User Score
8.5

Generally favorable reviews- based on 2097 Ratings

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  1. Sep 27, 2012
    5
    Don't get me wrong, I certainly sympathize much more with the likable indie TL2 than with the obnoxious and unrewarding D3 but truth be told - I spent 100 hours with D3. With TL2, I couldn't get through the first five. I just couldn't find any reason, any motivation to play on. The story and characters are just nonexistent. Sure, a good ARPG doesn't have to be a Witcher-type masterpieceDon't get me wrong, I certainly sympathize much more with the likable indie TL2 than with the obnoxious and unrewarding D3 but truth be told - I spent 100 hours with D3. With TL2, I couldn't get through the first five. I just couldn't find any reason, any motivation to play on. The story and characters are just nonexistent. Sure, a good ARPG doesn't have to be a Witcher-type masterpiece of a videogame novel. But TL2 takes the ordinariness and simplicity of the story and characters to the absolute extreme. Diablo 2 had a simple story and characters but they were interesting and fun. In Diablo 3 the story and characters are dumb and trite but well crafted...like a Disney movie. With TL2 I felt like playing some kind of Atari game from the 80s or something. Moreover I just for the life of me couldn't stand the infantile WoW-ish art style. I just couldn't stop feeling like I'm playing my 6 years old niece's game. Sure, most games nowadays are childish to some degree but TL2's art style is just too much. I read some guys from Runic saying they chose it to stand out, to be different - well I'm sure you can be different without looking completely silly. But I really loved the way this game just oozed with enthusiasm and gusto, the core gameplay mechanics was fantastic and puts stupid D3 in shame. Unlike with D3 you won't be spending weeks on empty, frustrating farming, collecting nothing but dull and boring garbage. In TL2 the loot is plentiful (maybe a bit too much), interesting and fun. The character development system is not something to be excited witless about but it gets the job done quite nicely. And most importantly - all the monsters die spectacularly and violently, bursting and exploding with satisfying meaty effects. Despite all that I can't give this game better than five stars. Unlike with most other modern games it's a great triumph of substance over style. But the end result is the same - overall averageness. Expand
  2. May 24, 2015
    7
    Compared to boring Torchlight 1, the second game is a blast.

    It's a really fleshed out hack'n'slash game that offers everything one could want from a such game. I think it's the first h'n's game since Diablo 2 I really enjoyed and finished more than once. Even the art direction of this series, which I dislike very much, wasn't enought to pull me off from playing it hour after hour,
    Compared to boring Torchlight 1, the second game is a blast.

