User Score
6.8

Mixed or average reviews- based on 799 Ratings

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  1. Dec 4, 2016
    8
    Good gmae, good idea, good untarget, good class, good history, good content... but in EU bad company... please en-massa pay for TERA europa and you control this game in this region ;)
  2. Mar 11, 2019
    8
    Good with others. If you are looking for a multiplayer experience that will hold your attention, this is one. Spent hours straight in single play sessions with a couple of friends at one point.
  3. May 7, 2012
    7
    I'll start with the good stuff, the imagery and the up to now unique combat system are first rate and make for an entertaining experience. However whether both these plus points can stand the test of time is another matter, and if they can't then the future doesn't look that rosey for TERA in my opinion; as aside from these two albeit significant pluses TERA has very little else to offerI'll start with the good stuff, the imagery and the up to now unique combat system are first rate and make for an entertaining experience. However whether both these plus points can stand the test of time is another matter, and if they can't then the future doesn't look that rosey for TERA in my opinion; as aside from these two albeit significant pluses TERA has very little else to offer over and above any other MMO already on the market. While there's nothing particularly bad about the game it's just more of the same generic fantasy 'kill 10 monkeywangers" go back and '"kill 10 infected monkeywangers" etc etc... don't be expecting any deep lore or story telling here, there's a lot less than Rift for example. So far upto level 20, the levelling process has been linear in the extreme, with all classes/races being funnelled through the same zones and quests (with no diversity). The other issue I have with the game is pricing, because as the sub price has been fixed using EURO's which means for a UK player the monthly sub will be variable, and presently is more expensive than it's peers in the MMO market. Now this isn't a moan or whine about not being able to afford it, or as a UK player that we should get special treatment, but an objective view on TERA's price in comparison to other games available on the UK market. It's simply more expensive than any of the big MMO's out there from a UK players perspective, and I have to ask (as will I'm sure many others) is it worth the extra cost over the competition.. my opinion is; not really! I feel that the pricing difference will be a mental barrier (it's over the 'golden' £10) as opposed to a real fiscal barrier, but I think many potential subscribers will simply choose to go elsewhere.. Rift, SWTOR, WoW, LoTRO, and even the about to be released GW2. Expand
  4. May 20, 2012
    7
    Let's get this out of the way, Tera Online breaks some new ground and delivers what 'gamers' want...well a certain demographic anyways. The Real Action combat is quite fun and makes every encounter not so repetitive. The Boss fights are refreshing just because you need to be on your toes throughout the encounter. Unfortunately, bad ping rates will murder your enjoyment for what amounts toLet's get this out of the way, Tera Online breaks some new ground and delivers what 'gamers' want...well a certain demographic anyways. The Real Action combat is quite fun and makes every encounter not so repetitive. The Boss fights are refreshing just because you need to be on your toes throughout the encounter. Unfortunately, bad ping rates will murder your enjoyment for what amounts to a twitchfest.

    Other than that, Tera Online is MoTs. More of the same monsters, more of the same 'let's copy world of warcraft'. The Leveling is poorly balanced, since you tend to out level the zones very very fast. Aside from the MoTs (More of the Same) gameplay, what Tera does deliver is an over abundance of boobage and panty shots.

    No other game ever made has more stripper wear than Tera Online. Fantasy chainmail of women is well known for it's lack of ... 'protection'. More Chain than mail, if you get what I mean...>nudge< >nudge< >wink< >wink<

