User Score
5.0

Mixed or average reviews- based on 190 Ratings

User score distribution:
  1. Positive: 68 out of 190
  2. Negative: 82 out of 190

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jan 31, 2022
    7
    7,3/10
    Эта игра наглядная демонстрация того, что получится, если у амбициозного человека возникнет идея самому сделать кинематографичную игру. Игра длится около 10 минут, но создаваться она могла пол года-год, и это ещё с опытом предыдущих проектов автора и это очень печально, одному человеку практически невозможно сделать что-то годное.
    Сама игра представляет из себя просто
    7,3/10
    Эта игра наглядная демонстрация того, что получится, если у амбициозного человека возникнет идея самому сделать кинематографичную игру. Игра длится около 10 минут, но создаваться она могла пол года-год, и это ещё с опытом предыдущих проектов автора и это очень печально, одному человеку практически невозможно сделать что-то годное.

    Сама игра представляет из себя просто приколюшную инди бродилку с повествованием через окружение и внезапными, особо ничем не обоснованными, поворотами. Я вот так думаю сейчас, можно было бы сделать из этого какую-нибудь полноценную очень динамичную игру без диалогов длиной хотя бы в 2 часа, где игроку надо было бы постоянно куда-то нестись и быстро находу принимать решения, руководствуясь только повествованием через окружение, вот это бы мог выйти шедевр, напрягающий мозги.

    Но всё равно игра неплохая, тут уникальный способ повествования истории (дробление) и игра не тратит ваше время впустую) В конце концов, игра дарит кое-какие эмоции, а это самое важное.

    p.s. Кстати, все жалуются, что она очень короткая, но после прохождения в меню ещё ставноится доступно перепрохождение с комментариями разработчика и предыдущая бесплатная игра этого разработчика Gravity Bone.
    Expand
  2. Mar 13, 2021
    7
    Thirty Flights of Loving continues the spirit of Gravity Bone in that it is a trippy experience that you won’t always know what is going on but want to know more and push on. Where it falls short was that unlike in Gravity Bone there wasn’t as much actual gameplay. In Gravity Bone I had to find items or people; plant devices; spike drinks; etc. In Thirty Flights of Loving it was a muchThirty Flights of Loving continues the spirit of Gravity Bone in that it is a trippy experience that you won’t always know what is going on but want to know more and push on. Where it falls short was that unlike in Gravity Bone there wasn’t as much actual gameplay. In Gravity Bone I had to find items or people; plant devices; spike drinks; etc. In Thirty Flights of Loving it was a much more straight line of keep going straight and watch what happens. You were more a passenger than a participant. That being said the game still had a very good way of telling a story in a short time. It cut to different parts of time out of order and still manages to give enough info so you can piece together the narrative. There was also a great use of comedy and made me think of No One Lives Forever in this regard. The lighting was well done as was the clean and crisp objects. The people were poor but it was also a stylistic choice. The music was great and in the absence of dialogue helped tell the story as well. The end credits sequence was very original in that you are walking through a museum and the different art pieces are the various credits.

    I played Thirty Flights of Loving on Linux using Wine. It never crashed on me and I didn’t notice any glitches. There were two options for texture filtering; four options for AF; nineteen other graphics options and a vsync option. Alt-Tab worked. You could manually save at any time and had nineteen save slots.

    Game Engine: id Tech 2
    Save System: Manual (any time)
    Disk Space Used: 175.4 MB
    Settings Used: All Highest; 16x AF; 1080P

    GPU Usage: 5-25 %
    VRAM Usage: 481-524 MB
    CPU Usage: 5-9 %
    RAM Usage: 1.8 GB

    I still found Thirty Flights of Loving a good experience but I wished it had more to do. I finished the game in fourteen minutes and paid $6.56 CAD for it. I would say the value was fair and it was enjoyable albeit a little less than Gravity Bone.

    My Score: 7.5/10

    My System:

    AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 20.3.4 | Samsung 970 Evo Plus 500GB | Manjaro 20.2.1 | Mate 1.24.1 | Kernel 5.11.2-1-MANJARO | Wine 6.3 | DXVK 1.7.3L-03f11ba
    Expand
  3. Mar 14, 2020
    0
    If this so called game had been honest about what it was I wouldn't have to give it such a terribly low score. I was deceived. This is not a game. It's like a first try from some kid in a game design class. A bad first try.
  4. Jan 15, 2017
    5
    (THIS REVIEW IS WRITTEN IN BOTH RUSSIAN AND ENGLISH.)

