User Score
3.0

Generally unfavorable reviews- based on 173 Ratings

User score distribution:
  1. Positive: 32 out of 173

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  1. Feb 15, 2014
    10
    Yes its buggy, yes its got bad ai and yes it was released early but i have actually had so much fun playing this with a group of 6 of my friends and genuinely enjoy this
  2. Feb 16, 2014
    10
    The game had a bad first release but since has seen a lot of improvement. I hold high hopes for this game and it has plenty of potential. Putting bugs aside, it has some pretty damn awesome gameplay. Its really getting down to the gritty tactical shooter it is meant to be, 1 shot one kill, hardcore and difficult. Take it slow and plan out your moves. playing with a friend is an absoluteThe game had a bad first release but since has seen a lot of improvement. I hold high hopes for this game and it has plenty of potential. Putting bugs aside, it has some pretty damn awesome gameplay. Its really getting down to the gritty tactical shooter it is meant to be, 1 shot one kill, hardcore and difficult. Take it slow and plan out your moves. playing with a friend is an absolute THRILL because of just how difficult it is. I love this game and I know it has a bright future. The graphics are not bad AT ALL, especially for a game that is full price only $15. Its no AAA title but it is a game with potential. All the 1 ratings are haters, the game is nowhere near that bad. Give it a chance. Expand
  3. Jun 18, 2020
    10
    Creato game, dark souls Is for noobs, takedown Is for people who are really looking for a challenging game!
  4. Sep 22, 2013
    9
    except some glitches the game is very good .I think all tactical Lovers will enjoy the game.as iam thinking the patches will release asap to overcome those glitches.All the best TakeDown.
  5. Oct 8, 2013
    9
    In is current state it is still good fun, it has the problems that everyone knows about but is due a patch anytime time now. If you are interested in the game keep an eye on it for a while and see what gets fixed. If you are looking for Rainbow Recon 10 maybe it would be worth looking at something else but if you are after a a challenge at a reasonable price in it's current state it worthIn is current state it is still good fun, it has the problems that everyone knows about but is due a patch anytime time now. If you are interested in the game keep an eye on it for a while and see what gets fixed. If you are looking for Rainbow Recon 10 maybe it would be worth looking at something else but if you are after a a challenge at a reasonable price in it's current state it worth a look and can only get better. My advice is stay away from reviews and watch some game play videos and get a feel if its right for you. Expand
  6. Mar 22, 2014
    9
    Honestly one of the best tactical shooters I've ever played. Rivaled only by Dark Souls in pure brutal difficulty., this game is amazing. Only marred by a few minor glitches (AI not paying attention, no reloading") this game is one of the best of the year. It needs a few updates, but I eagerly await to see the console version of this game, and a sequel
  7. Sep 20, 2013
    8
    There are the glaring issues present like too many people being able to join coop and crashing it, Server browser issues, The AI having vision through doors/cubicles and other objects and hacker level aim/sense sometimes, the TTS (which isnt even a bug it's just REALLY annoying), Flashbangs doing literally NOTHING to the AI, some leaning around corner issues, and the ever Hilarious 10 footThere are the glaring issues present like too many people being able to join coop and crashing it, Server browser issues, The AI having vision through doors/cubicles and other objects and hacker level aim/sense sometimes, the TTS (which isnt even a bug it's just REALLY annoying), Flashbangs doing literally NOTHING to the AI, some leaning around corner issues, and the ever Hilarious 10 foot eyeballs of doom on death.

    Despite those things i was able to get in with a good group of players through the mumble provided by Serellean we played for about 8 hours straight and had a great time, at this point playing with randoms who are unwilling to cooperate (mumble/skype or other forms of communication) make this game a living breathing nightmare, But once you have a cohesive group of people working together game after game it becomes a very enjoyable experience.
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  8. Sep 25, 2013
    7
    Game is seriously broken in places, the CORE game however IS fun with friends. On your own it's not much fun, I've managed coop and mp, and both worked fine with workarounds. They need to fix a lot of things before they released this game, but overall, I can see this game has potential especially for modding maps from R6, Swat 4 etc
  9. Dec 20, 2013
    7
    Its a relatively small and simple game. When I first played it on release it was ok but it was really hard to ignore how stupid the AI was. I personaly think the graphics are nice. no there not bf4/bf3 but its a small release game and I like the clean style in its own way. Its awesome that a studio took the risk to get this style of game out but they should have waited long and released itIts a relatively small and simple game. When I first played it on release it was ok but it was really hard to ignore how stupid the AI was. I personaly think the graphics are nice. no there not bf4/bf3 but its a small release game and I like the clean style in its own way. Its awesome that a studio took the risk to get this style of game out but they should have waited long and released it in a more finished state. The actual game play is awesome when it plays as intended. More missions would be good though. Expand
  10. Oct 14, 2013
    5
    This review contains spoilers, click expand to view. Just recently purchased this game and I am impressed by the concept and how challenging and somewhat realistic the game is but at the same time, the negative values started appearing, Just going over the pros and cons

