User Score
8.2

Generally favorable reviews- based on 2608 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Oct 13, 2012
    9
    As a hardcore XCom fan i have to say im very impressed with this, not sure what people are saying that if you have played the original it wont be as fun? im having lots of fun? im "probably" about halfway through it and have enjoyed every moment of it. No, its not the original but it wasnt set out to be. I find it much more tactical then the first game as in this one the AI is quiteAs a hardcore XCom fan i have to say im very impressed with this, not sure what people are saying that if you have played the original it wont be as fun? im having lots of fun? im "probably" about halfway through it and have enjoyed every moment of it. No, its not the original but it wasnt set out to be. I find it much more tactical then the first game as in this one the AI is quite intelligent and you have to use the cover system and back each of your squad members up and think of every possibiltiy, which is nice. the graphics are great and give a good "personal" feeling to the game with the dynamic camera. The ant farm style base is great and gives a different feel to the game as you can see what is going on in your base like recently captured aliens being held in the containment etc, I rated this a 9 as no game is perfect in my view, it is a very good game but i would like to see certain functions be in there like someone has said when your troops initially upgrade from rookie to select which paths they take as i had 6 snipers in a group of about 12 soldiers and without hiring more soldiers i could not get the other classes which were needed, even then wasnt always certain. Also found the interface when i move my soldiers in a ufo tends to not zoom inside the ufo as id like and alot of the time see the roof when i go to move, which is a pain sometimes but its very minor. All in all from what i have played so far about 16 hours worth its a very impressive game and appeals not just to fans of the series but new ones alike. Id recommend it to anyone. Expand
  2. Oct 9, 2012
    9
    A striking, fresh and faithful reboot of a classic game- made immersive and engrossing with elegant design, appealing graphics, and non-wonky interface. XCOM challenges you to do it all: make tough tactical choices with your squad, and strategic ones with panicky nations around the world. There's nothing like that primal scream you let out when your hand-picked assault element getsA striking, fresh and faithful reboot of a classic game- made immersive and engrossing with elegant design, appealing graphics, and non-wonky interface. XCOM challenges you to do it all: make tough tactical choices with your squad, and strategic ones with panicky nations around the world. There's nothing like that primal scream you let out when your hand-picked assault element gets vaporized, or when your rooftop sniper picks off a Sectoid Commander like a bolt out of the blue. Sure, there are weaker elements, like the air intercepts, limited maps, or simple dig'n'build antfarm base, but they're ourweighed by the appeal and challenge of This fun, well-built game. Expand
  3. Oct 9, 2012
    9
    I have to admit, I was afraid that this game would be a perfect example of a game where it was built up and then was just mediocre (Skyrim anyone?). Went ahead a bought it and I have to say, that wasn't a mistake. So I came here to see what others were saying and was pleased to see the majority agree with me. I also wanted to address the main objection the ones that gave it a negativeI have to admit, I was afraid that this game would be a perfect example of a game where it was built up and then was just mediocre (Skyrim anyone?). Went ahead a bought it and I have to say, that wasn't a mistake. So I came here to see what others were saying and was pleased to see the majority agree with me. I also wanted to address the main objection the ones that gave it a negative review have: it's depth of strategy and, stemming from that, those who say that just wanted a retexturing of the original (which, if Firaxis did that, they would be saying "just get the original on Steam for 4 bucks, Firaxis just sold us an update"). They call it "tactics" but what they really mean is strategy (tactics being squad based planning, which this game clearly has and if they say it doesn't they don't know what they're talking about). Is the global strategy dumbed down? Yes, yes it is. Is this Xcom circa 1990? No, no it is not. Examples? Sure: You can no longer manufacture things to sell to the countries for money (there is a different, simpler dynamic). Manufacturing of guns and weapons as far as I can tell is instantaneous (don't really have a problem with that, but since the major complaint is that this isn't a retexturing of the original, I'll put that in there). There are no longer any ammo conservation concerns during missions, you just need to worry about reloading (though there are a limited amount of special abilities). You can have only one base (but you can have an high number of interceptors and satellites so that, in my opinion, makes up for it espc since in the original the presence of your base had no effect on the game unlike real life or this game). The manner in which you build your base has consequences, unlike the original one. Can you ignite the entire map and let fire spread? Yes. Destructive environments? Yes. But you can't shot a GUN at a wall (you can throw grenades or fire rockets however [more realistic]). The basic complaint here from the negative people is that it isn't Xcom. They wanted a simple retexturing and updating of Xcom. I can understand that, but it's also something that you can get elsewhere (UFO Afterlite series for example). What they fail to realize is that there are a number of things that were annoying and negative about the original. Cone of sight? (Kantai *COUGH*) Who sees in that? If an alien is right next to someone but not within a side square they're not gonna see it? Gimme a break. TUs are still there but they have been updated to be more realistic, because, seriously, why does it take time to turn around in the original? The first part of a mission in the original might as well be a ballet with all the squad members twirling around to get around the vision cone. No sniper rifles in the original (seems like an oversight to me. Yes they had "rifles" and "heavy weapons" but that seems kind of dumbed down now doesn't it (Kanti, Lysh *COUGH*). There are more, but there is a character limit here.

