlessly together with only a few minor graphical glitches. The suspense and feelings of loss when you make a bad decision or joy at pulling off a flawlesslyXCOM: EU is a thoroughly enjoyable sequel to the franchise, with a good balance of missions, technology, suspense, and gut wrenching decisions as you are forced to prioritize your way to victory. The graphics and engine work flawlessly together with only a few minor graphical glitches. The suspense and feelings of loss when you make a bad decision or joy at pulling off a flawlessly executed strategy encourages you to push deeper and deeper into the game to fully explore it's plot. Normal difficulty seems properly tuned for players new to XCOM, Classic is definitely a challenge right in line with previous games and the Ironman feature of a single autosave makes it even more daunting.

    In 30 hours I've only encountered one AI glitch where the turn would not end a quick save game reload fixed. There are only two minor complaints. The lack of a "tech tree" where you can see how far along a research path you are, something previous game iterations lacked but a useful addition if you lose track what was coming next. The second, squaddie role assignments are random, forcing you early on to mix up new teams to ensure you have two-three of each role instead of being able to pick.

    TFTD was one of my favorite games when I started PC gaming in the 90's and X:EU does NOT disappoint in this regard. A modern, playable re-imaging of XCOM that comes highly recommended.
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  21. Oct 10, 2012
    9
    This review contains spoilers, click expand to view. Possible spoilers in review.
    Fantastic game, very smooth release (few bugs that I have encountered). I am now about a third through the campaign (classic difficulty); and find myself yelling at my soldiers on screen when they mess up (because I'd never miscalculate tactically, heh). I feel like, on classic, I am struggling to beat back the alien invasion and every move is vital. Being my first playthrough; if I didn't save often and then revert to said saves, I'd have already lost.
    I've heard this game is not like the original X-Com; I never played them though. However it is extremely tactically based on missions and has very good strategic development/deployment in the 'Geospace.' The graphics are fantastic, the UI is a bit unresponsive (mouse).
    The bad: some of the battle cutscenes are ridiculous. The shooter has no real LOS but still is able to fire and hit (although 2K says it's more of a graphic misrepresentation of what is really going on). When I have already broken a window/opened a door and go to shoot; it shows me breaking the window again before I fire; not very immersive. I am prior military and our tactics were to always engage with 3x the numbers, flanking, combined firepower and fields of fire. You only get to take 4 to 6 soldiers on a ground combat mission and only 1 aircraft on air intercept missions. The maps are also quite small so that you don't have to really hunt for the enemy. Also you only get one Strike Team (one Skyranger: troop air carrier) to manage per mission. I would prefer things to be bigger; maps 4x the size, multiple ships in air combat, and multiple Strike Teams. Squads in real life are about 10 men, with platoons being about 3 squads and companies being about 3 platoons (90 total men in a X-Com company). You would never send a Fire Team (half a squad) to clear a city block by themselves. Although I do understand adding more soldiers on a mission might weigh down the fast paced combat action; be a load on the computer; etc. Also, when hiring rookie soldiers you can't pick their gender or nationality but you can change their first, last, nick name, and appearance. But if a soldier goes down on a mission you can't pick up that critical medipak or stunner or grenade, etc. he was carrying and use it (no inventory system during combat).
    All in all, a very well spent $50. I can't wait to see what they do with expansions, DLC, and mods.
    men women nationalities ammo pick up items
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  22. Aug 19, 2014
    0
    As fan of first classic X-Com am disappointed of where this go, and from what I see have no reason to play this. Strategy is better when its more complex and realistic, where apparently here they do everything to make it worst.
  23. Oct 17, 2012
    8
    One of the most anticipated games of the year for me so I couldn't wait to get my hands on it. Followed the developer videos and ads and liked the additions to the game and gladly, this feels like a true successor to the original. and here it comes.... However, this game includes some of the irritations of the first game. You carefully surround an enemy position and 3 or 4 of yourOne of the most anticipated games of the year for me so I couldn't wait to get my hands on it. Followed the developer videos and ads and liked the additions to the game and gladly, this feels like a true successor to the original. and here it comes.... However, this game includes some of the irritations of the first game. You carefully surround an enemy position and 3 or 4 of your squad have a 91% hit chance (or thereabouts), gleefully you click fire on one squaddie after another only to miss all round. With 91% hit chance? This problem does not seem to happen with the aliens who can happily kill their way through your entire squad. My problem is not that this happens, but that you get a hit chance which seems to be bugged or quite meaningless as this happens time and again. On top of this boy is this buggy. I have to control alt delete out at least once a session because a squad guys control becomes locked and will not respond. Perhaps once ever 2/3 hours. Another irritation is that sometimes you want to do something and try and click an option to do it. Your guy will path a completely different way. So it becomes a move save sort of a deal and writes off the ironman option I was keen to try. Dying to bad choices is one thing. To buggy controls is another.

