User Score
7.9

Generally favorable reviews- based on 242 Ratings

User score distribution:
  1. Negative: 40 out of 242

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  1. Dec 2, 2015
    10
    Very good RPG with great, well-executed ideas. Above average in nearly all its systems and content. Iron Tower Studio definitely deserves more support.
  2. Nov 11, 2015
    9
    Lemme say this, at first things will be tough but it will end up being a rewarding experience.
    The choices and the skills really all matter in AoD so there are quite a few ways of going through the game.

    Give this a shot.
  3. Oct 27, 2015
    10
    As a long standing RPG player (17 years or so of cRPGs), I restarted the game 9 times to get the proper mix right, and eventually ended my first game play with 150 kills on a hardcore bruiser. This was *hard* or at least the first half of the game, hard in a challenging way. "Isn't it bad that you restarted 9 times?" Glad that you asked, it wasn't. I was pretty depressed that i couldn'tAs a long standing RPG player (17 years or so of cRPGs), I restarted the game 9 times to get the proper mix right, and eventually ended my first game play with 150 kills on a hardcore bruiser. This was *hard* or at least the first half of the game, hard in a challenging way. "Isn't it bad that you restarted 9 times?" Glad that you asked, it wasn't. I was pretty depressed that i couldn't win certain fights, but after carefully arranging my stats and the kill order, it worked, like magic. I am a number cruncher anyway and the power gamer in me wanted that cookie cutter build that would work for me as a fighter. And what a beast my Brutus was ... Now that I got that out of my system, I can play as a talker, and I can confirm that the game play experience if *significantly* different. it's like 3 games in one, where every archetype gets a different gaming experience. I don't mean just the first 2 hours, I mean half the game! For hardcore RPG fans AoD is a must play. Enjoy. Expand
  4. Nov 10, 2015
    9
    First thing first, how does the game play? Well there's definitely some throwbacks to the "classics" (for me0 at least) of cRPGs, the Fallouts, Arcanum and so on, but the game really stands on it own and feels really different to the classics not to mention the more modern RPG fare.

    The character system is made up of different attributes and a smattering of skills. The skills are
    First thing first, how does the game play? Well there's definitely some throwbacks to the "classics" (for me0 at least) of cRPGs, the Fallouts, Arcanum and so on, but the game really stands on it own and feels really different to the classics not to mention the more modern RPG fare.

    The character system is made up of different attributes and a smattering of skills. The skills are divided between social skills and combat skills. You also get to pick a background for your character which determines your starting point in the story. All this enables some deep and rewarding choices right of the bat. Speaking of which, I really love the character creation screen. It is a thing of beauty. No clunky toggling between menus or endless scrolling in lists (I'm looking at you Bethesda), just all the information you need right there in front of your eyes.

    The combat is made up of a tactical and rewarding turn-based system with a wide range of possible builds (I've been having fun playing an Assassin focused on throwing weapons and poisons) as well as challenging AI. The fights are scripted and there is (thank god) no grinding or random encounters, the hand crafting of the fights really make some of them stand out, and almost none are boring or routine especially if you are trying to steer your skill points away from the combat skills to the social skills to see a different side of the story and setting. Easily my favorite combat system in a long time!

    The game is really heavy on choices and consequences, and the game reacts to your activities in a lot of different ways. Some choices closes of parts of the story but a door is seldom closed without a window being opened. You can change your loyalties if and when it makes sense but don't be surprised if it comes back and bites you in some way later. Another part of this is the abundance of skill and attribute checks throughout the game. One character really can't do everything. I've started a half dozen characters soon and I'm still not satisfied that I've seen everything cool in the game.

    The graphics are serviceable, but the art direction and presentation are quite good, as is the music. The game is a bit lacking in ambient sounds but for me that's no big deal. All in all the graphics side of things ranges from fine to quite good. Not the focus of the game, clearly.

    The writing and quests are excellent and really makes sense in the context of the setting. I'm actually blown away by some of the descriptions of situations you find yourself in. Almost all of the quest feature some amount of branching (most an impressive amount!) and alternative solutions depending on your skills. Though beware, not all characters will be able to pick and choose their path freely, see what solutions makes sense with your skill selection! All in all the second best part of the game for me was the writing.

    Before I finish, a short interlude on my take on Early access.

    I actually bought the a couple of years back while it was still in Early Access. This is a first for me, I play a fair amount of games but I try not to get too caught up in the hype and buying an unfinished product is something I rarely do. But here's the deal: I really love RPGs, especially RPGs of the "old school"-variety and, since I want to keep seeing them being made, I bought the game to show my support. It doesn't hurt that the hefty demo is more than enough to see if you will like the game play offered. So, if you like the sound of this: try the demo and if you have fun, buy the game so we can have more nice things!

    Since I got the game I've been trying to stay away from it, partly because I didn't want to spoil myself, partly because the development time was unbearably long. But since release I just can't stop playing, this game is a clear joy to play and I'm really impressed with the developers have accomplished!

    Here's to more games from Iron Tower!
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  5. Oct 15, 2015
    10
    Finally. Hardcore isometric cRPG for you Fallout, Forgotten Realms, Arcanum fans out there. Truckloads of text, branching quests, specialized character classes , skillchecks, tactical turn based combat, kill-them-all or talk-your-way-out styles viable, guaranteed replay value. A must have!
    PS. Graphics ? Graphics are for people without imagination.
  6. Nov 2, 2015
    9
    Twenty five years of - dear I say ? - intensive video gaming and I never encountered a game like The Age of Decadence.

    The game is pretty ugly by today standard, the camera is sluggish, there's way too much rng in fights, the story is short and some parts of it may seem unfinished. Apart from that it's a pretty good old school cRpg. That was my mind after my first playthrough, but
    Twenty five years of - dear I say ? - intensive video gaming and I never encountered a game like The Age of Decadence.

    The game is pretty ugly by today standard, the camera is sluggish, there's way too much rng in fights, the story is short and some parts of it may seem unfinished. Apart from that it's a pretty good old school cRpg.

    That was my mind after my first playthrough, but the (very active) dev keeps telling the real value of the game is in replayability. The game being somewhat pleasant I gave it a try and.... OMG ! I missed entire parts of the game in my first playthrough, and I missed some in my second, and even in my third...

    Three playthrough, a forth well in his way, I always learn something about the game, I keep discovering new locations, the story is never the same and change with every important choice.... choice you can or can not do based on your character abilities, and so how you actually play it !

    Want to be a killing machine ? No problem, a killing machine you will be, and you will be feared ! But do not expect to understand a lot about the world and political interests... You might prefer to be a cleaver merchant, an historian, a thief... Will you work for your guild or betray them for another one ? will you faithfully serve your lord ? And how ?
    All in all, the new religion rising needs a new prophet, why could you not be it ?

    The Age of Decadence it's all that and more, a game you can finish without doing a lone fight, or on the contrary you can fight all through the entire game. What will you do is up to you, you have a solid background to play with, a very adaptive story and your choices do matter a lot in the end, have fun ! Oh and if you hesitate, there's a free demo to try !
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  7. Nov 8, 2015
    10
    Excellent game. The world is interesting and dangerous with excellent NPCs and intricate, interwoven story lines that develop with meaningful choices along side combat that forces you to think about strategy and play the odds. I would highly recommend this game.
  8. Oct 15, 2015
    9
    Masterpiece! Truly a Gem! - Said some random 40 year old guy whose favorite games you don't even remember.

    Consistent with the old-school design philosophy - of not treating the player as an idiot, with little-to-none hand-holding, the game gives you a multitude of skills, backgrounds and approaches to fiddle with. It's very easy to get into (if you're not afraid to fail), but hard to
    Masterpiece! Truly a Gem! - Said some random 40 year old guy whose favorite games you don't even remember.

    Consistent with the old-school design philosophy - of not treating the player as an idiot, with little-to-none hand-holding, the game gives you a multitude of skills, backgrounds and approaches to fiddle with.
    It's very easy to get into (if you're not afraid to fail), but hard to master.

    When a typical RPG gives you options, consequences are usually shown as flavor text, a side-quest or two, or even maybe an additional ending (or a romance!), but in Age of Decadence choice is everything.
    In AoD the typical framework of choice & consequence is "upside down" - some SIDE quests will be present in multiple playthroughs while the MAIN path will be completely different each time! (if you choose different starting background/skills)

    It all means that:
    - Experimenting heavily with your character build (and seeing the effects) is possible, even necessary.
    - You won't see all of the options in a single playthrough.
    - Some unique areas won't be accessible to you in each game.
    See that old and strange architecture? There's an ancient mechanism to interact with? Soooo, you're an expert in ancient stuff? No? Then carry on, and do whatever YOUR character does best. You can always go back to the strange place with different character and see where it takes you from there.

    I admit, it can be frustrating playing this type of game if you don't agree with said design decisions (kind-of strict - "Play it our way" design), BUT if you try - just for few hours, to play the way it's meant to be played, you''ll see that there's still a lot of room for rewarding choice in that framework - besides character creation.

    Technical stuff: good SFX, so-so graphics (but with great art direction), no voiceover, great writing (better than any and all AAA titles) and almost bug-free at release (almost impossible with complex choice-based RPGs).

    One thing about writing (which is great). If you like RPGs, but you're afraid of walls of unnecessary text - have no fear about AoD. Yes the game IS text/dialogue heavy, but in contrast to Pillars of Eternity or latest Shadowrun game - there's no junk text. You won't have to read pages and pages of wordy but useless descriptions of unimportant characters.
    Of course its the player who decides what's important and what's not, but i think the Devs did a great job here of balancing the ratio of flavor text/important info.

