This game should only be bought if you are beyond hooked on oldschool wargames.
The Draw: Amazing tension and payoff, and combines marineThis game should only be bought if you are beyond hooked on oldschool wargames.
The Draw: Amazing tension and payoff, and combines marine strategy with naval operational art in a way that feels good when you learn it. It scratches a naval history/alt history/armchair admiral itch in a way nothing else I have seen can quite match.
The Drag: This game's "learning curve" is a brick wall covered in rusty spikes and anthrax-soaked barbed wire, surrounded by hornet nests and hungry snakes. No hyperbole adequately describes how painful and unrewarding it is to learn this game. It is going to take you a weekend of sorting through ancient forum posts and the butchered remains of the manual for the game this is modded from.
It will take you more than a full weekend to actually install this game and understand what is going on, and then you'll scrap the campaign you used to learn because it takes forever before things start paying off.
If you are psychotic or stuck in hospital, and manage to break through, then you do actually have an extremely fun game. It can easily absorb several hours of play, and after the WEEK spent just learning it, these sessions will leave you satisfied in a way almost nothing else can.
99% of people on the planet will get more fun out of a lighter ww2 navy video game, and for less money. Atlantic Fleet is better at 1v1 gunfights. VASP is a much more approachable pacific war strategy. Silent Hunter 4 will feel less janky than WITPAE (really!) but will have you stuffed inside a single submarine's experience. WITPAE is the final solution to every thought you had while playing other games that demanded more detail and flexibility and content without concern for the game design compromises needed to make a game flow, and I love it.… Expand