User Score
8.3

Generally favorable reviews- based on 1106 Ratings

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  1. Nov 14, 2014
    10
    Being a journo I got my final copy two days ago. Been busy with it ever since! At first I took this game as a gimmick, knowing about a concept since maybe April I perceived it as a very nice twist with a huge question mark for gameplay, replayability and actual story. While I still think that the devs a bit exaggerate their 'grieve' approach to war, casualties and such, I must say theyBeing a journo I got my final copy two days ago. Been busy with it ever since! At first I took this game as a gimmick, knowing about a concept since maybe April I perceived it as a very nice twist with a huge question mark for gameplay, replayability and actual story. While I still think that the devs a bit exaggerate their 'grieve' approach to war, casualties and such, I must say they have delivered an addictive game with strong mechanics. You've got crafting here, you've got exploring, time management, character developing so to speak, you've got resource management and a bit of randomness that adds a nice spice to the mix. So after a while you tend to forget all this bleak and suffering, and just enjoy your achievements, make bonds with characters, just immerse in the world and enjoy it. Especially I liked how the story is told: not to fast, you really focus on details, sharpen your attention, and enjoy small carefully polished details of the concept. Well done 11 Bit! Expand
  2. Nov 19, 2014
    0
    Like every other survival game out there, I have to give this game a nil score.

    How, exactly, with a simple metal working station did I make a shovel and crowbar? Think about it for a few minutes. It's not physically possible. I need forging equipment to do that. Tools don't last long enough and should be something you look for and find, not something you have to constantly make and
    Like every other survival game out there, I have to give this game a nil score.

    How, exactly, with a simple metal working station did I make a shovel and crowbar? Think about it for a few minutes. It's not physically possible. I need forging equipment to do that.

    Tools don't last long enough and should be something you look for and find, not something you have to constantly make and replace. That makes zero sense. Has no one ever used a crowbar before? In my time as a renovator I met people that had bought crowbars thirty years ago that they were still using, and they were using them a hell of a lot more than what you do in this game.

    Why, exactly, does my rainwater - CLEAN WATER - need filters? Why would I need to set up the collector every time for this? You would just set it up once and let it collect as much as possible. This doesn't make sense. If the argument is that it is from a contaminated source, a filter doesn't do anything unless it is chemical contamination (which generally will not be a problem). The more pressing issue is biological contaminants, which means boiling, not filtering.

    Why can't I use a brick, piece of wood or rubble as makeshift weaponry?

    Are none of these books guides on how to make simple traps that don't require manufacturing?

    I could go on ENDLESSLY. I have yet to test to see how the hunger mechanics work, but in real life it takes THREE WEEKS before your body shuts down from lack of food. Vastly more important? Water; without which you will go into kidney failure in three days.

    The makers claim to have lived through a warzone? Sorry, I'm not buying it. There is far too much that makes no sense for that to be true. I'm a practiced survivalist and this game made zero sense to me.

    How is it that you can't go outside during the day, but some random idiot that wants to trade can?

    Why are people showing up at my door and NOT telling me what makes them useful in order to convince me it's a good idea to let them in?

    Why can only one guy go scavenging at a time, even though in real life that would be nearly suicidal?

    I just don't see it. I didn't feel like I was in a war zone: I felt like I was in a bad game made by people who have zero understanding of survival. The fact that this game gets a good score shows the ignorance of the gamers and the reviewers. This is not an immersive game nor even a good game. This is a bunch of pandering and nothing more. I read a claim that the makers had actually been in a warzone. I'm calling BS. If they had been, they'd know everything that I'd just questioned over the immersion.

    This game is, like all other survival games I've tried, absolutely terrible and a prime example of why I don't pay for video games until after I've tried it. This game was so bad that I should have been paid money to play it.
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  3. Feb 9, 2015
    7
    I'll keep it short. Beautiful? Completely. The 2.5d style is nice, and the visual style they use is something that reminds you of the grey and grim of war. The music is so good. It really helps set the mood. I love the over all gameplay. Is it fun? No. But there is a firm belief that a game does not need to be fun, it needs to be compelling. And This War of Mine is the perfect example ofI'll keep it short. Beautiful? Completely. The 2.5d style is nice, and the visual style they use is something that reminds you of the grey and grim of war. The music is so good. It really helps set the mood. I love the over all gameplay. Is it fun? No. But there is a firm belief that a game does not need to be fun, it needs to be compelling. And This War of Mine is the perfect example of just that. Expand
  4. Dec 9, 2014
    10
    #Soundtrack#
    Nothing to add...very realistic game. Something like'Sims but in this game I felt what those people fell !
    ...and now , when everybody know , the war is close ... Its good guide for us how to survive when everybody dies !
  5. Feb 14, 2015
    7
    This War of Mine isn't the masterpiece that so many people claim it to be. However, it is definitely an enjoyable game. It's a relatively simply survival game where you play a civilian trying to survive amid a war. By day you build up your base and deal with the issues among your group of survivors and by night you go out and scavenge what you need. It's one of the few times that I reallyThis War of Mine isn't the masterpiece that so many people claim it to be. However, it is definitely an enjoyable game. It's a relatively simply survival game where you play a civilian trying to survive amid a war. By day you build up your base and deal with the issues among your group of survivors and by night you go out and scavenge what you need. It's one of the few times that I really felt like I was playing a survival game. You'll constantly be needing something and you won't find yourself coasting along easily at any point in the game. The gameplay is very basic, you just click on screen to where you want to go, click on items to loot them or upgrade and build things. There's nothing complex or no deep gameplay for you to get addicted to. This War of Mine's claim to fame is different. It adds an emotional state to the game. Your actions will affect your survivors. Stealing and killing will have cause your survivors to drop in to depression and there may be heartfelt dialogue that pops on screen about you just did. If this is something you don't really care for then you probably won't like this game no matter how big of a fan of survival games you are. If this sounds like something that appeals to you then you should definitely try this. The game however lacks replay value. There is a random element to the game; you can get different survivors with different traits. You safe house can look different and the places you go to scavenge may be different but that's it. After 1-2 playthroughs you will have seen most there is to do in the game and you'll become proficient at it. With that said, I did enjoy my time and feel like it's definitely worth a look for anyone looking for a moral side to their game. Expand
  6. Nov 28, 2014
    10
    Without a doubt, This War of Mine has been one of my favorite games of the year. I purchased this with absolutely no expectations; I saw it on Steam for $20, thought it was an interesting concept, and decided to give it a go. After playing it for probably 10 hours in the past 3 days, I have to say that it's probably the best $20 I've ever spent!

    The first thing you notice when you start
    Without a doubt, This War of Mine has been one of my favorite games of the year. I purchased this with absolutely no expectations; I saw it on Steam for $20, thought it was an interesting concept, and decided to give it a go. After playing it for probably 10 hours in the past 3 days, I have to say that it's probably the best $20 I've ever spent!

    The first thing you notice when you start this game up is the very minimalistic design. The game plays out in very simple 2D environments that look almost like pages from a sketchbook. If you're anything like me, this might take you aback. Call me shallow, but graphics are important to me! They're not everything, but they go a long way in immersing you in the storyline. As the game unfolds, however, you realize that the simple, drab art actually matches the "survivors in a war-torn city" theme quite well. Before long, you're completely lost in this world.

    Like the art, the gameplay mechanics are simple to grasp but far deeper than they appear at first glance. You start out in your shelter--a dilapidated, abandoned house--and you notice icons over the various things you can interact with. Click on a pile of rubble, and you find some wood and nails. Open a cabinet and you find a few pieces of jewelry and a lockpick. You'll need all of these things. This isn't like Skyrim where half the stuff you find is junk, and it isn't like Fallout where you can beat the game without even dealing with the crafting components. Here, everything you find has a purpose that can save your life. Those old electrical components will be used to construct a radio that will clue you in to what's going on in the city; that empty pill casing can you be used to make critical medications later in the game. Even stuff like old books are useful. Your characters can read them to stay entertained and happy (more on that later), you can burn them for fuel to stave off the chill of winter, or you can trade them for things you need. The challenge comes in choosing what to take with you. As the game progresses, you must venture out into the city to scavenge supplies, and your squad members have very limited backpack space to carry things in. Do you bring back the the gunpowder to make the bullets you'll need to clear out the bad guys in another area, or do you pick up the food that's as scare as it is critical? Finding the right balance is essential, and you'll likely have to start over a couple times before you know what works best.

    No matter what style of play you choose, the game is always challenging. That's a good thing! In other games, you might just kill everyone you see and take their possessions until you build up enough wealth to coast through the game. Better them than you right? Not so here. Killing innocent characters or even stealing from them will cause your squad to suffer guilt. You'll see little thought bubbles appear of their head sharing their lament with you: "Those patients at the hospital are probably going to die because of me." Kill too many non-bad guys and one of your squad members may even commit suicide. Most other reviewers are using the term "pulls no punches" a lot, and that's definitely true.

    The only drawbacks are in the minimalistic design. While it works well, you can't help but imagine how much better the game could have been with a little more depth. Since emotions play such a big role for your characters, it would be nice to have some kind of dialogue system you could use to cheer each other up, or maybe even ask for help from other non-team members. Also, there's a lot of room for the storyline to really develop and add to the emotional impact you feel. Even lacking this, however, this is still a great, challenging game. If you have $20 to spend and don't mind getting sucked into it for awhile, give it a shot!
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  7. Mar 9, 2015
    9
    This War Of Mine is an amazing game. This game is sad and depressing.
    It's a survival game. So you're trying to survive in war and not fight in it.
    It has a great replayability and the atmosphere is really good. You can craft things like shovel, crowbar etc... At night you go to scavenge to find supplies. You can steal from other people, kill them, but you will probaly feel bad about
    This War Of Mine is an amazing game. This game is sad and depressing.
    It's a survival game. So you're trying to survive in war and not fight in it.
    It has a great replayability and the atmosphere is really good.
    You can craft things like shovel, crowbar etc...
    At night you go to scavenge to find supplies. You can steal from other people, kill them, but you will probaly feel bad about it.

    I really recommend this game. As I said it's amazing!
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  8. Jan 27, 2015
    9
    Thank you developers for giving me such a wonderful experience.A must buy for sure.

    Pros:Beautiful , choices really matter , hard ,makes you wonder about the suffering of civilians, stable game without bugs.

    Cons:Should be random.After 3 tries you know which house harbours what , the dangers , etc.. and it becomes predicable.

    Make room for mods!!This game has a lot of hidden potencial
  9. Nov 9, 2015
    9
    Intensely serious and dramatic, built on top of a game whose mechanics are very simple and mostly adequate. Taken as a pure game, it's nothing fancy, and arguably resembles a mobile game in just how simple it is to play. But with its rich sound and stark visuals, it really deserves to be played on a full monitor. Like many indie games, it doesn't set out to be a fun and addicting game, butIntensely serious and dramatic, built on top of a game whose mechanics are very simple and mostly adequate. Taken as a pure game, it's nothing fancy, and arguably resembles a mobile game in just how simple it is to play. But with its rich sound and stark visuals, it really deserves to be played on a full monitor. Like many indie games, it doesn't set out to be a fun and addicting game, but rather to create an experience and make you feel "there". It does this very well, with a sense of overarching dread and impending doom made worse by every little mistake. You never quite have enough food, or if you do, enough medicine, or supplies, whatever. No playthrough will ever be perfect and you'll be left to decide just what you can afford to sacrifice.

    Combat is something you're generally supposed to avoid, though that's no excuse for how awkward is actually is. Seeing as the game autosaves whenever you do much of anything, you may end up losing a survivor to the strange mechanics, which is a frustrating experience. Other than that though, this is a bleak and depressing survival sim that's nonetheless very enjoyable to play even though it left me feeling pretty devastated. Most importantly, it portrays a situation that's all too real in the world, and is very good at inspiring empathy in the player that may well translate to real life. That the only DLC is a donation directly to children affected by war just reinforces the solid intentions of the developers.
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  10. Dec 25, 2015
    10
    This War of Mine - одновременно простая и гениальная игра про выживание мирных граждан в условия войны и блокады.

    Плюсы: + Погружение в атмосферу войны. + Сложные моральные дилемы. Сможете ли вы дать лекарства для детей, когда этажом ниже на кровате отдыхает ваш товарищ? Или же помочь незнакомцу, которому нужно очистить завал в доме? + Простая и интуитивно понятная система крафта. +
    This War of Mine - одновременно простая и гениальная игра про выживание мирных граждан в условия войны и блокады.

    Плюсы:
    + Погружение в атмосферу войны.
    + Сложные моральные дилемы. Сможете ли вы дать лекарства для детей, когда этажом ниже на кровате отдыхает ваш товарищ? Или же помочь незнакомцу, которому нужно очистить завал в доме?
    + Простая и интуитивно понятная система крафта.
    + Несколько вариантов начала игры: 2 дома и совершенно разные группы персонажей численностью от 1 до 4 человек. У каждого персонажа в игре присутствует своя история и биография, а также они обладают своим уникальным характером. Так же вы можете создать своих персонажей.
    + В игре присутствует хардкор. Очень сложно грамотно распределять еду и правильно вести добычу ресурсов ночью.
    + Идеально подходящее под тематику данной игры графическе исполнение. Игра выполнена в тёмных тонах, с использованием эффекта карандаша.