    On the other hand, the inclusion of the Elin race is already attracting unwanted attention, not only from gamers but from the most detestable segment of society, Pedophiles. In fact, i'd bet if the FBI would catch more Pedophiles in Tera Online than all their previous sting operations combined.
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  5. Jun 7, 2012
    7
    I played this game in beta testing, and it DID excite me for a brief time.
    The combat system is pretty cool, and (to my knowledge) unique in MMOs.
    However, the incredible Asian-ness of the game just ruined it for me. Unless you are an ultra-fanboi and watch anime all the time, you will most likely find the graphical style of this game unbearable.
  6. May 11, 2012
    7
    Let me start by saying I am very experienced in playing MMO's from WoW to Rift to SWTOR and a few in between. Each MMO had its good points and bad points and Tera is no exception. Graphically I really like the look of Tera and the environment/enemies even though I hate the look of some races (Elin). Storyline was boring, but that is ok with me after SWTOR gave me my fill. Now when it comesLet me start by saying I am very experienced in playing MMO's from WoW to Rift to SWTOR and a few in between. Each MMO had its good points and bad points and Tera is no exception. Graphically I really like the look of Tera and the environment/enemies even though I hate the look of some races (Elin). Storyline was boring, but that is ok with me after SWTOR gave me my fill. Now when it comes to the bread and butter of any MMO is where I am the toughest critic. PVP and PVE are the two things that must be done right or failure is inevitable. In terms if PVE, Tera provides the standard dungeon fare with mobs standing around until you pulverize them for their loot. With a good amount of dungeons on U.S launch and an instance queue system in place that I would say is now a staple for any MMO, they have gotten the basics right Now in terms of actual content, I found the experiences of the dungeons themselves underwhelming thus far (I am Level 40). The boss monsters are really big, but never make me feel really any different from a standard mob. You just don't let them hit you (unless your a Lancer tank) and dps/heal your way to victory. So far none of the bosses need any explanation of mechanics or warnings really. They are all literal tank and spanks. This has created boredom to the point that a fanboy once told me that "paying attention through the boring encounters is part of the challenge" and he meant it as a compliment to the PVE of the game. Secondly I have an issue with the attributes in the game. So far every other priest that is my level can heal just as well as I can since your attributes are pretty much only controlled by the equipment you have on your character. There is no change in builds from player to player, for example: I can't stack a particular stat to accomodate the way that I play beyond 8 crystal slots that usually have stipulations on only being allowed to equip one of a certain type (like crit bonus). There are also glyphs that can alter your abilities somewhat like decrease cooldown or increase the duration of a HoT. So once I reach level 60, and have all the best gear, I will heal for the exact same amount as any other priest who is level 60 with the same gear as I have . I know what your thinking "well yea you have the same gear!", but when every single heal is the same exact number every single time and like every other player of the same class, it gets dull as hell. Also, questing is simple fetch this, or kill that which would be ok if I weren't slaying pigs or picking herbs for people. When are developers going to start making quests real quests. I rather spend an hour doing one quest that forces me to kill many things and get a massive amount of exp on the way than spend an hour doing farmer and butcher work to get the same exp. Ever since level4 I have literally gathered groups of mobs, stop, and dps them down while they try to reduce my health by 10% at most. The only time I need anyone else with me is when killing the skull monsters, and even then it only takes 3 people. Thankfully I look pretty and my spells look pretty and the monsters that I slay look pretty while doing this. And now onto PVP, This is where I think the game is really going to please the majority of people. With GVG, 10v10, and open world pvp anywhere you want it (on pvp servers like I am on) it can be really fun just questing. You always have to watch your back and be prepared to fight for your life and honor of your guild (if your in one). The classes aren't necessarily balanced against every other class but thats okay with me. Some classes seem to have an advantage over others but are also weak against others so in a way it balances out i guess. I would like to see something worth fighting for in terms of pvp instead of just bragging rights. Not sure if the game will ever need battlegrounds, could ruin the fun of open world pvp if all the pvpers are in instanced battles. The game also makes skill in pvp the most important factor (not counting level difference) which is great. TL;DR - I gave the game a seven overall based on averaging scores on Graphics (9), PVP (9), PVE (5), Combat System (7), Story (2), and Reliability (9)
    Would like better boss encounters, harder PVE, a reason to GVG or praise your guild and better things to do/reasons to run errands for quest givers.
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  7. May 7, 2012
    7
    Tera's beautiful landscape, clever combat system, and addictive game play kept me coming back more often then not. The sheer vastness of this world is breathtaking. This port of the japanese title was a very good decision, and i will be a loyal fan for years to come.
  8. May 9, 2012
    7
    This is an interesting title. The combat is pretty interesting. The graphics style is not really my thing as it seems oriented towards immature teens, but whatever, it's pretty well done, even with the ridiculously big weapons and all the scantily dressed females. Whether the end game is really worth anyone 's time remains to be seen. Levelling seems pretty linear. Not a really great game,This is an interesting title. The combat is pretty interesting. The graphics style is not really my thing as it seems oriented towards immature teens, but whatever, it's pretty well done, even with the ridiculously big weapons and all the scantily dressed females. Whether the end game is really worth anyone 's time remains to be seen. Levelling seems pretty linear. Not a really great game, but at least it's not the same ol', same ol'. Expand
  9. Jul 21, 2012
    7
    As an MMO veteran who has played tons of MMOs dating back to Ultima Online, I really enjoyed playing TERA. The hands-on combat is refreshing and fun, and the world and character models are gorgeous. I have so many screenshots of the world as I was exploring, and many of them are being used as my desktop background. If you do the quests, leveling and acquiring gear upgrades is fun andAs an MMO veteran who has played tons of MMOs dating back to Ultima Online, I really enjoyed playing TERA. The hands-on combat is refreshing and fun, and the world and character models are gorgeous. I have so many screenshots of the world as I was exploring, and many of them are being used as my desktop background. If you do the quests, leveling and acquiring gear upgrades is fun and you rarely feel like you are stuck grinding, or being starved for upgrades as you level to 60. For a Korean MMO, this one is the least grindy I have ever experienced. Unfortunately where TERA is suffering right now, is mainly with their billing system, and lack of end game. I've placed more help tickets with their customer service trying to get various billing errors resolved (double billing, sub discount not applied, billing failed, etc) than I have ever placed with any other game I've ever played. Trying to sub to this game has been more frustrating than maintaining a PlayOnline account with FFXI, and that should say something. I have a normal Visa credit card in good standing, so the problems seem strange to me. Regarding end game, the Nexus events were added to give max leveled characters something to do, but it's usually scheduled at times I can't play, and when I can join in, it's a lag fest and not very fun. Also, the political system feels out of place on my server, which felt very low population last time I logged in. Not even all the territories have Vanarch's at the moment there, which is unfortunate. I may revisit this game in time, but until the billing system isn't such a mess, and there's more to the end game, I don't have a reason to be playing right now. Expand
  10. Jul 22, 2013
    7
    I've played Tera off and on since before its release. Overall I think it's an enjoyable, well done MMO. The graphics are great and the dungeons are generally fun. Leveling is difficult because the vast majority of the quests are repetitive, but doing it with a friend or two can mitigate some of the boredom. The game is F2P, very unintrusive, and you can literally get all the way throughI've played Tera off and on since before its release. Overall I think it's an enjoyable, well done MMO. The graphics are great and the dungeons are generally fun. Leveling is difficult because the vast majority of the quests are repetitive, but doing it with a friend or two can mitigate some of the boredom. The game is F2P, very unintrusive, and you can literally get all the way through without spending a penny.

