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7.6

Generally favorable reviews- based on 976 Ratings

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  1. Aug 23, 2013
    5
    It seems the 5 years between Chaos Theory and Conviction had everyone forget what made the series so different than everything else.

    "Stealth Action Redefined" was the original subtitle of Splinter Cell. I always thought that the point of a secret agent was that his existence remained as much a secret as possible. In SC:B, it's quite the contrary. The SC fans will likely opt for the
    It seems the 5 years between Chaos Theory and Conviction had everyone forget what made the series so different than everything else.

    "Stealth Action Redefined" was the original subtitle of Splinter Cell. I always thought that the point of a secret agent was that his existence remained as much a secret as possible. In SC:B, it's quite the contrary.

    The SC fans will likely opt for the Ghost approach. In SC:B, being a Ghost means you can be seen by the enemy as long as you knock him out within a second. You can knock out as many people as you want, shoot out light bulbs, destroy cameras, you name it. The next morning, nobody will remember a thing and will probably blame the destroyed light bulbs and cameras on a power surge or something.

    You'll go on this mission where you must hack some computers, and where, if you're "detected", the enemy will wipe out the data and the mission will be a failure. But apparently, if you knock out the entire base before hacking the servers, it's not suspicious at all and they won't wipe out the data, because, bleh.

    And if you remain completely invisible without leaving as much as a drop of sweat, the game rewards you with a lame 11000 points and a few thousand dollars. If you opt for wiping out the whole base, you'll get 20000+ points and even more money. Even shooting light bulbs rewards you with money.

    Everything that was challenging in the previous games is now gone.

    It's a somewhat fun game, but it's pretty far from what made Splinter Cell "redefine the stealth action" genre. Sadly, I don't think it's ever coming back.
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  2. Aug 21, 2013
    3
    Beatlejuice6687
    3
    This review is only for the online multiplayer, which is the only reason I bought it. I wouldn't have paid 60 bucks for a rehash action spy game which looks exactly like Conviction. I really liked Pandora Tomorrow totally new and innovative spies vs mercs. It was a huge step forward in bringing suspense and fun to consoles in it's day. Chaos Theory made great
    Beatlejuice6687
    3
    This review is only for the online multiplayer, which is the only reason I bought it. I wouldn't have paid 60 bucks for a rehash action spy game which looks exactly like Conviction.

    I really liked Pandora Tomorrow totally new and innovative spies vs mercs. It was a huge step forward in bringing suspense and fun to consoles in it's day. Chaos Theory made great improvements to that online play. Spies had to play cautious and sneaky. Although kills could be done, it was a careful move that had to be made. Double Agent went down the wrong path. Remote hacking, the more techno look. It was bad. This one ups(or downs) that one. Dumbest thing ever in SC??? Spy one button insta-kills. Run near a merc from any direction, press a single button, almost faster then a merc can shoot you down and you get a insta kill.

    Merc's being considered the hunters are a total joke. Spies are so overpowered in their ability to run from any direction and insta-kill its just a horrible idea from whatever person thought this was good. I am done buying Splinter Cell games. They killed the best multi-player concept with silly and dumb gameplay and managed to do worse then the worst spies vs mercs offering they had put out until now.

    It also crashing about every 20 mins with the DX11 client.
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  3. Aug 22, 2013
    0
    TLDR: port of Call of Duty meets neutered Sam Fisher. Do not waste your money on this.

    Right. If you liked the original trilogy, this game is an insult. If you, like me, bought this on the promise of a return to the "classic" SvM multi-player. You were lied to, like me. There is nothing classic about it. Yet another game killed by the desperate screams from some jackass about "BROADEN
    TLDR: port of Call of Duty meets neutered Sam Fisher. Do not waste your money on this.

    Right. If you liked the original trilogy, this game is an insult. If you, like me, bought this on the promise of a return to the "classic" SvM multi-player. You were lied to, like me. There is nothing classic about it. Yet another game killed by the desperate screams from some jackass about "BROADEN THE APPEAL" and "THIS IS WHAT OUR FRAT-PARTY FOCUS GROUP WANTS!" To put it bluntly, even the lackluster DA`s multi-player was better then this.

    As for QA? On the PC? From Ubisoft? Its not there. Its no way that any QA department is this incompetent. Failing to deliver a somewhat stable dx11 build of your game, in 2013? Settings? Nope. Key-bindings that you cant change, since then the game wont understand you, for instance, button x have one use in game, and one use when you interact with something, remap it, and you wont be able to use the latter function.

