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5.8

Mixed or average reviews- based on 1290 Ratings

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  1. Apr 28, 2022
    0
    absolute garbage! Cataclysm destroyed what good was left in the world, from here it starts the race to the bottom!!
  2. Mar 10, 2022
    0
    games out of politics, juegos fuera de la politica, jogos fora da política
  3. Jan 26, 2022
    4
    It was the end of my WoW experience because after Cataclysm I stopped playing. The changes to maps where good idea on paper, and many players complained that old maps are lifeless, but that's the way it is with MMORPGS. The flying mounts in Azeroth where biggest mistake ever, it ruined core maps for me. It is also the very start of countless ways to dumb-down the game, making everythingIt was the end of my WoW experience because after Cataclysm I stopped playing. The changes to maps where good idea on paper, and many players complained that old maps are lifeless, but that's the way it is with MMORPGS. The flying mounts in Azeroth where biggest mistake ever, it ruined core maps for me. It is also the very start of countless ways to dumb-down the game, making everything simpler for causal players. Expand
  4. Feb 20, 2021
    2
    This was the start of the end.... but not just for in game story. But for the game itself to many players. Talent trees were gutted, items and quests were lost. and the game became much easier. Truly a departure from classic wow.
  5. Jul 30, 2017
    4
    Another garbage xpac for a garbage game. They could have improved the game, instead they put a glossy finish over broken content that's been there for seven years and say, 'oh look, those enemies that were once bears are now scorpids, brand new game!'.

    You're fighting black dragons, again, Ragnaros, again- it's the same old grind with better looking fire graphics. Only real new thing is
    Another garbage xpac for a garbage game. They could have improved the game, instead they put a glossy finish over broken content that's been there for seven years and say, 'oh look, those enemies that were once bears are now scorpids, brand new game!'.

    You're fighting black dragons, again, Ragnaros, again- it's the same old grind with better looking fire graphics. Only real new thing is the underwater zone- which is a sliver of the 'new' content anyway.

    Best of all, they made pvp even worse, I don't know how but they did it- healers are even more ridiculously OP, crowd control has been buffed through the roof- they essentially took every bit of feedback on what makes pvp bad and doubled it.

    The best part about Cataclysm is the goblin starting area- that is just fun. Sadly, once you're done that, the game is a steaming pile of dung.
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  6. Apr 8, 2017
    0
    every expansion has made the game worse. im not excited about the new level cap or the new grinding. there have to be better ways to add content to a game. cataclysm is one of the most deeply hated expansions for a reason
  7. Dec 30, 2016
    0
    Garbage. They destroyed the continents. Same problems. Not worth the $15 a month by a longshot. I'd rather play Nostalrius ad infinitum until the end of the universe.
  8. Feb 10, 2015
    1
    This absolute garbage for a game. Just click and move with a horrible graphics character. Play valve games or at least a decent game. Not this. It surprises me that this gets a 90 but other significantly good games don't. Get a life your virgins.
  9. Nov 22, 2014
    2
    High on my list of reasons why I quit WoW, this expansion just took the cake as far as nerfing things to placate incompetents and dullards. Absolutely nothing was a challenge, or if something was it lasted for about a week until Blizzard got round to nerfing it. Anyone who suffered through the indignities of Wrath and Cataclysm and is still playing the game either has incredible stayingHigh on my list of reasons why I quit WoW, this expansion just took the cake as far as nerfing things to placate incompetents and dullards. Absolutely nothing was a challenge, or if something was it lasted for about a week until Blizzard got round to nerfing it. Anyone who suffered through the indignities of Wrath and Cataclysm and is still playing the game either has incredible staying power with lost causes (Perhaps they`re all from Scotland) or at least one serious mental problem.

    The only positive innovation I could find was the inclusion of rated battlegrounds, which were great fun while my ill-considered final WoW subscription ran its course. But who subs to an MMORPG to play RBGs? I know I don`t, and everything else was total trash.
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  10. Sep 12, 2014
    0
    Pros: N/A

    Cons: The game lore was destroyed after Deathwing came back to life for the "Cataclysm expansion; highly inflationary economy; terrible leveling and gear systems where for example a level one character cannot even harm a level 80; each new expansion effectively resets the game, making your previous achievements through time invested worthless; game is deliberately designed
    Pros: N/A

    Cons: The game lore was destroyed after Deathwing came back to life for the "Cataclysm expansion; highly inflationary economy; terrible leveling and gear systems where for example a level one character cannot even harm a level 80; each new expansion effectively resets the game, making your previous achievements through time invested worthless; game is deliberately designed like a giant money-generating hamster wheel for the players to run on, that is it rewards time invested very much and actual skill very little; once a new expansion is out, you can really no longer play the older versions of the game you had paid for.

