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6.5

Mixed or average reviews- based on 689 Ratings

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  1. Aug 20, 2013
    8
    I'm seeing a lot of moaning that this isn't XCOM, and maybe the dev's should have just dropped the name because it seems more like fanboy rage, then actual constructive criticism of essential a pretty good 3rd person shooter.

    The development has been marred with problems, mainly I believe to fanboy outrage to initial screens of the game. I was actually looking forward to a First
    I'm seeing a lot of moaning that this isn't XCOM, and maybe the dev's should have just dropped the name because it seems more like fanboy rage, then actual constructive criticism of essential a pretty good 3rd person shooter.

    The development has been marred with problems, mainly I believe to fanboy outrage to initial screens of the game. I was actually looking forward to a First person, investigation game. Then the game went dark, but eventually came back to life, in what seemed to be a mash up between Mass Effect and some XCOM elements.

    I love the XCOM series, do I care that this game has XCOM in the title? No. I take games on face value, and not what I expect the game should be. In fact, I don't go into any games with expectations why would you? Why not be surprised, which I am about this game.

    It didn't take long before I started getting the knack for the controls and ordering my men around it all seemed to work well, and I was killing aliens left, right and centre. The AI, seems intuitive enough to get the job done on both sides.

    I love the setting, and the story isn't as convoluted as some have suggested. The game isn't perfect by any means. There have been some hiccups with stuttering, and slow downs but the steam community is on the ball. Hopefully updated video drivers and possible game tweaking will solve most of these issues which we should all be reminded happens even to the best of games.

    I do feel the game is a little barron in respects to environments and ambient objects within the world. It kinda feels like a lost opportunity, but I also wonder whether it was a design decision to have more of a clean sterile look to most environments?

    Overall this is a solid title, not great, but definitely not worth the scores that it's getting. This game is easily a low mid 8. I paid $36.00 for this game through a site, with some discounts, if you can't get 36 dollars worth of value from this game, then you are doing something VERY wrong.
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  2. Aug 20, 2013
    6
    Console. Port. And not a great one at that. Graphics are fine. Settings and story telling is fine. Mouse and keyboard controls are horrible on the verge to unplayable. Especially for a cover to cover shooter. If it would have had the same controls as Ghost Recon Future Soldier it would be fine. Loading stutter interrupts flow as well. Might be fixed with patching but I don't really feelConsole. Port. And not a great one at that. Graphics are fine. Settings and story telling is fine. Mouse and keyboard controls are horrible on the verge to unplayable. Especially for a cover to cover shooter. If it would have had the same controls as Ghost Recon Future Soldier it would be fine. Loading stutter interrupts flow as well. Might be fixed with patching but I don't really feel compelled to pick it up again. Expand
  3. Aug 20, 2013
    2
    This shooter is in no way related to the XCOM series. It's extremely uninspired, devoid of substance or meaning. The trailers tried to sell something that seemed history-driven but the final product is, from start to finish, just a series of over-the-top explosions, random shooting and NPC babysitting.
    Avoid it like the plague if you don't love bland shooters; buy it if you love CoD or
    This shooter is in no way related to the XCOM series. It's extremely uninspired, devoid of substance or meaning. The trailers tried to sell something that seemed history-driven but the final product is, from start to finish, just a series of over-the-top explosions, random shooting and NPC babysitting.
    Avoid it like the plague if you don't love bland shooters; buy it if you love CoD or BF.

    (and yes: this game would get a 7 from me if not for the XCOM "bait" on the title.)
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  4. Aug 20, 2013
    10
    I REAALLYY thought this would just be another shooter but they implemented X-COM's style of strategy so well it actually feels like 3rd person RTS xcom, I dont care about the unsatisfied destructoid review I don't see why in the world he would like how it isnt a shooter or a strategy or an xcom game BECAUSE ITS ALL OF THOSE COMBINED, and that's much more awesome than it sounds

    GamePlay:
    I REAALLYY thought this would just be another shooter but they implemented X-COM's style of strategy so well it actually feels like 3rd person RTS xcom, I dont care about the unsatisfied destructoid review I don't see why in the world he would like how it isnt a shooter or a strategy or an xcom game BECAUSE ITS ALL OF THOSE COMBINED, and that's much more awesome than it sounds

