The Prisoning: Fletcher's Quest Image
Metascore
70

Mixed or average reviews - based on 5 Critic Reviews What's this?

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  • Summary: After a psychologist visit goes terribly wrong, you find yourself trapped in the mind of a game developer on the brink of physical and emotional burnout during the final stages of an intense project. Experience a metroidvania-lite drenched in anxiety and based on a very true story.
Score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. Feb 9, 2026
    80
    The Prisoning: Fletcher’s Quest is a bizarre and humorous game that traps you inside the subconscious of a burnt-out game developer. It is very challenging and rewarding at the same time.
  2. Mar 4, 2026
    75
    The Prisoning: Fletcher's Quest is exactly as it presents itself. It wants to be more, but I wish it didn't think it had to be. It's regular retro platforming, with a good map, checkpoints, forgettable characters, and cool bosses. It's something to do. You'll probably play it twice, but that's twice the something to do.
  3. Feb 9, 2026
    70
    The Prisoning: Fletcher’s Quest is a bizarre yet charming indie platformer that leans heavily on Mega Man nostalgia and Newgrounds-era absurdity. While it markets itself as a Metroidvania, it functions more like a linear action game with light exploration and randomized room sequences. The game shines in its humor, boss creativity, and unexpected genre shifts, but stumbles when it comes to thematic depth and rewarding exploration. A short, surreal trip worth taking if you enjoy chaotic, referential platformers.
  4. Feb 9, 2026
    65
    The Prisoning: Fletcher’s Quest isn't going to light the world on fire, but if you're looking for a platformer without any frills you may enjoy it.
  5. Feb 20, 2026
    60
    The Prisoning: Fletcher’s Quest isn’t a bad game, and the handful of hours you’ll spend with it will certainly pass the time with a decent level of enjoyment, but there isn’t really anything particularly memorable here. The procedural generation means that subsequent playthroughs will feature slightly different layouts, though this undercuts the intricate level design that good search adventure games need. Coupled with the sometimes questionable humour and you have a title that can offer a passing distraction but won’t stay with you.