User Score
8.3

Generally favorable reviews- based on 921 Ratings

User score distribution:
  1. Negative: 64 out of 921

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  1. May 20, 2014
    10
    This is the first game from supergiant done completely on their own (Warner Bros. published Bastion) and it is a testament to what indie studios can accomplish when they aren't fettered by a large studio. I wasn't exactly sure what to expect with Transistor and while it is the spiritual successor to Bastion a lot of it is very different and everything that it borrows from Bastion isThis is the first game from supergiant done completely on their own (Warner Bros. published Bastion) and it is a testament to what indie studios can accomplish when they aren't fettered by a large studio. I wasn't exactly sure what to expect with Transistor and while it is the spiritual successor to Bastion a lot of it is very different and everything that it borrows from Bastion is improved.

    The art style, music, and narration are all in the same vein as Bastion, which is to say they are a masterpiece. The artwork is very beautiful especially during cutscenes and found myself taking screen shots constantly for desktop backgrounds, etc. The music is a big part of the experience as well, and just as in Bastion, both the music and the artwork set the scene. I would not say they improved on Bastion because that would be saying Bastion was flawed in those aspects. And Bastion is more of a western feel while Transistor is very much a cyber-punk game. However, the artwork is more detailed, rich, and beautiful, probably due to the fact that this is a newer game. I also feel that the music is a bit more developed and varied. The narration is also wonderful.

    The gameplay has changed significantly from Bastion, so if you're expecting the fun but rather simple gameplay of Bastion, you will be pleasantly surprised. In Transistor, you only have one weapon, if you can call it that. Your weapon looks like a sword, but it is more like a computer that you can upload programs to. Those programs are your powers and you pick them up as you progress through the game. The awesome thing about these programs is that they have three different uses. You can use them as active powers, passive powers, or you can use them to alter other active powers. For example, you have an area of effect attack, and an attack that gets enemies to fight for you. You can alter the AOE attack with the conversion attack and you have an AOE attack that converts enemies. This obviously gives you an immense amount of flexibility in combat and very different gameplay styles and approaches to defeating your enemies.

    These programs/abilities are then socketed onto your sword, which is the Transistor of the games title. In keeping with the cyberpunk theme, your Transistor has a limited amount of RAM...each program uses different levels of RAM...some only take up one space of RAM, others take up more. Another cool thing about your Transistor is that it is the narrator for your game...I don't want to say too much because I don't want to give away the story, but it all makes sense a little while into the game.

    Another thing that makes the gameplay very fun is that you can pause time on the battlefield. While paused, you can move around the battlefield, and choose which powers you want to use and which enemies you want to target. This allows you to escape when surrounded, or flank your enemies (since attacks from behind do more damage). This gives the game a turn-based feel to it. It does not really feel like a hack and slash at all...you can use your powers in real-time as well, but when facing very powerful enemies, you will die very quickly when using that tactic.

    I have not actually died yet while playing but I have discovered another thing about the gameplay in almost doing so. When you're health bar gets to zero, you don't immediately die, you simply lose one of the programs you have socketed into your Transistor. My assumption is that you will die after you lose all four programs. This also requires you to carefully plan how you which programs you use and how you have them modified, etc. Just another thing that makes this game awesome.

    Finally, the story is very intriguing. You play as Red who is a famous artist and singer. Apparently, there's a group called the Camerati (sounds kind of Mafia-ish) who is angry at you for some reason and they try to kill you. They have also killed the other important people in the city you live in (called Cloudbank). That is all I can say since I don't want to give anything important away. But I can say that the story is very intriguing and every aspect of the game helps tell it.
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  2. May 20, 2014
    9
    Masterpiece. Gorgeous art, fantastic hour and thirteen minute soundtrack, fleshed out main protagonist and great combat to tie it all together. Do yourself a favor and at least watch the trailer if you are on the edge of buying this great game. Transistor is a worthy followup to Bastion and I hope SuperGiant will keep up the great original work!
  3. Jun 10, 2014
    8
    Pros:
    -Great Atmosphere
    -Great Music
    -Fun and rewarding combat with many different play styles depending what Functions you choose
    -The Narration doesn't get annoying

    Cons:
    -Very Short
    -Story was a little confusing till the end (reading the character profiles help)
    -The limiters were either pointless or borderline unfair
  4. Jul 26, 2014
    10
    artictis seen this is a masterpiece - the soundtrack, the visuals, the voice acting, everything
    and the gameplay yet simple but without any bad parts
  5. Nov 20, 2019
    10
    Жалею что не насладился этим творением на старте. Просто великолепная игра. Музыка, цвет, атмосфера. всё на высшем уровне. Жаль конечно что нет озвучки, но может это и к лучшему.
  6. Jun 7, 2014
    9
    Wow what a game. Beautiful art, incredible music (as expected), fantastic and original combat. Loved how well thought out the atmosphere was. Just everything went right with this game.
  7. Jun 16, 2015
    10
    An artistic masterpiece which blends visuals, audio and story so sublimely, there isn't a word in the english language to describe it. Emotionally charged and passionately designed, it excels as a sensory experience while delivering creative gameplay which combines elements of both turn-based and action RPGs.

    Transistor is truly an exemplar of gaming as an art form.
  8. Jul 5, 2016
    9
    My favorite part of this game was the story. It was both ambiguous and yet understandable. I loved how the game took me forward and then brought me right back to where I started (in more ways than one). It kept me interested, and that's the most important part, although I will admit that it was sometimes predictable.

    And then of course, there is the combat. I absolutely loved the combat
    My favorite part of this game was the story. It was both ambiguous and yet understandable. I loved how the game took me forward and then brought me right back to where I started (in more ways than one). It kept me interested, and that's the most important part, although I will admit that it was sometimes predictable.

    And then of course, there is the combat. I absolutely loved the combat in this game. Mixing and maxing my "Functions," and utilizing the unique turn based combat system was not only a challenge to master, but very rewarding. It really added an extra dimension to the game that gives it extended playability. Three thumbs up for combat.

    Don't get me wrong, this game is not perfect. I thought it was too short and level design grew old quickly. It was overly and needlessly challenging one moment and then far too easy the next. But all in all, for $20 you are getting a great game, definitely worthy of your time.
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  9. Oct 12, 2014
    10
    This is my favourite game of all time. It has a beautiful art style that is truly unparalleled, an innovative combat system, a heart wrenching story, a mysterious and vague but incredibly deep setting and a soundtrack that you'll still be listening to a year later.
  10. Oct 7, 2014
    10
    This review contains spoilers, click expand to view. Transistor is a masterpiece. The ride it takes you on may be short, but that's not because it's lacking in any facet. This game is an instant classic. It will stand the test of time by being a mechanically rock-solid, colorful snippet of story.

    The art is top-notch. The locked isometric view lends itself well to the carefully crafted backdrop vistas. While no elements are 3D, enough care has been taken in the design and visual style that it never feels like a detriment, but more of a statement. The animation of Red's 'flourish' maneuver is particularly fluid, belying the great care taken with even the smallest details.

    The soundtrack is flawless. It's a full expression of everything in the game; a blending of classical vocals and classical music instruments, with techno and chiptunes. I continue listening to certain tracks to this day. It stands on it's own, and reinforces the gameplay by being so powerfully moving.

    The combat is dynamic. Your skillset evolves over the course of the game, and the limited options you start with form a framework that expands and empowers your character to fight stronger enemies. The quick-time system appears to be an easy-mode to let even low-skill players experience all the game has to offer, but the down-time between uses introduces a powerful risk-reward consequence for relying on it too heavily. Added to that, a set of challenge missions, and a very large amount of difficulty modifiers means players can tune the game to be extremely challenging (even so far as having consequences for removing those difficulty modifiers). There is a full second-playthough mode, and enough skill/level additions available to warrant making that leap. The game even adds more, and more difficult enemies as you play though again, but there may not be enough dynamic full-level combat elements to keep you interested for more than two playthoughs.

    The real longevity comes from the story. I advise anyone who hasn't beaten the game to save what I'm going to say for later; SPOILERS ahead.

    The story is symbolic, deep, and enthralling. Unlike other games that don't hint at what might be (cough, Destiny), Transistor is so brimming with a 'shadowed' symbolic narrative, that it can barely contain itself. An air of mystery, suffusing a rock-solid direct sci-fi story about a girl combating a 'grey-goo' apocalypse in a mysterious world, is enticing. It's left to the player to make the final calls on what really happened, and there is nothing more powerful than imagination. This isn't a hindrance or a copout because the game doesn't rely on the mystery, but uses it as a catalyst for intrigue.

    The player can easily figure out that the speaker and Red were lovers. Sybill also loved Red, and successfully had the speaker killed, possibly to get closer to Red. The speaker is never identified, and his voice changes to that of Royce briefly after a full completion. Why?

    The process was created to stabilize the excessive paradigm shifts of a fantastic city, but grew out of control absorbing and homogenizing everything in it's path. It's hinted that the process was already responsible for most of the fantasy elements in the city, but the Camerata had corrupted it for their own ends (creating a stable utopia powered by the greatest voices in the city, trapped in the transistor). The true questions about this are, who created the transistor (Royce was studying it, and found it to be empty)? Who truly corrupted the process, as Royce was showing signs of process sickness at the end game (despite being the architect of it, and holding it at bay while waiting for Red).

    Then there's the city, and the country. It's obvious that the country is both a real place, and a euphemism for death. The city is practically a eutopia, pre-collapse, and it's citizens live in peace despite the rapidly shifting reality paradigms. Is it possible that this place is a simulation, and that the inside of the transistor is yet another simulation layer? Is the real world in the transistor, and Cloudbank the simulation? Did Red truly free herself in death, but leave Royce and others trapped in the simulation, or is she really dead, along with everyone not trapped in the Transistor?

    There are so many questions, and thematic elements backing up many of the theories of what's really happening in Transistor. It's no stretch to believe that Red escaped the simulation of cloudbank with the assistance of an outside motivator (the speaker). It's also no stretch to believe that she joined him in death, too sad, alone, and silent to be able to live.

    The game is beautiful, something to be treasured. I will return to it, years from now, and find it as engaging, but possibly different than I remember. I will love it forever.
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  11. Sep 18, 2014
    9
    The game play is brilliant, so much combinations, so much thing to experiment. I enjoy every pieces of that. The atmosphere is great, music is amazing. The only reason that it doesn't get a ten is because of its storyline. If only I can hear or read more about Red and her lovely companion, that will be great.
  12. Jul 27, 2015
    10
    Beautifully designed in every aspect and my favorite of Supergiant's two games so far. I have to say that Bastion is probably superior in all those objective measures of design, but all of Transistor's unique quirks and themes especially appealed to me, much more so than Bastion did. I love cyberpunk and I really liked all the programming references, so Transistor certainly delivered forBeautifully designed in every aspect and my favorite of Supergiant's two games so far. I have to say that Bastion is probably superior in all those objective measures of design, but all of Transistor's unique quirks and themes especially appealed to me, much more so than Bastion did. I love cyberpunk and I really liked all the programming references, so Transistor certainly delivered for me. I think the games industry would be a lot livelier place if games were designed more like that, appealing much more to niche areas and being more unique rather than going for the broadest appeal. Expand
  13. Dec 8, 2014
    8
    Supergiant Game's second take on Adventure RPG games brought many ideas from their previous work, Bastion, and set them in a futuristic sci-fi theme. This time the player plays as "Red", a singer whose voice has been stolen, aided by the "Transistor", a sword-like weapon, that can absorb "lost souls" to gain new powers.

