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8.2

Generally favorable reviews- based on 2608 Ratings

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  1. gas
    Oct 17, 2012
    7
    I have to lower my score , after the first playthrough i gave a 9, but actually im going to finish my second and sadly the game is loosing a lot of appeal.
    The problem primary is that what you can research and develop is not enough and various to make any difference between different games, basically you will end doing exactly the same things, researching the same things, and exectuing
    I have to lower my score , after the first playthrough i gave a 9, but actually im going to finish my second and sadly the game is loosing a lot of appeal.
    The problem primary is that what you can research and develop is not enough and various to make any difference between different games, basically you will end doing exactly the same things, researching the same things, and exectuing all the same steps every game you will wanna play.
    Also, even if the maps are not few, its quite easy to predict enemy spawn.
    Anothe note not positive is that i think the game is really too short, and you are foced also to speed up cause the panic pressure.
    Basically i still think that this game is very good (on its own, even if different from the old xcoms), but its lacking longevity and relplay value to be really a masterpiece.
    -----------------------------------------------------
    To all the ppl GIVING LOW SCORES cause chance to hit / cover system bugs, READ THIS first. At start i was thinking too that the game had terrible bugs related LOS and targeting, but i was wrong, surely it doesnt help the fact the ruleset is not explained in the manual nor on firaxis site. Fact is this game is more similar to chess then to previous x-com games as idea. To be short about that, this game is based on a strict and working ruleset similar to a board game, hitting is absolutely not related to the point to point projectile trajectory " LOS" that is visible looking the position of the soliders Consider that what you see in 3D as idea is a fictional representation of the ruleset. The ruleset is very very simple and basic, and one understood its really a lot interesting and fun. In the game there is ACCURANCY which is set by default as 65, there are low covers (half shield icon) which gives +20% defence, hi covers (full shield icon) that gives +40% cover. There are modifiers which can be many things, specific traits, perks, elevation etc. The formula is CTH = accurancy - target defence +- modificators. So if there is shooter at a corner, target behind a 40 tons big truck with a half shiled icon position, the shooter can hit the target even if in 3D the bullet pass into the truck, as the rule means you can always hit soliders behind 20% or 40% covers. The only situation when when LOS is obstructed is, one full cover tile in between 2 other full cover tiles, or one single full cover tile strictly in line with the shooter. In the same manner is possible to flank one enemy, a covered enemy have a red alien icon as default, to avoid his cover having as result the yellow alien icon (which means target is out of cover) as ruleset you need to place your shooter past the imaginary orthogonal axis that is projected by the block giving the cover to the target. Im sorry if its not very clear maybe, im not english and im tryin the best i can. There are also specific rules to determine the cth and covers between shooter and target from different elevation zones (+20% hit being higher then target + modificators), and specific rules to determine how works the half covers and full covers in between, but not adjacent to the shooter and target we are considering. Basically this game is based on xcom as setting and basic mechanics, but its a lot different compared to most of the tbs as its absolutely not based to the LOS you can see on the screen to hit the targets, and guys this system works, its simple but very tactical. Told that this game imo is great, cause the target here i understood after some days of playing, its not to just adapt the old xcom with new graphics (which in case is something i expected too at start tbh), the target is its to have a new specific ruleset to possibly create a strategic E-sport. Hope that this one beside the review can help ppl to understand better the game as many bad scores are given cause a misunderstanding of how the game works. Collapse
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  2. Apr 7, 2013
    7
    f you are looking for a remake of the original, this isn't it. It still is a proper XCOM title though, and an amazing game. If you judge the game as it is, it is absolutely brilliant, one of the best productions in the last few years. From combat action to base management you're in for an addictive experience, you will get attached to your soldiers and feel the weight of their death, whilef you are looking for a remake of the original, this isn't it. It still is a proper XCOM title though, and an amazing game. If you judge the game as it is, it is absolutely brilliant, one of the best productions in the last few years. From combat action to base management you're in for an addictive experience, you will get attached to your soldiers and feel the weight of their death, while you try to understand your enemy to gain the edge. This is not a 10/10 though: as amazing this game may be, there are a few flaws: the interface may get very clunky inside a few building, and there's still a few little annoying bugs here and there. However, if you're the king of guy who judges a remake on the basis of how much it resembles the original, don't buy it. In fact, there is a game very similar to the original X-COM: UFO Defense: the original X-COM: UFO Defense. Expand
  3. Aug 21, 2013
    7
    It is probably wise to formulate an opinion about a game after all the hype is gone, and mind is more or less free of enhanced commercialism and subjectively stereotypical advertisement which are hypocritically aimed at a “specific consumer group”. With this in mind, let me jump to my opinion of the game “XCOM Enemy Unknown”.
    THE BAD:
    1. I am playing Patch 3, and the game is very buggy
    It is probably wise to formulate an opinion about a game after all the hype is gone, and mind is more or less free of enhanced commercialism and subjectively stereotypical advertisement which are hypocritically aimed at a “specific consumer group”. With this in mind, let me jump to my opinion of the game “XCOM Enemy Unknown”.
    THE BAD:
    1. I am playing Patch 3, and the game is very buggy still: sometimes the cinematic slow-motion slows down to such a crawling speed that a restart of the game is required (forced task end); when I change the Race of a soldier, the Hair style inevitably changes as well, and in a few clicks choses a Helmet, so the face of the soldier is not visible; when a Sniper is using a grappling hook, she can jump to unreachable places (going through the ceiling of the UFO, for example) and gets stock there; after reviving a critically wound soldier, my soldiers are unable to move (happens rarely, but still). I could go on listing minor bugs that plague this game, which at this point should really be a polished joy ride.
    2. The game is not polished (as stated above), and its sharp corners keep poking you while you are trying to dive into its atmosphere: the explanations of items (weapons, armor, vehicles, etc.) are very vague some of them being actually incorrect at all (for an example refer to Arc Weapon on XCOM WiKi); when selling items on Grey Market, you cannot input numbers and need to click (however many times) on the arrow, selling items one-by-one, which is a major turn down when you have 700 Elirium, and want to sell 300 (the math in clicks is obvious); when a Soldier levels up, his uniform color changes, resetting to some default; there is no random generator really (but mods do fix this nuance) which might or might not be a problem, but when you perform an action, and later Load a saved game that action will always-always-always yield the same result, even when approached with different strategy (so let’s say you want to capture an alien, and your Arc weapon misses if you Load a saved game, and try it with a different soldier, or both soldiers you will NOT subdue the Alien, because AI has decided that the Alien will not be paralyzed in this game); again, I can go on, but the point remains this is far from a polished game.
    3. Atmosphere and Mood of the XCOM Series: the atmosphere borders between a Serious Strategy and a Childish Hentai, and accomplished none in the end. Seems the game was designed in order to cover the widest playing group possible, and thus lacks essence, dedication, and a focused approached aimed at the unique quality of this series. There is no haunting mood, feeling of constant danger and glooming doom, smell of secret societies, spreading panic, mystery, and so on there is also an xBox-style button-presser, with soldiers in Pink Uniforms, cut scenes with energetic Anime aliens (Rated for Every one), and bulky, shapeless weapons. The game tries to make everyone happy (as, unfortunately, is the case with most titles today) and comes out a mediocre stereotypical improved clone of its own glorious original of the past.
    4. Random Soldier specialization: yeah. I think I know where the designers are coming from with this but I wish I could turn that feature off.
    THE GOOD:
    1. Strategy and Tactics: are ok but very predictable and repetitive. The strategic overview of the Base and Earth is nicely executed, and all decisions are somewhat balanced. I say somewhat because that is what they are (remember unpolished?), but with some Mods the game becomes a very well thought-through strategy. Tactics are also improved with mods, but I like them as they are: you move your squad (of up to 6 people) in a turned-based combat, shooting or capturing aliens, saving civilians, destroying trees! Special abilities of soldiers make the approach of each unit and the team overall pretty unique to your playing style.
    2. A very nice game to play still. Don’t get me wrong there a good sides and bad sides, and this game is a good game, but definitely not a 9/10 as I see everywhere. Fun to play, fun to research, fun to make money, sad to lose good soldiers (even though random specialists they were!). Fun mediocre gam which lacks atmosphere.
    3. MODABLE! And that is very important: there are many good mods to XCOM Enemy Unknown, which improve it, rebalance it, and make it even prettier.
    OVERALL: Good game. 7/10. Wish it was not aimed at the AVERAGE GROUP but at the dedicated XCOM Gamers and people who respect a good tactical turn-based and appreciate the depth of UFO conspiracies.
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  4. May 26, 2013
    7
    This is a great, enjoyable turn-base tactical strategy game that's so fun to play, everybody who likes the genre should have it in their collection.

