Metascore
tbd

No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Feb 15, 2019
    90
    The best game yet in the series, The Room Three is the first to really qualify as a full-fledged puzzle-adventure game, with varied areas to explore, an assortment of new challenges to overcome, and a continuation of the intriguing storyline established in earlier games.
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  1. If you never did on mobile, then this is an exquisite puzzle game to play on PC, and only a fiver for the honour.
User Score
8.3

Generally favorable reviews- based on 26 Ratings

User score distribution:
  1. Positive: 22 out of 26
  2. Negative: 1 out of 26
  1. Apr 11, 2019
    8
    The second best of the three. It's definitely better than the second since that one seemed the most lazy, but worst than the first since thisThe second best of the three. It's definitely better than the second since that one seemed the most lazy, but worst than the first since this was a bit more over the top in trying to be more grand than it should be.
    The first had a better balance between comfiness and not feeling a burden to complete at all. Not that this was extremely difficult or anything but it got a bit tedious towards the very end.
    Full Review »
  2. Nov 25, 2021
    10
    This game is way better and longer than games 1 and 2. It blew me away and draws me back when I want a challenge.
  3. Apr 11, 2021
    4
    An endless string of boring and repetitive puzzles, most of them requiring either no brain at all (just connect this obvious thing with thisAn endless string of boring and repetitive puzzles, most of them requiring either no brain at all (just connect this obvious thing with this obvious thing and wait until the next obvious thing pops up), or requiring you to find some hidden object across the significantly larger-than-previously gameplay space. Still decent design and a few interesting puzzles, but a lot of it was a chore. To top it off, a petrifying proportion of game time is spent waiting for various transitions to end (objects moving, camera panning, etc), which drove me nuts. And to top the top off even further, a few forced alternative "endings" (different outro videos), which require nothing else than a different object to be inserted less than a minute before the end of the game. Why??? Full Review »