    Oh, and just as a final kick in the teeth while we as players and suckers, are down, Ironsides is no longer involved. So yea, you`re not playing as Sam anymore, even if insists that you are. Shame on you, Ubisoft, Shame on you for acting just like good old Jim called out out to be, crummy, sniveling, French morons.
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  4. Aug 20, 2013
    0
    I have a brand new gaming computer that runs every game without crashing except this one. I fixed the crashes by switching to DirectX9 because using Directx11 was very unstable. The game is a very poor console port. I am a Splinter Cell Chaos Theory Versus mode fan, and I can tell you that Classic Mode here is a gimmick, it is nothing but a dumbed down version of "SvM Blacklist" (youI have a brand new gaming computer that runs every game without crashing except this one. I fixed the crashes by switching to DirectX9 because using Directx11 was very unstable. The game is a very poor console port. I am a Splinter Cell Chaos Theory Versus mode fan, and I can tell you that Classic Mode here is a gimmick, it is nothing but a dumbed down version of "SvM Blacklist" (you better believe it). The control customization options for the PC user are non-existent. You will find yourself doing things you don't want to do half of the time because the Mercenary controls are merged with the Spy controls which are merged with the Coop controls and Single Player controls. It is a nightmare. The aiming and overall responsiveness of the game is extremely sluggish even with a gaming mouse on high DPI settings. Knifing mercenaries as a spy feels very unrewarding and the spawn points are randomized, and it feels too much like COD or BF3 where you just spawn and die a lot.

    Other notes: "back to wall" is now "cover and drop" so sometimes if you wanna take cover you will drop.
    "Sprint" is now "sprint and climb" so a lot of times if you are sprinting near a ledge or a window you will often times accidentally go farther than you want to.
    "Hand to hand combat" (knife as spy) is now also "Knife and hack" so if you ever want to attack a merc standing next to a terminal you may start hacking it and get killed.