    Curiosity and story drives you forward in AoD, and NOT the promise of being a hero, nor fighting the Big Bad Boss™ - defeating whom is usually underwhelming and unsatisfying experience in video games. ("You did it? Wow, here's a medal. Go wait for a sequel.")

    This "you're-not-a-hero" design is visible everywhere in the game, and the Devs clearly have their own and specific anwser to "what makes Games satisfying" question.

    If you agree with their approach, you'll love Age of Decadence.
    If not, I'm sure you'll learn to love it. I personally think it's worth trying no matter what games you enjoy.
    I suggest throwing away your preconceptions about RPGs and games in general, and just trying AoD for what it is. You will, most probably, be pleasantly surprised.

    So try it (there's a demo), or even better - buy it if you enjoy complex games that entertain your intelligence and imagination. You'll support ambitious developers trying something fresh, bringing to the table specific, and sadly - rare in our times, design philosophy.

    The world in AoD is your oyster. The oyster is dirty, jagged and deadly and can swallow you whole. But deep inside there's a pearl so big and so beautiful, that even limbless and dying you'll dream of seeing it just one more time, in it's full glory.
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  9. Oct 15, 2015
    10
    It is by far the most innovative cRPG since a very, very long time, not only because of unique setting and lore but also because of non-standard approach "from zero to slightly more than zero" instead of "from zero to hero" like in most cRPGs. And even though you won't slay a dragon here the things you can do are way more memorable to me than any fight in Baldur's Gate for example. You canIt is by far the most innovative cRPG since a very, very long time, not only because of unique setting and lore but also because of non-standard approach "from zero to slightly more than zero" instead of "from zero to hero" like in most cRPGs. And even though you won't slay a dragon here the things you can do are way more memorable to me than any fight in Baldur's Gate for example. You can experience it quite early by playing as an assassin - the last mission in Teron is just superb. In Maadoran and Ganezzar there are even more epic things you can do (don't want to spoil it by giving specifics).

    But the real strength of Age of Decadence lies in its writing and combat. Quests are memorable and fresh (no fetch quests here, well maybe with one exception that has a hilarious twist at the end), characters seem to be made from flesh and blood (in my top 10 of most memorable characters in any game Age of Decadence would take most of the spots) and the plot is exquisite but to learn all the pieces you have to play for every guild. Which reminds me, I don't know another game that allows to see the same events from a different POV. Now that is awesome! What's more, combat is one of the best I've seen in any cRPG - even though you have less weapons than in Fallout 2 you can do so much more with them.

    I first learned about this game about a year after I registered on the Codex but didn't think much about it then. Only after Teron demo had been released the game got my attention. My first impression was bad - ugly looking (or so I thought at the time, I immediately forgot about aesthetics and presentation, the game was so absorbing that I forgot I have to eat or work ;P) game that only has one town (in a demo). Oh, boy was I wrong. This game has soul that most contemporary games lack. The setting is one of the best if not the best ones ever created, the characters feel alive and are brutally realistic and the quests are exquisite.

    There are no fillers here, no copy-pasting and no bloat. You can't grind here either because every fight is meaningful and there are no trash mobs. In fact, quite often it's more advantageous to skip a fight and skill points because the price is too big to pay, e.g. by making enemies of a powerful faction your options are limited and in the end you get less skill points. Now that's truly unique way of making cRPGs. Usually you're a leader of a fearless party that fears nothing - and I mean nothing, be it a dragon or Jewish condominium. Who in his right mind would flee from a fight right? You're after all destined to become a demi-god that can destroy a whole town if you wish so even though a while earlier you had problems with rats or goblins. Well, not in in Age of Decadence.

    Oh, and I said at the beginning that this game looks ugly - it's anything but. Locations are varied and some of them look amazing while the rest is decent at least. In fact I've never had immersion breaking, contrary to Fallout new Vegas for example (characters there look terrible and their mimics can give a headache, not to mention bugs and copy-pasted locations).

    Pros:

    1) Story being presented from different perspectives and different POVs. I don't remember anything like it in any other game which raises its value even further. Something fresh for a change instead of another "chosen one rescuing the world and fighting the dragons".

    2) Combat. It actually is enjoyable and makes me want to fight instead of mindlessly left clicking on everything that moves (or sends something that moves). The challenge makes it rewarding once you win whereas in most of other RPGs you can defeat almost anyone with **** stats and quick-save->quick-load strategy. In AoD there isn't a universal strategy for every fight. E.g. when fighting a fast and agile opponent that had very high dodge stats using a smaller but faster weapon was more wise (as it should be). You would never hit him with a big hammer but you would hit him with a small one and since he was so agile thanks to practically no armour it was enough to defeat him.

    3) Replayability and Choices and Consequences. They actually do matter and you can never do every quest in every possible way without replaying the game. And that is a good thing IMO. In Fallout New Vegas for example I did practically every quest there was, investing in speech at first since I knew that I could open safes or hack into computers later. For some reason no one would do it before me. Well, not in AoD. If you won't do quests in Teron someone else will and you can't go back for them. Which makes sense and which makes me want to replay the game. I don't want to replay F:NV though since I've done everything there was to be done and walking for hours was tedious (BTW, that's why I like teleporting, although I won't make a point about it).

    Cons: None, even graphics are fitting and pleasant to the eye.
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  10. Oct 19, 2015
    10
    For those who loved Fallout - this is the first game which is truly like that.

    Lots of paths to play. Choices really matter. Wonderful pre-war Fallout-style artifacts and locations which are hard to get to and explore. Can even talk your way through all the game like in good old times. Combat is very nice and addictive. Combat build and social build work well, hybrid build is
    For those who loved Fallout - this is the first game which is truly like that.

    Lots of paths to play. Choices really matter. Wonderful pre-war Fallout-style artifacts and locations which are hard to get to and explore.

    Can even talk your way through all the game like in good old times. Combat is very nice and addictive.

    Combat build and social build work well, hybrid build is really hard to play but is the most enjoyable imho.

    And you will be returning to the game again and again, trying it with different characters and approaches to the story.
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  11. Oct 17, 2015
    10
    Really unique game. We are not the chosen one, NPCs are not stupid and basically the game world doesn't revolve around our characters. Really non-linear, not in the open-world exploration sense, but in the story progression which IMO is much more important if you value things like choice and consequence.
  12. Oct 16, 2015
    10
    Disclaimer: download demo and see for yourself that this game is a masterpiece. The fact that IT have released a demo shows that they don't have anything to be ashamed of (unlike Bethesda for example).

    I was sceptical at first, due to old graphics (which aren't bad and are actually beautiful in its own way, especially locations and more distinctive opponents) but this game surprised me
    Disclaimer: download demo and see for yourself that this game is a masterpiece. The fact that IT have released a demo shows that they don't have anything to be ashamed of (unlike Bethesda for example).

    I was sceptical at first, due to old graphics (which aren't bad and are actually beautiful in its own way, especially locations and more distinctive opponents) but this game surprised me on every step. I haven't experienced anything like that in any other RPG, this game is so unique and what's more important, enjoyable that any shortcomings that it has (camera rotation could be better and sometimes it's a text adventure but that shouldn't be a problem for someone who likes to read) become insignificant.

    Pros:
    +Superb setting that's as interesting as World of Darkness, Arcanum or Fallout world.
    +VERY interesting quests (no fetch quests here, no grinding either, everything is cream of a crop and there are no fillers here)

    +Great dialogues and characters written with humour and wittiness.

    +Many, many options to solve problems

    +Tactical combat that is challenging and logical but fun (assuming you have a triple digit IQ)

    +Pleasant music

    +Hilarious twists and top notch dark humour

    +Massive choices and consequences.

    +Paradoxically this game's world is more alive than in any other cRPG. You won't see weather changing or day becoming night and vice versa and most NPCs are static but with your every action they react to you and the town can change due to your meddling. Awesome.

    Cons:
    -Camera could be better (but it's not annoying so I don't see the point of lowering my score)
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  13. Oct 18, 2015
    10
    Age of Decadence (AoD) is the first creation of Iron Tower Studio and a bold attempt in a superficial game industry dominated by gratuitous ego stroking. The game has various sources of inspiration, from PnP RPGs and the tough love design of “Gothic 2”, “Prelude to Darkness”, “Darklands”, to the reactivity of “Fallout”, “Fallout 2”, “Arcanum”, and the literary vibe of “Planescape:Age of Decadence (AoD) is the first creation of Iron Tower Studio and a bold attempt in a superficial game industry dominated by gratuitous ego stroking. The game has various sources of inspiration, from PnP RPGs and the tough love design of “Gothic 2”, “Prelude to Darkness”, “Darklands”, to the reactivity of “Fallout”, “Fallout 2”, “Arcanum”, and the literary vibe of “Planescape: Torment”. Set in a brutal Romanesque post-apocalyptic world divided by factions fighting for power, AoD is a tour de force composed of excellent writing, amazing reactivity and a challenging combat system that rewards experimentation and thought. I’m pretty sure that the best and the brightest who know that cRPGs are more than FPs, will acknowledge this game as new classic. Expand
  14. Oct 17, 2015
    10
    I wish there were more such games out there or Iron Tower continue to impress us players with gems like age of decadence!!! I have stuck so hard with this for more than 10 days and I am still in the middle in my 3rd play through. It's only for hard core rpg fans and I like it a lot.
  15. Oct 18, 2015
    10
    Age of Decadence, by Iron Tower Studios is an RPG which sets the standard against which RPG connoisseurs will measure future role-playing games for years to come.

    The game has a number of features which set it apart from most RPG releases in recent years. To name a few such traits, I must refer to the realistic attitudes, motivations and interactions shown by its character cast and in
    Age of Decadence, by Iron Tower Studios is an RPG which sets the standard against which RPG connoisseurs will measure future role-playing games for years to come.

