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8.2

Generally favorable reviews- based on 2608 Ratings

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  1. Nov 8, 2012
    7
    Quoting from one of the reviews here - streamlined. You don't have any freedom where it might force you to make a choice. Gone are the multiple bases, gone are base assaults (you get one over the course of the game), gone is inventory management, gone are different roles for the aliens - all sectoids are sectoids, no navigators, no engineers, no soldiers. Managed combat - gone, yourQuoting from one of the reviews here - streamlined. You don't have any freedom where it might force you to make a choice. Gone are the multiple bases, gone are base assaults (you get one over the course of the game), gone is inventory management, gone are different roles for the aliens - all sectoids are sectoids, no navigators, no engineers, no soldiers. Managed combat - gone, your snipers can only shoot if they haven't moved this turn, unless you pick a special perk which incurs an aim penalty. Oh, yes, perks - they are hidden from you until you actually get an appropriate rank, so planning character development is also gone. Of course you can plan new recruits' development ahead after one of your soldiers reaches colonel in desired class. But guess what - you can't plan classes. All recruits get a random class upon promotion. The aliens have the advantage of a free move when you see them. Yes - you see a cluster of aliens and they all immediately get a free move. Thankfully, they only use it to take cover. Oh, you don't have to bother with managing ammunition now. It's unlimited (but you still have to reload). But gosh, unlimited ammunition for an autoacannon means free destruction. We can't have that. So free targeting is also gone. You can only destroy cover if you aim at an enemy and miss. But you have rockets! One per mission, with a 10% miss rate and an epileptic aim camera. At least the graphics are pretty. Except they aren't. Unreal Engine 3 has is limits and the multilayered layout will have you ripping out your hair in frustration when you spend a good minute rotating and elevating the camera to activate that one movement spot AND MISSING IT! The game isn't all terribad, surely, but it tosses too much of the orginal's brilliance in favor of streamlined and unburdened gameplay. Did I mention it messes up your saves so any Ironman game has a ~25% chance to end in a premature defenestration? Expand
  2. Oct 22, 2013
    7
    Having played XCOM in the past I wasn't sure how this game would turn out. I read a lot of reviews saying the dumbed it down and it wasn't a true XCOM. I can see where they are coming from, but truthfully I really enjoyed this game in it's own right. I wanted more weapons, armor, and item, and was a bit disappointed by perma nades and medpacks, but I got over it. I enjoyed the grafx, musicHaving played XCOM in the past I wasn't sure how this game would turn out. I read a lot of reviews saying the dumbed it down and it wasn't a true XCOM. I can see where they are coming from, but truthfully I really enjoyed this game in it's own right. I wanted more weapons, armor, and item, and was a bit disappointed by perma nades and medpacks, but I got over it. I enjoyed the grafx, music and updates to the game. What really makes it shine is the well designed combat system that for the most part stays true to XCOM. Sadly they did not put in a random number generator and shots will always turn out the same no matter how many times you save and reload a battle. I would have also likes to see multiple bases in the world and the ability to dispatch more than one mission at a time if you had the forces and equipment. 7.5/10 Expand
  3. Oct 23, 2013
    7
    X-Com Enemy Unknown is a wonderful turn based Real Time Strategy. It's got great options for your units you are controlling and has great ways to really make each battle a little more exciting.

    What's Here: X-Com as I said before is an RTS turn based. Planning and careful consideration of each move must be taken into place here or you could wind up dead. Aliens are coming to take over
    X-Com Enemy Unknown is a wonderful turn based Real Time Strategy. It's got great options for your units you are controlling and has great ways to really make each battle a little more exciting.

    What's Here: X-Com as I said before is an RTS turn based. Planning and careful consideration of each move must be taken into place here or you could wind up dead. Aliens are coming to take over our planet and it's up to us to stop them learning from their technology to better equip ourselves to be better at the fight. Story is generic and boring so it's really just the gameplay that's keeping you here.