    The game is built upon a pretty isometric 2d style engine (maybe
    Supergiant Game's second take on Adventure RPG games brought many ideas from their previous work, Bastion, and set them in a futuristic sci-fi theme. This time the player plays as "Red", a singer whose voice has been stolen, aided by the "Transistor", a sword-like weapon, that can absorb "lost souls" to gain new powers.

    The game is built upon a pretty isometric 2d style engine (maybe Bastion's), the graphic and the art style are, once again, polished, well defined and definitely unique. The whole world, as in Bastion, seems to be handcrafted - and maybe they are - and as you venture through the many areas, you'll have the chance to notice how small details make that game worth spending time on it.
    The sounds are good, music's the best part of the game's "audio aspect": an original soundtrack where the vocals singer is Red herself.. smooth, chillout-like and ambient are the defining characteristics.

    Gameplay-wise the game relies much on its "spiritual predecessor's" mechanics: though this time there's no hub to navigate the world through, they chose a classic area-after-area mode, the player can upgrade the Transistor with an awesomeness of abilities and swap them using specific "terminals". Abilities are known as "functions" (...) and they can be used as "active", "support" and passive". The first one, let you use the function's main ability (as many as four); mid one's, let you put a function in support to another one, creating a new effect (you can have up to two support functions); the latter let you gain a passive effect that auto-activate and you can unlock four of them. You can stack as many functions as memory capacity let you have; memory can be increased leveling up and choosing to upgrade it; other options are also available, like different functions, more support slot, limiters.. what in the heck limiters are? Ever played Bastion and divined any god? Well, limiters are Transistor's shrines: they give you % xp bonus.. but also activates malus like stronger Process (main enemies AI)..

    Red explores the world areas in real-time though, during combat, the actual moving area is restricted; combat can be executed in real-time and/or aided by the Turn() option: she can stop time and use a combinations of moves and attacks that she will then executes in real-time, allowing for greater gameplay experience and differentiation.

    Honestly, as with Bastion, there's no point in looking for negative aspects as positives' more than successfully pawn cons. If you liked Bastion, want a unique adventure, a fresh take on RPG.. you definitely want to give Transistor a try. You'll love it.

    Overall:

    Graphic: 7
    Art: 9
    Sound: 7
    Music: 8
    Gameplay: 8
    Replay value: 8
    Uniqueness: 9

    Partial: 8

    The partials and so the final score are identical to Bastion's and that is soon explained: I see Transistor as a transposition of Bastion's mechanics and feats to a new world; there's no real "reinventing" but the story, the world, the themes.. they all are unique and different from each other.
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  14. Dec 5, 2014
    9
    This is the most stylish game ever. It's a good game in terms of gameplay and stuff, but it's the style that matters here. The atmosphere, the vividness of the colors, the awesome soundtrack that pulls you in. It's the blending of all these elements that make Transistor so good. In a market that has way too many triple A games with a perfect realization and no soul, Transistor is a gameThis is the most stylish game ever. It's a good game in terms of gameplay and stuff, but it's the style that matters here. The atmosphere, the vividness of the colors, the awesome soundtrack that pulls you in. It's the blending of all these elements that make Transistor so good. In a market that has way too many triple A games with a perfect realization and no soul, Transistor is a game with a soul... and it does not even sacrifice its gameplay for it. The cons: a bit short (but not shorter than your average fps), the plot is not really strong. Expand
  15. May 9, 2015
    10
    Amazing in every way. Playthrough was intense and engaging. There's a perfect blend of mystery and answers. The havens give you a chance to breathe and as with Bastion the story and art and music make the game something masterful and beautiful. The ending is something I will remember always.
  16. Mar 12, 2016
    9
    I have not played Bastion yet, but after finishing Transistor the first thing I did was download Bastion to try it.
    Gonna try and keep it brief: Transistor is the kind of game that really gives me hope for the future.
    Its the kind of game that comes out once in a blue moon nowdays. Its unique, its beautiful, its compelling, its...art. I can go as far as say that its more than a game.
    I have not played Bastion yet, but after finishing Transistor the first thing I did was download Bastion to try it.
    Gonna try and keep it brief: Transistor is the kind of game that really gives me hope for the future.
    Its the kind of game that comes out once in a blue moon nowdays.
    Its unique, its beautiful, its compelling, its...art. I can go as far as say that its more than a game.

    While I played it I felt like I was reading a relaxing romance book.
    You play as Red, a singer who had her voice stolen from her. The sword she carries around happens to be her lover, who lost his real body and now can only talk to Red and help in her journey for revenge.
    He talks to Red, a lot. And Red does not have the voice to reply. With the help of the player, all she can do is hold her sword tight and hum the background song currently playing. How sad is that?

    The OST is one of the most beautiful I have ever heard in a game or any other kind of media.
    The visuals is probably the best I have seen in a isometric game.
    The challenge is just right. Maybe a bit too easy if you learn how to mix the skills well.
    The game isnt too short or too long. It was long enough for me, but the story is so unique I wish the game was longer. Still, it didnt feel rushed like some games.

    Of course, besides all the good points, the game is not perfect.
    The exploration is kept to a minimum. You run around the streets of the futuristic Cloudbank city, but its all pretty linear.
    Theres also no collectibles or many replay values. There is a optional area where you can complete challenges but I havent looked too much into that.

    Transistor is a game that everyone should give a try, but it sure as hell isnt for everyone. Especially not for the close minded, or for the casual audience who hates reading.
    It was made for the people that, like me, longs for a truly creative game capable of giving you a experience you never had before.
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  17. Nov 24, 2015
    8
    I am a fan of Bastion even tho I pretty much dislike any kind of fantasy setting. But I do enjoy scifi so I couldnt wait to try transistor. With a mix of cowboy bebop and Gits, the art direction and animations are fantastic. Combat is also amazing, very satisfying, huge step forward from the hack and slash of Bastion. It is def a very pleasant experience.
    But a very short one. Shorter
    I am a fan of Bastion even tho I pretty much dislike any kind of fantasy setting. But I do enjoy scifi so I couldnt wait to try transistor. With a mix of cowboy bebop and Gits, the art direction and animations are fantastic. Combat is also amazing, very satisfying, huge step forward from the hack and slash of Bastion. It is def a very pleasant experience.
    But a very short one. Shorter than Bastion (you ll finish it in 5 hours), new game+ is not a really attractive proposition. The only real disappointment here is the story, I just couldnt care enough. While the plot was one of the fine points in Bastion, here it just feels like a wasted opportunity, as I wasnt given much background of the characters and therefore, I really couldnt care.
    Also the function/abilities menu could have done in a much more efficient way, way too messy the way it is, too many clicks needed.
    8/10
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  18. Dec 14, 2015
    10
    Just like Bastion,The Previous Game of Super Giant Games Studio,This game is really something.
    Story,Game play,Art and Graphic and awesome Music.
    Everything in this game is at the right place.no,even better than that.
    So Please,For your own sake,buy and play this Full of Feelings thing and Swim in it.
    and if you still have not play Bastion,BOTH of them is necessary.Both.
  19. Feb 15, 2020
    8
    Transistor might be one of the most aesthetically pleasing games I have ever played. The gameplay is fun and challenging. The artwork is just beautiful. The soundtrack is stunning. The narration really started to grate on me after a while, but I really enjoyed my journey through this game.
  20. Nov 13, 2016
    10
    I have made an account just to write a review of this Masterpiece. The game has amazing art design, intense story, and music that brings chills to your spine. I have played this game for many hours. In fact, I have made 100% trophies progress. This game is absolutely wonderful and deserve a 10/10 period.
  21. Mar 17, 2017
    8
    A very poetic and musical story between transistors and beautiful sprites. The gameplay style is simple (not as deep as I wanted) but very enjoyable. The soundtrack is the best of 2014 and one of my favorite in it's style (wich is weird that is not a really predefined thing).

    The only bad thing I find about Transistor is it's length. But at the end you will need another playthrough to
    A very poetic and musical story between transistors and beautiful sprites. The gameplay style is simple (not as deep as I wanted) but very enjoyable. The soundtrack is the best of 2014 and one of my favorite in it's style (wich is weird that is not a really predefined thing).

    The only bad thing I find about Transistor is it's length. But at the end you will need another playthrough to enjoy better the plot and complete the lore.

    100% recommended. One of the best games I've played in 2014.
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  22. Feb 15, 2020
    6
    Unlike others, I found Transistor to be incredibly polarizing. The world is really bizarre and the story is even more confusing. The narration is done by a creepy monotone voice that sounds like a stalker breathing down your neck.

    As you can tell, I didn't enjoy the game all that much, and I'm quite the open-minded gamer. I knew within the first five minutes that it was a game I'd want
    Unlike others, I found Transistor to be incredibly polarizing. The world is really bizarre and the story is even more confusing. The narration is done by a creepy monotone voice that sounds like a stalker breathing down your neck.

    As you can tell, I didn't enjoy the game all that much, and I'm quite the open-minded gamer. I knew within the first five minutes that it was a game I'd want to quickly finish off. My overall displeasure stemmed from the narrator's voice (yes, it's that bad).

    The controls are not great. The graphic options are behind the times and the game lags in fullscreen. Load times are slow even with an SSD. The game itself, if rushed, only lasts a few hours at most.

    Overall, 8.4 is overrated for this game that has a weak and uninteresting story with fighting that just for the sake of progression. I highly suggest previewing the game first before buying, since it's vastly different from the games you typically play. Plus, it's not at all a hard game either.
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  23. Sep 6, 2018
    10
    A jewel of Video Games history. A masterpiece that will never be forgotten from the minds of true fans of indie gaming. Transistor might be a short game that can be finished in less than 6 hours but then it's repetitive 6 hours. It's game that no matter how many time to play and when you coming back to the game, you will always enjoy this game. The atmosphere, the sound design, beautifullyA jewel of Video Games history. A masterpiece that will never be forgotten from the minds of true fans of indie gaming. Transistor might be a short game that can be finished in less than 6 hours but then it's repetitive 6 hours. It's game that no matter how many time to play and when you coming back to the game, you will always enjoy this game. The atmosphere, the sound design, beautifully original music and definitely it's mesmerizing concept art which all comes together to complete it's breath taking story. Supergiant games shown they didn't end their career on Bastion, but since then they just started to shine in the industry with some more masterpiece that Transistor is jewel of this newly started collection of this indie company. Expand
  24. Sep 2, 2014
    10
    It made me cry in the end. The story is perfect. We just fall into it and feels what the characters are feeling. All the music and voices are perfect and creates the necessary atmosphere. I really like playing it.
  25. May 24, 2014
    10
    A amazingly well structured game combining hack-and-slash with turn based strategy elements (or just one depending on how you like to play) simultaneously that may share the same genre as Bastion, but brings a completely new experience with new story, characters, music, and overall breath taking atmosphere as you progress.
  26. May 20, 2014
    10
    Wow.

    I had high hopes to this game, and i do not regret overdrafting 20 euros from my account for it. It's the best unnecessary purchase i've done in ages. The game begins in absolutely breathtaking world. The art is incredible. The atmosphere hits you like a ten ton hammer. For a while, you'll wonder around killing few shells and processes being bit confused, but after a while the
    Wow.

    I had high hopes to this game, and i do not regret overdrafting 20 euros from my account for it. It's the best unnecessary purchase i've done in ages.

    The game begins in absolutely breathtaking world. The art is incredible. The atmosphere hits you like a ten ton hammer. For a while, you'll wonder around killing few shells and processes being bit confused, but after a while the game unravels itself bit by bit.

    By the time i got to the first singing scene, i was already sold. Transistor is more than i expected. First 10 minutes proved that indie companies still do produce the best games out there. The person who came up with the combat must be a genius. The combat combines turn based and real time elements really cleverly. When you initiate your pause mode, music goes all eerie, which helps to boost the atmosphere.