    My only major complaint is that the random enchanting system is sadistic. You can spend many times more than you make on materials (which are destroyed whether successful or not) in the process of enchanting your gear. If you're completely devoid of social life and can grind out lots of high level gear to use as fodder then you can save some gold. But if you're a normal person, well, the thousandth time you've seen your valuable gear go up in smoke trying to move one enchant level is rage inducing. And, of course, if your gear isn't masterworked and enchanted to the highest level, your ability to compete is restricted.

    Overall very fun. But when you hit end game, if you're like my friends and I, you're wondering what there is left to do unless you're willing to dedicate your life to perfecting the gear you own.
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  11. Aug 26, 2012
    7
    Interesting take on combat. Bland everything else. Visuals might make or brake it for some, this is mostly a matter of taste. Special mention to the horrid questing.
  12. Aug 13, 2012
    7
    Seeking new game? Wanna try something new? Get Tera online 7/10 star. Game was great for me for about 1 month but thats only because I wanted to play it for a month until gw2 came out and I can try that bad game. Tera was alot fun. New and decent graphics
  13. Aug 31, 2012
    7
    Critics will rave about the combat, and so they should. But what of the rest of the game? I leveled to 38 in the free month that I got for buying TERA Online. The initial price isn't bad considering everything else out there is 60$. In my first experience with the game I felt like I was reinvigorated to play MMOs again. The combat is fun, skill-based, and satisfying when coming up withCritics will rave about the combat, and so they should. But what of the rest of the game? I leveled to 38 in the free month that I got for buying TERA Online. The initial price isn't bad considering everything else out there is 60$. In my first experience with the game I felt like I was reinvigorated to play MMOs again. The combat is fun, skill-based, and satisfying when coming up with your own combos. However, that's where my excitement stopped. You see, TERA is no different than your standard MMO. PvE has a story that you can follow. However, that story is drowned out by mundane errand quests that are copy and pasted into new areas. You literally go back and kill a re skinned, renamed version of the monster you killed 10 minutes ago. I QUICKLY found myself clicking through the quest text and gluing my eyes to the mini map to see what I needed to kill, how many, and where they were located. Then I realized I wasn't having any fun anymore. I was doing the exact same thing I was doing in other MMOs that I lost interest in. Then I realized I would have to pay 15$ monthly to do this mindless routine over and over again and I decided enough is enough. I have done all of this before only without the fun combat and it still wasn't enough to redeem this game. I got to level 38 out of principle. The lore isn't the most intriguing but it's there. The graphics on this game are great but only due to the fantastical sci-fi setting and aesthetics. It's actually just the Unreal 3 engine used in a great way and that's not a bad thing.

