- Publisher: Disney Interactive , Disney Interactive Studios
- Release Date: Sep 30, 2001
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- Critic score
- Publication
- By date
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Graphics are really high quality...Sound is probably the worst aspect in the entire game.
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A terrific program to keep around for dabbling purposes—load up a design, tinker with it, put it away for a while. More obsessive types will probably tweak their rides infinitely.
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What Ultimate Ride does, it does pretty well. The problem is that it does so very, very little. And with an entrance fee of $40, there should be much, much more: people in foam rubber animal costumes, women flashing their breasts on the log ride, kids barfing during the loops, etc.
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Succeeds where "Rollercoaster Tycoon" and even "Sim Theme Park" failed—it gives you the true sensation of riding a rollercoaster, the logical tools to build them, and the ability to show your work quickly and easily.
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The game's puzzles provide plenty of challenge for amateur coaster designers, and the rating system gives you an incentive to continue working on tracks even after the basic requirements have been satisfied.
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You can "create the ultimate coaster -- and ride it!" But at the same time you can do very little else, and while the ride might be the ultimate, too much else just seems to be missing.
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It's as realistic as a virtual coaster could possibly be, and once it's over, you can't wait to get back in line to ride it again.
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Next Generation MagazineThe clunky construction interface offers no way to replace a section of track other than erasing and rebuilding every single piece that comes after it, making spontaneous adjustments a chore. [Dec 2001, p.115]
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PC GamerDesigning a coaster has never been easier, and the circuit-closing auto-finish feature is a stroke of genius. [Holiday 2001, p.76]
Awards & Rankings
User score distribution:
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Positive: 3 out of 7
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Mixed: 3 out of 7
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Negative: 1 out of 7
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DavidS.Jan 9, 2002
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LaemleJan 7, 2002This game delivers!!!
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SymberA.Nov 2, 2001This game flat out ROCKS!