    THIS IS A TERRIBLE CONSOLE PORT.
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  5. Aug 31, 2013
    1
    What a good game! Lol, I'm just kidding. Another franchise lost forever to the Call of Duty audience. I quit playing when the game BECAME A FIRST PERSON SHOOTER. Why did they do this to such a good franchise? your gay Ubisoft, just make a new IP if you want to make a bad Call of Duty clone, don't shoehorn it into a once strong franchise.
  6. Aug 23, 2013
    3
    I have been a Splinter Cell fan since the first game was released on the PC back in early 2000. Since then I have watched the decline of the franchise, which IMO began in Conviction, not Double Agent like a lot of other fans claimed. I remained optimistic of Blacklist after watching trailers and hearing interviews with the devs claiming they were making the game more stealth-heavy thanI have been a Splinter Cell fan since the first game was released on the PC back in early 2000. Since then I have watched the decline of the franchise, which IMO began in Conviction, not Double Agent like a lot of other fans claimed. I remained optimistic of Blacklist after watching trailers and hearing interviews with the devs claiming they were making the game more stealth-heavy than Conviction.
    Upon purchasing the game, I found it actually wouldn't load. It kept crashing every-time I opened the exe and I later discovered this was fixed with a day one patch with a whopping size of 2GB. Looking through the patch notes, I find it absolutely humiliating on behalf of Ubisoft that they could have released a product with as many game-breaking issues that needed to be fixed with a patch.
    Once I finally got the game to work, I played it for about three hours before switching it off. If you are a fan of Conviction, chances are you will love Blacklist as it is basically more of the same. But for long-time Splinter Cell fans, and perhaps even stealth game fans in general, I would highly suggest you give this one a miss.
    Graphically the game is fine. I see a lot of other reviewers here complaining about low frame rates, but I am running everything on max settings and getting a constant 40fps. Disappointingly though there is no FOV slider. The controls on the other hand are downright terrible. You can tell it was designed with a gamepad in mind, because using a keyboard and mouse is extremely awkward.
    If I had to describe the game in one word, it'd be COD. There are first person sections galore, and you will mow through dozens of enemies at a time without any hint of danger. Compare that to the first four SC games when even a single enemy could kill you within a few seconds if you were spotted. As well as that, you now have 'upgrades' such as a crossbow (I laughed out loud when I saw a crossbow in the game) as well as the redundant ability to change the color of Sam's goggles.
    Instead of hiding in the shadows, the 'stealth' aspect of Blacklist entirely revolves around cover. You will find yourself progressing throughout the level not by moving normally, but by shifting between bits of cover.
    Blacklist brings back the ability to hide bodies, but for seemingly no purpose other than for the hardcore fans that like covering their tracks. Enemies completely ignore bodies and leaving them exposed have absolutely no consequences, making this a completely pointless feature.
    Enemy AI is pathetic. I was frequently spotted when I was well hidden behind cover, and other times enemies would walk straight past me when I was in full view and not even notice me. There are also groups of baddies banded together for specific use of the 'press to win' mark and execute feature.
    But overall, like Conviction, this has just validated my suspicion that the franchise is no longer about playing a fragile character that has to strategically outmaneuver enemies, into the equivalent of a James Bond game that is all about being as action packed and flashy as possible. Calling this a stealth game is almost insulting to games such as Thief and MGS, I would be more inclined to label it a third-person shooter.
    In summary, if you are a Splinter Cell fan, do not buy this. This was a waste of my money and I will be looking to sell this in some way very soon. If you enjoyed Conviction however, this is more of the same and I'm sure you will love Blacklist.
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  7. Aug 27, 2013
    2
    Splinter of Duty: Blacklist is about as entertaining as smashing your face against a keyboard repeatedly. Incidentally, that's the best way to play Blacklist.
  8. Aug 27, 2013
    0
    Ubisoft really killed it this time. Conviction was the end; it wasn’t the best but definitely better. Putting aside that the controls of this game on a PC is just outrageous, you run around triggering movements that should only be a controller perk, causing laughable death exposing yourself to the enemy. This is going to the worst PC game of the decade in terms of console port issues. TheUbisoft really killed it this time. Conviction was the end; it wasn’t the best but definitely better. Putting aside that the controls of this game on a PC is just outrageous, you run around triggering movements that should only be a controller perk, causing laughable death exposing yourself to the enemy. This is going to the worst PC game of the decade in terms of console port issues. The graphics is nothing new anymore for this age, it just looks as it should, no wows or any better. Missions are very fragilely crafted, as if Ubisoft tries to focus on both coop and single player at the same time and fails at both. The “mother ship” or “base” concept in a shooter is not new anymore, Mass Effect was epic; Blacklist is abysmal. Besides, it is not even a good one. Is Ubisoft trying to cram 20 games into one? This is a really good question. These people need to stop having whiteboard meetings using dumbed down theoretical groupthink and feel like achieving. What happened to genuine creativity? I feel cheated of $50 playing this game for real. How much worse can it be? Expand
  9. Aug 27, 2013
    2
    Essentially, this game combines poorly executed elements of Assassin's Creed and Mass Effect. Cover-based shooting, poor AI, boring and predictable action sequences/cutscenes, and the loss of Michael Ironside make Blacklist the worst Splinter Cell yet, narrowly beating out Conviction.

    Very disappointing. If you were a fan of the first three Splinter Cell games you may be yet again
    Essentially, this game combines poorly executed elements of Assassin's Creed and Mass Effect. Cover-based shooting, poor AI, boring and predictable action sequences/cutscenes, and the loss of Michael Ironside make Blacklist the worst Splinter Cell yet, narrowly beating out Conviction.

    Very disappointing. If you were a fan of the first three Splinter Cell games you may be yet again sorely disappointed in the lack of ingenuity and creativity put forth in this title. The game has regressed into yet another cover-based shooter, extremely linear in its level design and limited in its replayability. Certain reviewers have claimed that the developers were intent on bringing the series closer to its roots in stealth gameplay, however I found no evidence of that in this title. Things like horde mode, a weapon/gear unlock system, "heavy" enemies, and laughable plot devices bring the game closer to what we've come to expect from AAA console titles. You will notice that in this game, the Fisher character we once knew has morphed into Captain Shephard from Mass Effect, with his own personal spaceship that flies around from mission to mission to kill the ancient aliens known as the "Engineers." Once on the ground, Fisher again morphs into a superfast Enzio-esque monkey who is only capable of running or sprinting, and knows no concept of the word "sneak" (on the PC version at least he may be able to walk slower using a thumbstick on console).