    Минусы:
    - Всё же в ситсему крафта можно было добавить больше предметов, а так же больше случайных событий в сам игровой процесс.

    10/10
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  11. Jul 18, 2015
    10
    It's a huge piece of great game. I've never played any survival games before but I know one thing- this one is extremely amazing. In "war games" we usually used to be soldiers. In This War of Mine we are civilians and we are trying to survive. Very good and fresh idea. Game has got really simple but nice crafting system. What about storyline? Well. There isn't any storyline! We areIt's a huge piece of great game. I've never played any survival games before but I know one thing- this one is extremely amazing. In "war games" we usually used to be soldiers. In This War of Mine we are civilians and we are trying to survive. Very good and fresh idea. Game has got really simple but nice crafting system. What about storyline? Well. There isn't any storyline! We are creating it by ourself and each one of us could make something different. Such a beautiful thing... Graphic... As for me- 10/10. Of course it's not like like Witcher 3 or GTA V but does it mean that it's bad? NO. It's charming. Really charming. Just play this game ;) Expand
  12. Nov 10, 2016
    7
    I found this a hard game to rate. The game looks great, has great ideas and mechanics as well as a very interesting message due to the games setting. However it does feel a bit grindy and repetitive at times. Combat is also quite frustrating and average. Still worth having a look at though.
  13. Dec 20, 2014
    10
    This War Of Mine is a harsh, unforgiving and absolutely delightful game (easily among my top 3 of 2014).

    You begin with a small group of ordinary people, each having their own skills and weaknesses and try to survive through a civil war that has left you with barely no resources. At it's core, the concept of the game is quite simple (yet innovative for all I know): during the day, you
    This War Of Mine is a harsh, unforgiving and absolutely delightful game (easily among my top 3 of 2014).

    You begin with a small group of ordinary people, each having their own skills and weaknesses and try to survive through a civil war that has left you with barely no resources. At it's core, the concept of the game is quite simple (yet innovative for all I know): during the day, you must make the best of what you have to organize your shelter in order to tend to the needs of your group while at night, you go scavenging for the resources you are in dire need of.

    Where all this really takes off, is how the game mechanics have been fine tuned so that each and every day, the stakes are to the max. As it is the case for any realistic survival situation, every bits of food and material is vital and must be carefully managed, every step you make while scavenging can be deadly and have irreversible consequences - this is a rogue-like game: you cannot save and everything you do generally have irreversible consequences.

    For instance: you must have water to cook food (per the game's mechanics, raw food is less nourishing) and given a group of four people, you hence might need a certain amount of water to feed them well. Let's say one day you forget to tend to your water collector, the raw food you have might then not be sufficient to nourish everyone in your group. Being malnourished, someone might get sick so that, on your scavenging night, instead of simply having to find a little amount of food, you now must find water, lots of food and some meds. Meds are usually rare and chances are you'll have to sneak your way in some dangerous place to find some (and perhaps even kill someone if you get caught stealing), all this because you forgot to tend to your water collector!

    Add to this mix a bunch of unexpected, random events such as kids begging for meds at your shelter, a friendly neighbor offering you a batch of vegetables, your well crafted survival plans can easily go south in the blinking of an eye. This is, in my opinion, what makes this game so addictive, intense, frustrating and yet deeply enjoyable.

    On the technical side, there are very few bugs. The graphics are a perfect fit to the game's spirit; the environments are diverse and not repetitive and while the music themes can be a bit repetitive they do create a very good atmosphere.

    In all, if you like survival games for the sense of vulnerability and intensity they provide, if you appreciate rogue-like games such as FTL, you will definitively love This War Of Mine.
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  14. Jan 24, 2015
    10
    This review contains spoilers, click expand to view. If you like a post-apocalypse game, or a game that makes you managed limited supplies that has perma-death mechanic, this is a game for you.
    TWOM has you manage the survival of three people. At first, you'll only have very little amount of supplies in your base. But during night, you can go on a raid to loot crafting supplies, foods, medicine, etc. Some decision will be hard to make, mostly baed on humanity vs. your survival. For example, there was a one instance where i had to rob from old couple that wanted nothing but peace, and begged me to not take their stuffs. I decided to take only a little and leave a lot for them. Also, two children came knocking on our doors asking for the only bottle of medicine to help their sick mother. This was a tough decision for me, giving away the only bottle of medicine i had.

    There's also trading with other npcs, and you'll have to decide how much of your supplies will you trade for things you want.
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  15. Dec 2, 2014
    9
    The game makes you think of morality will you rob and pillage to support your survivors or will you bargain and trade? The game is very unforgiving and will make you feel like **** because some people live in these situations where they live day to day running from bullets and hiding from snipers.

    The game can be hard but simple planning and being smart about your actions will save you.
  16. Jan 24, 2015
    9
    War is probably the darkest aspect of the human nature. Not that violence is exclusive to our race, but its the scale and perversity have no match in the animal kingdom. So it feel always bizarre the way as mainstream games tend to paint it in such a frivolous way. Spec Ops: The Line previously made a somewhat successful attempt on dealing with the serious of the matter without digging tooWar is probably the darkest aspect of the human nature. Not that violence is exclusive to our race, but its the scale and perversity have no match in the animal kingdom. So it feel always bizarre the way as mainstream games tend to paint it in such a frivolous way. Spec Ops: The Line previously made a somewhat successful attempt on dealing with the serious of the matter without digging too deep, or deep enough. This War of Mine takes things some steps further and put you in the most important, and conveniently ignored, role in a war - the civilian.

    Mechanically TWOM it's just your regular survival/strategy game, with a straightforward crafting system. With night and day distinctly separating the way you play. During the day you manage your base and after night falls you scavenge the city.

    What makes TWOM excel it's its heavy theme and the way as it makes your action relevant. There's no sugar-coating to war and the game implements brilliantly the repercussions of your actions. Murdering and robbing can apparently be the easy way out, but how will your characters emotionally react to that? And you? When you get into a situation where you have to decide between stopping a rape or face the risk of getting wounded or killed for doing so, how will you react after your decision? And if you enter a family house and after things get out of control you end up killing the family, how will you feel? In war there's the bad and the horrible... and TWON makes sure you understand that.
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  17. Dec 3, 2014
    9
    This game is an absolute gem. Not only is it an absolutely great survival game in and of itself, it is furthermore the one and only true anti-war game with a really strong message I have so far run into. It is really challenging too, different more or less every time you start a new game and does give you many options to play your save and not right out making you fail just cause the gameThis game is an absolute gem. Not only is it an absolutely great survival game in and of itself, it is furthermore the one and only true anti-war game with a really strong message I have so far run into. It is really challenging too, different more or less every time you start a new game and does give you many options to play your save and not right out making you fail just cause the game was written in a way that certain stuff does not work. Granted, certain stuff DOES not work indeed ^^ but the fact is, that's just normal - there definitely is a thinking progress involved which adds a very nice touch to the overall experience.

    Personally, I so far sank around 50 hours into the game (lotsa failures, there is no tutorial by design and I have np with that) and I can't get enough of it. All the various approaches to playing this game, one I only paid 17€ in total for on an aside, are simply put amazing.

    What else can I say? The graphics suit the grittyness of the experience absolutely fine and the only little nitpick I would have is that the combat itself could be a little more fleshed out. That however is perhaps something to also think about again - while this is a war survival game, you're NOT controlling trained soldiers or so but civilians trying to survive in a war torn city. So even that can be overlooked for the most part (not that I'd like this to get some more dev love down the line).

    Overall, like I said I can't get enough of the game and This War of Mine is simply a mature take on the topic war, no more, no less. This game is simply put amazingly fresh air to a very old game topic (war) and I hope we'll see more, much more of it down the line! I'll buy additional stuff in an instance!
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  18. Jan 31, 2015
    10
    Really good game didnt expect at first as more and more survival games get released, but this one is different and in a good way. It gives a nice feeling of character growth but also the feeling that u are never overpowered so it keeps the tension intact. I would recommend it to any pc game fan.
  19. Feb 10, 2015
    8
    Wow. What a bitter, relentless and overwhelmingly depressing game. Full of heart and character, but totally against what I've always been fed as gaming experiences to date. I loved it.
    There's something about it, when my last player commits suicide, depressed and alone, I still find myself starting again immediately. A sign of a great game.
    The game is in essence a
    Wow. What a bitter, relentless and overwhelmingly depressing game. Full of heart and character, but totally against what I've always been fed as gaming experiences to date. I loved it.
    There's something about it, when my last player commits suicide, depressed and alone, I still find myself starting again immediately. A sign of a great game.
    The game is in essence a war-time-'The-sims' with a great atmospheric design and very well scripted characters. My first 5 - 10 play through s I didn't last long, choosing to instinctively steal & fight, paying the heavy consequences as my people started to resent what they'd become and especially those players that had murdered others. It's war I figured, and it's a survival game - think of number 1. In later play-through's I learnt the game plays on a fine line of balance and control. Don't take what you don't need, and when your back is up against the wall, only then harm the status quo.
    Also, later run through's I pushed my crafting much further, and it's greatly rewarding. But even with all the weapons and armour you can dream of, fighting soldiers still remains a decent challenge and tactical headspinner.
    The game has a few flaws, such as waiting for people to sleep off their tiredness can sometimes leave you watching 3 people in bed snoozing for 5 real-time minutes, but this seems a small price to pay for those fantastic nights of scavenging and stealing from under the enemies noses.
    If you see this game on sale - dont hesitate to buy it. I'd like to see an IOs and android release in the future as mentioned pre-release... as it's a game I could pick up for a train journey here n there
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  20. Aug 31, 2019
    8
    Я не знаю как, но у авторов получилось сделать так, что за персонажей переживаешь, беспокоишься. Все их драмы воспринимаются как личные и действительно веришь что люди умирают с голоду, уходят не попрощавшись. Какое-то мистическое сочетание музыки, стиля, картинок и текстовой истории.
    Разворачивающиеся меланхолия, неизбежность развязки и неспешность повествования отлично сочетаются с
    Я не знаю как, но у авторов получилось сделать так, что за персонажей переживаешь, беспокоишься. Все их драмы воспринимаются как личные и действительно веришь что люди умирают с голоду, уходят не попрощавшись. Какое-то мистическое сочетание музыки, стиля, картинок и текстовой истории.
    Разворачивающиеся меланхолия, неизбежность развязки и неспешность повествования отлично сочетаются с грустным настроем и просто захватывают сразу же. Кто ценит качественную грусть рекомендую. 8/10.
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  21. Mar 7, 2015
    10
    I am not a fan of survival games, but then I downloaded this game to play something different concept. First when I downloaded, I didn't believe this game, but then this game has given me a lot of relaxation. Thanks to the developers. I will ask developers to develop this game for android too, because I am eager to play this game in my galaxy note 2 ..
  22. Apr 7, 2015
    9
    This game what can I say gave me a reason to write a review which I seldom do. It must be one of the
    best war game ever made. It made war comes alive in a real way, the suffering of civilians in war. When I
    first got the game , I saw the review and thought it cant be this good ... must be some sort of paid / controlled advertising. With that as I got into the game, did a few turns and
    This game what can I say gave me a reason to write a review which I seldom do. It must be one of the
    best war game ever made. It made war comes alive in a real way, the suffering of civilians in war. When I
    first got the game , I saw the review and thought it cant be this good ... must be some sort of paid /
    controlled advertising. With that as I got into the game, did a few turns and died a few times .... made it
    challenging and interesting. I honestly wish the game could go on for much longer with more events that
    could occur during a war.

    I did not expect the game to be so engaging and challenging ... very simple concept but very well design
    and executed. It's a must play even if you don't like such genre. You wouldn't regret it and the score is
    true.
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  23. May 16, 2015
    9
    First of all, forget that this is a game. It's a story being told.

    The game was inspired by the siege of Sarajevo during the Yogoslavian civil war during the 90's (1400+ days of siege, the worst in history) and as such you take control over a number of civilians who are trying to survive in this hellhole. That is the goal: survive. Forget trying to become rich or save a princess -
    First of all, forget that this is a game. It's a story being told.

    The game was inspired by the siege of Sarajevo during the Yogoslavian civil war during the 90's (1400+ days of siege, the worst in history) and as such you take control over a number of civilians who are trying to survive in this hellhole. That is the goal: survive. Forget trying to become rich or save a princess - getting out of it still breathing is your only priority.

    The game does an immense job of creating an immersion into this world, even if it just is a side-view game - the music, sounds and even pencil-scetch graphics makes the world look bleak, horrifying and washed out. It's perfect.

    So the game is about survival, and how you must send one person out each night to look for food and materials to increase your chances. And this is a pain, but a good pain, because anyone you send out can't carry everything. The people you have at home are hungry, cold, and one of them is sick, so what do you take? All the food? Any medicines you've found? But if you do, will you be able to carry home any wood you need to make firewood so people won't freeze to death? It's a constant struggle to try to keep up with the demands of the people back at your shelter.

    Add to that that you can be raided, wounded or even killed. It's a hard life living in a war zone.