    The game has a number of features which set it apart from most RPG releases in recent years. To name a few such traits, I must refer to the realistic attitudes, motivations and interactions shown by its character cast and in its worldbuilding, the turn-based combat system with a heavy emphasis on tactics, which yet remains surprisingly intuitive, or to the mind-boggling variety of outcomes of its main story and secondary quests. AoD is truly an exceptional occurrence in the recent history of role-playing games.

    The game takes place in a post-apocalyptic antiquity, depicting a world not all that different from how people of the Roman Empire probably used to perceive it in the days of the great Barbarian Invasions of IV-VI centuries. The setting is not strictly historical though, so expect partial "contaminations" and amalgamations of Roman era with Ancient Middle East and fantasy themes adapted to those two ingredients of the setting.

    Whereas other games ask for fast reflexes or perseverance in mouse button clicking, good old-fashioned common sense will be the main requirement that AoD poses of you as a player. This may seem like it goes without mention, but really, in this game "think before you act" is your guiding principle, along with "save your game often". Whether it's about an ingame decision - like fighting a group of six armed-to-the-teeth thugs - or about your long term strategy in character-building - like spreading his character's skillpoints too thin over too many unrelated skills, being realistic about your character's capabilities is what will keep you alive. Putting yourself in your character's shoes, circumventing his limitations instead of playing superman - isn't this what role-playing is fundamentally about?

    With realism being a chief design principle, building your character should be done with thought as to which skills will complement each other best. The two ends of the continuum are a pure fighter or a pure diplomat, but a player would rarely settle with a character concentrated solely on combat or on talking. In the majority of cases, your character will end up somewhere in between.

    There is a lot of depth to AoD's combat, with weapons split into groups where increasing your skill with one weapon in a group provides synergic effect to your skill with other weapons of the same group. To add to that, the same weapons can execute different types of strikes, or be used to strike at different body parts, with varying action point cost and to-hit chance. The end result is that switching from one weapon to another, or from a single weapon to weapon and shield, coupled with changes to the types of strikes you will preform with that weapon, can dramatically alter the course of combat, without any changes to your skill levels with the given weapon.

    Age of Decadence is unlike any other RPG you've played in that it will play out differently every time you replay it, depending on your character's background and skills distribution. The developers at Iron Tower Studios have spent a stupefying 10 years in mostly filling up the game with branches of the main and secondary quests, and with branches of the branches. Reactivity in an RPG can never be too much, and in AoD it reaches a point where the world begins to feel more real and alive than you are used to, especially if you have an affinity for its down-to-earth hardboiled novel-like writing style.

    Age of Decadence is an RPG done right. The game combines great writing and storytelling with branching storylines more complex than anything you've seen in a computer game. It boasts a perfectly balanced turn-based combat system and deep classless skills-based character creation and development system. What makes the game stand out among the titles of recent years (and decades) is how the quality exectuion of its systems results in you playing an RPG in the way it's meant to be played - looking at the world through the eyes of your character, walking the dusty streets in your character's own sandals.

    I can say without a doubt - AoD is a classic that just got released. I urge you to buy it and play it now, so that by the time the mainstream becomes alert and also proclaims it a classic, you will be ready to boast about how many times you finished it "before it was cool". And since the game is indie,it has the added benefit of being relatively cheap, so for the price of a triple-A game, you can buy two copies of AoD and gift one to a friend, who would later thank you for showing him the game.

    With all this said, really, what could be better...? I'd say Age of Decadence II, hopefully.
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  16. Oct 18, 2015
    10
    Age of Decadence is hands down one of the best RPGs i have ever played. Is it perfect ? No, there are a lot of things that could be better and so on. But all those things are insignificant to what Age of Decadence does.
    I knew Age of Decadence probably will be good RPG, i omitted early access because i didn't want to destroy my fun playing unfinished game. What surprised me was that Age
    Age of Decadence is hands down one of the best RPGs i have ever played. Is it perfect ? No, there are a lot of things that could be better and so on. But all those things are insignificant to what Age of Decadence does.
    I knew Age of Decadence probably will be good RPG, i omitted early access because i didn't want to destroy my fun playing unfinished game. What surprised me was that Age of Decadence simply took my expectations and run away with them.

    So to start. I think Age of Decadence is imo game that should be classified with Mask of the Betrayer and Planescape: Torment. After finishing it, feeling i got is essentially like those games. Here story is main focus. Difference though is that in both Planescape and MotB there was central story you followed but in AoD there isn't one. AoD gives something much more important. True Role-Playing. Game doesn't pigeon hole you to one story you should follow. Game instead gives you every tool you can wield to shape your character and your future. Unlike Planescape and MotB game doesn't give you fake "discoveries" to make. In those games almost everything is set for you to uncover it. In AoD literally everything is for you to explore and to know and game doesn't set you on linear journey in which you will see most of the things. You can learn of secrets, rumors, events and so on and only you can verify them. Every-time you delve into some event you have this feeling that what you did is not the end and there is something more under it. This sense of unknown is what both PST and MotB didn't have and why AoD is just so awesome in that aspect.

    Unlike most of RPGs AoD delivers trully RPG aka Role Playing game. AoD campaign outshines even PnP RPGs in amout of options you can choose and play. Even if you would have best game master i bet 100$ he wouldn't be able to accommodate to so many options game gives. More that that we are not talking here about just C&C, we are talking here about THE C&C. There is like **** ton of choices in in AoD that completely changes things and world in game. My only minor complain is that almost all C&C don't have hidden consequences that can bite you in ass later in game (from my play trough though), usually if you have to choose something outcomes are usually short lasting and predictable.

    I absolutely love how game handles events. When you do something you usually are taken to scene of event instead of trekking whole city to it. This disallows preparing for combat events and you usually start in place designer wanted not where you wanted it.

    Story itself is fascinating. I really really really liked it. Which is achievement itself when you consider just how different one playthrough can be. I don't want to spoil anything but my character was combat oriented and story by end of it really really got interesting despite fact that i played basically murder machine with head count something above 60. Ending i got felt just right to what i did in game. It wasn't grand or amazing. It just fit my character well.

    This is the benchmark all role playing games will be compared to from now on.

    I really wish game had 2D background. Listening to this small but amazing OST really sets the tone and i feel 2D handpainted backgrounds would really really make game a lot better.

    I played in my playtrough as combat oriented character (literally 10ns in almost all physical skills) and i can safely say combat is really really really amazing. It is not the complexity of it but scenarios in which you fight that makes it. Always outnumbered, always trying to scrape barrel for that one right slash. It really gives you options to handle differently events in game. I often had to replay and change my tactics because something that worked for X didn't work for Y. You may not believe it but i think this gme has the most balanced combat model ever and despite that it is still fun and allows for bad rolls.

    Game is short but i think being short is big plus here. I finished my playtrough in ~15 hours but that time may wary probably on build you use and choices you make. Ending i got (which i wanted) was really easy to do and there were other things to do, to get different ending which could extend game. Either way game main focus is replay-ability, if game would be something like 50 hours you wouldn't replay it a lot and game literally gives you every now and then huge C&C that can completely change focus of your story. So most fun from game is those replays, to see things unfolding differently or from different points of view.

    When i finished The Witcher 3 this year i thought RPG of the year was already set. I think now it is safe to say that AoD is easily the best RPG of the year. It is the benchmark we will be using for years or decades and i really really really want to see AoD2. Best of all each playtrough can be completely different. Loremaster will have different starts, events and endings than mercenary.
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  17. May 7, 2017
    3
    1st of all, this is not Fallout. Anyone claiming it is, needs a sanity check. Fallout was engaging from minute 1, has a much more interesting story, better itemization, and most importantly, it was incredibly fun due to when it was released. It was innovative and fresh. It also had a much better combat system with more options and strategy (thanks to perks and skills). This is not1st of all, this is not Fallout. Anyone claiming it is, needs a sanity check. Fallout was engaging from minute 1, has a much more interesting story, better itemization, and most importantly, it was incredibly fun due to when it was released. It was innovative and fresh. It also had a much better combat system with more options and strategy (thanks to perks and skills). This is not Fallout... it is not Baldurs Gate, NWN or even Diablo.

    Three things kill this game.

    #1 Heavy Random number generator (RNG) combat dependency. It sucks. Period. All combat in the 1st town of the game put you at the mercy of the RNG. This is not fun. When you win it does not feel like you won due to strategy or skill. I know that many attribute this to old style gaming back when we had dice, but that was a limitation of the time (pre-video gaming and computers). Yes you can skip the fights, but if you do that you might as well not be playing a video game. Fighting and strategy in a fight is fun. Skipping them and giving us a paragraph explaining what happened is not fun. Okay so make a fighting character you say? Yes, and even if you do, you will lose a lot of fights due to bad luck hence you have to use a lot of cheese to win which is boring. I can take a character built just for fighting and he will still lose to some homeless near naked thugs if they roll lucky. This problem does start to go away once your character gains more skill points but it is not fun in the 1st 5 hours (or so) of the game.

    #2 The need to meta-game kills the immersion. The 1st play through is fine (if you simply dont think about meta-gaming) and makes you want to replay the game to see where alternative paths lead but in order to succeed at many quests and unlock paths you need knowledge that cannot be gained without meta-gaming and that is just boring and not fun at all. The game encourages the player to hoard skill points and quick save before every encounter and interaction to insure that they can pass some sort of skill check. If not, reload, allocate points, and continue. So basically, one second you cannot even spell the word actor (because you never allocated points to impersonation) and the next you are Marlon Brando because you allocated 40 points to the skill. Hence, destroys all immersion.