    Still, I can see the appeal for some people who just want a very easy, on-rails cover-based shooter that basically plays itself for you, not to mention the beautiful graphics. It's just a shame that Splinter Cell has gone down that path, because games that actually make you think and plan ahead a la SC: Chaos Theory are incredibly rare these days.
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  10. Aug 23, 2013
    3
    In the title it stands "Splinter Cell", although it doesn't feel like Splinter Cell. It feel more like
    Splinter Cell: Conviction vol. 2. The characters are flat and boring without any depth. But, in the defense of Splinter Cell series, the characters had never any real depth in the series. Sam Fisher doesn't feel like Sam Fisher any more. The way he talks and moves is different and not
    In the title it stands "Splinter Cell", although it doesn't feel like Splinter Cell. It feel more like
    Splinter Cell: Conviction vol. 2. The characters are flat and boring without any depth. But, in the defense of Splinter Cell series, the characters had never any real depth in the series. Sam Fisher doesn't feel like Sam Fisher any more. The way he talks and moves is different and not different in good way. He sounds like a guy without any conviction, without any real threat in his voice. He always moves quickly, even when he "sneaks". He climbs fast too, like a spiderman, and it looks kind of ridiculous and very unrealistic, since he is an old man. I felt right from the beginning that it was different from previous Splinter Cell series. More action oriented, which defies the whole idea of what Splinter Cell series is all about. I see this new trend in more games now. I understand why Ubisoft made this approach. They wish too appeal too wider audience, I get that. But on the other hand, they are in danger of alienating fan boys who like this game for the slow sneaking pace. When I play this new Sam Fisher now, I felt like I was playing an inexperienced boy scout playing sneaking and shooting for fun. Not like the bad ass Sam Fisher with his deep voice that gave him character and with his black sense of humor that suited Sam Fisher character perfectly. There are a lot of new options in the game. There is a lot of new gadgets available for purchase. But is it a good thing. It can be, but it's not because of the new costumes or new fancy that you can buy and upgrade. It's the tension and excitement of sneaking that made this game series great. Some people may like this "freedom to choose", I guess. But too much choice can make it as an unnecessary distraction. I'll be honest. I haven't play the whole game, but I don't think if I have patience to get through the whole game. I got tired of this fast pace action shooting game, with sneaking elements, very fast. I understand that this game have some appeal, but it's not for me. Call me old faction, but I like sneaking and hiding in the shadows, the Sam Fisher way, the old
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  11. Aug 20, 2013
    0
    Horribly optimized, dragged down by Uplay, and a intellectually crippled addition to the Splinter Cell franchise. I'm sure Multiplayer would be fantastic if it weren't for the fact that this is a horrible, consolized port.
  12. Aug 30, 2013
    2
    Just like Conviction this game is incorrectly sold as a stealth game when in reality it is nothing but a cover-to-cover action shooter. Like Conviction, it has optional stealth segments here and there but it is by far the most inferior way of completing your missions and is basically a handicap unlike the Splinter Cell games of old where stealth was your best ally. The 2 comes from theJust like Conviction this game is incorrectly sold as a stealth game when in reality it is nothing but a cover-to-cover action shooter. Like Conviction, it has optional stealth segments here and there but it is by far the most inferior way of completing your missions and is basically a handicap unlike the Splinter Cell games of old where stealth was your best ally. The 2 comes from the fact that it looks decent and it runs okay after the patch but I couldn't stand the game for very long due to the above issue and because personally (as a non-American) I found the overly-patriotic "God bless 'Murrica" story to be vomit-inducing. I'll pass, thanks. Expand
  13. Aug 20, 2013
    10
    If you liked any of the previous splinter cells you will enjoy this game, the voice change takes some getting used to but its a splinter cell with the stealth element back!
  14. Jun 29, 2016
    9
    très bon jeu a essaye, des graphisme au top pour son époque ,des personnage caractériels,et des fonctionnalite très bien imaginé j'ai bien aimer l'ide du "drone" qui est bien imagine
  15. Aug 8, 2018
    8
    Never played the multiplayer but single player campaign was fun to play....
  16. Feb 3, 2014
    0
    Seriously, what the hell is this. I buy this game, intending mainly to play it multiplayer with a friend, and it doesn't work at all. I look on the forums to see what's up, to see if there is some fix or anything, willing to do an amount of work to fix it, and nothing. All I see is that for some people it works and for others it doesn't. I have an excellent computer and great internet, andSeriously, what the hell is this. I buy this game, intending mainly to play it multiplayer with a friend, and it doesn't work at all. I look on the forums to see what's up, to see if there is some fix or anything, willing to do an amount of work to fix it, and nothing. All I see is that for some people it works and for others it doesn't. I have an excellent computer and great internet, and so does my friend, so it's not those. It's simply a dumb game that doesn't work as advertised.