    pros:
    -difficulty is as advertised, feels super rewarding to kill enemy Ais
    -The emphasis on teamwork is the vital component of the game which I like very much.
    -It takes actual skill to progress through the levels (a valuable characteristic that most fps games lack)

    cons:
    -multiplayer is dead
    -textures for squad members,AIs, and swepts are visually deplorable
    -menu/ui is unappealing
    -no actual tactical mechanisms other than shooting and walking very slow
    -The game itself is flavorless, even when it comes to other simulation/indie games such as payday and payday2, there was some kind of theme to flavor the experience and i was expecting that with this game but I was left disappointed.

    Overall, if the devs were able to improve the game dramatically over the course of a few weeks to a few months (multiplayer support,improving texture/graphics,improving ais), enable a mod community, add more content (game modes,maps),than I can see this game being revived from the dead but as of its current state, its a zombie.Not saying that I regret paying the money because I am waiting for multiplayer so i can actually enjoy the game but its just not up to par as of right now.I can imagine the negative reviews surrounding this game might have some kind of adverse affect towards the motivation and work ethic for the developers but hopefully they will overlook it and set out on improving it and delivering potentially awesome game.
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  11. Oct 1, 2013
    5
    There are some people that just like to get "tactical". As for me, it have never been a big deal about realism than about the gameplay itself. SWAT was just another game I didn't quite understand: it was all about slowly advancing tasks, no place for inspiration or self-entertainment. TAKEDOWN is this kind of game but completely empty. Where SWAT had tactics, Takedown has "Open/CloseThere are some people that just like to get "tactical". As for me, it have never been a big deal about realism than about the gameplay itself. SWAT was just another game I didn't quite understand: it was all about slowly advancing tasks, no place for inspiration or self-entertainment. TAKEDOWN is this kind of game but completely empty. Where SWAT had tactics, Takedown has "Open/Close door" situations. SWAT had different actions of hostiles and hostages Takedown added stupid guards with collective mind, passing from one to another right at the moment when you're not ready for it. And it's not about skill it's about random encounters that don't make you adapt, they scare and destroy you. It was the first not-horror game throughout 7or 8 years which scared me. And it's awful. Graphics are pretty much ok, but common glitches with textures are still there. Gameplay is not tactical, but dumb. You may try, but I warned you you will not like it. Expand
  12. Mar 19, 2014
    5
    The game would be the next big tactical game if it wasn't glitched to all **** From loadouts not saving, to AI that decides to react like a dead cat one time, and next time it reacts so fast that you don't have time to do anything. Also, squad control and customization is missing. There is only two squad commands, but they are not very helpful. There should be commands like "Flashbang &The game would be the next big tactical game if it wasn't glitched to all **** From loadouts not saving, to AI that decides to react like a dead cat one time, and next time it reacts so fast that you don't have time to do anything. Also, squad control and customization is missing. There is only two squad commands, but they are not very helpful. There should be commands like "Flashbang & Clear" when you are at a door. The third person animations are derpy and silly. If Serellan started from scratch with this game and took elements from Rainbow Six 3 or SWAT 4, this game would probably be really good. Expand
  13. Oct 2, 2013
    4
    This game was a terrible attempt at trying to revive the tactical shooter genre. If you want to play a good tactical shooter, play ArmA 3 instead.....
  14. Sep 26, 2013
    3
    I have some relations in CQB specialists. I must admit this game is an "hardcore" FPS but not a "tactical" one. Let me explain why the game mechanics are totally flawed.
    CQB must be quick and you work with a team mostly 2 or 3 team-mates. It fully works with vocal communication and fast but precise reactions.
    For example the way you penetrate a hall with 2 doors, there is more than
    I have some relations in CQB specialists. I must admit this game is an "hardcore" FPS but not a "tactical" one. Let me explain why the game mechanics are totally flawed.
    CQB must be quick and you work with a team mostly 2 or 3 team-mates. It fully works with vocal communication and fast but precise reactions.