    So why just a seven? Because of the previous games of the series. No, I'm not hurt inside because of the changes in the mechanics. Far from it. I absolutely loved some of the new things, like the way the soldiers take cover and how
    This is a great, enjoyable turn-base tactical strategy game that's so fun to play, everybody who likes the genre should have it in their collection.

    So why just a seven? Because of the previous games of the series.

    No, I'm not hurt inside because of the changes in the mechanics. Far from it. I absolutely loved some of the new things, like the way the soldiers take cover and how orders are given. Every thing's fluid and the pace of the action is more pleasant than ever.

    It's just that if a game such as Terror From the Deep (my favorite in the series) or X-Com: Apocalypse was released today even if in another setting, with a whole different story, by another company and going by another name, but keeping the mechanics it would make this iteration of Enemy Unknown stupid by comparison. It would be a more interesting game if the direction a soldier faces made a difference (in this new game, everybody has 360º vision and can turn around at the speed of light). It would also be way better if you could order a soldier to kneel down or to lay low, balancing the need for mobility with the need for accuracy.

    Still, it is a good game, and one that any tactics, turn-based strategy fan will enjoy playing for hours.
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  5. Oct 30, 2012
    7
    Back in the day, I was a huge XCOM fan! I played UFO, Terror from the Deep, Apocalypse and even Interceptor. And now I've played XCOM: Enemy Unknown which I must say, was what I hoped for, but what I really wanted was for this game to blow me out of the water! First off, the graphics are sweet and the level of destruction in this game is immense. The music and sound effects works with theBack in the day, I was a huge XCOM fan! I played UFO, Terror from the Deep, Apocalypse and even Interceptor. And now I've played XCOM: Enemy Unknown which I must say, was what I hoped for, but what I really wanted was for this game to blow me out of the water! First off, the graphics are sweet and the level of destruction in this game is immense. The music and sound effects works with the eerie environment and visually hearing alien movement can help a lot especially when breaching a room. The only downfall in this game is that being a turn based strategy game, there isn't a lot of strategy! XCOM: EU has been dubbed down a lot. It's all move to cover, move to higher ground and even then your rookies get hit even in full cover! The major problem I find is that the shooting is all predicted whether it hits or misses when it clearly hits it's target. Another problem is that the overall accuracy is not improved if you move closer to your target, in fact snipers on high ground can still miss a lot which seems wrong. A tactical advantage SHOULD be an advantage. This game is still quite fun to play, but it is nowhere near as good as the original games. If this game was made with PC gamers in mind, then we would be looking at a 9/10 or even a 10/10. Let's pray that there will be mods that will turn XCOM: EU into a real strategy game rather than a watered down roulette game. Expand
  6. Nov 29, 2012
    7
    This review contains spoilers, click expand to view. A solid remake all-in-all. I played the original DOS games and most of the sequels, which are hard acts to follow. This newest incarnation manages to have the core of what made the original extremely fun: well crafted turn-by-turn combat, variety of weapons and equipment, resource management, researching and reverse engineering alien tech, etc. The graphics are very good; the temple ship is truly a masterpiece of a stage. There is a lot not to like as well, of course. Normal difficulty is too easy, taking 40 hours to beat for me. XCOMEU is far less complex than the original, in a bad way. Combat has been oversimplified, with the boring "move, shoot, repeat" scheme. The original with time units was much more fun; you could spend all your time units shooting, moving, swapping a weapon out oof your pack, or all three. I was displeased to discover that there was only one alien base in the game (several in the OG). The end stage, while very fun, was disappointing - no Mars? Really? Very anticlimactic ending. When you investigate a crash site, you are dropped practically on top of it in a tiny area. The enemies are now "aggro'd" WOW-style and just stand around until you approach. They don't move around otherwise. I miss the old crash site maps which were larger and required exploration. The maps in general become repetitive. I also think the overall atmosphere of the game is too tame; the eery stage music of the original is permanently etched in my brain. Oh, and lastly, where is the Snakeman? A lot of negative points said here, but as I said, the heart of the original is still there and I was glued to my PC for the few short days it took to beat it. Worth buying. Expand
  7. Mar 26, 2013
    7
    Unfortunately game is less complicated then it's precursor. It's also shorter, with less aircraft models and so on.... game play is the same with is big plus.
  8. Oct 9, 2012
    7
    Aaah, remakes. Many of those, lately. After the Jagged Alliance one (true mess), here it comes XCOM.
    Being an old XCOMJAFTSStorm veteran, i think i'm allowed to a little cynism. Well, let's recap the pros and cons, shall we?
    UP: -New Graphic Redone: after 18 years, it was expected. Visual glitches and cameras bugs? They were expected too. If we wait, the patch will come. -New Turn
    Aaah, remakes. Many of those, lately. After the Jagged Alliance one (true mess), here it comes XCOM.
    Being an old XCOMJAFTSStorm veteran, i think i'm allowed to a little cynism. Well, let's recap the pros and cons, shall we?