    In the end I didn't pay 15$ to continue this game. It's a shame because the combat was very fun but not enough to keep me interested. You'll see many reviews based on the combat alone and I think this is atrocious. MMO's should start being rated by their PvE content including story and questing mechanics as well. So many have accepted the mindless grind that they've developed stockholm syndrome with MMO's. We need to demand more.
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  14. Apr 10, 2013
    7
    For a FTP MMORPG The game is very beautiful and has alot too do, Given like most it has it's grind but that is just a mmo in general, anyone trying to decide if they should try it or not, go for it you got nothing too lose anyways it is a very fun game with a nice refreshing combat system and much more to offer.
  15. Dec 19, 2013
    7
    Tera. Once an MMO with sub fee, today it has been around for awhile as a F2P. How does it fare?

    - Free to play Tera’s content is entirely free and at first glance there isn’t much Pay2Win to be found. This feeling lasts until you find out about the existence of Tera Club membership in combination with endgame and the immense grind associated with it. To what extent is Tera free to play
    Tera. Once an MMO with sub fee, today it has been around for awhile as a F2P. How does it fare?

    - Free to play
    Tera’s content is entirely free and at first glance there isn’t much Pay2Win to be found. This feeling lasts until you find out about the existence of Tera Club membership in combination with endgame and the immense grind associated with it. To what extent is Tera free to play then? To be precise, it is f2p to the extent you feel you want to grind for stuff. The Club membership will easily cut this time in half with daily reputation, gold and XP bonuses, a free means of teleportation and faster mount. Other things in the store are mostly cosmetic, consumable and temporary bonuses. Tera actually does very well keeping the P2W out, and making the cash shop a shortcut to ‘buy time’. So far, all seems well.

    - Gameplay & Mechanics
    The best part of Tera comes to light during combat. Tera’s combat mechanics are interesting, largely skill-based, fast paced and require true aiming and dodging. Especially melee classes are extremely fun to play, while casters feel somewhat slow and sluggish due to cast times and animations. Good players can be separated from the bad by watching their rotations and how they act and move around, which is a great thing. Unfortunately, this mostly shows itself in PvE, as the PvP of Tera is grossly unbalanced and bland because there is no form of matchmaking available; in PvP this results in unbalanced teams where several players possess gear that outclasses everything else, making winning and losing very much the luck of the draw. In PvE, it becomes clear from the first hour playing that you are dealing with a Korean style MMO. Lots of grind, uninteresting narrative, and lots of quests that involve going from A to B and killing X monsters. The good combat mechanics make the grind bearable but levelling is incredibly repetitive. PvE endgame involves dungeons, which is where the nice loot can be found, but there is also a daily event that potentially drops much more loot than can be gained from dungeon runs. There are several tiered sets of gear and weapons, and only by doing the most difficult dungeon can the best ones be obtained. All content before this final dungeon however, is surprisingly easy and not really worth doing as the daily loot event gives better stuff. A missed chance, because this basically means that endgame Tera consists of two or three dungeon runs and a daily event, plus whatever else you would choose to waste time on (because there is no useful reward to it).

    - Community
    Tera’s community is one typical of MMO’s, not surprisingly harsh or surprisingly friendly. There are many established guilds, but the transition to F2P and the changes it has brought, are gradually but surely destroying the community. One major flaw in the game is that essential items to upgrade best-in-slot gear pieces have been phased out of the normal economy and are actually now only scarcely available. This is where Tera has gone horribly wrong. EnMasse, the publisher of Tera in the U.S., is doing a far better job at managing the game’s economy than its European counterpart (GameForge). Customer support from Gameforge is horrible at best, and after playing for a year I can safely say the situation will not ever change. Gameforge is in fact the largest issue Tera EU has, as it is a company with no interest whatsoever in what the community thinks, wants and needs. In the past year, many decisions that have proven detrimental to the game have been pushed through and the effects are still felt to this day. For example, if you are not sinking all of your time (and cash!) into this game, do not ever expect to get to the highest gear tiers. And for a game like Tera with limited end game content, this is deadly.

    Conclusion: Tera is a great pick up to experience and play a few classes, as it has a refreshing take on combat, fun, varied classes and smooth gameplay. Other than that, Tera is an MMO lacking in many aspects for which almost all credit goes to the publisher Gameforge for crippling the endgame economy. With the latest content update (which adds a whole new gear tier), things may change, but given the publishers stance on things in the past, I have little hope. The game world is full of great potential places to explore and grind, but Gameforge has stripped the loot tables to push essential stuff to paid alternatives and most places you visit are a time sink and nothing else. One big piece of advice would be, if you play, don’t sink too much money in it too early, because there is a fair chance you’ll find it was not worth it.

