Metascore
79

Generally favorable reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 30 out of 39
  2. Negative: 0 out of 39
  1. On the one paw, there’s enough variety in the levels that playing my favourites on a cycle doesn’t feel too repetitive, and I’m enjoying the core of the game enough to be happy with a little repetition. But then I dislike the mindset that the loot system breeds. Forget the rats shagging in the sewers and scurrying up your plugholes, Vermintide’s true horror is the ruthlessness of its playerbase. If you’re not contributing toward a superior haul of loot, you might as well be ratfood.
User Score
7.6

Generally favorable reviews- based on 323 Ratings

User score distribution:
  1. Negative: 43 out of 323
  1. Oct 24, 2015
    10
    I simply love it. It gives me the shivers. It's not just a clone, AWSOME! The leverls are good, except that shipyard level , that was way tooI simply love it. It gives me the shivers. It's not just a clone, AWSOME! The leverls are good, except that shipyard level , that was way too fast to complete, but every other level was fun and challenging so far! Full Review »
  2. Oct 23, 2015
    9
    What initially seemed like a l4d copy quickly blew me away with original and satisfying depth. The game keeps me guessing even after multipleWhat initially seemed like a l4d copy quickly blew me away with original and satisfying depth. The game keeps me guessing even after multiple playthroughs of every beta mission and most of the regular ones, I can honestly say I've never before felt both desperate and exhilarated to this extent ever before in a video game.

    To be honest i haven't rated this a 10 yet simply because there are some small balance issues at the highest levels of difficulty and i havent finished it yet.

    For the price, you can't go wrong, and if you have a party of 4 you will have the best co op experience this side of killing floor 2 since l4d took gamers by storm.
    Full Review »
  3. Oct 23, 2015
    3
    As a guy who loves this genre (with over 2000 hours spent on L4D1/2) I headed into Vermintide expecting a great and fun adventure with a tonAs a guy who loves this genre (with over 2000 hours spent on L4D1/2) I headed into Vermintide expecting a great and fun adventure with a ton of replay value. However, after the first hour of playing it, I was immensely bored. After 2 hours and 45 minutes, I realized that it would not be getting better and refunded my purchase.

    The first issue is that the melee gameplay feels entirely unrewarding. Most melee weapons have the same attack patterns Diag, Mid, Diag for non charged, and side, side, vertical for charged. This makes them feel really unsatisfying to use. For example, as a Dwarf I received a two handed hammer, and found that it was basically the same as the axe, but with slight knockback and less damage. Mechanically, a sword and shield, or two swords, or a longsword simply do not feel that different. Add that you can block with all weapons, and the whole utility of the shield is pointless.

    The second issue is that the visual design is extremely non-distinct. The Skaven designs are extremely dull and the color palette is limited. The unique specials do not feel like they add much to gameplay, and instead feel more like inferior versions of Jockey, Spitter, and Hunter from Left 4 Dead. Left 4 Dead paid a lot of attention to the visual design and sound design of the game-- i.e. all of the special infected have a very distinct silhouette and vocal range, same with the playable characters.

    Not so in Vermintide, where the Dwarf is nearly the exact same size and proportions as the rat, and most of the other characters look sort of like rats in the constant darkness of the setting. They do not feel recognizable or unique. Their interactions are cliche as their designs and only one of the characters (Bright Wizard) actually introduced a different mechanic that makes them unique. The rest may as well be the same character, just with different weapons (that do not really feel that different anyways).

    The level designs vary in quality-- however, the lack of events that force you to take different paths through them and the poor responsiveness of the dynamic AI lowers the replay value. The game lacks the tension and adrenaline of Left 4 Dead and instead becomes a game about spamming left click while pressing forward. After 1 hour it became boring and I took a break, trying to re-evaluate it.

    My re-evaluation is this: if you are interested in this game, you should instead try Left 4 Dead, Left 4 Dead 2, or any other co-op FPS. Melee Combat has never been so unsatisfying.
    Full Review »