    Gameplay: It's turn based and it's hard to explain all the options there without it being long winded. Pretty much you can either decide to move twice move then shoot shoot right at the start take cover and so on. It makes you try to think things out and move cautiously because if you charge forward right away you can run into enemies and they can gun you down easily. You need to take cover consider your gear and consider your surroundings. You also need to consider what class to bring along with you to make sure you have a functional squad. It's really different and hard to take in for new people to RTS at first but everyone should be more than capable to learn what's going on. In the story you have to fight airships sometimes... but it's not really fighting it's just... watching wires duke it out. Which is dull and boring.

    Visuals: While they are not exactly eye popping they do have their plus sides to details on weapons on the characters in game. You can see the glow each marking and all kinds of stuff. The armors are well designed that's for sure. The alien designs too were truly outstanding. Each one was unique and full of color and life and some even scared the crap outta me when they popped up on my screen behind me. This was really well done. As for the maps it was ok. I mean they weren't eye popping but what really got me was how destructive everything was around it. The more you and the aliens fight the more torn up the map becomes. That really got me there.

    Sound: Music replays over and over again. I turned it off and started playing my own music. Gun noises well there is only 3 variety of guns regular, laser and, plasma and there is a sniper, assault rifle, shotguns, machine guns, and rocket launchers. They were good but it didn't really stand out for me So... not much there either. Voice acting was just a snooze fest.

    Controls: Well it's not hard it just takes time to learn but you get use to it fast. It even controlled with a gamepad but it is for PS3 and Xbox so I assumed nothing less if it's on those.

    Recommendation: This game is a 7/10 in my book due to the lacking music and sounds and the more detailed visuals as well as lacking story. Overall though the gameplay and dynamic field really help save it where it lacks in that makes this game a higher score then what I would have given it without seeing those things. While this game has it's flaws it's worth taking a look at if you are an RTS fan or just want to get into RTS.
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  4. Apr 7, 2013
    7
    f you are looking for a remake of the original, this isn't it. It still is a proper XCOM title though, and an amazing game. If you judge the game as it is, it is absolutely brilliant, one of the best productions in the last few years. From combat action to base management you're in for an addictive experience, you will get attached to your soldiers and feel the weight of their death, whilef you are looking for a remake of the original, this isn't it. It still is a proper XCOM title though, and an amazing game. If you judge the game as it is, it is absolutely brilliant, one of the best productions in the last few years. From combat action to base management you're in for an addictive experience, you will get attached to your soldiers and feel the weight of their death, while you try to understand your enemy to gain the edge. This is not a 10/10 though: as amazing this game may be, there are a few flaws: the interface may get very clunky inside a few building, and there's still a few little annoying bugs here and there. However, if you're the king of guy who judges a remake on the basis of how much it resembles the original, don't buy it. In fact, there is a game very similar to the original X-COM: UFO Defense: the original X-COM: UFO Defense. Expand
  5. Dec 21, 2012
    6
    As a remake, the game seriously needed two different reviews. For XCOM-veterans this is going to be a slight disappointment. Then again for people who never knew of XCOM's this is better choice, making it 8/10.

    XCOM is all about a strange alien threat that spreads throughout the Earth. A resistance movement is established and player is set to be as a commander. You make decisions how to
    As a remake, the game seriously needed two different reviews. For XCOM-veterans this is going to be a slight disappointment. Then again for people who never knew of XCOM's this is better choice, making it 8/10.

    XCOM is all about a strange alien threat that spreads throughout the Earth. A resistance movement is established and player is set to be as a commander. You make decisions how to improve your base of operations, manage funds, soldiers and technology improvement. There is a storyline while you fight back. First you encounter only small alien crafts and rather feeble aliens, but as you progress the tougher the enemies. Combat is tactical and strictly turn-based, but is well behind of similiar games (like Jagged Alliance franchise). Compared to old XCOM-games this is heavily simplified, and players looking for gaining an edge over aliens find themselves rather stripped from tools.

    New thing in tactical fighting is positioning, i.e. flanking opponents. Your chances to hit increase a lot, but this effect concerns your own soldiers too. There is also suppressive fire, which does the opposite and hinders enemy chances to hit your troops.

    Replay-value is low if not non-existing. Players can search their limits by increasing game difficulty, but because there are very little variety of factors that can change there's not much point trying to beat game on higher and higher difficulty levels.