    This Game actually expands the tactical and strategic options beyond the original. I'm sorry, but having to manage you backpack like Kanti complains this game took out, that's not tactical or strategic. Being able to construct a base that makes sense and has position bonuses (like this new game does), makes sense. The main point is this. If you want the exact same, original, authentic, experience and gameplay you got from Xcom, but with updated graphics DO NOT BUY THIS GAME. I don't want you buying it and then coming here and throwing a fit because it's not the same, exact Xcom. But if you want a different, enjoyable experience that takes most of the good of the original and adds new concepts and ides to it while still being true to the original, then you can't go wrong here. Are there some things that I miss? Sure. Are there some things here I didn't even know I wanted? Hell yeah there are. Would I recommend this game? Def. And that, in the end, is all that really matters
    Expand
  4. Oct 9, 2012
    9
    A brilliant and ambitious re-imagining of the original X-COM games. Not 1:1, and many of the features have been streamlined, changed, or removed, but it still captures the same fundamental feeling of terror, and each round of the game's turn-based tactical combat is a knuckle-biting affair. Absolutely a contender for GOTY 2012.
  5. Oct 10, 2012
    9
    Fans of the original X-Com will love this revival of the turn based strategy they used to play. I spent the last week playing the original X-Com to see if all the things I loved and hated from the original were still there. Not all of them were but that isn't a bad thing. The game can and will treat you in the most brutal fashion possible if you make poor choices. For those of us thatFans of the original X-Com will love this revival of the turn based strategy they used to play. I spent the last week playing the original X-Com to see if all the things I loved and hated from the original were still there. Not all of them were but that isn't a bad thing. The game can and will treat you in the most brutal fashion possible if you make poor choices. For those of us that played X-Com on Super Human back in the day this is a great reminder of the level of foresight needed to keep ahead of the alien menace. Play has been streamlined and the range of options has been reduce. The clunky inventory management has been removed. Your soldiers take only what they need. While I can appreciate this minor re-visioning I think the option to scrounge from the battlefield mid combat was part of what made the original X-Com great. The software its self is flawless. 16 hours in and not a single bug encountered. No glitches, hitches, or any such frustrations which plague current day pc gaming. In all this game stands an excellent chance at revitalizing the turn based strategy Genre and I hop the franchise lives on in this format for years to come. Expand
  6. Oct 10, 2012
    9
    Also, look at the reviewers previous reviews. 10 for Dead Island but 0 for Xcom? You mad? Don't understand why people do things just to be generally annoying.
  7. Oct 10, 2012
    9
    This is a very very good strategy game at the tactical level. I think the Strategic level needs a little work, and the itemization of weapons and gear needs more options. But with that said, I have been playing pretty much non stop since release and I see a lot of replay-ability. With DLC coming, i can see spending many many hours on this game.
  8. Oct 7, 2013
    9
    Very entertaining strategy game, even for a guy like me who hasn't played the original Xcom. Game is very challenging and nearly sadistic punishing on higher difficulty levels, not that it is a bad thing. Every move has to be planned carefully and charging in without a plan causes you to be squashed like a bug. This is a must buy for any strategy game fan.
  9. Oct 11, 2012
    9
    Have always been a fan of turn based strategy games and this is clearly one the best I have seen in a long long time. As a commander, I prefer a clean and tactical UI that does not require to much micro-management. All controls are intuitive and easy to learn. This is important because it allows you to focus directly on the game rather than impeding your gaming experience with a steep UIHave always been a fan of turn based strategy games and this is clearly one the best I have seen in a long long time. As a commander, I prefer a clean and tactical UI that does not require to much micro-management. All controls are intuitive and easy to learn. This is important because it allows you to focus directly on the game rather than impeding your gaming experience with a steep UI learning curve. Tactical combat is fun and challenging that requires you to think ahead.