    For example the way you penetrate a hall with 2 doors, there is more than one way to do it. BUT any-time everyone will act as synchronized as possible.
    First case, everyone follows it's leading element and follow a wall with for each a NON-CROSSED cover (AI are really dangerous).
    Second case, one takes left, two take left, three covers the back. Etc etc etc.
    NEVER (as in NEVER!!) fire if you have a tea-mate in sight (basics always cover YOUR sector even if someone fires the opposite way.
    Moreover, in real life you lean (eventually not a full lean) even when walking, you take different stances, you use different movement speeds, you can pre-aim your weapon, you use the wall as weapon stabilization so many small features that could have made this game unique.

    I'm really sorry guys but ArmA III is a better (from really far) tactical shooter, even CQB than this.
    This game looks more like a cheap unreal tournament mod or Source engine mod than a professional game.

    You should have sticked on a rainbow six remake.

    Anyway i laughed hard in front of some AI reactions enemies or teammates so that allows you a three
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  15. Sep 20, 2013
    3
    This game is awful, broken, unfinished. The developers talked a really good talk about their vision to bring back the tactical shooter in an innovative way, and even talked a little trash at the likes of COD. Then they released something that no competent game developer could approve as a working finished product.

    I have seen lots of bad games released, so it is no big deal, but the
    This game is awful, broken, unfinished. The developers talked a really good talk about their vision to bring back the tactical shooter in an innovative way, and even talked a little trash at the likes of COD. Then they released something that no competent game developer could approve as a working finished product.

    I have seen lots of bad games released, so it is no big deal, but the difference between what they said they intended to do and what they actually released is a bit surprising- this team is either very cynical or quite self-deluded about the quality of their product.
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  16. Oct 5, 2013
    3
    This review contains spoilers, click expand to view. Oh god...Why..?I was hoping this game would be EXACT same as SWAT 4...But my hopes are wrong...A.I is terrible made and programmed...Weapon reload is even slower and terrible...
    Developers should focus more on gameplay...And A.I as well...This game features nothing but to rage...
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  17. Feb 15, 2014
    3
    Скучный невесёлый и почти нет динамики в этом шутере если вы хотите уснуть то эта игра вам подходит
  18. Jan 4, 2015
    3
    A horrid, buggy, mess plagued with bugs, terrible AI and horrendous multiplayer, yet through some chain of events, I got it free.
    And I can safely say that it is a waste of space.
  19. Jan 31, 2020
    3
    It's a shame that the crowdfunding didn't get what they all hoped for.
    Really wished it would have been better.
  20. Oct 19, 2022
    3
    косили под сват а вышел китайский аналог сият купи сего тысяса рюблей
  21. Feb 8, 2014
    2
    Got it for $1.49, and another copy appeared in my Steam inventory for some reason, so gave it to a friend. Below are our troubles:

    He can't connect to me, I can't connect to him. Shift+tab brings up console, not steam overlay. (who EVER maps console to tab!?) Get in game. People walking into walls, warping and laggy. Leave. Join another game. Host stops server mid game. fun.png
    Got it for $1.49, and another copy appeared in my Steam inventory for some reason, so gave it to a friend. Below are our troubles:

    He can't connect to me, I can't connect to him.
    Shift+tab brings up console, not steam overlay. (who EVER maps console to tab!?)
    Get in game. People walking into walls, warping and laggy. Leave.
    Join another game.
    Host stops server mid game. fun.png
    VOIP always on, can't mute people in game, only in lobby.
    No lobby chat.
    No LAN support.
    Maybe 4 servers on the internet list if you are lucky.
    AI hear you at spawn through the floor below.
    Join Versus server with friend. There is no way to start the match.
    Have mouse sensitivity cranked up to max, still have to drag my mouse fully across the desk to turn 108 degrees.

    This game is so borked. Sorry if you paid $15 for it. I guess you could have fun in single player if you are really... patient.