    I can't recommend this for XCOM-veterans unless you pick it below $10. For the rest of the people, $20 should be the limit. The game is not horrible, but standard pricing near $50 is simply too expensive of what you get in return.
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  6. Feb 24, 2016
    5
    Great game on normal difficulty, but at classic and above it's hideously broken and causes bitter anger!
    I've carefully inched my way through a building, clearing it totally, then positionto hit the next room....Then BOOM!!! 3 Thin Men materialise right behind my sniper and one shot him.
    I've thrown battle scanners and they reveal a clear area, with enemies at the far edge. So I advance,
    Great game on normal difficulty, but at classic and above it's hideously broken and causes bitter anger!
    I've carefully inched my way through a building, clearing it totally, then positionto hit the next room....Then BOOM!!! 3 Thin Men materialise right behind my sniper and one shot him.
    I've thrown battle scanners and they reveal a clear area, with enemies at the far edge. So I advance, then BOOM, 3 mutons materialise right in the middle of my squad. Enemies shouldn't jump from position to position, it makes it impossible to come up with a battle plan and instead makes you set up a shooting gallery and hope you survive the waves of attack.
    I skillfully and precisely position myself so that a precision grenade opens a killer shot, then interface error makes me grenade my own troops.
    90% arc thrower failing 3 times in a row. The RNG is awful - it feels more like it had to pick every number 1-100 once before it resets. I play poker so I understand chance and this does not feel at all random.
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  7. Feb 2, 2015
    6
    Constant crashing to desktop, a nonsensical save game order, uselessly fast and clunky mouse wheel scrolling, a WAY overcomplicated menu traversing process to obtain one simple piece of information, and occasionally glitchy camera spoil what is still a decently fun turn-based strategy game. Great quality models, animations, maps, music, and gameplay mashed together into somethingConstant crashing to desktop, a nonsensical save game order, uselessly fast and clunky mouse wheel scrolling, a WAY overcomplicated menu traversing process to obtain one simple piece of information, and occasionally glitchy camera spoil what is still a decently fun turn-based strategy game. Great quality models, animations, maps, music, and gameplay mashed together into something resembling a playable game by confused utter incompetents that obviously struggle with basic logic and the simplest fundamentals of interface design make scoring this game very challenging.
    The elements that are great are really impressive, but the stupidly bad elements are tooth-grindingly frustrating. Whoever supervised and approved the incredibly clunky HQ UI and obviously piss-poor coding that causes persistent grief throughout needs to be removed from the video game industry immediately and forever.
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  8. Dec 14, 2015
    7
    This is a remake of 1993 XCOM UFO Defense which is very well done yet lacks some strategic depth of the original.

    The good: - in many things, the game tries to stay very close to the original - more alient types, including heavily armored robots - all aliens and your soldiers have new special abilities - more weapon types, including shotguns - great music, some tracks remind Deus
    This is a remake of 1993 XCOM UFO Defense which is very well done yet lacks some strategic depth of the original.

    The good:
    - in many things, the game tries to stay very close to the original
    - more alient types, including heavily armored robots
    - all aliens and your soldiers have new special abilities
    - more weapon types, including shotguns
    - great music, some tracks remind Deus Ex Human Revolution
    - great graphics
    - the story is accompanied with many cutscenes and voiced comments from your staff, which helps build drama
    - great detailed tutorial
    - mind control requires the target to be in sight (no more mind controls at the very first turn)
    - you can research additional upgrades to weapons and other things in the Foundry building