    There are some minor glitches/bugs in the game but none of them are game-breaking or will affect your gaming experience in general. These can be fixed easily in later patches. Unlike other reviews where users have complained at not being able to 'shoot' at the ground, just ignore these hypocrites. I call them hypocrites because they want this game to be very real and yet they do not behave like 'real' commanders should i.e. Shooting at things that matter and NOT on the ground.
    Expand
  10. Oct 11, 2012
    9
    I grew up playing the original X-com. I tore through it, all of the sequels, all of the knock offs, and then played them all again. I spent month, not hours, MONTHS of my time on the computer playing that game (kind of sad, I know). Is this game just like the original... no. Of course not. It's it's own game. It's everything a reboot should be. The designers told their own story, their ownI grew up playing the original X-com. I tore through it, all of the sequels, all of the knock offs, and then played them all again. I spent month, not hours, MONTHS of my time on the computer playing that game (kind of sad, I know). Is this game just like the original... no. Of course not. It's it's own game. It's everything a reboot should be. The designers told their own story, their own way. But, they threw in so many ties to the old games that the only complainers are the ones that would never have been happy under any circumstances anyway. It's a great game! If you've never played X-Com, this game is a blast! If you an old fan, you get to relive the old memories in a new and interesting way! Expand
  11. Oct 18, 2012
    9
    Easily one of the best games I've ever played. If you like turn-based strategy, XCOM: EU provides a level of depth and challenge that is unparalleled in gaming today. This is reminiscent of the Atari games we used to play when I was a child, hard as hell with a simple layout over a deep tactical simulator that allows one to get as deep or stay as shallow as one wants. One thing to get overEasily one of the best games I've ever played. If you like turn-based strategy, XCOM: EU provides a level of depth and challenge that is unparalleled in gaming today. This is reminiscent of the Atari games we used to play when I was a child, hard as hell with a simple layout over a deep tactical simulator that allows one to get as deep or stay as shallow as one wants. One thing to get over early: Team members are going to die. This is a full-scale alien invasion by a species genetically and technologically superior. What did you expect? Just one token death? Save and Load if you want, hell when was the last time you actually had to use those features besides anything but logging on / off? If this makes you too sad difficulty can be changed at any time.

    My favorite thing about XCOM: EU is that there is a HUGE noticeable difference in how badass your team is as you level up. What once started as four scrubs getting their asses handed to them by baby aliens with large heads and bigger guns, becomes a death squad that tears aliens to shreds on sight. That said: one wrong move on your part, one alien patrol stumbling upon your team at the wrong moment, one missed shot can be the difference between victory and utter failure. Just like real life.
    Expand
  12. Oct 14, 2012
    9
    Firstly, I am writing this review without having played the original XCOM, so I only have other turn based tactical games to compare this to.

    Having got that out of the way XCOM: Enemy Unkown is a powerhouse of a game. I have already put over 15 hours into this it and still feel like I have only scratched the surface. This game lets you play the way that you would choose to lead, you
    Firstly, I am writing this review without having played the original XCOM, so I only have other turn based tactical games to compare this to.

    Having got that out of the way XCOM: Enemy Unkown is a powerhouse of a game. I have already put over 15 hours into this it and still feel like I have only scratched the surface. This game lets you play the way that you would choose to lead, you are the Commander! It truly feels that way too, all the way down to the minute decisions, like, how your base is going to need to be positioned to give you optimal performance, what research you need to conduct, and what items, or facilities, need to be built. If you have any doubts about this game then subside them now because it is well worth the dollar amount for how much game you will be receiving. That is not to say that the game is perfect as it does have some minor flaws; these flaws however do not really detract from the overall performance.

    Firaxis has proven that they are a force to be reckoned with and this title furthers that belief. They took, from what I have read, and heard, a beloved title and done it justice. They have developed an incredibly addictive game that forces you to make tough decision with repercussions that will either A) make missions more difficult, B) completely remove allied nations from your support system, thus, reducing the amount of money you have to spend, or, C) Risk the death of a veteran soldier who has ran through several mission. You will be surprised at how attached you will become with some of you XCOM soldiers. The game does a splendiferous job of making you feel in control as a Commander and that the fate of this entire project rests on your shoulders. You even get to choose which countries you should help, or which ones you will ultimately have to throw to the hounds, by which missions you choose.

    The missions in the game are fantastic and each providing a different challenge based on map layout. I have yet to play a single mission that was similar. One detraction during missions though are the camera angles which for some reason do not allow you to zoom in on location yet allow you to zoom out and sometimes the angles can get a little frustrating but nothing that can not be gotten used to. The music can get a little repetitious, but that could also be a sign of needing to take a break as you will often forget how long you have actually been playing. It is really tough to close the game after each mission because you want to further upgrade your squad making them tougher and more bad ass. But when the music starts to get irritating that may be the sign to log off for a bit.