    Maybe the single player is good, I don't know. But for me, I bought this game for the multiplayer and coop with a friend, and I got nothing out of it. If you want to play multiplayer, **** save your money. The Devs don't respond to any of the forums. Not they just can't figure out how to fix it. THEY ARE IGNORING IT.

    Not to mention this awful Uplay fiasco. Seriously? why do we need this Uplay **** It adds nothing to the game and only makes everyone pissed. I, for one, seriously want my money back.
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  17. Oct 13, 2013
    2
    the game is just too boring. I played it and after three missions I had enough. The missions are monotonous, the weapons are no good, the storyline is just too bogus and other like that. Good for kids, for adults.
  18. Sep 4, 2013
    5
    Three hours in, and I found the most satisfying feature to be the 'quit to desktop' menu option. Gameplay centers around lining up on hotspots. When done precisely enough, one or more of the available action buttons are shown onscreen. Thus allowing a predefined action to be executed. Taking cover, climbing... are only allowed at the behest of this system. The other half is shootingThree hours in, and I found the most satisfying feature to be the 'quit to desktop' menu option. Gameplay centers around lining up on hotspots. When done precisely enough, one or more of the available action buttons are shown onscreen. Thus allowing a predefined action to be executed. Taking cover, climbing... are only allowed at the behest of this system. The other half is shooting things. But enemies will spot you within seconds, even when facing away. Some of these limitations might be alleviated through the upgrade system. But it is a serious grind getting there. Expand
  19. Sep 10, 2013
    9
    Aside from few small glitches I haven't noticed anything that I would call a serious bug. That is in SP at least since I have't played multiplayer yet.

    Now as for the game itself as a really big Splinter Cell fan I have to say that as far as content and presentation are concerned I dare say that this is perhaps the best Splinter Cell to date. Yes even better than Chaos Theory in some
    Aside from few small glitches I haven't noticed anything that I would call a serious bug. That is in SP at least since I have't played multiplayer yet.

    Now as for the game itself as a really big Splinter Cell fan I have to say that as far as content and presentation are concerned I dare say that this is perhaps the best Splinter Cell to date. Yes even better than Chaos Theory in some aspects. Its lengthy and the Perfectionist difficulty (the only true way for every Splinter Cell fan to play this game) is ruthless (sometimes even too much). There is a huge number of main and side missions which you can repeat as many times as you like in order to get specific play-style bonuses and achievements. What I like best about the game is Fisher himself. For the first time we get to see him in some very specific situations where he can't rely on his gizmos. Additionally I thought that the absence of Michael Ironside might prove to be a huge minus however I was surprised to see how well the new actor fits the role of a more natural Fisher. He is not that much expressive which is a downer sometimes but still Fisher's voice acting surprised me in a positive way. Don't know if I could go back to listening Ironside again :)

    Now the bad part. The controls are ridiculously laggy with key bindings which will sometimes force players into despair. Especially on Perfectionist difficulty where its extremely important to react fast. It will happen all too often to wait for a guard to pass a door in order to knock him down but then watch something shocking happen when you press E like closing a door right in front of the guard or flipping a light switch on which just happened to be right next to the doors. There is also a problem with picking up knocked down enemies from the floor because in almost 95% of the situations when you press E above the body you will be picking up the enemy's weapon instead of his body. Then you have to press E again to get back your silenced weapon and hover over the body of the lying enemy just to find a spot where the game registers a body picking action. Sam also buffers too much control commands. I.e. you accidentally pressed E twice to close an open door Sam will refuse to ignore the second keypress and open the door after the first animation has finished. Then there are a tons of unpredictable and long animations which will make life harder on Perfectionist difficulty.

    If it wasn't for the horrible controls I would rate the game 10/10 without ANY hesitation. Huge amount of quality content, lengthy and very challenging missions, excellent voice acting and a very good usage of Sam's character to progress the story (for the fist time since Splinter Cell exists I'd say). All the reasons to praise this game. An excellent return to the roots of what made Splinter Cell an excellent and very specific game. But the horrible experience with the controls has to be taken into account which is why I give this game a well deserved 9/10. For anyone who likes Splinter Cell buying this game is not a question of buying it or not just a question when to buy it
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  20. Oct 26, 2013
    4
    I can't see what all the fuss is about for this game. The characters are unengaging, it's padded with tedious cut scenes, the graphics are so-so and the controls are awful and will result in regular death.