    Score Breakdown: Sound Effects and Music 9/10, Game Stability 8/10, Graphics 8/10, Loading Screens and Frame Rate 5/10, Voice Acting 5/10, Background Story 2/10, Plot Development 0/10, Realism 0/10, Gameplay 0/10, Replay Value 0/10, Game Publisher's Ethics -100/10, Total Score 0/10

    Conclusion: Ignore this game instead of playing or buying it.
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  11. May 24, 2014
    1
    so incredibly easy that a 5 year old could level 90 in one day... oh wait that's what Blizz was ACTUALLY going for?! Oh GJ Blizz

    (and dont even get me started with the Warcraft Pokemons!)
  12. May 22, 2014
    0
    World of Warcraft: Cataclysm SUCKS!
    Why?
    -more than 40 minutes waiting in a queue to play random dungeons
    -bugged quests and dungeons
    -mobs that never die
    -lags that disconnect you from server
    -piece of **** gameplay
    -censorhip
    -never get an answer from customer support/ticket system
    -fanatism
    -and many lies

    TO ALL BLIZZARD EMPLOYEES: GO F--- YOURSELVES!
  13. Aug 30, 2013
    0
    Why "modern" WoW is bad:

    First of all there isn't a world anymore. In a normal world you get to know people, know their strengths, their weaknesses. It used to be that way in WoW too, back when each player didn't own 30 alts on his account, 30 on a friends account and 30 more on his grandma's. Instant lvl 80, RaF and all this crap. Also, in a normal world there aren't 50 different
    Why "modern" WoW is bad:

    First of all there isn't a world anymore. In a normal world you get to know people, know their strengths, their weaknesses. It used to be that way in WoW too, back when each player didn't own 30 alts on his account, 30 on a friends account and 30 more on his grandma's. Instant lvl 80, RaF and all this crap. Also, in a normal world there aren't 50 different versions of Elwynn Forest like there are in WoW (*cough *cough server hopping). Not to mention the good old summoning stones that actually required 2 people to fly to instance for a summon (at least they still exist in raid dungeons).. If you think about it they have cut down the time required on a lot of things (from looting to getting on your mount)

    Dailies. Did I say dailies? Are those quests? Those little dots that appear on the minimap? Those little dots that you just follow and just start clicking buttons mindlessly? You don't even have to do any research about the legendary quest... It just pops up in the middle of your god damn screen. DAMN, that's some hardcore gaming right there. Thank you Wowhead we won't need you again, back to farming dots for our alts.

    Of course since everyone is busy playing on all of their 8 alts each day, nobody can play ANY class well. And of course nobody has the proper gear for the raid dungeon he is about to attempt.. So we make raid dungeons have no requirements. You can basically enter with uncommon gear and clear it in no time. Hooray, that was fun.