    Overall this is a very solid game that yearns for the embrace of any user who fancies him/herself a strategist. It is deep, complex, and full of possibilities that require your choices to pave the way for humankind to endure the Alien occupation. Not everyone is safe while you play having found this out the hard way by losing one of my characters brothers that I had created to make it more deep and personal to me. It is a loss that shall forever be remembered via the memorial to the fallen. Not every country is safe and it is up to you to decide who shall prevail and who must make the biggest sacrifice to save Humanity, that is what makes this game awesome. Hopefully your choices lead you to victory and that your casualties stay minimum but that is up to you overall, Commander!

    I have recently read some of the user reviews here that state it is "dumbed" down, or too "streamlined", and from a gamer who never played the original I have to say in defense that it really didn't feel that way to me. You can adjust the difficulty at any time, even mid-mission, and everything these days is getting streamlined because no game should be shut off to any gamer by being slated as unapproachable to a casual player. I thought they did a smashing job of making this a game that anyone can play while still giving the player the ultimate choice of how difficult they want to play the game.
    Expand
  13. Oct 13, 2012
    9
    I do miss some function that was in the original game, but I think Firaxis has made up for that with a few things I am really enjoying. They have somehow made me very protective of my few but effective soldiers. They made me actually WANT abductions to occur so I had a faster opportunity to obtain scientists, engineers, and money. The base interface is intuitive, looks great, and theyI do miss some function that was in the original game, but I think Firaxis has made up for that with a few things I am really enjoying. They have somehow made me very protective of my few but effective soldiers. They made me actually WANT abductions to occur so I had a faster opportunity to obtain scientists, engineers, and money. The base interface is intuitive, looks great, and they nixed the need for multiple capture rooms (huzzah!). In the original game, I can't tell you how many times I have tried to get soldiers to a good position and ran out of points to move them there, so I think the move/rush feature is awesome. I want to create multiple bases, but being able to cover the same areas with satellites is not a bad trade. Maybe we'll see it in a DLC, who knows. The half-cover/full-cover dynamic is simple to pick up and hard to master. A fantastic addition to the game. Frankly, I couldn't be happier about my decision to play this game. Never been happier to drop $50. Expand
  14. Oct 14, 2012
    9
    This is an excellent game for both fans of the original and newcomers to the series. Please don't be put off by the fanatic 1 in 10 minority who are so blinded in loyalty to the orginal that they can't accept change and would preffer the in-penetrable tedium of counting out pistol clips for half an hour before every mission. The game has been streamlined from the originals and almostThis is an excellent game for both fans of the original and newcomers to the series. Please don't be put off by the fanatic 1 in 10 minority who are so blinded in loyalty to the orginal that they can't accept change and would preffer the in-penetrable tedium of counting out pistol clips for half an hour before every mission. The game has been streamlined from the originals and almost entirely for the better, there is enough tactical and stategic depth in both combat and base mangement to satisfy almost all without boggin you down with overly excessive micro-management elements. The gameplay is intuitive and to my supprise works incredibly well on console given the PC heritage of the game. Action is a joy and provides a good challenge provoking you to think before clicking, it will punish the rash and impatient and reward those that have a considered approach. This is simply the best game of it kind in the genre over the last few years; gameplay, depth, accessbility - They really have got the balance just right. It's monstrously addictive and most of all it's fun. I had a slight gripe with the graphics not being quite top end up but in hindsight it's perfectly presentable and I'm probably being harsh to an otherwise excellent game. It's a bit annoying that the game has got lost amongst the big realeases over the last week (I had to hunt around several stores in order to find a copy) as it really deserves to be played by as bigger audience as possible, those who don't are missing out. An exceptional game and a perfectly executed re-imagining of the original that does justice to it's ancestry in the modern gaming era. Expand
  15. Oct 14, 2012
    9
    This game is fantastic! Very well done and is (almost) all I hoped for in a reimagination of this old classic! I write "almost" because there are a few things lacking, but nothing serious.

    First the good things: The game! Yes, it does almost nothing wrong. I know there are a lot of people ranting over the things that are missing compared to the old game. But really, this is an
    This game is fantastic! Very well done and is (almost) all I hoped for in a reimagination of this old classic! I write "almost" because there are a few things lacking, but nothing serious.

    First the good things: The game! Yes, it does almost nothing wrong. I know there are a lot of people ranting over the things that are missing compared to the old game. But really, this is an reimagination and most things have been changed up - and for the better. Inventory management is quick and intuitive, no more 10 min. inventory checks before each mission. The research tree is expanded and you are able to customize everything from troops and items to vehichles. More varied missions. Nice cutscenes and input from NPC's adding to the atmosphere and storyline. MUCH more emphasis on tactics - make too many mistakes and you are seriously punished, think before you move and you are rewarded. Soldiers have different classes, contributing to the tactical thinking. Base building requires more consideration. Resource management! Probably the single most mportant enhancement if you like this sort of game! Depending on difficulty level, you really have to pay a much closer attenyion to your resources than in the old Xcom. You can no longer mass produce laser rifles and sell them off, this is a big plus as it keeps the end game interesting! Even though you are 4 months in you can still make mistakes that can cause you to lose the game. This and much, much, more!

