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5.8

Mixed or average reviews- based on 1290 Ratings

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  1. Nov 27, 2011
    5
    When the players asked to make Azeroth fun again I don't think they meant Cataclysm. It was a good excuse to remake the world and everybody got so hyped about it that this came out - an unfinished game. I like to call it unfinished because I never saw such a low job from Blizzard. It looks like they missed the ball here, not knowing where to focus and what to deliver. They say theyWhen the players asked to make Azeroth fun again I don't think they meant Cataclysm. It was a good excuse to remake the world and everybody got so hyped about it that this came out - an unfinished game. I like to call it unfinished because I never saw such a low job from Blizzard. It looks like they missed the ball here, not knowing where to focus and what to deliver. They say they "listened to users" but as it turn down, they didn't listen to beta players at all. We all said it, the content was too low. To be able to flight since day 1 was pretty stupid. There aren't enough dungeons. There aren't enough raids. The content is miserable. You guys take too much time to make it "perfect" and throw that at us? That's going to leave a mark, for sure.

    Now I scored a 5 because it IS indeed fun to see the changes in Azeroth, to see what changed in the quests, to check out the 2 new races and see the new dungeons and raids. The problem is that you can do that in just a month. Yup, that's about it.
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  2. Dec 20, 2011
    5
    Cataclysm brings an end to the Ice reign of the Lich King expansion and replaces it with fire and chaos. Lands that most players have seen for years are replaced with lava and cracks in the earth; new areas have cropped up to explore, and there's two new races to play. However, whilst that looks like a lot of content on paper, Blizzard didn't exactly deliver in terms of long-term play. FunCataclysm brings an end to the Ice reign of the Lich King expansion and replaces it with fire and chaos. Lands that most players have seen for years are replaced with lava and cracks in the earth; new areas have cropped up to explore, and there's two new races to play. However, whilst that looks like a lot of content on paper, Blizzard didn't exactly deliver in terms of long-term play. Fun for those who enjoy alt-levelling as they've seemed to pump most of their time revamping their admittedly tired 1-60 levelling areas, but what they sacrificed for that is quality of capped level play. The quests for the new areas are tedious at best, the raids uninspired. The patches are nothing impressive either, with Blizzard hellbent on delivering the least amount of content they can get away with. Although still the King of MMO's with an impressive legacy of the last seven years, Cataclysm is not a landmark step and was a disappointment. Expand
  3. May 20, 2011
    6
    I played Cataclysm until recently. It's pretty fun at first, but the magic is gone. The storyline at this point makes absolutely no sense and has come down in 4.1 to "for some random reason former good guy Trolls are now evil, so go kill them in these recycled dungeons." Content is pathetically slow in coming since release, and weak when it finally did arrive. There's a great sense of "whoI played Cataclysm until recently. It's pretty fun at first, but the magic is gone. The storyline at this point makes absolutely no sense and has come down in 4.1 to "for some random reason former good guy Trolls are now evil, so go kill them in these recycled dungeons." Content is pathetically slow in coming since release, and weak when it finally did arrive. There's a great sense of "who cares?" in most of what's going on. To top it off, Blizzard is now largely focused on tacking on extra charges more then they are improving the game. It's been a good run, but this is a game that's lost its way. Expand
  4. Mar 16, 2011
    7
    This review contains spoilers, click expand to view. Dear Blizzard, Thank you for revamping old Azeroth into a world of heavenly (and Horde-favored, LOKTAR OGAR!) experience for the playerbase. Thank you for making some nice new zones and two competent (I hated the BS races) new races. Thank you for adding even more BRILLIANT music to the game and, perhaps MOST importantly, thank you for both making the Forsaken as a playable race make any sense and giving the trolls a new starting zone. Also thank you for making your end game content fun and challeng- WHAT? 19 direct nerfs to heroics? 15% luck of the draw buff? Oh, dear God, Blizzard, DON'T GO BACK TO THE HELL OF WOTLK. Also to everyone who "hates" this expansion and is "done" I have 3 things to say: 1: If you are calling leveling too easy, yes I can agree with that, WTF Blizz? 2: If you are quitting, you'll be back, you've probably "quit: every damn patch, and 3: If you ARE quitting, NOBODY CARES! you are a worthless internet troll and Blizzard wouldn't care if you DIED, get over yourself. This is, however, only MY opinion, and I recommend you try it out, seeing as how the revamp of old Azeroth was done via a patch, so you don't need to buy the expansion to experience this updated content. Expand
  5. Mar 22, 2011
    0
    This review contains spoilers, click expand to view. Game is just boring they failed both new race starting zones. Game has been made for new new players leveling specially. High end game is just about being in large active guild and grinding and dailies. Utter waste of time if you're example casual player leveling 80-85. Deepholm and Vash'jir boring as hell zones Uldum is just one big cinematic. If you enjoy achi, totally unbalanced classes, item level, dailies and so called weekly caps game fits for you. Do not bother buying if you're looking for content or good time. Just same crap in different package. Expand
  6. Mar 20, 2011
    3
    really really bad addon .. content is so boring and just the same as always ..

