User Score
6.4

Mixed or average reviews- based on 17 Ratings

User score distribution:
  1. Positive: 7 out of 17
  2. Negative: 4 out of 17

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  1. Nov 21, 2019
    7
    This game certainly seems like it's trying to capitalize on the indie-gamers' thirst for Slay the Spire-like games, and I would say it does a good job at catering to that. There's a surprising amount of depth I didn't expect at first and runs turn out pretty varied.

    That being said Bum-Bo hasn't quite managed to capture me as much as StS has; maybe it's because there's limited creative
    This game certainly seems like it's trying to capitalize on the indie-gamers' thirst for Slay the Spire-like games, and I would say it does a good job at catering to that. There's a surprising amount of depth I didn't expect at first and runs turn out pretty varied.

    That being said Bum-Bo hasn't quite managed to capture me as much as StS has; maybe it's because there's limited creative deckbuilding and most of your brainpower goes into making good plays on the board which, at times, can be a bit mechanical.

    I'm looking forward to pouring more time into the game though to explore it in it's entirety, and I'd say it's definitely worth 12 bucks. I'm looking forward to more updates aswell.
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  2. Nov 21, 2019
    8
    This game takes the formula of mom browser games like Bejweled and makes it very interesting and fun. The reason I was never able to get into Bejweled or Candy Crush or any game like this is because there is never any sense of progression. That is not the case in Bumbo though. You progress through levels and fight bosses and gear up. Another thing I don't like about these games is a lot ofThis game takes the formula of mom browser games like Bejweled and makes it very interesting and fun. The reason I was never able to get into Bejweled or Candy Crush or any game like this is because there is never any sense of progression. That is not the case in Bumbo though. You progress through levels and fight bosses and gear up. Another thing I don't like about these games is a lot of the time, you're doing things that you don't realize you're doing. You'll match some tiles then boom, bam, you get like an explosion of matches all across the board in a completely accidental combination. While that does occasionally happen here, it is far less common. If you wanna do well, you need to really work for it. It's a difficult game. It requires careful planning and a good strategic brain. Creating a real build rather than just choosing strong items hoping they get you through. In Isaac, you typically just take whatever you can scavenge. Things are a lot more strategic here and the items you choose need to help strengthen your build. This has become my favorite game of this year and considering I don't really even like this sort of game, that has to be saying something. The only really bad thing here is the fact that mousing over things doesn't give you any sort of feedback. Tiles aren't highlight, neither are options or anything. It feels like a port of a mobile game. I really hope they add some mouseover glow. Expand
  3. Feb 3, 2020
    4
    So much waiting for any product and I got something so stripped down and boring? It deserves attention only for its graphic style. In addition, it looks like clogging up waiting for the postponed BOI expansion.
  4. Nov 12, 2019
    9
    A great opening for the next installment in the “Isaac” saga! This prequel has entirely new gameplay mechanics as it switches from a twin-stick Zelda homage to a match 4 dungeon crawler. Still present are the rogue like elements and also Edmund’s signature art style for the series. I really have enjoyed the change of pace for the series, and the items in the game are just as esoteric andA great opening for the next installment in the “Isaac” saga! This prequel has entirely new gameplay mechanics as it switches from a twin-stick Zelda homage to a match 4 dungeon crawler. Still present are the rogue like elements and also Edmund’s signature art style for the series. I really have enjoyed the change of pace for the series, and the items in the game are just as esoteric and run changing as in the The Binding of Isaac. There ARE bugs (some game breaking) as of writing however Ed and co. are hard at work fixing them for a update tomorrow. I give it a 9 because Edmund and team have always delivered when it comes to their games, and have a proven track record when it comes to being a developer worthy of the fans trust. Therefore I have little doubt that this game will end up becoming better and better as they continue to improve not only the base game but also add to it with additional content as has happened in the past. Expand
  5. Dec 15, 2019
    6
    Probably the best match four game I have played, but it does get a bit boring after a while. It is also a bit disheartening to take no damage for 30 minutes just to die in one room, these difficulty spikes don't feel great.
  6. Feb 12, 2020
    6
    Its not bad and its fun but lacks content and theres very little to do and its not even that hard sadly.
  7. Jun 30, 2021
    5
    Legend of Bum-bo isn't a bad game, it just never found itself. The most disappointing thing is how this game was treated after launch.
Metascore
73

Mixed or average reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 9
  2. Negative: 0 out of 9
  1. Game World Navigator Magazine
    Mar 6, 2020
    69
    Beneath the simple “match-three” surface lies a very conscious attempt to subvert the traditions of this trite genre. [Issue#243, p.58]
  2. CD-Action
    Jan 10, 2020
    75
    I still don’t know if I pulled all those all-nighters with the game despite its bugs because of my Stockholm syndrome or because it’s really that good. [01/2020, p.59]
  3. Dec 14, 2019
    80
    Even with current bugs and shortcomings, it's been hard to stop playing. 14 hours later, I still want to take just one more turn.