    It'sa fantastic, amazing game, and it became even better after they included the possibility to add your own characters and in some way, make your own map from the premade locations. That added a lot of value.

    Now, the thing with the game is that it doesn't teach you anything. You have to discover everything yourself, and that is also something that adds to the first-time experience - even more so since you only have one save slot. And that is how it should be - if you leave all people asleep as you take one person out to find food, you might come back to a very nasty surprise, that you have been raided, things have been stolen and people been wounded. It can be a real gut-punch. And that goes for the characters as well, as they can become psychologically affected as well.

    I mentioned at the beginning of the review that this is a story, not a game. And it is. However, the only reason I can't give it a 10 is because the combat is too damn hard (it's fast and unforgiving) and dependant on that you can swing a mouse well and precisely - the slightest the mouse gets stuck, you'll pay for it. However, avoiding combat is encouraged and the best way to survive.

    All in all, I highly recommend this game, and also to give a few bucks to the charity War Child.

    Because even if this is a game for you, it's reality for a lot of people.
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  24. Feb 27, 2017
    8
    I find myself drawn to the kind of atmosphere this title provides, insofar that it - and games like it - is able to capitalize on survivability as a feature well enough to give environmental dangers a nearly personified pressing and looming quality. The war and its dangers soak your continuous play sessions. Winter is always circling like a hammerhead. Everything is broken or dissected,I find myself drawn to the kind of atmosphere this title provides, insofar that it - and games like it - is able to capitalize on survivability as a feature well enough to give environmental dangers a nearly personified pressing and looming quality. The war and its dangers soak your continuous play sessions. Winter is always circling like a hammerhead. Everything is broken or dissected, elemental. It's a point-and-click craft-a-thon through a splintering and loose narrative with lots of access that ultimately seems to achieve a sum larger than its individual parts to deliver a shuddering 2.5D gaming experience. Expand
  25. Oct 27, 2016
    9
    This game takes so much emotional investment from the player. As you play, day by day, helping your characters survive, you begin to grow close to them. You worry, because any of them might die from injury, the cold, or disease. Your characters can become depressed, suicidal, and can leave at any time. This game, called "This War of Mine" is by far one of the best games I've laid my handsThis game takes so much emotional investment from the player. As you play, day by day, helping your characters survive, you begin to grow close to them. You worry, because any of them might die from injury, the cold, or disease. Your characters can become depressed, suicidal, and can leave at any time. This game, called "This War of Mine" is by far one of the best games I've laid my hands on. It puts you in the point of view of those affected by war- the civilians, not the military. It isn't action packed, it has no combat sequences or explosions. Instead, its the pure anxiety and emotional turmoil of trying to make these people survive for as long as you can. You scavenge for supplies by night, and by day, you make improvements to your house. You are constantly at risk for being robbed during the night, and have to put people on guard. When you venture out into the world, you can have the choice of robbing and killing people for supplies, making trade, or even taking people in. Its kill or be killed sometimes. The fact that this game has a DLC that donates to the War Child charity makes it even all the more better. If you like story driven emotional games, grab yourself a copy of "This War of Mine". Expand
  26. Nov 19, 2014
    10
    Absolutely fabulous. It's war. It's depressing. Civilians feel the worst. There is no magic, zombies, or witchcrafts. The only thing that is unreal is the aggression and panic of others trying to survive (and barely). This is the most depressing copy of The Sims you'll ever play.

    The UI can be a little weird at time and the first patch fixed most of the little quirks. I hope there
    Absolutely fabulous. It's war. It's depressing. Civilians feel the worst. There is no magic, zombies, or witchcrafts. The only thing that is unreal is the aggression and panic of others trying to survive (and barely). This is the most depressing copy of The Sims you'll ever play.

    The UI can be a little weird at time and the first patch fixed most of the little quirks. I hope there are expansions.
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  27. Nov 15, 2014
    10
    This game is a breath of gritty depressing fresh air. This War of Mine is one of a kind emotional survival game roller coaster. You really do get attached to your characters and are forced to do morally questionable things that make you feel bad. The game does a great job at guilt tripping you for robbing the innocent elderly couple living in a quiet cottage of all there food and medicine.This game is a breath of gritty depressing fresh air. This War of Mine is one of a kind emotional survival game roller coaster. You really do get attached to your characters and are forced to do morally questionable things that make you feel bad. The game does a great job at guilt tripping you for robbing the innocent elderly couple living in a quiet cottage of all there food and medicine. Or turning those children away from your door step asking for your help to save there dying mother. Survival of the fittest is the theme and this game shows the consequences regular people get to experience in there country in times of civil conflict. Mechanics wise the game reminds me of the crafting of Terraria, character management similar to The Sims and a little but of Don't Starve meets State of Decay. I hope to see content updates and mods for sure! Must buy. Expand
  28. Dec 11, 2014
    10
    10 из 10. Просто 10 из 10.
    Одна из лучших survarium-игр.
    Приятно, что разработчики не приплели зомби-составляющую или еще какую ахинею.
    Только крафтинг и выживание, только хардкор.
  29. Nov 19, 2014
    10
    Innovative, dynamic, realistic and heart-breaking, these are the most visible characteristics of this game. You start as a group of civilians who only struggle to survive during the German and Russian oppression on Poland. I won't lie to you, the game is difficult, it will force you to make some decisions which you might regret ... first time I stole food from an old couple I started toInnovative, dynamic, realistic and heart-breaking, these are the most visible characteristics of this game. You start as a group of civilians who only struggle to survive during the German and Russian oppression on Poland. I won't lie to you, the game is difficult, it will force you to make some decisions which you might regret ... first time I stole food from an old couple I started to feel awful but what made it worse is the feeling of guilt that our "squad" had. Hardly ever has any game moved my heart so much and I still remember that moment after you rescue "the guy" in the sniper place ...

    Personally, I believe this game deserves an award for the best indie game of this year hands down!
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  30. Nov 20, 2014
    9
    well i admit the game has issues, some can be fixed and others cannot, bet i cannot help but try to encourage the dev here, in hope of promoting indie games and somehow fight back AAA generic repetitive titles.
  31. Nov 14, 2014
    9
    This game reminded me of State of Decay, in a good way. Basically, you do the same things in these two games, with only three significant differences — setting, camera and the way the characters act. Side-scrolling perspective instead of SoD's classic TPS view. You survive (fighting included), scavenge for supplies and build various things. The main difference for me is how the charactersThis game reminded me of State of Decay, in a good way. Basically, you do the same things in these two games, with only three significant differences — setting, camera and the way the characters act. Side-scrolling perspective instead of SoD's classic TPS view. You survive (fighting included), scavenge for supplies and build various things. The main difference for me is how the characters act, though. For example, during one of my scavenge runs I stumbled upon some girl, panicked and killed her with a shovel. Then my character suffered of severe depression, and his mates were very upset about it too, even to insomnia. Next time I'll meet someone, I'll try not to kill him, cause there's an opportunity to talk to strangers, or to hide from them, instead of killing.
    ------------------------------------------------------------------
    And of course, the setting. I'll just say, it's making much more sense than zombie apocalypse of SoD. You can imagine this happening to you tomorrow, and that's why I give a solid 9 to this game.
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  32. Nov 30, 2014
    8
    This game is not fun.

    Now as your mouse moves toward that "Helpful? NO" button, wait. This game is not fun, but it *does not try to be fun*. In fact, it SHOULD NOT be fun. This game is about survival during a war, and survival is NOT fun. Anne Frank is not famous because her diary was a fascinating epic with interesting fleshed out characters, it is famous because it was a stark,
    This game is not fun.

    Now as your mouse moves toward that "Helpful? NO" button, wait. This game is not fun, but it *does not try to be fun*. In fact, it SHOULD NOT be fun. This game is about survival during a war, and survival is NOT fun. Anne Frank is not famous because her diary was a fascinating epic with interesting fleshed out characters, it is famous because it was a stark, unfiltered slice of World War II from a civilian standpoint. This War of Mine is a compelling experience for the same reason.

    You will be struggling for most of this game, and you will fail many times in your attempt to survive the war. Most will never succeed in actually "completing" the game. Food is a constant struggle, and moral quandaries abound. Stealing will upset most of your characters. Sacrificing time or supplies to help those who show up to you door appealing for help will make them more content, *sometimes*. Your survivors will constantly be hungry, tired, sick, and more. None of them are trained killers--having to kill someone has serious, serious consequences on their psyche, and they can even commit suicide if it gets to be too much.

    Ultimately this isn't a game I sit down to "enjoy". It's not a game I pull up when I'm looking to blow off some steam. It's a game that I play when I've got time and energy set aside to have a simply memorable experience.
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  33. Nov 21, 2014
    9
    This a great game. I`ve bought it yesterday and managed to sustain my survivors till 21 day ... The game is brutal for newcomers. You have to completly change your view over war games and how to aproach some situations it this game. Yes it has some issues but they are a minor annoyances compared to other stuff some developers throw in your face which names I won`t speak at this momentThis a great game. I`ve bought it yesterday and managed to sustain my survivors till 21 day ... The game is brutal for newcomers. You have to completly change your view over war games and how to aproach some situations it this game. Yes it has some issues but they are a minor annoyances compared to other stuff some developers throw in your face which names I won`t speak at this moment *cough*cough*Ubisoft*cough*cough*. The best and strongest part of this game as I believe I make a real connection with those virtual persons you control and try to keep alive. Well that alone is nothing groudnbreaking as already there are plenty of survival games but the emotional and moral narrative brought into the game is great. Well done 11bit studios! Well done!

    This game made me go sleep at 2:00 AM even though my alarm clock is set to 5:15 am. Great buy!
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  34. Nov 30, 2014
    10
    Extremely engaging game! One playthrough is about 12 hours but it has huge replayability. The atmosphere of this game can only be compared to "I Am Alive". I wish there were more games of this kind. Superb!
  35. Nov 29, 2014
    8
    This game hit me right in the feels, like totally direct impact!

    It leaves you with mixed feelings, asking yourself "What would I do in this situation" (IRL of course). You have to do whatever to survive by all means necessary, people will approve of your actions, others will disapprove. You can easily be guilt tripped in this game, it comes to something when the AI actually makes me
    This game hit me right in the feels, like totally direct impact!

    It leaves you with mixed feelings, asking yourself "What would I do in this situation" (IRL of course). You have to do whatever to survive by all means necessary, people will approve of your actions, others will disapprove.

    You can easily be guilt tripped in this game, it comes to something when the AI actually makes me feel really guilty because of what I have done.

    You start off with minimal supplies, a big part in this game is scavenging and obviously the key essential is survival of the fittest, people will leave you and die on you, this all will make an impact on your characters mental state (possibly even yourself).

    Make sure you have plenty of food, water and heat! It's not nice to die from hypothermia.

    Each playable character has their own unique "trait", make good use of it! I completely recommend this game to anyone who likes survival games, this one is different from your usual "survival" genre.

    "During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better."
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  36. Nov 20, 2014
    8
    This review contains spoilers, click expand to view. Having read some of the reviews below, specifically the negative and mixed, I can't help but feel people are making a misconception of this game. I find that countless have pointed out the "lack of realism" or "quirky logic" behind how the game is played and survival is achieved. The past two days have been entirely dedicated to This War of Mine; specifically whenever I had the free time to get on my laptop and give it a whirl. You'll be pleased to know that I do not regret a single minute spent. There are several things I would like to clarify regarding the game, specifically points made that I consider invalid in the negative reviews by fellow players. I'll also give my reasoning as to why (and why not) this is a worthwhile game I score at a solid 8.