    This is a like a 5 or 6 year old game, avoid.
  21. Sep 22, 2013
    0
    Extremely disappointing. I love stealth games, but I simply can't believe that the enemies are SOOOOOOOOOOOOOOO STUPID and yet do crap-tons of damage. You can't outsmart them or lure them on higher difficulties; you simply have to avoid their pre-programmed walking paths. THIS IS NOT HOW A STEALTH GAME SHOULD BE!
  22. Nov 24, 2013
    7
    Overall Blacklist is a worthy addition to the Splinter Cell series.

    The game will definitely appeal to those that enjoyed the original trilogy (Splinter Cell, Pandora Tomorrow, and Chaos Theory) but found Double Agent and Conviction too different from the norm. The stealth gameplay is back in all its night vision, gadget toting glory with the key difference being much more open
    Overall Blacklist is a worthy addition to the Splinter Cell series.

    The game will definitely appeal to those that enjoyed the original trilogy (Splinter Cell, Pandora Tomorrow, and Chaos Theory) but found Double Agent and Conviction too different from the norm. The stealth gameplay is back in all its night vision, gadget toting glory with the key difference being much more open environments populated with plentiful enemies.

    What holds Blacklist back from being a fantastic Splinter Cell game however can be attributed to five distinct elements...

    1. Unfortunately Michael Ironside does not reprise his role as Sam Fisher, and despite the virtually unknown Eric Johnson's earnest attempt at it, Sam just doesn't feel the same. Ironside's voice work carried a unique grittiness and weight to it that spoke volumes to Sam's experiences, hardships, and no-nonsense attitude which Johnson just can't replicate. Johnson's Sam may have worked for a younger, more brash version of the character but it doesn't fly here.

    2. *SPOILER* The main antagonist of the game, Majid Sadiq, has all the trappings of a great villain and is perfectly acted by Carlo Rota. Like some of the best spy thriller bad guys he comes off as intelligent and charismatic but also brutal and violently committed to his extreme global/political views. However by the end of the game we see this great character fall to pieces and turn into a whimpering moron, seemingly going against all characterization established in most of the game's story. If the writers believed that the audience would applaud this change as a form of comeuppance or resolution they were sadly wrong.

    3. During the course of the game the player is given the option to pursue a number of side missions offered by the game's four supporting characters (Grim, Charlie, Briggs, and Kobin). Grim and Kobin's missions fit perfectly into the game with levels dedicated to being stealthy and carrying out snatch and grab missions and the like. Charlie's on the other hand feel terribly out of place due to them being standard "survive X waves of enemies" and Briggs' tasks are co-op ONLY missions. Out of the two of them I was most disappointed with Briggs' as restricting them to co-op feels a little strange for a singleplayer campaign and not completing them makes you feel like you're missing out on the whole experience. At the risk of sounding like an anti-social room troll, I personally have no interest in playing a game like Blacklist with another human being. In my experience there is nothing that breaks immersion and pace more than doing so.

    4. In one of the final levels of the game you end up switching between Sam and Briggs for certain periods of time. For some ungodly reason the developers used this opportunity to completely change the gameplay and force you into a first person shooter version of Splinter Cell when you take control of Briggs. The controls feel clunky, the game clearly wants you to run and gun, and the result of this totally goes against the fact that in the story-line Sam has just come around to respecting Briggs and seeing him as an effective, dependable, and highly skilled agent.

    5. While not entirely a negative aspect to the game (i.e. it doesn't necessarily harm the end product) I did find myself wondering: why does this game even exist? Whether you liked Conviction or not the fact remains that that game was a good ending point for Sam Fisher's story. Sure, it may have deviated pretty far from where it all started but the only ones clamoring for a Splinter Cell revival were the most rabid of fanboys who just couldn't let Conviction be the LAST of the series. Match this with the fact that the developer chose to not bring Michael Ironside back and you're left wondering why they even needed to make a new game.