    I understand that there weren't that many """"""""""gamers""""""""""" using the internet back in 2004, but ruining a good game for those casual players who think that they are paying for an enhanced version of plant vs zombies is simply unacceptable.
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  14. Jan 8, 2013
    0
    This is where things started to get really bad. The inherent problem lies in the fact that this is the turning point of WoW where it became all about grinding, and less about the story or having fun.In classic wow and the expansions leading up to this abomination it was about exploring the new content, roleplaying, watching the storyline unfold, and having fun with your friends, but withThis is where things started to get really bad. The inherent problem lies in the fact that this is the turning point of WoW where it became all about grinding, and less about the story or having fun.In classic wow and the expansions leading up to this abomination it was about exploring the new content, roleplaying, watching the storyline unfold, and having fun with your friends, but with THIS expansion, it was about hitting the level cap and grinding for gear. Part of the problem is that the community was starting to take a nosedive in wotlk, but atleast in wotlk the community was still atleast half decent, but in cataclysm the community hit rock bottom, and the game isn't to blame for this, just bad customer service and other people not keeping the community in line, And while there are those rare servers that kept their communities in line, such as Cenarion Circle, those were RARE, and even if you were on one of those servers, those servers felt pretty empty and were not nearly as lively as they used to be. Even with a good community though, the game still sucked, mainly because the content felt shallow and it was all about grinding, which, by the way, may be necessary to an extent, they took it TOO FAR in this expansion. WoW would never get it's groove back after this expansion was released, going on to make a **** storyline about the events leading up to killing deathwing, and another **** expansion, Mists of pandaria. Expand
  15. Sep 29, 2012
    4
    I'm not sure why I didn't end up enjoying Cataclysm - it was based upon a lot of revolutionary ideas. Up until that point, I hadn't been that excited about a new expansion since Burning Crusade. The events leading up to Cataclysm were well done and exciting. The new races were additions to the game that I felt were long overdue. Archaeology was a new secondary profession I looked forwardI'm not sure why I didn't end up enjoying Cataclysm - it was based upon a lot of revolutionary ideas. Up until that point, I hadn't been that excited about a new expansion since Burning Crusade. The events leading up to Cataclysm were well done and exciting. The new races were additions to the game that I felt were long overdue. Archaeology was a new secondary profession I looked forward to, as well as the concept of guild leveling. The breaking of the world and overhaul/redesign of classic zones was an innovative, ballsy and refreshing move by Blizzard, and I felt it would breathe new life into the game. I was giddy with anticipation at the inclusion of new zones that were an integral part of Warcraft lore such as Hyjal and Vashj'ir. However, Cataclysm is a hard lesson for everyone that shows how an outstanding idea can be implemented in the wrong way. First, the good: The new zones were beautiful and fun to play in, though like in WOTLK, Blizzard decided to force the player to choose between two fantastic zones that robbed the player of the full leveling experience of Cataclysm by making Vashj'ir and Hyjal the same zone level. Having to choose between these zones was a horrible decision to make, because I was keenly interested in both. The quests in these new zones were, at times, broken and lackluster. In addition, the new zones were spread WAY too far apart and didn't seem to fit together. Next, let's look at the new races. I hate what they did with the starting areas - why they made these areas "instanced" is beyond me. One can argue that the Cataclysm that drove these races to their respective factions is why you can never return to these zones, but it was exceedingly annoying that your new characters had no access to mailboxes after you left the initial starting zone, and if you got sick of the starting zone, you HAD to finish it before joining the rest of Azeroth. They wrote themselves into a corner and had to do it this way, but surely they could have written the lore differently so that, like other races, they could easily port to a new zone in Azeroth if they grew tired of being forced to go through the same story over and over. I was particularly disappointed with the Worgen, because the fall of Gilneas is STILL broken, and one wrong move during this final battle and you're ported back to the beginning of the instance and have to start over. Quests in the starting areas had a few fun experiences, but many were tedious. I felt the new quests in the retailored classic zones were redundant, because it was more efficient for players to grind through levels by running dungeons and battlegrounds, while questing in the refurbished zones wasn't nearly as fast. All of the work done by writers and developers to overhaul the classic zones was wasted, since running dungeons would get a player leveled more quickly. The ethos of WoW seemed to change with Cata, where leveling was no longer a journey to be enjoyed but a grind to be overcome. Perhaps it's because max level is ridiculously high while Blizzard hasn't adequately increased experience gained by questing to make players want to bother. In addition, the game has become far too easy. Cata kind of went from one extreme to another - they broke the healing class and made it exceedingly