    It's a really fleshed out hack'n'slash game that offers everything one could want from a such game. I think it's the first h'n's game since Diablo 2 I really enjoyed and finished more than once. Even the art direction of this series, which I dislike very much, wasn't enought to pull me off from playing it hour after hour, trying new characters and builds.
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  3. Jun 1, 2014
    7
    I haven't played an ARPG in awhile and wanted to ease back into the genre. I wasn't disappointed at all. This is a fun fast paced game with a cartoon art style. You will get your moneys worth with at least 30 hours of content to explore if all side quests are played out. The only gripe I have is that when played on normal you get over powered quickly. So at the end of the game I justI haven't played an ARPG in awhile and wanted to ease back into the genre. I wasn't disappointed at all. This is a fun fast paced game with a cartoon art style. You will get your moneys worth with at least 30 hours of content to explore if all side quests are played out. The only gripe I have is that when played on normal you get over powered quickly. So at the end of the game I just breezed through the last boss. Play on hard. Expand
  4. Apr 25, 2021
    5
    Torchlight 2? More like horse-sh$te 2.
    No?
    Fair enough. Some jokes need more essence, and some jokes need more-spite 2. Still no? Fair. I won't pretend I enjoyed this game, but I'm not one to pretend I can't see what others enjoyed in it. For those who aren't against top-down, action RPGs but aren't totally into them either, this one may be a miss. It's easy enough to understand, but
    Torchlight 2? More like horse-sh$te 2.
    No?
    Fair enough.
    Some jokes need more essence, and some jokes need more-spite 2.
    Still no?
    Fair.
    I won't pretend I enjoyed this game, but I'm not one to pretend I can't see what others enjoyed in it. For those who aren't against top-down, action RPGs but aren't totally into them either, this one may be a miss. It's easy enough to understand, but also not particularly rewarding enough to those who only understand, and don't already mesh with this type of game. Just thought I should mesh-tion that.
    STILL no?
    Come on, that one was decent.
    Fine. If you don't want my sh^tty jokes, then you can have my even sh#ttier opinions.
    Torchlight 2 is Torchlight but more open, and a few refinements. You may find yourself immersed with more character customisation options, nicer menus and UI, much improved world, character and armour design - and I'd like to emphasise that last one. You see, I'm a big patron of the idea that style and design trump graphical fidelity in games, and Torchlight 2 is actually a good example of that. The art itself hasn't much improved since your first wild encounter with it, but the way it's used has definitely seen an increase in quality. Respect, Torchlight 2.
    And to top it all off, there's more pet options here than PETA puts down in a week, and that's saying something. I picked an eagle and made him black so I wouldn't be too obvious in picking the Beagle.
    Now, I was always told if I had nothing nice to say, then say nothing at all, and I think I've said my share of niceties towards this game. It's time to say nothing at all.
    Nothing at all.
    Ha!
    Now let's complain.
    The first thing that comes to mind is that I loathe the boss fights in this game. Loathing isn't a word I like to describe my feelings towards anything but myself, so to use it now - that means something.
    I made no attempt to hide my dissatisfaction with the final boss of the last game, and so it seems they decided to turn that into every boss in this game.
    Seriously, Runic Games? You're gonna be so petty that you'd spite a review that wouldn't even be written until 9-11 years after the fact?
    Typical.
    Or delusional
    One of the two; I always get those mixed up.
    But f#ck me sideways with a butter knife covered in black tar heroin while sizzling on a hot summer's morning in the back of my Mum's dump truck; I hate these boss fights. I'll give exception to the Alchemist and the evil Robin Williams impersonator for limiting, or at least contextualising some of my eagle peeves with fun call-backs. But otherwise, do not play this game if you are like me (sorry to hear that), and dislike the following:
    Infinitely spawning adds, and infinitely spawning adds, and infinitely spawning adds, and infinite loops of this joke. And also marathon level health pools so that you can continue to deal with those infinitely spawning adds, and the infinitely spawning adds, and the infini-
    -you get it.
    Boy, do I love not feeling like I'm having an epic fight with a powerful enemy because I'm actually not. I'm just ignoring his few and forgettable mechanics outright and whittling away at his health every once in a while when I'm once again finished entertaining his kids. And by entertaining his kids, I mean murdering them brutally. I'm not holding my punches here because I have no respect for this type of boss design in general, let alone when it's the only thing that connects ALL the bosses together, moreso than the plot ever could!
    Anyway
    Once again, I picked the mage class and was disappointed that I could no longer create a dedicated summoner build like my character in Light of the Torch numero uno. But, I won't begrudge being pushed to try new class builds. Though I must say, I didn't find the leveling to be as fun as the last game. The scaling of the world and enemies is far superior to the bodacious curve of number 1, but at the cost of slower level gains. Not necessarily a bad thing, but I preferred the more rewarding system of the original, especially considering this game is longer so it's a less for more kinda deal. Like how I use less brains for more words on Metacritic than anyone else.
    Adding to this, the abilities feel less unique and varied, and there are fewer spells to find meaning I just wasn't as happy in the roleplay elements as I've been in the past.
    And maybe this is just because of my new, less... inactive playstyle compared to my summoner build but movement and combat just felt way harder to control this time round. The controls really could use an easy to access button that makes your character ignore enemies where your cursor is so you can actually move without your little idiot trying to attack each of the billion enemies covering your screen, while still having your mouse at the ready. Which you cannot.
    All in all, the only thing I can really say about this game is...
    nothing at all
    nothing at all
    nothing at all
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  5. Nov 2, 2014
    5
    Correct gameplay and visual effects. A max level higher than the usual 20~60 is a plus, as is optimized code, so that the game runs smoothly on normal PCs even when there is a lot of action.