    It is a teeny weeny lacking in the original atmosphere. The music, although good, is a bit too upbeat in my opinion. You just don't get the same creepy sensation... Then there is the clunky characters, guess it is because of the console adaption, but come on, some of the guys got hands twice as big as a normal person's head. Finally I wish they would have spent a little more time on finding talented voice actors.

    But all on all highly recommendable. If you loved the old game you shouldn't be dissapointed.
    Expand
  16. Nov 4, 2012
    9
    On the whole a decent remake. Still a frighteningly difficult game to complete (glad they did not change this as is the norm with games nowadays!). However, I somehow feel that some of the tension and atmosphere is slightly lacking. As someone who has played (and owned) every single XCom game to date, I felt myself getting to the "its all the same again and again" stage fairly quickly. NowOn the whole a decent remake. Still a frighteningly difficult game to complete (glad they did not change this as is the norm with games nowadays!). However, I somehow feel that some of the tension and atmosphere is slightly lacking. As someone who has played (and owned) every single XCom game to date, I felt myself getting to the "its all the same again and again" stage fairly quickly. Now I am more than happy to admit this is probably just me getting old and losing interest too quickly (look at the shiny thing...) but I do feel the original had a bit more atmosphere.

    That said, the graphics are wonderful, the sounds well done and the overall game is brilliant. The criticisms above are just me being picky. I have scored this as a 9, but would actually score it 9.5 if I could.

    On the whole, VERY VERY WELL DONE Firaxis. Only other thing... could we please have some non US voices in the game - after all it is an international squad!!! In case it makes a difference, I play this on a PC (Alienware M18x R2) not a console. Nice to see the developers have made use of the Alienware lighting system so my keyboard changes colour at various times - key event occurs, Alien turn during missions, etc.
    Expand
  17. Oct 14, 2012
    9
    I played all the x-com classic games and I was not dissapointed with this one. I do miss some tactical options, it seems they simplify the game but not to the point where it is not challeging. It has the terror feeling that you could expect from an xcom game.
  18. Oct 15, 2012
    9
    This review contains spoilers, click expand to view. As a long-time fan of the original X-COM series from the 1990's, I was skeptical at first about the Firaxis remake, but went ahead and bought it anyway so I can find out for myself. Yes, the game plays quite differently to the original but that hasn't detracted from the overall experience which has for the most part been a positive one.

    The game adds complexity to elements that were once no-brainers, like the way the ground combat works. In the original, you simply armed every soldier to the teeth and sent them out guns-blazing to storm the enemy position, each one more or less identically-equipped and looking like one-man armies. In the remake, your soldiers need to work closely together as a team, using each other's specialist skills to accomplish feats that were not possible in the original. Got an Assault soldier? Get them promoted to the point where they can run right up close and kill a mind-merged Sectoid (and take out the other Sectoid it is mind-merged to) hiding behind a wall without so much as getting hit by enemy reaction fire so the rest of your team can safely enter that enemy stronghold; try doing that in the original, and chances are that poor soldier will be gunned down before they even knew what hit them. Put a Sniper on the roof and watch them take down multiple hostiles from long-range in quick succession while the rest of your team act as spotters. Suppress an enemy unit with your Heavy class soldier while your Assault guy flanks and kills that Sectoid who had just gunned down one of your high-ranking officers. The tactical possibilities are quite numerous.

    It also introduces consequences for just about every action (or inaction) you do in the base management side of the game where the original merely required you to add facilities as needed. Can't intercept that one UFO because all your interceptors are damaged and out of action, or just don't want to risk losing an aircraft? You'll pay for it dearly later on when that same UFO comes back and shoots down your satellite. Building base facilities without careful planning will result in inefficiency and hinder your progress later on.

    Yes, XCOM:EU has changed in many ways to the original, but I feel those changes have made the game better in many ways. Not everyone will like the changes, of course, but then again you can never please everyone.