    Весьма шизофреническая игрушка, сделанная одним парнем, которому очень хотелось рассказать историю в 15 минут, бессловесно (кроме всяких табличек и постеров) и на движке Quake2 (оттуда и картонная графика в самом прямом смысле слова: люди квадратные почти как в но все черты лица очевидно нарисованы карандашом.) Было забавно, но чуда
    (THIS REVIEW IS WRITTEN IN BOTH RUSSIAN AND ENGLISH.)

    Весьма шизофреническая игрушка, сделанная одним парнем, которому очень хотелось рассказать историю в 15 минут, бессловесно (кроме всяких табличек и постеров) и на движке Quake2 (оттуда и картонная графика в самом прямом смысле слова: люди квадратные почти как в но все черты лица очевидно нарисованы карандашом.) Было забавно, но чуда не вышло: хронологически нелинейная история любви и предательства в авторитарной Аргентине есть. Сказать что она особо цепляет - трудновато. Когда толпа в аэропорту игнорирует раненого на твоем плече, и проходишь прямо СКВОЗЬ людей, то иного и не дано. Целостность мира рушится сразу, да и концовка в итоге слишком невзрачная. Режим прохождения с комментариями разработчика (в виде текста, выдаваемого при взаимодействии с синими таблетками в воздухе, естественно), правда того стоит, чуть ли не удваивая смысловую нагрузку, и будучи легко доступным (ибо опять же, 15 минут или меньше).

    P.S: Сеттинг правда по-своему уютен: хоть бессменный Президент-киборг и цитирует Лефиафан Гоббса в газетах, на деле ничего плохого не видно, и в его стране можно тусить всей толпой на крышах новостроек в нарушение правил, и за это ничего не будет, хотя полно шпионских камер в воздухе. В разы правдоподобнее Орвела.

    ENGLISH: A surreal (or "hyper-real", in his own words) game, made by a single guy who really wanted to tell a story in 15 minutes without dialogues or voiceovers or any text besides signposts and newspapers (not even the notes found in every indie horror game nowadays). He also used Quake2 engine, which means that the graphics are all blocky and low-polygonal as hell, which the developer addressed by making everyone look like they were made out of cardboard boxes. I wouldn't say the end result looks good by any means, but you do get used to it, and it fits the setting.

    After all, this is a game where you can literally walk through people (and a few other objects as well): they won't notice that, or react to pretty much anything. A dramatic scene in the airport literally has you drag a wounded friend on your shoulder through a dense crowd in the airport you just tried to attack, yet nobody reacts in any way. Stuff like this is one reason why the story hardly sticks: another is that it just isn't substantial. Sure, it's non-linear and does hit the notes of love and betrayal, throwing a twist or two, and the "in-game editing" they pionereed inspired last year's Virginia, but there still isn't much on the whole. The setting is kinda nice, though: it's an authoritarian Argentine in alternate 50's with dry laws, Mecha-Presidente who quotes Hobbes and police cameras flying about everywhere, yet these same cameras observe a rooftop party (illegal because of fire safety rules) where plenty of alcohol is drunk, yet no-one gets arrested or punished afterwards. I could call it an oversight, but I like to think it's a grounded representation of authoritarianism, far more realistic then the hysterical writings of Orwell or his imitators.
    Expand
  5. Oct 2, 2016
    10
    I like analyzing games from a technical/design standpoint: Thirty Flights of Loving is a masterpiece. It masterfully paces the story, using fast cuts and transitions, environmental clues, and efficient level design. While there is little for traditional "gameplay", I often hear the line that Thirty Flights of Loving tells "a better story in 13 minutes, than some games do in 13 hours". It'sI like analyzing games from a technical/design standpoint: Thirty Flights of Loving is a masterpiece. It masterfully paces the story, using fast cuts and transitions, environmental clues, and efficient level design. While there is little for traditional "gameplay", I often hear the line that Thirty Flights of Loving tells "a better story in 13 minutes, than some games do in 13 hours". It's exactly this feat which the game should be judged on. It's exactly the fact that the developer had in mind to make the most enthralling game (no matter the length) he could, that the game should be judged on. And, that he had the courage, bravery, and balls to resist lengthening the game artificially, deserves huge credit.