    UP:
    -New Graphic Redone: after 18 years, it was expected. Visual glitches and cameras bugs? They were expected too. If we wait, the patch will come.
    -New Turn System: simpler, faster. Nothing to discuss about it.
    -RPG Characters Personalization: faces, voices, armour colors, perks, nicknames. Nice adds.
    -More Objectives: very limited(defuse bomb escort save), but always a plus.
    -PERMADEATH MODE: for serious gamers.

    DOWN
    -Inventory Is Gone: EH?! What the...? I cannot pick objects, i cannot use objects or weapons unless i equip them before mission? I cannot save my dying fella with a soldier who didn't start with a medi?Unrealistic at least. Dumbed down at worst.
    -Only One Base: HUH?!? No more transfers, no more base specializations, NO MORE BASE DEFENCE MISSIONS?? Guess the magichated words: dumbed down.
    -Enemies wait like morons until you see them: i didn't believe it, then i saw it. What the hell? You're the invaders, brainless idiots, just invade! You expect me to blast you, and only then you make your whole turn?!
    -DOOM3 Greatest Hits: exception to last rule, sometimes they appear FROM NOTHING, like teleported, in your line of sight. Alien Powers? Human Bugs?
    -All the World is country: you can kiss goodbye desert, arctic, farm scenarios. Gonna fight in Egypt? Pennsylvania market! Well, I was expecting way less from the guys who ruined the civ series with the V chapter.
    The game is fun, dynamic, entralling. But dumbed down. Don't compare to the original, and you've a good game. You DO compare, and you've some irrealistic, simplified remake that's better than others(after-series, extraterrestrials, ecc).
    I am an old player, the original was my life, yet I mantain an open mind.
    But I'm gonna beddy-bye with two night demons in my ears: Dumbed and Down.
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  9. Nov 26, 2012
    7
    This game is a form Chess with aliens, robots and psychic humans. I really enjoyed kicking alien ass in the single player. And the fact that you kinda get a bond between you and your soldiers is cool too. Cause when you realise you've lost one on the battlefield you sit there in front of your screen uttering a real agnoizing movie scream. If you like strategy games its a must have.
  10. Oct 16, 2012
    7
    Cool game, but there is no way this deserves a 10. Way too little content in this game, with graphics relative simple it's seems a waste that there are so few locations. Overall the game feels rushed and buggy... On normal difficulty the game is also quite quick to complete even with everything researched and all environments played though several times. Fun but hardly AAA material.
  11. Nov 8, 2012
    7
    Quoting from one of the reviews here - streamlined. You don't have any freedom where it might force you to make a choice. Gone are the multiple bases, gone are base assaults (you get one over the course of the game), gone is inventory management, gone are different roles for the aliens - all sectoids are sectoids, no navigators, no engineers, no soldiers. Managed combat - gone, yourQuoting from one of the reviews here - streamlined. You don't have any freedom where it might force you to make a choice. Gone are the multiple bases, gone are base assaults (you get one over the course of the game), gone is inventory management, gone are different roles for the aliens - all sectoids are sectoids, no navigators, no engineers, no soldiers. Managed combat - gone, your snipers can only shoot if they haven't moved this turn, unless you pick a special perk which incurs an aim penalty. Oh, yes, perks - they are hidden from you until you actually get an appropriate rank, so planning character development is also gone. Of course you can plan new recruits' development ahead after one of your soldiers reaches colonel in desired class. But guess what - you can't plan classes. All recruits get a random class upon promotion. The aliens have the advantage of a free move when you see them. Yes - you see a cluster of aliens and they all immediately get a free move. Thankfully, they only use it to take cover. Oh, you don't have to bother with managing ammunition now. It's unlimited (but you still have to reload). But gosh, unlimited ammunition for an autoacannon means free destruction. We can't have that. So free targeting is also gone. You can only destroy cover if you aim at an enemy and miss. But you have rockets! One per mission, with a 10% miss rate and an epileptic aim camera. At least the graphics are pretty. Except they aren't. Unreal Engine 3 has is limits and the multilayered layout will have you ripping out your hair in frustration when you spend a good minute rotating and elevating the camera to activate that one movement spot AND MISSING IT! The game isn't all terribad, surely, but it tosses too much of the orginal's brilliance in favor of streamlined and unburdened gameplay. Did I mention it messes up your saves so any Ironman game has a ~25% chance to end in a premature defenestration? Expand
  12. Oct 27, 2012
    7
    I fell in love with this game when I first started playing it, but then something went horribly wrong. If you only intend on playing the game once or maybe twice then this game is a fantastic gem; a great experience. If you want to play more than that then it has some surprises in store. First of all the UI and controls are ok but they could be so much better on the PC. Every once in aI fell in love with this game when I first started playing it, but then something went horribly wrong. If you only intend on playing the game once or maybe twice then this game is a fantastic gem; a great experience. If you want to play more than that then it has some surprises in store. First of all the UI and controls are ok but they could be so much better on the PC. Every once in a while (rarely but it happens) you just get royally screwed by these forced camera angles. Also sometimes it just won't let you click on a space and the cursor doesn't even show up. This happens a ton when you use grappling hooks and it makes them unusable. At first the game seems like it has a lot of depth but you will exhaust it soon after a couple playthroughs. You will know where aliens are waiting for you on maps and the base building is really, really shallow. The lab is completely worthless and spamming workshops is the best strategy. Research is extremely shallow as well. There just simply aren't enough things you look forward to getting. All they needed to do is add completely random maps and balance the base building/satellites/research and this would have been an absolutely phenomenal game able to be enjoyed for hundreds, maybe even thousands, of hours. Right now you are probably looking at about 20-50 hours before you realize there is nothing more for you in the game. It's a real shame. Expand
  13. May 27, 2013
    7
    This is the first and only X-COM game I've ever played, so I'm not rating it down because it isn't the same. I'm rating it so low because it is not a strategy game as it is billed. There are several major reasons for this.