    The so-so:
    - 2 action points instead of 50-70 like in the original, soldiers normally just walk once and shoot once. This takes away some depth yet makes you camp less
    - can only take 6 soldiers in a mission instead of 14 -> faster turns but fewer tactical options
    - night missions have the same visibility as daytime ones, no flares -> easier, but micromanaging flares was fun and night missions used to be real challenge
    - a strange cover system: when a mob is behind an edge of a wall, it still can be shot at, yet with a high penalty. Most battlefields are filled with tree logs, groups of stones, stairs-like elevation levels which makes the battles mostly about running from cover to cover and staying on Overwatch
    - critical hits are important -> more randomness
    - soldiers have no stats (which grew from "usage"), instead the game randomly assigns them to specializations (sniper, heavy, assault, support). Specializations offer a few special abilities though
    - after getting max rank ("Colonel"), soldiers won't improve anymore (only psi abilities, if they have psionic powers), which doesn't let you train super-ninzas and forces you to send new soldiers to let them train as well
    - a few new types of missions which are heavily scripted and linear, usually with a turn limit
    - can only build facilities in one base, no storage limit, no ammo -> less micromanagement but feels too casual
    - mobs' facing doesn't play any role: they see equally well all around them, and attacks from behind don't inflict more damage (though usually a mob won't have a covering object behind it and will be considered "flanked")
    - no arctic/desert/jungle maps but many varied urban maps
    - a soldier can take just 1 extra item (e.g.1 grenade) in addition to main weapon and pistol

    The bad:
    - most battles are scripted and not randomly generated. Enemies appear when you pass trigger tiles and take a free move to get behind cover right after they appeared. Some fall directly from above (out of thin air) behind your troops, switching to Overwatch and pinning all your soldiers down. Some will run very close to you, all while you're waiting for their animation to finish. This takes away much strategic feeling as all your battle plans are trampled by script. Worse, it makes playing on higher difficulty or iron man mode pointless, as it feels unfair to lose when you didn't know in advance a scripted situation
    - camera always tries to zoom in on the next selected soldiers which is very annoying if you want to keep camera zoomed out for a tactical overwiev
    - camera sometimes fails to correctly detect the tile under the cursor -> it may take many attempts to open a door with V key (and rotate the camera for that a lot), or sometimes the solder will run to a wrong tile which is on a different floor and visually behind the one you wish to go to
    - if a soldier sees an enemy during movement he doesn't stop and can even lose sight of the enemy by the end of the move (it was the same in the original XCOM but there you could walk tile-by-tile, and in JA2 soldiers stopped when seeing a new enemy)
    - no base defense missions
    - although everything is destructible you can't shoot at objects, except if your weapon misses an alien and hits an object instead, or you throw a grenade or fire a rocket launcher
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  9. Jul 24, 2020
    7
    Great game with an interesting story. Can spend hundreds of hours playing this game. But to be honest I prefer the second one.
  10. Mar 20, 2016
    6
    There is a good game somewhere in there, buried under a thick layer of incompetence. The developer clearly lacked the brain power to flesh out the tactical aspect of the game. They reducedthe tactical formula to a roll of the dice. From a technical standpoint, the game is glitchy, with enemies capable of shooting behind walls, which essentially renders what is left of the tactical aspectThere is a good game somewhere in there, buried under a thick layer of incompetence. The developer clearly lacked the brain power to flesh out the tactical aspect of the game. They reducedthe tactical formula to a roll of the dice. From a technical standpoint, the game is glitchy, with enemies capable of shooting behind walls, which essentially renders what is left of the tactical aspect useless.An embarrassing effort. Expand
  11. Mar 29, 2016
    5
    I wanted to like this game but ended up uninstalling after a few missions. I was spoiled by the original. way back when, I suppose, and this game barely pays homage to the original. Yes, it's turn based. Yes, it involves aliens attacking Earth and you sending "custom" squads to defeat them in various locales. Yes, it has limited action/move points per turn and makes good use of "cover"I wanted to like this game but ended up uninstalling after a few missions. I was spoiled by the original. way back when, I suppose, and this game barely pays homage to the original. Yes, it's turn based. Yes, it involves aliens attacking Earth and you sending "custom" squads to defeat them in various locales. Yes, it has limited action/move points per turn and makes good use of "cover" and "oversight" mechanics to determine firefight outcomes. I liked the level design even if I didn't like the style of the graphics, which i admit is entirely subjective and not a big determinant of the real objective value of the game. Yes, the program ran fine on my modest system, and seemed to be technically "clean" in my case. That gets it up to about 40% in my books, but to get higher marks from me, the game has to be clever, engaging, challenging, and most of all fun . I didn't find these things like others did. I found that the game relied more on "cheating" to make the playstyle challenging, rather than a real intelligent A.I. I found it to be frustrating to use the best possible moves, mathematically speaking, only to be defeated at the goal line by unbelievable and "cruel" odds. The choice of "dice-roll" success/failure as opposed to a real feeling of skill impact was the single most frustrating thing for me. I soon found the game to be frustrating rather than fun and ragequit/uninstalled after a particularly unbelievable run of luck on the part of the a.i. destroyed my (better by far) strategy in seconds. It was almost as if the devs were saying "Here, we just rolled boxcars 6 times in a row, and you LOSE, Jack... it's called STRATEGY...." it sounds childish, I know, but my frustration was that personal. Maybe it was just my particular taste, or my gamer's need to feel a sense of fairness in a strategy game, but I didn't like this one too much. Sorry, folks, not quite a pass for me as pretty as the game is. I get the feeling that this is another one of those games that you either "get" or you don't, and I am sorry to say that I don't. I am giving it a revised score of 50% because when i look back on it now, the engine, level design, interface, and game mechanics were quite well done in my view, so there was some skill and effort put into the game for sure, it's just that the fun factor wasn't ever really there for me personally. Expand
  12. Jul 11, 2014
    5
    This is a review of the base game with all DLC except Enemy Within.