    GamePlay: 9/10
    Story: 8/10
    visuals: 7/10
    Replayabilty: 10/10

    P.S: anyone going into this expecting a carbon copy of XCOM enemy unknown or UFO defense's gameplay is an idiot
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  5. Aug 20, 2013
    3
    Stupid port from consoles, playing on keyboard are horrible, every time wants to press esc. Framerate also big joke, I7 overclocked gtx 680 and 19 fps on 1080, and this stupid dialogs in mass effect style,everything stolen and made for stupid kids who wants to shot every time like no brains idiots and imbiciles, this game is totally garbage for me. I like xcom enemy unknown very much, but this
  6. Aug 24, 2013
    5
    Okay if you have never played an XCOM before then this game will be interesting and possibly fun, The game has a decent story and even though the firefights are repetitive they are still a little fun.....But if you have played XCOM before then this game is not what you want. It has ABSOLUTELY no relation to the events of the other games, the gameplay is different the story is completelyOkay if you have never played an XCOM before then this game will be interesting and possibly fun, The game has a decent story and even though the firefights are repetitive they are still a little fun.....But if you have played XCOM before then this game is not what you want. It has ABSOLUTELY no relation to the events of the other games, the gameplay is different the story is completely different and the only thing that this game and the others share is the XCOM Expand
  7. May 25, 2014
    6
    The Bureau is a prime example of how complaining fanboys can ruin a game. The original FPS version of this game looked like it would be filled with story and immersion while taking a lighter take on the strategy. Everyone whined about it and they changed it to be a tactical TPS instead. The story itself had all the makings of being good, but the terrible animations and voice acting killedThe Bureau is a prime example of how complaining fanboys can ruin a game. The original FPS version of this game looked like it would be filled with story and immersion while taking a lighter take on the strategy. Everyone whined about it and they changed it to be a tactical TPS instead. The story itself had all the makings of being good, but the terrible animations and voice acting killed any opportunity for the player to get involved with it. Being a TPS, it was very difficult to get immersed in the world because i never really felt like I was there. The tactics themselves are crap. Even on the hardest difficulty, there is absolutely no reason for you to try to flank enemies because of how awful the AI is. If you try to move you squad around, they'll just jump out of cover and immediately get downed. So you're stuck with straight firefights and skill spam. There is little depth in your character. The high point of Enemy Unknown was that you could completely customize every aspect of your character. In The Bureau, you can change their cosmetic appearance, but the weapons and backpacks are all unlocked at set times throughout the story and the later you acquire them, the better the gun is. There is nothing interesting about it. The skill trees are boring, you'll either have 1 or 2 options each time you level. The game is just very shallow. You can see that there are good ideas, But due to public outcry against a game they've never played, the developers had to constantly change their vision of the game until it has become the unfinished, sloppy mess that it is today. It's still an enjoyable game at times. If you're a fan of tactical shooters, it's well worth a single playthrough. Just don't expect to be wowed. Expand
  8. Oct 10, 2013
    8
    This game is underrated.

    The characters are actually not bad, the story is good, the art desing and graphics are nice and the combat system is decent.
    The game is not a masterpiece and certainly its kind of a mass effect wannabe with the overall control and combat of the game... but that doesn't make it a bad game, it just lacks a bit of identity when it comes to that.
  9. Sep 20, 2015
    6
    Set in the XCOM universe, it's not a typical XCOM game. As a fan of typical XCOM games, you will notice:
    - lack of freedom in choosing missions, the game is pretty railroaded;
    - lack of freedom in researching upgrades and training your team from the start, very constrained; - lack of overview in battles, third person perspective is interesting but very unlike other XCOM games and more
    Set in the XCOM universe, it's not a typical XCOM game. As a fan of typical XCOM games, you will notice:
    - lack of freedom in choosing missions, the game is pretty railroaded;
    - lack of freedom in researching upgrades and training your team from the start, very constrained;
    - lack of overview in battles, third person perspective is interesting but very unlike other XCOM games and more akin to (for example) Mass Effect.

    Depending on your preference, the above is a bad thing or a good thing if you want to feel a little more immersed and don't care about the base and team micro management of the previous titles.

    I liked:
    - the setting and period look and feel, like a less tongue in cheek Fallout or LA Noire with aliens;
    - the combat system basics, although the novelty wears off well before the game is over.

    I did not like:
    - the artificial feel of the set pieces, with ammo and weapons piled on every street corner, just to balance out the ridiculous amount of aliens sent at you at fixed locations, or the toughness of the bigger aliens - a weak bid to make an overly easy game a bit harder;
    - the wooden direction and dialogue; the voice acting is ok and the dialogue options are fine, but it all feels too formulaic.

    With a world a little more free form like Left 4 Dead or a less clinical separation between battles and combat and story, the Bureau could have been a modern classic - even though it would still have split the XCOM fanbase in lovers and haters.
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  10. Jan 25, 2014
    6
    A lot of people seem to think this is an attempt to remake X-Com from a third-person viewpoint. It's not, and if you come in thinking that it is, you will be sorely disappointed. Instead, this is an entirely different game, taking place in the X-Com Universe.