    Also, for those who think the game has been "dumbed down" and therefore easier, try playing on Classic difficulty with Iron Man mode enabled. It will not be long before your mind wants to scream "HELP ME!" out of despair. I played it with those options on my first attempt at the game, believing that this is how the game should be played, being an X-COM fan and veteran after all. I lost two nations to peak panic and another four on the way there in just one in-game month even though the council of nations gave me an A grade. In most missions, I would lose on average two or three out of four soldiers, not because I was inept but because the aliens were utterly ruthless and intelligent in their tactics. My two surviving guys would often bunch up behind some cover after such a loss, in a "it's just you and me now" kind of scenario, and then proceed to slowly and methodically take down every alien through sheer desperation and making a heroic last stand. Sometimes my guys would make it out alive, other times they would all be KIA. My conclusion: Do not underestimate this game, it will make you pay dearly for your every mistake, if you're up for that kind of a challenge.
    Expand
  19. Oct 15, 2012
    9
    Truly Firaxis has revived a genre and re-invented a style of gameplay I thought had long since died out! To be honest I would be giving this game a 10 were it not for (what I feel) what has becomes SOP for firaxis games which is glitchy UI performance and overall bugginess! And I fully expect things to level off and many patches later most of these bugs will be fixed.. but until thenTruly Firaxis has revived a genre and re-invented a style of gameplay I thought had long since died out! To be honest I would be giving this game a 10 were it not for (what I feel) what has becomes SOP for firaxis games which is glitchy UI performance and overall bugginess! And I fully expect things to level off and many patches later most of these bugs will be fixed.. but until then Congrats Firaxis on bringing it back and SHAME on firaxis QA for continuing to let the lackluster polish go on games that would otherwise be perfection! Expand
  20. Oct 28, 2012
    9
    PLAY IT IRONMAN ONLY. XCOM is the most fun I have had playing sp with a title for a very long time. After playing FTL and Dishonered, I decided to play on ironman mode in XCOM and it turns out this was a great decision. Dishononered wasnt great for me because I just loaded saves all day, whereas FTL was fantastic because I actually had to think about consequences. WIth XCOM, the emotionalPLAY IT IRONMAN ONLY. XCOM is the most fun I have had playing sp with a title for a very long time. After playing FTL and Dishonered, I decided to play on ironman mode in XCOM and it turns out this was a great decision. Dishononered wasnt great for me because I just loaded saves all day, whereas FTL was fantastic because I actually had to think about consequences. WIth XCOM, the emotional investment in my soldiers and terriortries became intense, and the gameplay was genuinely suspenseful. I found myself laughing when a complex flank or overwatch or build order in the base came off, and slamming the desk when something went wrong or I lost patience, over extended and paid the price. The thrill of discovering new tech and dealing carefully with new aliens was fantastic, although I imagine it is limited to 1-2 playthroughs. Truly an unforgettable experience; I highly rate this title, especially if you aren't a fanboy of the original. Do yourself a favour and play it Ironman first time. Brings risk and reward back into gaming. Expand
  21. Oct 15, 2012
    9
    It's natural to compare this to the original UFO:EU (X-Com: UFO Defence) because it's a reboot of the IP, but it's unfair to detract from the score because it's not the exact same game. The original was far from perfect and this title goes a long way to smoothing over the old issues. It's generally simpler all round but in a way which makes it more intuitive and gives better ease-of-useIt's natural to compare this to the original UFO:EU (X-Com: UFO Defence) because it's a reboot of the IP, but it's unfair to detract from the score because it's not the exact same game. The original was far from perfect and this title goes a long way to smoothing over the old issues. It's generally simpler all round but in a way which makes it more intuitive and gives better ease-of-use without making the game tactically easy to win. I'll go over some of the major differences: 1) Smaller range of weapons and equipment. This isn't necessarily a bad thing because you still have all the items you really need. Yes the original had a million and one items but let's be honest, how many of those did you really use? It was impractical to load your soldiers up with all that kit because they needed so much time to ever move anywhere, let alone fire. The reduction and simplification in equipment means you don't have to waste a load of time re-equipping your soldiers for 10 minutes at the beginning of every mission (though when they return from injury, sometimes you do need to do a quick re-fit) but it does mean less flexibility between soldiers. Ammo is gone, though reloading is not. This means you can't fire forever without a pause, but you don't have to manage ammo stocks and go back to previous weapon tiers when you run out. It also eliminates the bug in the original where you lost partially emptied magazines at the end of a mission. 2) Smaller research tree. A by-product of having fewer items means less research, but even so there's not an exhaustive amount for your scientists to do. I found them running out of options a few game days before I finished the game, though, so you could argue it was timed correctly. 3) Simpler statistics. Gone are the multiple, varied, stats you found in the first game in favour of a two-step action system where you can move twice, move then shoot, shoot twice (depending on skills) or use items. I personally welcomed this as it did away with the fiddly time unit management where you had to constantly keep track of how much time your soldiers had left for different types of shots. Shots themselves have been simplified, as have many of the items. It's a more streamlined experience, allowing you to move through missions more fluidly without getting bogged down in statistics. 