User Score
8.1

Generally favorable reviews- based on 359 Ratings

User score distribution:
  1. Negative: 26 out of 359
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  1. Jul 11, 2023
    4
    In its puzzles and its narrative, Thomas Was Alone juxtaposes multiple simple mechanics and gets you to consider how they fit together as a whole, yet neither is actually that interesting.
  2. Sep 27, 2022
    5
    Cute, but boring. Ideas and story are nice, gameplay-wise it sucks. You sometimes get through the levels faster than the narrator has told the particular part of the story, so you wait at the exit to avoid interrupting him. This is not the only aspect that shows that the game simply lacks proper challenges.
    Technical deficits are equally disturbing: The game runs exclusively in 18:9, so
    Cute, but boring. Ideas and story are nice, gameplay-wise it sucks. You sometimes get through the levels faster than the narrator has told the particular part of the story, so you wait at the exit to avoid interrupting him. This is not the only aspect that shows that the game simply lacks proper challenges.
    Technical deficits are equally disturbing: The game runs exclusively in 18:9, so on most screens the letterbox frames are part of the game. No frameless window mode, no mouse support, etc. etc. Most of this is not dramatic, but in total the unclean implementation is disturbing.
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  3. Mar 24, 2022
    7
    Thomas Was Alone is a puzzle-platform game created by Mike Bithell. In the game, the player controls one or more simple rectangles representing several out-of-control artificial intelligence entities, working with the shapes to get each to their individual end points on each level. Each shape is characterized by a unique name and personality, including the eponymous Thomas, which isThomas Was Alone is a puzzle-platform game created by Mike Bithell. In the game, the player controls one or more simple rectangles representing several out-of-control artificial intelligence entities, working with the shapes to get each to their individual end points on each level. Each shape is characterized by a unique name and personality, including the eponymous Thomas, which is conveyed to the player through the use of a narrator voiced by Danny Wallace. Expand
  4. Apr 29, 2021
    9
    Wow, I never thought I could get so emotional about shapes. It's got a really great story, and more important, really great characters. The story and characters are also supported by a good set of puzzles that keep the entire experience both entertaining and interesting throughout. Also, one of the best soundtracks I've heard in a while!
  5. Aug 5, 2020
    7
    Hello there everyone, I am the borderline disabled Gordoth Enodious, and today I’ll be talking about Thomas Was Alone. I am a gameplay designer and a writer so I got the credentials to talk.

    Gameplay. Thomas Was Alone has some very simple gameplay. All you do is move around, which is not inherently a bad thing. Seeing as the game, itself, is a puzzle platformer, I don’t think that
    Hello there everyone, I am the borderline disabled Gordoth Enodious, and today I’ll be talking about Thomas Was Alone. I am a gameplay designer and a writer so I got the credentials to talk.

    Gameplay.

    Thomas Was Alone has some very simple gameplay. All you do is move around, which is not inherently a bad thing. Seeing as the game, itself, is a puzzle platformer, I don’t think that having only one way of interacting with the environment is too bad. A bonus to this whole thing is the fact that the control is very smooth - it feels as if you are directing every one of the characters just as you intended, with the exceptions of some purposefully implemented mechanics which make everything unsteady.
    The player, which is you, has the task to get some rectangular shapes to a certain set of outlines. Most of those outlines are through some walls or on top of hard to reach places, so the player has to move the shapes and align them in such a way that they can jump on top of each other and reach the outlines. A simple enough premise, with a decent execution, but due to the fact that it is so simple, I feel as if it would be wrong to give this game an excellent rating in this field, and so my rating, for the gameplay, is a ⅔.

    Presentation.

    The way the game looks is very pleasant for the eyes. It is smooth, gentle, somewhat stylized and very, very appropriate for the 2D platformer that it is. The characters pop out of the drab backgrounds, thanks to their bright colors, yet they are not too bright so as to make one’s eyes hurt if they stare at them too long. The enemies, or rather the malicious forces, are all dark colors, allowing the player to easily make the distinction, which is very good.
    As simple as the graphical presentation is, due to the fact that everything is a square, it manages to look really good, and, for a game as old as Thomas Was Alone, this is quite the compliment.
    On the other side, the sound effects are few and far between, as there isn’t much happening. Whenever the player jumps, the rectangular shapes make a nice little noise, and that’s the most memorable thing about the sound effects. This is acceptable, for I don’t think a sound effect, in a game, has ever been especially memorable to me, or has changed my opinion of the game, even though some examples of AMAZING sound effects come to mind, they do not really affect my rating of the game.
    However, if the lackluster sound effects are coupled with a score, musical score, that is, then we have a problem. I’m afraid none of the musical pieces in the game were really memorable for me, safe for the main theme, which plays when the player is observing the main menu. I don’t think that really helps the game, so I’ll keep that into account.
    As a whole, the presentation of Thomas Was Alone is great, but it could have been better. Thus, I am giving it a ⅔.