    The game clearly took inspiration from Mass Effect - the fighting, the dialog choices, even many of the abilities are set up
    A lot of people seem to think this is an attempt to remake X-Com from a third-person viewpoint. It's not, and if you come in thinking that it is, you will be sorely disappointed. Instead, this is an entirely different game, taking place in the X-Com Universe.

    The game clearly took inspiration from Mass Effect - the fighting, the dialog choices, even many of the abilities are set up exactly the same. However, it's missing the RPG-elements and side-quests that made Mass Effect so great. It seems like a game made by Mass Effect fans, who didn't quite 'get' what made the game so great. Thus, if you haven't played Mass Effect before, you should be playing that instead: you'll have basically the same experience but 100x better. And if you have played it, you'll probably be disappointed by this poor clone.
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  11. Dec 21, 2013
    5
    Not a FPS as I know it, Not a XCOM as I know it, strange, completed once, feeling tricked. Glad that I got it discounted. Not my favorite game, bit dissapointed. Love first XCOM and OK with Firaxis's XCOM.
  12. Jul 7, 2014
    6
    "X-com's style of strategy" my arse. It's nothing but an unnecessary and overcomplicated mess taken after Mass Effect's formula. Instead of having all abilities conveniently conveyed to you via HOTKEYS, WHICH YOU HAVE OVER 20+ OF ON A KEYBOARD, you have to clumsily jump through character to character in order to take use of them and adapt to swapping viewpoints like an indecisive CCTV"X-com's style of strategy" my arse. It's nothing but an unnecessary and overcomplicated mess taken after Mass Effect's formula. Instead of having all abilities conveniently conveyed to you via HOTKEYS, WHICH YOU HAVE OVER 20+ OF ON A KEYBOARD, you have to clumsily jump through character to character in order to take use of them and adapt to swapping viewpoints like an indecisive CCTV operator making the entire game scream "CONSOLE PORT" so badly, I cannot even begin to note it all. But what I can note is the painfully apparent rushing of this game. The character (whom is a skinny, malnourished and sleep-deprived 1960's human) pushes up 15+ ton vault doors like they're made out of styrofoam, REPEATEDLY as early as in the first 15 minutes of the game. Just cutscenes, right? Sadly, every other cutscene I've seen so far involving facial viewing has not only a downright wrong lipsynching but the developers also went that extra feet to feed every gamer uninspired dialoge through the "cake" system.

    But enough graphical. How are the controls for steering your character besides the moronic order-giving? They're horrible as well sadly. You sprint (shift) to take cover. You sprint (shift) to vault over things. You sprint (shift) to sprint. And only forward. How dare you presume that controls will be suited for an actual keyboard mouse whereas you can hold down sprint with one hand and perhaps press something else than forward as you just bought the game for 50€ to have it on a PERSONAL COMPUTER? But the controls aren't even the worst part though.

    The AI is the most rotten piece of this turd. I have lost count on how many times they flop behind you, dying repeatedly from not keeping up without your constant micromanagement (turning it into a put that foot infront of the other chore) just to keep them alive or how they are insanely eager to run into the middle of the battle-field at a moments notice when fighting breaks out. Even guys I have recruited with extra stamina (survival, more hp etc.) flops dead within split seconds of a mission if I don't pause every other second to give them non-braindead advice on where to be, run from grenades and not try to snipe enemies with shotguns and instead aim at the ones that are 2 feet to the left. Combine that with the extremely tedious combat of having to headshot most things 12 times, there's not much more that can be said about this embarassing flop of a title.

    Needless to say, this game is a shame and a surprising one at that considering the previous, excellent X-com release that integrated just fine onto a PC from a console even when the launch had a few bugs so I would whole-heartedly recommend everyone to stay away from this game unless you can get it for 10$ or less.
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  13. Oct 30, 2013
    7
    Well the gameplay is amazing and it's the very main interest in that game. It's speed, hard and you pay your errors cash.

    The main cons are the franchise and the story telling. This game is between two worlds: Action/aventure and RPG. I wish they had make a clearer choice. FOr now we feel stuck between fake freedom and a clumsy rithm. Second, the franchise. All the x-com fans must be
    Well the gameplay is amazing and it's the very main interest in that game. It's speed, hard and you pay your errors cash.