    Having been a fan of survival-sandbox games even before they became an official genre, I have always fancied the idea of a post-apocalyptic hardcore survival game where decisions mattered. I often found myself looking towards The Walking Dead as a fix, since it gave me at least half of what I was craving, and even in games like Project Zomboid and State of Decay I found they were lacking everything I was looking for. TWoM, however, gives me what I wanted and more. While it is not in fact post-apocalyptic, it is a game which pioneers in a whole new theme: War. In my experience as a gamer, I have only ever stumbled upon survival games which either take place in the untamed wilderness, the ruins of a world ravaged by zombies, or as far back as the middle ages to the unknown future ahead of us. Instead, this game throws you into the perspective of survivors (who have feelings as normal human beings would) caught in the crossfire of a devastating war. It brings me back to learning about the siege of Leningrad in World War II, where people were boxed in by the military for years and suffered tremendously as a result. TWoM does a very good job at throwing your emotions into the mix, often pitting you against your own morals to make ends meet (it sure as hell did for me). In fact, my paranoia drove me to murder two innocent families, both of which included at least one elderly person in poor health that begged I let them go, to fetch supplies I thought I desperately needed (but in the end found out were unnecessary for my survival). That brings up another point: Unlike all other survival games I have played, there is an actual end-game goal to TWoM: You can survive the war. But it's not all that peachy, as the epilogue will find a way to make you feel just as bad for your characters as you did before (often sad stories as to their lives following the war) and giving you a sometimes painful recap of what decisions you've made, negative or positive.
    Now, I have noticed a lot of people picking at the realism behind TWoM. One complaint was, "Why would you need to filter rainwater? Can't you just boil it?" To my understanding, this would be a yes and a no. Think about the rainwater: The city is under siege, the skies smoldering with smoke and shrapnel. The pollutants that are surely in the air, as well as the trace amounts of toxic substances in the rainwater as a result, would need to be processed to some extent before becoming truly clean. Another complaint was the "constant need" to produce tools that would, realistically, be readily available for a longer time than the game represents; a crowbar, for example. However, if you think about the fact that the crowbar, hatchet, and shovel are pieced together from common household goods (components: duct tape, nails, scrap, etc.), it's miraculous that these tools even last you as long as they do. If you want to talk about realism, it'd make more sense that these tools broke somewhat sooner than they really do, because you'd think a crowbar fashioned from these goods would snap under the stress of prying open only a single locker or two and not the generous eight or so uses you're given. Another complaint was the combat, which while generic is reasonably so. The lack of complexity almost makes it charming, and forces you to think on a more basic level as these people would. You're no commander from XCOM, you are a survivor. There are no flashbangs, overwatch shots, or variations of cover: There is life or death, fight or flight. Some have complained of crashing, but even on a low-end laptop I have not experienced this on the highest settings (which looks rather beautiful for what its worth).
    My only complaints regarding the game are how easy it is for NPC's to misjudge a move you make, such as the Central Square traders for some reason accusing me of a hostile action and shooting me the first time I entered, therefore banning me from those resources. Another complaint is how much ammo is wasted when you are raided and leave some behind back home: oftentimes 7-10 bullets a raid, more than you usually make from a single run. Aside from that and it's replay value (maybe 1-3 replays for me), it's a solid game.
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  37. Dec 2, 2014
    10
    I approached this game with an RPG/FPS logic. I patched up my base, looted the easier areas and built up an arsenal of guns and pistols. I then approached a family who wanted to trade medicine for food and when negotiations failed, I slaughtered them all and looted their home. That's how games work, right?

    And then my characters one by one spiralled into depression and killed
    I approached this game with an RPG/FPS logic. I patched up my base, looted the easier areas and built up an arsenal of guns and pistols. I then approached a family who wanted to trade medicine for food and when negotiations failed, I slaughtered them all and looted their home. That's how games work, right?

    And then my characters one by one spiralled into depression and killed themselves.

    F**K.
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  38. Dec 11, 2014
    8
    In modern war… you will die like a dog for no good reason. The game begins with this quote from Hemmingway and perfectly sets the tone for this entertaining survivalist game. Made by 11 bit studios This war of mine gives the player a unique view of war, instead of running in guns blazing destroying everything in sight, you control a group of survivors in a war torn city struggling toIn modern war… you will die like a dog for no good reason. The game begins with this quote from Hemmingway and perfectly sets the tone for this entertaining survivalist game. Made by 11 bit studios This war of mine gives the player a unique view of war, instead of running in guns blazing destroying everything in sight, you control a group of survivors in a war torn city struggling to survive amongst the damaged mess. Granted we’ve seen more than a few survivalist/crafters lately but this war of mine has atmosphere, game play and storyline which sets it leagues apart from its competitors.

    Beginning the game you fade into your shelter, a partially destroyed multi level building and your 3 or 4 survivors. The atmosphere of the game is dark and has a cold feel to it as you would expect in such a situation. You begin to quickly realize time is of the essence and set your survivors to work scavenging amongst the rubble and searching rooms for supplies before night comes. When night does fall the snipers who make venturing out during daylight too dangerous sleep and you get your chance to explore beyond your shelter to broaden your search for more supplies and equipment. Wood and tools will help you build workbenches, beds and other furniture to improve your shelter while food and medical supplies will keep your survivors alive and kicking not to mention firearms and ammo for defense.

    The game encourages you to take care of your survivors because one wrong step while searching for supplies will leave you with a dead group member and having no save/load game option the choices you make are permanent and this adds a crucial dynamic that makes you take the game a bit more seriously, which after helplessly becoming a bit too much emotionally invested in my survivors and loosing a couple I began learning lessons very quickly, not to mention the negative morale effect this has on your other survivors as does most decisions you make, for instance your choice to rob people or turn away people seeking your help. Some will agree with your choices while others won’t, it can be difficult pleasing everybody and managing depression amongst the group can be a time consuming task.

    My first attempt lasted around 9 days I’ve found the game can become a touch repetitive after around my 20th day but it’s usually broken up with a new survivor seeking shelter or gaining enough supplies to craft a new type of workbench opening up more options to create or build, for instance a certain type of workbench will allow your survivors to roll cigarettes which are valuable and can then be used for trade or smoked, depending on the smoking status on some of your group members. You also begin to realize at roughly this point the supplies you’re looting may not last forever and try to make your shelter a bit more self-sustainable.

    Guiding my survivor in the stealth phase of night salvaging I loot what supplies I can carry, which is limited by the size of my backpack more often than not finding enough supplies to haul away my survivor. Marko is my professional scavenger so he is able to carry more supplies than others in my shelter. I click to the location I wish for him to move e.g. A doorway where I can peer through a keyhole, doing so will pierce the charcoal sketch effect which is the games fog of war, very artistic and refreshing compared to a simple black or greyed out area.
    In the distance I hear the familiar sound of war, the games ambient sound is spot on, gun shots an explosions ringing out in the background keeping me reminded of my situation, and music blends very well with the relevant situation you’re in. The control interface is a point, click and scroll, which blends well with the 2D layout.

    I’ve found that after 5 or 6 decent slogs at this war of mine you begin to get the feeling you may be too much of a master survivor for the game. However it is accomplishing and satisfying to see that after a few games your progress of achieving certain milestones improves, what used to take me 14 days to achieve now takes me 7. Every new game seems to start you off with a randomly generated group of survivors although this doesn’t really change the basic strategy of the game.

    Conclusion.

    This War of mine is an addictive game that will unsuspectingly bleed hours from your life However when the apocalypse does finally roll around you’ll be glad you’ve got some experience under your belt from this highly entertaining title.
    Although based around resource management the atmosphere of this war of mine makes the experience so much more. The game will place you in situations and force you to make decisions that almost make you feel as though you’re in the situation yourself. Also 11 bit studios have teamed up with war child a charity that helps protect children from the effects of war together creating a fundraising partnership. A worthy cause, which gamers can get behind. For more information on the charity go to http://www.warchild.org.uk
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  39. Nov 17, 2014
    10
    When i first saw this game on youtube, i was like oh my god, this has everything i ever wanted on a survival game, no dumb zombies, no hearthless characters, no generic fps-craft survival, only a emotional and awesome survival game based on reality, dont mind those call of duty gen kids who give bad reviews to the game, they are just retard, awesome game 10/10 would buy it again!
  40. Nov 19, 2014
    8
    Very interesting and thought provoking game. It provides a different perspective to war which was lost on many war related franchises along the way. But don't mistake it, this game is definitely not a fun one. It's very high on morals and often times, it can be quite depressing to see how your dudes react to it.

    If i'd have one complaint it would be that ending the day should have a
    Very interesting and thought provoking game. It provides a different perspective to war which was lost on many war related franchises along the way. But don't mistake it, this game is definitely not a fun one. It's very high on morals and often times, it can be quite depressing to see how your dudes react to it.

    If i'd have one complaint it would be that ending the day should have a message pop up to confirm you want to skip, many times i accidentally clicked on it when i tried to give my dudes a command.
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  41. Nov 20, 2014
    10
    This game is important. This is a quite succesful attempt to make a game that matters. The game that is not just for fun. The problems - well it may feal unfair and harsh, but your a civilian cought in a war, this is how it is supposed to be. And you are supposed to die. I give it a 10 mainly because of its significance, pure gameplay score would be 8.
  42. Nov 15, 2014
    10
    I think its the Papers Please of this year. It combines equal parts of aformentioned Papers Please, State of Decay, and I Am Alive. It shows how war isn't a good thing. People die. People get hurt. Families are torn appart. War IS bad.
    It also has some pretty solid AI. Rather, the AI is random, per say. There is no set currency, no set money system, no set value. It all depends on who you
    I think its the Papers Please of this year. It combines equal parts of aformentioned Papers Please, State of Decay, and I Am Alive. It shows how war isn't a good thing. People die. People get hurt. Families are torn appart. War IS bad.
    It also has some pretty solid AI. Rather, the AI is random, per say. There is no set currency, no set money system, no set value. It all depends on who you are trading with.
    How the AI reacts to you is based on logic. An old person didnt attack me while i was looting his house because i had a knife, while a dude blew my brains out because I was near his ill mother.
    The base building is solid,too. This is my base. There are many like it, but this is mine.
    I really dig the graphics. Some times its a bit hard to make out stuff, but i love it for this all the more.
    Anyway, this is the short version. Maybe i'll add a longer version, but if you take away nothing else from this review, take away this:This game is one of the best games to come out this year. I wouldn't doubt it'll overtake any number of GoTY canidates, and it sure as hell did overtake mine. Sorry, Wolf Amoung Us
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  43. Nov 17, 2014
    9
    This is very neat indie time management, 2d side-scrolling survival game.

    Player controls 3-4 characters. The focus of the game is to fortify and upgrade your house, while striving to feed and keep your poor inhabitants healthy and unfrozen during the day. And survive and loot during the night. The game executes it's core mechanics rather well and is quite addictive. Art style and
    This is very neat indie time management, 2d side-scrolling survival game.

    Player controls 3-4 characters. The focus of the game is to fortify and upgrade your house, while striving to feed and keep your poor inhabitants healthy and unfrozen during the day. And survive and loot during the night. The game executes it's core mechanics rather well and is quite addictive. Art style and atmosphere of the game is very immersive.

    The game is rather hard until one figures out it's mechanics. When you know what to build, and what is valuable you basically cannot loose and don't have to take any risks. You don't have to steal or kill anybody. Therefore it doesn't have very good re-playability factor. It'll take player 20-30 hours to figure the game completely, after that it gets tedious and boring, especially during day time you start to question game design choices when you are done in few clicks, and can't skip to the night part (the choice is available), because you have to refill you water collecting machine. And you just have to watch and wait for 10 minutes for the day cycle to end. The combat system is very quirky and confusing. Because combat is very rare and you don't have the save/load option, it can be nerve wrecking experience. Luckily you can avoid this aspect of the game entirely.

    Otherwise the game is well executed and leaves the player wishing for sequel, with more content, and more choices including rpg char development etc.
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  44. Dec 1, 2014
    10
    So bleak and depressing that I have to stop every few hours. So gripping that I'm back within 20 minutes.

    Definitely not a feel good game (nor an easy one) but one you'd be a fool to miss.
  45. Dec 30, 2014
    8
    This War of Mine is an interesting take on the popular but packed survival genre and it really stands out as a game that's unique, ambitious, atmospheric and touching despite being played out on a 2D side-scrolling backdrop. It's a very impressive title for what is a very simple concept.

    The game sees you taking control of a three-man team planted in a safehouse in the middle of a
    This War of Mine is an interesting take on the popular but packed survival genre and it really stands out as a game that's unique, ambitious, atmospheric and touching despite being played out on a 2D side-scrolling backdrop. It's a very impressive title for what is a very simple concept.

    The game sees you taking control of a three-man team planted in a safehouse in the middle of a war-torn and depressing city. The house is your safe haven away from the dangerous outside world. In the daytime; you control your characters to craft, sleep, scavenge and protect the property but when the night arrives; the game comes alive as you will prepare and take one of your team into the world to loot for supplies and liase with fellow surviors of the war. The map contains several locations you can visit from other houses, schools, churches, warehouses, hostpitals and even brothels. On your travels, you must use your time wisely to search for essential items and make tough decisions on stealing and possibly having to harm fellow humans in the same position as you. Bandits also lurk in these vast locations so you have to approach each situation and location with considerable care for your character.

    If you survive your trip; you complete a 'day' in the game and return home to distribute your collected loot including medicine, crafting items, food, drink and other goods. Your character may be extremely tired so you can put him/her to bed and take control of a different person to sift through your scavenged stuff and prepare for the next night's trip. This is just one typical day of an ongoing cycle in which you must scavenge, survive and maintain the well-being of your team physically and mentally. As the days pass; loot can be harder to find, your characters may become more and more disillusioned with the trials and tribulations of war and keeping them alive within the difficult conditions and in respect to bandits roaming can get tougher and tougher. It all makes for a truly absorbing and challenging title.

    This War of Mine isn't without it's problems though - there is no 'endless' mode so on completion; you may not feel motivated to play again as you've essentially beaten the game. The items available and crafting probably doesn't go deep enough either. The combat can be a bit cumbersome and in terms of the locations available to visit; there probably isn't quite enough. It is a big game that could keep you occupied for many hours but there is a chance you could have seen it all very early on in terms of everything on offer. Replayability is certainly questionable at this time.