    Graphics: 7/10 Good visuals, nice art, but very poorly optimized
    Sound: 6/10 Nothing special
    Gameplay: 9/10 Great combat mechanics, almost make you forget the endlessness of the grind
    Community/Publisher: 5/10 Gameforge needs to do a much better job satisfying the community, EnMasse (NA) is doing a far better job. If you play this, consider NA servers
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  16. Sep 24, 2013
    7
    Boob women galore. WoW clone. Free. Nice graphics. Action combat it's ok. Craft system terrible. Everything else status quo. I need 150 characters but there isnt much else to say. Did I mention boob women?
  17. Jul 31, 2014
    7
    Good things : graphics, combat system, big boss
    less : quests, scenario, leveling up, enemy infiltration

    Now that is free it is much better.
    It is all about graphics.

    Game play 6/10, graphics 8/10, back ground 5/10, lifetime : 7/10, sound : 7/10, combat system : 7/10
  18. May 23, 2016
    7
    all 10 votes are employees or fanboys. either way worthless.
    Its really fun up to level 58. But then you have to deal with wait timers on resetting solo dungeons (hour+ where as ALL the previous dungeons were 1 -3 min wait). This is an attempt to force you to group to level or grind out vanguard quests (kill 10 of x mob) which dont even give close to enough xp to be worth it.
    Basically
    all 10 votes are employees or fanboys. either way worthless.
    Its really fun up to level 58. But then you have to deal with wait timers on resetting solo dungeons (hour+ where as ALL the previous dungeons were 1 -3 min wait). This is an attempt to force you to group to level or grind out vanguard quests (kill 10 of x mob) which dont even give close to enough xp to be worth it.

