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5.8

Mixed or average reviews- based on 1290 Ratings

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  1. Dec 7, 2010
    10
    Every area has been redone, and if not completely redone, then slightly convenienced. The quest flow is amazing now! Start a Human and go thru Elwynn, Westfall, and Redridge. By the end of the three regions, each with their unique stories (well Elwynn is much the same), you will agree with me. Much better than classic. Everything continues to grow as the years go on
  2. Dec 22, 2010
    10
    Ill split this up into 2 parts. I want to first discuss how the good the game is if you just continue on your level 80 and get to 85. I would say its a pretty good experience. Hell, i think its the best they ever did in an expansion! However, even though making a new character and leveling it up in the new redone area's of the world is fun... it's the same thing through 60-85. So you'reIll split this up into 2 parts. I want to first discuss how the good the game is if you just continue on your level 80 and get to 85. I would say its a pretty good experience. Hell, i think its the best they ever did in an expansion! However, even though making a new character and leveling it up in the new redone area's of the world is fun... it's the same thing through 60-85. So you're really only getting the oldest zones redone. No Northrend, no outland. If you're a WoW fan like me, i would defiantly pick this game up, even though 60-85 is the same process. Expand
  3. Dec 9, 2010
    10
    You've gotta love the morons giving it a low mark because "all they did was reskin Azeroth", acting as though that's a trivial matter and unimportant. World of Warcraft Cataclysm revolutionizes the way we think about expansion packs, and manages bring something any fan of the MMO can enjoy.

    World of Warcraft is starting to age. Or, at least it was. The graphics are still beautiful, but
    You've gotta love the morons giving it a low mark because "all they did was reskin Azeroth", acting as though that's a trivial matter and unimportant. World of Warcraft Cataclysm revolutionizes the way we think about expansion packs, and manages bring something any fan of the MMO can enjoy.

    World of Warcraft is starting to age. Or, at least it was. The graphics are still beautiful, but the model-count is noticeably low compared to any modern game. The previous expansion managed to upgrade the game, creating new zones, new content, new features, and featuring better gameplay. Burning Crusade introduced the flying mount and improved PvP, whereas Wrath of the Lich King spiced of questing with linear interactive storylines and added the oh so appreciated Looking-For-Dungeon tool. Nevertheless, the core of the game, the 1-60 experience, was left in the dust. The vistas in that region were uninspiring, the quest chains lackluster. Dungeons were long and tedious, and it all felt so, out-dated. People have long been bringing up the subject of a World of Warcraft 2. Obviously, nothing lasts forever, and eventually Blizzard would have to create a sequel. Blizzard managed to solve nearly all of its problems with their most recent release: World of Warcraft: Cataclysm.

    Unlike the previous expansions, which were additions and upgrades, Cataclysm is the first real update. It really is WoW 2, but without the problem of a split-player base. Before I go in depth, it's important to define what Cataclysm is. Technically, the $40 you pay only gets you the Goblin/Worgen, 80-85 content and the ability to fly in the Old World. That's only because the majority of work the developers put in is already there for everyone. Adding the Shattering of Azeroth makes this the most hefty expansion in WoW's history, arguably one of the greatest undertaking of any expansion in gaming history. Nearly every single World of Warcraft zone from 1-60 has been completely rehauled. Cutscenes and recurring characters make quest chains enjoyable. Vehicle segments and creative mechanics are mixed in to prevent tedious questing. Graphics have been upgraded, especially view distance and water effects, making for breathtaking vistas. This is the first time since 2004 that I've really felt excited to level. Blizzard took everything they learned from BC/WotLK and used it to optimize the Old World. This content alone deserves great recognition.
    The Goblin/Worgen are two extremely different and extremely interesting races, much more so than the Blood Elves, and especially more so than the Draenei. Goblin as wacky and funny, whereas Worgen present a completely serious storyline. Playing both offers great unique experiences.