4) Soldier classes. Like the UFO series did, this game has classes. I'm not sure how the game assigns each class to each soldier but it seems to be out of the player's control, which I found to be a little awkward. You might be trying to get another sniper but you keep getting support soldiers, for example. The classes give diversity to your team but they are, admittedly, restrictive due to the limited equipment options for each class. Snipers can only have sniper rifles and pistols; heavies can only have heavy weapons and a rocket launcher; assaults are the only ones that can use shotguns but both them and the supports can use assault rifles. It's restrictive, though you won't mind too much since they do work well together and you won't find your heavies having a significant movement or shooting penalty like you used to in the original, making them a viable choice. 5) Single base, worldwide scanning via satellites. Gone are the multiple bases and multiple squads in favour of a single one with worldwide scanning ability achieved through satellites instead of several bases. Interceptors are now limited to a continent instead of the old fuel limits, meaning you should still station them sensibly but you don't need to build a new base to accommodate them, you simply buy them and arm them. 6) Story. The original had a story but the game was more expansive and you could sort of ignore it and kill aliens forever. This title gives a linear storyline that you need to progress along by reaching certain world objectives. It's not a bad story at all, but it's short and a little too guided. It would be nicer if the game also included some sort of endless or free mode which gave a result more like the original, with less hand-holding. For me, this is the only disappointment of the game. 7) Enemies. They're back, they're good, but they're placed in groups rather than individuals. I like the new graphics, even though they're not amazing, and it's nice to see the old races re-imagined and re-designed. Environments tend to be smaller and easier to navigate, but that makes sense on the UFO crash maps. You follow the trail of broken trees and flaming wreckage to the downed craft, which is more realistic than a craft placed down on the map as if it fell directly down and made no impact, like the original game depicted. It's a great and it does many things right and better than the original but it could do with a few tweaks to make it more flexible and I dare say slightly more complicated but certainly it should have been longer, or have alternate game modes to give re-play value. Expand
  22. Oct 28, 2012
    9
    A triumph of modern game design. Jake Solomon and the rest of the Firaxis team did a bang-up job reinterpreting an old classic drawing from the best of board games and video games. Absolutely one of the best games in recent history. The occasional bug and usual Firaxis mediocre polish job (art, writing, voice work) plus the unfortunate lack of map variety keep it from being completely perfect.
  23. Oct 30, 2012
    9
    While not as good as the original, this game is quite enjoyable and keeps the spirit of the original. The combat system has changed a lot but in a good way. I finished the game on normal and started a game in Classic - Ironman. However, the classic mode seems a little outbalanced and it seems to required a specific order in the research/development to succeed since the clock is ticking asWhile not as good as the original, this game is quite enjoyable and keeps the spirit of the original. The combat system has changed a lot but in a good way. I finished the game on normal and started a game in Classic - Ironman. However, the classic mode seems a little outbalanced and it seems to required a specific order in the research/development to succeed since the clock is ticking as the countries get invaded and removed their support to your cause. Expand
  24. Oct 31, 2012
    9
    The tactical and strategic decision making is somewhat simplified compared to the old xcoms. But the incredible atmosphere evoked by this game more than makes up for any deficiencies. A must buy if you enjoy turn-based games.
  25. Nov 9, 2012
    9
    The graphics is gorgeous, sound is terrifiic, and great action sequences. It seems a bit hard, but maybe its just the permadeath! haha! IT would be a perfect game except the AI is kinda pathetic.
  26. Nov 10, 2012
    9
    This is possibly the most annoying game i have ever played. It is extremely entertaining in and is marvelously done, but the game is ruined by line of sight bugs. Nothing is more frustrating then getting towards mid game/end game and having your best soldier die because an enemy could see you through a wall or they get a lucky crit on a 25% hit chance with an even lower critical chance.This is possibly the most annoying game i have ever played. It is extremely entertaining in and is marvelously done, but the game is ruined by line of sight bugs. Nothing is more frustrating then getting towards mid game/end game and having your best soldier die because an enemy could see you through a wall or they get a lucky crit on a 25% hit chance with an even lower critical chance. This is one of those games where you save every few seconds and then go back and remake moves until you win. This is completely annoying and stupid. They fixed this problem by adding an ironman mode, but if you play it you are wasting your time. You basically have to be extremely lucky to succeed in this game. Even a perfect strategy is destroyed by either one lucky shot or a line of sight glitch where you don't get your flanking bonus or the enemy can see you through walls. Most frustrating game i have ever played on the computer Expand
  27. Nov 20, 2012
    9
    A great mix of old and new. If you are looking for a remake of the classic games, this is not it. However if you are looking for a nice blend of the old school tactical feel with the ease for anyone to pickup and get started that is the norm for today you should be presently surprised.

