This game has tremendous potential... And it is unfortunate that it has yet to make use of it all.
First, I think I should cover the positives, since it seems the available reviews are incredibly sparse on details concerning the things that were "FUN" about the game:
-I absolutely LOVED the ship-building system! (despite the awkwardness of making a flying vessel that isn't evenThis game has tremendous potential... And it is unfortunate that it has yet to make use of it all.
First, I think I should cover the positives, since it seems the available reviews are incredibly sparse on details concerning the things that were "FUN" about the game:
-I absolutely LOVED the ship-building system! (despite the awkwardness of making a flying vessel that isn't even REMOTELY aerodynamic, and never turns ;-)) It was this ability to customize a mobile "base of operations" that proved the greatest incentive for me to play this game the whole way through, in spite of the bugs and eventual lack of challenges after getting fully decked out in end-game materials. I spent many hours designing a handful of different ships for different tasks (for instance, a mining ship, an agile fighter, and a nearly-indestructible juggernaut with redundant systems so as to never lose vital components in a fight), It was great!
-the crafting system was pretty well executed. I would have appreciated a few more organization options, such as a search function, as late-game, I ended up with so many recipes that it was difficult to find what I needed as quickly and painlessly as I would have liked. Despite that small complaint, I felt it was, for the most part, appropriately "balanced" in terms of material costs and rarity of components to rarity of the completed item. It felt rewarding to use the crafting system, but not so much so that you end up breaking the game... At least not until end-game, when there are no more enemies capable of challenging your might.
-The "world" in which the game takes place is presented in a very unique fashion; three layers of different "climate types", "strata", "biomes", or whatever you want to call them, of chunks of land-mass held aloft by some mystical global circulation of wind. The wind currents themselves provide a sort of "sub-biome" in between them. It's all pretty surreal.
Of course, there were some pretty ugly down-sides to the game, and the overall "unpolished" feel of the final released product was fairly disappointing... In specific:
-One of my biggest issues was the fact that I lost track of how many times the game crashed on me in the early days of playing (the updates helped remedy this problem GREATLY, though it still locks up on occasion),
-There were also a small number of instances in which bugs or a total lack of available information made accessing things that I REALLY REALLY wanted, and I found that this made it difficult for me to want to continue playing. The foremost of these cases in my mind being an issue involving building the upgraded smelting furnace, which went from literally impossible in an earlier patch, to insanely unavailable in the next. There weren't even any HINTS as to where you could obtain the components necessary to build it, and you could go the entire game without EVER seeing more than ONE! I understand the concept of "secrets", or elite gear being difficult to obtain, but this was just plain WRONG!
Ultimately, this game still felt like a totally worth-while purchase to me. I would have appreciated a more fine-tuned and polished final release as much as the next person, but all-in-all, the positives outweighed the negatives, and I got many, many hours of enjoyment out of it. If you have little tolerance for rough edges, you're probably better off passing this one over for now, at least until they fix more bugs and add more end-game content for balance. But if you can overlook that kinda stuff, there is a really great core concept to this game that made it a great play from start to finish.… Expand