    First, the "random" aspects are not actually random. I'm not talking about how savescumming is prevented due to the random seed. I'm talking about how the computer is
    This is the first and only X-COM game I've ever played, so I'm not rating it down because it isn't the same. I'm rating it so low because it is not a strategy game as it is billed. There are several major reasons for this.

    First, the "random" aspects are not actually random. I'm not talking about how savescumming is prevented due to the random seed. I'm talking about how the computer is a cheating bastard. I had a mission once where the first enemy to fire scored a critical hit every time. It didn't matter which enemy was shooting, where they were shooting from, who their target was, where their target was, the cover their target was in, or if the enemy that was shooting took their shot before or after another enemy moved. I tested this by retreating continually and forcing the enemy to follow me to take their shot. I crossed the entire map back to the start point, and without fail the first shot taken by the AI every turn resulted in a critical hit.

    Second, the cover system is absolutely horrendous. There are four levels of cover. 0 is no cover. 1 is "half" cover. 2 is "full" cover. 3 is "full" cover with the Hunkered Down ability active. These aren't the actual numerical values as the game uses them to calculate anything, they're just my observation. Okay, now that I've explained that, forget about it, because the game will. Enemies can and will shoot you through walls. The shots will visibly pass right through them. They will shoot you through floors. They will shoot you through bus stops. They will shoot you from fifty feet into the adjacent room behind a solid wall where the only way you can see them is from their red outline because even the camera can't see them. A car provides the exact same amount of cover when it's intact as it does when it is a smoldering wreck. It's very annoying to get hit by an enemy who is making a shot that is simply not physically possible.

    Third, the computer is a cheating bastard. Yes, again. They don't follow any movement rules, it seems. When you encounter enemies they immediately interrupt your turn to move into cover. Floaters can teleport onto your flanks at will. Berserkers can interrupt your turn to move. Thin Men will literally drop from the sky on your flanks. Sectopods can take three actions per turn. Enemies will spawn right in the middle of your squad. Groups of enemies will teleport around the map if you lose sight of them. In other words, there is no strategy involved in placing your units, you just need to hope the game decides to be nice.

    Fourth, squad panic is simply awful. XCOM is supposed to be the world's most elite military force. So why do they act like they've never been in a firefight before? One of your units takes a hit, and your other members of the world's most elite military force turn all the way around, take aim on the person beside them, yell "HELP ME!" and shoot them in the face. Losing a squad member because they got shot through a wall is bad enough, now you're just rubbing it in for no good reason.

    Fifth, global panic. The first thing I want to point out is how incredibly stupid this sort of conversation must sound. "Hello, is this XCOM, the world's most elite military force focused on fighting the alien invasion? This is the President of the United States. We have decided we are being invaded by too many aliens to require the help of the world's most elite military force focused on fighting the alien invasion. Please stop saving our citizen's lives." The second thing is that the system is simply broken. Not taking a mission in a country increases the panic levels of all the countries on that continent for some reason, not just the one being attacked by aliens. This means that no matter how well you are playing the game, you will eventually lose. A game where you are guaranteed to lose is a very badly designed game.

    Sixth, I have an underground complex filled with advanced technology, soldiers who can practically blow things up with their minds, multiple satellites over every continent, multiple heavily armed interceptors stationed on every continent, but when three cities get attacked by aliens at once I can only send one group of six people while the other ninety-three soldiers twiddle their thumbs in the Barracks.

    To summarize, XCOM: Enemy Unknown is not a strategy game. It fails at the most important element of a strategy game: Rewarding strategy. It would get a 0 for that reason, but it's actually quite entertaining once you realize it's not a strategy game and start to play accordingly. That, and it changes the lights on my keyboard to coincide with the enemy turns and I think that's neat.
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  14. Oct 9, 2012
    7
    In short, good game, not great, probably worth $20-30. You have to ignore the payed reviewers, ie all the 10s that seem to think this game has nothing at all wrong with it. It is similar to the original in structure and gameplay, but in general it is highly simplified. Everything is simpler, this makes it less frustrating and tedious, but also means you have less control over pretty muchIn short, good game, not great, probably worth $20-30. You have to ignore the payed reviewers, ie all the 10s that seem to think this game has nothing at all wrong with it. It is similar to the original in structure and gameplay, but in general it is highly simplified. Everything is simpler, this makes it less frustrating and tedious, but also means you have less control over pretty much everything. For instance, in combat, there are no more TUs, no more saving TUs to look around the corner after your move, or saving TUs for reaction fire. There are no more individual stats, so you don't have to go through and sack half the soldiers you hire because they aren't brave enough. While this is pleasant in some respects, it does mean that any time things go wrong, it is almost always because of some random number generator in the game. There is no saying: "what could I have done differently?" It is just a matter of chance in combat. Honestly the worst thing in the game was that it lacks the tension and suspense of the original. I was never creeped out or put on edge by what is happening. It feels more like an action game than a game of suspense. This is mostly the result of the music and the alien appearance sequences. In the original, if your character moved somewhere bad, he just died, in this game, the aliens have a spawn cinematic and don't get reaction shots when you soldiers first appear. There is no concern about walking into a room and getting instantly killed. This makes the game much easier, but also makes the game much less suspenseful. Perhaps there could be a game mode where aliens don't have cinematic sequences, and also get overwatch shots immediately on spawning. So all in all, much much easier than the original, still quite fun, and not worth $50. Expand
  15. Jul 9, 2013
    7
    It is a good game, with good structure and mechanics.
    The biggest issue: the level designers were LAZY.
    The levels start looking similar and being repetitive pretty soon. Too bad, it could have been a 9 game with decent storyline and creative levels. Hopefully that'll happen in an expansion.
  16. Oct 10, 2012
    7
    Good game, but too much dumbed down.
    No inventory
    No crouching
    No more ammo needed
    Not a real X-Com game
    If you have ever played X-Com Ufo defense you would know what i mean.
  17. Nov 18, 2013
    7
    This game is not bad, but original X-COM was better. No base battles, space ships got simplified (only sky ranger), no and team you waaay smaller. The good idea was soldier classes, but sniper class is way overpowered in compare to others. Still XCOM: Enemy Unknown is solid game and good tribute to original X-COM.
  18. May 7, 2014
    7
    This game totally went under my radar until recently. I played the original XCOM game back in the mid-90's and I kept seeing people talking about this game called XCOM: Enemy Unknown, not realizing they actually remade it a couple of years ago. As soon as I figured it out, I went and got it.