    Granted. I already wanted this game when i first heard the main theme by Darren Korb and Ashley Barrett. When i first heard this tune in the game, i felt i am going to cry. The scene was so emotionally set up that it was just beautiful.

    This game is the creme of indie game development. It has a SUPERIOR soundtrack, extremely beautiful graphics, atmosphere like no other, and almost revolutionary combat. At the side, the story seems to require you to use your brains and nothing is spoonfed to you.

    Jerks are everywhere. There have been a lot of great games this year that i've absolutely loved, but transistor so far seems to be one of the best of them.

    10/10. Oh my god. What a game.
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  27. May 26, 2014
    10
    The first thing you must account for when playing this game is that it is not Bastion. The developers have created a new experience and it should not be criticized for being a different style of game from their former work. The approach that the developers have taken this time have meant that this game is not for everyone.

    The game has amazing, well thought out music, in addition
    The first thing you must account for when playing this game is that it is not Bastion. The developers have created a new experience and it should not be criticized for being a different style of game from their former work. The approach that the developers have taken this time have meant that this game is not for everyone.

    The game has amazing, well thought out music, in addition Supergiant Games have heavily improved upon the art style of Bastion by adding well implemented modern graphical effects. The game drew me in immediately as the genre greatly appeals to me, the immersion will definitely vary by the player. An understated accomplishment of the developers, is that they have managed to successfully create a second game of the same genre without repetition. The world, story and themes are vastly different from Bastion and I truly appreciate the details of the story.

    From what I've seen people raise three main arguments against the game:
    -The story is confusing and uninspired.
    -Combat is unappealing.
    -Slow progression

    This time around the story is agreeably cryptic as #$^& and a more human approach was taken to the narration. I would compare it to braid in the way that you are left to solve the jigsaw that is the story-line, however unlike braid you are given all the pieces. Everything in this game is explained through details in the world alongside some conclusions of your own. I understand a wide portion of the player base was distraught with the ending, (SPOILERS to theme ahead) as it wasn't directly satisfying, though if you truly investigate the world you will understand it could not have ended any other way (end of SPOILERS).

    I find the only legitimate argument to be made against this game is with the combat. The system is a unique integration of real time and turn based combat, the system has one issue in my opinion and that is the time while your turn ability is recharging. This just felt incredibly restrictive, an interesting trade off but definitely not justifiable in terms of good game design. The rest of the combat was still up to par as there were some interesting play style choices to be made that were well balanced.

    After having raised these few issues some would say that the game is only worth an 8 or 9 out of 10. However at the end of my first play-through and even in my second I was in awe of the masterful emotional reaction that Supergiant managed to evoke from me. The good aspects of this game just absolved any doubts I had on the gameplay 10/10.
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  28. May 21, 2014
    10
    There are very few video games that make my jaw drop after 12 years of hardcore gaming. Transistor is one of those amazing games. It does have its flaws but they really don't matter because as a great sum of its parts it is an experience that everybody should have. The art, music, and game-play blend together to form a unique atmosphere a feeling never found anywhere else. It is partThere are very few video games that make my jaw drop after 12 years of hardcore gaming. Transistor is one of those amazing games. It does have its flaws but they really don't matter because as a great sum of its parts it is an experience that everybody should have. The art, music, and game-play blend together to form a unique atmosphere a feeling never found anywhere else. It is part tragedy, part comedy, part action, part cyberpunk. And it somehow all works. For that this work of art deserves a 10/10. Not because its perfect but because it is uniquely brilliant. If you want to be a prick you can consider it a 8.5/10 for various technical and story elements that do not quite fit. Expand
  29. May 21, 2014
    10
    Wonderful Beautiful game. Everything about it is gorgeous. Game can be challenging, but avoids being unfair. Features exist to amp up difficulty if needed. Well worth the money - I even bought the sound track. If you play, be sure to unlock and read the 'Function Data' as a lot of the story hides there.
  30. May 21, 2014
    6
    While Bastion wasn't perfect, it offered a solid gameplay and an immediate story, neither of which definition can be applied to Transistor. I can only appreciate that the developers wanted to push their previous results and achieve something even greater. Unfortunately, while Transistor delivers a level of artistry that is equal to Bastion, it loses in every other regard.
    The story is too
    While Bastion wasn't perfect, it offered a solid gameplay and an immediate story, neither of which definition can be applied to Transistor. I can only appreciate that the developers wanted to push their previous results and achieve something even greater. Unfortunately, while Transistor delivers a level of artistry that is equal to Bastion, it loses in every other regard.
    The story is too subtle and inconsistent to truly intrigue players from the get go. This despite the super soundtrack to give it life, which instead steals the spotlight entirely. Furthermore, the narration that made Bastion famous is back, but with no story to narrate. This time the narrator is part of the story, and since said story is holding itself back to create a sense of wonder, the narration has truly little to narrate, quickly becoming a nuisance to the action.
    Finally, the gameplay (combat), a hybrid of turn-based battle and real time action, doesn't coalesce into a unified whole because of a lack of coherence to its mechanics. While the player can control the main character freely, he usually cannot efficiently escape the enemies because of their superior range and speed. This forces the player to make use of the "planning" stage, which allows to perform a multitude of moves virtually instantaneously, while the enemy is helpless to react. While this mechanic balances encounters, it renders the action part of the game often futile, and misses the obvious gameplay potential of allowing players to plot and stack moves while anticipating enemy movement, since enemies are virtually stationary during its execution. Worst of all, this mechanic translates to a simple and obligatory bite&run tactic for inexperienced players and, given the limited length of the game, requires a second and a third playthrough to be exploited more creatively. At that point the game has already lost most of its difficulty, however.
    Ultimately, all the extravagant and ambitious choices of the game turn out to be shallow, despite the developers'' obvious quest for depth. There is still a remarkable game to play in Transistor, but a number of frustrating flaws as well.
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  31. May 21, 2014
    10
    Красиво, сочно, интересно.
    Что-то настолько красивое не стоит описать словами,сыграв несколько минут, вы всё поймете сами.
    Ни огромные статьи и обзоры, ни что другое не передадут то, что вы почувствуете поиграв в неё. Она ни на что не похожа ...музыка... цвет... и ... вы... в центре это красивого мира. Слушайте и играйте, это прекрасно.
    Красиво, сочно, интересно.
    Что-то настолько красивое не стоит описать словами,сыграв несколько минут, вы всё поймете сами.
    Ни огромные статьи и обзоры, ни что другое не передадут то, что вы почувствуете поиграв в неё.
    Она ни на что не похожа ...музыка... цвет... и ... вы... в центре это красивого мира.
    Слушайте и играйте, это прекрасно.
  32. Feb 15, 2015
    4
    Really confusing and boring game. I mostly didn't enjoy having 2 lector speaking at the same time, when I'm trying to read some text. I've just beaten the game and know almost nothing about what actually happened there.
    What I can recommend is trying out as many as possible combinations of abilities, I started to play with it close to an end and it was quite fun.
    But the game is boring,
    Really confusing and boring game. I mostly didn't enjoy having 2 lector speaking at the same time, when I'm trying to read some text. I've just beaten the game and know almost nothing about what actually happened there.
    What I can recommend is trying out as many as possible combinations of abilities, I started to play with it close to an end and it was quite fun.
    But the game is boring, that's main drawback to me. I completed it, but barely.
    The sword never shuts up, he's constantly speaking, in some moments there are 2 guys commenting my every move, close to an end I stopped reading messages, couse it was quite frustrating hearing this 2 and reading at the same time, for me it's waste of time.
    I also didn't like the music, some probably will say that it's atmospheric, for me it was just sad music playing for 6 hours... Whole game is really sad, more or less in the middle of the plot I was just only looking forward to finishing it, it's sad, boring and makes no sense
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  33. May 21, 2014
    7
    Let me say I'm really fond of Bastion and the developers' design philosohpy - the team really seems to mean it, i.e. it's not just marketing. So please keep on making games, Supergiant Games! "Transistor" though, alas, feels like a mixed bag. The game's composition of visuals and audio is great (you can see that in the trailers), but for me the narrative and gameplay, while havingLet me say I'm really fond of Bastion and the developers' design philosohpy - the team really seems to mean it, i.e. it's not just marketing. So please keep on making games, Supergiant Games! "Transistor" though, alas, feels like a mixed bag. The game's composition of visuals and audio is great (you can see that in the trailers), but for me the narrative and gameplay, while having potential, don't add up to something larger.

    Transistor's gameplay focuses heavily on combat, other aspects (e.g. a hub/haven where you can rest and do some challenges) fall short, granting you access to them only sporadically at rest houses along the road of battles. The combat itself gives you many skills and combinations thereof to play with, the option to pause the action and plan your moves is awesome, but tactically the encounters don't really inspire you to use all the combinations, since default attacks are just as good to prevail most of the time against the few mobs Transistor throws at you. Instead you're kinda forced to switch and use different skill-combinations because that unlocks bits of the story... yes, just like that, yes, sounds strange... it makes sense story-wise but doesn't feel fun: makes trying out different combinations a tedious work like crossing off a check list to get all them story bits. Although those story bits then only come in form of written text, i.e. entrys in an encyclopedia..

    Speaking of the story, you really need those bits because occurrences of "true" story feel rare and are convoluted. While this has worked for me before (hello, Planescape Torment) Transistor's story is so incoherent (especially in the beginning) that for me it failed to build up enough mystery and wonder to get me involved. I.e. often it felt like running along beautiful drawn levels with just as beautiful music, doing kinda casual battles, now and then encountering a boss that should mean something to you, but somehow doesn't, and on you go... These aspects of the game ultimately made me want to finish it fast instead of taking my time to take it in.
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  34. May 25, 2014
    10
    An unbelievable work of art. A triumph of unique game mechanics and ideas that work perfectly together. This game is a bizarre, unique, and touching experience from start to finish. Understanding the world demands a huge amount from the player, but regardless of how you see the City, you'll feel involved in something rich and spectacular.

    If this entire game were condensed onto a
    An unbelievable work of art. A triumph of unique game mechanics and ideas that work perfectly together. This game is a bizarre, unique, and touching experience from start to finish. Understanding the world demands a huge amount from the player, but regardless of how you see the City, you'll feel involved in something rich and spectacular.

    If this entire game were condensed onto a canvas, it'd be hanging behind bulletproof glass.
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  35. May 22, 2014
    10
    wow, i am blown away. The game caught me by surprise. I love the old school anime style with backgrounds that for some reason remind me on "Metropolis" by Rintaro with an infusion of Ghost in a Shell.
    The music is great, so is the portrayal of characters. While many games fall into a trap of exceeding storytelling at the cost of gameplay, Transistor manages to remain a "game" throughout.
    wow, i am blown away. The game caught me by surprise. I love the old school anime style with backgrounds that for some reason remind me on "Metropolis" by Rintaro with an infusion of Ghost in a Shell.
    The music is great, so is the portrayal of characters. While many games fall into a trap of exceeding storytelling at the cost of gameplay, Transistor manages to remain a "game" throughout.