    But, for all that, this is a true successor to a classic original and worth persevering with. I very much like the "ant farm" base building and view in particular. The game does feel a bit linear at times and is in danger of being dumbed down. With tactical options for the player reduced and alien abilities that are frankly ridiculous at times. For instance, certain alien types have the right combination of movement and ability to be able whipe out entire squads with no recourse for the player. Unfortunately, sometimes they do and you just reload. Annoying as you have no recourse but they rarely seem to realise what they can do relying on massive accuracy and throwing you a bone with the odd blunder which feels like game developers showing the player a bit of charity.

    I would like some more DLC to expand the potential and unlock some longevity in terms of making it feel even less linear but if the balancing I mention and the bugs are sorted out this is a classic that holds true to the spirit of the original while building on the concept in the right way. I was also expecting more strategic options from the base making it feel a bit more like a global campaign was taking place but this doesn't seem to be there and I am quite far in. Overall I am a tiny bit disappointed but not hugely so. I am expecting the bugs will be patched out which will help a lot and hope for future DLC to unlock more strategic options. This has the makings of a classic that people will be buying for many years to come, its just not quite there yet.
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  24. Oct 14, 2012
    9
    The original XCOM was amazing, first game I played with a research tree (and you had to obtain certain alien artifacts before you could research them). Always meeting new aliens, no idea in advance what they could do. Got this remake Friday night. I'd logged 12 hours by Saturday evening. Loving it. While a few things (e.g. multiple XCOM bases) have been taken away, many new thingsThe original XCOM was amazing, first game I played with a research tree (and you had to obtain certain alien artifacts before you could research them). Always meeting new aliens, no idea in advance what they could do. Got this remake Friday night. I'd logged 12 hours by Saturday evening. Loving it. While a few things (e.g. multiple XCOM bases) have been taken away, many new things added including RPG progression for each character, ability to customize soldier's appearance, great in-game cut-scenes when you send-out a mission or land at a mission site as well as longer voice-acted scenes. Just FUN. Expand
  25. Oct 14, 2012
    8
    From what I thought was just another remake of an exceptional series actually turned out to become one of my favourite games for this year (if not forever). Sure it lacks minor abilities like controlling your spaceships and several hardcore tactics which you may find in the previous release, but still the newly designed XCOM will hook you up for several hours of intense gameplay, IFrom what I thought was just another remake of an exceptional series actually turned out to become one of my favourite games for this year (if not forever). Sure it lacks minor abilities like controlling your spaceships and several hardcore tactics which you may find in the previous release, but still the newly designed XCOM will hook you up for several hours of intense gameplay, I actually quit playing FPSs because of this superbly made remake (or rather some what streamlined experience) and then on other hand you've that superbly made interface, aliens and an huge arsenal of fire-power, all developed by Jake Solomon's team at FirAxis themselves, thank you, I'll be looking forward for a lot more content such as DLCs or why not an expansion or two!?