    I don't think there are comparisons to be made with the original XCOM/UFO Enemy Unknown game
    This game totally went under my radar until recently. I played the original XCOM game back in the mid-90's and I kept seeing people talking about this game called XCOM: Enemy Unknown, not realizing they actually remade it a couple of years ago. As soon as I figured it out, I went and got it.

    I don't think there are comparisons to be made with the original XCOM/UFO Enemy Unknown game despite the various similarities.

    This game has two major flaws.

    The first one is that it doesn't look good. Its uninspired main screen menu tells you it doesn't aim to be visually beautiful. It's not a big budget game with mindblowing graphics. I even wonder why they didn't chose to do cinematics with real actors instead of poorly animated computerd generated characters. Live acting would've reduced the cost ( it's a 2 days work, really ) and it would've made the game look better overall. But that's a personal opinion, of course.

    The second flaw, and probably the most important one, is that this game is unforgiving and brutal. It's not a Ninja Gaiden Black or Dark Souls type of challenge that forces you to sharpen your skills by practicing - and ultimately defeating the game with a feeling of accomplishment. This XCOM game is just ruthless and you can't do a thing about it. There's only a tiny difference of difficulty between easy and normal, and the normal mode is very, very hard. The game doesn't tell you what to do to augment your chances of winning, especially concerning everything surrounding the base management. It won't tell you how to make profits and how to augment your chances of victory. There's a lot of stuff you get to learn by yourself at the cost of tens and tens of hours of gaming filed with what I'd call gamer rape. You are most likely to restart your game once or twice. By the third time you play, you probably will master most of the elements of the game, but it's still very hard to beat.

    The combat mode is probably the best part of the game. Those who like military strategy will fall in love with this game. It's the strategic aspect of the game that kept me from giving up on it after realizing I had to invest on satellites when it was way too late. The combat mode can be very gratifying if you come up with strategies as you fight your enemies. If you send your squad to random spots without thinking of the consequences, you're most likely to get a severe beating at the hands of a formidable AI that could reduce Garry Kasparov to tears.

    But then again, the difficulty of the game catches up and you'll find yourself in terrible situations more than once. Your soldiers will die and you will fail some missions unless you save and load repeatedly. The AI isn't to blame here, because if you have a smart AI, why make it dumb to alleviate the difficulty? All they had to do was to reduce their hit points and reduce the damage they could deal to you to make the game easier. But it seems the people who made this game really wanted to make it almost impossible to play for an average gamer who can't spend days playing a single video game before he actually manages to understand the mechanics of the said game.

    Many so-called hardcore gamers will tell you this game is just like the old school games and that it was made difficult willingly. Sorry, but I don't agree. The good ol' hard games were hard because they were poorly designed and had close to no beta testing whatsoever. Battletoads, Friday the 13th, etc. etc. they were hard games because the people who made them had no idea on how to reduce the difficulty - or they simply didn't care. There's hard and then there's hell-worthy hard. This game falls in the second category.

    There's also something that bugs me in the combat mode. Sometimes I put my soldiers in specific areas, thinking they will get a higher accuracy percentage, but it turns out they don't. I think this game required a little more tweaking here and there concerning this department.

    Scenario-wise, it's very boring. They missed the opportunity of hiring a good writer who could've come up with a respectable story. Instead, we get dialogues worthy of a 10 year old boy playing with action figures.

    The music is pretty good in this game. It's highly reminiscent of Deus Ex: Human Revolution, but it still holds its own. There are some good tunes in this game.

    Ultimately, this game is still amazing despite the harsh criticism I have on it concerning the difficulty. You end up getting the upper hand of it, but it takes so much time ( definitely 20hours+ required to know what you're doing ). I mean, we either go to school or have jobs. Sorry to put it this way but let's be honest here. This game will only be loved uncondtionally by people who don't have a life. Normal people who play video games a couple of hours once in a while will quickly give up on it. I think that commercially speaking, this game is a failure since it only appeals to a very tiny portion of gamers out there.
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  19. Oct 27, 2012
    7
    Makes the turn based game genre seem bad-ass. The different units and abilities/weapons keeps you coming back for more to try to master all the interesting combinations. It is a good break from other competitive games that require you to be fully focused in unable to move your fingers from the controls for a second.. XCOM has the same competitive feel but challenges you more in theMakes the turn based game genre seem bad-ass. The different units and abilities/weapons keeps you coming back for more to try to master all the interesting combinations. It is a good break from other competitive games that require you to be fully focused in unable to move your fingers from the controls for a second.. XCOM has the same competitive feel but challenges you more in the customization factor and how you use your selected squad to their fullest. Expand
  20. Oct 14, 2012
    7
    XCOM: Enemy Unknown Review

    I came in thinking that Firaxis was just giving us the original XCOM with a slick graphics upgrade. I was pleased and saddened by some of the changes to the original formula of the game. After finishing XCOM:Enemy Unknown on Classic I can say that Firaxis did a commendable job, but it is very apparent that much of the old gameplay that gave the original a
    XCOM: Enemy Unknown Review