    theres nothing really new.. 2 new races and a bunch of new instances is definately not worth the price .. really disappointed
  7. Jun 1, 2011
    6
    Cataclysm is a very hard expansion to review. On one hand, the leveling content (Both from 1-60 and 80-85) is much more streamlined than it was before, though it is also much easier which may take down the enjoyment for more hardcore players. Casual players will likely be turned off though by the increase in time commitment required for endgame raiding from Wrath, along with much longerCataclysm is a very hard expansion to review. On one hand, the leveling content (Both from 1-60 and 80-85) is much more streamlined than it was before, though it is also much easier which may take down the enjoyment for more hardcore players. Casual players will likely be turned off though by the increase in time commitment required for endgame raiding from Wrath, along with much longer heroic dungeons. My recommendation is to look for another mmo, such as Guild Wars or Rift, or waiting for the old Republic Expand
  8. May 22, 2012
    3
    Not a game for the long term player. Cataclysm, at launch, was designed purely for the hard core and new player in mind. Now at its end, I'd drop hard core and add casual player in mind. This is the expansion that killed off my love of WoW. With only 5 levels, less content, a storyline that's no where near as epic in comparison to that of Wrath of the Lich King, and one that I finally lostNot a game for the long term player. Cataclysm, at launch, was designed purely for the hard core and new player in mind. Now at its end, I'd drop hard core and add casual player in mind. This is the expansion that killed off my love of WoW. With only 5 levels, less content, a storyline that's no where near as epic in comparison to that of Wrath of the Lich King, and one that I finally lost interest in after Firelands came out. It started out being pretty hard core and its developers took a hardline approach when it came to instances and raids. This unfortunately caused a backlash effect from the majority of WoW's player based, the casual PvP Veruca Salt player, and ever since its devs have flip flopped in desperation to try and please them and almost everybody else. The casualty of this being the long term player. Blizzard have thrown in the towel and given up on them. With Cataclysm it quickly becomes apparent that WoW has no more mystery left in it. I despair for WoW's future, fan boys are easily appeased with offerings of fluff, new mounts, new pets etc. It's next expansion, MoP has two main features Pandas and Pokemon, and will be even more casual friendly. Long term players should look elsewhere, try SWTOR for some seriousness or GW2 for a fantasy MMO. Unless you're a new player (or for MoP, very young), a casual, a PvP player, stay away from this expac and wait it out till either Titan or the next WoW expac after MoP hits (pending reviews of course), for the long term player, the explorer types, this dreck is not for you. Expand
  9. Mar 7, 2012
    7
    Alright, sure it is not Vanilla anymore. There was more time spent for me on Vanilla as for gear hunting and raiding, than there is in CATACLYSM. But, i want to add, it beats every MMO i tried. And i am not necessarily a fan boy. I played Aion, Rift, Age of Conan, Warhammer Online, Lineage II, Guild Wars,, I've been liking Guild Wars alot, but not for the challenge. As for Cataclysm, it isAlright, sure it is not Vanilla anymore. There was more time spent for me on Vanilla as for gear hunting and raiding, than there is in CATACLYSM. But, i want to add, it beats every MMO i tried. And i am not necessarily a fan boy. I played Aion, Rift, Age of Conan, Warhammer Online, Lineage II, Guild Wars,, I've been liking Guild Wars alot, but not for the challenge. As for Cataclysm, it is still a fun game. Sure they tend to listen to the people who does not want to work to get their gear... But whatever.. Since Vanilla i am Healing on a Holy Paladin. When they nerf us or buff us, or even change us, whatever? A real gamer is a gamer who can stand the changes... I know the Raids are easy, look i started playing again after 3 months of non play, and i still already bet Dragon's Soul on Normal and Heroic in only 2 Weeks.. I still like the game... I have my pals i am raiding with, and i am happy with the game. I would never say no to get back to Vanilla Raid difficulty, i hope Blizzard will do it one day. But it's a long game, atleast. Perfect for a Casual Gamer, which is playing Hardcore (by the fact that i do not play all day, but i raid two times a week). PVP is still good, but it always remain on which class is OP and which is not. Skill is the other half of the victories. In my opinion, this game is still good, but got a BIT downhill, not by much, but it got downhill. Fights in Raids gets repetitive since Burning Crusade. Whatever... I love playing the game still. Definately gonna keep playing, though i hope they add more stuff even, in the future. Thanks Blizzard for the efforts, i think they are not trickering us and stealing us, like companies such as Infinity Ward, trickering their COD fans. Thanks for staying True. Expand
  10. May 15, 2012
    7
    I'm going to give Cata a 7, and this being a full 18 months since release. Contrary to one of the "highlighted" reviews, the changes to guilds have KILLED recruiting. If you weren't already in a good raiding guild, you have to give up all your current guild perks in order to switch, so even if people are in a social guild and want to try their hand at raiding with a decent raiding guildI'm going to give Cata a 7, and this being a full 18 months since release. Contrary to one of the "highlighted" reviews, the changes to guilds have KILLED recruiting. If you weren't already in a good raiding guild, you have to give up all your current guild perks in order to switch, so even if people are in a social guild and want to try their hand at raiding with a decent raiding guild for awhile, there is no motivation to do so for fear of losing those perks and having to grind back into the good graces of the new guild. And same again if you wanted to return your now skillful toon back into your social guild to help them out.

