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8.2

Generally favorable reviews- based on 2608 Ratings

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  1. ltx
    Oct 14, 2012
    4
    This remake takes all the freedom and open-ended, multi-faceted strategic gameplay out of x-com and replaces it with a squad simulator on rails. Suspenseful atmosphere of X-Com isn't there. UI is clunky. I'm overall offended that this game was titled X-Com Enemy Unknown, implying it would be a faithful remake of the original game. Perhaps if you never played the original game, you might beThis remake takes all the freedom and open-ended, multi-faceted strategic gameplay out of x-com and replaces it with a squad simulator on rails. Suspenseful atmosphere of X-Com isn't there. UI is clunky. I'm overall offended that this game was titled X-Com Enemy Unknown, implying it would be a faithful remake of the original game. Perhaps if you never played the original game, you might be okay with this one. I seriously regret buying it though. Expand
  2. Oct 21, 2012
    4
    Just finished the game and my thoughts were ... it was ok.

    The tactical battles were pretty well handled and the skills generally well balanced but the camera was a nightmare. And although I didnt particularly miss the Time Units system, I dont think the run and gun system worked THAT well. A soldier standing still should be able to fire more than one taking a move. I did also miss the
    Just finished the game and my thoughts were ... it was ok.

    The tactical battles were pretty well handled and the skills generally well balanced but the camera was a nightmare. And although I didnt particularly miss the Time Units system, I dont think the run and gun system worked THAT well. A soldier standing still should be able to fire more than one taking a move. I did also miss the different kinds of shot you could use (Rapid, free fire and aim). But for the most part they were generally engaging.

    Everything else though ... well it was just so cut down.

    The base was boring as sin. The only buildings (Other than quest buildings) I built were the satelites and power.

    There were only two kinds of ship, three types of gun per class (Excluding support), two types of grenades and the rocket launcher was a bit bland as well (Though it made a great tactical choice in battles)

    Having said that, the different classes were all really useful and different enough from each other that I fielded a fairly decent variety of soldiers on the battlefield. I still would have prefferred to choose what guns and equipment my soldiers had rather than having them forced onto me bya a class system.

    So IMO the research, although fairly accurately taken from the original, was very dull. The only surprises were when something wasnt in the research tree. I understand this is mainly due to the cut down inventory system but half way through the game I found myself not caring about what I researched anymore.

    Talking of the inventory system. I would say this was my least favourite part of it. 4 items (5 if a skill is unlocked for Support) of kit which i found noticably limiting throughout the whole game, right from the start.

    The other part i really didnt like was the complete opposites of quality between the tactical battles and the openworld map. I realise this is even more subjective than the rest of my thoughts but, it felt to me like there were few choices or meaningful paths to go. Your herded into a choice of three abduction missions and then, seeminly at random, other missions come to play. At certain points in the game you are told to do something to continue the plot. It kind of felt to me like there was no point to that part of the game at all. It wouldnt have played much different if they had just given you 100 similar missions and allowed you to level up your men inbetween each mission. Which, IMO, goes completely against what UFO: Enemy unknown was about.

    I only played on Classic, but the original felt like a far more personalised struggle.

    In UFO: Enemy Unknown, I felt like it was my game. My world under attack and my plans, that failed or succeeded. In XCOM, it really wasnt. There was just a very slim line of paint telling me it was, which was easily washed off after a few missions.

    Having said that there were some parts which were far better. The squaddie customization, although not great, was certainly far far better than any other game of its type. It was really refreshing to have all my soldiers looking different on the battlefield. The graphics were also pretty good and the battles did come alive. An impressive feat for a turn based game.

    I also didnt mind the cutscenes or hero cam which were quite subtly done.

    The pace was too fast, not really allowing me to enjoy any of the (Too few) research breakthroughs I had.

    Lastly I feel they should get an award for managing to make the worst part of UFO: Enemy Unknown EVEN worse. The interceptor fights were atrocious. Laughably so. With just two ships, and your bog standard weapons. There were no tactical choices, battle variety or anything else.

    So to finish. I will say the game was fun, I dont feel like I was ripped off for buying it at full price, and I had fun playing. The game was too short, too stream lined and the strategic battles were really the only part which I think had a lot of thought put into it. I dont think this game will ever win any awards but it certainly wasnt terrible either.
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  3. Oct 18, 2012
    4
    It is good game (as good any game in almost forgotten genre), but... it is not a "true" XCom. Another failed remake. Its more like xcom themed tactical jrpg. Simplified and shallowed. Size of squad is too small for serious tactical decisions. Flanking is pure rubbish in end-game: you cann't 1-shot most of enemies and it is a great risk to loss your own man. Grenades, combat drugs areIt is good game (as good any game in almost forgotten genre), but... it is not a "true" XCom. Another failed remake. Its more like xcom themed tactical jrpg. Simplified and shallowed. Size of squad is too small for serious tactical decisions. Flanking is pure rubbish in end-game: you cann't 1-shot most of enemies and it is a great risk to loss your own man. Grenades, combat drugs are pretty useless in end-game too, its boost is not enough for wasting single slot. Multi leveled combat now in past: there is only 2 floor "earth" and 1 level above earth, between them is clear air. RIP, our last hope for resurrection of turn-based tactic games. It is was vain hope. Expand
  4. Apr 20, 2013
    4
    It's pretty, but it's not much of a game. They stripped the original gameplay down to bare bones, then tacked on a ton of Hollywood glitz.