    XCOm is a very polished but ultimately after about the first 100 hours I was bored with it. The challenge and excitement is all in the beginning but once my research and engineering catches up and my soldiers become strong enough to become a match for the aliens the missions start to become a chore to play and I just
    This is a review of the base game with all DLC except Enemy Within.

    XCOm is a very polished but ultimately after about the first 100 hours I was bored with it. The challenge and excitement is all in the beginning but once my research and engineering catches up and my soldiers become strong enough to become a match for the aliens the missions start to become a chore to play and I just can't be bothered to finish the rest of it. The original XCOM UFO Defence managed to keep me hooked all the way to the end because of its randomness, variety and customisability. All these attributes are sorely lacking in this version of XCOM.
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  13. Sep 22, 2014
    5
    Ita amazing - this piece of s... still playable and even not bad in spite of, ALL good what was in original X-com was failed, ruined or remaked in absolutly stupid way. My english too poor to describe all, but i try:
    - two-turn stupid system for stupid kids, i wonder
    - no aiming - no inventory - no casulty shots (you can shoot ONLY your target or you miss even if target stay in huge
    Ita amazing - this piece of s... still playable and even not bad in spite of, ALL good what was in original X-com was failed, ruined or remaked in absolutly stupid way. My english too poor to describe all, but i try:
    - two-turn stupid system for stupid kids, i wonder
    - no aiming
    - no inventory
    - no casulty shots (you can shoot ONLY your target or you miss even if target stay in huge crowd and you soot from mashinegun)
    - ruined economic. All prices very funny. And stupid (like all other in game)
    - no more strategy, only one base and stupid "sattelite" instead another base
    - terror missons always theree and you alweys fail two. No, no more two or how you like ships for closing all mission.
    - "timer" mission its something from hell. Im cant remeber anything so idiotic and so not fitted ot plot like this.
    - hm,... "plot"... yes, its make you facepalm again and again
    - even video search report failed. Original 200x300pix ufopedia pages was much better. Im dont know, how firexis make this but its true.
    - and many more, i suppose, i just lazy to start game again for remember all of this.
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  14. Dec 29, 2015
    6
    The game feels as "almost finished" - buttons for soldier commands change their position after a command is issued, positioning of camera is sometimes ridiculous even in static moments and nauseating when you try to point with mouse where you want to throw grenade or fire rocket - the viewport moves rapidly and the size of transition seems kind of random.

    The game does not push you to
    The game feels as "almost finished" - buttons for soldier commands change their position after a command is issued, positioning of camera is sometimes ridiculous even in static moments and nauseating when you try to point with mouse where you want to throw grenade or fire rocket - the viewport moves rapidly and the size of transition seems kind of random.

    The game does not push you to use all possible technology advances to keep up with aliens, not at the normal level. You're constantly running out of resources and the scientists had nothing to research for about half and a month. The advantage from capturing live alines was quite limited.

    The visual style from research reports is shoddy - no alien picture, no details, no fun.