    Last but not least, I've seen a couple of user reviews on here giving the game 0s due to the fact that the game was a "crappy port", "terribly optimized", or just "didn't work". Don't get the wrong idea. Obviously there are issues on those users' end but its really not a universal issue with the PC version of the game. My PC is by no means a cutting edge gaming rig (GTX 660, 10 GB, and a horribly outdated 2.5 Ghz processor) but after shifting the game from DirectX 11 to 9 I could run it on nearly maxed settings and get fantastic visual fidelity with butter smooth performance to boost.
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  23. Aug 14, 2014
    7
    Splinter cell: Blacklist is a mediocre game in the franchise but by far was the most anticipated because it brings all the stuff that was new in Conviction, but builds it all into one full fluid gameplay experience. Sadly this made the game too different and it didn't feel like a splinter cell game at all, but just another action game that incorporated stealth in some areas to compete withSplinter cell: Blacklist is a mediocre game in the franchise but by far was the most anticipated because it brings all the stuff that was new in Conviction, but builds it all into one full fluid gameplay experience. Sadly this made the game too different and it didn't feel like a splinter cell game at all, but just another action game that incorporated stealth in some areas to compete with the SC series. Many problems for the PC version made it annoying to play but I felt like I had to because I needed to continue through the SC franchise even though this one was a bit of a disappointment but not so bad that it was a bad game. It still is great just doesn't feel like a SC game which is why I think this game still deserves a positive score. Expand
  24. Mar 5, 2019
    10
    this is a great game one of the best games i ve ever played everyone must play it it is so good i have finish it many times and im still playing it .for the guys who doesn't like this game they are idiots (no offense) but it cant be bad i just want to know what is the bad thing on it the. gameplay is great the story is good the weapons and gadgets are good too (like EMP sleeping gas ...)this is a great game one of the best games i ve ever played everyone must play it it is so good i have finish it many times and im still playing it .for the guys who doesn't like this game they are idiots (no offense) but it cant be bad i just want to know what is the bad thing on it the. gameplay is great the story is good the weapons and gadgets are good too (like EMP sleeping gas ...) and you can play with 3 styles
    1-PANTHER: kill enemies stealthy (with out getting detected)
    2-GHOST: takedown(with out killing) enemies stealthy(with out getting detected)
    3-ASSAULT: attack enemies with loud weapons and grenades...
    in the hole game there is only on bad thing. Briggs mission can play just online but on the xbox 360 and ps3 there is a split screen (i have a ps3) and i'm in 2019 and still playing it .it deserves 100/100 this is my final words.
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  25. Aug 27, 2013
    6
    I understand how the games are made these days, but still, I can't stand it. The biggest Blacklist's problem is the same as in the Hitman: Absolution. It's not a series-belonging game anymore. Almost all things that you've loved are now gone, and I think, it's forever. It's a good game, though, but let's divide the pros and cons:
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    Pros: 1) The game tries to please
    I understand how the games are made these days, but still, I can't stand it. The biggest Blacklist's problem is the same as in the Hitman: Absolution. It's not a series-belonging game anymore. Almost all things that you've loved are now gone, and I think, it's forever. It's a good game, though, but let's divide the pros and cons:
    ||||||||||||||||||||||
    Pros:
    1) The game tries to please old fans. Starting with the same sonic emitter clicking sounds as in the SCCT, to the overall sense of "being a ghost agent".
    2) The plot is kinda silly, but come on, it always've been silly and cutscenes are nice and that Normandy-like airplane with command center on board is doing it's purpose good, making the game more atmospheric.
    3) Missions! Good old badass stealth suit spec ops are definetly better than that... Jason Bourne thing that was in Conviction instead of SC-like missions.
    4) Gadgets are sweet!
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    Cons:
    1) PC controls sucks balls HARD.
    2) Sam is not Sam. I mean' seriously, that guy is the other guy.
    3) Levels are too linear and scripted.
    4) Suit upgrading system sucks balls.
    5) Plane upgrades are cheat! I don't want to use the radar and other cheating stuff, but game is forcing me to do it!
    6) OPSAT is not OPSAT anymore. It sucks balls.
    7) Gimme back old goggles! I want the thermal night EM modes back in one device,
    8) Gimme back old noise shadow levels!
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    Way better than the Conviction but still, it can not be compared to, for example, brilliant Chaos Theory. Even to Double Agent. Dear developers. Please. Stop thinking that the gamers are dumb. Take a look at indie industry and start making the games way it was back in mid-00's.
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  26. Aug 28, 2013
    5
    Splinter Cell: Blacklist are somewhere between the old Splinter Cell and the Splinter Cell: Conviction. But this game takes you by the hand through the entire game. The standard two ways (illusion of choice). Enemies who have the same behavior at every load. And in some places shooting is necessary. There are flaws in the gameplay. The script in the second half crumpled.