    The 80-85 zones may not contain as much content as the previous xpacs, but each one can completely hold its own. Hyjal is a lore-lover's paradise, and Vashj'ir is absolutely incredible. Deepholm is a true warzone, and Uldum, my personal favorite, contains everything that is awesome about Ancient Egypt. I have yet to reach the Twilight Highlands, but I have a hard time seeing them being a disappointment. The quests are not all perfect, and there are quite a few generic ones, but ultimately these are some of the most entertaining zones in the game. While WotLK was undoubtedly a financial success, ultimately many "hardcore" players felt disappointed. Far too much of its content was either too easy or too simple. Vanilla raiding wasn't perfect, but doing a dungeon in Wrath was just boring. The tank would run through one group at a time, AoE-tank them, and move up. In that regard Cataclysm really is seeking out those older players. The dungeons have just as much flair if not more so than the other xpacs, but they possess the feel of a Vanilla/BC dungeon. Pulling different groups of adds requires thinking beforehand, and the group must watch out for patrols. Once again crowd control becomes a near necessity, something I almost forgot about in WotLK. Best of all, I have yet to encounter a tank 'n' spank boss. Each boss has its own unique abilities, many of them being very intuitive. If this is how the 5-mans shape up, I simply cannot wait to start raiding content.
    Other features in Cataclysm are the guild progression system, which I could go into much detail about, and the new professions. I'm running out of room, but both add new layers of complexity to the game and are very welcome.
    Overall, Cataclysm is a huge thing. It is easily the biggest expansion considering the Shattering, and manages to take what was learned from the previous xpacs and add some of the old lost flair from vanilla. There is literally something for everyone. Blizzard clearly shows that they know their market, and the Cataclysm is easily a solid A+, 10/10. Your $40 may only get you the last bit of the Cataclysm, but you can hardly complain about getting so much for free.
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  4. Dec 14, 2010
    10
    Overall much better than vanilla wow and the previous expansions, for the most part, but they made the game way too easy. My suggestion would to make the game more story driven so player's can feel more involved, and to make the game more challenging, to not just breeze through levels just to get to the end game. They changed many things for the better, and some things for the worse.Overall much better than vanilla wow and the previous expansions, for the most part, but they made the game way too easy. My suggestion would to make the game more story driven so player's can feel more involved, and to make the game more challenging, to not just breeze through levels just to get to the end game. They changed many things for the better, and some things for the worse. Overall though, I would still give this expansion a 10, and very much worth getting if WOW is you're thing. Expand
  5. Jan 20, 2011
    10
    I probably put in 3 to 5 hours of gameplay a day, and I find this to be an excellent expansion. Some folks are saying to just enjoy the changes to vanilla WoW without buying Cata. Well, that's fine if you want to miss out on all of the great endgame content. Some are saying that it's too easy, because a bunch of people hit 85 within the first 24 hours of the release of the game. ThoseI probably put in 3 to 5 hours of gameplay a day, and I find this to be an excellent expansion. Some folks are saying to just enjoy the changes to vanilla WoW without buying Cata. Well, that's fine if you want to miss out on all of the great endgame content. Some are saying that it's too easy, because a bunch of people hit 85 within the first 24 hours of the release of the game. Those would be the power levelers; it took me about two weeks to get my first character from 80 to 85, because the enjoyment of the game is about more than leveling. Those who said it was too easy -- they obviously hadn't played heroic dungeons or done Cata raiding when they said that. Heroic bosses now play like actual raid bosses; you've got to know the fight tactics, you can't just run and gun them like you could with WotLK heroic bosses. There's been a lot of whining in the WoW forums about how tough the new Heroics are! Gear strategy is well thought out; it's important to get exalted with all of the Cata factions in order to get your first few pieces of Epic gear, so there's a lot more incentive to do all of the expansion quests than there was in WotLK. Plus, we already know that Bliz is going to continue to add content to this expansion, as the final boss battle isn't even active yet. It's easy to give this expansion a 10 out of 10. Expand
  6. Jan 5, 2011
    10
    The best expansion for what can only honestly be described as the best MMO game of the last 10 years, huge player base for all the family, worth a try and retry if you've played before, i'm off to play again now.
  7. Dec 11, 2010
    10
    huge amount of content added, significantly improved graphics plus questing is now more fun, quests are more imaginative. Worgens are the epitome of cool. Blizz have some exceeded my expectations again. For the Alliance!