    The number of equipment slots for soldires is too low - why I shoud choose between a vest (worn on body) a scope (mounted on firearm) and grenade ? Does not make any sense.

    ...
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  15. Jun 4, 2015
    5
    I just wanted to address this, that this game when ever I went into soldier loadout or customisation I could get out of it and had to quit my game. Even if I got sent there to promote the soldier I couldn't get out. I tried every button but it didn't work. I still loved the game but this just makes it "sad" since I want to customise my characters. It's sad. I hope I'm not the only oneI just wanted to address this, that this game when ever I went into soldier loadout or customisation I could get out of it and had to quit my game. Even if I got sent there to promote the soldier I couldn't get out. I tried every button but it didn't work. I still loved the game but this just makes it "sad" since I want to customise my characters. It's sad. I hope I'm not the only one that has experienced this. Expand
  16. Jan 16, 2016
    6
    This game is decent as a whole, but suffers from hastly development and flaws such as dumbed down mechanics as well as limited options on the RPG side of things. The exciting part comes when you discover your new, good weapons, such as the laser ones and plasma, which are miles ahead your standard balistic weapons as well as leveling your classes for the first time and exploring the newThis game is decent as a whole, but suffers from hastly development and flaws such as dumbed down mechanics as well as limited options on the RPG side of things. The exciting part comes when you discover your new, good weapons, such as the laser ones and plasma, which are miles ahead your standard balistic weapons as well as leveling your classes for the first time and exploring the new skills makes you keep playing it.

    More specifically, some of the features I found sad were, having only 4 classes that are random while only 2-rows of skills to choose from when you levels up. Where's the variety in that if I can't have more stuff to choose for my specialists? After the initial 4 guys that are all scripted to have a different class each, your next rookies are sooner or later gonna receive a class you already got accustomed to. In addition to that, the story is something you expect and not anything different that older alien-related titles.

    Overall an okay experience if you're playing it for the first time, but gets quite boring as you advance on the story as well as on the next playthroughs.
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  17. Oct 8, 2016
    7
    really cool and unique strategy game with a lot of depth. This is a must have for every fan of the strategy genre! It's really frustrating though when you lose that character that you had since the start of the game : (
    And sadly there are also some **** mechanics that can screw you over really easily : /
  18. Mar 14, 2017
    7
    ¿Quieres un buen juego de estrategia, "difícil" y con una buena historia?, este es tu juego.

    Es complicado hacer un análisis de un juego de estrategia (sobre todo para un amante de este genero) ya que hay muchas cosas de las que hablar, pero intentare abreviar para no alargarme demasiado, pero siempre tocando cada uno de los puntos que considero esencial. Historia: Una historia, que
    ¿Quieres un buen juego de estrategia, "difícil" y con una buena historia?, este es tu juego.

    Es complicado hacer un análisis de un juego de estrategia (sobre todo para un amante de este genero) ya que hay muchas cosas de las que hablar, pero intentare abreviar para no alargarme demasiado, pero siempre tocando cada uno de los puntos que considero esencial.

    Historia: Una historia, que sin ser muy original, cumple muy bien con su función.

    Control: Normalmente es excelente, pero tiene algún que otro problema cuando se trata de altura (quieres a un personaje arriba pero sin querer pulsas abajo...).

    Variedad: Hay bastantes unidades, tanto aliadas (humanos con diferentes clases, híbridos y robots) como alienígenas (tanques, voladores, guardianes, atacantes,etc), además de variedad de armas, armaduras y mapas.

    Dificultad: El comienzo es bastante complicado, las unidades mueren muy rápido, tienes malas armaduras y armas, por no decir que no tienes prácticamente opciones en cuanto a las habilidades de las unidades, y se hace bastante difícil que no mueran unidades en un comienzo, pero cuando consigues endurecerlas por los combates y por tener nuevo equipamiento, he de decir que en pocas ocasiones he tenido miedo de perder alguna unidad.