    I tried hard to think of elements to complain about, but cannot find any significant thing. All in all a rare gem, well worth the price. For me, more than a game, it is a piece of style and art. a clear 10/10 from me.
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  36. May 25, 2014
    10
    Graphics = 10
    Story = 8/9
    Characters = 10
    Narrator = Prefer the one from Bastion but this is deservedly a 9
    Game play = 10, loads of different style of play
    Music = Best ever in any game
  37. May 22, 2014
    10
    Just one word is enough to describe this game: "masterpiece". Transistor has everything that made Bastion a great game. With a more tactical combat, fascinating visuals, a great sci-fi atmosphere and another excellent soundtrack from Darren Korb; this game is even better!
  38. May 21, 2014
    9
    A fantastic game. The soundtrack and visual design alone warrant a purchase, but an impressively deep and rewarding combat system paired with a mysterious and emotional story seal the deal. It takes some time and effort to work out the story, and some of the attacks seem much better than others, but I absolutely loved everything about the rest of it. Easily one of my all-time favourites.
  39. Jan 1, 2015
    5
    Could have been a masterpiece, but alas, some minor details make it rather unplayable.

    Positive: First thing you notice is the graphics/art style : beautifully done cyberpunk with very fluid motions. Mixed: The gameplay is also very interesting as an idea, but the implementation of it is somewhat shallow. Although Red has lots of abilities, named after supposed computer commands
    Could have been a masterpiece, but alas, some minor details make it rather unplayable.

    Positive: First thing you notice is the graphics/art style : beautifully done cyberpunk with very fluid motions.

    Mixed: The gameplay is also very interesting as an idea, but the implementation of it is somewhat shallow. Although Red has lots of abilities, named after supposed computer commands which can be combined as active commands or supporting other commands, the actual fights get really, really boring really fast, mainly because of the battle style. Very small amount of enemy types with the game being focused around constant battles make it very repetitive.

    Bad: The story. For an indie RPG of such minor length (5 hours until completion) to have a positive impact to the gamer, it has to at least have a mildly interesting setting/characters/scenario, something for immersion to this fictional universe. Sadly, this never happens. The whole setting almost makes zero sense, overall it seems like something that was wholly conceived over an evening, and this comes from a sci-fi fan, Red is extremely uninteresting as a character, and the style of narration doesn't help either...as for the narrator.....

    Hideous: My god, this is probably the worst narrator I'll ever encounter, in any medium/irl. The narrator (transistor / the sword) has an EXTREMELY PRETENTIOUS voice and constantly makes these godawful irrelevant remarks about everything, made me mute him the first 20 minutes in the game. Trying to be a "badass" by force leads to a very aesthetically unpleasant result. So, this, combined with the lackluster story makes the game seem like it's targeted to retarded 10 year-olds, which is sadly not the case at all.

    All in all, I wanted this to be a great game, and it indeed could have been, IF it had a decent story, more work into battles/gameplay/gameflow and of course a totally different narrator and narration style. Anything, even the voice of Goofy would be better. Jesus christ how could they release the game as it is.
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  40. Jan 2, 2018
    4
    Turn based Diablo for hipsters. Combat is hard and boring. You kite mobs and wait for time stop cool down, then you instantly deal OMG DPS. Then you kite and wait again. So bland and stupid that if feels like tablet game.
    Giving it 4 for good visuals and narrative.
  41. Nov 3, 2014
    4
    Oh man, what a disappointment. I love cyberpunk, recently I gave the full score to Shadowrun, the music is absolutely fantastic, including beautiful female vocals, the combat system is definitely interesting with really cool option to mix all your skills from active, to upgrades, to passive, even the art style screams creativity, although I'm not the biggest fan of all that rainbow colorsOh man, what a disappointment. I love cyberpunk, recently I gave the full score to Shadowrun, the music is absolutely fantastic, including beautiful female vocals, the combat system is definitely interesting with really cool option to mix all your skills from active, to upgrades, to passive, even the art style screams creativity, although I'm not the biggest fan of all that rainbow colors everywhere. But... first of all, the story never got me. I tried hard to get into it, read all the terminals and all the information about characters from the skill info's, but I just never really started to care. When you break down the activity that you're doing in this game, 90% of your time you're just going forward from one fight to another, that's it, another fight, another fight, another fight. It stopped being entertaining very soon, it got repetitive and the game doesn't have anything else to offer. On top of that the narrator (the sword) is just annoying beyond imagination, every time he started with his terrible voice I just wanted to tell him to STFU already, but he never did. I almost never had fun playing this game and even if I would, it just ends too quickly. I finished it under 5 hours, which for me was a salvation that it's over and I can move on to some other interesting titles, but for someone who likes the game, the length is another big minus. I never played Bastion, but if it's anything like this, I probably never will. What good is it that the game is unique, creative and has an amazing soundtrack when it all leads to such a boring, short and repetitive experience that does such a poor job in captivating you in it's world and in it's story. I wanted to like it, but unfortunately left very disappointed. 4/10 Expand
  42. May 27, 2014
    4
    First of all I was totally stunned by Bastion back then, but Transistor isn't nearly what it could have been. Yes, it was beautiful. The art, the story, the soundtrack. Everything top notch. But 3 hours of play time? Really? I've even enabled all the limiters I got in that playthrough, but it obviously didn't slow down my progression.

    Now the big problem about this is: You've finally
    First of all I was totally stunned by Bastion back then, but Transistor isn't nearly what it could have been. Yes, it was beautiful. The art, the story, the soundtrack. Everything top notch. But 3 hours of play time? Really? I've even enabled all the limiters I got in that playthrough, but it obviously didn't slow down my progression.

    Now the big problem about this is: You've finally experimented with most of the possible skill combos (MOST of them, not even all) and you feel like the story is just getting started and you'll finally understand what's happening in this weird world and then they just end it all of a sudden. The end kinda explains a lot you didn't understand before, but it comes way too early.

    I feel like I've been robbed of my money because it's nowhere near what I've expected. The fights in this game are few and there's a lot of talking and cutscenes in between. So when the game ends you've probably had ~30 fights that were less than a minute each and feel like you just started the game because gameplay-wise nothing happened. It's basically a graphic novel with some little rpg elements in between that make up ~20% of the game. The rest is storytelling, no more. This is also what keeps me from doing another playthrough, it's just not worth it without any actual gameplay...

    On a side note I've even bought the soundtrack because it's just that beautiful. But once you look behind the shiny disguise there's just no game to be played. I don't even know how to describe my feelings towards this game, because after all it is just BEAUTIFUL. But the abrupt ending combined with the feeling of "yeah, finally there was a boss fight, now the game is going to get started, right?" followed by the realization that this was the only and final boss fight after a meager 3 hours made me want to smash my PC screen to pieces.

    So after all, this is a beautiful piece of art, but really lackluster as a game. While the RPG elements are all there and have potential you never get to really use them because of the actual lack of gaming content. If you are looking for an indie graphic novel beautifully disguised as a video game look no further. But to all the serious (RPG-)gamers out there that want CONTENT, stay away!
    I would have enjoyed this way more than I did if it was a comic book, maybe Supergiant Games should think more about what they want to achieve and use the correct medium.
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  43. May 21, 2014
    10
    Amazing. The things I loved from Bastion and a lot of other new things for me to love. Keep up the good work guys! The animation, the soundtrack, the story, the gameplay, all 10/10 for me.
  44. May 23, 2014
    5
    I never did play Bastion but i heard it was good so when transistor came along i thought that i might as well play it since the praise for Bastion was huge, sadly it didn't live up to the hype.
    While everything looked very nice, the combat system was kinda cool,the characters were likable and i really liked that all your abilities were people(?) and that you learned more about them as you
    I never did play Bastion but i heard it was good so when transistor came along i thought that i might as well play it since the praise for Bastion was huge, sadly it didn't live up to the hype.
    While everything looked very nice, the combat system was kinda cool,the characters were likable and i really liked that all your abilities were people(?) and that you learned more about them as you used that ability there were some flaws that were kinda hard to look past.

    First some of the minor ones:
    The controls felt kinda clumsy on PC, everything was controlled with your left hand,all the keys you used were grouped very close to each other and moving and trying to use attacks in real-time(as opposed to the pause everything wail away mode) was really clunky making it almost completely worthless.
    The story was really vague for the most part, I had no idea what was going on sometimes like that spine thing that was attacking you in one part, why did it affect the transistor guy? why did the Spine reappear for like one area and then went away again? Stuff like that, it felt to compressed most of the time.

    But the the biggest problem was by far the length of the game, I finished it in 4 hours not dying once and i did maybe half of the challenge missions on the beach.

    So in the end the game was nice i liked to listen to the Transistor guy talk about the world, i liked that there wasn't really a bad guy, I liked the art style and characters but in the end the game was so short and sometimes just plain confusing that it didn't really leave you with that sense of wonder when it was done

    It's worth playing it for the story telling but i would still say wait for it to go on sale
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  45. May 21, 2014
    10
    Supergiant Games have done it again... What have they done again must you be wondering? Why they have made me not sleep for a whole day! Transistor is a MASTERPIECE! It's got a great story, great MUSIC *seriously the music is gorgeous!* And the art and graphics oh my god! SERIOUSLY THIS GAME IMHO IS THE GAME OF THE YEAR
  46. May 20, 2014
    10
    The presentation is bold but not overwrought. The music is fantastic and a mix of ambient songs with five vocal tracks that call back to the plot of the game itself. “Red” is a character of unfortunate circumstances who must piece together what happened to the city she inhabits.

    Combat can be done in pseudo turn-based mode, or all in real time. The mechanics of combat remain very fresh
    The presentation is bold but not overwrought. The music is fantastic and a mix of ambient songs with five vocal tracks that call back to the plot of the game itself. “Red” is a character of unfortunate circumstances who must piece together what happened to the city she inhabits.

    Combat can be done in pseudo turn-based mode, or all in real time. The mechanics of combat remain very fresh due to the skill system. Each skill can be used in its own right, or slotted into another skill to serve as an enhancement to the base skill. Therein lays the dilemma, do you use this skill as a main skill or a passive skill? There are certainly rewards for changing up your build as well.

    There is a sizable amount of optional content. Lore is tucked nicely in with combat skills you unlock as you progress through the game. The tutorial is there but it isn't patronizing, in fact it’s one of the best I’ve seen in years. Controller support is in the game as well as a native support of keyboard and mouse. The controls are responsive for the most part, some skills can require a bit more precision than Red sometimes wants to give.

    Transistor is easily in my top three games for 2013/2014. The whole experience is rumored to be 3-9 hours (depending upon play habits) but the retail price of $19.99 is easily far for a stunning experience.
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  47. May 20, 2014
    9
    It's Bastion with better combat. What more could you want in a game? The only fault in the game is that some plot points aren't explained, but I may have missed something.
  48. May 24, 2014
    7
    Transistor was better than okay. It was good. I hate comparing games to other games in reviews, but this one begs for it. I liked it a lot less than Bastion for many reasons, most of these are opinion based. For example, I preferred the music score in Bastion, the art style, the game play. As I was going through, never once did I feel like Transistor had anything blatantly better thanTransistor was better than okay. It was good. I hate comparing games to other games in reviews, but this one begs for it. I liked it a lot less than Bastion for many reasons, most of these are opinion based. For example, I preferred the music score in Bastion, the art style, the game play. As I was going through, never once did I feel like Transistor had anything blatantly better than Bastion.

    On its own, it has a lot of charm. It is pretty to look at, but no matter how you package it, at the end of the day, it was a love story with sort of cool fighting mechanics. That's about it. The one thing I felt was messy about this game was its menu system. It never really explained a whole lot, so it didn't insult the intelligence of the average player, but because of this, I didn't want to bother figuring out what sorts of move combinations worked optimally.