  8. Feb 14, 2011
    10
    World of Warcraft is more than just a game, it is a malicious waste of time, where one has to work so much to keep up with the rest of the players that it becomes something like a virtual job, frustrating and tedious, it is more repetitive than the spinning of a wheel, and has no substance whatsoever. If only players realised how much time they spend waiting to fly from one spot toWorld of Warcraft is more than just a game, it is a malicious waste of time, where one has to work so much to keep up with the rest of the players that it becomes something like a virtual job, frustrating and tedious, it is more repetitive than the spinning of a wheel, and has no substance whatsoever. If only players realised how much time they spend waiting to fly from one spot to another, waiting for a boat or a zeppelin, riding for miles to get to the desired spot, waiting for the raid to build up, do long, plenty and very tedious dailies to earn virtual money they would see that most of the game time is spent doing effectively NOTHING.

    And then there's the anger, stress, disappointment which are all inevitable in both raids and arena, and so little satisfaction to gain which is not in the game-play itself but in the number of emblems or badges one strives to collect, or the loot, the arena points and team rating respectively.
    Cataclysm is yet another useless add-on, which urges players to level up some more, get in new boring instances and basically just start the whole repetitive labour all over again, all to one end only - to obtain better gear as quickly as possible, before other players do, and be among the first in their guild to be congratulated with "GZ" when earning a worthless achievement.
    World of Warcraft appears under "similar games" regardless of one looking into an RPG game, action, strategy, or any other. It's advertised EVERYWHERE and in a most annoying manner. But what can we do against the almighty power of money - the sum Gamespot collects from Blizzard.
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  9. Dec 9, 2010
    10
    This expansion is exactly what Blizz needed to do. I could not even bring myself to level a new character in WoW because of the boring old world content and/or quests that are so out of the way that they aren't worth the time because there are a bunch of juicy quests all together. Cataclysm, unfortunately, still has quests that are out of the way but at the speed I was leveling, it didn'tThis expansion is exactly what Blizz needed to do. I could not even bring myself to level a new character in WoW because of the boring old world content and/or quests that are so out of the way that they aren't worth the time because there are a bunch of juicy quests all together. Cataclysm, unfortunately, still has quests that are out of the way but at the speed I was leveling, it didn't become a reasonable drive to go up to that part of the map and do the quest. From Gilneas to Ashenvale the questlines are full of immersion and with Blizzard's new and improved phasing, its like what you're doing as the character is affecting the world. An MMO that I play that finally gives the illusion of time flowing through the game. To this extent, I give Blizz two thumbs up.

    I haven't played through all the new zones but I must say that the time Blizzard put into this particular expansion is beautiful. Although stay away from Uldum unless you really have a good graphics card or you have turned down the graphics because Uldum will thrash and slash your framerate.
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  10. Dec 10, 2010
    10
    The reviewers that write that this is just the old Azeroth re-skinned. Think again. People should actually play the game instead of hating on something. What Blizzard has done is simply amazing. They have reworked almost every zone, including the quests. In every zone there is something amusing, fantastic, or funny to experience, and this is just the stuff they have offered for free. TheThe reviewers that write that this is just the old Azeroth re-skinned. Think again. People should actually play the game instead of hating on something. What Blizzard has done is simply amazing. They have reworked almost every zone, including the quests. In every zone there is something amusing, fantastic, or funny to experience, and this is just the stuff they have offered for free. The new dungeons are amazing to look at and offer exciting encounters that go above and beyond the normal expectations. The level experience is finally in line with the community expectations of the game. The game has always been about the end-game content (supported by the firm foundation of lore) There will always be people who irrationally complain about this game. It just means more room for the rest of us to enjoy a fantastic and wonderful experience. Expand
  11. Dec 11, 2010
    10