    It seemed like they would have preferred to make a movie. XCOM:EU is great when it comes to voice acting, swooshy camera movements, and scary hissing aliens. There's not much plot and the characters are paper-thin, but it has excellent low-level
    It's pretty, but it's not much of a game. They stripped the original gameplay down to bare bones, then tacked on a ton of Hollywood glitz.

    It seemed like they would have preferred to make a movie. XCOM:EU is great when it comes to voice acting, swooshy camera movements, and scary hissing aliens. There's not much plot and the characters are paper-thin, but it has excellent low-level production values such as animation, art, and sound effects. The gameplay is merely a way to make you sit still so that you can appreciate how much work they put into the visuals.
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  5. Oct 17, 2012
    4
    XCom can be summed up with one word. Stupid. Each of the games mechanics is incredibly stupid, satellites relays only let you use 2 satellites (so Viking Era computers), you units despite being the best of the best could be out gunned by the average gun owner, the aliens tactics are practically none existent and the only challenge the game poses is when it blatantly cheats by having youXCom can be summed up with one word. Stupid. Each of the games mechanics is incredibly stupid, satellites relays only let you use 2 satellites (so Viking Era computers), you units despite being the best of the best could be out gunned by the average gun owner, the aliens tactics are practically none existent and the only challenge the game poses is when it blatantly cheats by having you soldiers miss or have aliens pull off shots that you could only hope to pull off at the end of the game with the best equipment and in your dreams.

    Some of the mechanics actually do work like research and engineering but both leave you with few options and the only real challenge you will run into is running out of alloy or money which won't be awarded to you unless you have a satellite over a country.

    Strangely though I don't hate the game and have garnered much enjoyment from the title but the game ultimately leaves you feeling underwhelmed and disappointing and left me wanting to play the 50s remake as that looked more intelligent and enjoyable.
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  6. Oct 9, 2012
    4
    If you've never played an XCOM game before, this game can be a simple and modern introduction to the concept. If you were a fan of the original though, you may be disappointed by the range of tactical options that have been eliminated to streamline play.
  7. Apr 3, 2013
    4
    Picking up weapons/medkits from fallen comrades, throwing weapons to eachother, psi abilities, crouching, different types of firing (scatter shot/aimed shot/burst fire), an inventory system for every player...

    These are just a few of the things XCOM EU has left out of their game, and it seriously suffers from replayability for that. I about uninstalled the game when I found out I
    Picking up weapons/medkits from fallen comrades, throwing weapons to eachother, psi abilities, crouching, different types of firing (scatter shot/aimed shot/burst fire), an inventory system for every player...

    These are just a few of the things XCOM EU has left out of their game, and it seriously suffers from replayability for that. I about uninstalled the game when I found out I couldn't take a medkit from my critically wounded medic to heal him.

    While the original was difficult and hard to get into, Enemy Unknown suffers from the opposite end of the spectrum endlessly 'streamlined' gameplay with very few paths or strategies to win the game
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  8. Jan 16, 2013
    4
    In the near future when aliens invade earth and start destroying everything they find you get put in charge of earths last stand; an organisation called Xcom. You get given a secret underground base which you are constantly expanding in order to combat the aliens from here you can send out satellites (which will track down enemy UFOs), build facilities, launch fighter planes (to take outIn the near future when aliens invade earth and start destroying everything they find you get put in charge of earths last stand; an organisation called Xcom. You get given a secret underground base which you are constantly expanding in order to combat the aliens from here you can send out satellites (which will track down enemy UFOs), build facilities, launch fighter planes (to take out UFOs) and send out troops to different parts of the world. As you progress further through the game you will find out more about the aliens and eventually travel to their mother ship and take out their leader.
    Xcom is a turn based strategy game in which you use guns to combat an alien threat which also includes blood so 12 is a pretty accurate rating for this game. The game can get very addictive when you play it and can leave you playing for hours but it can also be extremely frustrating at times for example if all your best troops get shot or if the games physics make no sense what so ever (unfortunately this happens quite a lot). Xcom can make you very angry at times but it can also improve your knowledge in strategic thinking over time.
    The gameplay of Xcom is a turn based strategy with simple movement and shooting based on chance the problem with the game is that there is so many glitches to do with the animations and objects in the world for example I have shot through solid objects way to many times to be just a glitch that they forgot about and the chances of shooting aliens make no sense whatsoever for example if you shoot at an alien behind heavy cover while standing right next to him you will not have as much chance as if you where shooting at him from behind while standing miles away
    My verdict on this is that it is a good game to play if you want to play for a long while if you don
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  9. Oct 11, 2012
    4
    the original xcom had MANY icons on screen when it was launched on pc, have you ever played a game with many icons on a console? prolly not