    Starting off the game looks good, not amazing but good. It controls very smoothly with both
    A great mix of old and new. If you are looking for a remake of the classic games, this is not it. However if you are looking for a nice blend of the old school tactical feel with the ease for anyone to pickup and get started that is the norm for today you should be presently surprised.

    Starting off the game looks good, not amazing but good. It controls very smoothly with both keyboard/mouse and gamepad (using a 360 controller). Do watch out for a few graphics glitches with SLI, the last update fixed most of these but I would still recommend running single card if you can.

    The game itself is infinitely replayable. On the easiest settings most anyone can can pick it up and play it. As you adjust difficulty you can find a fair challenge for all skill types. The constant threat of loosing one of your favorite soldiers, or having a country withdraw provides a great base level of tension where every decision matters. Enabling the iron man feature ups this even more by not allowing you to load up old saves, preventing you from going back if you screw up.

    The game is not perfect. Another soldier class or two would be nice (there are 4). A few more maps would also be nice (roughly 20 maps). It does seem like they are adding to both of these via DLC if that is something that interests you. For me what really makes the game a 9 out of 10 is bang for the buck. Because encounters are random, certain events are random, which map you get is random, where you enter it is somewhat random (each map seems to have 3 or 4 start points), every play through is different. I spent about 80 hours with the game before I shelved it, even then I plan to come back to the game from time to time for several years to come. There are just few games that offer such a long lasting value.
    Expand
  28. Nov 25, 2012
    9
    True predatesessor to the x-com games. If you played the initial x-com and ufo defence back in 90´s, you are aware most of the game allready. Slightly rewritten and able to follow modernday trends, this x-com is restart to the series. Brought to modern day 3d enviroment and equipped with multiplayer function, this is NOT sequel to previous games.
    Sadly, only things missing are:
    True predatesessor to the x-com games. If you played the initial x-com and ufo defence back in 90´s, you are aware most of the game allready. Slightly rewritten and able to follow modernday trends, this x-com is restart to the series. Brought to modern day 3d enviroment and equipped with multiplayer function, this is NOT sequel to previous games.
    Sadly, only things missing are: Co-op mode, further ability to make custom weapons (limited to 1 optional accessory) & limited ability to make thins.

    What i have been left to wait for is its sequel. Add-on that would add Terror From The Deep (x-com 2) storyline and gameplay to the mix. CAnt wait when submerged aliens will surface.

    Allround, this game is a good start for players to introduce themselfs to x-com series, is familiar with both jagged alliance and previous x-com players and ranges from easy to challenging if needed.
    Its still being on process of bughunting, but seriously fun to play.
    Expand
  29. Nov 30, 2012
    9
    This is a great turn based strategy game. I really like the ironman mode where every decision you take may have an impact on the outcome. I wish more games like this would be made.
  30. Dec 13, 2012
    9
    Xcom enemy unknown is an not your average game. It's not a first person shooter, but a turn based strategy. You get to name, and customize you characters and end up bummed out when one dies. The game never gets repetitive. They have new missions, and new and awesome stuff to build. Another great thing is the aliens. Love the aliens. The aliens steal the show, in Xcom and make you excitedXcom enemy unknown is an not your average game. It's not a first person shooter, but a turn based strategy. You get to name, and customize you characters and end up bummed out when one dies. The game never gets repetitive. They have new missions, and new and awesome stuff to build. Another great thing is the aliens. Love the aliens. The aliens steal the show, in Xcom and make you excited whenever you encounter a new one you haven't seen before. They have sections, which are aliens that look like paul from the movie Paul(2011), then you have thin man, which are much like slender man, and my favorite, the Chryssalids, which are much like the Xenomorphs from Alien (1979). So, definitely check it out. Expand
Metascore
89

Generally favorable reviews - based on 57 Critic Reviews

Critic score distribution:
  1. Positive: 56 out of 57
  2. Negative: 0 out of 57
  1. PC Master (Greece)
    Feb 6, 2013
    88
    Is it better than the original? No. One can’t imagine X-Com 2012 being an all-time-classic and people still playing with it, months from now (let alone, years). Is it a ‘true’ X-Com game, however? Definitely. Remorseless geeks are in for shivers and swoons when they meet their beloved foes: mind-controlling sectoids, zombifying Chrysalids, Cyberdisks, Ethereals… [December 2012]
  2. Dec 18, 2012
    95
    XCOM: Enemy Unknown is a worthy tribute to its progenitor and hopefully the start of something brand new for players who've been dying to get a good squad-based strategy game that lets them not only think, but feel as well.
  3. Hyper Magazine
    Nov 14, 2012
    90
    Amazing tactical complexity, satisfying strategic depth; slightly dodgy ending, but your own stories are more important anyway. A modern classic.