difficult to make it through a dungeon alive, and then they went the other way and made it far too easy. Guild leveling, intended to bring members of a guild closer together, acted instead to make guilds more cliquey - and now, almost 2 years post-Cata, people are only joining level 25 guilds for the benefits and ignoring the lower level guilds, making it almost impossible for new guilds to level, as there's no incentive to join. I'm not sure why I left two months after Cata's release - I became aware of Cata's faults later on, but at the time I couldn't put my finger on what I didn't like about it. I just found myself in Stormwind one day with some friends repeatedly jumping off our flying mounts into the water, and realized, "I'm bored and unmotivated...what's the point of playing this game anymore?" I returned briefly 9 months later, only to have my lowbie slaughtered repeatedly with players decked out in BoA gear in battlegrounds and then slapped in the face with MoP, a further degradation into mediocrity. Cataclysm is when WoW lost its magic for me, and MoP ended up being the nail in the coffin of a once fantastic game. If Blizzard created separate servers for Vanilla WoW or BC (with achievements) or even WOTLK (still good, but not my favourite), I'd pay a monthly fee and play again in a heartbeat, but the direction developers have taken and the decisions they have made with this game since Cata has rendered this game unplayable. Expand
  16. Sep 28, 2012
    0
    WoW was a fantastic game in the past. It was filled with adventure, discovery, and most importantly, teamwork. However, the game has been going downhill recently with the release of the new expansion, the Mists of Pandaria. It has become too simplistic, and plays like a console game. There is no sense of accomplishment and adventure anymore. Clearly, Blizzard is now targeting a differentWoW was a fantastic game in the past. It was filled with adventure, discovery, and most importantly, teamwork. However, the game has been going downhill recently with the release of the new expansion, the Mists of Pandaria. It has become too simplistic, and plays like a console game. There is no sense of accomplishment and adventure anymore. Clearly, Blizzard is now targeting a different demographic - the game is now for kids. If you enjoy paying a monthly fee AND playing with (other) children, this game might be for you. Expand
  17. Sep 4, 2012
    3
    The good old days, when WoW was a revolution are over. To be honest: Cataclysm just deserves the 3 Points, because of changing the world map - an idea that came a few years too late. And the rest of the game? Well, it's pretty unfair. The way, Mounts and stuff are patched out of the game or being reduced to a minimum, so everyone playing 10h can get something, you've been working weeksThe good old days, when WoW was a revolution are over. To be honest: Cataclysm just deserves the 3 Points, because of changing the world map - an idea that came a few years too late. And the rest of the game? Well, it's pretty unfair. The way, Mounts and stuff are patched out of the game or being reduced to a minimum, so everyone playing 10h can get something, you've been working weeks for, is just unfair. Also the balance: while some classes get nerved all the time, pretty Paladin gets more and more op stuff. The times, feeling like a hero, having some things nearly alone, are gone. It became more and more a game for 6 year old children. I won't even describe the horrible quest system or even the achievements. Expand
  18. Aug 31, 2012
    2
    Seriously, this game needs complete graphic engine update. I do not understand why Blizzard do not invest money in this direction since apparently they have all possibilities to do so.
  19. Aug 30, 2012
    2
    The thoughts going into the Cataclysm expansion were good ones. There was an intention of customization and letting people play how they wanted to play.
    What came out of beta and was shipped and then patched was nothing like what was promised. Stat customization went from an optional cool thing, to something that was just plainly required because itemization went down the drain.
    The
    The thoughts going into the Cataclysm expansion were good ones. There was an intention of customization and letting people play how they wanted to play.
    What came out of beta and was shipped and then patched was nothing like what was promised. Stat customization went from an optional cool thing, to something that was just plainly required because itemization went down the drain.
    The talent tree revamp flopped.
    The raid content flopped for the most part.
    A lot of pvp content that was supposed to come in, never did, and got pushed into MoP instead, and the stuff that should have come out in MoP is not coming out. That is to say PvP content that had been around in files since the Cataclysm beta were never utilized and instead just recycled for a later expansion, which they have no context in.
    Blizzard has become quicker to do knee jerk nerfs, but now waits years to fix any problems they create in their knee jerk nerfs. Druids are a case and point in this expansion, early on they were doing fairly solid all around, average players stayed in the middle of the pack while playing the class, and awesome players performed awesomely, instead of the druid class' usual performance where average players perform sub par and good players may just barely make out ahead of the middle of the pack. Blizzard's methods for remedying this change in performance were to put mechanics into the class that removed key talents and abilities from toolkits thus severely nerfing you no matter what you did. MoP is showing the same trends in dev behavior. No they can't be reasoned with to be shown the errors of their ways, they just dig in deeper when you prove them wrong.