    No real dailies in Cata to guide players into areas of content as it was in previous releases.

    PVP still broken - Bring back what was lost in BC, please.

    But the basic game is still solid, with many new convenience features.
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  11. May 25, 2012
    7
    There's the development team and the artists to be commended. They have truly put in a lot of their time into constructing this. However, there are weak points that truly disappointed me, which many people here have stated. I will be awaiting the next expansion, and truly hope, Blizzard have heard our pleas and improve the game.
  12. Jun 13, 2012
    5
    This game is not the World of Warcraft.
    That game was epic,skill-based(mostly :D),had a great universe which vacuumes players.
    I was one player caught in the wave,i loved it. Meeting characters from the World of Azeroth was awesome,u know them,u love them. Then came the Cataclysm,which was made for 5-15 year old players,from 12+,removing the hybrid talents,making the game chum on your
    This game is not the World of Warcraft.
    That game was epic,skill-based(mostly :D),had a great universe which vacuumes players.
    I was one player caught in the wave,i loved it.
    Meeting characters from the World of Azeroth was awesome,u know them,u love them.

    Then came the Cataclysm,which was made for 5-15 year old players,from 12+,removing the hybrid talents,making the game chum on your food and spit in your mouth,it was transformed to some moneymaker,so kis kill their parents to buy it.

    The story is meh,deathwing wow so epic!!!! 2bad that the bossfight is a piece of **** know nothing of the bosses except Deathwing,and that boss was awful too.

    Not the best recommendation here,but if u wanna play World of Warcraft then go play vanilla/BC/LK on cracked servers.
    And if u need only the universe there are plenty of books around you can choose from.

    I hoped Blizzard realized their fail,but no they make MoP,without talents!!! YAY!!!!
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  13. Aug 3, 2012
    6
    Leveling 1-60 once again was a bit of fun seeing the new content and zones, but entirely a single-player experience. Thankfully, it is a quick journey. After that though, you realize how bad the questing is in the Burning Crusade zones and trudge through (or do nothing but dungeons) until you hit the Lick King content.

    Once you hit end game, it's the same WoW you've always known. Grind
    Leveling 1-60 once again was a bit of fun seeing the new content and zones, but entirely a single-player experience. Thankfully, it is a quick journey. After that though, you realize how bad the questing is in the Burning Crusade zones and trudge through (or do nothing but dungeons) until you hit the Lick King content.

    Once you hit end game, it's the same WoW you've always known. Grind for gear, grind for rep, grind for some more gear, and then grind some more. Is it fun? Not for me anymore, but WoW still remains the most "solid" and polished MMO experience to date - though the impressiveness of that feat is diminished by the fact they've had 8 years now to work on it.