    Score: 9/10
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  26. Oct 14, 2012
    10
    Before Reading negative reviews and believing them, check that users past reviews - you will see they hate EVERY GAME.. not just this one. This is a great re-make, not perfect but for a first release with DLC coming, it's well worth it. Don't believe the negative reviews, they are just sore on everything.
  27. Oct 15, 2012
    9
    Truly Firaxis has revived a genre and re-invented a style of gameplay I thought had long since died out! To be honest I would be giving this game a 10 were it not for (what I feel) what has becomes SOP for firaxis games which is glitchy UI performance and overall bugginess! And I fully expect things to level off and many patches later most of these bugs will be fixed.. but until thenTruly Firaxis has revived a genre and re-invented a style of gameplay I thought had long since died out! To be honest I would be giving this game a 10 were it not for (what I feel) what has becomes SOP for firaxis games which is glitchy UI performance and overall bugginess! And I fully expect things to level off and many patches later most of these bugs will be fixed.. but until then Congrats Firaxis on bringing it back and SHAME on firaxis QA for continuing to let the lackluster polish go on games that would otherwise be perfection! Expand
  28. Oct 15, 2012
    9
    It's natural to compare this to the original UFO:EU (X-Com: UFO Defence) because it's a reboot of the IP, but it's unfair to detract from the score because it's not the exact same game. The original was far from perfect and this title goes a long way to smoothing over the old issues. It's generally simpler all round but in a way which makes it more intuitive and gives better ease-of-useIt's natural to compare this to the original UFO:EU (X-Com: UFO Defence) because it's a reboot of the IP, but it's unfair to detract from the score because it's not the exact same game. The original was far from perfect and this title goes a long way to smoothing over the old issues. It's generally simpler all round but in a way which makes it more intuitive and gives better ease-of-use without making the game tactically easy to win. I'll go over some of the major differences: 1) Smaller range of weapons and equipment. This isn't necessarily a bad thing because you still have all the items you really need. Yes the original had a million and one items but let's be honest, how many of those did you really use? It was impractical to load your soldiers up with all that kit because they needed so much time to ever move anywhere, let alone fire. The reduction and simplification in equipment means you don't have to waste a load of time re-equipping your soldiers for 10 minutes at the beginning of every mission (though when they return from injury, sometimes you do need to do a quick re-fit) but it does mean less flexibility between soldiers. Ammo is gone, though reloading is not. This means you can't fire forever without a pause, but you don't have to manage ammo stocks and go back to previous weapon tiers when you run out. It also eliminates the bug in the original where you lost partially emptied magazines at the end of a mission. 2) Smaller research tree. A by-product of having fewer items means less research, but even so there's not an exhaustive amount for your scientists to do. I found them running out of options a few game days before I finished the game, though, so you could argue it was timed correctly. 3) Simpler statistics. Gone are the multiple, varied, stats you found in the first game in favour of a two-step action system where you can move twice, move then shoot, shoot twice (depending on skills) or use items. I personally welcomed this as it did away with the fiddly time unit management where you had to constantly keep track of how much time your soldiers had left for different types of shots. Shots themselves have been simplified, as have many of the items. It's a more streamlined experience, allowing you to move through missions more fluidly without getting bogged down in statistics. 4) Soldier classes. Like the UFO series did, this game has classes. I'm not sure how the game assigns each class to each soldier but it seems to be out of the player's control, which I found to be a little awkward. You might be trying to get another sniper but you keep getting support soldiers, for example. The classes give diversity to your team but they are, admittedly, restrictive due to the limited equipment options for each class. Snipers can only have sniper rifles and pistols; heavies can only have heavy weapons and a rocket launcher; assaults are the only ones that can use shotguns but both them and the supports can use assault rifles. It's restrictive, though you won't mind too much since they do work well together and you won't find your heavies having a significant movement or shooting penalty like you used to in the original, making them a viable choice. 5) Single base, worldwide scanning via satellites. Gone are the multiple bases and multiple squads in favour of a single one with worldwide scanning ability achieved through satellites instead of several bases. Interceptors are now limited to a continent instead of the old fuel limits, meaning you should still station them sensibly but you don't need to build a new base to accommodate them, you simply buy them and arm them. 6) Story. The original had a story but the game was more expansive and you could sort of ignore it and kill aliens forever. This title gives a linear storyline that you need to progress along by reaching certain world objectives. It's not a bad story at all, but it's short and a little too guided. It would be nicer if the game also included some sort of endless or free mode which gave a result more like the original, with less hand-holding. For me, this is the only disappointment of the game. 7) Enemies. They're back, they're good, but they're placed in groups rather than individuals. I like the new graphics, even though they're not amazing, and it's nice to see the old races re-imagined and re-designed. Environments tend to be smaller and easier to navigate, but that makes sense on the UFO crash maps. You follow the trail of broken trees and flaming wreckage to the downed craft, which is more realistic than a craft placed down on the map as if it fell directly down and made no impact, like the original game depicted. It's a great and it does many things right and better than the original but it could do with a few tweaks to make it more flexible and I dare say slightly more complicated but certainly it should have been longer, or have alternate game modes to give re-play value. Expand