    Overall; this is a fantastic game at a very generous price. It's a survival game that distances itself from the typical zombie-oriented titles that plague Steam these days. Not only is this centralised around war as opposed to an outbreak; the artistic 2D backdrop is a truly unique setting along with the basic but easy to use mechanics. Longevity and content may be an issue but even if you get 10 hours out of this game; it's a fantastic purchase and a great concept.
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  46. Jan 19, 2016
    8
    This War of Mine does not show you the typical super soldier who can regenerate health after being shot at. Instead, it shows an aspect that is usually forgotten in video games, seeking answers for survival and humanity in wars.
  47. Nov 16, 2014
    10
    Don't just think about this as a game but as a movie. Put yourself in one of the characters and do what you would do in the game. Can you look at the mirror after you play?
  48. Nov 29, 2014
    8
    I rarely give a better score than 7 because most new games annoy the **** out of me!Said that, "This war of mine" is the most entertaining game in 2014 for me.Like any games here and there are flaws, but thats nitpicking.Lets look into it:

    Visuals:Not much to say.For me personally the artdesign is just great.Everything blends into one unique style.This is not a bad looking game i
    I rarely give a better score than 7 because most new games annoy the **** out of me!Said that, "This war of mine" is the most entertaining game in 2014 for me.Like any games here and there are flaws, but thats nitpicking.Lets look into it:

    Visuals:Not much to say.For me personally the artdesign is just great.Everything blends into one unique style.This is not a bad looking game i think.Its dark with some spots of colour here and there.The mood of the game is really well presented and you feel and see when something changes.Youll see snow falling or rain for example your characters react to the situation differently.For example you can see when they are really tired or sometimes youll see them reading a book and stuff.Great!Some of the backrounds are really great!

    Sound:Pretty nice!Not that much but i dont think thats because the developer is lazy.Its because it suits the situation.When there is music its always suitable and really nice.Nothing disturbs you from what is happening and the heavy things you are gonna have to do to survive.

    Gameplay:The gameplay is simplistic and maybe you can bring up some critic!First of all, the movement is nice.You sneak with a single click or run with a double click.Running makes more noises, attracts bandits and stuff.Nicely done.What is really nice is the fact you can choose different paths of actions.For example you could shoot your way through a bunch of bad guys, maybe sneak around them on various paths or you use stealth to kill them off one by one.Great!!!Unfortunately the close combat is a bit of a pain in the arse.You need to click on a icon and with the weaker weapons the enemy will be pushed around instead of being killed instantly.That makes is hard to hit this button sometimes.On my first playthrough i lost a character this way, simple missclick.Besides that there are some levels with nice ideas.For example a map with a siper in the backround.You cant eliminate him as far as is know so you have to move from cover to cover and time your runnings to his (hopefully)missshots.Good ideas.
    I have some complaints about certain tools.Some are overpowered, others are useless.On 2 playthroughs i NEVER used a shovel really long.I tried the shovel, you safe time but for the materials you lose you could have build something usefull.The axe on the other hand is mighty as thors hammer!!
    You build the axe and you kill many opponents instantly while you can hack things to pieces and salvage wood and materials.I never run out of things to burn for the oven because of that.Another thing that i think should be rebalanced is the amount of things you need to upgrade you workstations.Sometimes its so expensive that the **** you can build after the upgrade will be less valuable than you think because you spend so much **** on the upgrade itself.On my playthroughs i never run out on things in the longterm.Every now and then youll find stuff that is useless for you, you can trade it in.Sometimes this is the better option.As far as i know many things are random when you start the game.Problem is, on my first playthrough i encountered some events in a quick succession and my characters were really sad in the early stages.There were kids that want medicine(i had none) and a beggar that wanted food(had non either).Both events had a really drastic impact on my team.On the second playthrough i was lucky, nearly nothing happened.So there is a bit of luck involed with these things.Its good for replayability but if you just want to play 1 or 2 times this can be frustraiting.

    Final verdict:Great game!!!The best i played in 2014 so far.The things i mentioned are more or less nitpicking, they dont have a great amount of impact on the fun youll have.Or, and maybe thats the point, youll have no fun at all!!!!This game is not really about fun.Its about surviving and harsh decisions.Will you rob an elderly couple and let them starve to death afterwards?Think about the possible consequences.Will i help the woman that is about to get raped by a military?Think about the possibe backlash.I like that, 8/10 because of the minor things i didnt like.
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  49. Nov 21, 2014
    8
    This is a great game, with many things in common with other rogue-like games in the line of dont starve. But with an amazing Serbian civil war environment. It s all about scavenging to make a better refuge for your characters that will describe it in some kind of diary.
    As a i read different reviews i see most of them focus on the sad outcome of the story. Characters who die, others that
    This is a great game, with many things in common with other rogue-like games in the line of dont starve. But with an amazing Serbian civil war environment. It s all about scavenging to make a better refuge for your characters that will describe it in some kind of diary.
    As a i read different reviews i see most of them focus on the sad outcome of the story. Characters who die, others that get depressed or ashamed for robbing. But that is not all there is. In my second experience i was able to make a comfortable refuge and the characters response is always about hope and escaping the horrors of war.
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  50. Nov 16, 2014
    6
    For me, This War of Mine fails to achieve its ambitions. I appreciate its intentions, but it ends being bland and not that realistic.
    Yes, the graphics are beautiful. And yes, the grittiness of war from a civilian's perspective (though lets not forget that there are places where wars are much worse) is sometimes present, in the stories and in some events. But the gameplay feels almost
    For me, This War of Mine fails to achieve its ambitions. I appreciate its intentions, but it ends being bland and not that realistic.
    Yes, the graphics are beautiful. And yes, the grittiness of war from a civilian's perspective (though lets not forget that there are places where wars are much worse) is sometimes present, in the stories and in some events. But the gameplay feels almost casual and severely breaks the immersivity and the overall tone. The crafting system is shallow. Time needs to be well managed but is presented in a weird way where your characters, even while running, can take up to 20 minutes to climb a couple of stairs. The save system straightforwardly sucks. If you try to leave the game while playing, nothing warns you that you'll lose everything you did during the day and will have to restart it, which is exactly what happens.
    And then there's all the stuff that breaks realism by itself. Like your group having psychic powers and knowing everything a single member does when on a scavenge mission, even if he was alone and far away. Like a guy asking me for medicines for his father, me trading with wood instead, and all the team (thanks to their psychic powers) thinking I gave him medicine and being happy for that. Like my group being composed of 4 healthy rested people that are very hungry, and only one member being able to go out to scavenge. Like interaction icons sometimes superimposing themselves and me clicking the wrong one (which was actually below the correct one, so bug) and ending up in a fight instead than a conversation, which in a game where choices matter is kind of a deal-breaker. Things like that.
    Oh, and the randomized world. It's not really randomized. Simply you'll get different characters if you restart, and sometimes some areas will be inhabited by different people.
    In short, again I appreciate the intentions, but This War of Mine ends up being one of those zombie survival games that we already saw tons of times. And this is not me ignoring the realistic intentions behind the operation: this is me being forced to ignore them by way the game was done. I'd say that the devs put a lot of effort in making the graphics and the background atmospheric, and they did succeed there. But then the rest just falls short. Still, maybe it's just me.
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  51. Nov 16, 2014
    9
    Immersive, Innovative, Inspired.

    I. I. I. I freaking love this game! It really does give you a gritty impression of civilians surviving as conflict rages around them, it has hunger, depression, injury, illness. You really feel a high level of empathy for your huddled survivors, and watch their evolving stories with fascination and worry. And the art direction ! It's really
    Immersive, Innovative, Inspired.

    I. I. I.

    I freaking love this game!

    It really does give you a gritty impression of civilians surviving as conflict rages around them, it has hunger, depression, injury, illness. You really feel a high level of empathy for your huddled survivors, and watch their evolving stories with fascination and worry.

    And the art direction ! It's really cool. The characters are photo-realistic, but the whole thing overall looks like a noir comic book or something. Really great.
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  52. Nov 16, 2014
    9
    "War never changes" but this time, this war showed by 11bit studio is very dramatic and difficult and I like from begining, and this trailer with zegarmistrz światła - EPIC!
    Like so much randomly started house arrangement, and always random characters in it. I've died 3 times, wanting so bad to happy end this game :) But it's very difficult, it's almost like a war, thank god I can only
    "War never changes" but this time, this war showed by 11bit studio is very dramatic and difficult and I like from begining, and this trailer with zegarmistrz światła - EPIC!
    Like so much randomly started house arrangement, and always random characters in it. I've died 3 times, wanting so bad to happy end this game :) But it's very difficult, it's almost like a war, thank god I can only play this, and not expierence those situations...
    If u liked zafehouse:diaries or state or decay, orrr even the walking dead, buy it and play, this is like hell in comic book twd, but without zoombies ;)
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  53. Nov 16, 2014
    8
    Graphics, gameplay/choices and story wise is amazing. Truly good game that deserves the money. More fresh and more polish that a lot of AAA out there. 1000% recommended
  54. Nov 19, 2014
    10
    I purchased this game on a whim. I was curious to see what it would be like. So far I have not been disappointed at all!

    I have been playing it nonstop for a while now. It is insanely engrossing - you really feel like you're part of a band os survivors. For $20, come on? This game is so polished, and the value so high, it is ridiculous. Very well thought out and every time you
    I purchased this game on a whim. I was curious to see what it would be like. So far I have not been disappointed at all!

    I have been playing it nonstop for a while now. It is insanely engrossing - you really feel like you're part of a band os survivors. For $20, come on? This game is so polished, and the value so high, it is ridiculous.

    Very well thought out and every time you restart (and you will have to restart - lord only knows how many times I have seen my little guys go crazy/starve) there is a different scenario.

    If it was a $60 game, it would get an 8/10 for me. But considering the price you'd be an idiot to not at least try it. If this game is your type of thing, that is.
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  55. Nov 17, 2014
    10
    Simply addicting! Collecting, Craft, Survive are the 3 main goals, with added re-playability due to randomized team members and encounters..Must have for fans of the apocalyptic rpg genre.

    If every Indie title had that amount of design and game-play i wouldn't need any AAA titles. Can't wait to see additional content on that title!
  56. Nov 15, 2014
    10
    It is for me something amazing to discover how hard it is to survive any conflict especially when we are talking about the most vulnerable such as children, women, old people and animals. It forms part of a current war in our world because is it not innocent people die every day? Greedy and bloody American politicians who cause conflicts non-stop! What they need even more - oil and gas,It is for me something amazing to discover how hard it is to survive any conflict especially when we are talking about the most vulnerable such as children, women, old people and animals. It forms part of a current war in our world because is it not innocent people die every day? Greedy and bloody American politicians who cause conflicts non-stop! What they need even more - oil and gas, and where people are living and how much it is worth! Expand
  57. Nov 17, 2014
    6
    It starts of very well and fun... but its simplistic nature and repetitiveness becomes very apparent as the days keep ticking. Combat is a little tricky without proper explanation on how stealth and combat works, I've died a couple times just experimenting. Death of a character has a high penalty you will probably lose a good scavenger and all the items you collected and along withIt starts of very well and fun... but its simplistic nature and repetitiveness becomes very apparent as the days keep ticking. Combat is a little tricky without proper explanation on how stealth and combat works, I've died a couple times just experimenting. Death of a character has a high penalty you will probably lose a good scavenger and all the items you collected and along with everything you sent with him, also all your other characters will cry about it forever and it will be a hard burden to overcome. Resources are hard to maintain as there is always a bigger trade-off to your disadvantage, once you clean out the easy places and you get desperate for the harder places you can start losing characters pretty easily. Once everything goes to the crapper, you then need to decide to start all over again, but the journey is long and the game is too repetitive to keep restarting over whilst keeping things “fun”. It would really have helped to have a save mode to allow players to backtrack and learn from their experiences then go ahead and play a "hard mode" version without saves in the future, but NOPE bad developer decisions again but every game has some... Expand
  58. Nov 18, 2014
    9
    A very grim game that puts you into the feet of survivors which end up in the middle of a civil war. Moral decisions from stealing from bandits to killing innocent elders to get their food for your group well being. This game makes you witness all the horrors of the war that are not seen by the naked eye. Makes you think about your actions and shows you how each and every action will haveA very grim game that puts you into the feet of survivors which end up in the middle of a civil war. Moral decisions from stealing from bandits to killing innocent elders to get their food for your group well being. This game makes you witness all the horrors of the war that are not seen by the naked eye. Makes you think about your actions and shows you how each and every action will have some sort of reciprocation. You have to play it to witness it yourself.

    Absolutely amazing art style and soundtrack (even if it can get slightly repetitive). Definitely a contender if not an early victor for the Indie game of the year! Absolutely astonishing.