    In the end, I know the makers of this game could have put more effort into things. More abilities, more end-game content, more hidden dialogue. Maybe I'm just a complainer, but I felt let down after waiting so long for this game to come out.
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  49. May 21, 2014
    6
    This review contains spoilers, click expand to view. From the confusing beginning, all the way until the creepy chick-flick ending, this game never felt "right", not like Bastion did. By the time "Red" decided to suicide, an outcome I cherished since I never felt connected to her like I did with the "Kid", I couldn't wait until the weird pictures stopped rolling, and then in turn, the credits, to see if there is something else; something else that was coming that could salvage what little hope I had by that point in this production. Alas, there was not. Merely a game-plus mode that would put me through the whole ordeal again. However, all is not lost. The production did contain certain aspects that made me feel my $20 wasn't a complete wash down the toilet, such as beautiful art-work, mesmerizing music, and a some-what interesting combat system. Nothing much else beside that I'm afraid. The list of the things I found lacking follows below:

    - Extremely easy and casual that it even makes games such as Child of Light feel hardcore in comparison. I haven't died once throughout the entire game, which is a huge contrast coming from Dark Souls 2, as one can imagine. I did get over-loaded a couple of times at least. I remember Bastion becoming challenging with all Idols enabled, requiring a change in strategy to survive, not so with Transistor. Enabling 5 out of the 6 "limiters" I acquired through-out the game did nothing in terms of adding any meaningful challenge. It seems, to me at least, that the game was heavily tailored towards the female and casual players demographic.

    - Extremely short. Not the game as whole only, but even the battles in-between. One could literally finish most battles in under a minute, and often times without getting as much as a scratch in the process.

    - Lackluster enemies/bosses. I could swear there were only around 7-8 enemy types in the entire game, which gets "leveled-up" with time, instead of the game giving us new enemy types, which I must, with apologies, attribute to lazy development. If I'm not mistaken, I believe there was a total of only three bosses thought-out the entire game, each being a complete cake-walk. If there was a fourth one, my bad, but they're just so forgettable. I do remember there being some sort of an umbrella in the mix somewhere.

    - Meaningless optional additions. The beach where you go to do challenges and practice is so meaningless and boring that I decided to skip it entirely after the third-one. The terminals you encounter throughout the game serve nothing; they could literally be completely gone and nothing would be lost or gained in terms of substance. The cut scenes where you are riding a bike, a boat and finally what I'm assuming to be some sort of cloud made out from Processes, does nothing but extend the game-length for a couple of minutes. Then, there's the button that you press to make the girl hum a song and the button you press to make her jump and catch her weird, glowing sword; I'm yet scratching my head to try and fathom what the point of adding all this non-sense was.

    - Very Interesting upgrade system, where each acquired skill could be used as an active skill, a supplement skill or a passive skill, but it is too simplistic. Bastion's upgrade system was much more cohesive. Each gun you acquired had its strengths and weaknesses against certain enemy types. In Transistor, I beat the game with the same 4 active slots I acquired at the beginning, and without giving much thought to what I put as supplements or passives.

    Finally, I must complement Supergiant for another artistic achievement; you have clearly put your soul and heart into this, although I feel it was transferred through the wrong medium. It might serve better if someone transfers it as a romantic sci-fi book or movie than it ever does as a game.
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  50. May 22, 2014
    10
    Now that is a perfect game in many aspects fantastic soundtrack combat graphics after bastion comes transition to add the final touch and it worked it s a must to play game
  51. Jul 9, 2014
    8
    .
    Good and surprising game. Not very fan of indie games, but this was a good choice. The music is also great and the story captivating. It ends ups feeling short, although you can replay it in a more challenging mode. Good value for money.
    I am starting to write, at least a short review, because many users/critics are just morons: I am tired of seeing, 100’s, 10's and 0's. Few games
    .
    Good and surprising game. Not very fan of indie games, but this was a good choice. The music is also great and the story captivating. It ends ups feeling short, although you can replay it in a more challenging mode. Good value for money.

    I am starting to write, at least a short review, because many users/critics are just morons: I am tired of seeing, 100’s, 10's and 0's. Few games can actually fit in those scores.
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  52. May 20, 2014
    5
    After the disappointment that was Wolfenstein, I figured at least I had Transistor to look forward to. Unfortunately I was wrong there too. Three hours in and the story behind this world makes little sense. The combat system is frustrating since it gives you bare minimum information on how to manipulate your skills (and even less information about switching skills). The top down viewAfter the disappointment that was Wolfenstein, I figured at least I had Transistor to look forward to. Unfortunately I was wrong there too. Three hours in and the story behind this world makes little sense. The combat system is frustrating since it gives you bare minimum information on how to manipulate your skills (and even less information about switching skills). The top down view reminds the player of classic Shadowrun... without anywhere near the quality of the story. Speaking of story, when it feels like telling one at all, it's disjointed and lacks any kind of cohesion. Frankly this game feels like indie BS that's too trendy to try to tell a cohesive story or provide solid gameplay, certainly not in the same league as its predecessor, Bastion. Expand
  53. May 25, 2014
    4
    Where do I start? The travesty. Random lines which the Transistor gives you get really annoying because they don't contribute anything. It's a case where 'less is better.' The way this game is unique. You could say the features of most games are unique even if they are really similar.

    The combat system is somewhat interesting, utilizing an unusual form of real-time with pause-on-turn.
    Where do I start? The travesty. Random lines which the Transistor gives you get really annoying because they don't contribute anything. It's a case where 'less is better.' The way this game is unique. You could say the features of most games are unique even if they are really similar.

    The combat system is somewhat interesting, utilizing an unusual form of real-time with pause-on-turn. You can choose when to take a turn, you can move whenever you actually like (besides during the execution of a turn). You can take many actions or you can forgo it altogether, so the system gives you a choice or flexible experience, it can be played in different ways. The issue with this system is that a turn based system has more strategy and a real-time system feels less frustrating. Because turns let you do so much, it still ends up rather spammy and there is a lot of lee-way besides when the game is not difficult, so when the game is easy, it's just a bore, the game has to always be challenging and it wasn't. I get the feeling that most people enjoyed the system just because of the execution of turns (result of actions plus eye-candy) and the fact that it was fresh or unique.

    The skill system is great and for people familiar with games such as Path of Exile, Diablo, it will be familiar and easy to grasp. I don't have any particular complaints about balance.

    The music is, well, some parts are great, sometimes the music distracts from the game. In the field at some points it gets really repetitive. If there was more minimal ambient, it would of helped the atmosphere a lot and avoid a lot of the repetition, and take out the cheap beats. The humming was actually my favourite thing, although that could of been minimized when you pause. Less is better.

    Ultimately, repetitive, music and sounds could of been so much better, graphics are gorgeous, story is okay but put forward well. I didn't enjoy it much and I think it is overrated.
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  54. May 22, 2014
    9
    Wow... just WOW.

    Music and Sound: AMAZING. Enough said. Art: Beautiful! Combat: Really fun! You can spam attack in real time, or use the turn system to plan multi-attacks. Really gives a great strategic feel to the combat. The function upgrading is great, it allows you to expand your character and combat style to suit how you wanna play. Want lots of quick killer back-stabs? GO
    Wow... just WOW.

    Music and Sound: AMAZING. Enough said.

    Art: Beautiful!

    Combat: Really fun! You can spam attack in real time, or use the turn system to plan multi-attacks. Really gives a great strategic feel to the combat.

    The function upgrading is great, it allows you to expand your character and combat style to suit how you wanna play. Want lots of quick killer back-stabs? GO FOR IT! Want slower bu massive AoEs? You can do that too! It's great!

    Also, found this out during a boss fight, when your health reaches zero, you don't die right away, instead you lose access to a function for a set period of time (a couple of access points), which means you have to adapt and use different strategies in all the fights until you can reslot your lost functions, really a clever idea.

    My suggestions? Use the mouse and keyboard instead of the controller. Makes using the turn system a lot more intuitive, and really feels like a proper strategic system rather than just a way to delay attacks.
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  55. Jun 22, 2015
    4
    Unfortunately I couldn't really get into it. None of the game's aspects seemed to appeal to me. The combat gets repetitive very quickly, with most abilities doing nothing more than simply dealing damage, there's not much of a story, and the narrator's voice is pretty distracting, and I wish he'd stop talking because he never has anything interesting to say.

    I couldn't really enjoy the
    Unfortunately I couldn't really get into it. None of the game's aspects seemed to appeal to me. The combat gets repetitive very quickly, with most abilities doing nothing more than simply dealing damage, there's not much of a story, and the narrator's voice is pretty distracting, and I wish he'd stop talking because he never has anything interesting to say.

    I couldn't really enjoy the art or the music either. The visuals don't look cyberpunkish to me. They don't even look general sci-fi. The main character looks like she belongs in a Final Fantasy game, the enemies all look pretty identical, and those white-grey blocks... I don't know what they're supposed to be, but they look like candles to me. And the music doesn't fit the sci-fi theme either. It just sounds... romantic.

    Also, nothing was ever explained. I was thrust into a confusing special abilities menu and had to figure out how on Earth to equip them and so on.

    I can see why some people would enjoy this game, but it's most certainly not for me.
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  56. May 24, 2014
    9
    This is a game full of trash there is nothing new contrast. But we Haight transistor with good storyline and new gameplay priyyatyn
    Thanks Quarter to Three
  57. Oct 8, 2016
    4
    Is like a Taste of the best Sweet cake you could have tasted... just a taste. While the game provide great concept, history and gameplay, will end too short and too fast for you to understand what just happend. And i tough Bastion was short...

    I cant accept that a company make his 2nd big game Shorter than the first one, i would have waited 1 more year, if i could at least get twice the
    Is like a Taste of the best Sweet cake you could have tasted... just a taste. While the game provide great concept, history and gameplay, will end too short and too fast for you to understand what just happend. And i tough Bastion was short...

    I cant accept that a company make his 2nd big game Shorter than the first one, i would have waited 1 more year, if i could at least get twice the hours...
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  58. Jan 17, 2015
    7
    I like this game. Not as much as I liked Bastion, but I enjoyed this quite a bit. I didn't even particularly like the setting or story. The music and art style is very nice, but if anything the story was lackluster, and felt like it tried way too **** hard to appeal to "artsy" ****

    I still don't quite understand what was happening in this game, despite being almost at the end on my
    I like this game. Not as much as I liked Bastion, but I enjoyed this quite a bit. I didn't even particularly like the setting or story. The music and art style is very nice, but if anything the story was lackluster, and felt like it tried way too **** hard to appeal to "artsy" ****

    I still don't quite understand what was happening in this game, despite being almost at the end on my second play through. When someone other than the "sword" speaks it is typically a boring monotone speech. It's almost emotionless, I haven't been so bored by voice acting in a while. On the plus side, the narrater "sword" voice is far more interesting and pretty much saves the whole story. The antagonists are boring emotionless **** while the enemies are colorless drones, but fortunately the major speaking character has emotion, there's something to get invested in.

    However like I said, I don't care much about the story. I enjoyed this game for the combat. This game gives you the ability to pause time and plan out a set of actions (this is called a ()turn), then when you unpause you get to watch your plan unfold. The way the soundtrack syncs up with the ()turn as you plan everything out then watch it unfold is awesome. This is one of the first games where I've felt I could control time. For that alone I can say I've never played anything like this. I wish there was a bit more to do in the game, but I enjoyed it for what it was.
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  59. Jul 5, 2014
    7
    The game tries to look like it's something more than it is. The visuals are stunning, the soundtrack is decent too. The battle system is pretty fun, but becomes tedious in the second half. And overall, the gameplay is very straight forward and shallow: all you can do is running forward and fighting.
  60. Mar 26, 2015
    7
    This game is beautiful, wonderful art direction and a great soundtrack. The story while not overly gripping, is quite interesting and slowly draws you in and has a good ending. Only slight downfall is the game play, which at first is fresh but relatively quickly gets slightly repetitive against fairly similar enemies.