    #3 Its boring... characterization in this game is very very very weak. It reads like a history book and everyone just seems distant and... dead. There is not enough interpersonal dialog to make you care about your own character or any other character in the game. This makes the story a bit weak as well since I didnt care one way or another what happens.

    The game can be described as late 90s infinity engine throwback combined with older early 90s DnD games like Champions of Krynn. However where the infinity engine games shined was in story and character development and unfortunately, this game is very weak on that front.

    I enjoyed the fact that this game encourages the player to think deeply about their character build. Those skill points at creation really do matter as does your skill allocation. However this is no where near as deep as Neverwinter Nights. Also, this game becomes very linear once your allocations are made and there is little wiggle room throughout a play through to change or adjust. Most of the old classics gave you lots of room to customize but in this game once you start on a path there is no deviation or you will be severely handicapped. Again, this is not fun and makes the game feel much more linear than it really is. Your only other option is to do another play through which is not everyone's cup of tea. The greatest games of the infinity engine era did not require multiple replays to fully enjoy the game and since most had more than 1 controllable character, you were able to do most quests and solve most puzzles without having to do the whole game over again. In some ways, this game tries to be like Diablo but does not do a good job of it because it is not an itemization game and you cannot carry over your character to multiple games to improve on them.

    Despite my harsh criticisms of this game, I found myself actually enjoying the 1st run of the game but the RNG thing was a huge letdown in the 1st parts of the game. The meta-gaming flaws really didnt pop out until I tried to run through the game for the 2nd to n-th time and I realized it really is not that much fun to play more than once because I was just meta-gaming and cheesing my way through the game.

    The game is slightly below average. Since 5 is basically average on this site, I would say that this is far below average with the caveat that I see a lot of potential here. This game however is not my cup of tea.
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  18. zoz
    Nov 19, 2019
    6
    This game has some really great parts. It has a very fresh and deep lore, very different from any other setting I've seen. It allows for very different play styles - fight, diplomacy, stealth, engineering... it's there. It also will not hold your hand - you can die suddenly, or suffer consequences for your actions well after you've performed them. There are lots of bad parts unfortunatelyThis game has some really great parts. It has a very fresh and deep lore, very different from any other setting I've seen. It allows for very different play styles - fight, diplomacy, stealth, engineering... it's there. It also will not hold your hand - you can die suddenly, or suffer consequences for your actions well after you've performed them. There are lots of bad parts unfortunately - due to the mutlitude of allowed play styles, most of the encounters are not tested for all the possibilities and this breaks the immersion and makes difficulty to vary wildly from encounter to encounter. It also is pretty short and feels rushed in some places.
    All in all, although it has a lot of new and fresh, I didn't enjoy it and that's why I'm giving it the medicore score.
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  19. Mar 22, 2017
    10
    The Age of Decadence is the best computer role-playing game ever made. It features the most freedom and choice of any game I have ever played, it has a really well balanced and deep character system, has an extremely interesting and internally consistent gameworld and the plot is fantastic, and you can do some amazing stuff with your character and your choices. The writing is great,The Age of Decadence is the best computer role-playing game ever made. It features the most freedom and choice of any game I have ever played, it has a really well balanced and deep character system, has an extremely interesting and internally consistent gameworld and the plot is fantastic, and you can do some amazing stuff with your character and your choices. The writing is great, serious and contained, and never ever commits the cardinal sin of stupid jokes or goofy situations that indie games (and a lot of AAA games as well) usually do, and it's just the sort of game that your first five playthroughs will easily be completely different and the game will keep surprising and amazing you.

    This game is better than Fallout 1 and 2. It's better than Arcanum. Better than Planescape. But I only realized that for sure after my second playthrough. That's when you really see all the different possibilities The Age of Decadence has in store for you. A true role-playing game, if ever there was one!
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  20. Nov 28, 2017
    7
    [7.0] Игра хардкорна своим безрассудством! Я честно пытался найти и понять лучшие качества этой игры, но безуспешно. Игра предлагает на выбор несколько предысторий для отыгрыша, но каждый вариант требует индивидуальную формулу развития персонажа, найти необходимое количество времени невозможно. Игрок становится заложником жёстких рамок ролевой системы, поведение игрока формируется на[7.0] Игра хардкорна своим безрассудством! Я честно пытался найти и понять лучшие качества этой игры, но безуспешно. Игра предлагает на выбор несколько предысторий для отыгрыша, но каждый вариант требует индивидуальную формулу развития персонажа, найти необходимое количество времени невозможно. Игрок становится заложником жёстких рамок ролевой системы, поведение игрока формируется на стадии создания персонажа, затем игрок постоянно сталкивается с невыполнимыми задачами. В таких ситуациях приходится сохраняться перед каждым диалогом и боем, затем возвращаться при достижении необходимого уровня навыка. Таким образом погружение в игру постоянно тормозится и откладывается на более поздние стадии прохождения. Вариативность выбора скатывается к двум классическим архетипам: тупоголовый силач или ботаник для битья. В первом случае бои будут чуть проще, но даже равного преимущества перед одним противником вы не получите, а почти всегда сражаться придётся против группы врагов. Во втором случае вариативность диалогов заметно возрастает, но череда постоянных проверок способна прервать ваш талант дипломата в любой момент. Игрой предусмотрен и вариант игры за война-дипломата, но в этой ситуации ваши унифицированные способности будут представлять ещё более жалкое зрелище, про сложные бои и диалоги вообще можно забыть. Отыгрыш роли Age Of Decadence зажат в жёсткие рамки ролевой системы и постоянной переигровки. Далеко не у каждого игрока найдётся желание и время проходить несколько раз или часто откладывать невыполнимый квест на потом. В этой игре чувствуешь себя никем и ничем, вся вариативность выбора сводится к требованию уровня навыка. Десятилетие разработки негативно сказалось на визуализации игры, Age Of Decadence уступает Bard's Tale (2004), Planet Alcatraz (2006) и прочим в духе раннего 3D, при этом дизайнеры постарались детализацию уровней выдержать максимально качественно. Музыка в игре скучна и однообразна, эффекты окружения и движения отсутствуют. Боевая система состоит из бесконечных промахов и редких попаданий, более здесь нечего сказать. Мини-карта намеренно создана для травли игрока, даже самых очевидных маркеров и указателя направления игрока здесь нет. Из достоинств отмечу качественные тексты и с оговоркой вариативность выбора. Vince D. Weller слишком увлёкся, поставив игрока в полную зависимость от ролевой системы, в такой среде вариативность слишком ограничена уровнем персонажа, не предоставляя игроку должной свободы и удовольствия от преодоления сложных задач. Понимание хардкорности в Age Of Decadence сильно гипертрофированно, даже Fallout и Planescape: Torment были куда более дружелюбны к игроку, понимание баланса сделало эти игры культовыми, Age Of Decadence останется уделом меньшинства. Expand
  21. May 15, 2020
    6
    The game is great for what it tries to do. It has that vibe of old adventure RPGs but with more variety and choices. There is not that much innovation but a focused experience that delivers. What it sadly is lacking is satisfying combat. As an example Fallout solved this issue by having opponents get ridiculously dismembered and you being overpowered. The problem with this lack is that IThe game is great for what it tries to do. It has that vibe of old adventure RPGs but with more variety and choices. There is not that much innovation but a focused experience that delivers. What it sadly is lacking is satisfying combat. As an example Fallout solved this issue by having opponents get ridiculously dismembered and you being overpowered. The problem with this lack is that I lost engagement Expand
  22. Mar 19, 2023
    4
    The game has some great ideas and an admirable amount of replay value. The execution however leaves a lot to be desired. The combat is mediocre, the writing and roleplay dialogue is mediocre and the presentation is just downright ugly. Still given how unique it is it's certain to attract certain types who really get on with this games design decisions since there's really no one elseThe game has some great ideas and an admirable amount of replay value. The execution however leaves a lot to be desired. The combat is mediocre, the writing and roleplay dialogue is mediocre and the presentation is just downright ugly. Still given how unique it is it's certain to attract certain types who really get on with this games design decisions since there's really no one else offering a better alternative. Expand
  23. Mar 30, 2016
    9
    Great atmosphere, great little low budged somewhat short rpg.

    After finishing with first town, you'll find other locations and quests lacking. You'll just wish it was longer better and with larger budged. It will not satisfy your hardcore rpg itch entirely, but it will remind you that it can be done. It's not balanced, and you will have hard time making it through the game with "any"
    Great atmosphere, great little low budged somewhat short rpg.

    After finishing with first town, you'll find other locations and quests lacking. You'll just wish it was longer better and with larger budged. It will not satisfy your hardcore rpg itch entirely, but it will remind you that it can be done.

    It's not balanced, and you will have hard time making it through the game with "any" character, you'll have to have a correct build and join a correct corresponding guild. Not every approach will succeed. So the game is somewhat linear and restraining compared to other modern RPG's. But despite it's flaws it will be great fun while it lasts.
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  24. Dec 26, 2015
    10
    For those old-school people, that love D&D, Baldurs' Gate, ect this is a jewel, a masterpiece. The game sucks you in and blows you away with the smoothness of the story, combat system and variety of ways you can go. I didn't get that feeling of adventure since Arcanum, they just don't make game like this anymore. Yes, it is not easy, though some builds can make this game more ofFor those old-school people, that love D&D, Baldurs' Gate, ect this is a jewel, a masterpiece. The game sucks you in and blows you away with the smoothness of the story, combat system and variety of ways you can go. I didn't get that feeling of adventure since Arcanum, they just don't make game like this anymore. Yes, it is not easy, though some builds can make this game more of interactive book, others - like real good tabletop tactics.