    I came in thinking that Firaxis was just giving us the original XCOM with a slick graphics upgrade. I was pleased and saddened by some of the changes to the original formula of the game. After finishing XCOM:Enemy Unknown on Classic I can say that Firaxis did a commendable job, but it is very apparent that much of the old gameplay that gave the original a tense, tactical feel was taken away in favor of a more streamlined approach. Graphics and Sound:

    The graphics have a feel that seems to fit the original look of the game. The special effects and sounds for the weapons fit the game very well and definitely sell the game. The switching camera angles can also invoke a sense of achievement or trepidation depending on if you're seeing one your soldiers gunning down an alien or a new deadly group of aliens coming into view. Sometimes enemies will appear to stand on thin air and there seem to be clipping issues with some flying enemies becoming stuck in ceilings and being completely invisible unless you blow the roof away. These aren
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  21. Oct 14, 2012
    7
    playing this game is like drinking whiskey with too much ice cube... you know it is whiskey, its smell like whiskey, but the taste is dilluted by water.. played in classic difficulty and finish it in 2 days (around 20 game play) i've played original x-com back in the 90's..and of course i got high expectation on this version.. while graphic is good, the gameplay somewhat roughly similiar..playing this game is like drinking whiskey with too much ice cube... you know it is whiskey, its smell like whiskey, but the taste is dilluted by water.. played in classic difficulty and finish it in 2 days (around 20 game play) i've played original x-com back in the 90's..and of course i got high expectation on this version.. while graphic is good, the gameplay somewhat roughly similiar.. it less some of the features that make xcom is uniquely xcom such as : limited role for all item, aliens research material, no artwork for the alien image which i think they should have because its cool, ground combat became so linear basically just run ahead and shot whatever alien you encounter (compared the exploration of the old game), no research material regarding alien motive and purpose (the old xcom you will research UFO type, capture several alien commanders, to slowly reveal their movites and purpose of the atacks,) pace of game is to fast (dont think its logically possible to research all alien technology, reverse engineerd and kill the alien boss mereley under 1 year, human is not that genious!!).. to sum it up.. although the game still fun to play.. but its a simpler version of UFO and wouldnt be able to capture the original game greatness.. good effort but too bad.. they could make it much more better Expand
  22. Oct 16, 2012
    7
    Lost points for:
    1. Excessive bugs
    2. Over-simplification of key features 3. Purely arbitrary nonsense Unfortunately the game released with a slew of graphics bugs, and more importantly game altering/affecting bugs like randomly appearing aliens. The occasional glitch on release is fine, but in this case playing a mission without noticing a graphics glitch is almost impossible. The
    Lost points for:
    1. Excessive bugs
    2. Over-simplification of key features 3. Purely arbitrary nonsense

    Unfortunately the game released with a slew of graphics bugs, and more importantly game altering/affecting bugs like randomly appearing aliens. The occasional glitch on release is fine, but in this case playing a mission without noticing a graphics glitch is almost impossible.

    The biggest problem for me comes from the over simplification of key aspects that made the original XCOM games interesting. Let me start off by saying that I fully agree that managing 20 soldiers per squad was tedious, and the game benefited from streamlining in that sense, BUT, and this a big but, they ended up taking way too much off the top. You're hard limited to a squad of 6 members and one squad only, these soldiers have zero inventory, they just simply have the items they can equip and nothing else.

    Ammo doesn't need to be managed, grenades and other usable items are an "X uses per combat" deal and skills are simply cooldown based. Pointless weapon restrictions also exist and for some reason my Sniper cannot equip an assault rifle even though they had no problem using one before they became a sniper, the heavy weapons class also has this pointless restriction but for some reason the other two classes do not. While you can swap people in and out of your squad before the start of a mission, you cannot create pre-set squads either. All soldiers can be fully customized and the only unique thing about them is the flag on their backs, all males share the same body type and females have the exact same problem, no variations exist in height and for that matter the voices all sound the same as well.

    Another big problem that ties into this is that it's not possible to have more than one squad or respond to more than one event at the same time, to me this is a huge issue, especially since the rewards are the exact same every single time, even near the end of the game, 200 currency, 4 scientists, or 4 engineers and sometimes a squad member. This results in being almost forced pick the region that's in most panic as the mission you handle because the rewards basically suck and there's no incentive to take 200 currency over the loss of a country's support on the council. So this begs the question of why the game was dumbed down so much that you can't build multiple dropships, have multiple squads and respond to multiple attack/abduction sites at once?

    This, coupled with stupid and often times arbitrary things like the previously mentioned weapon restrictions, really hurt the games sense of freedom and depth of strategy. For example, if I am going to assault a landed UFO I know that most of the fighting will be close range, high mobility fighting with limited field of vision. I have two options, take a sniper who will be pretty useless, or swap the sniper out for another character. Neither of these is particularly appealing to me, instead I'd like to be able to just equip my sniper with an assault rifle or a shotgun and use them that way but I can't. Or better yet, why can't I have both? If I give up enough inventory space and other things there's no reason why I shouldn't be able to carry a sniper rifle with 10 bullets and an assault rifle with 90. Sure I wouldn't have grenades, a medkit, a pistol, a rocket launcher or infinite ammo, but I could customize the soldier to be what I want them to be. Unfortunately this extends further into combat, hit %s are very random and you honestly shouldn't base your decision to shoot on it, I've hit plenty of 25% shots and missed plenty of 90%s. The only way to be sure that you don't miss is to get 100% hit chance and this isn't realistically possible in most scenarios so missions boil down to finding cover and abusing the hell out of Overwatch which is essentially a guard/interrupt feature. On the same topic, cover itself is random in effectiveness and ranges from grossly overpowered to completely useless, I've had characters killed through full cover before and I'm not convinced that this was due to a bug but rather just how cover is intended to work, so the only surefire way to survive is to load up on hitpoints/medkits and kill the aliens before they kill you. That being said you WILL die in long drawn out battles regardless of how smart you play, the computer simply has higher damage/accuracy values than you can ever hope to see, moreso they're almost impossible to flank thanks to a stupid "introduction" mechanic that happens every single time an alien comes into view for the first time. This gives the aliens instant control of the game and lets them move to cover which is a complete joke.

    Overall not a bad game, but if you're looking for an authentic XCOM or TBS feel, it might be better to skip it, there is no way this game 10/10 like the fanboy reviews claim but it's certainly not 4/10 either.
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  23. Dec 14, 2015
    7
    This is a remake of 1993 XCOM UFO Defense which is very well done yet lacks some strategic depth of the original.