    The main cons are the franchise and the story telling. This game is between two worlds: Action/aventure and RPG. I wish they had make a clearer choice. FOr now we feel stuck between fake freedom and a clumsy rithm. Second, the franchise. All the x-com fans must be pissed of. I understand that. Forget about the franchise and the game is even better.
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  14. Sep 7, 2013
    8
    I admit, I was expecting a first person version of XCOM: Enemy Unknown, one of the best games I've ever played. This game was not that. At first, I almost stopped playing because this game felt way more first person shooter than tactical. It could be because the battle never slows down enough for you to think out your decisions, or because the beginning battles are in such smallI admit, I was expecting a first person version of XCOM: Enemy Unknown, one of the best games I've ever played. This game was not that. At first, I almost stopped playing because this game felt way more first person shooter than tactical. It could be because the battle never slows down enough for you to think out your decisions, or because the beginning battles are in such small rooms/areas, or because the battles barely lasted long enough to actually flank anybody, or because if you actually did try to flank somebody, you'd die on your way there. Additionally, none of the powers you start with are very tactical at all. At any rate, it didn't feel like I had much control over the battlefield. However, the story, characters, graphics, and voice acting were good enough to keep me trudging through. Eventually, though, the powers started getting better, the battles started getting larger scale, and it started to feel like what I ordered my team to do mattered a *little* more. Toward the end, you can still win a battle without leaving your starting spot, but at least it feels a little more like Mass Effect 1, now. And I'm enjoying myself.

    I think the reason this game is getting such bad reviews is because of 1) the expectation of it to be similar to XCOM: Enemy Unknown and 2) for whatever reason, the beginning is pretty weak. But it does get better and the graphics, story, acting, etc. are great. I'd classify it as a slightly weaker copy of Mass Effect 1.

    I also think the one thing they could have done to improve this game *tremendously* would be to actually pause the battle when you bring up your command screen, rather than just slowing it down. Just slowing it down makes things rushed and chaotic. You care less about making the "right" decisions and tend to just spray and pray, instead. You also have absolutely no time to "scan" the battlefield as you were meant to (it's a power) because if you actually spent time doing that, it would remove the small window of time you have to flank an enemy before they die.
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  15. Apr 15, 2017
    7
    Forget the title. XCOM Declassified is a story driven RPG very similar to let's say Mass Effect 3. You and 2 of your squadmates go around shooting enemies and doing some missions. The story is nice and overall the gameplay is solid.

    The biggest shortcoming is that it is very short game. I did all the missions, talked with people etc. and clocked less than 20 hours before it was
    Forget the title. XCOM Declassified is a story driven RPG very similar to let's say Mass Effect 3. You and 2 of your squadmates go around shooting enemies and doing some missions. The story is nice and overall the gameplay is solid.

    The biggest shortcoming is that it is very short game. I did all the missions, talked with people etc. and clocked less than 20 hours before it was finished. Given that it is very story dependent game it is very unlikely that you will want to play it twice.

    TL;DR if you manage to buy it with a discount you can get solid 20 hours of gameplay similar to Mass Effect.
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  16. Sep 12, 2013
    8
    It is really good tpp game. For every Xcom fans. Gameplay is enjoyable. Plot quite surprising at the end. Mix of 60 's and traditional Xcom is eatable. If You had good time with ME (especially 2 and 3) You will like this game also. It is not so long though, but worth of playing.
  17. Sep 27, 2013
    8
    Being new to the XCOM series (Very unsure whether UFO series count in any way), I'm not confined within the box to what a "XCOM game" should be like. Yes, this game is buggy, the graphics are not top notch, the combat control is not that linear and yes there are gaps in the storyline/dialog/logic.
    Despite all these flaws, the atmosphere it creates and the ambition to combine the turn base
    Being new to the XCOM series (Very unsure whether UFO series count in any way), I'm not confined within the box to what a "XCOM game" should be like. Yes, this game is buggy, the graphics are not top notch, the combat control is not that linear and yes there are gaps in the storyline/dialog/logic.
    Despite all these flaws, the atmosphere it creates and the ambition to combine the turn base tactical roots with FPS is VERY new and enjoyable.
    Just didn't think this game should be rated as low as it is now despite needing some refinements with some patches. For me, at least 7.5 without patches, and maybe 8.5 if all technical problems are smoothed out.
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  18. Oct 21, 2013
    7
    My first review on Metacritic, but I just had to comment on this game as I find its score a bit unfair. The Bureau is not a perfect game, but the score of 6.4 is very unfair to it.
    Had they NOT used the name XCOM then I think the score would be even higher, but fans of XCOM got angry because it is a different kind of game then the original et al. BUT BUT BUT you guys need to embrace
    My first review on Metacritic, but I just had to comment on this game as I find its score a bit unfair. The Bureau is not a perfect game, but the score of 6.4 is very unfair to it.
    Had they NOT used the name XCOM then I think the score would be even higher, but fans of XCOM got angry because it is a different kind of game then the original et al. BUT BUT BUT you guys need to embrace ideas like this, as they try something new with a beautiful franscise.
    We fans should embrace these attempts and allow games like this to develop and not slate and destroy them just because "it is not XCOM boohoo".