    Graphics are sadly close to anime or game console, thus far from detailed graphics like, for instance, in Titan Quest or Neverwinter Nights. Pre-made classes is a very bad idea, especially if there
    Correct gameplay and visual effects. A max level higher than the usual 20~60 is a plus, as is optimized code, so that the game runs smoothly on normal PCs even when there is a lot of action.

    Graphics are sadly close to anime or game console, thus far from detailed graphics like, for instance, in Titan Quest or Neverwinter Nights.
    Pre-made classes is a very bad idea, especially if there are only 4 to choose from. This is ruining multi-player experience, where each player wants to be unique. Serious ARPGs offer several base classes and allow multi-classing, for a much deeper experience and added re-playability.
    Finally, buying a sword at the smithy and finding yourself fighting shooting helicopters and industrial machinery is not only boring, it is totally out of context and illogical.

    Because of such severe flaws, the game is not as addictive as a great ARPG should be, except maybe for kids or newcomers to the ARPG genre.
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  6. May 12, 2016
    5
    It's a Hack n' Slash (so you spend half your time mass-killing things) posing as an RPG (so you spend the other half reading piles of numbers inside your inventory). It does what it says on the cover, and it does it well, like its predecessor. It makes you click mindlessly everywhere and constantly, while keeping you under the illusion that you are smarter than your neighbour because youIt's a Hack n' Slash (so you spend half your time mass-killing things) posing as an RPG (so you spend the other half reading piles of numbers inside your inventory). It does what it says on the cover, and it does it well, like its predecessor. It makes you click mindlessly everywhere and constantly, while keeping you under the illusion that you are smarter than your neighbour because you put 1 point in some attribute instead of another.

    I had fun for a few hours watching my alpaca headbutting beasties into corpses and corpses into dust while its pet, a female engineer, displayed her terrible aiming skills with a gigantic wrench.

    Torchlight 2 has a few qualities, yet has kept all the flaws of the genre:
    - Boring loot, with tons of junk, each item with several lines of fraction numbers to compare.
    - Tons of useless consumables
    - Tons of useless features, often 1 disguised as several (like enchantment rites and gem inserts)
    - Tons of useless restrictions
    - Useless merchants, offering nothing you'll want to buy, instead of a good old scrap-monger.
    - Unrewarding rewards (mildly interesting when you are offered a quest, obsolete when obtained)
    - No saving, justified (by other classic design errors like randomising everything) but still Wrong 101.