    The amount of content put in this expansion is the smallest amount put in any iteration of WoW to date, and all for the same price (for you) as previous iterations. This also isn't a trend that doesn't seem to be going away or getting better, but instead getting worse in the upcoming years.

    Yeah, I could write a short novel on all of the downfalls of Cata, and the problems so far seen in the next xpack MoP. I can't do that here, so just walk away with the knowledge and suggestion to stay away from WoW until next year at the earliest, maybe the end of next year to check up and see if anything has been fixed, and the devs have gotten a few humble pills so that way they stop thinking they can treat their customers like crap and still charge full price for less than half of the content advertised.
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  20. Aug 30, 2012
    2
    I can't believe i went back to WOW for this, i left after i got bored with Burning Crusade thinking Cataclysm would bring dramatic changes, but it's just the same old crap, boring questing.

    I've played Guild wars 2 for about 10 hours and already had more FUN then the 3 or so years I've had in WOW.
  21. Aug 16, 2012
    3
    I cannot believe how sad this game was. Every expansion it seems like they are trying to dumb it down even more so than the vanilla game was. The only things nice were the water, new graphics and new race/class options. The quests and environment changes were fun for twenty minutes then it got bland and only seemed like rehashed quests and Wrath of the Lich King buildings.
  22. Aug 6, 2012
    2
    WoW is a great game, but this is not a great expansion. The storyline is really boring and Deathwing is very impersonal antagonist. In BC and WotLK the antagonists were very well known and loved Blizzard characters: Illidan and Arthas.
    Also the overall style of the expansion is rather cheesy. The new Thrall seems more like a coward than a legendary orc hero.
    Some of the new areas
    WoW is a great game, but this is not a great expansion. The storyline is really boring and Deathwing is very impersonal antagonist. In BC and WotLK the antagonists were very well known and loved Blizzard characters: Illidan and Arthas.
    Also the overall style of the expansion is rather cheesy. The new Thrall seems more like a coward than a legendary orc hero.

    Some of the new areas indeed look nice - but because they're split all over the world there's not really a nice connection between them like in the two earlier expansions. And there's not a main city which would serve as a whole server's meeting place and a place to hang out.

    To sum up, the Cataclysm was a huge disappointment. The original "Warcraft-feel" is gone. The storyline's not interesting anymore. BC and WotLK had a lot of influences from earlier Warcraft-series games, such as Warcraft 3. Cataclysm doesn't.
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  23. Jul 28, 2012
    1
    I liked this game when I was leveling. It was very tedious because quests were just a simple go there and complete a few quests there and then go there and complete a few quests there. But it was still fun. However, this tediousness made the game almost unplayable with more than 1 character to level. Because the second time running all this just like the first time, was extremely boringI liked this game when I was leveling. It was very tedious because quests were just a simple go there and complete a few quests there and then go there and complete a few quests there. But it was still fun. However, this tediousness made the game almost unplayable with more than 1 character to level. Because the second time running all this just like the first time, was extremely boring and it felt more like work. I never leveled more than 2 chars because of that. I gave up with the 3rd on level 81.

    Anyway, the atmosphere, scenery and story line was really well done. But again, there was something that made it uglier: The viewing distance. In WotLK you could customize it to like 1700 and the game instantly looked sooooo much better. But on Cata they axed that and 1250 or something was maximum. The game had DX10 effects, yes, but those were completely negated by the lower viewing distance.

    When I reached 85 I still had lots to do, like raising reputations, getting PvP gear and running heroics, which were really challenging at the start. But only a few weeks after came the patches and attempts to balance. They failed horribly in every aspect, so much worse than Ive ever seen before in this game. It was like a completely different company was in charge all of the sudden. This was no WoW anymore. It became more and more apparent to me that this was more like a Facebook game now. Far too easy, no balance and boring as hell.

    After a few more days I gave up because even the last straw, PvP, wasnt enjoyable anymore, even though it hold me a very long time before. Leveling new and other characters was boring even with a semi-new world, because I simply didnt want to run the Cata zones again. They were just boring as hell. I felt an aversion to those zones like I never felt before.

    I liked what they did to PvP gear, because I never liked Arena games, but when the balance is so bad, even nice equipment wont keep me playing.

    1 point because it was fun the first time leveling to 85, and a few weeks more after that in the challenging 5p instances. But overall it destroyed WoW. Not like TBC or WotLK (I actually liked those apart from the DK bias at the start), but it literally destroyed WoW. Not only because you wont ever see the old world again, which I already missed after playing Cata for a few weeks, but also the gameplay. WoW, even with TBC and WotLK, was challenging, fun to play even when you reached max level, even if it was just for PvP. But after Cata almost nothing was left of all that. Cata transformed WoW into a feint shadow of its former self. I felt like something was stolen from me. I put so much time into my chars only to see them "balanced" to boredom, simplicity and seeing abilities taken away that I loved for 4-6 years.