    The Bureau is a fresh take and copies the Mass Effect combat system in many ways and IMPROVING it greatly. The combat system is actually unique and I personally don't know ANY game that is so good in its team AI tactics and gameplay. You have alot of choices and it would be nice if more games had these ideas.

    The graphics are actually really pretty and the world is interesting. Yes it is linear. Yes it has hidden walls. These things are a negative, but the idea of what they tried should be embraced.

    The story is amazing. Some may disagree, but I find myself enjoying the strange atmosphere and the alien base mission was just.....good. The main missions are good. Good. Good is enough. In the older XCOM games the story was....basic. Even in the newest version the story wasn't that great. IN the Bureau they try and flesh it out more and it is a nice attempt

    I will stop here and conclude that this game is worth a go for 20 euros (on kinguin). It has so much potential and I think a sequel or a spin off of these ideas would be fantastic if they took this game and made it better, cutting out all the flaws. This is a gold mine for fresh ideas and it deserves at least some minor praise for attempting something new.
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  19. Oct 26, 2013
    9
    An enjoyable mix of 3rd person shooter and alternate history. Just like Resistance Fall of Man wrapped in the mystery of the world of X-Com.

    Combat takes a little bit to get used to if you've played other x-com games or other similar 3rd person squad games like KOTOR as there is no actual pause, time is just slowed down rather than stopped so you have to be careful where your characters
    An enjoyable mix of 3rd person shooter and alternate history. Just like Resistance Fall of Man wrapped in the mystery of the world of X-Com.

    Combat takes a little bit to get used to if you've played other x-com games or other similar 3rd person squad games like KOTOR as there is no actual pause, time is just slowed down rather than stopped so you have to be careful where your characters before issuing commands during combat as you coiuld be killed by shots or grenades
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  20. Oct 17, 2014
    6
    A Mass Effect like tactical shooter based on the XCOM story background, this game inherited the "cover system" from XCOM and some similarities in skill trees, though I found it enjoyable at first few hours there's nothing particularly outstanding in this mediocre game.
    It's a mission-orientated FPS with the feature to control your squad (with two more soldiers) by pressing Space during
    A Mass Effect like tactical shooter based on the XCOM story background, this game inherited the "cover system" from XCOM and some similarities in skill trees, though I found it enjoyable at first few hours there's nothing particularly outstanding in this mediocre game.
    It's a mission-orientated FPS with the feature to control your squad (with two more soldiers) by pressing Space during combat, you can feel the peculiar tempo this game delivered which I think is the reason why lots of people hate this game, but honestly it's quite novel and it requires more than aim and shoot to keep your squad alive.
    In conclusion I'd say the combat itself is too long and repetitive, and the story isn't compelling or even a bit boring, you can actually take down every tough aliens with heal (from lv1) and with the lengthy main quest scenarios there's no incentive to do those side quests which is a requirement of this game from time to time.
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  21. Jun 18, 2014
    10
    I have actually created a Metacritic account, simply to point out that this game has been criminally underrated! i'm not saying its going to win GOTY, but its a superbly build game, with excellent voice acting, creative gameplay elements, and a cool storyline to boot!

    Its the thinking mans FPS :-) do yourself a favour and give it a try. i promise, you don't be disappointed!
  22. Jan 11, 2015
    1
    I'm a big fan of the shooter genres, and I usually dive straight into them on the hardest difficulty. Understand that when I say, this is the single most difficult, frustrating, and poorly designed shooter I have ever come across. And in "Poorly designed," I'm including "XCOM Enforcer." Most games try to make the *process* of playing fun and easy. This is the only "game" I've playedI'm a big fan of the shooter genres, and I usually dive straight into them on the hardest difficulty. Understand that when I say, this is the single most difficult, frustrating, and poorly designed shooter I have ever come across. And in "Poorly designed," I'm including "XCOM Enforcer." Most games try to make the *process* of playing fun and easy. This is the only "game" I've played where if feels like the developers set out to make the game unintuitive and difficult to master.
    I'm writing this review, because after several tries, I'm unable to get past the first part of the first actual mission (after the tutorial level) on Veteran.

