The Banner Saga Image
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80

Generally favorable reviews - based on 74 Critic Reviews What's this?

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8.0

Generally favorable reviews- based on 833 Ratings

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  • Summary: Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.

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The Banner Saga - Rough Guide to Travel
Score distribution:
  1. Positive: 59 out of 74
  2. Negative: 0 out of 74
  1. Jan 14, 2014
    100
    The Banner Saga is blindingly lovely and arguably just as intriguing to play. Built atop a world that all but demands the attention of travel documentaries, it's epic in the literal sense of the word.
  2. Jan 14, 2014
    90
    The cast is plausible and the art is nothing short of exceptional, and everything is molded in a coherent, fascinating experience. A great result from Stoic that puts some brilliant out-of-the-box thinking and sheer creativity to good use.
  3. Jan 22, 2014
    87
    A great tactical RPG coming from a forgotten era of videogaming, with a brilliant art style and a melancholic story.
  4. Jan 20, 2014
    80
    Banner Saga is a fascinating trip to Norse mythology. Half leg deep in snow, you will enjoy your wars, dilemmas and also emotions, all in its graceful audiovisuals. Several of its flaws and ambiguities are not worth mentioning. You should not miss this visual novel.
  5. Feb 12, 2014
    80
    There are definitely some mechanics to be fixed, namely the monotony of the combat, but I enjoyed my time in this bleak world thoroughly.
  6. Feb 5, 2014
    78
    With an inspiring art direction, a relentless but interesting game design and a good combat system, The Banner Saga only suffers from a lack of variety in its fighting scenarios and its slow caravan sequences. This solid Kickstarter game shows its pedigree but some players might not get charmed by its particular setting.
  7. Feb 7, 2014
    50
    Its stripped down battle system and low production values have a huge impact on the overall quality of Stoics game, a game that has a unique charm but cannot earn a place next to the best "tactics" games whether they are "indie/ kickstarter" projects or not.

See all 74 Critic Reviews

Score distribution:
  1. Negative: 28 out of 178
  1. Jan 14, 2014
    10
    The Banner Saga is such an incredible tactic game. It´s by far the best game i have backed on Kickstarter. It a must have if you like tacticThe Banner Saga is such an incredible tactic game. It´s by far the best game i have backed on Kickstarter. It a must have if you like tactic combat game. And it´s a real choose - consequence game (not like TWD) Expand
  2. Jan 19, 2014
    10
    This game is as much art as craft, thus 10/10 - art is immeasurable. The only complaint is the relative shortness of the experience, leavingThis game is as much art as craft, thus 10/10 - art is immeasurable. The only complaint is the relative shortness of the experience, leaving you craving for more, replaying the game, exploring event paths, levelling different characters or simpy beholding the sheer awesomeness of game's artwork. In short: a masterpiece. Expand
  3. Jan 22, 2014
    9
    This game does several things well that I usually don't care for - cut scenes and dialogue heavy among them. This game is, effectively, aThis game does several things well that I usually don't care for - cut scenes and dialogue heavy among them. This game is, effectively, a tactical RPG meets Oregon Trail meets a high quality animated adventure story. Usually, I'm loathe to write favourable reviews for games because they're generally so overhyped (particularly the critical reviews), and I was very happy that this game lives up to the praise I've read. The game's difficulty is adjustable, at at "normal", it's quite challenging. I'm in my second play-through - I learned the strategy via the first play-through which I eventually failed at, and like it even more the second time around. Expand
  4. Feb 26, 2020
    8
    Great story, decisions are fun, combat is alright, but slow and not super deep, but has some fun elements
  5. Jan 22, 2014
    7
    First off, I'll say I mostly enjoyed this game and played it through while putting it down very infrequently. The music is excellent, theFirst off, I'll say I mostly enjoyed this game and played it through while putting it down very infrequently. The music is excellent, the story somewhat compelling, the world is very creative and unique and the art is fantastic.

    Unfortunately there are a few glaring issues that may make this a dealbreaker for some. For others it may just be painful knowing how much potential this game has.

    As much as I tried, I am not a fan of the combat system. It is a very unique (and strange) take on turn based combat. Each side takes turns moving a single unit. What this means is that every time you kill an enemy unit, the remaining units get "extra turns," which can lead to you inadvertently "hasting" powerful enemies after killing weaker ones. This can be somewhat circumvented by "disabling" units using the strength system. In Banner Saga, units have two meters, armor and strength. Strength-armor=strength damage, or you can choose to attack someones armor. This leads to a very strange dynamic where if any of your characters are damaged they become serious dead weights. Even with some leveled up characters by the end of the game fights still took a decent chunk of time, and never really felt satisfying.

    The other major part of the gameplay is the "caravan." You basically watch your caravan traveling across the world and random events pop up giving you choices. As a huge King Of Dragon Pass fan I picked this game up immediately based on reports that it had some similar elements. After playing through the game I don't really think this is a valid comparison. King of dragon pass used a unique system during their "dialogue choice" scenes where you can select every member of your ring to give you advice and hints on what each different option will do. This at least gives you a little direction during these scenes. Also (usually), if you "fail" one of these scenes the results penalize you in what seemed like a fair way that you could recover from given some time. Banner Saga on the other hand gives you choices with sometimes random outcomes. For example there are quite a few scenes where the wrong choice can end in a permanent character death and you just never see it coming. This type of random punishment is a little upsetting especially if you've been leveling a character or are attached to their play style.