    Repetitividad: No nos vamos a engañar, es muy difícil camuflar la repetitividad en los juegos de estrategia, y aun mas difícil hacer que no sea repetitivo, y este juego... lamentablemente apenas consigue lo primero. Logra mantenerte enganchado durante bastante tiempo probando cada una de las cosas nuevas que consigues a medida que vas jugando, pero una vez que has visto todo te deja una sensación de "vacío", ya que siempre se juega de la misma manera, tener la mejor equipación posible y jugar lo mas defensivo que se pueda.

    Duración de la campaña: Yo he tardado 25 horas para ver y probar practicamente todo lo que ofrece el juego y terminando la historia, no obstante, se puede tardar menos si vas mas rapido, si simplemente te centras en la historia, o por el contario, puedes tardar aun mas que yo si quieres probar y hacer cada una de las cosas que ofrece.

    Multijugador: Esta parte suele ser "importante" en este genero (lo pongo entre comillas por que depende mucho del juego y de la persona que este jugando), y lamentablemente no os puedo decir nada de el, ya que no lo he probado.

    Gráficos: Este apartado es el ultimo por que es el menos importante en un juego de estrategia, pero siempre hay un mínimo aunque este sea bajo. En este apartado el juego cumple, y mucho.

    Todo esto se junta y hace de este un juego de estrategia prácticamente obligatorio para todos los amantes de este genero, he inclusive, es un juego que puede gustar a aquellos que no se suelen acercar mucho a este genero.