    Funny that the only frustration from earlier games that the Torchlight series address belonged to RPGs (I'm talking about backtracking to sell loot from limited inventories.) The only Hn'S that address the Hn'S issues (and that I know of) are the DeathSpank games. I can finish a DeathSpank game, but with Torchlight, I always have enough after a few hours in.
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  7. Nov 9, 2012
    7
    This is a fun distraction and graphics are decent. It is essentially Diablo without all the nonesense that plagued D3 but lacks any real story and there are few to no rewarding cut scenes. Despite being a click fest and item management game it is addictive and fun. The soundtrack is almost identical to D2 and so it definitely brings out a pang of nostalgia. Its easy to lose time in theThis is a fun distraction and graphics are decent. It is essentially Diablo without all the nonesense that plagued D3 but lacks any real story and there are few to no rewarding cut scenes. Despite being a click fest and item management game it is addictive and fun. The soundtrack is almost identical to D2 and so it definitely brings out a pang of nostalgia. Its easy to lose time in the game though and as a diversion from more serious games that require attention and skill it is a perfect relaxation game. Expand
  8. Oct 26, 2012
    7
    This game is very similar to Diablo 2, but more fast paced - different style of graphics and takes place in a different world. Multiplayer is expanded but there are a lot of connectivity issues in games, especially for parties 4 and more. Skill and stat point mapping is the exact similar to D2 but it's a lot easier to get unique items and thus makes it more fun to play. Shared stashThis game is very similar to Diablo 2, but more fast paced - different style of graphics and takes place in a different world. Multiplayer is expanded but there are a lot of connectivity issues in games, especially for parties 4 and more. Skill and stat point mapping is the exact similar to D2 but it's a lot easier to get unique items and thus makes it more fun to play. Shared stash between your characters ensures that every item you find is useful and encourages you to play all 4 classes. The game's 'veteran' difficulty should really be the 'normal', and the 'elite' would be very hard. Anything under veteran is much too easy. Scaling of difficulty is a bit extreme. There are some issues with the balance of skills and classes as well. Not every build is feasible to use in elite. The story is non existent, as should be expected (it's really not that type of game.) It's a game where you mindlessly kill things and get loot and to try out different builds using stat/skill allocations. For 20 bucks the game is fair and not too expensive to play. You'll probably get bored of it after finishing the game story for 4 classes, regardless of difficulty - unless you are looking to beat the game on elite for all 4 classes. Just an FYI, outlander and embermage are extremely overpowered when compared to engineer and berserker based on the current patch. Buy it if you want to kill some time with a relatively fun (but short lived game). Expand
  9. Sep 25, 2012
    7
    Diablo 3 and TL2 are very different games and I find myself playing both of them. TL2 is single player that will not have a community driven economy (officially said on forums by devs). I find this to be the single biggest reason I don't see myself playing TL2 nearly as long as Diablo. On the other hand I find myself more involved and engrossed in my character, instead of having genericDiablo 3 and TL2 are very different games and I find myself playing both of them. TL2 is single player that will not have a community driven economy (officially said on forums by devs). I find this to be the single biggest reason I don't see myself playing TL2 nearly as long as Diablo. On the other hand I find myself more involved and engrossed in my character, instead of having generic similar builds I can build my character how I want and also have the choice of a few hair/facial options not a prebuilt character. D3 isn't > TL2, TL2 isn't > D3...they are different and both fun in their own way. TL2 is definitely worth the 20 bucks it costs Expand
  10. Sep 22, 2012
    7
    The game is great, but it's not excellent. Definitely a refreshing experience, after the trainwreck that was Diablo 3. The combat is fun, the itemization is interesting, the classes are neat. Overall it's a good game, incredible music too. There are just a wide range of small complaints I have, which by themselves are only minor-annoyances, but when put together it can be a real damper onThe game is great, but it's not excellent. Definitely a refreshing experience, after the trainwreck that was Diablo 3. The combat is fun, the itemization is interesting, the classes are neat. Overall it's a good game, incredible music too. There are just a wide range of small complaints I have, which by themselves are only minor-annoyances, but when put together it can be a real damper on your experience. The biggest issue is that the hitboxes for monsters and items are way too big; when you try to move, you often end up attacking instead and it can cause a lot of accidental deaths. Attacking up/down cliffs is also awkward, and you never know what's gonna block your shots. The game engine feels poorly designed. Other than that, the game is loads of fun. No DRM, great game for LAN parties and online alike. Expand
  11. Sep 28, 2012
    7
    I really can't find much wrong with this game but it just doesn't draw me in. I like the art style but just feel like all I'm doing is mindlessly clicking.
  12. Oct 22, 2012
    7
    I am really not sure why it is getting so many great reviews, the game play is nothing special the loot is all ok but not great. Sure this is an above average game but it is no 9 or 10.

    If you never played the first Torchlight then try this one, if you have played the first one I think you might be in for a let down. On the plus side it is cheap :)
  13. Apr 28, 2013
    6
    Irrespective of my opinion of torchlight 2. First of all let me congratulate the developers for having offline and LAN play, i wish AAA publishers would still treat us with respect.

    Now, why this game wasn't for me is because of the story. What story? You are right, there isn't any! And being a guy that likes story along with the gameplay aspect of the game, i was not very immersed in
    Irrespective of my opinion of torchlight 2. First of all let me congratulate the developers for having offline and LAN play, i wish AAA publishers would still treat us with respect.

    Now, why this game wasn't for me is because of the story. What story? You are right, there isn't any! And being a guy that likes story along with the gameplay aspect of the game, i was not very immersed in it.
    This game does so much right! But without a decent story and a narrative to drive it forward, i couldn't get into it (i played it single player though). And that pains me.