    Basically at 58 they severely reduce the fun and increase the grind and wait. Also this game has a bad habit of releasing new classes that are severely overpowered compared to the existing classes (which isnt the problem). They then wait for everyone to start complaining , and then nerf the class to oblivion(this is the problem).
    worth a play if you have nothing else to play . not worth spending a dime on(you can buy almost everything from the auction house with gold anyways). and just be prepared for the grind wall and to "hurry up and wait at 58"
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  19. Nov 10, 2016
    7
    Tera is a vast RPG, starting right from the selection of your character with many races and classes, customizable .Tera has a very wide color with a very good story and able to keep you glued to the computer for hours. The skills for each character in the game are infinite each one different from the other on each of them. like every game there are some flaws, sometimes trips to do fromTera is a vast RPG, starting right from the selection of your character with many races and classes, customizable .Tera has a very wide color with a very good story and able to keep you glued to the computer for hours. The skills for each character in the game are infinite each one different from the other on each of them. like every game there are some flaws, sometimes trips to do from one city to another are too long even when using the fastest method, and some missions are seen too many times looking almost all the same. Expand
  20. Jun 26, 2020
    7
    One of the best MMORPGS I've played. All thanks to the amazing combat, the graphics are great. Everything is else is pretty average. Race and gender locked stuff is annoying, especially considering how weird some of the races are.
  21. May 4, 2012
    6
    Once the shine wears off, you will find a fairly ordinary MMORPG framework lying beneath. Prepare to hit level cap in 2-3 weeks and be left with no content.. what big disappointment this game is.
    WHAT IS GOOD: Graphics, action combat, monsters and bosses.WHAT IS BAD: Botting, bugs, exploits and third party software, lack of content, player kill (PK) system, poor character creation system,
    Once the shine wears off, you will find a fairly ordinary MMORPG framework lying beneath. Prepare to hit level cap in 2-3 weeks and be left with no content.. what big disappointment this game is.
    WHAT IS GOOD: Graphics, action combat, monsters and bosses.WHAT IS BAD: Botting, bugs, exploits and third party software, lack of content, player kill (PK) system, poor character creation system, oh and did I mention GRINDFEST. Sorry but not worth the monthly subscription.
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  22. Jul 17, 2012
    6
    By now, I suspect most of you have read something about the game. I'll just chime in and say that the combat is fun, the character creation is sufficiently varied, and the questing/adventuring model is utterly tedious. It's just not possible for me to enjoy running to a quest hub, picking up all the quests without reading the text, killing everything in sight, then running back to theBy now, I suspect most of you have read something about the game. I'll just chime in and say that the combat is fun, the character creation is sufficiently varied, and the questing/adventuring model is utterly tedious. It's just not possible for me to enjoy running to a quest hub, picking up all the quests without reading the text, killing everything in sight, then running back to the quest hub any longer. And then you get a breadcrumb quest to run to the next hub, where you literally do the same things over and over again. The actual act of killing is energetic, however. That can't be denied, and it shouldn't be minimized. After all, a huge part of the game is centered around killing. But, seriously, killing thousands upon thousands of foozles, only to look back and see the next guy killing those same foozles...that model is really bankrupt at this point, wouldn't you agree? Expand
  23. May 22, 2012
    6
    I would have to say that the biggest problem with this game is other peoples' view of this game. This game is not an MMO RPG. It is a MMO ACTION RPG. Though some people may not know the difference between the 2, other gamers would see this as the difference between the FF Series and a game like KoA or the recently released Dragon's Dogma. In fact, having a different view of this game isI would have to say that the biggest problem with this game is other peoples' view of this game. This game is not an MMO RPG. It is a MMO ACTION RPG. Though some people may not know the difference between the 2, other gamers would see this as the difference between the FF Series and a game like KoA or the recently released Dragon's Dogma. In fact, having a different view of this game is what made the game a little more appealing to me. unfortunately, it is only by a little. This game has great combat mechanics going for it, and my first dungeon experience was probably my favorite dungeon experience in any MMO I ever played. However, it is the lack of depth in other areas of the game that makes it fall short as a great MMO, in my honest opinion. My reasoning is this: Each and every individual class is the same within its own class. To cite an example from the most popular MMO game, The Druid class in WoW can be 1 of 4 different things (even before MoP). They are either melee dps, ranged dps, tank, or a healer, depending on how you specialize the class. Tera tries to enact a smaller version of this type of feature through the glyph system. Although the glyph system is nice, it doesn't do much to deviate or specialize your class more than anyone else choosing the same class as you. An Archer is an Archer/ranged DPS. A Slayer is a Slayer/melee DPS. A Priest is a Priest/healer. Any class you choose is the play style you stick with (the exceptions being the Mystic class, which is a ranged dps/support heal class, and the Warrior class, which is a melee DPS or evasion tank), and that will only change if you decide to play another class from the beginning. At that point, you are doing the exact same quests you just did with your previous character, leaving very little room or reason to want to play as multiple characters. Everyone starts in the same area and does the same quests, no matter your race or class. Once I viewed this game as an Action RPG, I was able to enjoy it more and compare it to games outside of the MMO genre. It is a beat'em up game with RPG elements (The core of Action RPGs), with limited room outside of what the class you chose can do. I compared this game to Diablo III in my mind with this in mind. The leveling system is linear, but the game itself is still fun. The fun increases exponentially when you play with other people, which is where this game really shines. If you are looking for your first experience with a MMO Action RPG, Tera takes this role and and does a fantastic job with it. but to compare this game to other MMOs is folly, due to the fact that other current MMO RPGs offer more depth for the class you choose, as well as a better crafting system and, in some cases, quests with more of a point to them (I can't count how many times I have done quests where they directed me to the person 10 feet away. Although this happens in more MMO games, this game takes it a little too far). I will also say that the gathering system is also one of the best, but only because anything that you gather gives you a temporary buff, which I think is a great way to to promote the player to want to try the crafting system. However, this also gives it too much incentive, as people will gather things that they don't need simply for the buff that it gives them. But, that is just a case where you take the good with the bad. Out of the few things I have listed because all MMOs, no matter what type MMO they are, have too much to explain about in a small User Review post, the last thing I would like to list is the chat in the game. On the server I am on, it constantly feels like I am in Barrens Chat (for those that have played WoW). It could be said to simply turn off General chat (which I did) if there weren't any other channels for people to talk over their random BS with (which they did). Never have I seen such an abhorrent abuse of LFG chat when I am one of few people that is actually looking for a group. One could also say that you can simply use the LFG feature, but in any MMO I have played that has this feature, it seems to not be used very much as people will still use the LFG channel for better results, in my personal experience (which I still used the LFG feature and still never found a group). By all means, get the game if you are in the mood for an Action RPG but would rather play in a world full of other players, as this is one of the best. Just keep in mind that this game truly is an Action RPG MMO and it is better to put it in that category rather than the standard MMO RPG category (regardless of the few comparisons I have made of this game to MMO RPGs). Expand
  24. Jan 21, 2013
    6
    I am late writing this review, but since I played this game extensively I will give it a score.
    I will first begin with the Pros:
    - The combat in with game is really a big plus part in this game. Live action, blocking, dodging in a way that lets you kill high level and really powerful monster if you have enough skill. I can't really describe how great this approach is the mmo-combat.
    I am late writing this review, but since I played this game extensively I will give it a score.
    I will first begin with the Pros:

    - The combat in with game is really a big plus part in this game. Live action, blocking, dodging in a way that lets you kill high level and really powerful monster if you have enough skill. I can't really describe how great this approach is the mmo-combat.

    1-The graphics, TERA offers a beautiful world with smooth and incredible animations. Lighting, particles and everything visual that is taken for granted should be appreciated. A few times I stopped just to take a look around, and when you let the scenery sink in, you realize the developers did a great job.
    2-The games user interface is really user friendly and easy to get into. This makes veterans from other games get a familiar feel that is easy to pick up.