    For people rating this game low, I think you need to read the review from GAMEPRO posted on here that is from a hardcore WOW freak who's been playing for 6 years. I find it hard to believe any of you could experience all of the new content in less than a few days. Also note, as big as this game is there's obviously going to be some kinks that need to be worked out and play balanced,For people rating this game low, I think you need to read the review from GAMEPRO posted on here that is from a hardcore WOW freak who's been playing for 6 years. I find it hard to believe any of you could experience all of the new content in less than a few days. Also note, as big as this game is there's obviously going to be some kinks that need to be worked out and play balanced, which I'm sure will happen in the coming months as players give their input (both new and old players). They fix/polish each expansion for 2 years or so. How can someone complain after their review fully admits there is a LOT of content (Keridor - "t's a simple matter of fact: Cataclysm has reworked ALL of old Azeroth, adding new quests, new dungeons, reworking old dungeons, and creating such "cinematic" experiences, that one would be a fool not to buy this game!"), then comes back to say it's defeatable in 1/2 month. How could you possibly know in 3 days? LOL. Everything's been redone, new quests, dungeons etc but you say there's less content. Which is it? Myself I don't think I'd be able to write an true review for months (discounting the fact that the game will undoubtedly change quite a bit in the next year+). The gamepro guy wrote two reviews (one for newbs, the other for hardcore players). Right now I'd say the game is a 8.5 or so but I'm rating it a 10 to make up for silly reviews that freely admit there's a lot of new content etc then rate the game as if it's a complete mess. I'm wondering if they work for a competing product or something (neosyth) :) Let's face it, Blizzard has certainly been killing off the competition for 6 years or so. I haven't played every MMO but I can't name another one that I'm afraid might suck the life out of me if I'm not careful. This game (as all Blizzard games I've played) makes me lose sleep. A lot of sleep. :)
    http://www.gamepro.com/article/reviews/217535/world-of-warcraft-cataclysm
    The whiners should read the above review and maybe re-evaluate after a few weeks. There's no way this game rates less than 6 even if you don't like some of the new changes etc. That's just ridiculous. If $40 upset you that much, perhaps you shouldn't be buying games. You can start over as new characters and go through the game as a whole new experience. Isn't playing the new characters part of new expansions experience? If you're totally blowing off half the new content you really did waste your money I guess and perhaps, missed 1/2 the point of the new release. Good luck finding a better MMO.
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  12. Dec 11, 2010
    10
    This review contains spoilers, click expand to view. Great expansion for a great game !
    To be honest I was done with Wow: end-game experience required too much effort and most of all time to get the necessary items, PvP was fun but not the main reason to play this game, starting an alt was time-consuming, frustrating and all about doing the same quests and regions all over again...
    With this expansion Blizzard sets the new standard: amazing new content in the old regions, amazing quest flow (reached level 20 on one evening of playy with new Worgen), slightly improved graphics, more interesting class changes.
    I will get addicted again, but I won't forgive myself ever if I didn't play this game no more.
    To all the low-life people giving ridicilous low scores: get a life !
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  13. Dec 11, 2010
    10
    The developers have gone to great lengths to address the fundamental flaws present throughout the entirety of the genre. Many small cinematic flairs have been added to the game play and the experience as a whole has been greatly streamlined to result in a much more user-friendly experience. That being said, the hallmarks of World of Warcraft are here and present as strongly as ever. TheThe developers have gone to great lengths to address the fundamental flaws present throughout the entirety of the genre. Many small cinematic flairs have been added to the game play and the experience as a whole has been greatly streamlined to result in a much more user-friendly experience. That being said, the hallmarks of World of Warcraft are here and present as strongly as ever. The art direction, music, and strategic depth of Cataclysm evidences the developer's continued success in design philosophy. The result is a fascinating social arena that is at once physically beautiful, engrossing from a game play standpoint, and remains accessible to new players while still challenging those who wish to involve themselves more thoroughly. Expand
  14. Dec 21, 2010
    10