    9/10 in my books!
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  59. Nov 17, 2014
    9
    If any game were to show how you would survive an apocalypse, this would. Not DayZ, not H1Z1, This War of Mine.
    The game follows an almost roguelike story of a group of 3 survivors trapped in a ramshackle house. A civil war rages, threatening to tear the city apart by the seams. But, this isn't part of your little world. You focus only on the survival of your pieces of 1's and 0's called
    If any game were to show how you would survive an apocalypse, this would. Not DayZ, not H1Z1, This War of Mine.
    The game follows an almost roguelike story of a group of 3 survivors trapped in a ramshackle house. A civil war rages, threatening to tear the city apart by the seams. But, this isn't part of your little world. You focus only on the survival of your pieces of 1's and 0's called survivors and the status of other 1's and 0's called NPC's. One problem: The game lacks ambience. The only sounds are the occasional gunshot or mortar blast in the background, or the characters droning on and on about the same thing.
    It may be odd how I mention that the characters are all pieces of binary, but it's because the game makes you so damn attached to them. You'll develop stories about how your obese crackhead drunk killed off 5 bandits with a pistol and a broken bottle, or how you saved a skinny 10 year old from starvation. The game immerses you in its situation like a black hole in a mirror. This game is hard to describe, so I'll put it the way I understand it best. If you've ever seen a player in DayZ, you know that there's a certain morality to the encounter. You think to yourself "Should I kill this innocent survivor for his tin of beans," or "Should I trade my spare medicine for a few precious Mosin rounds" or even "When should I shoot him and spend the day wiping the brain matter off his pack?" This War of Mine takes this, and amplifies it. Since you take the roll of a group of civilians and not crack military soldiers, your survivors are prone to what I like to call "PTSD Attacks". Say you kill a guy who notices you stealing his ganja. When you get back, your character will tell his friends "I feel bad. I had to kill a guy". This causes almost all of your survivors to enter a state of sadness or even depression, constantly saying "I know _____ HAD to kill him, but it still sucks" or "We're killing people now.. what have we become?" When this happened, I almost smacked myself in the face for even thinking of stealing from the man trying to nurse his ill grandparents back to health. This is everything about war except for war. It's like experiencing WWII from the perspective of a Russian civilian who has lost everything to the German offensive.
    Sometimes, your characters will be so deeply troubled by their actions that they'll resort to smoking or drinking to ease the pain. This game is subtly realistic with the consequences of these actions, and it never pulls any punches. I think the only problem with This War of Mine is on a personal standpoint where it literally hurt to play because I knew that one **** up could destroy that delicate stack of cards, and most would land in a fireplace and burn me house down. This is ESPECIALLY true if you lose a talented scavenger. The game can only get a 9/10 because it's TOO punishing. If you lose a Scavenger in the field, you might as well start save scumming or just reset, because you're **** You'll lose a member of the team who could work during the day, who could scavenge during the night, and the morale of your survivors will plummet. Most will become alcoholics or drug addicts, and you will almost NEVER recover from it. It isn't realistic, it's unfair. Beyond that, the rest of the game is nice. Combat's a **** the controls are clunky and stealth feels unusual. If this had used Mark of the Ninja's stealth system, it would be the renaissance of 2D stealth 'em ups. But, between the punishment for death and the high chance of death in the field, the game falls a bit short. You don't come for the gameplay, you come for the interactive story. It's like a book you can interact with, except the book will leave a permanent scar in your brain. Gameplay isn't bad, but the story is definitely the main man in this emo carnival of a depressing game.
    TL;DR A game of psychology where everything is out to damage your morality until you turn into a monster, physically, mentally and morally. One problem, though. The game lacks ambience, and the characters can get pretty stupid sometimes. I had a character put about 7 pieces of wood in the furnace to heat my guys up, and then he said "You could catch a chill it's so damn cold in here". 2 seconds later, he says "I'm glad it's not cold in here." I laughed so hard, until it happened about 9 more times within the next 2 hours. These are only minor, and take away very slightly from the immersion. But, if you can't get immersed to Terraria, how are you going to get immersed to a 2D game? It draws you in well, but you always feel like a spectator or a little imp on your characters backs telling them what to do. Still, a grand game that shows a Video Game's potential to deliver emotion on a Shakespearian level. To quote GLaDOS from Portal, "What have you become? You monster."
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  60. Nov 16, 2014
    9
    A dark, bleak game which emphasizes human relationships over the usual run and gun of modern shooters. Instead of portraying the military or even the rebels as an good force, This War of Mine portrays the people caught in between and views both sides of the conflict as equally bad. This game reminds me of State of decay mixed in with Mark of the Ninja. In the day time, you spend timeA dark, bleak game which emphasizes human relationships over the usual run and gun of modern shooters. Instead of portraying the military or even the rebels as an good force, This War of Mine portrays the people caught in between and views both sides of the conflict as equally bad. This game reminds me of State of decay mixed in with Mark of the Ninja. In the day time, you spend time building tools for night, feeding your people, responding to people knocking on your door, upgrading your base etc. In the night , one person in your party can go out and scavenge for supplies. The amount that one person can carry is extremely limited and the game doesn't hold back any punches.
    -Should you get bandages for one of your members injured in a raid or get wood to build an herbicide to make bandages?
    -Should you get food or get wood and hope that your people can go hungry one more night?
    -Should you waste 1 out of your 10 backpack slots for some sugar that you could use to make alcohol later or instead invest it in getting gun parts?
    This part is where the game shines, forcing you to make tough decisions. There are many tough decisions that tore me up such as choosing whether to kill an elderly couple for their food and medical supplies or risking another day without food. The combat is mediocre, it's essentially just clicking on the person your attacking. Eventually, you start to care more and more about your characters as they go through life changing decisions. An character you have murder an old couple might become sad, then depressed, causing the rest of your party to become sad as well. They might even kill themselves, depressing the party even more.
    The game holds no punches and constantly throws problems in your face, from your members always being sick to injuries that constantly get worse. It's hard to get supplies to upgrade and even harder to find food but when you do begin to thrive and survive, it feels amazing.

    An Solid 9/10- The score is lowered because of a bit of repetitiveness and an mediocre combat system.

    NOTE-Again, this game is not for the casual gamer, there is no save slots, just auto save. The game saves at the beginning of each day so if one of your party members die.....their dead.
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  61. Nov 17, 2014
    9
    Well this one is little hard to review from one side we got not to big map every day (or night) you do same thing (try to survive during war) but other side is really deep emotions while you need to steal from people (99% they will die because of it) or one (maybe all) of your group will die. Game is really nice i recommend it really play it!
  62. Nov 20, 2014
    7
    What a great take on war. - Too often games show war as heroic, and show a kind of aethetic to the violence - even if they are gory ( or rather, especially when it is gory ). This war of mine shows war uglier than many other games before.

    My problem with this game is - i am terrible at survival games. I would like to compare it to like - "Don't Starve" ... collecting stuff, making
    What a great take on war. - Too often games show war as heroic, and show a kind of aethetic to the violence - even if they are gory ( or rather, especially when it is gory ). This war of mine shows war uglier than many other games before.

    My problem with this game is - i am terrible at survival games. I would like to compare it to like - "Don't Starve" ... collecting stuff, making stuff, prioterizing - and always be in need for something.

    What this game shows very nicely is that no... food and water is not enough to live. It may be enough to survive, but not to make it through. - Soon the needs of the small band of survivers become complex, yet not fancy.

    But the game is not perfect ( well, no game really is ) - a very very essential part of survival misses. - the ability to really get into dialogue with others. A really "good" dialogue and diplomacy system would have been too much to expect of course, not even AAA titles manage to do that in even remote satisfaction. But a little more than what "this war of mine" offers may have been good.

    a good 7/10 from me - and the hope that a sequel can improve on this very exciting subject that this game touches - one day.
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  63. Dec 22, 2014
    10
    There's nothing more heart wrenching and infuriating as having a survivor killed in this game as it pretty much cripples you in terms of being able to protect yourself against attacks. You will also get killed easily when raiding inhabited buildings, so don't bother getting into any skirmishes until you've got some firepower, and even then favour trade and thievery over direct contact.There's nothing more heart wrenching and infuriating as having a survivor killed in this game as it pretty much cripples you in terms of being able to protect yourself against attacks. You will also get killed easily when raiding inhabited buildings, so don't bother getting into any skirmishes until you've got some firepower, and even then favour trade and thievery over direct contact. However, stealing will have a negative effect on your mood. The other survivors out there are extremely paranoid and can turn on you quickly if you act suspiciously or annoy them. This game it intense, original, graphically gorgeous and will keep you coming back again and again as you know deep down how it's all going end up - in total carnage Expand
  64. Dec 21, 2014
    9
    One of the best indie games i have played and i like of how unique it is. The game is challenging and the dark atmosphere really catches the point of what war does to people. I hope the developers add more things to the game like more random events and new places or just make an expansion.
  65. Jan 1, 2015
    9
    This is a hard game to review because this game is not supposed to be fun. Within this survival game, they force you to make tough decisions to survive. Like stealing from the elderly and killing people who were quite literally your neighbors before the war. It's a dark and depressing state of affairs within the game and, honestly, it sets itself apart from alot of other titles in theThis is a hard game to review because this game is not supposed to be fun. Within this survival game, they force you to make tough decisions to survive. Like stealing from the elderly and killing people who were quite literally your neighbors before the war. It's a dark and depressing state of affairs within the game and, honestly, it sets itself apart from alot of other titles in the genre because of that. The game is not afraid to show you the absolute horrors of war and things that might be seen as taboo in other games. It can be difficult to play this game for more than a few hours because of that. However, the gameplay here is good. You have to scavenge for supplies at night, while defending your shelter from attack, then build up your shelter during the day with those supplies. All the while juggling eating, sleeping, and helping the people around you. The graphics are both good and bad in my opinion. It uses a pencil shading technique in places you haven't seen yet, which gives it a comic book feel to it. However, the graphics themselves are not that good. I wish the game had been given a little more polish in that department.
    In the end though, the game is very powerful and will make you want to play it again and again to see the endings and maybe try it again with a different set of survivors. The game is very slow, however, and that's probably the biggest knock against it. The pace is not one suited for your typical CoD fanboy or anyone who can't sit still for awhile. But it's still a great game and one I would definitely recommend people play at some point, just to see the atmosphere that the game establishes. Remember that this is definitely not a fun game though. It's more about the overall experience than anything else.
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  66. Dec 3, 2014
    8
    There is no way around it. This War of Mine is fun. Until it isn't anymore.

    The game is unique. I had tons of fun for a while. My only issue with the game is that I wish they put a little more work into it. The buildings I could raid/explore were limited. Having to feed your party gets tedious. They might as well have made the gamer have to relieve the survivor's bladders. Waiting for
    There is no way around it. This War of Mine is fun. Until it isn't anymore.

    The game is unique. I had tons of fun for a while. My only issue with the game is that I wish they put a little more work into it. The buildings I could raid/explore were limited. Having to feed your party gets tedious. They might as well have made the gamer have to relieve the survivor's bladders. Waiting for the days to end was tedious. Having to start with three random party members was unnecessary as it just causes the gamer to have to create constant new games until they get the party they desired.

    In short. The game is fun but it felt kind of beta-ish. The devs need to add more options/items/locations. I'd honestly value this game at $10 - $15 the way it currently stands.
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  67. Nov 22, 2014
    8
    This game is a really great experience. It is dark, bleak, and honest. You must balance your group's very limited resources to survive, whether through violence, bartering, or stealing you need to do whatever you have to in order to keep going. Each group member brings a different skillset to contribute to the group and the random starting characters is a nice setup. It will take anThis game is a really great experience. It is dark, bleak, and honest. You must balance your group's very limited resources to survive, whether through violence, bartering, or stealing you need to do whatever you have to in order to keep going. Each group member brings a different skillset to contribute to the group and the random starting characters is a nice setup. It will take an initial play through to understand some of the mechanics, I wasted more than a few resources building an herb garden and a heater several weeks before I ever needed them. And some of the craft items are of very dubious usefulness, the cost of building an herb garden, plus the cost of fertilizer, and tons water will only yield a handful of herbs which then cost components to build junk cigarettes. So there's definitely a little bit of balancing improvements that could be made there. The game is easy to grasp and it lands the sweet spot, it's challenging but not aggravating (much unlike the brutal and similar title Gods Will Be Watching). The artwork is beautiful, but a little bit laggy, I had to lower the graphics setting even on my 2014 Mac desktop. This game is definitely worth the time and money. I hope to see more, and I think with a bit of extra work this could go from a solid game to a classic.