  29. Oct 9, 2012
    10
    This is a 10 for me. It is fun to play not tedious like the original. You can spend hours playing and actually enjoy it. It is somewhat simplified compared to the original but that is not a bad thing. Great graphics and cut scenes while playing, a lot of tech to research, money management, base management and of course awesome missions that are the meat of the game. Bottom like if you areThis is a 10 for me. It is fun to play not tedious like the original. You can spend hours playing and actually enjoy it. It is somewhat simplified compared to the original but that is not a bad thing. Great graphics and cut scenes while playing, a lot of tech to research, money management, base management and of course awesome missions that are the meat of the game. Bottom like if you are looking for a complicated and hard core strategy game than this is not it. If you are looking for a fun yet challenging strategy game this should be on your TOP list to try. Expand
  30. Oct 10, 2012
    8
    This is a really, really good game. However, it's not X-COM UFO Defense or Terror from the Deep with updated graphics, physics and interface, which is what a lot of fans were hoping for. I grew up playing X-Com, Civilization, Command&Conquer, etc etc, all those good classic games. I've been getting one disappointment after another with today's developers trying to give their "spin" of theThis is a really, really good game. However, it's not X-COM UFO Defense or Terror from the Deep with updated graphics, physics and interface, which is what a lot of fans were hoping for. I grew up playing X-Com, Civilization, Command&Conquer, etc etc, all those good classic games. I've been getting one disappointment after another with today's developers trying to give their "spin" of the classics, my latest gripes were Civilization 5 and Diablo 3. That being said, this is NOT one of those cases. This is actually a really good succesor of the franchise, the moment you open your mind and realize that not EVERYTHING has to be the exact same as the older games. Most of the bad reviews and complains are coming from die-hard fans of the franchise (I'm one of those), that wen't into rampaging rage the moment they didn't find the very exact game in the very exact layout, literally. This game has 80% of the original X-COMs, they took some stuff out, added some others, and overall made a great game. Look, I agree, I'd love to have loadouts, inventory and the extra basic movements with action points, like crouch, kneel, etc. I'd also like to have the similar Geo-escape, the Auto vs Aimed shots, the destruction of ground, and other smaller features they left out. However, not having these things DO NOT make this game a bad successor of the X-COM franchises. It definitely does NOT merit the "0 scores" fans are giving it. You have to be objective in this case, it's not the exact same game, it's not what probably you were expecting, but it's not a bad game at all. Considering the other X-COM disasters, and today's games, this one is a standout tittle. They amped up the action, gave it nice graphics, the new base layout/design is actually a better idea graphically and logically than the original games, the individual progress of your soldiers through abilities and classes is a very VERY good implementation, and overall they did achieve the "grim feeling" of the original games. Music could've been better, but still gives you that scary feeling like the older games, not as much tough. The parts of the game that I didn't like were the handholding to the point of annoyance of the starting missions, the cheese cut scenes and attempt of background story could've been left out, the lack of randomization of maps/landing zones and the feeling of a linear progression. Conclusion: This is a great game, a decent successor of the X-COM series, but it's NOT the exact same game as the old ones. There were several features left out that could've made the game even better, but there are also couple of really good additions. Overall is a modern age X-COM, it does deserve a good rating and you'd truly enjoy it if you get in your head the fact that this is a new game, not a X-COM UFO Defense with modern graphics, it's in fact a new game. There are some bugs here and there, nothing horrible; the game is not "dumbed down" as many are saying, it doesn't have the same level of difficulty as the classics, it's true, but the features left out from the original games DOES NOT grant it the tittle of "dumbed down". Please take with a grain of salt the "0 scores", those are really not objective reviews, they were wrote in anger by fans of the older series that would give ANYTHING a "0" just because it's not the exact same game or maybe just to say "I used to play the older games and nothing will be the same". Expand
Metascore
89

Generally favorable reviews - based on 57 Critic Reviews

Critic score distribution:
  1. Positive: 56 out of 57
  2. Negative: 0 out of 57
  1. PC Master (Greece)
    Feb 6, 2013
    88
    Is it better than the original? No. One can’t imagine X-Com 2012 being an all-time-classic and people still playing with it, months from now (let alone, years). Is it a ‘true’ X-Com game, however? Definitely. Remorseless geeks are in for shivers and swoons when they meet their beloved foes: mind-controlling sectoids, zombifying Chrysalids, Cyberdisks, Ethereals… [December 2012]
  2. Dec 18, 2012
    95
    XCOM: Enemy Unknown is a worthy tribute to its progenitor and hopefully the start of something brand new for players who've been dying to get a good squad-based strategy game that lets them not only think, but feel as well.
  3. Hyper Magazine
    Nov 14, 2012
    90
    Amazing tactical complexity, satisfying strategic depth; slightly dodgy ending, but your own stories are more important anyway. A modern classic.