    Also as part of the caravan you have several fighters and refugees with you that rely on you purchasing supplies to feed them with "renown." This leads to a couple of issues. First, there doesn't really seem to be any purpose, upside or reward for having people in your caravan. Reportedly all battles are scaled to how many warriors you have, so that doesn't really make a big difference, and having more refugees just means more mouths to feed with no real change in story, rewards or outcome. Also, the currency in the game, "renown," is a little too scarce, making you choose between feeding your caravan, buying items or leveling characters. Between buying useless items, losing leveled characters and unclear purpose from having anyone in your caravan the system is a little disappointing.

    I definitely think the game is worth giving a shot, as it is very beautiful and entertaining if you can overlook its flaws. I hope for the next installment combat is seriously revamped, that there is meat added on to the "caravan" mode and that the dialogue choice system gives choices with slightly more predictable outcomes.
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  6. Jan 17, 2014
    5
    I backed this game on Kickstarter very early on, basically after having read the words "turn based strategy" and "vikings" and had very highI backed this game on Kickstarter very early on, basically after having read the words "turn based strategy" and "vikings" and had very high hopes for the project.
    During the first hour of play I was thouroughly impressed with the artwork, the graphical style, the music and the combat system. It runs well, I encountered no major bugs, and the story starts very intense and engrossing.
    Now, after nearing the end of my first (and, most likely, only) playthrough I can sum up my personal experience with a single sentence: I learned to *thoroughly* hate this game.
    I'm terribly sorry, I desperately wanted to like this, but with every tedious, frustrating and boring hour of gameplay I had to concede, that just about *every* design choice made by Stoic seems to go diametrically against my personal preferences.
    Trying to cast an objective vote, i give it a 5, because there are undoubtedly many things good about the game, but the essence of what it's about - having fun, being motivated and enjoying the time spent playing - simply doesn't happen.
    TBS is the very definition of a railroaded game. More than that, it actually *feels* like more than half of the time I'm actually watching pointless, endlessly repeating nice backgrounds scrolling past, while nothing happens. Events are scarce, and when they happen, they kill my motivation and the RPG aspect. Because, frankly, I'm NOT making decisions. I'm playing a random guessing game, in most cases with absolutely *no* clue on what the consequences of the 4 "choose your answer" alternatives *might* even be. I hate playing a game where I don't even know the rules, and I hate winning every battle and then losing my heroes to random dialogue events.
    The world map is like a bad joke on my expense, as it serves absolutely *no* function in the game but as a "choose your flavour text" library. It feels like there's an entire aspect of the game simply never implemented here...
    Same goes for character development and resource management. Both are oversimplified, shallow and simply feel completely unfinished. Each character has one single item slot, and the items available are nothing special. Abilities are pretty much predetermined, and dividing 10 points you *might* receive during 5 ranks isn't that big a deal.
    There is one single resource for everything (renown) and one single sure way to acquire it (by killing enemies in combat). Sometimes you might draw a lucky card during the random dialogue guessing game and acquire some extra, but that's it. As the resource is used to buy supplies, items *and* for leveling up your heroes, it comes down to either have your caravan starve or run around with level 1 heroes, despite them having earned several promotions on the battlefield. That kills motivation on such an epic scale, and can't even begin to describe it.
    There are no side quest, no method to forage for food, trade, to gain extra renown or anything - remember, you are on one long, single track railway and never look left or right. You will *never* feel in control of *anything* in this game. For me, however, that is what gaming should be about.
    Even the combat system, one of the best parts otherwise, has several unnerving flaws that started bothering me in the long run:
    - You are forced to choose your team *and* the sequence in which they act *before* you know anything about the enemies you will face. Why is there even a deployment phase at the begin of combat if all you do there is arrange the predetermined team on the board? That placement will be void after one round of movement, a wrong party mix or suboptimal sequence will stay, however.
    - the way the two sides take turns is beyond silly. If you face a single, strong opponent, that one will act 6 times for every ONCE your heroes do something, as it's always the *sides* that take turns.
    - one stat for hitpoints AND combat effectiveness basically means, that the battles are decided in the first round. The side that starts taking hits is the side that will lose. Always. Without a way to regain strength, a single hit can de facto disable a hero.
    So, again, sorry Stoic for being so negative, but this game is so totally NOT my piece of cake. Terrific art, great lore, good music and a stable game do NOT equal fun, I'm afraid. Lots of bad design choices for me equal de-motivation, tedium, boredom and frustration. Others might love this game, I can't, I'm afraid.
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  7. Aug 5, 2018
    0
    The game constantly stops on loading screens, making it borderline unplayable. Not much of a surprise considering the developer but stillThe game constantly stops on loading screens, making it borderline unplayable. Not much of a surprise considering the developer but still makes this game a complete waste of money.
    This game has the best story of any game I've played in a very long time. Just for that it's definitely worth it and the choices are well implemented. Making you think about every choice and hoping you didn't do the wrong thing. Of course there is the amazing looking Artwork, which definitely ups the games points.
    Sadly the gameplay is just boring. The tactical combat is about as simple as you can make it and unless you're playing at a high difficulty it's pretty easy. There is very little room for creativity on the side of the player, after a bit every fight is pretty much exactly the same unless it has some gimmick. Think the second South Park game.
    The world map is the most boring thing ever. You just watch your little caravan move and wait for some decision to interrupt the boredom.
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See all 178 User Reviews