    The good: - in many things, the game tries to stay very close to the original - more alient types, including heavily armored robots - all aliens and your soldiers have new special abilities - more weapon types, including shotguns - great music, some tracks remind Deus
    This is a remake of 1993 XCOM UFO Defense which is very well done yet lacks some strategic depth of the original.

    The good:
    - in many things, the game tries to stay very close to the original
    - more alient types, including heavily armored robots
    - all aliens and your soldiers have new special abilities
    - more weapon types, including shotguns
    - great music, some tracks remind Deus Ex Human Revolution
    - great graphics
    - the story is accompanied with many cutscenes and voiced comments from your staff, which helps build drama
    - great detailed tutorial
    - mind control requires the target to be in sight (no more mind controls at the very first turn)
    - you can research additional upgrades to weapons and other things in the Foundry building

    The so-so:
    - 2 action points instead of 50-70 like in the original, soldiers normally just walk once and shoot once. This takes away some depth yet makes you camp less
    - can only take 6 soldiers in a mission instead of 14 -> faster turns but fewer tactical options
    - night missions have the same visibility as daytime ones, no flares -> easier, but micromanaging flares was fun and night missions used to be real challenge
    - a strange cover system: when a mob is behind an edge of a wall, it still can be shot at, yet with a high penalty. Most battlefields are filled with tree logs, groups of stones, stairs-like elevation levels which makes the battles mostly about running from cover to cover and staying on Overwatch
    - critical hits are important -> more randomness
    - soldiers have no stats (which grew from "usage"), instead the game randomly assigns them to specializations (sniper, heavy, assault, support). Specializations offer a few special abilities though
    - after getting max rank ("Colonel"), soldiers won't improve anymore (only psi abilities, if they have psionic powers), which doesn't let you train super-ninzas and forces you to send new soldiers to let them train as well
    - a few new types of missions which are heavily scripted and linear, usually with a turn limit
    - can only build facilities in one base, no storage limit, no ammo -> less micromanagement but feels too casual
    - mobs' facing doesn't play any role: they see equally well all around them, and attacks from behind don't inflict more damage (though usually a mob won't have a covering object behind it and will be considered "flanked")
    - no arctic/desert/jungle maps but many varied urban maps
    - a soldier can take just 1 extra item (e.g.1 grenade) in addition to main weapon and pistol

    The bad:
    - most battles are scripted and not randomly generated. Enemies appear when you pass trigger tiles and take a free move to get behind cover right after they appeared. Some fall directly from above (out of thin air) behind your troops, switching to Overwatch and pinning all your soldiers down. Some will run very close to you, all while you're waiting for their animation to finish. This takes away much strategic feeling as all your battle plans are trampled by script. Worse, it makes playing on higher difficulty or iron man mode pointless, as it feels unfair to lose when you didn't know in advance a scripted situation
    - camera always tries to zoom in on the next selected soldiers which is very annoying if you want to keep camera zoomed out for a tactical overwiev
    - camera sometimes fails to correctly detect the tile under the cursor -> it may take many attempts to open a door with V key (and rotate the camera for that a lot), or sometimes the solder will run to a wrong tile which is on a different floor and visually behind the one you wish to go to
    - if a soldier sees an enemy during movement he doesn't stop and can even lose sight of the enemy by the end of the move (it was the same in the original XCOM but there you could walk tile-by-tile, and in JA2 soldiers stopped when seeing a new enemy)
    - no base defense missions
    - although everything is destructible you can't shoot at objects, except if your weapon misses an alien and hits an object instead, or you throw a grenade or fire a rocket launcher
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  24. Dec 3, 2012
    7
    Im an old fan of x-com and while this game is entertaining, its defenitely nothing to be compared to the original in terms of replay value. I could go into details but ill just point out some pros and cons.
    pros:
    updated graphics awesome character models great visuals cons: limited replay value lack of in battle option-cant pick up weapons, turns not based on energy poor tactical
    Im an old fan of x-com and while this game is entertaining, its defenitely nothing to be compared to the original in terms of replay value. I could go into details but ill just point out some pros and cons.
    pros:
    updated graphics
    awesome character models
    great visuals
    cons:
    limited replay value
    lack of in battle option-cant pick up weapons, turns not based on energy
    poor tactical battle options(you can wipe everthing without doing much exploring)
    lack of stat growth options

    I could list a lot more things its lacking on, that the original did not that made it such an amazing replay value game. But all in all, if you have never played it, this is by far the best remake so far from all the fails that iv seen and tried. is it worth playing..yes, are you likely to still be playing it a year from now...probably not.If you have the original you will probably stil be playing that one 20 years from now.
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  25. Oct 22, 2013
    7
    Having played XCOM in the past I wasn't sure how this game would turn out. I read a lot of reviews saying the dumbed it down and it wasn't a true XCOM. I can see where they are coming from, but truthfully I really enjoyed this game in it's own right. I wanted more weapons, armor, and item, and was a bit disappointed by perma nades and medpacks, but I got over it. I enjoyed the grafx, musicHaving played XCOM in the past I wasn't sure how this game would turn out. I read a lot of reviews saying the dumbed it down and it wasn't a true XCOM. I can see where they are coming from, but truthfully I really enjoyed this game in it's own right. I wanted more weapons, armor, and item, and was a bit disappointed by perma nades and medpacks, but I got over it. I enjoyed the grafx, music and updates to the game. What really makes it shine is the well designed combat system that for the most part stays true to XCOM. Sadly they did not put in a random number generator and shots will always turn out the same no matter how many times you save and reload a battle. I would have also likes to see multiple bases in the world and the ability to dispatch more than one mission at a time if you had the forces and equipment. 7.5/10 Expand
  26. Aug 1, 2013
    7
    To make the story as short as possible: this game could have been great, but came out average. You get the impression that the game has been downsized in terms of complexity to fit as many people as you possibly can. So the agents modifications in terms of equipment is a laugh now, vehicle modifications are almost non existant, the amount of structures you can build in your base is aTo make the story as short as possible: this game could have been great, but came out average. You get the impression that the game has been downsized in terms of complexity to fit as many people as you possibly can. So the agents modifications in terms of equipment is a laugh now, vehicle modifications are almost non existant, the amount of structures you can build in your base is a shadow of what we saw in prevoius X-Coms, even the number of aliens ingame is reduced... Don't get me wrong, it's not a bad game and I do admit I enjoyed it, but it's still not what we were told we'd get and notr what was expected. Plus you have the feeling that the game overlay was made for touchscreen apps and the PC version is just a poor pott. I don't really understand why the game receives such high scores a decent piece of work, but nothing brilliant for both veterans of X-Coms and newcomers. 7/10 from me. Expand
  27. Jul 24, 2020
    7
    Great game with an interesting story. Can spend hundreds of hours playing this game. But to be honest I prefer the second one.
  28. Apr 20, 2013
    7
    Simple, repetitive and boring... A lot less content than comparable turn based RPGs... Can be challenging on highest difficulty and it does have multiplayer, although there are much better and more fun multiplayer games around. I haven't played the old XCOM titles, but this game struck me as average at best...
  29. Jun 10, 2013
    7
    This review contains spoilers, click expand to view. This is a great game. It really is. But there are a few caveats you should consider before buying it.