    However if you are a person who plays with his/her friends in a co-op setting. You'll have definitely more fun that i did. Or if u don't care about this story.
    Like i said before this game does so much right an awesome class system, leveling up system (although it happened far less then i required it to happen :P), pets and there roles, unique art style and the combat system.
    All let down by the game's storyline.
    This is my honest opinion about the game. But if you are someone who doesn't care about a story and just wants to focus on the combat and leveling up his/her character then ignore this review and buy the game...seriously
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  14. Nov 22, 2012
    7
    A customizable Diablo with cartoony graphics, not so great story line (if theres any), voice overs are really bad but the game is fun and definitely worth the price.
  15. Nov 23, 2012
    7
    I liked the first one though after finishing the game once on hard I didn't really felt like playing anymore. Here I don't wanna play anymore after 10 hours... Maybe should've chosen another character... everything seems to be fine but nothing pulls me to this, it is not even a little bit addictive. I only played the first act of Diablo 3 and had much more fun with just that. So, overallyI liked the first one though after finishing the game once on hard I didn't really felt like playing anymore. Here I don't wanna play anymore after 10 hours... Maybe should've chosen another character... everything seems to be fine but nothing pulls me to this, it is not even a little bit addictive. I only played the first act of Diablo 3 and had much more fun with just that. So, overally a disapointment. Expand
  16. Sep 20, 2012
    7
    The game itself is very fun, but I feel it's been adopted by a community of people that had no real intentions on a rounded out online experience. The game allows you to transition freely between single character and multiplayer, which is a complete disaster for a legitimate economy, which is one of the reasons I enjoyed the Diablo series so much. If you took this game and addedThe game itself is very fun, but I feel it's been adopted by a community of people that had no real intentions on a rounded out online experience. The game allows you to transition freely between single character and multiplayer, which is a complete disaster for a legitimate economy, which is one of the reasons I enjoyed the Diablo series so much. If you took this game and added closed/unhackable/unmoddable servers then it would be the game for me. It's just not and I have to be honest in saying I'm disappointed. I still like the closed realm design and removing that removed what I really wanted in this game. Has nothing to do with NOT BEING LIKE DIABLO, it's what I expect from ARPG games period. A legitimate online server system. It's not much to ask in 2012. Expand
  17. Nov 20, 2012
    6
    This is generally a good game, and if you liked the first version you'll definitely enjoy this one too. It does some things to improve on the first version, especially the diverse variety of locations (whereas in the first torchlight you just kept going deeper and deeper down in the same mine forever). The gameplay is basically the same as the first version, some minor improvements, butThis is generally a good game, and if you liked the first version you'll definitely enjoy this one too. It does some things to improve on the first version, especially the diverse variety of locations (whereas in the first torchlight you just kept going deeper and deeper down in the same mine forever). The gameplay is basically the same as the first version, some minor improvements, but essentially the same kinda feel to it. My two main criticisms with it are 1) the repetitive nature of the gameplay, there is little to no variety in the actual gameplay (kill monsters, collect loot, upgrade gear, sell inventory, repeat cycle thousands of times) and 2) the relative shallow nature of the actual storyline and character development, which makes for something that just isn't immersive enough for my taste.
    Overall, it's a relatively enjoyable romp for short spurts of time here and there (after an hour or so I tend to get bored with it, turn it off, then several days later turn it on for another hour or so), but nothing that I can really sink my teeth into with much succulence. If you loved the first one, you'll love this one even more. If you had mixed feelings about the first one, you'll probably have mixed feelings about this one too. If you have never played the first one, go buy this one and see if you like it- best case scenario you'll love it, worse case scenario you'll still think it worthy of it's low price tag.
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  18. Jun 8, 2014
    7
    a good single player.
    but heavily bugged on the coop side.
    and it was abandoned too soon after launch.

    with a few patches it might reach a 9. but, at the moment, it's a just a cheap, sufficiently good single player arpg.