    Long story short, haters gonna hate. But in actuality, what blizzard has done with this expansion is update the oldest portion of content, both in game play and in graphics, to the new standard in MMO. The new quest flow, which many pen as "0MG 2 3asy!" moves quickly because it is well designed and efficient. There is a grand amount of content to explore, with more than 3000 new quests inLong story short, haters gonna hate. But in actuality, what blizzard has done with this expansion is update the oldest portion of content, both in game play and in graphics, to the new standard in MMO. The new quest flow, which many pen as "0MG 2 3asy!" moves quickly because it is well designed and efficient. There is a grand amount of content to explore, with more than 3000 new quests in the old world alone and 6 new zones in the 80-85 level bracket. The battleground system has been redesigned, new dungeons with an exploration and gear dependent lockout system, and 2 imaginative and fun new races to choose from are just a few of the fantastic new features. The lore of the game has changed massively, and players will love the way Thrall ties into the shamanic order of the earthen ring. And while leveling moves fast, content itself does not. There are vast questlines spanning over many zones, and old questions that were once unanswered, such as "What truly IS in Uldum? Remember? That place we heard about in 2005 when we ran Ulduman?" are finally answered, much to the delight of veteran warcraft players. New players are not forsaken, however, as the initial game experience has been streamlined, granting players key abilities earlier and leaving the training wheels on longer. The game is more accessible to new players in the starting areas, with more clearly defined quest objectives and abilities. All in all, the game experience has been improved from the bottom up. Great measures have been taken to make sure the experience is just as fun at level 10 as it is at level 85. Now, to all the negative reviewers out there, you have points. If this was a competitive First person shooter or a real time strategy game with for-money tournament leagues, then yes, this game is 0mG ez ez ez. But for the gamer who is looking for a meaningful gaming experience, complete with class diversity, many different quest lines and game lores to explore, as well as vastly different races and classes to experiment with, this is truly the perfect game. Expand
  15. Dec 24, 2010
    10
    For the most part people have been complaining that the game is too easy. Lackluster compared to the bygone days when our half a year grind to level forty to obtain our first mount was rewarded with borrowing the one hundred gold from a guild member and having that held over your head until level sixty when you once again had to borrow money from someone. Sure it is easier to get gearFor the most part people have been complaining that the game is too easy. Lackluster compared to the bygone days when our half a year grind to level forty to obtain our first mount was rewarded with borrowing the one hundred gold from a guild member and having that held over your head until level sixty when you once again had to borrow money from someone. Sure it is easier to get gear now. Sure leveling is easier. They have made it more like a game and less like a job. I have been playing World of Warcraft since a month after the original release and I do not miss the difficulty. The new zones of Cataclysm have a smooth quest flow and if you are a fan or lore, you will enjoy it greatly. Sure within the first five hours there was a first level 85 already, but I guarantee you that person was not playing for the love of the game. Just for the love of achievements. If you play games for a great storyline, amazing gameplay, and a player base that is decent if you stay out of trade or are ready and willing to place people on your ignore list, I would highly recommended this game. Just remember, the game is what you make of it. If you take an entire day sure you can go from 80-85 but take things slow, see the sights, play with archaeology, go kill some Horde (since we Alliance dont go down nearly as easy!), level a profession... There is plenty of things to do and plenty of time to do it. Just don't ignore this great game because people whine that you young whippersnappers have it too easy, they just missed naptime so they get a little cranky. Expand
  16. Dec 27, 2010
    10
    I would like to start off by saying that I am a hardcore WoW player, but am by no means going to be biased with this review. First off, the expansion "redoes" all the old zones - Seems ok, and it indeed does put a lot of new quests and exploration in the game. As the expantion hit, i leveled my 80 priest to 85, and did some end-game content. There was a variety of it, and I indeed wasI would like to start off by saying that I am a hardcore WoW player, but am by no means going to be biased with this review. First off, the expansion "redoes" all the old zones - Seems ok, and it indeed does put a lot of new quests and exploration in the game. As the expantion hit, i leveled my 80 priest to 85, and did some end-game content. There was a variety of it, and I indeed was happy with the new implements for boss tactics and such. The new PvP was indulging and the new battlegrounds, arenas, and the new rated battleground system all deserve a positive rating.

    The bad side? I made a new character (no, not a deathknight), and went through all the old content, 1-80. It started feeling even more rushed than in Wrath, and there were quite a few game (or quest) breaking bugs that didn't allow me to progress further. Since I am a completionist, it felt awkward to be leveling just in 1/4 zones meant for your level, and skipping the other three (heirlooms, guild perk, and too many quests).

    One more point: The game engine is way out of date for an MMO. Since this is supposed to be the top-notch MMORPG, I would advise blizzard to completely (not just water-effect) overhaul the graphical engine the next expantion. 7 out of 10.