    2K Games has no concept of "Learning Curve." The most basic enemies (sectoids) in the game take eight hits from the M-14 or multiple hits from the friggen shotgun to down (at close range). Meanwhile, your entire team goes down in seconds.

    The choice of having a way-point save system is mind-boggling in this day and age. Way-point saves were a product of the limitations of early console systems. "It's fun to have the developers choose exactly where my game saves," said no gamer ever. The actual choice of where the game saves leaves a lot to be desired. For example it saves after you choose your team and personal equipment, after which you can't go back. Having trouble and want to try different team members or weapons? Tough. Go back to the beginning of the level and watch all the cut-scenes again.

    Your squad's AI is actually worse than nothing. The squad members don't start the battle by rushing to the nearest cover and opening fire. They don't start the battle by standing in place and opening fire. They start the battle by rushing across the battle-field to your side while not opening fire. You have to baby-sit all of their actions from the battle-commander view to get even remotely competent performance out of them, a big problem when you want to be getting to cover and opening fire yourself. This is something you can't do from the group coordination screen. I would much prefer if you could give orders to your own character and treat the game as a real-time squad combat game instead of a shooter. Or if I could give generic orders a-la Unreal Tournament and have the squad carry them out competently. As it is, you can choose to get perforated while trying to manage your squad, or have your squad go down, and then get perforated.

    As far as shooters go, it's just not very good. Aside from everything mentioned above, there are problems such as requiring you to press an "aim" button to see a reticle of where you're aiming at, and grenades that work--well, I don't know. There was no explanation of how to throw a grenade, so I assumed it was simple. I pressed the grenade button, and nothing happened. (Meanwhile, time's ticking down.) I hold down the grenade button and see a grenade aiming curve, so I place it on my enemy and release. Nothing happened. (Meanwhile, time's ticking down.) Am I supposed to hold down the grenade button and then press "fire?" Maybe. That was my next thought. I don't know, because by that time I was dead. Which sums up much of the problem with this game. You die and get a TPK before you can actually figure out the mechanics of how to play it.
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  23. Feb 26, 2015
    6
    The game is not bad, somehow it feels like it had the potential to be an unique breath taking game that set it apart from other games in the current market, it feels like just bone and skin no flesh between.

    Im simply disappointed, the game didn´t deliver as I thought it would do. The creators wanted to show a possibility how the Xcom organization was formed, I doesn´t really think
    The game is not bad, somehow it feels like it had the potential to be an unique breath taking game that set it apart from other games in the current market, it feels like just bone and skin no flesh between.

    Im simply disappointed, the game didn´t deliver as I thought it would do.

    The creators wanted to show a possibility how the Xcom organization was formed, I doesn´t really think they said it was a prequel to the main remastered Xcom game that came out a while ago.

    Good features

    Nice strategy layout with awesome functionality
    interesting characters
    The game follow the red line
    The abilities for each class
    Dynamic field of battle ( victory seems close then the mutons suddenly show ups)

    Bad Features
    Very interesting characters but no depth to know them better ( the notes are not enough)
    Few missions (can be finished within 5 hours if you guys know what to do)
    Repetitive enemies (in the early game make the game dull)
    Dull interactions sometimes (finish a badass mission no mention of it later in conversations)
    No iconic stuff ( no base management, no economy, no gut mentioned decision( until late game), no research, no production)

    Final verdict

    An awsome third pirson strategy game hybrid, waste of potential and with Xcom theme on it like a label on the game, still worth buying if you are an Xcom fan but if not then let this game pass.