    In every other medium, be it film, or books, the standard is to be as concise as possible. A 90 minute film which can develop the same amount of story and emotion, is always preferred to a 120 minute film doing the same. They criticize books or films having meaningless redundancy for scenes which don't have any significance or plot building. Only in videogaming is there a standard which says the Art needs to last longer. Just think about that, and if it is a rational standard to have. Try giving this game a chance to see what it means to break that standard.
    Expand
  6. Aug 7, 2016
    3
    FAIL!
    I passed this "game" in 7 minutes. What?
    Are you kidding me?
    I don't care how innovative it is - this is a showcase, and should be labeled as such. NOT as a game!
    Wow!
    What a rip off! I paid money for it?! WTF!
  7. Aug 7, 2014
    0
    Not a game, pretensions as hell. The professional ratings only prove journalists want to seem intelligent by liking this ****. Theres no gameplay to speak off, and while there are a few interesting segments, the game is largely just filled with a bunch of ****

    Might make for an interesting flash game thats >>>>>>>>>FREE
  8. Apr 16, 2014
    4
    TFOL seems to be a very controversial game when it comes to reviews, as it's a very "iffy" game, if you can even call it a game. I would call TFOL an experimentation, a prototype; a look into how storytelling can be changed. Saying that, I understand what Blendo was going for, they were attempting something new and trying to tell a story in under 20 minutes, but honestly it just didn'tTFOL seems to be a very controversial game when it comes to reviews, as it's a very "iffy" game, if you can even call it a game. I would call TFOL an experimentation, a prototype; a look into how storytelling can be changed. Saying that, I understand what Blendo was going for, they were attempting something new and trying to tell a story in under 20 minutes, but honestly it just didn't work. Maybe if they did something different this technique could've worked but it's just not polished enough and it feels broken or incomplete. There's even a couple random scenes that have nothing to do with the story they're trying to tell, like why do I need to know how wings work? I learned that in highschool and I didn't care then either. I just feel it's irrelevant and was simply to add a couple minutes more to the game so people can't say that it's less than 20 minutes (took me 24 minutes to complete both games (Gravity Bone and TFOL)).

    What I'm getting at here is if a developer wants to make a unique game, or an artsy game, throwing a couple stylized 3D models together in a few random consecutive scenes is not the way to do it. I love art indie games, I'm almost ashamed to say it since so many people hate them, but I like the art subgenre game that's been somewhat popular in the past few years (I loved Dear Esther). But TFOL doesn't do it right, and that's why I'm giving it such a low grade. I don't understand how the critics can rate it so high, call this what you will, but I think there's a small possibility that the critics were paid off, and some users jumped into the critic bandwagon (which happens pretty often around controversial games) and gave TFOL high scores to show that they weren't "too stupid to figure out the story." I understand the story, and I still think TFOL is a bad game. While playing it I could sense a fresh breath of air hiding under the badly put-together game, but until that refreshing feel surfaces, TFOL remains a complete mess. Hey, at least Blendo didn't make the character walk really slow to extend the length of the game.

    In short, these could be some reasons this game is rated so high:
    •Critics paid off, users jump in bandwagon
    •People want to pretend they understand it, even if there's nothing to understand
    •Purchasers can't face the fact they got ripped off, trick themselves into thinking it's good
    •Developer needed some cash and had an incomplete prototype laying around
    •Definitely not because the game is good
    Expand
  9. Mar 21, 2014
    9
    It's impossible to explain this game at all without spoiling it, since it's only about 15 minutes long. That said, Thirty Flights of Loving helped me truly understand the idiom "read between the lines": Almost all the interesting bits happen off-screen. You are shown the bare minimum you need to figure out what happened. And you won't figure it out right away either. I had to play it twiceIt's impossible to explain this game at all without spoiling it, since it's only about 15 minutes long. That said, Thirty Flights of Loving helped me truly understand the idiom "read between the lines": Almost all the interesting bits happen off-screen. You are shown the bare minimum you need to figure out what happened. And you won't figure it out right away either. I had to play it twice and sleep on it before I crafted the whole story in my mind, or at least my version of it.