    Fans of Bastion should definitely take a look, a great game to grab
    This game is beautiful, wonderful art direction and a great soundtrack. The story while not overly gripping, is quite interesting and slowly draws you in and has a good ending. Only slight downfall is the game play, which at first is fresh but relatively quickly gets slightly repetitive against fairly similar enemies.

    Fans of Bastion should definitely take a look, a great game to grab on special.
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  61. Jun 6, 2014
    7
    Supergiant triumphs again with an art masterpiece in Transistor with an eye catching art design. Drawing comparisons to Bastion may seem unfair, though it is warranted in some sense that they do draw some similarities.
    One big difference however is the combat system, which I quite thoroughly enjoyed, though sceptical about the turn base mode at first. Trying out different combinations of
    Supergiant triumphs again with an art masterpiece in Transistor with an eye catching art design. Drawing comparisons to Bastion may seem unfair, though it is warranted in some sense that they do draw some similarities.
    One big difference however is the combat system, which I quite thoroughly enjoyed, though sceptical about the turn base mode at first. Trying out different combinations of skills and using them in various ways was something I really enjoyed. The story was just okay, and you're mostly left in the dark until late in the game.
    The thing that bugged me the most was the narration in this game just wasn't as good, sometimes even a bit annoying. One liners here and there wasn't welcomed at all. Furthermore the challenges in this game just wasnt rewarding as it was in Bastion. That said, it is still a good game and a worth while experience.
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  62. May 24, 2014
    7
    Transistor is a very stylish game with a really interesting combat system I wish they would've fleshed out more, which I suppose would've been tough given the short length of the game. I thought it was quite innovative and fun enough to entertain me until the end. The art and soundtrack are also both great, but the level design was sort of bland and the random things you could find or doTransistor is a very stylish game with a really interesting combat system I wish they would've fleshed out more, which I suppose would've been tough given the short length of the game. I thought it was quite innovative and fun enough to entertain me until the end. The art and soundtrack are also both great, but the level design was sort of bland and the random things you could find or do didn't make the game feel any less like a really long dungeon-crawl. The story is convoluted and disjointed at times, presented through extraneous terminals scattered throughout the map and a voiceover that feels like he's talking to himself, rather than the narration given in Bastion. After a while, I found myself not caring altogether; Transistor's simple story is full of rhetoric and style that is novel and cool to behold at first, but quickly grows weary when you realize its lack of substance. Expand
  63. Jun 27, 2015
    5
    I bought this game because I loved Bastion. Its witty narrator and gorgeous soundtrack were simply amazing. So I was quite surprised that none of the things that made Bastion a great game are present in Transistor.

    - The narrator came off as a bland and diatribe. In fact, the voice acting of all characters was really lifeless. I realize the city is rotten and dying, but having a
    I bought this game because I loved Bastion. Its witty narrator and gorgeous soundtrack were simply amazing. So I was quite surprised that none of the things that made Bastion a great game are present in Transistor.

    - The narrator came off as a bland and diatribe. In fact, the voice acting of all characters was really lifeless. I realize the city is rotten and dying, but having a lifeless narrator destroys the game.

    - Red's singing doesn't match the background music. More importantly, the soundtrack doesn't match the gameplay.

    - The gameplay and combat system were also tedious. I absolutely hated how slow my character walked around. Combat was very random and simply not enjoyable.

    - There's not much of a story. Whatever barebones tale Transistor attempt to tell didn't make much sense. By the end of the game, I didn't care for a single character. It wasn't like the ending of Bastion, where I was nearly heartbroken when character X dropped everything to save character Y.
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  64. May 22, 2014
    8
    It is very innovative game. Its gameplay is based on active pause in real-time which is rare in nowaday games, but it's very fun and satisfactory to play. Also, the idea of limiters (you achive ten while progressing, by turning them on the game becomes harder in various ways but you get more experience) is one of the best ideas to new systems in games in the last past years. Talking aboutIt is very innovative game. Its gameplay is based on active pause in real-time which is rare in nowaday games, but it's very fun and satisfactory to play. Also, the idea of limiters (you achive ten while progressing, by turning them on the game becomes harder in various ways but you get more experience) is one of the best ideas to new systems in games in the last past years. Talking about graphic: What can i talk about, there is only one word to describe it- Artistic. Music is in my opinion the best part of this game, soundtrack is just phenomenal, and discovering new song by beating chalanges is enough for me to spend a few additional hours on listening to music and discovering the next ones. Now to the most important thing in games to me, plot. The story in game is good, it didn't sticked in to the ground but it is consistent. Characters are, well, for me they are a bit shallow, but maybe it is only my opinion. For me it is strong 8/10 And i look forward to see the next games of this studio :) Expand
  65. Sep 15, 2015
    10
    I don't know where to start.
    Beautiful scenery, beautiful artwork, stylish and tasteful visuals, memorable music and a story that sticks with you afterwards.
    Transistor proves that games can be art.
  66. May 22, 2014
    9
    Nice work Supergiant Games! Very beautiful game, with the best soundtrack ever. Gameplay is very good and gives us the opportunity to play Transistor again. And...the main character is very beautiful :)
  67. May 23, 2014
    10
    Fantastic game, I'm currently nearing halfway on recursion mode, en route to get all the achievements which I have never done in any other game as they can't hold my attention long enough, yet there hasn't been a moment I've been bored playing this game yet, even in my second play-through and in the challenges. Would have been willing to pay more than $20 for this game, as I am enthralledFantastic game, I'm currently nearing halfway on recursion mode, en route to get all the achievements which I have never done in any other game as they can't hold my attention long enough, yet there hasn't been a moment I've been bored playing this game yet, even in my second play-through and in the challenges. Would have been willing to pay more than $20 for this game, as I am enthralled with it and it is beautifully done, 10/10 would buy again. Expand
  68. May 25, 2014
    10
    This game is amazing!! The story, although a bit confusing at first comes together as you play which kept me glued to my chair. The Artwork was beautiful and very well done, the music is breathtaking, once again Darren Korb has made a original masterpiece that really brings the game together and is even an amazing soundtrack to listen to by itself the OST is worth the purchase. The gameThis game is amazing!! The story, although a bit confusing at first comes together as you play which kept me glued to my chair. The Artwork was beautiful and very well done, the music is breathtaking, once again Darren Korb has made a original masterpiece that really brings the game together and is even an amazing soundtrack to listen to by itself the OST is worth the purchase. The game play was different and took time getting usted to but that was all part of the magic for me, i love learning new game styles and the strategy of it all and this one was fantastic. All in all this game gets a 10/10 i love it, love it, love it! Expand
  69. May 26, 2014
    9
    it's not a good game, yet,a bit short and expensive but, it's a charm one, song, story, ok, i like a concept. it's indie job, petty enough for his done~
  70. May 27, 2014
    10
    Absolutely breathtaking artistry, soulful narration, phenomenal combat system, a brilliantly creative world and a unique story that unravels itself over time. - Just fantastic. And that's not even to mention the musical score that may be one of the best that's ever happened.

    You will be confused. You will be confused as to what's happening...where you are...who you are...what you are.
    Absolutely breathtaking artistry, soulful narration, phenomenal combat system, a brilliantly creative world and a unique story that unravels itself over time. - Just fantastic. And that's not even to mention the musical score that may be one of the best that's ever happened.

    You will be confused. You will be confused as to what's happening...where you are...who you are...what you are. You will be confused by the mechanics of the combat abilities, and as far as I'm concerned, that's perfect. The story and mechanics become more apparent as you play further into the game, and this no-hand-holding-approach to Transistor's design make it all the more engrossing. Your understanding and revelation become an experience. Wanting to understand more drives you to keep the experience going.
    This game isn't just beautiful. It is curious...it inspires curiosity. Once you understand the weapons system it goes from confusing to interesting to absolutely brilliant.

    The only flaw in this game is that there isn't more of it. Immediately after finishing the game, without moving an inch, I began it all over again, and I had to force myself to stop. I can't wait to play it again, and again and again and again.

    An absolutely tremendous accomplishment for a team of only 10 people. Simply wonderful.
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  71. Jun 26, 2014
    6
    This review contains spoilers, click expand to view. It wasn't bad, it was good but this wasn't a great game by any means.

    Artistic direction: Beautiful
    Soundtrack: Sublime

    Story: Lacking
    Explanation....
    From the get go you are dropped into a world you don't understand and that doesn't change at any point of the narrative. It was like reading a Greg Bear sci-fi novel. Nothing is explained. I don't know if we were all living in a computer or if the process invaded the "real" world. I'm a programmer by trade and all the references and terminology were endearing but by no means coherent. It is baffling, and downright depressing at times, which I suppose is good, it got an emotional reaction out of me so that's not a complete loss...

    Gameplay: Lacking
    Explanation...
    Missed the boat here... Hate to compare, but bastion had it all. A dodge and block mechanic made enemy offense avoidable but not balance breakingly so. In transistor there are issues... I'll elaborate

    Enemies with tractor beams make it impossible to stay in the regular action mode, you will just be pulled in and forced to take hits to the face. Planning mode is forced on you. Which wouldn't be so bad if it didn't preclude you from your attacks or dodge mechanics until it recharged again.

    Jerks and Fetchs are faster than you and you are guaranteed to take damage from them if they target you. Planning mode is your way out but once again you are precluded from attacks and dodge mechanics.

    That is to say if you've CHOSEN to have a dodge mechanic in your lineup which takes an attack slot.

    Another thing is that some combinations that you can make are woefully lacking compared to others, I don't know how I'd complete the endgame with my original choices, I likely would've quit the game. Comparatively running around jaunting and voiding enemies before mask backstabbing them makes planning mode a guaranteed kill in one turn even on Jerks!

    After all this the length is rather disagreeable with what my wallet spent. I've gotten more bang for my buck out of FPS games with single player only. 4 hours is not satisfying.

    I'm tempted to rate a 1 just to try and bring the user score down. But it is not a 1 just a flawed experience. Balance could be better, but length is the biggest upsetting factor. I don't feel it is worth $20 unless I get the soundtrack :P That is worth $20 alone.
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  72. Jun 9, 2014
    9
    Ever heard of a game called Bastion? Its won the Game of the year award in 2011 and 100 more others to count on , the makers SUPERGIANT ,have added another to their list called the “Transistor” . Transistor as I would call it,is a Game Musical.A Top-down isometric view game which comprises of mix of real-time and turn-based combat.

    transistor Red is a lounge singer in Cloudbank City
    Ever heard of a game called Bastion? Its won the Game of the year award in 2011 and 100 more others to count on , the makers SUPERGIANT ,have added another to their list called the “Transistor” . Transistor as I would call it,is a Game Musical.A Top-down isometric view game which comprises of mix of real-time and turn-based combat.

    transistor

    Red is a lounge singer in Cloudbank City who is attacked one night by a mysterious organization called the Process. Red loses her voice and awakens next to a dead man impaled with a talking sword. This sword is the “Transistor“, which speaks to her as she travels and seems to know her very well. At the same time, strange creatures are infesting the city and attacking anyone they find, and Red has to battle through them with hopes of stopping the Process

    Much of Transistor‘s plot is told organically as you play, but a great deal of the narrative context is reserved for text character biographies which unlock as you progress. Red’s sword is the primary Transistor features a constant story telling from Red’s sword and offers a lot of play-by-play commentary.Red communicates through text in a few instances and has expressive animations.

    When it comes to gameplay. Red can use one of four powers in real time, or she can enter turn mode—time freezes and she can plan out her next actions. However, Red can’t use any offensive abilities for a short period after her turn ends, forcing one to be extremely strategic when using it.