    Mists of Panderia will be the first WoW expansion I do not purchase, and not only because of how much Cataclysm changed the game (for worse) but because the Everquest model of grind levels to then grind gear is just not enough to hold my interest anymore.
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  14. Sep 27, 2012
    6
    As far as MMO's go, I have played better. Unfortunately in WoW you will frequently find yourself standing 40 yrds, from an enemy and casting spells or attacks at him over and over. IMO the cap should have been 75 at most, beyond that just feels like grinding.
  15. Mar 29, 2011
    3
    This game is the same as WotLK besides they reworked 1-60, added 81-85, added two races, and reworked talent trees. Once at 85 all you can do is raid / arena same as it has been since TBC only the raids are boring after the first 2-3 full clears. Granted I am a player that doesn't like to redo content that is boring the first time around let alone do boring heroic modes. Arenas is theThis game is the same as WotLK besides they reworked 1-60, added 81-85, added two races, and reworked talent trees. Once at 85 all you can do is raid / arena same as it has been since TBC only the raids are boring after the first 2-3 full clears. Granted I am a player that doesn't like to redo content that is boring the first time around let alone do boring heroic modes. Arenas is the thing I love to do in WoW and I play a Warrior got rank 1 S7 in 5s on shadowburn. I guess I burnt myself out back then or it is the fact that Blizzard / Activison killed small servers with rated BGs. I would have to transfer off server to find any sort of good team now a days. Too much time to invest in something I am wanting to play casual now. Overall it is the same grind as it was in WotLK with new fancy titles. If you didn't like it back then then you wont like it in the future months to come. Expand
  16. Mar 22, 2011
    4
    After having played World of Warcraft since before Burning Crusade I can say this: a terrible destruction has befallen Azeroth. No, it's not the actual Cataclysm itself, but the quality of the game. Now, the leveling grind was horrid way back, I will give that to players, but Blizzard has no grasp of moderate. All the game has done is gone from painfully slow to this: *blinks* "Huh? Did IAfter having played World of Warcraft since before Burning Crusade I can say this: a terrible destruction has befallen Azeroth. No, it's not the actual Cataclysm itself, but the quality of the game. Now, the leveling grind was horrid way back, I will give that to players, but Blizzard has no grasp of moderate. All the game has done is gone from painfully slow to this: *blinks* "Huh? Did I just hit 60? Where did all the zones go?"

    I could understand the reduction in mount prices(having spent the fortune and time it was for the Paladin charger.) That brings me to another big point. Paladins got no choice. My first toon was a hunter, but in BC I made a Dranei Paladin. At some point the devs made a switch, and all Dranei got an Elekk Paladin mount. I liked my charger, had the feat of strength for earning it the old fashioned way, and was told I couldn't use it without paying for a race change to Human.

    So we get the crux of the situation, and that's money. It's all Blizzard cares about. At this point they should stop selling Vanilla, and make Cata the base: with Wrath and BC $10 expansions. No, they want the money. So that means it currently costs: $40 for the Battle-chest, $40 for Wrath, and $40 for Cata.

    This shows with most of the content. It has gone from spending time to find neat things to a grind for everything. Each expansion they make it longer to reach fishing cap(even with dailies it's painful.) They SHOULD have left the number of catches required to skill the same as they were at the highest in vanilla. So even if leveling is now super fast, it takes a solid month of grinding to do anything remotely useful dungeon or raid wise. Especially without guild support.

    Professions are worse. Fast to level? Only herbalism, mining, and skinning. The amount of mats for tailoring is insane, and the same for enchanting. Want the good recipes? NOPE! Not only are the high end one PVP, but they cost bolts of cloth to get.

    So instead of having an ok profession experience with useful gear, it's a painfully slow one, with a leveling grind that's so fast you don't get to enjoy the zones. I used to know all the zones by heart, just from leveling that first single toon.

    Stay away from this generic MMO. It lost it's flavor in the interest of catering to the entitled kids that screamed "I WANT 85 NOW!" The ones that don't get the reward from the hard work. *cancels sub and puts on gardening gloves*
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  17. Apr 9, 2011
    8
    I will try to keep this review strictly about the game and not about the people in it or the length of time I personally have been playing as I find that to be nothing more then a epeen issue.

    Cataclysm is a effort from blizzard to breath a bit of life into a game slowly crushing from its own weight. Since the beggining of world of warcraft the game has taken blizzard by surprise and in
    I will try to keep this review strictly about the game and not about the people in it or the length of time I personally have been playing as I find that to be nothing more then a epeen issue.