    This is just a non working pile of code. How did this get approved for release on steam?
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  22. Oct 20, 2013
    2
    Mmmkey, first i thought: fck this, i will uninstall this game after trying it etc. 25 min. Then i thought, no wait. Let it be, may be DEVs will still work with that game its 20.10 2013 and im now waiting for some months probably before uninstalling.

    Anyway, DO NOT BUY this game RIGHT NOW if u wanna get a serious video game. At this point, its only a "trolling game" for having some
    Mmmkey, first i thought: fck this, i will uninstall this game after trying it etc. 25 min. Then i thought, no wait. Let it be, may be DEVs will still work with that game its 20.10 2013 and im now waiting for some months probably before uninstalling.

    Anyway, DO NOT BUY this game RIGHT NOW if u wanna get a serious video game. At this point, its only a "trolling game" for having some stupid time spending fun. This game includes insta-deaths (but only for u, not for enemies), silly acting NPC.s and every time u respawn u will get a new prime weapon(!!?), no matter what, u have chosen for your equipment at the beginning of the mission.....DAFUQ?!? And those are only some "funny" things from Takedown: RS.
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  23. Oct 20, 2013
    2
    SWAT 4 was written in 2005 and it is still a better game than this in every way.

    The biggest issue is that its just not very fun to play. Respect the game looks ok, but If they had money troubles then it should have been spent on the basics and not pissed away on round penetration etc that you will never ever notice. When 'free' games like Warframe are around, I cant think of a
    SWAT 4 was written in 2005 and it is still a better game than this in every way.

    The biggest issue is that its just not very fun to play. Respect the game looks ok, but If they had money troubles then it should have been spent on the basics and not pissed away on round penetration etc that you will never ever notice.

    When 'free' games like Warframe are around, I cant think of a bigger waste of money....Hmm maybe betting that England win the world cup.