    In addition, Red has many different sets of abilities and upgrades that give the player many possible builds to work with. Each new ability can be used as an active primary action, used as an upgrade for an existing action, or be used in a passive slot to gain things like health regeneration or more actions per turn. All manner of play-styles are supported, making the game extremely adaptable to personal preference.

    transistor 2An impressive selection of enemies maintains a steady challenge curve throughout Red’s journey. The insidious Process take many forms, and each attacks and defends in its own way. One might fling out grenade-like area attacks, while another hides in a corner projecting an energy shield onto an ally. Even as one enemy charges headlong toward you, another hangs back and remains phased out and impervious to damage until you come within line of sight. Each battle becomes a puzzle, and the solution lies in which enemies to hit first, and what powers will best do the job.

    The artwork is absolutely gorgeous,along with the soundtrack, Transistor‘s aesthetics deserve every bit of credit that’s been given to them. In between fights, there’s plenty of time to enjoy the gorgeous surroundings. Lush color brings life to the computerized cityscape of Cloudbank, while brief still-life cut scenes help push the story forward. A striking soundtrack combines jazz and electronica to great effect.

    While I have passed very little time on Bastion , and a lot of comparison happening between the two , I would find the game not very disappointing. Though,players looking to find all the answers by the time the credits are likely to be disappointed. Transistor is as much about what is left unsaid as what is explained. But what made me fall in love with the game is the soundtrack which works extremely well in context with the game.
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  73. Jul 17, 2014
    7
    It's a pretty fun game and I really enjoy it and the music that comes with it, however the controls are a little wonky at times and really demands the use of a gamepad. My biggest issue is that there are a few game breaking bugs present. In my first playthrough I found myself stuck because the camera refuses to pan.
  74. Aug 9, 2014
    7
    I like
    The story (Which is not a mind-blowing one but a naive and well-written one)
    Artwork ( Not very special but have style) Music (Very good. Music 101 lesson for %95 of the game developers) Turn based fight mechanics (Have fun and some sort of strategic depth) I dislike: The lack of variety in combat ( There are just 5-6 creatures-robots in whole game. You just fight with
    I like
    The story (Which is not a mind-blowing one but a naive and well-written one)
    Artwork ( Not very special but have style)
    Music (Very good. Music 101 lesson for %95 of the game developers)
    Turn based fight mechanics (Have fun and some sort of strategic depth)

    I dislike:
    The lack of variety in combat ( There are just 5-6 creatures-robots in whole game. You just fight with updated versions of these creatures which makes fights very repetitive and boring after some time)
    Short game-play time (3-4 hours max)
    Shallow character development (Well, you do not have a chance to randomize-choose the character because of the scenario. This is something understandable from my side and do not disturb me much. But level development and character development are awful. After each level, you have to choose a power from 2-3 alternatives that was given by game. There are powerful and necessary skills in the game like "MASK", so your only customization chance is by using powers as upgrades. I think that %90 people that finished the game, more or less use same powers and have %90 similar end-game characters. If you use limitations your alternatives will be less.

    A good game but needs development. I will gladly wait and play future games of SUPERGIANT:
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  75. Jan 1, 2015
    5
    Just finished this game, dloaded it because I enjoyed bastion and IGN nominated for GOTY... I must say I am sorely disappointed.

    First, the game does a lot of things right. Music: 10/10 Amazing tracks, the girl's vocals (when you hear them) is perfect. From the drum n' bass track to the jazzier stuff.. all very atmospheric and enjoyable. Art: 10/10 This game is freaking
    Just finished this game, dloaded it because I enjoyed bastion and IGN nominated for GOTY... I must say I am sorely disappointed.

    First, the game does a lot of things right.
    Music: 10/10 Amazing tracks, the girl's vocals (when you hear them) is perfect. From the drum n' bass track to the jazzier stuff.. all very atmospheric and enjoyable.
    Art: 10/10 This game is freaking beautiful. The watercolor effect looks so good.

    Gameplay: 6/10 I wanted to like it more than i did. So they describe it as an innovative part action/ part turn based game. I thought it was cool that they tried to integrate both styles. But when playing the game, I found using your "turn()" was pretty necessary, as attacks have a significant start-up time and allowing you to freeze and plan out your actions not only works around that but you can set yourself up for backstabs or line up multiple enemies. When you use your turn(), there is a cooldown till your next turn where you can use any attacks. So time unfreezes and you're basically in runaway mode (i usually just spam jaunt() ) till your next turn() is up. I like and appreciate that all the functions can be interchangeable between primary, upgrade, and passive, but I usually found a few that outclassed the others. Once I got cull(), I just spammed that for offense. It got dull within the 6 hours of play time for me.

    Story: 3/10 I didn't get the story the first time playing through, looked it up on wikipedia.... anndd it still doesn't make sense. You don't know who the final villain is until the last hour, and their motives/objectives are still pretty unclear.

    Characters: 3/10 They started with a great premise, and just didn't get much out of it. The main character, Red, is a girl who is a famous singer who gets the ability to speak taken from her. Her sword, is a companion of hers who can talk, but no longer has his body. Too bad thats about as much as you learn about them. The sword, who acts as the narrator is pretty dry, and even annoying at times. There isn't that much chemistry between red, and the sword. Red, who is now mute, could have been given so much more personality through body language but nope. The villains/ other npc's are even more unclear.

    I can't believe people are saying this was a beautiful love story. I get that some stories can leave space for the reader/gamer to fill in the details, but in this case, I think the story was downright confusing nonsense, without memorable characters to boot. The art+music in this game are seriously unmatched, and should be praised and appreciated, but its layered on top of a story that is utterly flat.
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  76. Jun 26, 2017
    1
    It's like an action game except it is terrible at being one. It's also a turn based game except it's terrible at being one. It's an atmospheric game except it's terrible at being one. This game manages to be consistent levels of terrible at everything it tries to do at the same time, and that takes some real talent and effort to achieve.
  77. Jul 28, 2020
    8
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  78. Oct 2, 2015
    10
    The spiritual successor to Bastion is all that I had hoped for and more. Transistor adds life to the ordinary gameplay mechanic of choosing a weapon. The story is captivating. The gameplay is inspired. The music is excellent. I'd recommend this game to everyone I know if they hadn't already played it.
  79. Aug 29, 2014
    10
    If you're looking for a game with ATMOSPHERE, look no further. When I am in the world of Transistor, I often forget it is a game I'm playing. The music, voice acting, incredible design and flow contribute to setting this title apart from everything else I've played recently.
  80. Nov 11, 2016
    6
    I loved Bastion.

    However, Transistor is not the kind of game that can use the same type of narrative as Bastion did. While visually interesting (although generic and lacking in detailing), Transistor seems to reflect its very core of gameplay and narrative with its artistic styling - it seems to be all colors but no substance. The narrating manhattanesque voice is irritating in tone
    I loved Bastion.

    However, Transistor is not the kind of game that can use the same type of narrative as Bastion did.
    While visually interesting (although generic and lacking in detailing), Transistor seems to reflect its very core of gameplay and narrative with its artistic styling - it seems to be all colors but no substance.

    The narrating manhattanesque voice is irritating in tone and frequency - it is annoying and never pauses, keeping the story superficially and evenhandedly driven on. The story itself so far (i did not finish the game and do not intend to continue playing it) is, well - flat and one-dimensional, never trying hard to reveal characters, emotions, motivations.

    Was really looking forward to playing it but in the end:

    Meh.
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  81. Jan 1, 2015
    9
    Transistor is just awesome at what it does, it's a simple yet challenging game with great fight mechanics but what define Transistor the most is the atmosphere, the music, the story. It was really immersive and I really enjoyed the futuristic theme. The music was fantastic, the soundtrack is simply delicious. I strongly recommend this game.
  82. Jul 29, 2017
    10
    it oozes cool... the story great, characters great, music great, art work great, game play is inventive and super customizationable ... Get some of the weapon combinations right and you can have such a sweet time with this game.
  83. Nov 4, 2014
    9
    If you enjoyed Bastion, Transistor will not disappoint you. A masterpiece in terms of indie games, and one of the few studios that gained my trust, keep on going!
  84. Jun 23, 2015
    8
    Pros:
    Story
    Environment
    Smooth animations

    Cons:
    Amount of abilities can be overwhelming, you will likely only use a few and never touch the rest
    A lot is thrown at you at the beginning of the game in terms of mechanics, it can be a bit much to take in all at once
    The difficulty can be a bit on the easy side, I would recommend skipping the extra missions to help fix this
  85. Jul 7, 2017
    8
    I could not have guessed that a game about a woman and her talking sword would lead to an artistic, passionate and blissful experience unlike any other. "Listen, whatever you are thinking... do me a favor. Never let me go."
  86. Jun 20, 2014
    9
    Transistor is unique in many ways, most notably the customization: abilities are not designed to be active or passive or perks, but all of them. You can put any skill into an active slot to make it an active skill, passive slot to make it passive, or use it to upgrade another skill. The effects vary depending on the skill, for example a dash will become damaging if you upgrade it with anTransistor is unique in many ways, most notably the customization: abilities are not designed to be active or passive or perks, but all of them. You can put any skill into an active slot to make it an active skill, passive slot to make it passive, or use it to upgrade another skill. The effects vary depending on the skill, for example a dash will become damaging if you upgrade it with an attack move. These are not permanent and can be changed at any point, resulting in the combat being never dull with you keep trying new things.
    Transistor also has an interesting story with great narration, immersive atmosphere and good character design, the details of which I will not spoil. The only thing that keeps Transistor back is the length of game, but it is definitely worth the purchase price of $20.
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  87. Jul 7, 2014
    10
    Worthy successor to Bastion's legacy of quality in narrative and gameplay ALTHOUGH BE WARNED : the game does NOT play the same way same so if you have does expectations you WILL be disappointed also it might take some people a little while to get used to it's style ( happened to me ).
  88. Aug 16, 2014
    8
    Red rocks and I didn't expect less than this from Supergiant Games. When I first played Bastion I found it extremely innovative and fresh and now what? Transistor is even more innovative. Gameplay and camera are similar to their previous title, I don't deny it but they didn't have to change these factors cuz they're already cool enough. Sometimes I think that I'm more relaxed by playingRed rocks and I didn't expect less than this from Supergiant Games. When I first played Bastion I found it extremely innovative and fresh and now what? Transistor is even more innovative. Gameplay and camera are similar to their previous title, I don't deny it but they didn't have to change these factors cuz they're already cool enough. Sometimes I think that I'm more relaxed by playing these low sized independent games rather than playing famous blockbuster ones. I can't forget how enjoyable "Torchlight" was and now Transistor gives me the similar joy. Don't lose it pals, it's worth it. Expand
  89. Jan 13, 2017
    9
    Transistor is a Fantastic game. If you have played Bastion, you would feel familiar with the narrative, as it is somehow similar.

    The game is more or less short but brings replayability in NG+ as well. The story is fantastic and has plenty of reference to programming terminology, but the designers made it in such a way that it recreates a new whole world and environment by lending some
    Transistor is a Fantastic game. If you have played Bastion, you would feel familiar with the narrative, as it is somehow similar.

    The game is more or less short but brings replayability in NG+ as well. The story is fantastic and has plenty of reference to programming terminology, but the designers made it in such a way that it recreates a new whole world and environment by lending some metaphores from the computing into a fantasy world.

    This also translates into combat, which is rich and has numerous combinations and tactics to play.

    The graphics are just amazing, seem to be hand drawn carefully, the animation is fluent and natural and the soundtrack is incredible. Normally I am not taken by games music, but this one was the exception and it made me feel like getting the soundtrack.