  27. Aug 27, 2013
    1
    This review contains spoilers, click expand to view. Ok, this is the only review I ever hope to write. Ubisoft killed one of my favorite franchises. I've owned and played every Splinter Cell and loved them all, Conviction was barely passing as OK. Now this next part is a rant, that I kept forcing myself not to talk a about, but I just can't stay away for. it. The old and wise, deep voiced, badass Sam Fisher that we all know and love is GONE, he's dead. I refuse to believe that this new horribly voiced, George Cloony hair kit, 32 year is Sam. Fisher in this game just straight up comes off to be egotistical my, boring, and hard to look at and listen to. ok, but with rant aside, how does the game play? It's honestly barely passable. Gun play is just awkward at times and has some smoothing problems, some aps feel like they discourage stealth, and those missions that make you fail on alarm raises make no sense. you can kill of knock out and guard if you're undetected, but when Sam exfils it's like nothing happened, WTF The actual story is rides the fine like if average and bombarded with stereotypes, like ALL OF THE CHARACTERS IN THE GAME. Smart bad guy, nerdy hacker, old russian misfits looking arms dealer, new generic white washed african American soldier, intel officer, etc. I couldn't find myself to Carr or like anyone besides Lobin and Charlie. I honestly don't even know if anyone is reading at this point, but bottom like is, this game isn't worth it. I'm obviously talking from an extremely biased point of view, but I beat the campaign in about 10 hours on realistic difficulty, not including Charlie or Brigg's missions, the multiplayer is whatever, and Sam Fisher is dead. Btw he doesn't even should like he would Sarah's dad, he sounds and looks like a 32 year old pervert that bought a George Cloony hair kit. Expand
  28. Sep 7, 2013
    9
    A mix of Splinter Cell Conviction and Splinter Cell Chaos Theory, the most genius mix ever, it's got the awesomeness from Chaos Theory and the smooth gameplay mechanics from Conviction. And the things people say about bad optimization is not true, I run it above 60fps 100% of the time at 1920x1080 and at medium settings with a decent PC.
  29. Aug 31, 2013
    4
    SNAFU. Well, I really wanted to like this new Splinter Cell game. I've played them all and let me tell you folks this is the absolute WORST when it comes to graphical optimizations, and especially, crashes. Some graphics settings require restart of the game, but when you restarted, you discover everything has been defaulted to "Low". The game just won't start until you edit one .iniSNAFU. Well, I really wanted to like this new Splinter Cell game. I've played them all and let me tell you folks this is the absolute WORST when it comes to graphical optimizations, and especially, crashes. Some graphics settings require restart of the game, but when you restarted, you discover everything has been defaulted to "Low". The game just won't start until you edit one .ini file from "My Documents". Graphics glitches appear after altering the settings from the default "low" ones. random crashes to desktop are something of a usual matter.
    Gameplay? not much to say after ragequitting because of the graphics. All in all seems like the typical mediocre action shooter with terrorists. I never liked this whole plot-line "we are USA, the absolute power, we see them terrorists everywhere and we kill them", but at least the first 3 games were good stealth games. The other 2 looked good and were acceptable. But this one? In one word GARBAGE.
    Seriously guys, wait for a cut to 25% of the release price, maybe one year or so, also for some 3-4 graphics patches to come out.
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  30. Sep 5, 2013
    4
    Here's Ubisoft's vision. If the game is broken (Conviction) and loses more fan base than it gains, make a 2nd one that is the same exact thing but bring back multiplayer to win-back our lost fans. Granted, I am very happy that they brought back Spies vs. Mercs again. But the Single Player (Which I used to enjoy) was short, felt like a 3rd Person Shooter, and I didn't feel those tenseHere's Ubisoft's vision. If the game is broken (Conviction) and loses more fan base than it gains, make a 2nd one that is the same exact thing but bring back multiplayer to win-back our lost fans. Granted, I am very happy that they brought back Spies vs. Mercs again. But the Single Player (Which I used to enjoy) was short, felt like a 3rd Person Shooter, and I didn't feel those tense moments of getting discovered as I did earlier in the series. Please don't try again. Expand
Metascore
82

Generally favorable reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 13
  2. Negative: 0 out of 13
  1. Jan 22, 2014
    80
    With Conviction, the Splinter Cell series seemed to be veering off course, but Blacklist thankfully grabs the wheel and gets it back on track.
  2. Dec 12, 2013
    80
    Splinter Cell Blacklist is one of the better entries in the long lived spy-saga. It offers great gameplay choices and sneaking is heavily rewarded. On top of that the multiplayer is also confidently crafted. The one thing lacking is the banal story with flat characterization that hinders Splinter Cell Blacklist from reaching any narrative high points.
  3. PC PowerPlay
    Sep 25, 2013
    80
    Though it lacks the subdued intelligence of Chaos Theory, there's still some cracking good sneaking to be had. [Oct 2013, p.92]