Summary:
Reload, rev up and ride out. The new Tournament is faster, higher and meaner. Land and air based vehicles take combat to a new level; while an arsenal of new weaponry, daunting arenas and battlefields and the challenge of the Assault and Onslaught modes make the gladiator blood sport of the future a brand new experience. Buckle up; it?s gonna be one hell of a ride! [Atari]
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| Rating: | M |
|---|---|
| Developer: | Epic Games |
| Genre(s): | Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade |
| Number of Players: | 1-32 Players |
| ESRB Descriptors: | Blood and Gore Intense Violence Mild Language |
| Offline Modes: | Team Oriented |
| Connectivity: | Local Area Network Online |
| Online Modes: | Competitive Cooperative |
| Customization: | Editing Tools |
| Cast | Credit |
|---|---|
| Lani Minella | Audio |
| Cliff Bleszinski | Art & Level Design |
| Cliff Bleszinski | Producers |
| Cliff Bleszinski | Producers |
| Cedric Fiorentino | Art & Level Design |
| Cedric Fiorentino | Art & Level Design |
| Shane Caudle | Art & Level Design |
| Shane Caudle | Art & Level Design |
| Erik de Neve | Programming |
| Jamey Scott | Audio |
| Warren Marshall | Art & Level Design |
| Warren Marshall | Programming |
| Warren Marshall | Programming |
| Tommy Tallarico Studios | Audio |
| Steven Polge | Programming |
| Jack Porter | Programming |
| Steve Garofalo | Art & Level Design |
| Steve Garofalo | Art & Level Design |
| Mark A. Rein | Biz |
| Jay Wilbur | Biz |
| Will Nevins | Music |
| Jeremy Graves | Art & Level Design |
| Jeremy Graves | Art & Level Design |
| Chad Schoonover | Animation |
| Kevin Riepl | Music |
| Laurent Delayen | Programming |
| Jack Luttig | Art & Level Design |
| Jack Luttig | Art & Level Design |
| Alan Cruz | Animation |
| Jeff Geis | Art & Level Design |
| Jeff Geis | Art & Level Design |
| Chris Blundell | Art & Level Design |
| Chris Blundell | Art & Level Design |
| Phil Cole | Art & Level Design |
| Phil Cole | Art & Level Design |
| Jeffery Morris | Producers |
| Bruce Bickar | Programming |
| Michael B. Capps (Dr.) | Programming |
| Michael B. Capps (Dr.) | Studio Director |
| Michel Corneau | Programming |
| James Golding | Programming |
| Ryan C. Gordon | Programming |
| Michiel Hendriks | Programming |
| Christoph A. Loewe | Programming |
| Matt Oelfke | Programming |
| Ron Prestenback | Programming |
| Andrew Scheidecker | Programming |
| Tim Swe | Programming |
| Ben Beckwith | Art & Level Design |
| Ben Beckwith | Art & Level Design |
| Christopher Buecheler | Art & Level Design |
| Christopher Buecheler | Art & Level Design |
| Sjoerd De Jong | Art & Level Design |
| Sjoerd De Jong | Art & Level Design |
| Paul Fahss | Art & Level Design |
| Paul Fahss | Art & Level Design |
| Stuart Fitzsimmons | Art & Level Design |
| Stuart Fitzsimmons | Art & Level Design |
| Alexander Lehrmann | Art & Level Design |
| Alexander Lehrmann | Art & Level Design |
| John Root | Animation |
| Anne Dube | Office Manager |
| Audio Godz | Audio |
| Dr. Michael Capps | Programming |
| Dr. Michael Capps | Studio Director |
Designer/Producer/Programmer credits provided by GameFAQs.
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