    Like most minimalist style games there are more than a few vague interactions and my characters have paid a price for several misclicks. It's not always clear why I can open some boarded doors with a crowbar, but not others. And it would help if the various scavenging locations were randomly generated, right now they seem to always have the same basic floor plan, which limits replay-ability.
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  68. Dec 8, 2014
    10
    Simply masterpiece! Very original approached. I played it on day one and didnt find 1 bug. Got like 40 h in this game first week. Thats like full time job 40/h a week. Anyways i hope others will follow and create similar titles.
  69. Dec 20, 2014
    10
    I 've played this game and i am ready to write about it. My preview will be short so nonetheless i am gonna write a preview how i've already said. The game convey feelings and fear of war. and it's enough to say it is impressive!
  70. Jan 11, 2015
    10
    This war of mine is one of the games that gives you a puppy lets you grow up with it and then cuts its throat open so wide you can see hell. It was fun, scary and all around a moral based game, that makes you choose how your group is if they will rob a old couple or kill a merchant, which I did one of those which makes me feel worse every second and so did the character that did it, inThis war of mine is one of the games that gives you a puppy lets you grow up with it and then cuts its throat open so wide you can see hell. It was fun, scary and all around a moral based game, that makes you choose how your group is if they will rob a old couple or kill a merchant, which I did one of those which makes me feel worse every second and so did the character that did it, in the end I retried 2 timed and raged quitted once. Loved it 10/10 Expand
  71. Nov 17, 2014
    9
    This game's greatest and most noteworthy feature is being a survival game based in reality, instead of a practically impossible fantasy scenario, such as zombies.
    The game is challenging and surprisingly moving. The hard choices feel more real and much stronger compared to a zombie game, for obvious reasons. I found myself conflicted about whether i was planning to rob at gunpoint a
    This game's greatest and most noteworthy feature is being a survival game based in reality, instead of a practically impossible fantasy scenario, such as zombies.
    The game is challenging and surprisingly moving. The hard choices feel more real and much stronger compared to a zombie game, for obvious reasons. I found myself conflicted about whether i was planning to rob at gunpoint a helpless elderly couple for their food, or whether they were just a game's NPCs, and i was simply getting free virtual supplies in a virtual environment. I still decided against it. Feeling good for doing the right thing felt better than feeling good for "winning" the game. It's a shockingly valuable lesson no games has managed to provide so far, hence my high score for it.
    My only gripe with it is that character dynamics are unclear, which can cost the precious life and supplies of your scavenger. More than once, while simply exploring or attempting to trade with someone, i ended up being killed by them, apparently for "trespassing" on an invisible limit in their abodes. I wish the NPCs would warn you more clearly about when you are intruding on them.
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  72. Nov 16, 2014
    6
    SO be it! I will judge this game with no mercy. First things first I liked it, but there are too many problems. I liked design , idea, music,some features, but gameplay ._.....It is so poor for 2014 , for 2d game...
    I know, everyone here sitting praising it lala... But there is so much **** Whole game I felt trolled. After many tries , more than 18-24 days I could not survive. The so
    SO be it! I will judge this game with no mercy. First things first I liked it, but there are too many problems. I liked design , idea, music,some features, but gameplay ._.....It is so poor for 2014 , for 2d game...
    I know, everyone here sitting praising it lala... But there is so much **** Whole game I felt trolled. After many tries , more than 18-24 days I could not survive. The so called " balance" system is **** you need wood to survive cold (wooden door?nope ,cant touch this! mb those boxes or shelves or even just a **** tree outside? nope , cant touch dis!) why you are talking about survival when i'm surrounded by **** wood ,but oh no game says i can only **** up my bed to survive, nothing else. Anything else demand just huge amount of resources (and i mean a ton), just to get a **** garden for vegetables you spend almost same amount of stuff to create a **** mini cooper. You cant move beds, workbench and even a **** wooden chair!!! Don't dare to fight , your people (except Roman) are like teletubbes , slow stupid and weak, if you wont do backstab to kill someone you are dead or heavely wounded and probably will die. You cant survive being a good guy, nope , or **** or dead. All tries to beat this game I tried to be **** ass minimum as i can, steal from old , but give to children, give meds to father, kill rapist. And yet 20-24 is max I survived, so yea , to win this you need to be A **** GHOUL/VAMPIRE SS GENERAL. And there is a ton of more **** like this,Im not even talking about how game on purpose poisons someone, to make you loose ****.
    And yes , my biggest complain, A **** SCAVENGE, you can send only one person to only one location! This was so much fire in my ass, okok you can send only one to guy to loot, because you have got 2 left ( 1 sleeps , other is on guard), I get it, but why you cant send 2 people when you have team of 4, whyyyyyy. And if you get all stuff you need from one location in 1 hour and you have spare 6-7 hours left, why cant you go to other location, maybe not to loot a lot , because you don't have time for it, but at least take the best or first you see and learn about it. Why ? Why you could not add it, it would make so much sense , Without it game becomes just a choice from what you will die off , cold ,lack of meds or food. Its not balance , its trolling. If one out of 3 dies, they all just die too , there is almost no chance to save situation, because both will get depressed and just whine no matter what (radio, food , music, guitar, meds) , nope , suicide,and surviving alone in this game has no chance.
    BUT WHY? Creators could do so much more with this, I was left with just sadness, I wanted we could do more, more to change, have an actual impact, have choices and actual opinions of survivors, ability to become a loner and trade running around the place, get a gang and middle finger army and rebels, or join one of them , so war would end faster. create ally houses . This have endless potential, an actual survival, buy sadly It is just a little mini game on emotions, with borders on every movement . For example Dont starve is close to this mechanic, but It gives you exact explanation what you use, what you should use and fair amount of how much,this game doesn't have balance, just making game hard on purpose so that everyone would just suffer to beat it and probably wont.
    In sum-up, Even with those minuses this game is good and I hope it will succeed ,so they would create a sequel without my found problems
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  73. Nov 20, 2014
    7
    This War of Mine definitely takes very seriously the atmosphere it created. From the art to the game play to the music, 'grim' was appropriately rehashed over and over throughout the game. I greatly appreciated the challenge the game presented through its game-play, especially if you're planning to be a moral paragon. Given the harsh reality of war, adherence to one's morals is no doubtThis War of Mine definitely takes very seriously the atmosphere it created. From the art to the game play to the music, 'grim' was appropriately rehashed over and over throughout the game. I greatly appreciated the challenge the game presented through its game-play, especially if you're planning to be a moral paragon. Given the harsh reality of war, adherence to one's morals is no doubt difficult, thus creating the difficulty within the game.

    Furthermore, even if you do decide to abandon your morality in favour of the easy way out, your characters are 'real', 'ordinary' people who WILL be impacted by your decisions. However, at the same time, deciding to stay true to your morals doesn't always bring you the food and materials you require to survive. So what do you do to make it to the end? That's what this game is about, and that's what makes it challenging.

    Personally, I love challenges, and I enjoyed the art and music, so even though I must confess the game got somewhat boring and repetitive by the later stages, I still deem it good overall.

    Additionally, there is some replayability, largely due to the randomised starting party and time period (Summer or Winter) and even a randomised map, all of which will have repercussions on how you will be playing (to some extent).

    --

    That said, I have several gripes about the game. The music. Unless I'm mistaken, there are probably only about two distinctive tracks played and replayed throughout. While the grimness of the music and the art style is a wonderful fit, I don't approve of repeating the music over and over. There are events that characterize certain days, so why not make a different theme to fit those days rather than to simply reuse the same theme?

    I do believe more crafting options would be much appreciated. Perhaps, to be in keeping with reality, there could be a character that is some kind of handyman, and these new crafting options have to be discovered through design schematics, or something. Naturally that requires a new location, like a factory of some sort. A possibility that could have been explored, but too bad it didn't appear here.

    Also do note this about the 'randomized' point above. As far as 'random' goes, I don't think there are many possibilities, so after a few tries, you'll begin to recognize some of these events. I suppose there's a limit to how many possibilities they could create after all.

    All in all, this is something I would recommend, only if you're fine with the game play. As far as game play goes, it's largely the challenge of making the right decisions to make sure your characters survive. Other than that, it's point-and-click your way to victory (or death). I would strongly encourage you to check out gameplay videos before making any purchase.
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  74. Jan 7, 2015
    3
    This game is boring, I don't know why it gets so many good reviews, you basically do the same thing every play trough. It's not interesting or fun unless you like depressing games where you feel powerless to do anything. This game is not worth 20$ maybe it would be worth it at 5$, not enough content to be interesting
  75. Nov 19, 2014
    10
    Очень понравилась игра. И даже не хочется копаться в причинах столь позитивного отношения к ней. Просто по факту - поиграл, захотелось ещё и ещё.
  76. Dec 26, 2014
    2
    The 2 biggest problems with this survival sim are:
    1) The game will force its idea of right and wrong upon you and if you try to stray from those morals for even a SECOND, you will get curbstomped into the ground until you comply.
    2) There's not that much content. The gameplay is artificially extended by forcing you to do the same actions over and over again and there's nothing past
    The 2 biggest problems with this survival sim are:
    1) The game will force its idea of right and wrong upon you and if you try to stray from those morals for even a SECOND, you will get curbstomped into the ground until you comply.
    2) There's not that much content. The gameplay is artificially extended by forcing you to do the same actions over and over again and there's nothing past scavenging and crafting a few things.
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  77. Jan 30, 2016
    9
    A moving experience and an enjoyable game. It has solid replay value and is definitely a different take on the survival, base management, rogue-like experience. A well crafted game.
  78. Nov 30, 2014
    9
    An outstanding example of when video games are done right, they can be an incredibly powerful tool to teach. We all know war is THE most savage and destructive thing that can happen, and this game does such an epic job at conveying that atmosphere of fear and desperation. There's so much the devs can add as well, I can only imagine this getting better with time.

    Resource management,
    An outstanding example of when video games are done right, they can be an incredibly powerful tool to teach. We all know war is THE most savage and destructive thing that can happen, and this game does such an epic job at conveying that atmosphere of fear and desperation. There's so much the devs can add as well, I can only imagine this getting better with time.

    Resource management, stealth, tactics and action all come together to make gameplay feel so good. There isn't explosions going off in every direction, there isn't flashy colours or shouting, it's a slow-paced game told at a pace to help tell the story and the characters in it, which I love. I think the most tense I've ever found a game is this, when you're desperate for food, you've gone to a dangerous place to find some meat and you're trying to quietly search a house without the crazy bandits hearing you and killing you. THAT. IS. TENSE. Buy this game, it's an experience.
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  79. Nov 25, 2014
    10
    A masterpiece of modern gaming that forces questions to which there are no easy answers. A must-own for fans of survival horror, and those who are sick of the Doritos and Mountain Dew approach to games about war. Check out my full review on YouTube at Ronin Media and I will tell you exactly what makes this game tick, and why it is so deserving of all the praise it's gotten. :)
  80. Dec 28, 2018
    4
    Although it's a great game, one of my characters died at the 29th day (night) due to poor game mechanics issue: I was armed with a gun, had bullets, helmet and had valuable stuff with me and I was stabbed to death because the **** character couldn't shoot the bloody thug. Clicked on the icon like hell but poor dev work made the character numb and dumb, waiting for unnecessary death. So allAlthough it's a great game, one of my characters died at the 29th day (night) due to poor game mechanics issue: I was armed with a gun, had bullets, helmet and had valuable stuff with me and I was stabbed to death because the **** character couldn't shoot the bloody thug. Clicked on the icon like hell but poor dev work made the character numb and dumb, waiting for unnecessary death. So all the devs may go to **** themselves with their "your choices and death is permanent" **** Unfortunately, a survival game must not **** have such a **** glitch - if the character is unable to **** shoot and move, I'd have left him home sleeping. SO this is how a quality drop looks like from 9.5 to 1, even after playing long hours and hours with it (29th day means it's long). I've just refunded the game; basically because lousy-ass devs, DON'T WASTE MY MOTHER**** TIME! Expand
  81. Nov 16, 2014
    4
    Wow what a depressing limited game, the actual game play elements are ok but you need to gather so many mats to build items and doing this you need leave your home and scavenging with very limed carrying space when you have filled your limited backpack you go home, this imo is where the game falls down ever more as it becomes totally RNG, and out of your hands..,

    Gathering resources
    Wow what a depressing limited game, the actual game play elements are ok but you need to gather so many mats to build items and doing this you need leave your home and scavenging with very limed carrying space when you have filled your limited backpack you go home, this imo is where the game falls down ever more as it becomes totally RNG, and out of your hands..,

    Gathering resources items from around the map, avoiding other scavengers and what you do with this items is in your control
    but the night time change over isn't..

    Let me explain, each night a random thing will happen, sometime nothing, but mostly you get attacked, this can be reduced
    by boarding up windows and making weapons, basically using up stuff that you need to make other stuff with..

    Well that's fine and after a few times and resets you get the hang of it, but as the day go on and food, bandages etc get very limited the night time RNG get worse..

    on the second night one of my guy was slightly wounded, so I bound him and kept him in bed, he would never recover, just stayed ill an got worse and worse, I kept on trying to heal him, feed him, but nothing.

    And everyone was sad due to this.. The RNG night-time info screen told me the sick guy and some other guy had a fight, now the sick guy was already terminal , so this new outcome change everyone's mood from sad to depressed and even with the radio, Cigs and Coffee, they just wouldn't stop being depressed, then on the next time, the terminally ill guy that everyone was worrying about, that couldn't barely walk, robbed us and took all the food and medical supplies, this was too much for the girl of the group and just become " Broken " and wouldn't move...

    This guy couldn't of ben stretchered out let alone rob us

    Games are meant to be fun, this is like sitting is an ice cold bath, slowly cutting your wrists with a rusty razor,

    -- Uninstalled-- terribly made game.

    So TFFP
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  82. Nov 17, 2014
    9
    I just can't understand people who always dissatisfied of games, movies, music, their girlfriends, etc. I suggest Metacritic to do a survey to get the average score of all reviews of these people, and I'm confident that the score will be somewhere between 1 and 3.
    This is a really good game, a new concept for games, realistic and exciting, you fight for every character under your control,
    I just can't understand people who always dissatisfied of games, movies, music, their girlfriends, etc. I suggest Metacritic to do a survey to get the average score of all reviews of these people, and I'm confident that the score will be somewhere between 1 and 3.
    This is a really good game, a new concept for games, realistic and exciting, you fight for every character under your control, good physics, atmosphere, etc.
    So, if you want to find something new in the game industry, and to find a really good thing, then buy this game, it's worth it.
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  83. Sep 9, 2016
    0
    Overrated pretendious garbage. Totally unrealistic and shallow gameplay. Low production values, which is to be expected from an Android port.