    Story.
    Now, this is where things get interesting. All throughout the game there is one voice, a narrator, who keeps going on about things, telling the story of the game. It is a little disconnected at first, safe for certain moments in the game itself, after something is completed, but whenever a new character is introduced, that being another rectangular shape, the narrator is there to talk all about it.
    Interestingly enough, the narrator goes on to describe complex relationships between the rectangular shapes, details their own thoughts, in levels which have the player exclusively controlling one or two characters, and makes the player care for those rectangles.
    However, the main plot of the story is a bit forgettable. There is some system that starts spawning entities, those being the rectangular shapes, then it keeps going and anomalous shapes keep appearing, and then it starts deleting everything. The ending is a little morose and saddening, but I would not say it was unexpected.
    The story is rich in philosophical themes and I can appreciate that. I dare say it is the best thing about Thomas Was Alone, and so I am giving it the rating 3/3.

    Legendary Point.
    Does this tiny puzzle platformer warrant the legendary point? No. Even though I enjoyed Thomas Was Alone, it didn’t spark something within me. I clearly remember the visuals, so maybe they stuck, but I wouldn’t say that’s something to brag about, seeing as they were so simple, I’d be hard pressed not to be able to remember them. The game is fun, and I would recommend it, as it isn’t too difficult, but I would not go on to brag about its greatness.

    Conclusion.
    We have come to the point where I rate the game and do some maths for those who are too lazy. Thomas Was Alone, as a game, gets a 7/10 from me.

    It is good, better than average, and that’s what I want to see from games.
    check tumbrl for longer reviews; bby mode 5k words only inflating word counts for no reason - bah
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  6. Aug 4, 2020
    7
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  7. Mar 12, 2020
    8
    You'll be surprised at the level of wit and personality the narration gives to the one-color-one-shape characters, as it gives them distinction and senses of clever navigation through each level.
  8. Jul 22, 2018
    8
    Very simple platformer with a nice story. Who knew some jumping rectangles could be so much fun.
  9. Jul 20, 2018
    8
    Thomas Was Alone is minimalistic, relaxing and charming puzzle game with great narration and surprisingly likable characters.
  10. Oct 11, 2017
    9
    I don’t think I have ever cared for an in-game character as much as I have cared for Thomas and his friends. It’s a joy to follow Chris, Claire and the other coloured rectangles through their journey of self-awareness and emotional discovery.
    At the beginning of the tale you meet Thomas, an observant and excited red rectangle who ‘reverse falls’ around the levels. You then meet the next
    I don’t think I have ever cared for an in-game character as much as I have cared for Thomas and his friends. It’s a joy to follow Chris, Claire and the other coloured rectangles through their journey of self-awareness and emotional discovery.
    At the beginning of the tale you meet Thomas, an observant and excited red rectangle who ‘reverse falls’ around the levels. You then meet the next rectangle to join Thomas on his expedition called Chris who takes an immediate dislike to Thomas. The game continues chapter by chapter, all the while we meet new, differently coloured friends all with their unique size, shape and abilities but most importantly a unique personality. Thomas Was Alone truly excels at cramming these 4 sided shapes full of charm and character. With each level requiring each character using their individual superpower to help the team progress, the game carefully crafts a calm world built upon co-ordination and teamwork.
    As the characters move “up and to the right”, the relaxed ambience of the music sets a peaceful tone across the levels. At times I wanted to rush through the levels, but often I found myself having to take a breath and carefully plan my approach to a level. When I loaded up the game I would rush to grab my mouse and start the next level as fast as I could, but the tranquil music served as a reminder to simply sit back and play out the levels at my own pace. In addition to the soundtrack, the engaging and charismatic narration by Danny Wallace filled the shapes with identity and feeling. Thomas Was Alone playfully walks the line between simple and challenging, making for a rewarding experience when you hear a level conclude, only to be met with another level full of carefully placed pools of water and spikes.
    Sure the game is not perfect, the music sometimes harshly cut between levels and you could complete levels before the narration was finished. However, I often found myself waiting by the end of a level just to hear the end of the voice acting before progressing just so I could really get to know how the squares are feeling.
    In summary, Thomas Was Alone told a pleasant and charming tale which left me with a wide smile across my face as I sat and watched the credits roll. The emotional journey of the shapes made me laugh and feel so many more emotions than I would have ever expected from a game about rectangles.
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  11. Aug 29, 2017
    7
    I liked this game quite much, it's fun and simple, but it gets kind of deep. I don't know how a game about boxes can get deep, but i felt that the different boxes grew on me x) I spent a lot of time in this game, i explored, tried to get the achievements, but i gave up. it's worth a play.
  12. Jul 30, 2017
    8
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try.
  13. Jul 24, 2017
    10
    I first became curious about this game because the title is essentially my life story: "Thomas was alone." But as I learned more, and finally got the chance to play it through, I found much more than that to love about this game. It has a beautiful, atmospheric feel all throughout the whole experience, and I was fascinated at how well the game mechanics conveyed a story. It takes someI first became curious about this game because the title is essentially my life story: "Thomas was alone." But as I learned more, and finally got the chance to play it through, I found much more than that to love about this game. It has a beautiful, atmospheric feel all throughout the whole experience, and I was fascinated at how well the game mechanics conveyed a story. It takes some skillful game design to get a player emotionally invested in the fate of little rectangles. And this game succeeds at that.