    what a pity
  19. Apr 22, 2013
    6
    It might be me, since I've not seen a game I'd call great in this genre for quite some time. T2 in my opinion fails in the same way the first one did. It's way too easy for the most part and it gets unbearably dull after five or so hours. I didn't finish it, I just decided to get off the treadmill after falling asleep a few times. Also, I've found performance lacking (even in singleIt might be me, since I've not seen a game I'd call great in this genre for quite some time. T2 in my opinion fails in the same way the first one did. It's way too easy for the most part and it gets unbearably dull after five or so hours. I didn't finish it, I just decided to get off the treadmill after falling asleep a few times. Also, I've found performance lacking (even in single player), which is hard to pardon given the visuals. Expand
  20. Mar 21, 2013
    5
    A disappointing sequel to one of the best ARPGs I've played... I just got bored within a few hours of playing it. With Torchlight 1, I finished the game 4 times because it was so captivating and all the skills were so fun and unique. Torchlight 2 just doesn't feel as deep it's a bigger game, but not necessarily as captivating to one's imagination. The graphics are too distant, the storyA disappointing sequel to one of the best ARPGs I've played... I just got bored within a few hours of playing it. With Torchlight 1, I finished the game 4 times because it was so captivating and all the skills were so fun and unique. Torchlight 2 just doesn't feel as deep it's a bigger game, but not necessarily as captivating to one's imagination. The graphics are too distant, the story line's a bit monotonous and slow. The multiplayer is a big letdown when you do get a good game it's really not that different from single player... but I can see it work nicely if you've got some friends on it and playing together as a team. Expand
  21. Oct 5, 2017
    6
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  22. Dec 13, 2012
    6
    Way better than the original. Multiplayer has some issues and will require mods to fix... The devs probably think not receiving loot/exp/fame because you were dead when your friend killed a boss is a good idea. The loot system is also annoying, with everyone having their own drops client side which expands on the previous issue; you pretty much have to stick together as an aoe spamfestWay better than the original. Multiplayer has some issues and will require mods to fix... The devs probably think not receiving loot/exp/fame because you were dead when your friend killed a boss is a good idea. The loot system is also annoying, with everyone having their own drops client side which expands on the previous issue; you pretty much have to stick together as an aoe spamfest swarm in MP to play effectively. Barring the MP issues this is a fantastic and stable game. $20 for a 20 hour campaign between multiple continents and cities is well worth it, even without any friends to play with. Expand
  23. Nov 29, 2012
    6
    i liked the first act aka the first part of the game a lot! but it gets repetitive! i rly liked that you don't have to go back to town with a portal to sell your stuff you can just send your pet and it can also buy stuff from the town for you but it would be nice to be able to just quickly press 1 button to give send all the normal items that are worse than your equipped items in every wayi liked the first act aka the first part of the game a lot! but it gets repetitive! i rly liked that you don't have to go back to town with a portal to sell your stuff you can just send your pet and it can also buy stuff from the town for you but it would be nice to be able to just quickly press 1 button to give send all the normal items that are worse than your equipped items in every way but that's just a minor complaint. i do find it strange that the pet can buy things for you that you can't buy form the town tough... i loved the combat first but not after long you constantly have to use potions witch const money to keep you alive. it's like the game is built around you constantly using hp potions in battle since they heal you over 8 sec and have a 0 sec cool down. that reminds me, most all of the abilities have no cool down time! that makes no sense! that means that there is no reason to learn new abilities rather than upgrading the once that you already know, except for the few ones that have like 2 sec stun or something like that but when i have those do little to no damage i don't see any big reason to use those in stead of my most powerful ability.
    some of the bosses have to much health compared the there damage. when i have killed all they're minions all i have to do is spam my attacks on him and use potions until he dies for like 40 sec! that's no fun! and my main character is an engineer and but i feel more like a tank! with a class called engineer he should have to rely at least 50% on his robots but there are only like 4 robots he can summon! a healer (that's actually pretty useful), a mini-fighter that's pretty useless and you can only use once per 3 min so i usually forget about him and than there is also mine robots and a big robot witch i haven't bought yet. but there are like 50+ skills you can buy and of those 50+ only 4 are actual robots! all the other are just magic, positive or fighting! why isn't this class called tank or warrior? that reminds me there are only 4 classes! there should be at least 6 or 8. there is just a mage, a gunner a fighter and a warrior (called engineer). i do rly enjoy this game but when there is no reason to buy new skills rather than upgrading the once you have it will get repetitive. they should put at least a 2-10 sec cool down on 98% of the skills and make them cost a bit more mana, add more classes and make the pet go to town faster and it would make a great torchlight 3. but this game has to many flaws so i can't give it more than a 6.
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  24. Dec 29, 2012
    5