    3-Character creator and selection screen. A big thing for me in any RPG is character creation. I love creating a very unique character down to every detail. TERA offers this and it spent hours having fun playing with the options.
    These 3 points are what really stood out to me and I actually really had fun playing this game. it is in my opinion the best MMO to me released next to Guild Wars 2. Why did I stop playing you ask? We will discuss this in the Cons.

    Cons:
    1-The combat, the combat... though refreshing, fun and innovative is also part of the flaw in this game. Timing is 100% critical in this game and what really is terrible is the developers decided that your character, but finish up his/her attack/spell animation before you can do anything else. For example, if you are swinging your axe and you need to block because the boss is charging up a spell... well... 1-2 seconds can feel like forever as you cannot use your dodge or block till your character finishes the swing/cast. This will lead to frustrating mayhem. So add to this issue; the developers made it where you can only move in one direction in the game. Which is forward; so if you need to black up, your character will turn its back to the enemy to back up.(There is no walk backwards animation)In this game you must always face your enemy, specially if you are a tank. So turning your back to move out of a AOE spot will lead to your death. Taunting is a 1-2 second cast spell to taunt enemies, this is really difficult since the battlefield is always moving. All spells/attack anchor your character until the animation is complete, and this is what flaws the live action combat as it is not fluid like it should be.

    2-Instances Ques... oh the Instance/Dungeon Ques... If you are not a tank(Since tanking is really difficult because of con#1. Tanks are rare. With this being said instances Ques are incredible long for even Healers and especially DPS. As a Lancer I got instant Que's but that it not fair to the other players who need quests to wait 30-40+ minutes or longer for a brave soul who rolled a tank to Que up.

    3- Group Quests and special monsters... Most MMORPG have group quests, they are either optional to do, or they only require... 2-3 players(Since these are non-dungeon quests). TERA decided ALL group quests are 5 mans. Same thing with Elites, most games have lesser elites and powerful/boss elites. TERA has ALL 5play+elites that require a tank-DPS-Healer. As mentioned in Con#2 getting a group for a dungeon is almost impossible, so getting a group to till 1 elite for a zone quest is even more impossible. This leads you to skip good XP and good loot. However, with enough skill you can kill these monster on your own, BUT it will take you 30 minutes of constant battle to bring it down(With average quest gear.) So spending 1+ hour for 1 quest leads many player to skip these as you can do a dozen normal ones within that time for more XP.

    In conclusion: Since TERA has failed to address these HUGE issues mentioned above, this has caused a lot of the player population slowly dwindle away. (Can't do quests, can't do dungeons, combat is flawed.) Which are the heart and soul of any MMORPG. These things in my opinion is why I quit and I am sure many others. To address the problem NCsoft instead of fixing these problem instead convert the game to Free 2 Play. Might as well stabbed themselves in the chest. TERA is a great game, I liked, I really did. If the problems were fixed, I would have stayed, but NCsoft failed to heed our cries. With that in mind TERA will slowly die like the rest. :(
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  25. May 14, 2012
    6
    It was fun. The combat was interesting and rather refreshing from other MMOs, however the game itself was killed by the subscription fee. It is a good game, don't get me wrong, but the subscription fee is a terrible system. Getting to the main issues, this game is another grind fest, and you are unable to move while attacking. It's good- but not good enough for a subscription fee.
  26. May 8, 2012
    6
    Great combat, but everything else in the game falls short...MMOs are suppose to be about more than just their combat. The quests are generic, the story and lore is confusing and uninteresting. I stopped reading quests after 10 minutes and just ran and killed mobs until my quest text updated. The visuals are nice though but you often will only just be running to each quest hub. There reallyGreat combat, but everything else in the game falls short...MMOs are suppose to be about more than just their combat. The quests are generic, the story and lore is confusing and uninteresting. I stopped reading quests after 10 minutes and just ran and killed mobs until my quest text updated. The visuals are nice though but you often will only just be running to each quest hub. There really is no reward for exploring and zones feel claustrophobic. It is a fun combat experience but there are so many other features that make a good MMO. This game feels like an uninspired and lifeless MMO with little soul. Expand
  27. Dec 16, 2012
    6
    Had Tera been released in 2004 instead of WoW, it would've rewritten the MMO landscape, and today's MMO market would've been a drastically different place. Unfortunately, 2012 marks the release date of a game that, in the greater scheme of things, is far behind the competition. Despite Tera's landmark action combat system - which I truly believe is the prototype for great MMOs to come - itHad Tera been released in 2004 instead of WoW, it would've rewritten the MMO landscape, and today's MMO market would've been a drastically different place. Unfortunately, 2012 marks the release date of a game that, in the greater scheme of things, is far behind the competition. Despite Tera's landmark action combat system - which I truly believe is the prototype for great MMOs to come - it is unfortunately plagued by sheer, overwhelming mediocrity in the departments of questing, storyline, and interactivity with the environment. (those that try to climb ladders and vines will know part of what I'm talking about) The PvP is even a little off - what I expected to be an even playing field where skills matter than levels or gear, I was shocked that this game, which I had expected to pioneer normalized PvP, still rewarded grind time over actual skills such as reaction speed and hand-eye coordination (though it still does this far better than any MMO to date, it's not saying too much). I gave this a 9 in my first review, but after playing it for a while, I'm disappointed to say the least that this game, which I had VERY high expectations for, didn't fully deliver like I expected. I still have half a year of my subscription to go and hopefully things turn out a lot better, but if not then Tera has lost a very hopeful customer - someone that truly believed in the greatness it could've achieved. Expand
  28. May 18, 2012
    6
    I got bored quickly. The game is simply too much of the same old MMO formula. The actiony combat is fun, but that was about it for me. I can't see this surviving as a pay-to-play model with the amount of competition it has.
  29. May 18, 2012
    6
    High production values, very good looking. Innovative combat. But extremely linear and repetitive. Once you've maxed 1 character, you've done pretty much everything in the game. If you want to make another char, you will do the exact same quests down to the step to level up. Endgame consists of grinding quests for reputation points and running the same 3-4 dungeons over and over again for gear.
  30. May 24, 2012
    6
    To start of I played until final level (60) and did a lot of "end game"