    As has been said in other reviews, this isn't an extremely complex or even difficult puzzle game. It's more like a favourite book or movie that you come back to once in a while, to enjoy the story time and again. I highly recommend it.
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  14. May 17, 2017
    8
    Solid platforming, interesting puzzles and a great soundtrack make Thomas Was Alone a solid game; what makes it a great game is the story. Anthropomorphising jumping quadrilaterals is no mean feat and it is a testament to the fantastic writing and voice acting that you genuinely care what happens to them. Without the narration Thomas Was Alone would be a solid if unremarkable puzzleSolid platforming, interesting puzzles and a great soundtrack make Thomas Was Alone a solid game; what makes it a great game is the story. Anthropomorphising jumping quadrilaterals is no mean feat and it is a testament to the fantastic writing and voice acting that you genuinely care what happens to them. Without the narration Thomas Was Alone would be a solid if unremarkable puzzle platformer with them this is a genuine indie classic. Expand
  15. Apr 29, 2017
    8
    Game: Thomas Was Alone
    Genre: Puzzle
    Publisher/Developer: Bithell Games System: Steam (PC) Total Score: 82/100 Value Score: 8.2/10 • Story: 8/10 • Characters: 7/10 • GamePlay: 9/10 • Graphics: 7/10 • Sound: 9/10 • Music: 10/10 • Length: 7/10 • Replay Value: 7/10 • Player Value: 8/10 Pros +Great Narration and story that meshes well with the environment and music
    Game: Thomas Was Alone
    Genre: Puzzle
    Publisher/Developer: Bithell Games
    System: Steam (PC)
    Total Score: 82/100
    Value Score: 8.2/10

    • Story: 8/10
    • Characters: 7/10
    • GamePlay: 9/10
    • Graphics: 7/10
    • Sound: 9/10
    • Music: 10/10
    • Length: 7/10
    • Replay Value: 7/10
    • Player Value: 8/10

    Pros
    +Great Narration and story that meshes well with the environment and music
    +Fantastic OST
    +100 levels to play
    +Great puzzles that involve teamwork with the characters

    Cons
    -Sometimes when you try to jump and run at the same time, you might not jump
    -Some of the post game levels can be unforgiving
    -Very short and simple in design
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  16. Mar 17, 2017
    9
    This game is amazing!
    Good narration, simple / clever design, nice relaxing OST and good "replayability".
    Great experience created by Mike Bithell :)
  17. Nov 4, 2015
    8
    Amazing puzzle platformer with nice music and simple good-looking graphics. It is really funny to play. However, it was repetitive in the end a little.
  18. Sep 8, 2015
    8
    I typically find it better to be more critical of an indie game the second time around after the hype and the nostalgia of the game wears off. Some games like LIMBO have lost their charm with age as all the things that have made LIMBO great are now typical and lackluster. Does Thomas Was Alone suffer a similar fate? Should you care to give this game a look?