    If your not that into graphics and wanna feel how games used to be, this is a 100% buy. Even if you're a casual player this might be interesting and rewarding as long as you keep away from hybrid builds.

    Treating this as a true Role-Playing game, this is 10/10.
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  25. Dec 17, 2015
    10
    In a world were Fallout 4 has dumped down all of the RPG elements and Dragon Age also is no longer interesting ,Age of Decadence reminds you that gaming needs to be hard to be great and shows what CRPGS are all about : choices and consequences.
  26. Nov 22, 2015
    9
    + choice and consequence on a level i've never seen before in cRPG
    + multiple classes to RP (assasin, mecenary, loremaster,...), each class has at least 2 archetypes to RP
    + difficulty level + no quest markers + new, refreshing setting + combat + almost infinite replayability - each playthrough is like a piece of a puzzle, you'll never get the full picture unless you end the game
    + choice and consequence on a level i've never seen before in cRPG
    + multiple classes to RP (assasin, mecenary, loremaster,...), each class has at least 2 archetypes to RP
    + difficulty level
    + no quest markers
    + new, refreshing setting
    + combat
    + almost infinite replayability - each playthrough is like a piece of a puzzle, you'll never get the full picture unless you end the game multiple times. and it's totaly worth it
    + haven't encounter any bugs so far (2nd playthrough)
    + intuitive controls (not a console port) and UI (fits game's atmosphere, not smartphone app)

    - sometimes i wish there were less "cutscenes" and more actual gameplay: it's described your char is going up on the roof - i'd rather do it myself instead of... reading/watching it - i know it's probably game design limitation, but i cannot ignore it. a flaw is a flaw

    Will buy friends & family for Christmas, worth every penny, only if to encourage Iron Tower Studio to produce more marvels like that.
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  27. Nov 13, 2015
    10
    I waited game like this very long (but I never think AoD will be that game). For this year I think it will be RPG of the year for me. Even Witcher 3 on second place.

    10 from 10 because: 0. Story have very much sense. It is struggling world after fall of the Empire. Intrigues, plots, murders - part of this world. Not every good deed is rewarded, but almost all bad deeds - do, if you was
    I waited game like this very long (but I never think AoD will be that game). For this year I think it will be RPG of the year for me. Even Witcher 3 on second place.

    10 from 10 because:
    0. Story have very much sense. It is struggling world after fall of the Empire. Intrigues, plots, murders - part of this world. Not every good deed is rewarded, but almost all bad deeds - do, if you was smart ofcourse. Sometimes NPC trick you and can kill you or they just use you. It is brilliant. Why not all RPGs like that?
    1. Good and different story for every fraction. And game have 7 fractions! + side quests + few endings.
    2. Your choice really matters. Often it will kill you because you was stupid.
    3. Good char system. You cannot be godlike fighter and very good in other things at the same time. You must choose. Still you can finish almost every quest with almost any build if you make hybrid char but game will be much harder (and much more interesting)
    4. Hard and interesting turn-based fights and combat system. Alchemy and crafting really matters in many cases.
    5. Replayability. Its huge. Every fraction have unique story in same cities. And you choices in first city can change all game.

    All that is make this game very cool.
    It have flaws too. For me they didn't matter very much. Thats why I still give that game 10 from 10. But maybe that help you ti make up your mind:
    1. Graphics isn't very good.
    2. Game is too hard for novice players and children.
    3. All endings very logical but not very interesting. They just ok.

    Still if you like rich and story driven games and you understand this is indie and not AAA title - just give it a try. Demo is free. Maybe you find out it is wonderfull.
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  28. Nov 27, 2015
    10
    A great game in its genre, but not for everyone. This is an old school game and is not intended for the casual gamer. You have complete freedom to create your character and you choose several different "class questlines".

    This is an important distinction because you can always cross over to a different questline if you don't like your current one. And you will not complete everything to
    A great game in its genre, but not for everyone. This is an old school game and is not intended for the casual gamer. You have complete freedom to create your character and you choose several different "class questlines".

    This is an important distinction because you can always cross over to a different questline if you don't like your current one. And you will not complete everything to do in this game through one playthrough. If you play a fighter, you are not going to go delve into the history of lost temples, you are just going to smash things. If you play an assassin you are not going to mediate political conflicts peacefully.
    But thats the beauty of this game. Its several in one. You are not the "chosen one". You are just a person who makes choices that meaningfully impact the game world. Some campaigns are longer than others, depending on your choices. And there is no wrong choice. There are some that benefit you and some that kill you. But whats an RPG without the risk of sudden death?

    The setting includes a post nuclear city, hidden temples, modern tech mixed with old, military camps, city ruins, legions, gods and demons.

    This is not a lazy modern game where you can go find the most powerful weapon early on and become unstoppable halfway through. Or your abilities can be maxed out allowing you to complete any quest and never fail at anything. This game rewards failure. You learn, or you can actually get better rewards for being selfish and failing a quest. Old RPG's force you to think. This game is not ruled by a RNG. Sometimes it can be against you but if you are under-powered then defeating the arena champion is going to be sheer luck. But spending one extra skill point on dodge or different tactics can guarantee you a win. There is no better feeling than sending three heavily armored foes into the afterlife single-handedly after a hard fight. There is no spamming a spell or a shout here.

    My favorite things that I enjoyed about this game were the finishing moves in combat, the big battles you can participate in, the number of options you have in completing any quest, the setting, that what you wear actually shows on your character, surprising outcomes for failure, every intelligent enemy can be reasoned with, and yes, I like the graphics despite not being cutting edge.

    I don't think there is anything like it today and I recommend this game.
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  29. Nov 9, 2015
    10
    This is a very original game, an experiment in storytelling that I hadn't really played before, bar perhaps Fallout 1. For this is a game that, while not being very long, is certainly one of the widest games I have ever played.

    Without spoilers, it has four acts, one per city and a finale where your former choices lead to one or another ending. In each of these acts, you will be
    This is a very original game, an experiment in storytelling that I hadn't really played before, bar perhaps Fallout 1. For this is a game that, while not being very long, is certainly one of the widest games I have ever played.

    Without spoilers, it has four acts, one per city and a finale where your former choices lead to one or another ending.

    In each of these acts, you will be following a storyline that depends on your background (including your statistics) and your previous choices. You will also partake in some side quests, which are also background and choices dependant.

    A single walkthrough will not be very long, a couple hours for a pure talker, a bit more for a combat focused character (the fighting system is well made and well detailed and would work well in a squad-based tactical game I think), but it will show you only one (or a couple for well-designed builds) facets of the big picture.

    Nevertheless, you will have a lot of choices to make in most walkthrough, more so than in most RPG around, but what makes this game stand high and what will certainly make it stand the test of time is that, after several walkthoughs, there will still be shadows and mysteries to uncover for a new hero.

    Let us hope this game will not be one-of-his-kind and that other developers and designers will follow in his footsteps, taking all what is good in it and improving on these bases.
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  30. Nov 18, 2015
    10
    really solid game.

    looks and feels oldschool nothing fancy, but still not ugly. if you are a gamer from the previous millenia, you will love it. the story is awesome imo, i wouldnt like to spoil anything, so im just going to leave it at that. there are a really impressive amount of endings. any action you take will most likely effect the game somehow, or makes you get a different
    really solid game.

    looks and feels oldschool nothing fancy, but still not ugly. if you are a gamer from the previous millenia, you will love it.

    the story is awesome imo, i wouldnt like to spoil anything, so im just going to leave it at that. there are a really impressive amount of endings. any action you take will most likely effect the game somehow, or makes you get a different ending. on your first playthrough, you might be underwhelmed, since its rather hard if not impossible to unlock all the content with one playthrough especially for the first time. its probably the rpg with the most replayability i have ever played. each different character you make will have a different outcome in the situations you encounter based on your skills and attitude.

    i also liked the combat system. it will be hard if you are not familiar with the same type of turn based strategies. it will be even a bit hard if you are, but once you get the feel of it it will be challenging but rewarding also. most aspects of it will include rng, so dont be shy with the savescumming. if you plan to do combat, you will die a few times. just remember. you are not a demigod...yet.
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  31. Nov 14, 2015
    9
    Age of Decadence isn't without flaw. I'd say mithril - cautiously called "blue steel" - certainly looks goofy in this pseudo-Antiquity setting.

    But as a classic CRPG this game delivers on all fronts from character creation to the consequences of your choices. Said consequences aren't always immediate and sometimes it's really hard to guess where one seemingly insignificant decision may
    Age of Decadence isn't without flaw. I'd say mithril - cautiously called "blue steel" - certainly looks goofy in this pseudo-Antiquity setting.

    But as a classic CRPG this game delivers on all fronts from character creation to the consequences of your choices. Said consequences aren't always immediate and sometimes it's really hard to guess where one seemingly insignificant decision may ultimately take you. Choose any path you want but remember: you aren't the chosen one and the world doesn't revolve around you. You're a nobody and to become anything more than that you must prove your worth one way or another (but not by killing rats in a basement) and it's very easy to perish while trying to do so.

    The dialogues are beautifully written and, which is even more important, the NPCs aren't one-dimensional walking tropes you expect to meet in a modern RPG. They talk and behave like real people would; their motives, actions and reactions feel reasonable and natural. They also live their lives (instead of forever standing in one place or wandering aimlessly). Their fortunes change - sometimes drastically - as you progress through the game. A lot of thought and effort has been put into character development and it shows.