    Review is made by Zorg/Booliot
    The best player in the eternal silence game, sadly no one plays it any more ;_;
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  24. Nov 22, 2017
    5
    ENG
    I guess this is the part of the series, which are suitable for those who have not tried or disliked the previous games. Because in this part all the games you will play in the usual shooting and hide behind cover all game. Despite the fact that shooting is not felt and is not interesting to shoot, no tactical raisins, and two morons teammates that all games will be setting you up.
    ENG
    I guess this is the part of the series, which are suitable for those who have not tried or disliked the previous games. Because in this part all the games you will play in the usual shooting and hide behind cover all game. Despite the fact that shooting is not felt and is not interesting to shoot, no tactical raisins, and two morons teammates that all games will be setting you up. Don't know what inspired me to play on the highest difficulty level, but it was a mistake that cost not only nerves, but also a couple of extra hours to complete the passage. Fans of the series will surely pass by this game, but newcomers I can say that if was not playing in one part XCOM and would like to try and like the setting (1960, alien invasion, etc), you can try, but don't repeat my mistakes, I play on medium difficulty and do not bother at the expense of tactics - it's not here.
    RU
    Наверное эта та часть серии, которая подойдет для тех кто не пробовал или не недолюбливал прежние игры. Так как в этой части вы всю игры будете "играть" в обычный тир и прятаться за укрытиями и так всю игру. При том что стрельба здесь не чувствуется и стрелять не интересно, никакой тактической изюминки, так еще и двое дебилов напарников, которые все игру будут вас подставлять. Не знаю, что меня сподвигло играть на максимальном уровне сложности, но это было ошибкой, которая стоила не только нервов, но и пары лишних часов на полное прохождение. Фанаты серии наверняка пройдут мимо этой игры, а вот новичкам могу сказать, что если не играли не в одну часть XCOM и хотели бы попробовать и нравится подобный сеттинг (1960 года, вторжение инопланетян и т.д), то можете попробовать, но не повторяйте моей ошибки, играете на средней сложности и не заморачивайтесь на счет тактики - ее здесь нет.
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  25. Jun 3, 2018
    7
    This review contains spoilers, click expand to view. Uninspired aliens, a decent script and decisions that are of little use, except for those of the choice of carrier, practically in the last part of the game.
    The characters and the world of The Bureau are interesting, the Sleepwalkers stand out, the 60s are a success and simple but well executed secondary missions.
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  26. Aug 25, 2013
    5
    When I first launched this game, I expected an xcom game reimagined as a third person shooter and also somewhat of a prequel.
    What I got was a horribly designed Mass Effect 3 combat game with cheesy but somewhat interesting storyline, horrible AI and even more horrible UI.
    The game clearly lacks polish as a lot of sounds appear to be missing. You can see that during some of the
    When I first launched this game, I expected an xcom game reimagined as a third person shooter and also somewhat of a prequel.
    What I got was a horribly designed Mass Effect 3 combat game with cheesy but somewhat interesting storyline, horrible AI and even more horrible UI.
    The game clearly lacks polish as a lot of sounds appear to be missing. You can see that during some of the cutscenes. Sloppy sound design.
    Controls are horrible and unresponsive. This game is a horrible, half-assed console port. At least there are some graphics options to be had. Sadly, the game still looks really horrible, graphically.
    You can't configure it SHIFT is used to sprint, take cover and run out of cover. Not to mention that shooting from cover is a pain in the ass in certain positions.
    The UI is unresponsive and horribly designed. You can clearly experience the 'amazing' loading times when customizing your agents. When in-game in combat, you can see the console port. There are no use of hotkeys during combat.
    Luckily, the combat in this game is somewhat pleasant. The guns feel powerful enough and the enemies feel real and dangerous enough for a thrill while fighting.
    I have to admit, the plot twist caught me off guard. It's certainly interesting and makes your brain twist at times. Although the characters felt very shallow and boring, the story was solid enough to keep me going until the end.
    Don't drop the game if you get bored at the start play for a few hours. The story gets more interesting midway in the game. There are even some choices towards the end of the game that will give you an extra hour or two if you replay the game.
    The fact that the character animations and lipsync were half-assed made the whole experience worse.
    Overall, I honestly think the game would have been a lot better with more development time. The story was definitely unique and original, to say the least. However, the game lacks polish.
    This game is probably one of the main of examples of sloppy, underdone and mediocre developer work.
    Under the horrible graphics, AI, UI, design choices and character development lies an interesting, compelling and thought provoking story. Sadly, that 'interesting' part (the plot twist) is by the end of the game.
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  27. Aug 23, 2013
    5
    Very nice! Traced connection with XCOM Enemy Unknown. And explain WHAT happened on Earth from the beginning. Cool! Graphics, styling, interface overall outstanding! Thank you SO MUCH, 2K Marin and 2K Games! Well DONE! Just keep going!
  28. Aug 23, 2013
    7
    Considering the Bureau's long and painful production cycle (wonderfully explained on polygon.com), it turned out to be a surprisingly good game. Certainly it has its flaws, like the inconsistent plot (for a while it seems like the game is a parody on B-movies, but it's not, stuff's presented seriously) with cliche characters, out-of-place moral decisions, the dialogues, sometimes reachingConsidering the Bureau's long and painful production cycle (wonderfully explained on polygon.com), it turned out to be a surprisingly good game. Certainly it has its flaws, like the inconsistent plot (for a while it seems like the game is a parody on B-movies, but it's not, stuff's presented seriously) with cliche characters, out-of-place moral decisions, the dialogues, sometimes reaching unprecedented degrees of stupidity (Alien interrogation. It's VERY dumb.), the cheesy voice acting and moderately clunky controls. But it's the gameplay that still manages to pull the game out of depths of awfulness. While using Mass Effect's combat system as a foundation, The Bureau expands on it, providing some interesting tactical situations. Here, especially on the harder difficulties, the Rambo style won't work, you'll have to manage your squad's actions. (The squadmates on their own are pretty dumb, can't use their powers and tend to run out into the open and get incapacitated.) The Bureau's path to being released was long and winding, but the developers managed to make the game quite enjoyable. It's one of the games I clearly see a sequel to: so many mistakes await to be fixed and with that done, we'll get a great game instead of a good one. Expand
  29. Aug 20, 2013
    6
    Well the game's story is somewhat weak... They borrowed ideas from 'Mass Effect' to 'Dead Space', and of course from the original 'XCOM'. The characters are all two-dimensional, cardboard clichés at best. The dialogues are cheesy and not too developed. The gameplay is somewhat clunchy (also a lot of Mass Effect influence here), but it is the best part of the game. I liked the idea thatWell the game's story is somewhat weak... They borrowed ideas from 'Mass Effect' to 'Dead Space', and of course from the original 'XCOM'. The characters are all two-dimensional, cardboard clichés at best. The dialogues are cheesy and not too developed. The gameplay is somewhat clunchy (also a lot of Mass Effect influence here), but it is the best part of the game. I liked the idea that experience points, perks, traits and team and character customization were implemented. The side missions are repetitive and the whole game could be a billion times better with more care for the details. It would have been better with implemented world map strategy elements, base building, research and micro-management. I would rate this 57%... Not very bad, but could have been much better Expand
  30. Oct 9, 2013
    8
    The Major issue most people have had with Xcom Declassified is that, in short, it was not Xcom. The developers attempted to create a different game set in a universe similar, but not the same as, the universe XCOM and its predecessor, UFO resided in. They then took this altered reality and said "we're going to try something different" and made The Bureau into a 3PS. In short, if you'reThe Major issue most people have had with Xcom Declassified is that, in short, it was not Xcom. The developers attempted to create a different game set in a universe similar, but not the same as, the universe XCOM and its predecessor, UFO resided in. They then took this altered reality and said "we're going to try something different" and made The Bureau into a 3PS. In short, if you're looking for an expansion to XCOM Enemy Unknown, you're barking up the wrong tree.