    that's the reason why this game is really weak compared to the original, they have simplified it for the mainstream player, and the beauty of the original was it's complexity and all the decisions you could take on combat, which now you can't
  10. Oct 12, 2012
    4
    As a PC game I rate this rather low. As a PS3 game I would consider it a 7.
    this game should not be brought out for the pc, as it has clearly been dumbed down for the console controller. Last game I will ever buy that comes out for pc and console. 5 hitpoints? no bleeding (as far as I could tell), no ammo or gun pickup, no crouching (except for forced crouch), 2 actions per turn (rather
    As a PC game I rate this rather low. As a PS3 game I would consider it a 7.
    this game should not be brought out for the pc, as it has clearly been dumbed down for the console controller. Last game I will ever buy that comes out for pc and console. 5 hitpoints? no bleeding (as far as I could tell), no ammo or gun pickup, no crouching (except for forced crouch), 2 actions per turn (rather than action points you are free to spend).
    the list goes on. the first disappointment this game offered me was when I switched out a grenade for a vest. it might make sense to have a medkit instead of a grenade, but a vest?
    this might work in terms of game mechanics (1 accessory slot) but the original game had a backpack with space, belt with space. Additionally, you only had as much ammo as you could carry, which made for interesting situations. I'll cut the boring list of what this game is not short. In summary, it is not x-com enemy unknown.
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  11. Oct 13, 2012
    4
    An abortion of a classic. (FYI -- beat the game on normal within 2 days, straight A's on monthly reports)
    First off, all battles are pre-destined; no individual rolls per move. Example: 2012 Xcom: EU -- When the battle starts, the AI now knows and has determined (regardless of aim percentage) what will hit, and what will not hit. You can save a game during a battle and soldier one will
    An abortion of a classic. (FYI -- beat the game on normal within 2 days, straight A's on monthly reports)
    First off, all battles are pre-destined; no individual rolls per move. Example: 2012 Xcom: EU -- When the battle starts, the AI now knows and has determined (regardless of aim percentage) what will hit, and what will not hit. You can save a game during a battle and soldier one will always make a shot, move soldier 2 to a particular grid square, he will make a shot and soldier three will miss. Re-load the game, and the EXACT same chain of events will happen! Then, depending on "AI difficulty," the aliens will then move in for the kill and miss or hit. Keep in mind, it already knows exactly what can and can't kill you, so depending on the difficulty setting ... it either misses or hits you as it sees fit.
    In the original, you could re-load the game, and have the same soldier shoot at an alien -- every time you re-loaded, it "re-rolled" the move, and depending on the shot percentage, you would either hit or miss. The same was true for the alien movement. If you had a 25% chance to hit, you actually hit your target once or twice out of four or five times.
    Anyone who's played games developed or associated with Sid Meier knows the AI is a HUGE cheat. Who here has ever played any Civilization game and attacked an AI opponent, who was still in the Stone Age, with tanks; only to find out that upon attacking, that same AI opponent has miraculously teched to modern weapons and tanks, too.
    So, regardless of how well you do with your tactics, it doesn't matter -- the AI "decides" when you win or lose, with the illusion you've somehow outsmarted it. Poor, poor AI design.
    Now onto the other horrible changes -- You can no longer customize your soldiers as you see fit. In the original XCOM, you had approx. 50 slot to place items on each soldier and it required a significant amount of micro-manage. This though was not a chore, but a pure charm, considering that what, how and how much weapons/items your soldier was carrying, determined speed, stamina, shot percentage, reload speed, etc. Every choice had its pros and cons. In 2012 XCOM -- you have 4 slots per soldier, and each slot only holds a certain type of weapon/item, i.e. slot 1 main weapons (a rifle or machine gun), slot 2 sidearm (pistol) slot 3 class specific item (rocket launcher, smoke grenade) slot 4 misc (medkit, grenade, ext.) That's right! Each soldier can only carry ONE!!! grenade now (unless you waste an xp upgrade on them so they carry two) You get one rocket, one grenade, one medpack with only one use.
    On top of that, you can only have four soldiers per mission (upgradable to 6), which makes the game unnecessarily hard in the beginning, considering there can be a dozen or so aliens (who NEVER miss, depending on difficulty), and your capped at 4. That's at least a dozen incoming alien grenades at a four-man squad, whose max aim parentage is capped at 25% (not that it matters) on higher difficulty.
    Is an alien behind a wall or a tree? Want to shoot that obstacle out of the way so another squad-member can have a clear shot? Well guess what? That ability is gone now, too. Unless you can see the alien, you can no longer shoot freely at random objects, unlike the original -- that's a HUGE removal of tactics.
    Remember, that means you
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  12. Oct 14, 2012
    4
    The XCOM: Enemy Unknown devs must love them some Gears of War. The combat is a carbon copy of GoW expanded to squad level. Find cover, engage, do an acrobatic vault over the cover, and repeat. Thankfully the cut scenes accompanying some of these moves can be disabled through the options. It became annoying very quickly being forced to watch a mini movie of my squaddies doing somethingThe XCOM: Enemy Unknown devs must love them some Gears of War. The combat is a carbon copy of GoW expanded to squad level. Find cover, engage, do an acrobatic vault over the cover, and repeat. Thankfully the cut scenes accompanying some of these moves can be disabled through the options. It became annoying very quickly being forced to watch a mini movie of my squaddies doing something mundane. Oh hey look at me! My squaddie would shout as he back flipped through the window next to the door I told him to go through.
    The copying of GoW combat is not what ruined this game for me though. What ruined it is the linearity and lack of player control. All the events and encounters feel scripted. Despite having max satellite coverage alien vessel detection seems to only occur when the story requires it. On the control front nothing is more frustrating than having 20 soldiers and being able to only deploy 6 at any given time. 3 terror attacks! Don
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  13. Oct 15, 2012
    4
    If you want x-com then try UFO series as this game isn't at all a good successor. Customisation of units and arming is poor compared to other similar titles. You can only change one item in your backpack; cannot choose troop specialisation. But you can change hair cut and appearance, not sure of the tactical advantage there. Cannot knock them for trying to update x-com; but in interviewsIf you want x-com then try UFO series as this game isn't at all a good successor. Customisation of units and arming is poor compared to other similar titles. You can only change one item in your backpack; cannot choose troop specialisation. But you can change hair cut and appearance, not sure of the tactical advantage there. Cannot knock them for trying to update x-com; but in interviews we constantly heard what big fans of the original they were - so why did they dum down so much? Console income? If you want a slow motion version of gears of war then this is your game. Definitely style over substance... Expand
  14. Oct 15, 2012
    4
    For today standards this game is very neat. Of course, PC version is bugged as hell - but I've managed to get through the game even with the glitches (2 interceptors stuck screen, ufo roof, bad controls for walking inside ufo, impossible targeting with rocket launcher/grenades, over 100 saves etc.).