    No obstante, considero prácticamente obligatoria la compra de la expansión, ya que si no el juego queda muy vacío.
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  19. Jun 14, 2019
    7
    I played both XCOM Enemy Unknown and XCOM Enemy Within. The games are 80% the same, same plot, same events, same actors, same stories, with the only difference in Enemy Within there are a bit more of new events, the human enemy Exalt, and few new enemies. There is no reason to play both since i see the second more complete and vast. If you want to play, just play the second. For the game,I played both XCOM Enemy Unknown and XCOM Enemy Within. The games are 80% the same, same plot, same events, same actors, same stories, with the only difference in Enemy Within there are a bit more of new events, the human enemy Exalt, and few new enemies. There is no reason to play both since i see the second more complete and vast. If you want to play, just play the second. For the game, i appreciated really, even if it is not at the high level of the original X-COM. But is well done and made modern. I had anyway the feeling that the authors tried to make more commercial and accepted by a wider range of gamers, exemplifying the gaming. For example, I found less researches es to do, and also the combats are made easier with less commands. So i say 7 for the first, and 8 for the second. Expand
  20. Oct 29, 2020
    5
    Game is decent but with some hard flaws for me. After few missions combat starts to be extremely repetetive and uninteresting, even boring. Skill set of your characters is very limited, hate that move and shot once per round system.. and those misses.. those misses.. its practically rnJesus fest. move, fire, try if you hit, reload, repeat.. that's all what combat is about on higherGame is decent but with some hard flaws for me. After few missions combat starts to be extremely repetetive and uninteresting, even boring. Skill set of your characters is very limited, hate that move and shot once per round system.. and those misses.. those misses.. its practically rnJesus fest. move, fire, try if you hit, reload, repeat.. that's all what combat is about on higher difficulty. Another thing I really hate is that enemy spawning system. Its ridiculous. No more aliens roaming through map, clashing with your x-com fighters as they dig deeper on map. They just spawn when you move, which makes really stupid situations like when you move with your last guy when others already spend all their atcions and accidentaly trigger spawning of another cluster of 3 enemies. It just force you to minimalize your movevement during combat because no, you really dont wanna accidentally spawn another enemies :D And why the hell can't i escape to menu durring enemy turn, forcing me watch those slooow animations watch over and over even if I know its rnJesus reload time? Thats really grrr... Expand
  21. May 31, 2019
    6
    XCOM: Enemy Unknown fulfills a very specific niche with a very high production budget, but falls short in terms of mechanical and quality-of-life polishing. The game entails an extraordinary amount of downtime bundled up with arithmetic calculations on the RPG layer coupled with a plethora of lengthy, pointless animations; more than 50% of the experience is sitting back and watching theXCOM: Enemy Unknown fulfills a very specific niche with a very high production budget, but falls short in terms of mechanical and quality-of-life polishing. The game entails an extraordinary amount of downtime bundled up with arithmetic calculations on the RPG layer coupled with a plethora of lengthy, pointless animations; more than 50% of the experience is sitting back and watching the screen, worsened by the frequency the player must swap their attention between watching the individual unit animations execute and proceeding to issue new orders. This is worsened by the fact that for any given gameplay session, the frequency of meaningful decisions and risks is very low.
    The difficulty of the game does not scale well at all, scaling- for some reason- inversely with the player's performance. That is to say, if the game detects that you are doing well, it gets easier, whereas if you are struggling, it gets harder. This is especially frustrating due to the way the game recycles content; the main campaign can be "lost", which is especially cumbersome due to its immense length.
    I only ever played the game with the DLC "enemy within" so I cannot speak as to the quality of the base game.
    The game's storytelling leaves a lot to be desired. Whatever attempt this game makes at talking about transhumanism or whatnot falls entirely flat on its face. The aesthetic quality of the game is pleasant and refined, but it doesn't integrate with any sort of storytelling.
    For those interested in getting into the series for the first time, it would be a much better experience to play XCOM 2 twice instead of XCOM: Enemy Unknown once and XCOM 2 once. This games sequel practically resolves all of the issues with the original, save for the content recycling; and the quality of the content makes the recycling less aggravating.
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  22. Nov 29, 2022
    7
    Sonuna doğru biraz tekrara bağlıyor. Onun haricinde gerçekten çok iyi......
  23. Jun 4, 2019
    7
    Interesting additions to the original. Could not motivate me to complete another playthrough of the game though.
  24. Feb 20, 2020
    7
    A solid, tight tactical game. It's a little finicky with some of the UI elements and it was hard to stay motivated through the base building element. Still a quality game.
  25. Mar 21, 2022
    6
    XCOM: Enemy Unknown is a 2012 turn-based tactical video game developed by Firaxis Games and published by 2K Games. The game is a "reimagined" remake of the 1994 cult classic strategy game X-COM: UFO Defense (also known as UFO: Enemy Unknown) and a reboot of MicroProse's 1990s X-COM series. Set in an alternative version of the year 2015, the player controls an elite multinationalXCOM: Enemy Unknown is a 2012 turn-based tactical video game developed by Firaxis Games and published by 2K Games. The game is a "reimagined" remake of the 1994 cult classic strategy game X-COM: UFO Defense (also known as UFO: Enemy Unknown) and a reboot of MicroProse's 1990s X-COM series. Set in an alternative version of the year 2015, the player controls an elite multinational paramilitary organization called XCOM during an alien invasion of Earth. The player commands troops in the field in a series of turn-based tactical missions; between missions, the player directs the research and development of technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages finances, and monitors and responds to alien activity. Expand
  26. Apr 10, 2023
    5
    It must have been amazing game back in 2012, but in 2023 it is just a famous name, nothing else. I'm glad they basically invented the genre - it spawned so many amazing games since then.
  27. Apr 22, 2021
    7
    i liked it, honestly. i think it's an alright reboot - i love strategy so this was right up my alley
  28. Apr 30, 2023
    6
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
Metascore
89

Generally favorable reviews - based on 57 Critic Reviews

Critic score distribution:
  1. Positive: 56 out of 57
  2. Negative: 0 out of 57
  1. PC Master (Greece)
    Feb 6, 2013
    88
    Is it better than the original? No. One can’t imagine X-Com 2012 being an all-time-classic and people still playing with it, months from now (let alone, years). Is it a ‘true’ X-Com game, however? Definitely. Remorseless geeks are in for shivers and swoons when they meet their beloved foes: mind-controlling sectoids, zombifying Chrysalids, Cyberdisks, Ethereals… [December 2012]
  2. Dec 18, 2012
    95
    XCOM: Enemy Unknown is a worthy tribute to its progenitor and hopefully the start of something brand new for players who've been dying to get a good squad-based strategy game that lets them not only think, but feel as well.
  3. Hyper Magazine
    Nov 14, 2012
    90
    Amazing tactical complexity, satisfying strategic depth; slightly dodgy ending, but your own stories are more important anyway. A modern classic.