    Story: Without going into
    I typically find it better to be more critical of an indie game the second time around after the hype and the nostalgia of the game wears off. Some games like LIMBO have lost their charm with age as all the things that have made LIMBO great are now typical and lackluster. Does Thomas Was Alone suffer a similar fate? Should you care to give this game a look?

    Story:

    Without going into much detail, the plot of the game is simply about a group of AIs gaining sentience and dreaming of the outside world (ours). If you want to know what happens throughout the game you must pay attention to the dialogue and the introduction texts at each chapter. Similar to the art style, the game's narrative is also minimalistic and the ending will leave you lacking if you aren't interested in piecing together the story. So keep an ear open while you play and you'll get the gist of this game.

    Even though the theme of the game is about friendship, it's not that PC, watered down, benign view of friendship we get in Carebears or something for kids. This game handles friendship as it should be handled; friends squabble with one another about petty stuff, they form bonds in mutual gains for each other, they learn a little about themselves with time and, eventually, they help one another because they want to help their friends, not simply for personal gain. This is the reason why I think many people enjoy the storytelling of a few blocks because the game handles the subject of friendship quite accurately to people you may encounter everyday, and lets you imagine what might those AIs look like as your friends.

    Gameplay:

    Calling this game a puzzle-platformer is a bit generous. The puzzles tend to be simple problems for the first few chapters, and until you get four or five blocks (chapter 3 out of 9) the game stays monotonous in getting Chris over every obstacle. The obstacle is simply getting the weakest block over to the end, and then getting everyone else in their spots. Up until the last chapter (excluding the DLC chapters), you have seven characters that have abilities (or lack thereof) that suit each personality.

    Some levels offer multiple paths such as jumping on small blocks that hang off an edge without getting the larger blocks involved. For the most part, each level has one and only one solution. There are some levels that test more of your reflexes rather than your puzzle skills, but it's nothing too difficulty for any age to figure out. The only skill that might not be intuitive is using James and Thomas together; one has reverse-gravity while the other has a basic jump, and you can put these two together to move in the air without platforms. It takes a little practice to get use to that trick that's used in two levels.

    One criticism I have with the game mechanics is the lack of momentum in certain situations. Some of the bigger blocks can carry the other blocks on top of each other, and as you move forward you would think the other character would try to stay above your character. This doesn't happen. The character just falls from where it is and you have to wait for the block to stay still before you can move on. Falling into water and Laura's trampoline ability are the only instances where this becomes noticeable. But it's a small thing that could've been fixed for better gameplay.

    As much as this game may be easy, it's decent in its execution. The game is only around 3 hours if you know what you're doing (with the DLC included). If you want to play a dumb-puzzle platformer to relax for a few hours, this game's difficulty spikes up a little bit better towards the latter half of the game. I never felt bored, but maybe you were expecting something more challenging. If the narrative or the delivery of the dialogue doesn't interest you like Portal, then I would recommend this game for you.

    The DLC adds two prequel chapters of Benjamin, Anna and, one character you later meet, Sarah. Story-wise, it's okay; it's a sad, small tale that was referenced in the main-game but it's sad it watch it unfold when you know what will happen, especially with the game's gorgeous soundtrack. Gameplay-wise, the jetpack adds more annoyances with the controls than any other character and some levels are infuriating to get through because of the delay of the jetpack.

    Conclusion:

    I think years from now this game will still remain a gem for many gamers. The mechanics might be too simple for some, but the presentation keeps the game as charming as it was years ago when I first listened to Thomas's ramblings. With Steam's new refund policy, I would encourage players who were hesitant before to now give the game a try. Maybe on a 50% sale at the least for the amount of gameplay you get from this game, but the game is worth your time for a thought-provoking, charming little tale of a group of quadrilaterals. So don't be such a square.
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  19. May 9, 2015
    10
    Sometimes i hear a voice in my head, and it says "Up... and to the right," and I feel inspired. This is a brilliant game, that involves truly deep characterization.
  20. Mar 22, 2015
    8
    Thomas was Alone
    A roller Coaster of Emotion
    Thomas Was Alone is a puzzle platforming game The first half of the game really tugs on your heart strings as characters are being introduced, As youre getting smacked with real life metaphors, it just punches your right in the gut, but after the initial introductions the narration and story feels stale, leaving you with only the experience
    Thomas was Alone
    A roller Coaster of Emotion
    Thomas Was Alone is a puzzle platforming game
    The first half of the game really tugs on your heart strings as characters are being introduced,
    As youre getting smacked with real life metaphors, it just punches your right in the gut, but after the initial introductions the narration and story feels stale, leaving you with only the experience of the games world
    Disappointingly though there isn’t too much to experience.
    The main objective to the game is to get each character to their shaped portal, you do this by simple platforming and team work.
    There are the occasional really neat levels, but for the most part they are bland, colorless, boring, and offer no challenge.
    I was flying through most of the game, it got really boring and tedious fast.
    The only thing that kept me going was my love for the story, I cared about these squares and rectangles,
    You are introduced to 7 initial characters that each have their own mechanic to them such as inversion, doubles jumps, and floating.. All feeling equally important to the overall level progression.
    But as I said earlier the story gets out of hand and feels jumbled by the 6th world out of 10.
    I was hoping it would pick back up again, but they felt the urge to introduce even more characters rather than give a satisfying ending or conclusion for the previous characters.
    There are 100 levels in total in Thomas was alone, 2 collectibles in each of the 10 worlds to find, and a cute story and idea,
    Id recommend a play through only to experience the narrative, who knows you may appreciate the 2nd half of the game, I personally didn’t
    There isn’t much actual game here though, no risk, no reward.
    You can get through most levels on aggressive instinct rather than sitting back and thinking.
    For what it is
    Puzzle Platformer 7/10
    Overall: 7.5/10
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  21. Jan 17, 2015
    10
    Thomas Was Alone is what I believe to be the perfect game to start a non-gamer on, or to represent how good platforming games are these days.

    You'll start out as Thomas, a curious red rectangle which is meant to represent a rogue bit of AI. As you progress through the levels, a smooth voice will narrate what Thomas' thoughts and surroundings are, giving a relaxing feel of someone just
    Thomas Was Alone is what I believe to be the perfect game to start a non-gamer on, or to represent how good platforming games are these days.

    You'll start out as Thomas, a curious red rectangle which is meant to represent a rogue bit of AI. As you progress through the levels, a smooth voice will narrate what Thomas' thoughts and surroundings are, giving a relaxing feel of someone just roaming about, guided by a sense of curiosity. Gradually, you'll meet (and be able to play as) many different characters, all personified with names.

    It is the interactions of these shapes, told solely through the narrator, that gives this game heart. Who'd have thought that you could be rapt in the interactions of such simple quadrilateral and monochromatic shapes? They all seem to represent a different mental state; Thomas, the optimistic observer; John, the love-struck grump; and Laura, the cautious outsider, to name a few.

    It's also pretty funny at times, with humour that sometimes breaks the fourth wall.

    Soundtracks are incredibly important to me, as a great one can ensure you're fully immersed in the game, putting in as much emotional investment as you can. Gladly, Thomas Was Alone perfectly captures an environment that ranges from the serene, to the fast-paced. Apt music at every stage.

    For the completionist, there's also additional challenges, mostly involving reaching difficult places, that can squeeze a bit of replay-ability out of you. Unfortunately, once you've had one play-through, there's not much else cause to boot it up again.

    That being said, it is a game that must exist in your Library, because what it does, it does extremely well.
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  22. Jul 16, 2014
    2
    Bad graphics that are literally just rectangles moving around. Super generic platforming. Very short. These all make for a terrible game. Having a narrator doesn't magically turn a terrible game into a good one despite what everyone seems to think.
  23. Jul 4, 2014
    10
    A beautiful little game. Takes what the first Portal taught us and did that. Great concept. Flawless gameplay. Really good puzzles. Beautiful narration. Top voice talent! A+
  24. Jun 10, 2014
    9
    Uno de los juegos de plataformas más bonitos e interesante de los últimos años, sobre todo por la pureza de las mecánicas y de los gráficos. Además gestiona muy bien la historia subyacente. Vale la pena comprarlo.
  25. May 24, 2014
    8
    These types of games, strategy games and choice and consequence are those games that I call true games. Thomas Was Alone shows that you don't need an insane budget, or over a hundred people to work on it.