    But perhaps the greatest strength of AoD is replayability - and not the fake replayability we've all seen all too often. Here you can have several totally different plathroughs here depending on what faction(s) you join and how you choose to deal with obstacles. Quests have various solutions and different paths don't lead to the same conclusion

    Highly recommended. A game of this caliber in this day and age is a diamond among pebbles.
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  32. Nov 14, 2015
    9
    a little bit wrongly promoted as post apocalyptic, it didnt bother me once i got in the game. of course this game is post apocalyptic in word's literal sense but, as a genre a lot of different things come to mind. the game is really hard combat wise but that hardness really adds to the rpg aspects of the game, unlike many other hard games. i created a diplomat/persuasive character anda little bit wrongly promoted as post apocalyptic, it didnt bother me once i got in the game. of course this game is post apocalyptic in word's literal sense but, as a genre a lot of different things come to mind. the game is really hard combat wise but that hardness really adds to the rpg aspects of the game, unlike many other hard games. i created a diplomat/persuasive character and like every diplomat that sucks at fighting what i aim to do is just to survive while trying to figure out the story. I think that's what makes this game fun; trying to live by in a **** world and try to follow the story line as a curious person. you can't make the outcome you want all the time (i had to change sides a couple of times, just to survive) and that's how a realistic role play should be, imo. Expand
  33. Jul 17, 2016
    10
    What I a BRILLIANTLY crafted game. This is a game that is in the PROUD traditions of the RPG's such as Vampire the Masquerade:Bloodlines, Baldur's Gate 2, The Witcher, Alpha Protocol where you choices are logical and matter and the whole game makes sense. LOVE IT!
  34. Oct 16, 2016
    9
    It's very hard to get into this game, dated graphics, wall of text a bit clunky combat but when you finally get in it will swallow you.

    This game offers great choices, the character development is interesting, you get to constantly use your skills in conversation checks, multiple branches of ways to solve a quest. All this with a compelling story. A real gem for all hardcore crpg fans.
  35. Nov 30, 2018
    4
    This review contains spoilers, click expand to view. Age of Decadence has a somewhat interesting setting and storyline (if you can disregard the slightly cheesy faux-ancient Rome/sci fi setting) but sadly is let down by its antiquated graphics and punishingly difficult, frustrating gameplay. The developers seem to expect you to constantly die, reload from your last save and then use your newly acquired metagaming knowledge to get past whatever brought your game to a premature end the last time. You are generally encouraged to avoid combat as it almost always ends up being fatal for you, with your character either being outnumbered and/or up against enemies who are more powerful than you. The game mechanics do not allow you to flee once combat has started either. If you try and go the non-combat route, you generally have to make lots of checks against your various skills and in a lot of cases, a failed check can also be fatal. And just when you get to the point where you think you're doing well, voila.....a single failed skill check or another completely unfair combat you end up in.....and wham - game over.

    Some in-game examples:

    - I arrive at a remote village where the villagers throw me down a pit (after I failed a strength check to resist them). I successfully make a sneak check to avoid this robot which is patrolling below, and go down some stairs where I find some machinery I cannot do anything with, so the only option is to go back upstairs where the robot is. I then have to make another sneak check to lure it downstairs, which I then fail. I then get forced into combat with the robot who proceeds to wipe the floor with me. Game over.
    - Playing as a thief, I sneak into a room in an inn and try to pick the lock on a chest. I fail to spot a trap which instantly kills me. Game over.
    - On arriving at the second city in the game, my heavily armoured praetor character tries to save a merchant from 3 thugs who want to rob and kill him. I fail to convince them to go away so I get forced into combat with them. They are all better in combat than me and I inevitably end up getting surrounded by them and wiped out as there never seems to be a spot I can move to in order to have them come at me one at a time (and you can't flee combat once it starts). Game over.

    This, IMHO, is not good game design. I like to play CRPGs without having to reload from saved games when things go all pear-shaped as it feels like cheating. I can't recommend this game unlike you like to save-scum and metagame. The graphics also look like something out of a game from the early 2000s. On the plus side, the writing is decent (apart from all the somewhat out of place modern day vulgarities in some of the character dialogues) and there is a lot of replayability as the story varies depending on the class you play.
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  36. Oct 15, 2015
    7
    Age of Decadence has a lot to offer by making a very distinct game in an unforgiving world. Your character is not an invincible hero. However, the game also creates barriers to fun and enjoyment in the same breath. Combat is challenging it is punishing and to be avoided. It's refreshing to have something different but not quite as polished and fun as I hoped the final version would be.
  37. Apr 8, 2016
    7
    The developer consistently cries out 'this game is hard, especially combat, but that is because it is more realistic and fair than all other RPGs'. Actually, this game is not that hard, it is just extremely linear and unforgiving if you deviate from the proper order in which quests need to be carried out.

    You will be subjected to skill checks continuously, and if you decided to spend
    The developer consistently cries out 'this game is hard, especially combat, but that is because it is more realistic and fair than all other RPGs'. Actually, this game is not that hard, it is just extremely linear and unforgiving if you deviate from the proper order in which quests need to be carried out.

    You will be subjected to skill checks continuously, and if you decided to spend your skill points differently than the developer intended for that specific quest, your only option will be to retry in another playthrough. Combat is especially difficult at the beginning of the game, until you have harvested sufficient experience and proper gear, resulting in the need to play each predetermined combat encounter in a very specific order from easiest to most difficult. Add to that the dominance of tje random number generator in combat, and you will be reloading a lot if you play as a combat oriented character.

    However, after playing the first chapter in the trial-and-error approach until you find the right sequence of quests, the game becomes more enjoyable. The setting of Roman empire with some magic really works, graphics are really basic but effective (apart from performance issues), items work out well, story is quite interesting,
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  38. Nov 2, 2015
    1
    One of the worst "RPG"s I've ever played. Incoherent, muddled and punitive. By that last one, I mean that the game doesn't actually reward you for learning how to play it over time, it just punishes you with failure in each new situation until you figure out the correct sequence to achieve a positive or non-fatal result. So it's an RPG only in the sense that you are free to fail any wayOne of the worst "RPG"s I've ever played. Incoherent, muddled and punitive. By that last one, I mean that the game doesn't actually reward you for learning how to play it over time, it just punishes you with failure in each new situation until you figure out the correct sequence to achieve a positive or non-fatal result. So it's an RPG only in the sense that you are free to fail any way you like until you find the one optimal solution that the devs have scripted.

    It reminds me of the old arcade game Dragon's Lair, where there were several moves you could make in a scene, but all of them but one lead to a colorful death.

    That's not "hardcore"-style, as the devs would have you believe, that's "Choose Your Own Adventure"-style.
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  39. Dec 6, 2015
    7
    Age of Decadence advertises skill based ways to handle conflict, with fighting as the last resort.

    Unfortunately, their delivery boils down to leveling up "intimidate" or another skill from their limited selection, then picking the "intimidate" option when it is highlighted and available. This would be standard fare for RPGs, but this game only offers dialog trees with a depth of 1-2
    Age of Decadence advertises skill based ways to handle conflict, with fighting as the last resort.

    Unfortunately, their delivery boils down to leveling up "intimidate" or another skill from their limited selection, then picking the "intimidate" option when it is highlighted and available. This would be standard fare for RPGs, but this game only offers dialog trees with a depth of 1-2 options. Furthermore, Undertale, the other indie game of the year offering alternatives to combat, makes the shallowness of Age of Decadence's system harder to ignore.

    Perhaps much more gameplay would be added if there wasn't an indication of "[intimidate]", and the option just appeared among the rest as normal. As it is, while playing the game, there is almost no player freedom or agency. It is, "Do you want the good option or the bad option" rather than "Here are options, try to figure out which is best, or makes sense for your character and context."
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  40. Feb 1, 2016
    7
    Compared to many games today, this game contains a plethora of choice and options, sadly that isn't saying much, and in truth, this game is missing a number of options that felt like that should have been there, such as an assassin not having an option to sneak in and attack from surprise during an actual assassin quest (though they did in others). While a far cry better than many recentCompared to many games today, this game contains a plethora of choice and options, sadly that isn't saying much, and in truth, this game is missing a number of options that felt like that should have been there, such as an assassin not having an option to sneak in and attack from surprise during an actual assassin quest (though they did in others). While a far cry better than many recent railroaded games, this still feels somewhat incomplete, there are plenty of places where it could have been improved. It felt as though they needed to spend a bit more time brainstorming options for each class/Play-style to solve each puzzle. The graphics were not the best, even for the style, could barely tell one gender from the other most of the time, though they were in some ways better than many similar games games I have seen lately that are going for the same style. Graphics are not near the top of my list of priorities, but it is on the list, and while it is a minor point, it would be nice if they were slightly better, but that is the least of my issues, and more of something to laugh about rather than a real complaint. My biggest problem with the graphics was that considering how low res they were, the game lagged out a lot and had rather long load times.

    All of that said, I am still enjoying the variations they have managed to work in, and look forward to seeing more of it. It is challenging to get enough exp to distribute enough points to complete all of the available quests, however I have not tried all of the classes yet, so I may not have figured it out correctly, however, it feels as though the first town could have used a few more minor quests, or a couple bigger ones. Give you a bit more room to play if you are not trying to do a min/max run.

    From the archetypes, to the various options to get through the game, this is a huge step in the right direction, and I look forward to seeing it once they are done patching it. It is far from perfect, but as limited as the choices were, they were far better than most "AAA" games, claiming to be "RPGs". It it nice to see an RPG that isn't trying to be something else, that does a much better job giving the illusion of choice in some places, and giving optional play styles. The big publishers could learn a lot from what they tried to do here. It is nice to see different ways to solve a quest other than which weapon to use...