    Old version is still better for me. The new one lacks: - equipment managing (picking
    For today standards this game is very neat. Of course, PC version is bugged as hell - but I've managed to get through the game even with the glitches (2 interceptors stuck screen, ufo roof, bad controls for walking inside ufo, impossible targeting with rocket launcher/grenades, over 100 saves etc.).

    Old version is still better for me. The new one lacks:
    - equipment managing (picking up, leaving behind etc)
    - free shooting (clearing walls for sniper etc)
    - action points instead of two movements
    - UFOPEDIA! - the Archive provided in Lab is a JOKE! There should be UFOPEDIA with nice drawings
    - realism - have You seen lock on Sniper rifle? Is this a cartoon or action strategy?
    - UFO ranks: medic, navigator etc.
    - random missions
    - random number generator
    - more things to research
    - more base management
    - chance to sell produced items
    etc.

    After playing it on normal. I want to launch my old laptop and run a whole night of old xcom on DOS. I paid 40
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  15. Oct 16, 2012
    4
    It's a simple fact if you've played the original X-COM UFO Defense this game will be a disappointment. While not a bad game in its self, the visual effects and game play can be considered enticing it is in no way a faithful recreation. The main reason is that they have stream lined the game for the average gamer in today's age. For example, maps are no longer randomly generated and inIt's a simple fact if you've played the original X-COM UFO Defense this game will be a disappointment. While not a bad game in its self, the visual effects and game play can be considered enticing it is in no way a faithful recreation. The main reason is that they have stream lined the game for the average gamer in today's age. For example, maps are no longer randomly generated and in comparison very small. Each town map will only consist of 1-3 enter-able buildings and there is no longer the heart-stopping event of walking down your own ships ramp. To compensate for this they have lowered the amount of enemies you will encounter, and the amount of troops you can field. Also the "LOS" system is completely different then the original game as well, its been reduced to a "gears of war" style based combat that will have your units being able to shoot through walls, trucks, and the occasional entire building to hit an enemy on the other side that is only 'visible' to 1 of your squad members. In tandem with this aliens them selves are no longer random as well, they are strategically placed in groups around the map and will not ACT in any way until one of your units spots the group, giving the aliens a free 'ACTION' move. Therefore if you come across a map you've already played you are able to take strategic positions against a group of aliens you haven't even discovered. Further limitations occur within the base, currency is never a problem even when they removed Construction times on items, and the ability to sell what you make. Only one base is available and it will never come under attack. Also the game is incredibly rushed the larger alien ships seem to appear almost instantly and can be shot down by normal-human aircraft. After you clear just a single of these vessels you get the ability to trace the UFO back to where they come from, and develop powers for your units. The only reason they say this game can provide "Hundreds of hours of game play" is because they Expect multiple play throughs, which again is a contradiction to the original where 100 hours may not finish even one.