    The story is very simple, but still stands a lot much stronger than most games these days. It's incredible what sort of story it's possible to make through the use of a few rectangles
    These types of games, strategy games and choice and consequence are those games that I call true games. Thomas Was Alone shows that you don't need an insane budget, or over a hundred people to work on it.

    The story is very simple, but still stands a lot much stronger than most games these days. It's incredible what sort of story it's possible to make through the use of a few rectangles and jumping. It's a game about friendship and trusting eachother, and is definitively a memorable experience for any gamer who is eager to play what I like to call "Video Games".
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  26. May 15, 2014
    10
    This game is truly a masterpiece. The greatest 2D game ever made. The story just pulls you in and makes you feel emotions that no other game can. To give Thomas Was Alone anything but 10 would be a travesty to the gaming world.
    Also, this is an easy game to get 100% in if you are into trophies.
  27. May 4, 2014
    9
    Thomas Was Alone is a work of art, tbh. No, it's not incredibly difficult, but it is a delightful challenge. The game's biggest successes are making you care about a group of rectangles, making you see them as people with desires and personalities, jealousies and insecurities. Secondly, the score. I've been listening to this score for days straight. A successful score is one that doesn'tThomas Was Alone is a work of art, tbh. No, it's not incredibly difficult, but it is a delightful challenge. The game's biggest successes are making you care about a group of rectangles, making you see them as people with desires and personalities, jealousies and insecurities. Secondly, the score. I've been listening to this score for days straight. A successful score is one that doesn't distract you from what you're doing or watching, but enhances it and puts you deeper into it. Housden's score does exactly that. This game, while not particularly difficult or complex, is an absolute joy to play. Expand
  28. Mar 20, 2014
    8
    This game proves you don't need 3d, good graphics or an open world to make a decent story and gameplay. Although the puzzles are rather simple, the story left me cringing, although it was just a bit misleading. This is a great game to play while waiting for a release, since it's very short but satisfying. Highly recommended!
  29. Mar 14, 2014
    10
    This game is minimalist and as near perfection as I can imagine.

    You control several blocks in a solid and fun puzzle-type game, but the developer did not stop there. No, each block was given specific abilities, and a specific character. The game quickly starts as "Thomas was alone" but quickly Thomas (the little red rectangle) has friends (other colourful blocky shapes), and the
    This game is minimalist and as near perfection as I can imagine.

    You control several blocks in a solid and fun puzzle-type game, but the developer did not stop there. No, each block was given specific abilities, and a specific character. The game quickly starts as "Thomas was alone" but quickly Thomas (the little red rectangle) has friends (other colourful blocky shapes), and the friends must help each other. And on top of that, the game was also given a charming narration and story told simply and clearly by the wonderful voice actor Danny Wallace

    I have never before felt emotionally attached to little blocks. And I'm not the only one: If you watch online reviews, you will hear many reviewers getting emotional about the little rectangles, and calling them by name.

    The soundtrack sets the perfect mood, I found myself listening to it for long periods just enjoying it.. And as the game neared the finale, the music perfectly matches the mood.

    This is a master class in how the right soundtrack and voice acting can take a good game and make it magnificent. Other, bigger budget titles, have much to learn from this small game.

    So stop reading this review and go buy Thomas Was Alone. It is a masterpiece.
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  30. Mar 12, 2014
    9
    A great puzzle platformer. Beautiful graphics and perhaps the most attached one could ever get to quadrilaterals. But yes great fun and well worth it if you've got some spare cash.
Metascore
77

Generally favorable reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 17
  2. Negative: 0 out of 17
  1. Aug 29, 2013
    90
    Simple, straightforward and brilliant indie game. Pick it up at a bargain, or even pay full price; it is worth every penny. So well executed - a definite must play for any and everyone.
  2. Feb 25, 2013
    90
    We’ve seen several games this year past e.g. Fez, Spec Ops: The Line, which can truly be said to have advanced the medium, and I wholeheartedly include Thomas Was Alone in that group.
  3. Feb 19, 2013
    70
    Thomas Was Alone’s greatest strengths are in its storytelling and character. In this it fully exceeds, keeping me playing past the point of growing over familiar and dreary of the oft-repeated mechanical themes. But due to this it can be expected that many who start the adventure will never finish it, though, which is certainly a shame.