    This game is worth to play and I would definitely recommend it. Thanks to the developers for such amazing game. IMHO 9.5/10
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  90. May 7, 2015
    9
    i am giving this game 8 points not because it is an equivalent of other 8 point games i've played (i.e. fallout) but because this game has done everything it is trying to do flawlessly. music, atmosphere, melancholy of the game world, fighting mechanics are all done very solidly and with near perfect craftsmanship.
  91. Rem
    Jan 3, 2017
    9
    Transistor's strengths and disadvantages lie in its departure from Bastion. Its story structure and combat system is alien to Bastion, but what remains is easily one of the best games of 2014 coupled with one of the greatest soundtracks in gaming.

    My favorite aspect of Transistor (aside from its soundtrack) is its absolutely superb combat system. It's unlike anything else I've played
    Transistor's strengths and disadvantages lie in its departure from Bastion. Its story structure and combat system is alien to Bastion, but what remains is easily one of the best games of 2014 coupled with one of the greatest soundtracks in gaming.

    My favorite aspect of Transistor (aside from its soundtrack) is its absolutely superb combat system. It's unlike anything else I've played and the closest comparison I can draw is the VATS system from the Fallout games. You have to manage real time and paused turns in addition the many abilities granted to the player via the Transistor. It allows you to mix these "functions" as a main ability, upgrade, or a passive ability. Options like these grant over 100 different combinations if not more. The Process, which serves as the game's enemies compliment this system very well and the addition of limiters and the ability to customize your own difficulty for higher rewards trumps Bastion's fully real time battle system. The Transistor's battle system is like solving a puzzle every enemy encounter and the game's addition of its "backrooms" which offers challenge tests and a place to wind down speaks volumes of the strength of this game's combat. It's equal parts satisfying, rewarding, challenging, and even fantastic for a New Game+. There is a slight learning curve, most especially at the beginning, but getting past that point won't take too long.

    The story of Transistor is also a departure from Bastion in the sense it doesn't give you any details about the world and setting right away. It's vague in the best definition, and I can't fault it for that. Much of the narration revolves around the mysterious voice omitted from the Transistor, who serves more like a sidekick since he's not omnipotent. You control a stage performer named "Red" who lost her voice after an incident by her assailants. I won't discuss plot details any more than that, but many of the details surrounding the characters and the world they inhibit come from text that you read in terminals scattered about in addition to the game's menus. This style of storytelling trusts the player's to piece it together but still leaves plenty of room for their own interpretation, especially at the game's conclusion. I will say that I didn't enjoy the game's ending as much as I wanted to, mainly because it felt a little too sappy for me, but given that it's open for interpretation, it's fitting for the game's themes and the character of Red and her relationship with the mysterious character that accompanies you throughout. The real problem with the story actually lies in how it clashes with the combat system. The stop-and-go style of gameplay interrupts with the fast paced story, which Bastion did not suffer from since everything was in real-time. The flow of it ends up jittery more than graceful, but it's a design decision that ultimately benefits the game in the end in favor of its amazing combat system. The story, while not perfectly paced, trusts the players without being nonsensical. It's not vague for the sake of it, but rather to suit its style and themes, and I applaud it for that.

    Speaking of style, Transistor is absolutely gorgeous. You hear plenty of people scoff if a game sports an "artistic style", but the work of Supergiant games in creating Transistor's setting is unlike anything I've seen. The game is viewed from an isometric standpoint and the art paints a picture closer to virtual reality that a painting, but this same art style appears to be achieved by means of brush. It's difficult to describe, but it is utterly gorgeous. Every inch of this game is packed with so much visual love that it seems no other aspect in the game could surpass it, except for its soundtrack. Darren Korb's work in crafting Transistor's soundtrack is nothing short of legendary. I understand that everyone has different musical tastes, but it is incredibly difficult to spot anything wrong with Transistor's soundtrack. I love every track but the ones containing Ashley Barrett's vocals are equal parts haunting and beautiful. It also helps that the lyrics allude to the game's plot, which is always a neat touch. Korb's mixing of different instruments create Transistor's own identity, while making me buy the soundtrack of the game, which is a sign of an amazing soundtrack.

    Transistor has flaws, specifically of those tied to the story and how it's way of telling it may turn players away and clashes with its battle system's but I wouldn't have any other way. It's triumphs are of a high order and succeeds as a worthy follow-up to Bastion and even surpasses it in key aspects such as style and soundtrack, things that Bastion was already revered for. Transistor is also replayable, and tied with its superb combat, makes it an even sweeter deal. It is easily one of the best games of 2014, and a shining example in style blending well with function.
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  92. Jun 14, 2014
    10
    So I rarely enjoy newer games now but wow...I just finished this game and the story gripped me through-and-through. So many questions left unanswered until you get towards the end. Gameplay takes some getting used to but discovering the combinations of abilities is fantastic and you can really customize the way YOU want to play. This game blew me away, the art is stylized and fantastic,So I rarely enjoy newer games now but wow...I just finished this game and the story gripped me through-and-through. So many questions left unanswered until you get towards the end. Gameplay takes some getting used to but discovering the combinations of abilities is fantastic and you can really customize the way YOU want to play. This game blew me away, the art is stylized and fantastic, the story is very intriguing, albeit short, but what makes this well done is that there is replay-ability. Trying out new styles, unlocking the rest of the skills, and even using more "limiters" to make the game harder. I highly recommend this game to anybody who is looking for something different than your average game. Oh and the music is superb, very relaxing and edgy at the same time. Expand
  93. Jul 19, 2014
    10
    The same quality shown in Bastion returned with an outstanding game called Transistor

    The gameplay feels different, more tactical, but you have a lot more options. Choose 4 skills and use the others to upgrade them - each combination results in a new effect The art is incredible, the music fits really well, and we have the narrator again, this time as Transistor, the "talking sword"
    The same quality shown in Bastion returned with an outstanding game called Transistor

    The gameplay feels different, more tactical, but you have a lot more options. Choose 4 skills and use the others to upgrade them - each combination results in a new effect

    The art is incredible, the music fits really well, and we have the narrator again, this time as Transistor, the "talking sword"

    The story leaves you full of questions, so you want to play more to find out answers, which is great. This with a good atmosphere and an interesting gameplay, you are going to spend hours having fun
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  94. May 30, 2014
    10
    Everything about this game is absolutely astounding. After the incredible success that was bastion, I was afraid Supergiant Games wouldn't be able to match it. But they went above and beyond, completely blowing my expectations out of the water.
    I will warn you, though, if you're more interested in the story than anything, it is not spoon fed to you. You have to work for it. And I mean
    Everything about this game is absolutely astounding. After the incredible success that was bastion, I was afraid Supergiant Games wouldn't be able to match it. But they went above and beyond, completely blowing my expectations out of the water.
    I will warn you, though, if you're more interested in the story than anything, it is not spoon fed to you. You have to work for it. And I mean really work for it. The majority of the backstory is unlocked, piece by piece, as you level certain abilities, or when you search for terminals. The large majority of the story is told in a more classic sense, but the details behind everything are what you have to work for.
    To me, I think that's great motivation to get as much out of this game as I can.
    Did I mention I love it ?
    I REALLY love it.
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  95. Oct 2, 2015
    8
    Tier 2
    + Stunning visuals and a compelling world
    + Excellent voice acting delivered in tandem with the gameplay + Interesting combat system that has many interweaving components allowing for player freedom ? Somewhat confusing story with a lot of extraneous details that don't feel cohesive ? Combat can sometimes feel stilted, particularly when losing mechanics through death/respawning
    Tier 2
    + Stunning visuals and a compelling world
    + Excellent voice acting delivered in tandem with the gameplay
    + Interesting combat system that has many interweaving components allowing for player freedom
    ? Somewhat confusing story with a lot of extraneous details that don't feel cohesive
    ? Combat can sometimes feel stilted, particularly when losing mechanics through death/respawning
    - Pacing of the main plot feels arbitrary and bizarre
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  96. Jun 15, 2014
    9
    One word: Amazing
    This game is wonderful for the eyes, and fun for the mind. Who loves lores will find a lot of them, who like strategy will find a lot of power and hundred of powerful combination of them, who likes games must play this game!
  97. Jul 4, 2014
    10
    As a Bastion fan, I had very high expectations for Transistor. This game went above and beyond those expectations.

    The game itself is gorgeous - the art style is excellent and really sets the mood. I was swept in immediately. The storytelling is reminescent of Bastion's, with a narrator unveiling the story in a similar fashion. The plot itself is unique and incredibly engaging,
    As a Bastion fan, I had very high expectations for Transistor. This game went above and beyond those expectations.

    The game itself is gorgeous - the art style is excellent and really sets the mood. I was swept in immediately.

    The storytelling is reminescent of Bastion's, with a narrator unveiling the story in a similar fashion. The plot itself is unique and incredibly engaging, especially aided by all of the music - this game's soundtrack is top notch.

    The combat system becomes extremely versitile as you progress, and never felt dull - there are constantly new ways to change up the way you fight.

    All in all, this game is excellent, and I couldn't recommend it highly enough.
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  98. Jun 2, 2014
    9
    Every single thing in this game is beautiful. The amazing art, the fantastic soundtrack, the story, the ambient and how everything works together. Supergiant became my favorite indie studio after the release of this game, i loved bastion and i loved Transistor even more. I didn't rated 10 because the game is too short =/
  99. Jun 1, 2014
    10
    The game offered a powerful blend of fantastic art, engaging story, and fun gameplay, and I thoroughly enjoyed every moment. I was concerned that the developers couldn't top Bastion, but in my opinion they've thoroughly outdone themselves. Recommended.
  100. Jun 3, 2014
    10
    This review will be talking about the final boss fight and the story as a whole, stop reading now if you have not completed it. An absolutely phenomenal game. Supergiant's 2nd game is just as good, if not better, than their previous game Bastion which was already fantastic. The presentation is fantastically done with amazing art all throughout, while the music sets the right tone for allThis review will be talking about the final boss fight and the story as a whole, stop reading now if you have not completed it. An absolutely phenomenal game. Supergiant's 2nd game is just as good, if not better, than their previous game Bastion which was already fantastic. The presentation is fantastically done with amazing art all throughout, while the music sets the right tone for all aspects of the game. There are very little problems with the game, especially since the gameplay is vastly improved. Outside of turn() it is still clunky but that is the main difference - the intuitive turn() system is fresh and utilizes the abilities quite well. Difficulty is never overwhelming unless you want it to be - activating limiters ramps up the difficulty massively but only if you want it, with a bonus to experience which allows you to get more earlier. Bosses are simple and yet incredible and as is the rest of the game, especially the final boss which throws a complete curveball at you - but I won't talk about that here. The story of Transistor is similar to a Shakespearean tragedy in that it is bound to make you cry at some point, and I love this whole game to death if you hadn't already been able to tell already. A must play, potentially even more than Bastion was. Expand
Metascore
83

Generally favorable reviews - based on 35 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 35
  2. Negative: 1 out of 35
  1. Aug 4, 2014
    70
    Besides killing enemies, there is not much to do; the entire game is a linear path from one small arena to the next one. Yes, there is a story, but in Bastion it was seamlessly integrated into gameplay, and here it only breaks the pace.
  2. CD-Action
    Jul 25, 2014
    80
    After completing the game I almost instantly returned to it for another 9 hours of New Game+ and after I’m done with it I’ll do 9 more. Or maybe twice as much. [07/2014, p.52]
  3. LEVEL (Czech Republic)
    Jul 8, 2014
    100
    Breathtaking presentation plus creative combat plus a metaverse of metaphors equals a romance that is brief, but oh so captivating.