    Cataclysm is a effort from blizzard to breath a bit of life into a game slowly crushing from its own weight. Since the beggining of world of warcraft the game has taken blizzard by surprise and in my opinion made them greedy as seeing big dollar signs can do to many developers. A lot of mechanics have been simplified such as talent trees and the inner workings of character progression. The added mastery in many character builds is very stale but in others is very useful. You can reforge your gear which is taking half of your secondary stas and changing that to another secondary stat which isnt on the gear. Reforging is incredibly more useful then mastery however. Since Blizzard didnt know how to deal with people who had 45% or more crit chance they nerfed it by a drastic amount. They could of made it that the bosses had extra health to compensate which would in effect give players the exact same effect but they also wouldnt feel like they have been universally nerfed. The phasing system is very cool but it is also very aggravating to go to a ore to mine it and have it disappear bewcause its in a different phase. I believe they should make all resource nodes either show up on every phase or make only obtainable nodes show up for seperate phases. The new zones are a nice change of pace but all in all I feel the time it takes to get from 80-85 is very disappointing in how short it is to get to max level. Heroic dungeons feel heroic again but from what I have experienced raids seem rather easy comparitively to burning crusade or vanilla. I feel that having the end cataclysm boss being just a rehash of a boss already defeated is a huge slight to the playerbase. The precense of a blizzard store that sells non combat pets is okay except thats not all they sell. You can purchase a mount which is essentially just a reskin of a mount you most likely already have it even uses the same skeleton. The amount of daily quests is mind boggling considering blizzard has expressed numerous concerns about there being to much gold in game. All in all I would say it probably is worth it for old veteran players to come back to try it out at least. While there is faults it still is a enjoyabble experience and at the very least will save you money from buying numerous games that may only last a few hours.
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  18. Jul 17, 2011
    6
    This review contains spoilers, click expand to view. I'm just gonna be straight up here. I've only played the game for 2 years, yet I'm already kinda burnt out of it. However, it emits an attractive vibe that just keeps me coming back. It's addiction, my friends. I can't even find any WoW clones attractive. It's addictive and it's even fun most of the time. Whenever I get bored on WoW, I find a way to cure my boredom, maybe even have a few laughs. That's what I loved about WoW; its semi non-linearity. Now, however, that non-linearity kinda disappeared with Cataclysm. It's quest, gold, raid, gloat. It's always been like this but I just feel like Cataclysm is where it's been most pronounced. Even in Wrath it wasn't like this. I've raided this expansion. I find it challenging and fun. However, I've been burnt out. Hell, on my 85s I haven't even done a dungeon for months because I just don't enjoy the queues, then having the group fall apart because the tank doesn't know what a taunt is. I just prefer the leveling. I've done all the old zones plenty of times before Cataclysm and the reworking of the zones was very refreshing. However, it's just starting to get old now, and I cry in pain whenever I get to Outland because it's the same thing it was for years, now. Now, I wait it out. I level to 60, do some stuff there, then level to 60 again. I actually find it quite entertaining, even though I've done it plenty of times already. I'm a slow leveler, so I guess that inadvertently prolongs the enjoyment. I really hope Blizzard doesn't disappoint next expansion. BlizzCon is getting me excited. However, in interim, I find that my playtime is slowly eroding and having its place taken by other games like Team Fortress 2. It's burning out, but there still are glimmers of hope left. Expand
  19. Jun 4, 2012
    5
    This expansion is very well done in some areas, and in others kind of lacking. The major updates to the world and the addition of the Worgen and Goblins is a huge plus, but the end game and leveling content was way to small. The content was epic but so spread apart with a confusing story that I feel as if it is probably my least favorite expansion. Overall great content from Blizzard justThis expansion is very well done in some areas, and in others kind of lacking. The major updates to the world and the addition of the Worgen and Goblins is a huge plus, but the end game and leveling content was way to small. The content was epic but so spread apart with a confusing story that I feel as if it is probably my least favorite expansion. Overall great content from Blizzard just not enough of it. Expand
  20. Aug 31, 2012
    6
    This review contains spoilers, click expand to view. Cataclysm was the third expansion for World of Warcraft and my least favourite. The first two weeks of play were fun while I was leveling. Blizzard had really polished its phasing, vehicle fights and the way quests are presented in this expansion. Two of the new zones went in a different direction than your typical WoW zone and I liked those zones best. One was an under water zone. Many people don't like it, but personally I like it because it is different from all the other WoW zones. The other was was a cut-scene full zone that was mostly a parody of the Indiana Jones movies, I also enjoyed that zone a lot too, although some others did not. The questing in the new zones in this expansion were more linear and really told a story which I liked. Some players did not like this. One problem I encountered with this setup early on was that the phasing for one of the water zone quests was bugged which prevented you from being able to progress in the zone for about a week, so I had to leave the zone and do another one in the meantime.