    It is all well and good to make their hybrid games, there is clearly a market for them, however there is also still a market a more pure RPG game experience, more focused on the roots of RPGs, with options. It certainly isn't easy, but it is much more fun than anything I have played in a long time.
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  41. Oct 15, 2015
    4
    This is a game that takes a more D&D approach to stats and skills and for that I applaud the developers vision as most RPGs have bloated stats systems and throw challenge at you in the form of monster hit points; that's where any praise ends.

    What I hate most about this game is that there are stat checks behind every major conversation option and in all quest related story elements; as
    This is a game that takes a more D&D approach to stats and skills and for that I applaud the developers vision as most RPGs have bloated stats systems and throw challenge at you in the form of monster hit points; that's where any praise ends.

    What I hate most about this game is that there are stat checks behind every major conversation option and in all quest related story elements; as well as steep skill checks involved in everything very early in the game. This amounts to very frustrating and illogical game flow. The combat is flat out bad, everything will kill you as you are so far behind any curb that your best attacks will just miss most of the time against any single opponent let alone multiple ones, this is one aspect I should have appreciated but I cant stomach how irrelevant combat skills seem to hold up against the encounters in this game.

    I could go into the aesthetic and other game qualities but this game is more RPG than eye candy, in fact I could liken this to a choose your own adventure book with interactive graphics, content gated behind a plethora of stat/skill checks to the point of ridiculousness.
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  42. Dec 6, 2015
    5
    On my 'mercenary' playthrough, I seemed to have played the entire game without speaking to a female character. This is bizarre for an RPG. I'm not sure if the writers are just not interested in women, or something more nefarious is going on. The substance of this game is not bad, but I have experienced bugs and crashes (on a good comp). One bug allowed me to gain infinite attack ratingOn my 'mercenary' playthrough, I seemed to have played the entire game without speaking to a female character. This is bizarre for an RPG. I'm not sure if the writers are just not interested in women, or something more nefarious is going on. The substance of this game is not bad, but I have experienced bugs and crashes (on a good comp). One bug allowed me to gain infinite attack rating bonuses. I'm now GODLIKE. Couldn't resist beefing myself up, but it wrecks the game. Expand
  43. Oct 29, 2015
    3
    TL;DR: Interesting idea, but poorly executed.

    Let me start by saying that I appreciate difficult games. I am very fond of true roguelikes, and restarting a game multiple times doesn't bother me, as long as I can expect a different experience each time. AoD does not deliver this. What we have here is a very linear progression, but with artificial limitations force by the extremely
    TL;DR: Interesting idea, but poorly executed.

    Let me start by saying that I appreciate difficult games. I am very fond of true roguelikes, and restarting a game multiple times doesn't bother me, as long as I can expect a different experience each time.

    AoD does not deliver this. What we have here is a very linear progression, but with artificial limitations force by the extremely stringent stat and skill points. There may be multiple ways of accomplishing an objective, however the end result is essentially the same.

    This model essentially forces you to choose to be either a talker, or a fighter - hybrid builds are invariably fatally underpowered. Generally speaking, since you have less skills to spread your points as a fighter, it is easier to build a strong pure fighting character than it is a pure talker - there are several different types of persuasion mechanics as a talker, which are sometimes tested at the same time. You might be great at disguise, but if the check called for disguise AND trading, you're screwed.

    There are crafting abilities as well, however your points are spread thin enough as it is, and sinking points into crafting can set back your progress significantly.

    Note that the above are all gameplay complaints, but I'd like to talk for a moment about the graphics and interface. Now, I'm not normally a graphics whore, but this game looks...not good. At best, the graphics are 10 years behind current gen. I think they would have been better off with an isometric view (like Baldur's Gate) than trying for full 3D. Additionally, the controls are very wonky, and the screens extremely bare.

    The setting itself is intriguing, and is the basis for what points I did give this game. There are interesting aspects to the story, but some of it is never fully fleshed out, and what is there is vastly overshadowed by the poor overall design.

    If it's on sale, might be picking up as a curiosity, but prepare to become frustrated with the game design quickly. Posts on the AoD forums suggest using console commands to make your experience more tolerable, which is an obvious indicating that the game is poorly balanced - if your own forums contain suggestions on how to modify the game to make it better, you have failed at game design.
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  44. Oct 19, 2015
    1
    Wow his this over scored or what? Its yet another infinity engine throwback game but lets get real, it is a lite version of the old games and is not nearly as good. They try to make this game unique by making it restrictive (and calling that hard... it isnt) but that is not enough for me to make it enjoyable. It is missing the fun factor.
  45. Oct 26, 2015
    0
    I always liked games with turn-based combat. This game however is really the worst I played. I finished it in about 22 hours, one playthrough, and finished only to write this review. The combat is pretty boring. All you do is correctly spend your skill points before. And then click and try one of the things. I put all my points into fighting skills and was pretty much doing the standardI always liked games with turn-based combat. This game however is really the worst I played. I finished it in about 22 hours, one playthrough, and finished only to write this review. The combat is pretty boring. All you do is correctly spend your skill points before. And then click and try one of the things. I put all my points into fighting skills and was pretty much doing the standard attack all the time. I was hoping the lore and dialogs in the game would keep the game interesting for me, but it didn't. Each dialog or quest is supposedly handcrafted according to developer, so you really don't learn anything but just trying to guess what to click. Also, if failed a quest the best thing is to reload (and you reload a lot in this game) and forget about it. The ending is anti-climatic. Camera, controls, interface - all of this is so old and clunky. I am not a graphics whore but this is definitely too much. Hardcore games don't mean they are just hard. I prefer games that are easy to learn and hard to master. This one is hard to learn and hard to master. Play PoE, Underrail or Legends of Eisenwald - all these games are at least twice as fun compared to AoD. Expand
  46. Oct 25, 2015
    4
    Interesting at first look, it made me rage closer to the end. Loading single battle like 40 times is not fun! But you should do this because other few quests needs certain amount of rightly distributed skill points. Few mistakes in a distribution on early stages make the game nearly impassible. Nevertheless I managed to finish it and the end was absolutely boring.
  47. Dec 21, 2015
    1
    Dull combat - you only control one char and can viably specialize in one weapon. I tried a full-combat merc, it got so boring I had to force myself through. There is almost no difficulty/complexity even on the highest setting once you've learned the ropes.

    Average writing. Walls and walls and walls of text: 101 on how *not* to write. Mock-Roman "lore" you don't care about (and neither
    Dull combat - you only control one char and can viably specialize in one weapon. I tried a full-combat merc, it got so boring I had to force myself through. There is almost no difficulty/complexity even on the highest setting once you've learned the ropes.

    Average writing. Walls and walls and walls of text: 101 on how *not* to write. Mock-Roman "lore" you don't care about (and neither do the writers, considering they scrap it for sci-fi half-way). Despite posing as "grimdark" and "realistic" you get strangers talking their heads off to you at the slightest opportunity.

    Started off promising but ended up in a puff. Quite a waste of time but fun for the first 5-10 hours, probably not worth the price.
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  48. Oct 31, 2015
    0
    The game is an absolute disaster.Ten years in development, it might take another 10 to make it enjoyable. They are trying to sell it as an RPG, but at best this can be classified as a visual novel. They also sell it as hard, but it not hard at all, you just have to play it exactly as the devs want you, or else.... A visit to the dentist is more enjoyable than playing this 'game'.
  49. Feb 10, 2018
    9
    This game is one of those hidden gems that when you start playing the most difficult thing is to stop.

    Developers put an amazing storyteling and gameplay system which makes you get immersed in the game to such extent that trying all options to get the whole picture and storyline is a must. If you love Turn based RPG and enjoy a good storyline... get this game but be sure you have
    This game is one of those hidden gems that when you start playing the most difficult thing is to stop.

    Developers put an amazing storyteling and gameplay system which makes you get immersed in the game to such extent that trying all options to get the whole picture and storyline is a must.

    If you love Turn based RPG and enjoy a good storyline... get this game but be sure you have plenty of time to dedicate to it! :P
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  50. Oct 6, 2017
    10
    Awesome game. True RPG experience. Huge amount of skills, armors and weapons. One story can be played by different ways. Playing by different classes give you a different view on game. 10/10.
  51. Feb 16, 2021
    2
    Well, unfortunately iI didn't like it at all. The controls are too annoying, the game is hard, it doesn’t support you at all, so it doesn’t make much sense to put more energy into it.
  52. May 4, 2022
    8
    Pros:
    - Non-linear plot with an impressively high level of variability
    - Excellent writing that puts Bethesdas, Obsidians and other CDProjekts to shame - Deep and interesting lore - The ability to roleplay anyone you want, not just who the game allows you to - Very little, if any handholding - You can actually complete the game without a single combat - Fairly moderate difficulty
    Pros:
    - Non-linear plot with an impressively high level of variability
    - Excellent writing that puts Bethesdas, Obsidians and other CDProjekts to shame
    - Deep and interesting lore
    - The ability to roleplay anyone you want, not just who the game allows you to
    - Very little, if any handholding
    - You can actually complete the game without a single combat
    - Fairly moderate difficulty for such an old school RPG

    Cons:
    - Brevity (the ending felt especially abrupt)
    - Graphics. Looks better than, say, Wasteland 2, but some key points of interest are very easy to miss due to the overall blandness of environments
    - Several obscure quests that are very hard to complete without a walkthrough
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  53. Apr 30, 2023
    7
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
  54. Dec 7, 2018
    9
    The graphics are downright atrocious, but there is a lot to enjoy here if you can get past the graphics.

    First of all, there are tons of ways to complete the game, depending on which faction you choose to align with. The main quest can vary greatly depending on the faction you choose (you cannot see all content in a single playthrough). This game has a LOT of replayability.
    The graphics are downright atrocious, but there is a lot to enjoy here if you can get past the graphics.