    The final result is, if you haven't played the originals in an extremely long time or at all you will have an extremely fun time as it is a successful game (even if it is extremely easy unless on the hardest difficulty). Although if like me, and you have the DOS version installed on your computer which you boot up now and then, this game will feel like a disappointment and I would not recommend the purchase at 50$
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  16. Oct 27, 2012
    4
    There are good things and bad things in this game but bad things overwhelm the good ones:

    -the choice of reducing the party to 4 members at start is too much restrictive, this also aggravates another problem with the randomness of the game, losing a man is too easy in the early game with a lucky alien hit and with so few men, losing 1 is much much important -the choice of having so
    There are good things and bad things in this game but bad things overwhelm the good ones:

    -the choice of reducing the party to 4 members at start is too much restrictive, this also aggravates another problem with the randomness of the game, losing a man is too easy in the early game with a lucky alien hit and with so few men, losing 1 is much much important

    -the choice of having so few hp on your men is very bad and makes the game less strategic and tactical since every situation is basically dead or alive, they should have implemented more partial hits, injuries to legs and arms and stuff like that, and less criticals and coma and instant death

    -maps are too small and linear and once you understand them you lose a lot of feeling of the old xcom, it seems all much scripted

    -the strategy and managerial part of the game is basically absent, once you figure out the 2 3 best moves to do the replayabilty is nearly 0, you have to manage your base in the same boring way, and also so many structures are useless

    -research is very boring and linear, and since its not balanced you basically can research everything without putting any effort into it

    So in the end the tactical combats are decent, and fun for a while but the lack of strategic elements makes the game fall down soon and there are really not many reason to play again like there were in the original xcom, it feels like it is a one time adventure.
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  17. Nov 21, 2012
    4
    This is quite a good movie... what? its a game? No strategy element - You just click buttons and it tells you what to do. This game is so dumbed down. Players nowadays don't want to think longer than 3 seconds. Firaxis, First you ruined Civ and now you ruined X-COM. Im never going to buy another product from you again, although you probably don't care now that you sold your soul. If youThis is quite a good movie... what? its a game? No strategy element - You just click buttons and it tells you what to do. This game is so dumbed down. Players nowadays don't want to think longer than 3 seconds. Firaxis, First you ruined Civ and now you ruined X-COM. Im never going to buy another product from you again, although you probably don't care now that you sold your soul. If you smoke weed and live in your parents basement, this game is for you. Expand
  18. Jan 5, 2013
    4
    I had high hopes for this game based on the older XCOM that I liked a lot, but most of the time is just an exercise of frustration when I play it. Probabilities of hitting a target seem to be consistently misused by the game's engine. I understand that even when there is a high 80% probability to hit a target, there is still a 1 in 5 change to miss, however when 3 or 4 troopers that haveI had high hopes for this game based on the older XCOM that I liked a lot, but most of the time is just an exercise of frustration when I play it. Probabilities of hitting a target seem to be consistently misused by the game's engine. I understand that even when there is a high 80% probability to hit a target, there is still a 1 in 5 change to miss, however when 3 or 4 troopers that have between 50 and 80% probabilities shoot and miss the same target in a row something is wrong. That is a scenario that I encounter quite often and just defies basic math. Another annoying aspect is the friendly fire when shooting rockets. Sometimes it seems there is a clear line of fire that should miss a nearby trooper but the rocket still takes him down rather than the target. Such a dumb friendly fire should anyway not even be allowed by the engine. I also agree with the dumbed-down strategy the others are talking about... Expand
  19. Jan 6, 2013
    4
    A beautiful game, in which you're of no use: the dice are loaded and whatever you do, the game will take you wherever it wants to. Strategy? Useless. Tactics? Don't think about it. Enjoy the wonderful graphics, the repetitive animations and the slow turns. Worth $20, not $40.
  20. Jan 15, 2013
    4
    15/01/2013 Review - Patch 3 - PC/Steam version.

    Patch 3 has rendered the Game unplayable for me otherwise I would give a much higher Metascore as this game has promise.. AI Teleports it's units anywhere in the game, generally right where my units are.. Which gives the AI God Mode like advantage over you. Takes away the enjoyment of the game; The 'AI Teleport' Bug wasn't even much of
    15/01/2013 Review - Patch 3 - PC/Steam version.

    Patch 3 has rendered the Game unplayable for me otherwise I would give a much higher Metascore as this game has promise..

    AI Teleports it's units anywhere in the game, generally right where my units are.. Which gives the AI God Mode like advantage over you.
    Takes away the enjoyment of the game; The 'AI Teleport' Bug wasn't even much of a problem for me, it was rare through Pre-Patch 3 Updates.. Now they're the norm.

    Apart from that, the game is sound, an old school X-Com fan, I have mixed feelings about the simplified changes.. Less micro-management but acceptable.
    I disagree that the tactics have been dumbed down, the tactics on the battlefield are greatly enhanced from the old version.
    Most of the gripe from the 'traditionalists' of the X-Com franchise is down to micro-management being replaced with a more simpler streamlined model. Example: You no longer manage the weapons/items sales to manage space in your Base(s)
    You win Scientist and Engineers as a reward, you no longer purchase them and living quarters for them to stay.
    But the new X-Com, you have to be clever with your decisions, do you opt for more Scientists or invest in the Officers Club? More Engineers to cheapen production or Scientists to speed up research of Alien Artifacts.
    Firaxis simply changed the strategy side of the game of the story.