    Over-hyped over-rated over-scored in metacritic. This game is nothing more than a generic, boring 'action rpg' with TERRIBLE childish graphics and a really STUPID story. It looks and plays like a BAD kiddy-version of Diabolo 2. Indeed the visual art style would have been considered pretty terrible on a Nintendo 64 Mario Cart game back in 1999. I can only conclude that the many 10/10 scoresOver-hyped over-rated over-scored in metacritic. This game is nothing more than a generic, boring 'action rpg' with TERRIBLE childish graphics and a really STUPID story. It looks and plays like a BAD kiddy-version of Diabolo 2. Indeed the visual art style would have been considered pretty terrible on a Nintendo 64 Mario Cart game back in 1999. I can only conclude that the many 10/10 scores in here were written by Diabolo fans, venting against Diabolo 3. Yet they wrote their reviews without buying of playing this game. For all the many things Diabolo 3 got wrong it is a clearly superior, clearly superior game, to this POS which looks like it was designed for kindergarteners. One can also conclude, that sadly, a large proportion of the metacritic user population live in a fantasy realm and feel it is legitimate to hold and exercise strong opinions about games they haven't actually played. Gentlemen, you are WIERD. Expand
  25. Dec 9, 2012
    6
    I felt that TL2 had potential but the lack of detail, story, interesting dialogues, things you can interact and mana restrictions just make it an average game. Enemies are not very interesting, there no is lore/backstory to them and it feels like a hack n slash with a really cut down core. What I did enjoy was the open style of the game and how I didn't feel very restricted. Playing withI felt that TL2 had potential but the lack of detail, story, interesting dialogues, things you can interact and mana restrictions just make it an average game. Enemies are not very interesting, there no is lore/backstory to them and it feels like a hack n slash with a really cut down core. What I did enjoy was the open style of the game and how I didn't feel very restricted. Playing with others was always fun, you're character would always be useful and you would always access some kind of support/team skills. The sounds and visuals are great and the stat mechanics are good. The big problem is that this game just doesn't provide large content outside of repetition, the whole hack n slash aspect isn't even particularly good and the game doesn't really leave you with memories. There are uniques for specific classes and if you're playing alone, all you'll do is recycle them because equipment which is valuable doesn't sell for anything and enchantments can result in a potentially great equip being mediocre unless you have tons of money. A lack of lore and dialogues seriously hampers this game and I felt they could of provided more. Each skill has a use and no skill is bad but using several skills decimates your mana and kind of ruins the fun, but wait, there are also abilites which are non-class specific which rape your mana even harder. And the hitboxes are just so frustrating at times, nearly everything which isn't small has hitboxes which are too big and it is almost impossible to target a specific target in a group of enemies. Overall, it's a decent game but falls well short of being a good RPG/hack n slash combo because of the huge flaws. Fact is, I'd rather be playing Path of Exile because it's way more fun and provides the same type of content. Expand
  26. Nov 20, 2012
    6
    This game have really bad graphics which is partly repaired with pretty good gameplay and some new things added in genre. The game is good but nothing to remember or play long time. But compared to D3 it's much better in gameplay even when graphics sucks badly.
  27. Sep 26, 2012
    6
    Would i have not know PATH OF EXILE, torchlight 2 would have been fun. But i play the damn POE beta and so torchlight give me a taste of more of the same, starless. It is an ok game, it doesn t have the flaws D3 have (not difficult) but it ain t innovative, it ain t creative, it brings nothing interesting. Its a well executed bland game. But unfortunately uninteresting to me now,Would i have not know PATH OF EXILE, torchlight 2 would have been fun. But i play the damn POE beta and so torchlight give me a taste of more of the same, starless. It is an ok game, it doesn t have the flaws D3 have (not difficult) but it ain t innovative, it ain t creative, it brings nothing interesting. Its a well executed bland game. But unfortunately uninteresting to me now, character development is...boring dull narrow. If i had to resume ...TL2 is starless it not flawed but its doesn t shine, i will play it from time to time until i know the end story but just that. Expand
  28. Oct 10, 2012
    5
    Most of the enjoyment that comes from a ARPG is related to the community, TL2 does not have it, it's players are just Diablo 3 haters who are not interested in playing TL2, if you enter the foruns around the internet you will see no one talking about the game, discussing build, stats distributions or trading items, i played this game for 32 hours and see no point to keep playing it anymore.
  29. Sep 22, 2012
    5
    TL2 is a good game. No doubt about it - but it's not really as good as all the people portrait it..I bought it after enjoying the first one, and after all the user-generated hype. I'm kinda disappointed with the game. As I said - it's good, but it feels like it's lacking substance. I sat down to play it after everybody telling me how it's gonna "CRUSH DIABLO 3 OMGOMGOMG" aaand it didn't.TL2 is a good game. No doubt about it - but it's not really as good as all the people portrait it..I bought it after enjoying the first one, and after all the user-generated hype. I'm kinda disappointed with the game. As I said - it's good, but it feels like it's lacking substance. I sat down to play it after everybody telling me how it's gonna "CRUSH DIABLO 3 OMGOMGOMG" aaand it didn't. D3 really has a epic feeling to it, you can feel the work and money put in making of it, while TL2 still has this cheap, indie feel (not saying thats a bad thing - I love me some indie games). The plot is forgettable, the characters lack any relevance whatsoever - it's just a background for killing hundreds and hundreds of monsters. This is all just fine, but not in a game that was supposed to be the new big thing in ARPGs. It's a fun, casual indie game but it gets nowhere near D3. Expand
  30. Sep 23, 2012
    5
    Giving this a middle-of-the-road review because there's a lot to like about the game, but in an ARPG, there is nothing more important than the feel of the action, and I found TL2 a great disappointment in this area.