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  17. Jan 27, 2011
    10
    Having been both a pretty serious PvE and PvPer in WOTLK, i feel Blizzard imroved on every quality of the game. I have only really gotten into the pvp in Cataclysm, but from what i can tell, its simply fantastic. All the classes seem much more rounded, healers arent unkillable anymore and fights take longer and feel much more satisfying. As for the new world pvp Tol Barad, i dont reallyHaving been both a pretty serious PvE and PvPer in WOTLK, i feel Blizzard imroved on every quality of the game. I have only really gotten into the pvp in Cataclysm, but from what i can tell, its simply fantastic. All the classes seem much more rounded, healers arent unkillable anymore and fights take longer and feel much more satisfying. As for the new world pvp Tol Barad, i dont really like it that much but is not a huge deal. Blizzard has also made PvP more accesable because they ahve added rated battlegrounds as a way to get better gear, so you don't have to play in arenas if you dont like them that much. As for the PvE content, the leveling in Cataclysm wasn't a great challenge, but the new zones are simply stunning and the quests were alot of fun for the most part. The new PvE endgame content seems alot better as well, as more thought was put into the boss fights and the dungeons are much more intriguing. As for the old content, it has all been remodeled and i found that it has been made much more enjoyable and accessable for both new and old players. Another thing that i was pleased with was the new gear. Both PvP and PvE gear is much more cool looking and really gives a sense of accomplishment when you finally complete the set you have been working so hard to get. Overall, i found that Cataclysm was and still will be a great expansion, and im excited to see what kind of patches and new content gets released. Great job, Blizzard :) Expand
  18. Jan 30, 2011
    10
    I played wow since feb '05. I wasn't surprised to find the end game content to be a few dungeons and a raid dungeon. What I was surprised to find was how difficult it was to get anywhere in heroic dungeons or the main raid dungeon. Blizzard's raiding focus has shifted from tank and healers doing all the work to DPS working out when to CC and/or interrupt. This can lead to a lot ofI played wow since feb '05. I wasn't surprised to find the end game content to be a few dungeons and a raid dungeon. What I was surprised to find was how difficult it was to get anywhere in heroic dungeons or the main raid dungeon. Blizzard's raiding focus has shifted from tank and healers doing all the work to DPS working out when to CC and/or interrupt. This can lead to a lot of frustration especially considering that a lot of people were used to WotLK mode of playing when all people had to do was round mob groups up and aoe them down. It's obvious to me that blizzard's extended focus on the old zones was to encourage players who were fed up with the difficulty of running dungeons to roll a new toon. Questing is cooler though with more added cinematics, making the questlines more than just a series of "to do" lists. I was surprised at how quickly I got from 80 to 85 on my pally. It only took 3 days. With that said, there isn't much to do when you get to the top, other than to do another dungeon so you can get a little more geared up. Tradeskilling is easier. PVP is still the boring objectives, just on different maps. Playing Tol Barad for the 20th time can be a little old and considering that you need to play every TB you can get into just so you can get some much needed gears it can feel redundant. All in all, it feels like Blizzard's quality in making games hasn't disappeared at all. Expand
  19. Mar 15, 2011
    10
    It's fun, but they removed the whle purpose or reason to visit old areas because you lvl so quickly. on the other hand lvling faster also means you can truly begin to play the actual game. Everyone knows that wow really only starts at max lvl, everything b4 that is bassicaly a way to make money and a way to get to know your character (a bit of practice).