    Most importantly: You *will* have to helplessly watch some of the soldiers you lovingly named, outfitted and leveled die. And it's even more likely you will watch innocent civilians die on your watch. The latter are nameless and you may not find yourself caring about them as much, but still...

    Another thing I found... unusual... is that the developers did their utmost to make gaming the outcome of random rolls impossible. All shots fired are based on pre-rolled seeds, so quick-loading wouldn't change the outcome. If there was quick-loading. But there isn't. There's quick-saving, yes, but there's no quick-loading. You will have to go to the menu to load a game. And the menu isn't available while there's alien activity or a cut-scene. And did I mention that higher difficulties cause the game to continuously save every little thing, so loading a save won't revert to an earlier state anyway? That's even more... um... unusual. The developers said they wanted players to commit to their actions. I say it discourages experimentation. You cannot simply try things out, because it may cost you soldiers.

    Speaking of cut-scenes: Every time a group of aliens spots you, there's a cut-scene. Every time one of your base team members makes a remark, there's a cut-scene. Every time your troops leave the base or return to it, there's a cut-scene. And so on. While all of these cut-scenes are short, they will most definitely become aggravating over time and reduce the fun of a second play-through.

    I would have given this game a rating of nine, because I enjoyed it an awful lot, but the reduced replay value made me subtract a point. The number of paid shills on this board cost it another. I've read quite a few of those ten reviews and they all smell funny. That kind of behaviour mustn't be rewarded.
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  30. Oct 23, 2013
    7
    X-Com Enemy Unknown is a wonderful turn based Real Time Strategy. It's got great options for your units you are controlling and has great ways to really make each battle a little more exciting.

    What's Here: X-Com as I said before is an RTS turn based. Planning and careful consideration of each move must be taken into place here or you could wind up dead. Aliens are coming to take over
    X-Com Enemy Unknown is a wonderful turn based Real Time Strategy. It's got great options for your units you are controlling and has great ways to really make each battle a little more exciting.

    What's Here: X-Com as I said before is an RTS turn based. Planning and careful consideration of each move must be taken into place here or you could wind up dead. Aliens are coming to take over our planet and it's up to us to stop them learning from their technology to better equip ourselves to be better at the fight. Story is generic and boring so it's really just the gameplay that's keeping you here.

    Gameplay: It's turn based and it's hard to explain all the options there without it being long winded. Pretty much you can either decide to move twice move then shoot shoot right at the start take cover and so on. It makes you try to think things out and move cautiously because if you charge forward right away you can run into enemies and they can gun you down easily. You need to take cover consider your gear and consider your surroundings. You also need to consider what class to bring along with you to make sure you have a functional squad. It's really different and hard to take in for new people to RTS at first but everyone should be more than capable to learn what's going on. In the story you have to fight airships sometimes... but it's not really fighting it's just... watching wires duke it out. Which is dull and boring.

    Visuals: While they are not exactly eye popping they do have their plus sides to details on weapons on the characters in game. You can see the glow each marking and all kinds of stuff. The armors are well designed that's for sure. The alien designs too were truly outstanding. Each one was unique and full of color and life and some even scared the crap outta me when they popped up on my screen behind me. This was really well done. As for the maps it was ok. I mean they weren't eye popping but what really got me was how destructive everything was around it. The more you and the aliens fight the more torn up the map becomes. That really got me there.

    Sound: Music replays over and over again. I turned it off and started playing my own music. Gun noises well there is only 3 variety of guns regular, laser and, plasma and there is a sniper, assault rifle, shotguns, machine guns, and rocket launchers. They were good but it didn't really stand out for me So... not much there either. Voice acting was just a snooze fest.

    Controls: Well it's not hard it just takes time to learn but you get use to it fast. It even controlled with a gamepad but it is for PS3 and Xbox so I assumed nothing less if it's on those.

    Recommendation: This game is a 7/10 in my book due to the lacking music and sounds and the more detailed visuals as well as lacking story. Overall though the gameplay and dynamic field really help save it where it lacks in that makes this game a higher score then what I would have given it without seeing those things. While this game has it's flaws it's worth taking a look at if you are an RTS fan or just want to get into RTS.
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Metascore
89

Generally favorable reviews - based on 57 Critic Reviews

Critic score distribution:
  1. Positive: 56 out of 57
  2. Negative: 0 out of 57
  1. PC Master (Greece)
    Feb 6, 2013
    88
    Is it better than the original? No. One can’t imagine X-Com 2012 being an all-time-classic and people still playing with it, months from now (let alone, years). Is it a ‘true’ X-Com game, however? Definitely. Remorseless geeks are in for shivers and swoons when they meet their beloved foes: mind-controlling sectoids, zombifying Chrysalids, Cyberdisks, Ethereals… [December 2012]
  2. Dec 18, 2012
    95
    XCOM: Enemy Unknown is a worthy tribute to its progenitor and hopefully the start of something brand new for players who've been dying to get a good squad-based strategy game that lets them not only think, but feel as well.
  3. Hyper Magazine
    Nov 14, 2012
    90
    Amazing tactical complexity, satisfying strategic depth; slightly dodgy ending, but your own stories are more important anyway. A modern classic.