    First of all, there are tons of ways to complete the game, depending on which faction you choose to align with. The main quest can vary greatly depending on the faction you choose (you cannot see all content in a single playthrough). This game has a LOT of replayability.

    Secondly, it is IMPOSSIBLE to do every sidequests in a single playthrough, so if you are an rpg completionist, go ahead and accept this fact before you start playing. You cannot acquire enough skill points in a single playthrough to max out all skills, and as the game progresses you will see sidequests that require VERY high skill checks. Thus at some point you just won't have enough skill points in certain skills to complete certain sidequests.

    Third, there are very high skill checks in the main quest too, so if you spread your skill points too thin, it is possible that you may not even be able to complete the main quest. I personally did not have this problem - I always found SOME way to proceed with the main quest. But I have seen many posts online where people had to start over because they had leveled their character in such a manner that they found it impossible to complete the main quest for a particular faction (each faction has different quests and skill checks, so you could attempt to switch factions to still complete the game if you get stuck on a particular faction questline). Personally, I have beaten the game 8 times (once with each class - merchant, mercenary, thief, assassin, praetor, loremaster, grifter, and drifter), and I managed to complete the game all 8 times without having to start over. Sometimes I had to take a route I didn't want to (because I didn't have enough skill points to go in a certain direction) and there were many quests that I couldn't complete the way I wanted (once again, because I didn't level my character in a certain way), but I ultimately managed to find SOME way to beat the game all 8 times (without having to start over). And the story was DRAMATICALLY different on all 8 playthroughs (depending the faction I chose), which was really awesome!!! But I will warn you that this game is VERY difficult.

    Fourth, a single playthrough of the game is REALLY short - this game is all about replayability, so the game is not very long. So if you do bump into the problem I mentioned above (where you discover that you cannot complete the main quest for a particular faction due to how you leveled your character), you won't lose many hours if you have to start over. There is a TON of content in the game, but you can only experience a small portion of it on a single playthrough.

    Lastly, the combat is EXCRUCIATINGLY difficult in the beginning. YOU WILL DIE A LOT. Also, depending on how you level your character, some builds are just not meant for combat. For example, if you build a merchant or a loremaster, you are going to have to find a way to avoid combat AT ALL COSTS, as even mere peasants with wooden clubs will destroy you in combat.

    To sum up, the game is very old school, it doesn't hold your hand and show you where to go, and the combat is VERY difficult at the beginning. While the graphics are atrocious by today's standards, there is a lot of great content here if can get past the graphics and are up for the challenge!!!
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  55. Jun 14, 2017
    10
    Brutal, literalmente, un RPG centrado en la rejugabilidad, en la que cada partida es totalmente diferente, combates muy dificiles (Tal cual serian en la realidad), un ejemplo a seguir en cuanto a diseño de RPGs, lo que daria por que los creadores tuvieran un presupuesto como dios manda para poder crear sin limites..
  56. Dec 11, 2017
    9
    9.5 out of 10
    AoD is one of the best RPGs i ever played on par with old classics, it is a roleplaying done right in a videogame. I started second playthrough right after the first one, and it was very different and just as entertaining.
    The only serious flaw is heavy reliance on randomness in combat encounters, but it won't ruin your experience.
  57. Feb 28, 2020
    4
    A 2020 Review - The Age of Decadence (PC, 2015)

    Score: 4/10 Mediocrity Score: Mediocre at Best. The Age of Decadence is a strangely unbalanced turn-based CRPG. It rather uniquely takes combat out from being the main focus and pits the player into a scenario where you can take different approaches. Touted for being a game where "choices matter", the game somehow feels so linear -
    A 2020 Review - The Age of Decadence (PC, 2015)

    Score: 4/10

    Mediocrity Score: Mediocre at Best.

    The Age of Decadence is a strangely unbalanced turn-based CRPG. It rather uniquely takes combat out from being the main focus and pits the player into a scenario where you can take different approaches. Touted for being a game where "choices matter", the game somehow feels so linear - locking the player into a path chosen early on. Choices in the game will keep you on your toes, that is until you realize the pattern of don't trust anyone, ever. My advice before buying is - play the demo first.

    Tags: The few words that come to mind are: mediocre, unbalanced, dialogue-heavy, cheap.

    Quick Take: 
    Play the demo first. For the intention of being redundant for effect, if there is anything you should do before buying, it is to play the demo. This game is both very difficult and very easy. Rather unique in its approach, within The Age of Decadence you can 100% avoid all combat in the game by taking a more charismatic-stacked approach in your character build. What they don't mention is how incredibly simple the game becomes when you go for this non-combat route. It turns into a dialogue-heavy, point-and-click game where if you make the wrong choice you likely will be thrown into a combat situation where you will surely, and cheaply, die. Go with the combat route, and you are faced with a stacked-against-you RNG-based combat which is difficult to the point of coming off as both brutal and cheap. The one thing both routes have in common is the smoke-and-mirrors masking the cheap game-ending situations it constantly throws your way. In complete fairness reading reviews, watching let's plays, playing the demo, or even the reading developer's own disclaimers - potential players have been warned that "there is a good chance that you won’t like it, precisely because we took too many liberties with the established design". I can't help but feel like this is akin to being told "Here's the really over-cooked steak you ordered. There is a good chance you won't like it, but since this is all intentional - we've taken an extra heavy-handed approach with its blackened design." Yet here I am, disappointed that I paid for a really over-cooked steak that has an impressive char-broiled aesthetic.

    Pros:
    - Has an honest demo.
    - Multiple routes may be taken to beat the game.
    - Incredibly funny and useful skill/ability descriptions. More games should take inspiration from this.
    - Some hilarious ways to find yourself dying, made out as a fool, or being separated from your money.
    - Budget-friendly in cost and in required/recommended system specs. 
    - NPCs are hilariously evil, greedy, untrustworthy, and always out to get you. 

    Cons:
    - A lot of cheap situations made to make you fail while masquerading as being a "choices matter" feature.
    - RNG in combat is grossly stacked against the player, and always in favor of the NPC combatants. 
    - The non-combat path becomes a trivial point-and-click game that leads to instadeath anytime you find yourself having clicked the wrong dialogue choice and end-up in combat.
    - Boring story with a boring end-conclusion. Dialogue becomes a chore.
    - The most important choice you will pick are your attribute points at the start of the game. Once you set yourself on that path, there is no deviating from it. You are locked in and cannot improve your stats in the game. 
    - Complete exclusion of black or dark-skinned racial choices. I mention this as it does let you choose skin shades, but only of the white variety. Take this as you like. It doesn't affect gameplay, just something of note.
    - Lacking equipment options to suit your character with. I felt it was far too shallow.

    Concept: 
    Throwback to the days of the classic-RPG. A bit experimental in its choice to take the focus away from combat and places it on the decisions and paths you take within a brutally corrupt and greedy society. Strongly driven by narrative with a big emphasis on dialogue (over 600,000 words of dialogue alone). Name of the game is, survive or die. Expect the unexpected. Unless you're not expecting to die. You're gonna die. 

    Graphics: 
    Nothing award-winning for sure. Still seems dated for 2015-standards, and even more so for 2020. Keep your expectations reasonable, and it will be fine. Good enough so as not to detract from the gameplay.

    Sound:
    Stellar job. Great music and sounds are very fitting. Unfortunately for the rest of the game, for me, this might be its strongest aspect. No voice-acting though. 

    Entertainment: 
    Letting my guard down only to be tricked again by another shady commoner led to many
    enjoyable and funny moments. The frustration of too much dialogue, or frustration of one-sided combat, soiled the good times that I found elsewhere in the game. I had a hard time finding a point where I felt the game was balanced. It was either too easy or too hard. Call me Goldilocks. 
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  58. Jun 8, 2023
    2
    You cannot play a good character in this game. The 4 guilds in this game are: thieves, assassins, usurers, and violent soldiers. You can technically ignore their quest lines, but if you do so then you will be severely under-leveled. And since this game is difficult, you need as many levels as possible.

    The combat is boring. What makes it worse is that it is always solo, you never
    You cannot play a good character in this game. The 4 guilds in this game are: thieves, assassins, usurers, and violent soldiers. You can technically ignore their quest lines, but if you do so then you will be severely under-leveled. And since this game is difficult, you need as many levels as possible.

    The combat is boring. What makes it worse is that it is always solo, you never control a party. Fortunately you can ignore the combat completely, as almost all quests can be resolved by passing dialogue skill checks. Unfortunately, doing so de-facto turns the game into a visual novel. As other reviewers mentioned, because every quest can be solved either by combat or by skill checks, you are encouraged to dump all your level points into either combat skills or non combat skills. Splitting the points makes the game extremely difficult (read: save-scumming). But putting all your points into combat results in a boring whack-a-thon, putting all your points into dialogue results in a boring choose-your-own-adventure game.

    Still, a positive - there are many different routes to take, many different ways to solve quests. These choices do have some consequences. Choosing certain builds will lock you out of certain quests, will even lock you out of certain areas, so there is a lot of replyability.
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Metascore
81

Generally favorable reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 17
  2. Negative: 0 out of 17
  1. Apr 14, 2016
    80
    The Age of Decadence is worth every penny.
  2. CD-Action
    Mar 30, 2016
    90
    A unique game for connoisseurs that still weep over Fallout’s fate. The Age of Decadence is minimalistic in terms of technology, but its depth in almost every gameplay aspect is astonishing. [03/2016, p.48]
  3. Jan 29, 2016
    90
    One of the most well designed RPG’s of all time. Meaningful choices, authentic combat system, unique role playing experience, field for many distinctive playthroughs. See beyond its choppy graphics and enjoy this refined hidden role playing gem. Excellent.