    Like all stories, this one would be boring if told incorrectly. Thankfully, it is not.
    Expand
  10. Mar 8, 2014
    5
    I ended up enjoying it, but i can't recommend Thirty Flights of Loving, unless you carefully read about it and knows exactly what you'll get or experience. Then you can find it cool, just after you understand what it is.

    My first experience was disappointing. Being someone who usually enjoy art games or interactive experiences, i start it thinking about a cool, deep story-driven game,
    I ended up enjoying it, but i can't recommend Thirty Flights of Loving, unless you carefully read about it and knows exactly what you'll get or experience. Then you can find it cool, just after you understand what it is.

    My first experience was disappointing.
    Being someone who usually enjoy art games or interactive experiences, i start it thinking about a cool, deep story-driven game, but i found me just watching disordered short scenes of a shallow and confusing story, instead of really playing something. It ended really fast, abruptly and letting me with a "wtf?!" in mind. The graphics, lights, colors and music are really cool, but it was not enough to make me enjoy.

    Then i try it again a few days later.
    Knowing what to expect, the experience was far better, and i used to enjoy it and understand it. Using the commentaries feature, i found it was a developer experience, something really personal using his experiences on gaming design and pieces he previously wanted to use in other ways.

    I don't read all the comments yet, and i still having to play better the Gravity Bone bonus, who seems to have more gameplay elements, but if you're ok with all that i said before, i can recommend this experience to you, it worth your time. But i'll not recommend to everybody, mostly without that explanation about what i feel in my first contact with it.
    Expand
  11. Jan 5, 2014
    1
    The high scores and the low scores are probably divided by the people getting the story and the people who don't get the story. I didn't follow what the story was about. Story telling isn't about graphics but this was too less emphasize on graphics for me.
  12. Dec 24, 2013
    0
    I can't believe I brought this game, story isn't interesting at all. And to reviews saying it put a lot of love and details in the game clearly hasn't been playing it. More of a school project...

    Play The Stanley Parable that is a good game with interesting narrative. Not this...
  13. Dec 2, 2013
    5
    If you like surreal, artsy short films you'll probably love Thirty Flights of Loving. It challenges what we perceive to be a game but unfortunately I cannot consider this as one. I want a game to be something that is thought-provoking and fun to play and if it can't be thought-provoking, a game that's simply fun would suffice. I didn't have much fun playing Thirty Flights of Loving andIf you like surreal, artsy short films you'll probably love Thirty Flights of Loving. It challenges what we perceive to be a game but unfortunately I cannot consider this as one. I want a game to be something that is thought-provoking and fun to play and if it can't be thought-provoking, a game that's simply fun would suffice. I didn't have much fun playing Thirty Flights of Loving and it was all over in a matter of minutes so I can't say I was too impressed. Expand
  14. Nov 27, 2013
    3
    I don't get this game. It is so weird and random (Not in a good way). The gameplay is none. The only thing you do is move. THAT'S IT! The game is really bad, stupid and it just doesn't make any sense.
  15. Nov 16, 2013
    0
    This can hardly be called a game, I would not even dare calling it a demo, because also those are longer than this piece of Critic reviews must have been ordered and paid by someone, because a normal gamer just can't evaluate this "game" at more than 0 points. The only thing you can do is to walk and talk to characters. When you get to a point by walking, this sequence ends and you appearThis can hardly be called a game, I would not even dare calling it a demo, because also those are longer than this piece of Critic reviews must have been ordered and paid by someone, because a normal gamer just can't evaluate this "game" at more than 0 points. The only thing you can do is to walk and talk to characters. When you get to a point by walking, this sequence ends and you appear on a totally unrelated place, and walk again. This is repeated about 30 times (I did not count), and the game is over. If I knew that beforehand, I would throw the 2 into a bin instead of buying this that would be a better investment. Expand
  16. Nov 10, 2013
    6
    An interactive story that is whimsical, hyperactive, and over in about 15 minutes. The visuals are a step up from Blendo's free Gravity Bone, but the style, "gameplay", and storytelling haven't changed much. Lots of style and silliness without much depth. It's a $2 game that a small team has put a lot of time into though, so it's tough to complain... for me anyway. Don't go into itAn interactive story that is whimsical, hyperactive, and over in about 15 minutes. The visuals are a step up from Blendo's free Gravity Bone, but the style, "gameplay", and storytelling haven't changed much. Lots of style and silliness without much depth. It's a $2 game that a small team has put a lot of time into though, so it's tough to complain... for me anyway. Don't go into it expecting much, and chances are you'll be entertained to a degree. Expand
  17. Nov 6, 2013
    8
    Let me start by pointing out the difference in the user score the the critic score. It's dramatically different, isn't it? Well, there's a reason for it, which I will get back to.