    The first end game instances in this expansion was kind of disappointing. For me I found that the graphics of the place just looked too old and boring, they looked like the old 5 man instances inside the mountain that were created back in 2004, they really could have done a better job on the looks of these places. The bosses weren't really that memorable. Maybe it was because we had all been playing for years and just weren't that blown away by raids anymore. Maybe the bosses weren't really that special. Right now the only one I really remember is the blind dragon, so I guess the rest in that place were not memorable lol. I do remember seeing Onyxia during the end boss fight and thinking to myself "Didn't we already kill her in a previous expansion?" Well, really we killed her already two expansions because they remade her original instance at one point too.

    They really nerfed healers mana at the start of this expansion, they wanted it to be more challenging to heal but they went overboard. I had played as mainly a healer for 6 years before this point and this was the first expansion that I did not enjoy healing in. I could do it, but it just was no fun watching your team mates die because you were severey mana-challenged, especially when you were running the normal 5 mans or heroics and didn't have much end-game gear. Tol Barad was also horribly designed at the start of this expansion so that 99% of the time the opposite faction than I was had control of it. And since the loot pinata boss inside of it was only accessible to who controled it that meant no easy raid gear for our guild and that really sucked. They eventually fixed it but it was months later so by that time it was too late to get the bad taste of the design of that place out of my mouth.

    When Firelands came out I was logging on each day to max out my gear tokens by running the Firelands dailies and heroic dailies. It started to feel like a chore. I would log on, do my daily quests then do my daily heroics and then log out on non-raid days. Not because I wanted to, but because it was necessary to do to max out the number of gear tokens I could get to get myself new gear as fast as possible. The Firelands dailies took a long time to complete. Blizzard has even come out and admitted that they were tuned to take too long. Then I realized that the rewards for completing all the dailies enough times rewarded gear that was slightly worse than what I was already wearing in most cases. This was the point where I got burned out on the game and I quit for 6 months. Blizzard bribed me back with their overpowered Scroll of Ressurrection where they allowed you to insta-level any one of your toons to level 80 (close to the level 85 cap). Other than the new transmog feature which finally lets me use the look of my favourite gear while wearing something else there was not enough to really keep me hooked on the game. I used the new LFR to join zerg fests to get the lower versions of the tier set, but it just feels so cheap and meaningless since no skill was involved to get them. I hung out with my guild for a couple of months to get the normal Dragon Soul tier set and that was fun, but not as fun as the old days. I barely play these days,. I am uncertain if I will purchase the next expansion.

    I am giving this expansion a 6/10 because, I don't think it was a terrible expansion so I think it deserves at least average, but there is "je ne sais quoi" that was missing from this expansion that I can't give it a better rating than that.
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  21. Jan 8, 2013
    0
    This is where things started to get really bad. The inherent problem lies in the fact that this is the turning point of WoW where it became all about grinding, and less about the story or having fun.In classic wow and the expansions leading up to this abomination it was about exploring the new content, roleplaying, watching the storyline unfold, and having fun with your friends, but withThis is where things started to get really bad. The inherent problem lies in the fact that this is the turning point of WoW where it became all about grinding, and less about the story or having fun.In classic wow and the expansions leading up to this abomination it was about exploring the new content, roleplaying, watching the storyline unfold, and having fun with your friends, but with THIS expansion, it was about hitting the level cap and grinding for gear. Part of the problem is that the community was starting to take a nosedive in wotlk, but atleast in wotlk the community was still atleast half decent, but in cataclysm the community hit rock bottom, and the game isn't to blame for this, just bad customer service and other people not keeping the community in line, And while there are those rare servers that kept their communities in line, such as Cenarion Circle, those were RARE, and even if you were on one of those servers, those servers felt pretty empty and were not nearly as lively as they used to be. Even with a good community though, the game still sucked, mainly because the content felt shallow and it was all about grinding, which, by the way, may be necessary to an extent, they took it TOO FAR in this expansion. WoW would never get it's groove back after this expansion was released, going on to make a **** storyline about the events leading up to killing deathwing, and another **** expansion, Mists of pandaria. Expand
  22. Jan 4, 2013
    8
    Haven't played on the official site yet!!! But a pretty good one!! Amazing ideas used!!! I guess the best online game till date!!! Gotta see the latest addition!!
  23. Aug 30, 2013
    0
    Why "modern" WoW is bad:

    First of all there isn't a world anymore. In a normal world you get to know people, know their strengths, their weaknesses. It used to be that way in WoW too, back when each player didn't own 30 alts on his account, 30 on a friends account and 30 more on his grandma's. Instant lvl 80, RaF and all this crap. Also, in a normal world there aren't 50 different
    Why "modern" WoW is bad:

    First of all there isn't a world anymore. In a normal world you get to know people, know their strengths, their weaknesses. It used to be that way in WoW too, back when each player didn't own 30 alts on his account, 30 on a friends account and 30 more on his grandma's. Instant lvl 80, RaF and all this crap. Also, in a normal world there aren't 50 different versions of Elwynn Forest like there are in WoW (*cough *cough server hopping). Not to mention the good old summoning stones that actually required 2 people to fly to instance for a summon (at least they still exist in raid dungeons).. If you think about it they have cut down the time required on a lot of things (from looting to getting on your mount)

    Dailies. Did I say dailies? Are those quests? Those little dots that appear on the minimap? Those little dots that you just follow and just start clicking buttons mindlessly? You don't even have to do any research about the legendary quest... It just pops up in the middle of your god damn screen. DAMN, that's some hardcore gaming right there. Thank you Wowhead we won't need you again, back to farming dots for our alts.

    Of course since everyone is busy playing on all of their 8 alts each day, nobody can play ANY class well. And of course nobody has the proper gear for the raid dungeon he is about to attempt.. So we make raid dungeons have no requirements. You can basically enter with uncommon gear and clear it in no time. Hooray, that was fun.

    I understand that there weren't that many """"""""""gamers""""""""""" using the internet back in 2004, but ruining a good game for those casual players who think that they are paying for an enhanced version of plant vs zombies is simply unacceptable.
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  24. Feb 21, 2014
    8
    Cataclysm was a positive expansion for WoW.... but not as much as TBC or WotLK. Cata brought about come game updates that really needed to happen for the future of the game... but didn't provide as much content for end-game as the previous expansions.
  25. Dec 28, 2010
    1
    No more sense in this game. It's become "keep giving me your money because we're so good at marketing". Billions of dollars and Cataclysm is what a regular player gets after paying that much for years? It's a joke already, it's been a joke since the nerfs to Kael'thas, Illidan and Kil'jaeden. And blizzard kept it a joke **** around with naxx v2.0. Cataclysm is the example of how youNo more sense in this game. It's become "keep giving me your money because we're so good at marketing". Billions of dollars and Cataclysm is what a regular player gets after paying that much for years? It's a joke already, it's been a joke since the nerfs to Kael'thas, Illidan and Kil'jaeden. And blizzard kept it a joke **** around with naxx v2.0. Cataclysm is the example of how you shouldn't continue a game. 1 for the effort of trying to steal my money and life again.

    Blizzard keeps pressing greed at every "green" they see. Not mine for sure.
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  26. Dec 31, 2011
    5
    Cataclysm finally made me stop playing WoW for good.

    As a player that experienced Wow from its release ive noticed that the game got more accessible, easy, casual and generally dumbed down with pretty much every content patch and addon. This already got critical at wrath of the lich king. While in classic or burning crusade a good 50% of content could be considered as in some way fun or
    Cataclysm finally made me stop playing WoW for good.

    As a player that experienced Wow from its release ive noticed that the game got more accessible, easy, casual and generally dumbed down with pretty much every content patch and addon. This already got critical at wrath of the lich king. While in classic or burning crusade a good 50% of content could be considered as in some way fun or "challenging" it is down to like 5% now.

    Back then there was an actual chance of not completely finishing an instance, even completely failing, or of only killing a certain boss and leaving the rest of the instance untouched because it was too difficult etc. Actually completely cleaning an instance like Stratholme or TDM was pretty satisfying.