    Save your cash, your
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  24. Sep 21, 2013
    2
    First thoughts: This game feels like an unfinished product. There is no story you are trying to follow or campaign mode. They just throw you into a map and tell you your objectives. The game is difficult (which is good) as the AI behave like hackers from Call of Duty, rubber banding to where you are and rarely missing. The graphics are pretty bad and there are some standard featuresFirst thoughts: This game feels like an unfinished product. There is no story you are trying to follow or campaign mode. They just throw you into a map and tell you your objectives. The game is difficult (which is good) as the AI behave like hackers from Call of Duty, rubber banding to where you are and rarely missing. The graphics are pretty bad and there are some standard features missing which need to be implemented. The one that stands out most is I would really like to make a private server for friends. There are plenty of bugs that should have been fixed before release. I give it a 2 because I do like the difficulty of the game and the fact that you don't regen life, you don't have a map, you can't tell when you get a kill sometimes. The cons just outweigh the pros too much to be a good game. Expand
  25. Sep 22, 2013
    2
    I'm writing this a few days after release, and this game is extremely buggy. The devs are apparently aware and working a patch, but it doesn't change the fact that this game, bugs aside, is terrible, even from a design perspective. It's completely lacking in any kind of functionality and usability that you would expect from a tactical shooter. There is no way to plan your mission, no wayI'm writing this a few days after release, and this game is extremely buggy. The devs are apparently aware and working a patch, but it doesn't change the fact that this game, bugs aside, is terrible, even from a design perspective. It's completely lacking in any kind of functionality and usability that you would expect from a tactical shooter. There is no way to plan your mission, no way to familiarize yourself with the layout of the level before going in. Changing your loadout is done from the main menu, and when you choose which loadout you want for a mission, you better have a good memory because it won't tell you which one is which, except for a number. No way to change, or even see any of the options once you're playing. There's no way to take down enemies non-lethally, no way to subdue them.
    The AI is absolutely horrendous. It'll run back and forth between two points, being completely indecisive about which is the better coverpoint, allowing you to kill them with ease. It'll snipe you from across the map with deadly precision, and if the enemy is not in your field of view, good luck trying to find out which direction the shot is coming from, as there are no indicators of the sort. The enemy also spawns randomly in the map, sometimes directly in front or behind you when you spawn, leading you to be killed the instant you begin the mission. There are no difficulty settings of any kind and the default seems to be on both ends of the extremes. The AI will react with lightning speed and kill you with deadly precision, or completely ignore you firing at the wall beside them.
    The friendly AI is just as bad. You can change between defensive/offensive/quiet/assault rules of engagement, or have them stay where they are or follow you. That's it. You can't order them to move to a specific location, can't ask them to open a door, can't order them to flashbang a room. The only them your friendly AI serves as, is lives and meatshields.
    I'm assuming this was supposed to be a multiplayer focused game, but the multiplayer hardly even works. Sometimes it won't connect to a game, other times, if you spam double-click a game enough, it works. There are no filters of any kind, and the modes that exist in singleplayer are not even present in the multiplayer lobby (Tango Hunt, Mission, Bomb Disarm). You can host a co-op mission just fine, but there doesn't seem to be any way to find them (Singleplayer can also quit on itself, telling you the "Connection to host has been lost".. What?).
    Once you're actually in a game, you can't see who you're actually playing with, can't see how many are left on the opposing team, there's no way to spectate if you join a game mid-round and you just end up looking at a wall. I read that this was because they felt scoreboards were unrealistic, but it just ends up feeling like a missing feature. They could easily have implemented a scoreboard that only showed the names of the players and which team they were on, but nope. There's also a horrendous text-to-speech feature that can't be turned off (In fact, there are hardly ANY options, and no way to turn off specific graphical effects, except through a config file).
    The menus themselves are also terrible. Some menus can not be quit out of by pressing "Escape", and you have to click the button that says "[Esc] Back". Sometimes it's the other way around; You can't click the back button, you HAVE to press escape. That something as simple as these menus are, are not working properly and consistently is baffling. The loadout menu is also completely unintuitive. To actually save a loadout you have to manually press "Y" to "Modify", even though you're actually saving it. Why not make it clearer what you have to do? If they had made the loadout part of the mission selection, it would have been less of a problem as you'd just select your weapons directly; You wouldn't have to remember them.
    Every old school tactical shooter that Takedown tries to emulate, such as Rainbow Six, SWAT 3/4 and the first Ghost Recon, is better in every single respect. For a minute, it had me doubting, if my memory of old-school shooters were somehow better than what the actual games were like. I installed Raven Shield, just to see if I was wrong, and thankfully, I was. It's not the genre that's broken, it's just this game. It feels completely empty and devoid of features, and as a Kickstarter game (I didn't back Takedown, personally), I can't help but feel bad for those who backed it. This game is a massive disappointment.
    Time to replay SWAT 4 and wash away the taste Takedown: Red Sabre left.
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  26. Sep 29, 2013
    2
    The games creators tout this title as a spiritual successor to SWAT4 and R6 Raven Shield, both games of which I am massively fond of, although to even start to compare Takedown to either of those games is a bit optimistic. Using those games as a benchmark I gave this game a rating of 2.

    Sound just doesn't sound real. There isn't a feeling of immersion, especially when you get shot at.
    The games creators tout this title as a spiritual successor to SWAT4 and R6 Raven Shield, both games of which I am massively fond of, although to even start to compare Takedown to either of those games is a bit optimistic. Using those games as a benchmark I gave this game a rating of 2.

    Sound just doesn't sound real. There isn't a feeling of immersion, especially when you get shot at.

    Graphics aren't special, and looks more like something from 5 years ago.

    AI teammates in single player don’t do anything useful.

    Moving slow, dying in 2 hits and leaning aren't the only things that make up a tactical shooter. There seem to be a few things like reload animation jumps magically to a locked back slide when it didn't start that way, and the holosight not behaving like a real one just kill the experience outright for me.

    After only playing for 30 minutes, this game appears to be more like a mod someone made that takes away half the functionality from R6 Raven Shield, than a standalone release that is ready to be sold on the shelves, even if it only costs $15.

    My recommendation is rather than spending an hour playing this, spend the next 30 minutes finding your old Raven Shield disk and play terrorist hunt for 30 minutes.
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  27. Sep 20, 2013
    1
    Just a terrible release Multiplayer won't connect which I would consider something that can be fixed if the rest of the game wasn't terrible. Movement is not smooth, aiming is off center, and it's just not fun.