    I digress, I will have to join the side of the critics. This game is fantastic. The art style and overall graphics are beautiful and very well done. The story is great, but blink and you'll miss it. In terms
    Let me start by pointing out the difference in the user score the the critic score. It's dramatically different, isn't it? Well, there's a reason for it, which I will get back to.

    I digress, I will have to join the side of the critics. This game is fantastic. The art style and overall graphics are beautiful and very well done. The story is great, but blink and you'll miss it. In terms of gameplay, it's basically walking, but the experience is so quick that it is almost -fun- to do it.

    But here's my one minor gripe with the game, and the reason people were not happy with it.

    It's short. Very, very, very, VERY short. On the first run, it takes about 15-20 minutes (I've beaten it in under 5). But that's what's so great about it. You play it once, and most people will try to get through the game to just beat it. But because it's so short, you go back and play it again, and see something you missed. And then you play it again, and there's a new detail. Sure, for 15 minutes, $5 is a bit high. But the experience is worth it. Is it perfect? No, of course not. But is it great? You're goddamn right it is.
    Expand
  18. Oct 23, 2013
    9
    [Thirty Flights of Loving Steam PC Score 9]
    A five minute Quentin Tarantino game movie an interactive movie trailer between Pumpkin and Honey Bunny; Yeah no sh*t five minutes only. Do you make games you figure out how to fit this into a game as an interlude hilarious and intense potential. Check this out (2bucks/steam)
  19. Oct 15, 2013
    8
    The developer knew the game was going to get bashed on, this game has a very interesting take on transitioning in games, infact I wish more games took this approach. Rather than having a consistent player space where content can indefinitely be admired, the player is trusted threw the narrative with no indication when a transition will happen; creating an interesting flow of player drivenThe developer knew the game was going to get bashed on, this game has a very interesting take on transitioning in games, infact I wish more games took this approach. Rather than having a consistent player space where content can indefinitely be admired, the player is trusted threw the narrative with no indication when a transition will happen; creating an interesting flow of player driven direction. Many subtleties will leave your face left with a smile during the developers commentary.

    This game is overlooked, and very short, but that's the point. The developer knew that many players would bash the game while leaving a very passionate niche. The game doesn't waste your time with it's very short completion time, and leaves room for re-playability with it's mind-boggling transitions and subtitles. I hope the developer doesn't read this because I haven't played it enough to completely wrap my mind around the game, but there is much to be desired.

    Thirty Flights of Loving is worth your time and money if you have the ability to differentiate video games from interactive media.
    Expand
  20. Jul 20, 2013
    5
    I played through this 3 times trying to piece together what the hell happened. That's part of the intrigue of the game though. It's open to interpretation and everyone will come away with a different understanding of the events. The gameplay itself is pretty dull, but the random jumps in time keep things interesting. The game also includes a free copy of Gravity Bone which is more funI played through this 3 times trying to piece together what the hell happened. That's part of the intrigue of the game though. It's open to interpretation and everyone will come away with a different understanding of the events. The gameplay itself is pretty dull, but the random jumps in time keep things interesting. The game also includes a free copy of Gravity Bone which is more fun since it's more interactive. Expand
  21. Jul 16, 2013
    1
    The 88 metascore is very misleading. I would not consider this even a game. It is a small interactive story that has nearly 0 things to interact with. The game takes around 10 minutes to finish.

    If you want to PLAY a game then avoid this demo. If you want to feel artistic and look at the blocky characters while wondering what is the meaning of live and how Reservoir Dogs is the best
    The 88 metascore is very misleading. I would not consider this even a game. It is a small interactive story that has nearly 0 things to interact with. The game takes around 10 minutes to finish.