    There is nothing left like that anymore.
    Even daily heroic instance quests are more like a time consuming annoyance than a challenge now, the only challenge left the game manages to deliver are a few hardcore achievements like for heroic raid instances. Again even these ones can at some point just get picked up by everyone after blizzard once again nerfed the raid instances or released new content with better items allowing anyone to easily raid past instances without any difficulty left in them. Pointless.
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  27. Dec 17, 2010
    0
    Waste of money, and even worse, a waste of valuable time of my life.
  28. Dec 9, 2010
    9
    Despite some regrettably annoying bugs, this expansion reigns in a far more cinematic experience than previous MMORPGS have ever before tried. The phasing technology is amazing and allows for a great questing experience. Something of a change of pace, early leveling zones include extremely long chain quests with no alternative. Either you do you the chain quest, or you don't do the zone.Despite some regrettably annoying bugs, this expansion reigns in a far more cinematic experience than previous MMORPGS have ever before tried. The phasing technology is amazing and allows for a great questing experience. Something of a change of pace, early leveling zones include extremely long chain quests with no alternative. Either you do you the chain quest, or you don't do the zone. This can be frustrating, but it pays off in the end with new, wonderful cinematics and unique and engaging questing experiences. Expand
  29. Aug 19, 2013
    5
    I started playing WoW a few months after release and continued playing fervently up until WotLK was released. I still played on and off casually during WotLK, however, still thinking the game was fun, but I just didn't have enough time to play as much anymore. I bought Cataclysm on the day of release to try it out and had a few thoughts on it. First of all, the game became a total jokeI started playing WoW a few months after release and continued playing fervently up until WotLK was released. I still played on and off casually during WotLK, however, still thinking the game was fun, but I just didn't have enough time to play as much anymore. I bought Cataclysm on the day of release to try it out and had a few thoughts on it. First of all, the game became a total joke (even more than before) where every quest or NPC was some silly pop culture reference, which I found to be a turn off. An entire zone was based off of an Indiana Jones movie! I made it to level 85, and quickly found myself bored by the PvE content. On the bright side, they added a talent to fury warriors that allowed me to pull aggro constantly during normal 5 mans and not die because of the increased chance to parry. This was very useful and enjoyable while DPSing, as paying attention to aggro became too tedious. In fact, it was at this time that the best part of Cataclysm stood out to me: huge explosions of large yellow numbers, more yellow numbers than I had ever seen on my screen before as a warrior. Maybe years of WoW playing just burned me out, or maybe Cataclysm sucks. If you really want to buy the game and try it then decide for yourself, but I'd say its worth passing on unless you really love the WoW universe. Expand
  30. Dec 21, 2010
    2
    What a hoot this new expansion is. For those Wrath players, just patch up and enjoy the grand majority of the (not very good and reasonably buggy) content for free. For those people who are still on the fence about WoW, just don't bother. BC and WoTLK were great additions to the game, but Cataclysm is the equivalent of taking 40 dollars and burning it. "If we can't reuse it, we won'tWhat a hoot this new expansion is. For those Wrath players, just patch up and enjoy the grand majority of the (not very good and reasonably buggy) content for free. For those people who are still on the fence about WoW, just don't bother. BC and WoTLK were great additions to the game, but Cataclysm is the equivalent of taking 40 dollars and burning it. "If we can't reuse it, we won't bother" - Blizzard Expand
Metascore
90

Universal acclaim - based on 53 Critic Reviews

Critic score distribution:
  1. Positive: 53 out of 53
  2. Mixed: 0 out of 53
  3. Negative: 0 out of 53
  1. Apr 24, 2011
    95
    World of Warcraft: Cataclysm brings the excitement of a new expansion to much of the game and provides some exciting and engaging high-level content. If your account has lapsed, Cataclysm makes it worth the renewal cost. The expansion content raises the bar and re-establishes Blizzard as the reigning king of traditional MMORPGs.
  2. PC Games (Russia)
    Mar 21, 2011
    90
    More of an evolution in terms of gaming experience, but it's the best World of Warcraft expansion so far. If you have never tried WoW or are thinking about returning in Azeroth – now is the time. [Feb 2011, p.66]
  3. Mar 4, 2011
    90
    Blizzard has undergone an extremely ambitious effort with the Cataclysm expansion, razing the familiar to the ground and building something that proves both new and inviting. And while certain balance issues are being fixed via patches, thereʼs something good here for new players, veterans, hardcore and casual gamers alike.