  20. May 22, 2011
    10
    The game has been redecorated and redesigned to change the much needed to be changed old world areas. I will include the patch contents within the expansion because this is about the change in WoW, not necessarily the value of the product. The old world zones used to be difficult, not the fun type which requires simple skill, but they were difficult to get through because they were tediousThe game has been redecorated and redesigned to change the much needed to be changed old world areas. I will include the patch contents within the expansion because this is about the change in WoW, not necessarily the value of the product. The old world zones used to be difficult, not the fun type which requires simple skill, but they were difficult to get through because they were tedious and frankly boring. However with cataclysm these things change, and mostly for the better. Old zones are redesigned so the effects of the catacylsm (mainly lava zones) are shown throughout, however the biggest addition are the quests. There are cinematics, phasing, and most important simply more quests. The 1-60 content is often better than any outlands or northrend content, making it seem much more feasible to start the new character you always wanted. However, during the leveling process, they have made it so quickly that its very possible to skip through things way to fast, for instance, i finished Stonetalon mountains within perhaps 1-2 hours, and i had gone up a whole 5 levels. Its like this of course until the early 50s, where blizzard tends to slow things heavily, but it is still a welcome addition. Now for the 80-85 content, which is actually some of the best blizzard has ever produced. The quests are epic in scale and involving many important lore characters, and even though their mostly against the odd Twilight Hammer. This also brings up another issue, the lore is quite unfitting besides the story of Deathwing (who is a fantastic villain) and the twilight hammer. The twilight hammer simply dont fit because they were always a very small part of the previous versions of the game, and only now do they go onto par with the demons and undead. It also marks the departure from the warcraft 3 lore, meaning blizzard will have to crank the creativity wheel soon enough to add to the lore anymore. The two new races Goblin and Worgen, are also a slight disappointment, but not because its blizzards fault. There simply werent enough players wanting new classes, and it resulted in very little amount of the new races. However their starting zones (especially the worgen) are great, and show the races homeland get destroyed as they take sides with their new factions. Now for the last part, and arguably the most important part, the endgame. The endgame is much better than Wotlk's easiness. The heroics, especially at the beginning of the release, were extremely hard and required teamwork and crowd control not seen since the BC days. It marked a return to the old days of classical wow, and was a huge welcome addition to many hardcore players. The design of the dungeons are great as well, with bosses being very flashy and numerous, and the diversity being good between them. Not much can be say about the raids however, mainly because they simply are not very good. There are three raids in total, and they are all much harder than WotLK beginning raids, however they are not memorable much at all. Over all i rate the game an 8, because the redesign of the old world is ultimately amazing, but with not much different to bring to the picture, wow's age marks are beginning to show. Expand
  21. Jan 21, 2012
    10
    although some people may not like the new expansion, i personally love it. It adds a new aspect to the world of warcraft experience, and one cannot deny that it is one of the best games out there. Can't stop playing!
  22. Jan 30, 2012
    10
    Word Of Warcraft is my favourite MMORPG (Massive Multiplayer Online Role Playing Game) on the computer there are two groups you can the alliance and the horde both groups have a mix of races in the alliance they have Human, Dwarf, Gnome, Night Elves, Draenei, Worgen and the horde races are Orc, Troll, Tauren, Undead, Blood Elves, Goblin and they are bringing a new race in the new expansionWord Of Warcraft is my favourite MMORPG (Massive Multiplayer Online Role Playing Game) on the computer there are two groups you can the alliance and the horde both groups have a mix of races in the alliance they have Human, Dwarf, Gnome, Night Elves, Draenei, Worgen and the horde races are Orc, Troll, Tauren, Undead, Blood Elves, Goblin and they are bringing a new race in the new expansion called the Pandaren the Pandaren is going to be alliance and horde the new expansion is going to be called world of warcraft mists of pandaria and they are also bringing a new class called monk There are 10 other playable classes that are out which are Warrior, Druid, Mage, Warlock, Priest, Hunter, Rogue, Paladin, Shaman and Death knight The death knight class is in the World of Warcraft Wrath of the Lich King and you can only make a death knight if you have at least one level 55 and you can only make one death knight per realm The other expansions are called world of warcraft burning crusade and world of warcraft cataclysm Each race has their own mounts the mounts for the alliance are called Stallion, Swift Brown Steed, Brown Ram, Swift Brown Ram, Spotted Frostsaber, Swift Frostsaber, Blue Mechanostrider, Swift Green Mechanostrider, Brown Elekk, Great Blue Elekk, Golden Gryphon and the horde mounts are Goblin Trike, Goblin Turbo-Trike, Black Wolf, Swift Brown Wolf, Black Skeletal Horse, Green Skeletal Warhorse, Brown Kodo, Great Brown Kodo but think the best mount is the druid Flight Form. Expand