    The art direction is delightful, really charming, with stylized 3D models that reminded me of Warcraft 3. I know some people deride this as "cartoonish" but I like all art
    Giving this a middle-of-the-road review because there's a lot to like about the game, but in an ARPG, there is nothing more important than the feel of the action, and I found TL2 a great disappointment in this area.

    The art direction is delightful, really charming, with stylized 3D models that reminded me of Warcraft 3. I know some people deride this as "cartoonish" but I like all art styles if they're executed well, and TL2 is executed very well indeed.

    The game mechanics don't hesitate to throw choices at you quite quickly: stat points, skill points, lots of different stats on gear, socketing right from the start, different ways to meet prereqs for gear, set and unique items dropping early on, etc. It's a game that is not ashamed of the fact that it treats its audience like ARPG veterans, and I respect it for that fact.

    But the action.. the clicky-clicky on enemies and making them explode. I just didn't enjoy it. It's hard to explain why. I felt a step removed from the action, like I was telling my character what to do the way I'd tell an RTS unit what to do, rather than physically controlling them. And there was no visceral feeling to the combat, no impact, no physicality - an area where the bar has been raised enormously by Diablo 3.

    Anyway, a mixed review, a lot to like, but an inescapable problem that I can't deal with. There's a demo available so I'd recommend anyone who has ever enjoyed an ARPG check it out. If you enjoy the demo, you should definitely buy the game, because if you don't like it for the same reasons I didn't, you'll know it pretty quickly.
    Expand
Metascore
88

Generally favorable reviews - based on 67 Critic Reviews

Critic score distribution:
  1. Positive: 66 out of 67
  2. Negative: 0 out of 67
  1. PC Master (Greece)
    Feb 6, 2013
    82
    Torchlight 2 offers everything an action RPG fan wants: a huge campaign, variety of enemies, a rich system of quality loot, well-balanced and fresh classes with different build options, care-free and fun multiplayer modes. [November 2012]
  2. Dec 13, 2012
    90
    Sure, it might not reinvent the wheel as built by Diablo II over a decade ago, but Runic deserves props for perfectly recreating the formula. Many others have tried to bring their own take on Diablo to the market-and failed. Runic didn't, which makes Torchlight II an essential purchase for anyone who loves to crawl through dungeons while scoring phat loot.
  3. Games Master UK
    Nov 25, 2012
    88
    A slick action RPG with wit and charm, this is a genuine alternative to Diablo III. [Christmas 2012, p.93]