    So, how does this 3PS differ from other 3PS?

    Well first of all, you're not alone in your fight. While you are a badass, if you run in guns blazing alone, you will get yourself killed. For this reason, the game gives you a pair of sidekicks that accompany you on missions (the characters themselves are unimportant) these two can do any range of jobs from pissing off giant alien quadrupeds so you can shoot them in their rear, to deploying laser cannons to cover your advance or do massive amounts of damage in a single shot.

    Secondly, the game penalises you heavily if you aren't in cover. IT utilises a similar cover system to XCOM EU with a half and full cover, with damage being reduced based on where you stand. Also like XCOM EU, if an enemy is in a position where your cover is useless against him, he flanks you, that is, he will do a lot more damage as you aren't expecting the hit. These combined features make The Bureau one of the most cover-intensive modern games, and makes a good position the difference between life and death.

    A good position is not everything, however, as your opponent's AI, a stunningly complex and intelligent system on heavier difficulties, is always on the move, always changing position and trying to get into places from which the most damage can be done. For this reason, constant movement, literal island hopping is needed to ensure the safety of your team. There is never a single map where you can't gain an advantage as the fight progresses, and there is not a map where you can be safe in any one place for long.

    To top off a gripping, battlefield motivated gameplay, the game contains a novel plotline that you can truly get into, and offers many interesting plot twists. This along with adequate voice acting and enjoyable graphics makes for an inspired, if not what you expected game.

    Ratings:
    Gameplay: 10/10
    UI: 7/10
    AI: 9/10
    Story: 8/10
    Voice acting and graphics: 6/10
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Metascore
66

Mixed or average reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 45
  2. Negative: 2 out of 45
  1. Nov 6, 2013
    60
    For all that The Bureau get’s wrong, it is at least a passable tactical shooter with a novel, well-realised setting. If you love the golden age of science-fiction, there’s something here for you. Just don’t expect it to ever get truly interesting, because XCOM Declassified never captures what XCOM is all about.
  2. Pelit (Finland)
    Oct 5, 2013
    73
    The Bureau: XCOM Declassified does not deliver. It is not bad, but rather depressingly average. [Sept 2013]
  3. PC PowerPlay
    Sep 25, 2013
    70
    A competent tactical shooter that doesn't push any boundaries and is only peripherally related to XCOM. [Oct 2013, p.96]