  23. Dec 25, 2011
    10
    I have been playing this game for nearly 6 years now and still am not bored with it. There seems to be an infinite amount of gameplay including raiding (PvE), arenas(PvP), battlegrounds(PvP), professions, holiday events, achievements, guild leveling, and even mount and pet collecting. No other MMORPG, including SWTOR comes anywhere close to WoW. If you want fun, challenging, or endlessI have been playing this game for nearly 6 years now and still am not bored with it. There seems to be an infinite amount of gameplay including raiding (PvE), arenas(PvP), battlegrounds(PvP), professions, holiday events, achievements, guild leveling, and even mount and pet collecting. No other MMORPG, including SWTOR comes anywhere close to WoW. If you want fun, challenging, or endless gameplay, this is the game for you! Expand
  24. Jan 6, 2012
    10
    I certainly recommend World of Warcraft for all gamers; especially for MMO players. Its pretty much impossible to NOT have an objective which I have found in almost all games. This one however has successfully managed to keep me entertained non-stop in the 3 years I've played. Its sure to be a game that is worth its price. :)
  25. Jun 1, 2012
    10
    The World of Warcraft has changed for the better it is more streamlined and far more easy to to follow, the game now explicitly tells you the best spots to be at your level. many see this as hand holding and an absolutely massive blow the the game's quality i find that rather absurd making a game less confusing is not making it worse and in some ways not even making it less difficult butThe World of Warcraft has changed for the better it is more streamlined and far more easy to to follow, the game now explicitly tells you the best spots to be at your level. many see this as hand holding and an absolutely massive blow the the game's quality i find that rather absurd making a game less confusing is not making it worse and in some ways not even making it less difficult but rather simply less tedious. Another aspect of the game that i find highly improved is they way gilds have been reworked. Lets face it this is an MMO you are supposed to play it with others complaining that you can not solo parts is like complain about the lack of race race cars in a fighting game. This gives a guild actual benefits and rewards you for advancing your guild making the for a more cohesive game. My only complaint is that Outlands and Notherrend are absolutely untouched even a slight touch up to the 2 would have been a nice change of pace. Expand
  26. May 4, 2012
    10
    has improved in every way its now much easyer for the casual player to go in raids dungeons and even when questing you have your own built in quest helper in the game the landscapes are retextured so they look better the questing is more engaging and the raids are awsome the game has improved in every way ,
  27. May 15, 2012
    10
    WoW will forever be known as 'THAT MMO'. The first MMO to make MMORPGs a mainstream game. It was and forever will be the biggest game of it's generation and forever to come.
  28. Jan 7, 2020
    10
    Выход дополнение было очевидным, но тут стало не как в Короле Личе, по началу мучили баги, затем как-то стало скучно, был сплошной фарм, включая и профессий, но игра остается лучшей. 10/10
  29. Apr 19, 2020
    10
    С этого аддона я начал играть в wow, сейчас могу сказать что остаётся для меня до сих пор лучшим.
  30. May 28, 2021
    10
    addon cataclysm very noticeably spoiled the game. But still, the game didn’t fall into a complete slag. And the addon both added bad qualities and good ones (albeit less than bad ones). It's ok.
Metascore
90

Universal acclaim - based on 53 Critic Reviews

Critic score distribution:
  1. Positive: 53 out of 53
  2. Mixed: 0 out of 53
  3. Negative: 0 out of 53
  1. Apr 24, 2011
    95
    World of Warcraft: Cataclysm brings the excitement of a new expansion to much of the game and provides some exciting and engaging high-level content. If your account has lapsed, Cataclysm makes it worth the renewal cost. The expansion content raises the bar and re-establishes Blizzard as the reigning king of traditional MMORPGs.
  2. PC Games (Russia)
    Mar 21, 2011
    90
    More of an evolution in terms of gaming experience, but it's the best World of Warcraft expansion so far. If you have never tried WoW or are thinking about returning in Azeroth – now is the time. [Feb 2011, p.66]
  3. Mar 4, 2011
    90
    Blizzard has undergone an extremely ambitious effort with the Cataclysm expansion, razing the familiar to the ground and building something that proves both new and inviting. And while certain balance issues are being fixed via patches, thereʼs something good here for new players, veterans, hardcore and casual gamers alike.