    If you want to PLAY a game then avoid this demo. If you want to feel artistic and look at the blocky characters while wondering what is the meaning of live and how Reservoir Dogs is the best movie ever then this is the right kind of entertainment for you.
    Expand
  22. AWG
    Jun 4, 2013
    4
    This is not a game and whatever this is supposed to be I must admit I didn't find it very artsy neither.
    The story is confusing (what's with the wedding scene?) and the graphics are not so interesting.
    I don't regret the money I spent for this (less than 2€ on Steam) but I surely regret those 20 minutes I spent running it.
  23. May 23, 2013
    10
    Thirty Flights of Loving is a game that, just like To the Moon and Kentucky Route Zero, proves how powerful the interactive medium of video games can be in telling a story. Played from a first-person view, there is virtually no traditional gameplay, aside from being able to interact with the environment and explore its nooks and crannies. The soundtrack and the sound design are great, asThirty Flights of Loving is a game that, just like To the Moon and Kentucky Route Zero, proves how powerful the interactive medium of video games can be in telling a story. Played from a first-person view, there is virtually no traditional gameplay, aside from being able to interact with the environment and explore its nooks and crannies. The soundtrack and the sound design are great, as well as its graphical presentation. The blocky characters, the usage of color, and the varied environments all mesh together into a game that looks quite unlike any other.

    But yes, there is nothing the player really does in the game, at least, not in the traditional sense. The real reason to play this game is for its story and, more specifically, the way the game presents its story. By employing the mechanics of film editing and cutting freely between events and scenes without any sort of input from the player, Thirty Flights of Loving spins the classic yarn of a heist gone horribly wrong in a wholly unique way. Its non-linearity and hectic pace is a refreshing change from the banality of most video game narratives, and the player truly has to work in order to understand everything that's happening. While the game can be completed in fifteen minutes or so, the scope and depth of the story told is one that far exceeds its actual runtime. Multiple playthroughs are not only necessary but also inevitable.

    Thirty Flights of Loving is certainly not for everyone. Many players have expressed outrage or frustration at the fact that the "game" isn't really much of one at all. Brendon Chung, the creator of the game, has himself described it as "an interactive short story". Ultimately, it does not matter. Thirty Filghts of Loving is a very important game, because it makes a legitimate attempt to tap into the vast potential for video games as a narrative medium. If that sounds at all interesting to you, go play Thirty Flights of Loving. It's an experience that you won't soon forget.
    Expand
  24. May 14, 2013
    5
    I enjoyed this little roller coaster ride of a journey and it had some real high points, however I went in with high expectations based on the acclaim it had received and found the whole experience a bit lacking. There''s some beautiful moments and some really smart storytelling but it was so brief and slight an experience I'm not sure I really got a lot out of it sadly.
  25. Apr 16, 2013
    8
    Thirty Flights of Loving is not a game in the traditional sense, and is certainly not for everyone. Your five dollars will net you a fifteen minute experiment in storytelling nothing more, nothing less. The game absolutely accomplishes what it set out to do, and successfully manages to tell an involving story (well, as involving as you can get in a little over ten minutes) with noThirty Flights of Loving is not a game in the traditional sense, and is certainly not for everyone. Your five dollars will net you a fifteen minute experiment in storytelling nothing more, nothing less. The game absolutely accomplishes what it set out to do, and successfully manages to tell an involving story (well, as involving as you can get in a little over ten minutes) with no dialogue or character text. A separate playthrough with developer commentary which I found very interesting is also included, which provides insight into the development process and what the developer intended to achieve with certain inclusions. All in all, if you're interested in the advancement of storytelling in video games, I wholeheartedly recommend this game. If you're looking for anything else, steer clear. Expand
  26. Apr 6, 2013
    0
    There is such little game-play besides moving and occasionally pressing E. I've played point and clicks games at least most try to put in puzzles. This is a game that was better served being a animation on YouTube. Torrent, watch a YouTube video, or play it if a friend has it don't waste money on this.
  27. Mar 29, 2013
    10
    I think the expectations of many people on this were a little askew; I knew what I was getting into, that it only had 15 minutes of playtime and was rather a short story via the medium of a video game. And thus I was not disappointed, it was an interesting story where dream and reality meshed up, a story was told but in an unconventional way, with strong pictures and without many words.I think the expectations of many people on this were a little askew; I knew what I was getting into, that it only had 15 minutes of playtime and was rather a short story via the medium of a video game. And thus I was not disappointed, it was an interesting story where dream and reality meshed up, a story was told but in an unconventional way, with strong pictures and without many words.