    Positives - Phenominal graphics for an MMO and the game engine isn't terribly demanding (run it on a stock quad core HP that has a radeon 5770 HD and i play on almost full graphic for all settings with still getting very smooth FPS). Great races that seem weird at first but come together in a great manner. Great
    To start of I played until final level (60) and did a lot of "end game"

    Positives - Phenominal graphics for an MMO and the game engine isn't terribly demanding (run it on a stock quad core HP that has a radeon 5770 HD and i play on almost full graphic for all settings with still getting very smooth FPS). Great races that seem weird at first but come together in a great manner. Great combat system. BEEEAAUUUUTIFUL artwork (each zone after level 25 or so looks absolutely amazing and even some before).

    Negatives- crafting system is USELESS till 60 except maybe alchemy. 2 Reasons, one its stupid expensive and stupidly hard to level and the way its build and how fast you level just makes no sense to start till lvl 60, except maybe alchemy crafting. So all the crap that's craftable from lvl 1-410 (crafting levels) is absolutly useless, even though it is a grind fest from hell to get there, really your leveling it ONLY to get to 410 plus. The ENDGAME content is retarded and repetative. You have 7, 5-man dungeons to choose from, 5 of them being repeated harder modes (lazy developers) and the other part is doing these bland and boring "daily" quests (one of them includes walking a really slow sheep for about 50 meters into town with no mobs to fight). Getting equipped can be a tedious and horrible grind (ran Fane of Kaprima dungeon 1000 times to get this enigmatic chest and saw it drop 1 time only and lost roll) and than after words i'm expect to grind just as bad to get the mats to level it up. Lets not forget the absolute bland and boring quest systems with all quests either being, Kill X amount mobs, Find X amount of items, Talk to X person).

    Bottom line leveling from 1 - 59 is amazing experience even though the quest system is super bland i still had a blast. Level 60 "endgame" is a repetative and EXTREMELY boring super grind fest. I actually canceled my supscription and wait for an expansion that maybe puts REAL endgame content but i'm not holding my breath. There's a reason why Korea Tera is loosing popularity after only 2 years of it being out. BTW all future content is also handled by Korea so whatever is decided to be done will come out in korea first and than reworked for the U.S. In Korea Tera very little has been done since it started. YES i know that they still got the Nexuses coming which is like a smaller scale version of rift... go in to a random Nexus with random people and just kill a bunch of monsters).
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Metascore
77

Generally favorable reviews - based on 41 Critic Reviews

Critic score distribution:
  1. Positive: 28 out of 41
  2. Negative: 0 out of 41
  1. Aug 23, 2012
    70
    Tera sure makes promise on the "true action combat" that it so advertises, but that change alone to the MMORPG formula isn't enough to flip the genre on its head, especially when you've forgotten about other aspects of it.
  2. Aug 22, 2012
    75
    That being said, Tera is in surprisingly good shape for a game so early in its life cycle. The journey to level cap is mostly entertaining, endgame content is available, and the core gameplay elements are solid.
  3. Aug 13, 2012
    68
    Action-oriented combat and interesting graphics aren't enough to overcome what is overall a rather bland experience.