    My only gripes about the game is everyone speaks with an American accent, except Dr Vahlan, this is supposed to be about Countries of the World uniting against a common foe, yet all the Soldiers/Civilians/VIPS are American, and if I have to hear Anna Sing talk in that annoying Fry Tone one more time I swear I'm going to punch a hole through my screen.
    Not only the voices but the Battle Grounds get repetitive and some don't even make any sense, a Liquor store in Egypt which are very strict on the sale/consumption of alcohol.. It's too Americanized!
    And of course the bloody bugs are a headache.
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  21. May 12, 2013
    4
    Well if you are 10 yrs old and can't remember the original, this game will be awesome to play. However, if you know anything about the original, please leave your expectations in the empty box after you purchase this or you will be disappointed. How a 20 yr old game with graphics that seem older than that can still be more fun today than this game was is beyond me, but it is true. As otherWell if you are 10 yrs old and can't remember the original, this game will be awesome to play. However, if you know anything about the original, please leave your expectations in the empty box after you purchase this or you will be disappointed. How a 20 yr old game with graphics that seem older than that can still be more fun today than this game was is beyond me, but it is true. As other reviewers have pointed out the one glaring thing that disappointed me was the lame fog of war. In the original if you walked around a corner you could get blasted in the back of the head and not even know what happened, just like real combat. In this you walk around the corner see the alien behind you then watch it go and hide so you get a chance to get your bearings and attack, super lame. In the original I actually felt technically inferior to the aliens as I watched them dismantle my squad in a matter of minutes even late in the game. In this if you make it past the first few months forget about it, you are on cruise control from there. It's as if you switched place with the aliens and now you are the technically superior force, watching aliens cower from you. What a joke. I wish this let's make our game so the biggest simpleton moron can play it in the name of making money tradition would end, SOON. Expand
  22. Oct 18, 2013
    4
    Unlike vintage XCOM, this incarnation removes player preferences. If you prefer females to be snipers and males to be heavy. Tough! Beware saying this on the Steam Forum! You find character assassins that tend to spend their lives hovering in this forum illogically calling you a sexist, misogynist and anything random with 'ist postfix. The price you pay if you have a personalUnlike vintage XCOM, this incarnation removes player preferences. If you prefer females to be snipers and males to be heavy. Tough! Beware saying this on the Steam Forum! You find character assassins that tend to spend their lives hovering in this forum illogically calling you a sexist, misogynist and anything random with 'ist postfix. The price you pay if you have a personal preference. (Makes me worry we are moving into). You can dismiss some troops but it is costly in time & finance which makes no sense. As you play more and more games, its like the software realises you have a preference anyway and punishes you. You find it gives you more of you don't want.