    Agreed, this is not really a game. This is a short story. Or their equivalent in video games.

    - Cazy
    Expand
  28. Mar 22, 2013
    0
    Normally you should beware reviews of 0 and 10, because the reviewer has an agenda or is simply being childish in his extremity. This is the first game in 25 years of gaming that I truly thought deserved a 0, and it's because it isn't a game.

    What you will find in most of the high reviews is a lot of vague, flowery language used to champion the storytelling and quality of plot. I
    Normally you should beware reviews of 0 and 10, because the reviewer has an agenda or is simply being childish in his extremity. This is the first game in 25 years of gaming that I truly thought deserved a 0, and it's because it isn't a game.

    What you will find in most of the high reviews is a lot of vague, flowery language used to champion the storytelling and quality of plot. I thought it was like 21 grams: a boring, predictable story that would have been so obvious and boring if told sequentially that they had no choice but to try and faux-art it up. So I would caution you as a reader to always look for the actual points made and examine them for content, rather than form.

    Here's an example. "It's a portal to one's own imagination, the only lock on which is the limit he would impose on his own dreams--let go of all expectations to find it so much more than it first seemed." I just described a door hot glued to a solid brick wall. Not only will if take effort to remove the door, but when you do, you're still faced with a brick wall, whose function is antithetical to that of a door.

    When describing a game, your first concern should be gameplay. If it isn't, you're not a gamer. You can care about other things, like plot/character, quality of voice-acting, graphics, price, etc, but gameplay is the fundamental reason why an idea becomes a game and not a movie.

    A blogger put it best (and I paraphrase) that it seemed like an attempt by someone who is confused by art and assumes that others are likewise confused, to reproduce that which confuses him. It's just a heist story with characters that don't even achieve one-dimensionality. The mountebanks that tell you otherwise are responding to their ill-informed gut instincts that the game is art, and as people are given to do, they oversell it as brilliant and groundbreaking in an attempt to somehow internalize those misperceived traits. These same mental gymnastics allow some to continue support of "Indoctrination Theory" in 2013.

    It's a half-story told though asynchronous set pieces separated by jump cuts. It has a kind of Diabolik era look to it, but each set piece is simply walked (or run) through with the occasional static activation of an object. In the opening scene you can grab bottles of liquor, a gun and some ammo, but you will never use them.

    As I approached what ultimately was the end, I thought it was a fun way to introduce elements of the back story before launching the actual gameplay. And then it was over, 10 minutes of absolutely nothing.

    I considered calling Steam and requesting them to remove it from my account, but its presence serves as an albatross around my neck and reminds me to always do my research.

    Dust off your copy of Out of This World if you're old like I am, or buy it from GOG if you still have your youth.
    Expand
  29. Mar 16, 2013
    0
    This is not a game. If you're looking for anything approaching gameplay, go somewhere else. Anywhere else. Go watch someone play it on YouTube. It'll be the same experience, but you'll still have your money.
  30. Mar 10, 2013
    0
    This should be a free download. DON'T buy it. Those are 5$ totally thrown away.
    Critics should actually help gamers to choose which game to buy and this shouldn't have gone far than a "20" average vote.
Metascore
88

Generally favorable reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 0 out of 10
  1. PC Master (Greece)
    Feb 6, 2013
    80
    Thirty Flights bets on and is transcended by, emotion. It’s part of a newly-arrived scene (fronted by the beautiful Dear Esther from Chinese Room) that attempts to blur the lines between gaming and art. You are given the tools to live a story that was written for you. Whether it will win you or not, rests completely upon your actions. [October 2012]
  2. Jan 7, 2013
    80
    Condensed into thirteen minutes of play, Thirty Flights of Loving is a really interesting story.
  3. Nov 12, 2012
    85
    Thirty Flights of Loving is as refreshing as it is alienating. The series of short scenes take you on a bizarre roller coaster ride, on which you unfortunately have little influence.