    After I read about MOP it felt like they are doing an Aprils fools joke. But they actually meant it. Even more dumbed down, even less control and customization for your char, even more cutting down old and nice features, even less freedom, even more childish artwork and Facebook like features, etc, etc, etc. That was the wooden stake into the Vampires heart. Its over. Dead. Gone.
    I would feel ashamed if I was a Blizzard employee.
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  24. Jul 21, 2012
    4
    This has absolutely got to be the worst expansion that Blizzard has released so far for WoW. It has slowly gone downhill since TBC. I'm writing this on July 21 2012 and first of all, the last content patch was November of LAST YEAR. Now, this might be acceptable to the uber casual player, but for the rest of us, this lul is simply unacceptable. Now, Blizzard has said there will be noThis has absolutely got to be the worst expansion that Blizzard has released so far for WoW. It has slowly gone downhill since TBC. I'm writing this on July 21 2012 and first of all, the last content patch was November of LAST YEAR. Now, this might be acceptable to the uber casual player, but for the rest of us, this lul is simply unacceptable. Now, Blizzard has said there will be no content patch until 5.0, and who knows when that will come out?
    Anyways, I mentioned the uber causal, who is even more casual than the normal casual. This person plays maybe half an hour to a couple of hours a day and may be satisfied with the direction this game has gone. Why? First of all, you can get Valor (the currency used to buy the end of the line epic gear) capped in one night by running three insanely easy and short dungeons. Secondly, you can clear Dragon Soul (the latest raid dungeon) in roughly two hours, IF that. Thirdly, it takes only 1-2 weeks to get to level cap in extremely linear fashion with almost no challenge posed whatsoever; monsters, aka creeps, post little threat, and if you choose to level up via Dungeon Finder, the dungeons are incredibly short and easy, again posing no challenge. So what happens once you hit 85 in 1-2 weeks? You can buy blue PvP gear from the Auction House to bypass the ilevel requirements of the most relevant three dungeons. Once you do that, you can easily gear up for raiding in a matter of days, and then, like I mentioned earlier, once you actually get to raid it's only for a couple of hours a night, unlike the previous expansions, where it could take 3-4 nights of raiding. People might say this change is good, but what else is there to do in the game once you valor cap in a night and finish Dragon Soul in the next night? A whole 5 days of nothing until it resets on Tuesday and you rinse and repeat. I guess you could PvP, but PvP is horribly unbalanced. At least back in The Burning Crusade there were balancing hotfixes like every week, now PvP is completely dominated by rogues, death knights, resto shamans and other classes.
    Mists of Panderia looks like it's turning out to be even worse when it comes to catering to the uber casual player base, so I'm going to skip it. I'm stuck in the Annual Pass that I stupidly got last December, but I guess that's what cancelling a credit card is for, right? There ARE better games out there!
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  25. Jul 8, 2012
    0
    they did it again,delivered a masterpiece of **** is it possible? what kind of people buy this? by now it must be only the chinese goldsellers that play this
  26. Jun 20, 2012
    0
    Blizzard completely jumped the shark with this expac. It is now the easiest AND most expensive game on the market with box cost + sub fee + cash shop. This combined with the lack of content patches for over a year while only getting 2 rehashed dungeons for one of the patches has left many realms dead or dying - but you have to pay a $25 transfer fee + $30 faction fee to transfer to aBlizzard completely jumped the shark with this expac. It is now the easiest AND most expensive game on the market with box cost + sub fee + cash shop. This combined with the lack of content patches for over a year while only getting 2 rehashed dungeons for one of the patches has left many realms dead or dying - but you have to pay a $25 transfer fee + $30 faction fee to transfer to a realm with a decent enough population to play the game. Shame on you Blizzard! Expand
  27. Jun 12, 2012
    0
    I could write 100.000 words, how Lich King, and Cata has ruined WoW. WoW is now the most easiest game, with no original, or RPG feeling. It's now a HACK AND SLASH, DO THIS QUEST with no really feeling. Everyone has epic gear, and everyone can succeed in the world. It's just too **** changed from the original. And Blizzard doesn't even support vanilla servers, which is so wrong. Well, youI could write 100.000 words, how Lich King, and Cata has ruined WoW. WoW is now the most easiest game, with no original, or RPG feeling. It's now a HACK AND SLASH, DO THIS QUEST with no really feeling. Everyone has epic gear, and everyone can succeed in the world. It's just too **** changed from the original. And Blizzard doesn't even support vanilla servers, which is so wrong. Well, you ruined it Blizz. You ruined Diablo III too, now you just need to ruin Starcraft II with the new exspansion coming out huh? can't wait! -.- GG Expand
  28. May 22, 2012
    3
    Not a game for the long term player. Cataclysm, at launch, was designed purely for the hard core and new player in mind. Now at its end, I'd drop hard core and add casual player in mind. This is the expansion that killed off my love of WoW. With only 5 levels, less content, a storyline that's no where near as epic in comparison to that of Wrath of the Lich King, and one that I finally lostNot a game for the long term player. Cataclysm, at launch, was designed purely for the hard core and new player in mind. Now at its end, I'd drop hard core and add casual player in mind. This is the expansion that killed off my love of WoW. With only 5 levels, less content, a storyline that's no where near as epic in comparison to that of Wrath of the Lich King, and one that I finally lost interest in after Firelands came out. It started out being pretty hard core and its developers took a hardline approach when it came to instances and raids. This unfortunately caused a backlash effect from the majority of WoW's player based, the casual PvP Veruca Salt player, and ever since its devs have flip flopped in desperation to try and please them and almost everybody else. The casualty of this being the long term player. Blizzard have thrown in the towel and given up on them. With Cataclysm it quickly becomes apparent that WoW has no more mystery left in it. I despair for WoW's future, fan boys are easily appeased with offerings of fluff, new mounts, new pets etc. It's next expansion, MoP has two main features Pandas and Pokemon, and will be even more casual friendly. Long term players should look elsewhere, try SWTOR for some seriousness or GW2 for a fantasy MMO. Unless you're a new player (or for MoP, very young), a casual, a PvP player, stay away from this expac and wait it out till either Titan or the next WoW expac after MoP hits (pending reviews of course), for the long term player, the explorer types, this dreck is not for you. Expand
  29. Apr 11, 2012
    0
    Outdated graphics? Check. Re-reusing old content? Check. Boring grinding? Check. Screwing over everyone that played and spent a lot of time on the previous expansion? Check. One of the most redundantly stupid and offensive community in the world? Check. Not listening to that community for better or worse? Check. Still shaking the class balance around like its a pot of scrambled eggs?Outdated graphics? Check. Re-reusing old content? Check. Boring grinding? Check. Screwing over everyone that played and spent a lot of time on the previous expansion? Check. One of the most redundantly stupid and offensive community in the world? Check. Not listening to that community for better or worse? Check. Still shaking the class balance around like its a pot of scrambled eggs? Check. Slapping on 80000 extra health for all classes? Check. You still want more? Okay then.