    Will I buy the Expansion? If it caters for player preferences (and includes base invasions). Yes and I'll even overlook the games other flaws.
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  23. Oct 30, 2012
    3
    Aaaah yes..XCOM. So, are you seriously telling me Sid freaking Meier and Firaxis are redoing my favourite game ever? Wow, I thought at first, I'm in for a real treat. Not. To keep it simple, after more than 10 years(15?), I expected more. After civ5 one had to see this coming, since good old Sid seems to have a new philosophy: "streamlining". Oh you gotta learn to fear this word. ItAaaah yes..XCOM. So, are you seriously telling me Sid freaking Meier and Firaxis are redoing my favourite game ever? Wow, I thought at first, I'm in for a real treat. Not. To keep it simple, after more than 10 years(15?), I expected more. After civ5 one had to see this coming, since good old Sid seems to have a new philosophy: "streamlining". Oh you gotta learn to fear this word. It basically means they are taking a great game, stripping it of most of what today is apparently considered "complex" by the average gamer, and pumping it up with cool graphics. This new xcom is not a terrible game, to be honest. It is playable, it is also vaguely enjoyable for some time. But after you stop and think that the intro cutscene probably takes more space on your HD than the whole original game UFO defence, you start wondering. So, lets see. 1) No random maps. It does get old, fast. Aliens are placed in the exact same places. So, if you get the same map, it's a breeze to complete (and it's very boring). 2) more or less the same tech tree as in the original UFO. Now this was a letdown. So you have the usual laser techs, autopsies, some fighter techs. There are two more armors (which you will never use if you know whats good for planet earth) compared to the original, and that's as "modern" as it gets. Oh yeah and plasma, the mid-late game uber tech. I remember not developing plasma in the old Ufo just because I liked the idea of human soldiers in their blue personal armors and armed with mankind's best laser wapons, so yeah, I'm doing the same in this one. Game is easy anyway. 3) No inventory for soldiers. I'll pause a sec here. So now you may equip one main weapon, one secondary weapon, and ONE extra item. One. Extra. Item. Next time you have to decide if you want to bring ONE grenade OR wear a nanofiber vest under your armor, just remember the magic word: streamlining. It's not b******t, it's streamlined. See how easier it is to accept. Streamlined, I'm starting to like the sound of this. 4) No more Time Units. Now, this is sort of a meh. It's different from the original, not necessarily worst. It makes the game VERY boardgamish, like I don't know, bloodbowl, or necromunda. I like bloodbowl and necromunda. Actually, one of the games that comes to my mind A LOT while playing this XCOM is the pc version of bloodbowl. THe game also plays a lot like a blood bowl game, including the "hmm should I or should I not blitz that guy" feeling (if you played bloodbowl then you now what I mean. If not, well go play bloodbowl! Now!).
    5) Only one base. Very streamlined. 6) max of 6 squad members at a time. Oh now this is SO streamlined! Old XCOM was like 14? 16? and NO, it was not tedious, it was damn fun. It's a war, you are saving earth from an alien invasion! and you get a plane that can carry only six men?? 7) overall tactical combat is faster and cooler (cooler, not better..),and, yes you guessed it, streamlined! no more crouching, aim or snap shots (or auto), you got cameras following your dudes all over the place, cutscenes when you get out of the skyranger, cutscenes when you first meet a group of aliens, cutscenes when you leave the mission, cutscenes when you RETURN TO BASE after the aforementioned mission..no, I'm not kidding, there is a cutscene for almost every tech, autopsy, live alien interrogation. Only cutscenes in this game probably take more space on my HD than all the games I played in the 1990-2000 period. 8) soldier promotion. A random class is awarded to your soldiers upon completing their first level. Cool, I though at first. So if my rookie kills his first alien from a distance, he'll become a sniper for having demonstrated his particular aptitude with long range etc etc.. no, not at all. It's random. So no more "this guy is a sniper because you decide his stats are good for a sniper class. No, he IS a sniper, he can only use a sniper rifle. Also, when soldiers level they increase their 4 stats (old ufo were like 8 but hey! streamlined!).
    So bottom line, not an awful game, it has it's moments. As a successor of the greatest classic series of all times, it fails. Some would say miserably. Will be all but forgotten in a few months, while UFO and Terror from the deep will proudly sit in my pc forever, reminding me of how scary and hard and awesome saving earth in 640x480 may be. So tell you what Firaxis, I wanted to be wise and analyze and examine and think this out before voting. But then I decided to streamline my thoughts, so you get a 3 (because I played it a bit and it's not total crap)
    When in a tactical simulation you may choose between 15 hairstyles for your soldiers but you can't crouch, something's terribly wrong. Or streamlined.

    p.s. Firaxis is paying royalties to the Warhammer 40k brand I hope. ALL your soldiers and equipment look like space marine stuff. Even in their light beginner crappy armor and armed with a lousy assault gun, they look like uber cool Ultramarines with bolters blazing
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  24. Oct 14, 2012
    3
    As much as I have fallen for this game, I cannot ignore the big throbbing acne problems it which is the combat system. The devs were clearly not ready to transact this game into full-blown 3D seeing how most of the time, my characters are being shot through 25 tons of concrete, behind 3 walls of cover while sucking their thumbs. It has also started to get repetitive very quickly once youAs much as I have fallen for this game, I cannot ignore the big throbbing acne problems it which is the combat system. The devs were clearly not ready to transact this game into full-blown 3D seeing how most of the time, my characters are being shot through 25 tons of concrete, behind 3 walls of cover while sucking their thumbs. It has also started to get repetitive very quickly once you realize on how linear it really is, all the alien invasions being one long sticky script. Customization and loadouts are fantastic with tons of options for armors and guns while feeding you new enemies every now and then but as far as strategy and tactics goes, this game really drops the ball. Expand
  25. Mar 10, 2013
    3
    I had high hopes for this remake of this classic. Unfortunately this is yet another wasted opportunity, Firaxis has struck out again (I also disliked Civ 5, Civ 4 was much better).
    I don't mind the dumbing down of gameplay if what was left in was well designed. But the game is a disaster horrible interface, average graphics and a really bad AI that cheats in frustrating ways. Civ 5 had
    I had high hopes for this remake of this classic. Unfortunately this is yet another wasted opportunity, Firaxis has struck out again (I also disliked Civ 5, Civ 4 was much better).
    I don't mind the dumbing down of gameplay if what was left in was well designed. But the game is a disaster horrible interface, average graphics and a really bad AI that cheats in frustrating ways. Civ 5 had an overly complex interface that looked pretty but wasn't very functional, the XCOM interface doesn't even manage to look nice. I would have preferred a single screen for each soldier that shows everything about the soldier their equipment, stats, abilities etc. Instead, in different parts of the game I see different information, and some is always missing or hard to access. So much button clicking, so many ugly game screens.
    I wish Firaxis would just sell the rights to these classics to a developer that has some talented designers/programmers. They obviously have none themselves and it's a shame to waste these licenses.
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  26. Aug 28, 2013
    3
    Let me explain the points i have given this game: 9 or 10 for the combat parts. 0 or 1 for the "administrative" parts. The combat scenarios are fun, exiting and looks great, but to get to them you have to manage your company (yes X-Com is now a modern company with shareholders and marketing strategies controlling EVERY aspect of your actions). If I wanted this I would get a job as a middleLet me explain the points i have given this game: 9 or 10 for the combat parts. 0 or 1 for the "administrative" parts. The combat scenarios are fun, exiting and looks great, but to get to them you have to manage your company (yes X-Com is now a modern company with shareholders and marketing strategies controlling EVERY aspect of your actions). If I wanted this I would get a job as a middle management executive!! Most of the aspects are locked and incredibly boring and unrealistic. How that part of the game was even released is a BIG mystery to me. And I am not the only one saying this, EVERYONE I have talked to about this IRL says the same thing: Fun combat, RETARDED non-combat parts.