    People hype it because "it is like real war", only that it isn't. And even if it was, this doesn't mean it would make a good game. Low production values (it is a game that is playable on our phones, after all). Just don't bother. If you
    Overrated pretendious garbage. Totally unrealistic and shallow gameplay. Low production values, which is to be expected from an Android port.

    People hype it because "it is like real war", only that it isn't. And even if it was, this doesn't mean it would make a good game.

    Low production values (it is a game that is playable on our phones, after all).

    Just don't bother. If you really have to get this, get it on your phone/tablet.
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  84. Nov 18, 2014
    4
    I love war stories, books, and games. This War of Mine starts off sort of interesting but even after a few hours becomes really dull and flat. Just like being a survivor in a war torn town - it is a struggle and boring. The people in this game are really like old Sims (flat) and the game has so many limits to it. For example you can only send one guy out to scavenge even if others areI love war stories, books, and games. This War of Mine starts off sort of interesting but even after a few hours becomes really dull and flat. Just like being a survivor in a war torn town - it is a struggle and boring. The people in this game are really like old Sims (flat) and the game has so many limits to it. For example you can only send one guy out to scavenge even if others are ready to go. When you are at home others come to the door to trade but you can go out until night. The developers never really throw you a bone and let you "discover" or do anything other that just get by. So as the game drags on you seem to get caught (and killed) while you are out. If you kill someone then everyone is depressed and your characters even become broken. Just save your money and buy a game that is fun. I am old and boring and still I got way bored by this game. Expand
  85. Nov 19, 2014
    4
    An interesting idea that does not translate into a game worth playing. Tedious movement, resource management, and crafting.
    Somehow the player is supposed to empathize with the non-combatants trying to survive this war. What you get is annoyed with how they move, the limited interaction options, a 'realistic' side-scroller (and oxymoron itself), limited choices, and stupid decisions the
    An interesting idea that does not translate into a game worth playing. Tedious movement, resource management, and crafting.
    Somehow the player is supposed to empathize with the non-combatants trying to survive this war. What you get is annoyed with how they move, the limited interaction options, a 'realistic' side-scroller (and oxymoron itself), limited choices, and stupid decisions the characters make when left on their own.
    Rubble and rebar everywhere but don't expect to be smart enough to make good use of them.
    Again, a commendable idea but should have been executed using gameplay similar to State of Decay. I must admit the side-scroller idea alone knocked off 3 points for me.
    Give it a try if you don't care much about graphics and like games that are more like work than games.
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  86. Jan 30, 2016
    0
    They broke their game with an update and then abandoned it to focus on the consoles. The game is poorly balanced, and the modding community saved it. But, since they broke the modding tools with the last update, then refuse to communicate at all with the community, I suggest you stay away from this awful game.
  87. Jan 9, 2015
    0
    2 Huge Flaws:

    1. Can't relocate. Player Characters come across obviously better homes with less damage & safer areas. The game needs a Relocate choice added to scavenge/guard/sleep menu. This option would select all player characters at once for relocation (greys out all other choices). Then they have the option of where to move too, and as a team attack & take over a new
    2 Huge Flaws:

    1. Can't relocate. Player Characters come across obviously better homes with less damage & safer areas. The game needs a Relocate choice added to scavenge/guard/sleep menu.

    This option would select all player characters at once for relocation (greys out all other choices). Then they have the option of where to move too, and as a team attack & take over a new building & make that the home base. The benefit is a new home base, the cost would be each player can only fill up their backpack. Everything else is left behind and lost. This is a huge flaw as it would be silly for player characters to stay in a bad building if better buildings can be taken.

    2. No attack ability on wandering traders. No deception from traders just showing up and shooting your characters in the head.

    Lastly, having characters commit suicide too easily - if they are just 'hungry' and 'tired' - some consideration should be given to the character's total overall condition.

    I traded to finally get ahead of the hunger, having a character well fed, with a remaining food supply, well rested & actually running a profitable still business - only to have him hang himself. He was supposed to be fighting to be reunited with his wife & children outside of the city ! I could understand how starving & exhausted characters might randomly suicide. But well fed & rested characters should get a protection bonus against self termination.

    Fix these three problems & add in 8 more houses... cities are very large - abandoned shops, banks, and other types of buildings are misding from the game and must be added in. (And it would be great for characters to move into non-house buildings !)
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  88. Nov 19, 2014
    3
    This is one of the buggiest games I have ever played in my life. Good luck playing for more than hour without your game crashing, and your progress getting completely jumbled up to the point where it ruins all the fun if you care about continuity for your playthrough. Often times the game will resume on a day 2 days before but give you random items for both days.

    Even leaving the game
    This is one of the buggiest games I have ever played in my life. Good luck playing for more than hour without your game crashing, and your progress getting completely jumbled up to the point where it ruins all the fun if you care about continuity for your playthrough. Often times the game will resume on a day 2 days before but give you random items for both days.

    Even leaving the game through normal methods (which is far more rare than the game just involuntarily crashing you out) the game NEVER properly saves your progress, I'll meet a new character and have them join my party, just to leave through voluntary menu actions, come back and I'm on the entire day before. It's a joke of game to be released and not still considered beta, or I would argue even alpha.

    Even if all the bugs were fixed, it's still a mediocre game with a good message. Probably a 7/10 if the bugs ever get fixed. It's just your run of the mill unoriginal crafting and trading system mixed with some elements of terraria and dwarf fortress.
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  89. Feb 7, 2016
    7
    This review contains spoilers, click expand to view. I played the game all the way through in one sitting taking me 7 hours. I fell under the one-more-turn spell and couldn't stop. It's a grim game and that's what makes it so compelling. You are controlling a group of survivors, managing resources, and kinda building a little economy in this run down building. What is great is that the game won't play out the same for everyone. I used one of my characters to kill civilians to take their goods but he couldn't handle his emotions and ran away. Another one got shot and killed stealing from armed men. Then yet another died from disease. I was left with two characters, who I happened to have started with, and on what turned out to be the last day of the war my entire situation was bleak and they were massively depressed so I had them console each other. It was a randomly great way to end my playthrough. A lot of different things could have happened and there is definitely replay value in going back and choosing what characters to start with and approaching things differently but Idk if I want to replay this game. I really like my own story and I want to keep it at that. Expand
  90. Nov 23, 2014
    10
    Finally a survival game without zombies. Sick of zombies. This game is addictive even though I can see several way it can be improved to make it even better. Hope for an expansion or even a sequel. Over all a lot of thought seems to have gone into it. I know some say things may not be realistic (like why not scavenge with more than one person) but I think all the "unrealities" were in theFinally a survival game without zombies. Sick of zombies. This game is addictive even though I can see several way it can be improved to make it even better. Hope for an expansion or even a sequel. Over all a lot of thought seems to have gone into it. I know some say things may not be realistic (like why not scavenge with more than one person) but I think all the "unrealities" were in the spirit of balancing the game and making it make sense form a play mechanics point of view. Say what you will but the game does give you a real sense of desperation and barely survival. Played it first to 13 days (failed), then to 21 (failed), then to 42 (survived to end) by the skin of my teeth. It fun to play over and over to see how much more you can dominate and maybe eve take over that military base. Of the 25+ games I played this year, many of which are AAA titles, I think I enjoyed this the most so far. We'll see if Farcry 4 or Assassin's Creed Unity changes that. Expand
  91. Feb 11, 2015
    8
    Nice to see a game in a war setting where you play as a regular person trying to survive. This War of Mine is a fun little game where you need to gather supplies, help people out, try not to get killed, and just generally survive through the war. Things get hard when people get depressed, sick, or bandits come in during the night and take your stuff.
  92. Feb 12, 2015
    9
    A very good game, that you will enjoy playing, and make you think in the process.

    The game is not perfect, and becomes very easy once you understand its mechanics. But playing it the first time was magical to me. I was stressed, cautious, sad. Some dilemmas really shattered me. It is a grand game. On the plus side, 11 bit studios is really engaged in making good by supporting an
    A very good game, that you will enjoy playing, and make you think in the process.

    The game is not perfect, and becomes very easy once you understand its mechanics.
    But playing it the first time was magical to me. I was stressed, cautious, sad. Some dilemmas really shattered me. It is a grand game.

    On the plus side, 11 bit studios is really engaged in making good by supporting an NGO, Child War. Very refreshing.

    I really hope 11 bit studios build on this success, and make a 2nd game, even darker, even more difficult, and very unpredictable.
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  93. Nov 21, 2014
    10
    Very good game. I definitely recommend it. Has an excellent art direction, game play, mood, and atmosphere. One of the most thoughtful games I have played in a while.
  94. Nov 23, 2014
    9
    Very good game! It reminds me of some great games back in the 90's. None of them had crazy visuals but were extremely fun to play due to great design, good story and immersion. I played this non stop for almost 2 days now, and even tho I only made it to day 19 so far, I am still learning the strategy and game always manages to throw a curve ball at you when you least expect it. Giving it 9Very good game! It reminds me of some great games back in the 90's. None of them had crazy visuals but were extremely fun to play due to great design, good story and immersion. I played this non stop for almost 2 days now, and even tho I only made it to day 19 so far, I am still learning the strategy and game always manages to throw a curve ball at you when you least expect it. Giving it 9 out of 10. If this was 5-7 years ago, I would it give this a 10 for sure! Expand
  95. Dec 3, 2014
    6
    I've tried this game for some hours now. And I must say; the concept is great. Trying to keep the survivors alive, building things for your house, scavenging etc.

    But ONE thing strikes me as very negative, and is the main reason why I've stopped playing every single time. Things just takes too long to do. It's a bit slow. E.g. building things, gather materials, even running around in
    I've tried this game for some hours now. And I must say; the concept is great. Trying to keep the survivors alive, building things for your house, scavenging etc.

    But ONE thing strikes me as very negative, and is the main reason why I've stopped playing every single time.

    Things just takes too long to do. It's a bit slow. E.g. building things, gather materials, even running around in the house - are some of the things.
    I do not have ADD. I really do want to finish this game. But I just can't enjoy it when things are getting too slow.

    With that said, this is by far a bad game. And I'm pretty sure, If you are more patient than me, you will like it.
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  96. Jan 11, 2015
    8
    This War of Mine is a survival-themed strategy game where the player controls a group of civilian survivors in a makeshift shelter in a besieged, war-torn city. The main goal of the game is to survive the war with the tools and materials the player can gather with the characters they control. Most of the characters under the player's control have no military background or any kind ofThis War of Mine is a survival-themed strategy game where the player controls a group of civilian survivors in a makeshift shelter in a besieged, war-torn city. The main goal of the game is to survive the war with the tools and materials the player can gather with the characters they control. Most of the characters under the player's control have no military background or any kind of survival experience, and will require constant intervention by the player in order to stay alive. It is the player's responsibility to maintain their characters' health, hunger and mood levels until the declaration of a ceasefire, which occurs after a randomized duration. Expand
  97. Feb 11, 2015
    7
    In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
  98. Jun 14, 2015
    6
    More random event garbage. Just like FTL (ick). No amount of planning on your part will prepare you for the RNG events that take away all of your supplies.

    You shouldn't need a **** step by step walkthrough to beat your game, devs. It's not **** rocket science.
  99. May 14, 2015
    10
    This game should have a warning label, because it is addictive! I just can't quit playing. I think that, beyond the compelling gameplay and the strategy elements; the back story is of such high quality that gamers find themselves immersed in this other world. I mean, you can't just stop with the game. You might find yourself reading multiple books & memoirs of the real Sarajevo survivorsThis game should have a warning label, because it is addictive! I just can't quit playing. I think that, beyond the compelling gameplay and the strategy elements; the back story is of such high quality that gamers find themselves immersed in this other world. I mean, you can't just stop with the game. You might find yourself reading multiple books & memoirs of the real Sarajevo survivors like I did. And, there is no cure for that. As if that was not enough, the game has this art and music immersion that creates an atmosphere that locks you in. I can't recall another game where you can have the characters play guitars. The game literally sparkles with the human spirit! And, now they've added custom scenarios. The only thing missing is a sequel. Expand
  100. Nov 16, 2018
    0
    Вообщем игру делали поехавшие леваки, которые на войне никогда не были. Ниочем.
Metascore
83

Generally favorable reviews - based on 63 Critic Reviews

Critic score distribution:
  1. Positive: 58 out of 63
  2. Negative: 0 out of 63
  1. Dec 11, 2019
    100
    For the price it is… I wouldn’t even say wait for a sale, I’d just say buy this game… it will challenge you, it will pull at your heart strings… but I think, especially in this day and age, we need games like this to remind us to care for one another and to point out what is really important.
  2. Mar 22, 2015
    90
    A deeply atmospheric, emotionally compelling game that manages to treat war as a serious topic and examines the hard choices made by those caught in the middle of conflict.
  3. Hyper Magazine
    Feb 9, 2015
    80
    Not many games can claim to be "edifying." I think this one can. [Issue#257, p.75]