- Publisher: Activision
- Release Date: Sep 27, 2000
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The longevity of this title is nearly unmatched by any other RPG save the online crowd, and players from the old-school crowd of role-playing will feel immediately at home.
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The incredible diversity possible in putting character parties together makes the gameplay nearly unlimited.
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AntagonistThere's a pretty decent and engaging game underneath all of the problems, but it's a fair chore to make your way down to it.
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The visuals are just too dated and will be tough for some to swallow and the unintuitive controls can be a real pain.
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CNET GamecenterDespite its graphical and play control shortcomings, Wizards & Warriors is a good dungeon romp that stands shoulder to shoulder with those RPG classics of yore.
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An extremely mixed bag. The game mechanics are full of holes, the interface is clunky and unintuitive, the puzzles can be mind-numbingly obscure, and the technology driving the whole thing is unimpressive. Still, the game's focus on character progression and dungeon crawls adds depth and interest.
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Da GameboyzProbably the most aggravating part of Wizards & Warriors was the exploration, which should be full of excitement, tension, and fun, but is just plain dull.
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Daily RadarIts lack of originality only adds to its charm.
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Despite nice effects like the lighting on the torches in dungeons and the water effects that let you see the fishies swimming along, the whole game grows rather old rather fast. This happens because the game is indeed old.
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Run from this game like you've never run before. It will taunt you with happy memories of the past and then it will break your heart. It certainly broke mine.
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May have a fine pedigree, but it's the runt of the litter. As Bonk once might have shouted, "Game not very good! Get C! Probably. Not Sure!!"
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RPG fans looking for a change of pace from "Baldur's Gate II" and who are willing to overlook a few flaws may want to give Wizards & Warriors a chance.
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It's a good idea for a story but it has been overdone to death.
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The lack of ambition to break new ground will prove unpalatable to most gamers; most RPG fans, even.
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It looks and sounds unimpressive, and at first, its poorly designed interface may seem like more trouble than it's worth to master and will likely continue to seem cumbersome even after you've gotten used to it.
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Two thumbs way down... The graphics left a lot to be desired, the interface was painful and the storyline pretty weak.
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The extra time it took to get it to market makes it look and feel outdated. It also suffers from technical problems with its 3D graphics support.
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The gamer interface is awkward and does not allow for, initially, a quick grasp of the program.
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It's an addictive game that'll have you hacking away at brigands, toad men, evil priests, and even the occasional minor gaming bug.
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Comes about as close to tabletop RPGing as any computer RPG we've ever played.
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PC GamerA bit clunky, but it provides a good RPG experience over the long run. [Dec 2000, p.144]
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The game does revolutionize the genre by bringing it into 3D successfully. It also offers over 150 hours of alternate reality, to help you escape the doldrums of everyday life. In that, the game is a winner.
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I've had lots of fun, especially puzzling my way through the dungeons. It's a game that's rich in detail but unfortunately some of the detail just didn't get enough attention.
Awards & Rankings
User score distribution:
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Positive: 11 out of 18
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Mixed: 5 out of 18
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Negative: 2 out of 18
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AnonymousMCAug 22, 2008
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Aug 11, 2023