    I am sure the game has made someone rich since the first part of the game is great and many have bought the game on that first impression (as we do), but after 30 days NOONE talked about it any more.

    My wish is that Firaxis Games would take that combat engine+graphics and make a real game based on that. I see many cool aspects to creating a real X-Com game, not jsut this...slop.
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  27. Oct 13, 2012
    3
    I heard their goal was to streamline the experience but I personally think they just dumbed it down. The geoscape is now nothing more than a button to "scan" for UFO activity which advances the story. My main complaint is the elimination of the soldier inventory, there's no more interacting with the ground or worrying about overloading your soldier; I liked that extra depth. Also squadI heard their goal was to streamline the experience but I personally think they just dumbed it down. The geoscape is now nothing more than a button to "scan" for UFO activity which advances the story. My main complaint is the elimination of the soldier inventory, there's no more interacting with the ground or worrying about overloading your soldier; I liked that extra depth. Also squad size is now capped at 6, and the aliens aren't active on the field until you find them... If anyone is looking for a modern x-com rather than a x-com re-imagining, check out Xenonauts. Expand
  28. Mar 24, 2013
    3
    Its a good thing that a got this game for free when I pre ordered Bioshock Infinite through steam cause if I had spent any amount of money on this crap I would have felt extremely cheated. Now this is the first Xcom game I've played and its probably gonna be the last unless 2k Marin come up with something brilliant with their tactical fps interpretation of the franchise. Im a huge fan ofIts a good thing that a got this game for free when I pre ordered Bioshock Infinite through steam cause if I had spent any amount of money on this crap I would have felt extremely cheated. Now this is the first Xcom game I've played and its probably gonna be the last unless 2k Marin come up with something brilliant with their tactical fps interpretation of the franchise. Im a huge fan of Firaxis Games and their Civilization IP but they seriously dropped the ball, lost the plot, went off their heads bonkers and screwed up when they decided to unleash and curse us with this poor excuse of a game.. Expand
  29. Oct 22, 2012
    3
    Where to start...

    1st of all this is not like the original game. Far from that. The game is now very simple and linear. You have the impression that the game force you to make some choice. You also have the impression that the game is holding your hand and tells you all the time what to do. Almost every feature of the OG has been remove. No more inventory, no more base defense/attack.
    Where to start...

    1st of all this is not like the original game. Far from that. The game is now very simple and linear. You have the impression that the game force you to make some choice. You also have the impression that the game is holding your hand and tells you all the time what to do. Almost every feature of the OG has been remove. No more inventory, no more base defense/attack. You only have one base. The soldier management is bad. The tactical gameplay is also very simple. You have very few option.

    The only good about this game is graphic. They are very nice but that's it.
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  30. Oct 14, 2012
    3
    Whatever this game is it's not X-Com the tactical lvl of the entire game is lacking to say the least if you ever played any of the old X-Com game such as Ufo: Enemy Unkown, X-Com Terror from the Deep or even X-Com Apocalypse you'd realise just how terrible streamlined and dummed down this game is.

    To even call it X-Com is quite insulting.
Metascore
89

Generally favorable reviews - based on 57 Critic Reviews

Critic score distribution:
  1. Positive: 56 out of 57
  2. Negative: 0 out of 57
  1. PC Master (Greece)
    Feb 6, 2013
    88
    Is it better than the original? No. One can’t imagine X-Com 2012 being an all-time-classic and people still playing with it, months from now (let alone, years). Is it a ‘true’ X-Com game, however? Definitely. Remorseless geeks are in for shivers and swoons when they meet their beloved foes: mind-controlling sectoids, zombifying Chrysalids, Cyberdisks, Ethereals… [December 2012]
  2. Dec 18, 2012
    95
    XCOM: Enemy Unknown is a worthy tribute to its progenitor and hopefully the start of something brand new for players who've been dying to get a good squad-based strategy game that lets them not only think, but feel as well.
  3. Hyper Magazine
    Nov 14, 2012
    90
    Amazing tactical complexity, satisfying strategic depth; slightly dodgy ending, but your own stories are more important anyway. A modern classic.