    Giving away level 80's including gear, mounts, gold and flight-paths, completely screwing anyone that earned level 80+ over? Check. Unbalanced arena matchup? Check. Crossclassing? Check. Rapidly losing a huge amount of subscribers? Check A decrease of user ratings by 40% over a year? Check. Money-grubbing overzealous company that has most of its staff leaving? Check.

    I will laugh HARD once they release MoP which will have roughly 20% approval by the end of next year.
    Expand
  30. Mar 26, 2012
    2
    the game is getting old and you can see it in front of your eyes, it does not have the fresh feel when you play t, last 3 years were a disappointment. Blizzard is rapidly loosing money and getting overwhelmed by other MMO's like Guild Wars 2 in the future. Not worth the time playing it
Metascore
90

Universal acclaim - based on 53 Critic Reviews

Critic score distribution:
  1. Positive: 53 out of 53
  2. Mixed: 0 out of 53
  3. Negative: 0 out of 53
  1. Apr 24, 2011
    95
    World of Warcraft: Cataclysm brings the excitement of a new expansion to much of the game and provides some exciting and engaging high-level content. If your account has lapsed, Cataclysm makes it worth the renewal cost. The expansion content raises the bar and re-establishes Blizzard as the reigning king of traditional MMORPGs.
  2. PC Games (Russia)
    Mar 21, 2011
    90
    More of an evolution in terms of gaming experience, but it's the best World of Warcraft expansion so far. If you have never tried WoW or are thinking about returning in Azeroth – now is the time. [Feb 2011, p.66]
  3. Mar 4, 2011
    90
    Blizzard has undergone an extremely ambitious effort with the Cataclysm expansion, razing the familiar to the ground and building something that proves both new and inviting. And while certain balance issues are being fixed via patches, thereʼs something good here for new players, veterans, hardcore and casual gamers alike.