- Publisher: Aspyr
- Release Date: Oct 12, 2006
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While fans of the original and people who are intrigued by the ins-and-outs of rising in a social ladder will enjoy the game, there isn’t enough to grab newcomer’s attention, and everything does become quite overwhelming at times.
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It looks fairly dated, and is only really for the devotee of life-sim games, feeling as it does like a semi-precious curiosity. [Dec 2006, p.68]
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Although it may keep you interested for a while, and some of the classes offer some interesting challenges, The Guild 2 is even more rough around the edges than the original Europa, and not nearly as deep or even as interesting.
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Think of it as the medieval version of being an air traffic controller: hard to recommend to everyone, but if you're up for a challenge, and can handle all that micromanagement, give it a shot. Just be prepared to go take a long lie down in a darkened room when you're done.
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PC FormatAmbitious and complex throughout, but lacking the fun factor. [Dec 2006, p.109]
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Micromanagement and repetition really bog down this original but unfulfilling game about directing the lives of people trying to make it in the Middle Ages.
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Sadly the AI almost cripples the game and leaves questionable balances between class professions.
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PC Gamer UKAlchemy, brigands, gold management, and lots of trading [Christmas 2006, p.85]
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All of its bugs certainly put a damper on things, but the pace of the game also seems to be much slower, and the activities seem much more repetitive than they were before (the daily council meetings in particular are a real killer).
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PC GamerLifestyle simming is engaging for a little while, but its sluggish pacing and repetitive tasks do irreparable damage to the game's fun quotient. [Jan. 2007, p.78]
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If The Guild 2 gets the patches it deserves, there’s a worthwhile simulation in here somewhere for niche-hybrid lovers. Else it’s just a glorious mess of ideas stumbling around in a soup of unrealized possibilities.
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There is something captivating about The Guild 2 that makes you put up with the bugs, the bad animations and the memory leaks.
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It doesn't help that The Guild 2 ships with technical issues: characters that disappear into walls, visual artifacts that take a restart to clear, buttons that don't work at all, and drop-sync issues with multiplayer games.
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The game is a micromanager's dream, but if you don't like that type of gameplay, it may be your nightmare.
Awards & Rankings
User score distribution:
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Positive: 25 out of 58
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Mixed: 25 out of 58
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Negative: 8 out of 58
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CarlosR.Oct 18, 2006An outstanding concept that can only get better when the bug squashing is finished. Right now be ready for some SHOW STOPING bugs.
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May 17, 2011
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Mar 25, 2011