    Single player is as bad or worse. I've been "Disconnected from host" in a single player game. The AI is lower than poor: check out this video
    Just a terrible release Multiplayer won't connect which I would consider something that can be fixed if the rest of the game wasn't terrible. Movement is not smooth, aiming is off center, and it's just not fun.

    Single player is as bad or worse. I've been "Disconnected from host" in a single player game. The AI is lower than poor: check out this video http://steamcommunity.com/app/236510/discussions/0/846965056730355838/

    Yes, if the AI sees you and you duck out of sight they will forget you are there. You can then lean around the corner and shoot the wall beside their head and they do nothing. They do not react to noise so even if you empty a clip in the next room they won't react, they just wait for you to come in and hopefully stand still so they can shoot you.

    Every door in open at the start of a mission.. all of them, wide open. This looks like an early release or early beta phase game, and should not be released in this state.
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  28. Sep 21, 2013
    1
    This game has far too many bugs in it's initial release to make it worth paying for in any way.

    The graphics are mediocre at best. They are comparable to an early release game for the 360, and there is a strange draw-in with all the objects in the level as you move around them. I would love to change some of the specific graphic settings to see if that changes anything but all it allows
    This game has far too many bugs in it's initial release to make it worth paying for in any way.

    The graphics are mediocre at best. They are comparable to an early release game for the 360, and there is a strange draw-in with all the objects in the level as you move around them. I would love to change some of the specific graphic settings to see if that changes anything but all it allows you to change is between 'low' 'medium' and 'high' with no description of what they actually do behind the scenes.

    The enemy AI difficulty seems to swing wildly between super-human and dumb as a rock. Sometimes they will be alerted to your presence from 2 floors down after you've taken a step and proceed to swarm you, and other times you can stand a couple yards away from a target and empty an entire magazine in the to wall they are standing next to with no reaction at all. It also appears that they spawn in randomly but there isn't any sort of buffer between your spawn and theirs, which has lead to a couple times where I would start the match and be killed instantly as soon as I finish loading in. Another odd occurrence I've experienced is enemy targets that are invincible but also don't seem to do anything other than yell at you; I believe it may have been caused by them spawning in to a piece of furniture but when I went to investigate further I lost connection to the host, which was me, in a single player game.

    The multiplayer hardly ever works in any way, shape or form and when it does you have to cross your fingers that you don't error out.

    TL;DR: Don't buy this game, take your money and instead spend it on Rainbow 6, SWAT or any other game that actually works.
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  29. Aug 11, 2014
    1
    To put things together, T:RS is not just a disaster from kickstarter but also a product which isn't a promised tactical shooter in any way, instead being a generic first person shooter and a very frustrating one. Artificial intelligence, both hostile and of our comrades is a total bottom of all bottoms. Amount of maps as well as maps themselves causes shock and in most cases this productTo put things together, T:RS is not just a disaster from kickstarter but also a product which isn't a promised tactical shooter in any way, instead being a generic first person shooter and a very frustrating one. Artificial intelligence, both hostile and of our comrades is a total bottom of all bottoms. Amount of maps as well as maps themselves causes shock and in most cases this product is just rotten up to a bone marrow. Situation is not saved by archaic graphics and not very standing out audio. Lack of any control on our squad, irritating random objective spawning system and non-functional loadout along with other cons makes for a very explosive mix that creates unbearable stench spreading out miles from a working PC. I understand and appreciate Allen's effort on the game; nowadays, the genre of tactical shooters is practically extinct. But that doesn't mean it should be finished off by releasing such a mess and at the same time - lie to those who supported the project. I'd rather break a jar on my forehead than play this abomination. Seriously, you shouldn't play this crap even if given for free. Unless you like to paddle in a cesspool and you're welcoming tonnes of sweat, blood and tears with open arms. Otherwise, just forget about it. Expand
  30. Sep 22, 2013
    1
    Rubbish. Let's all say it together: Rubbish. An absolutely worthless steaming pile of manure. There is not a single redeeming quality to this game except the idea. Unfortunately, that's what it is It never really takes off. It COULD be a great game... But it isn't. Stay as far away from it as possible and then some.
Metascore
34

Generally unfavorable reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 17
  2. Negative: 15 out of 17
  1. Feb 24, 2014
    35
    Takedown: Red Sabre sums up the fears of every Kickstarter backer: that in the end they’ll have paid up front for something that doesn’t turn out very good. With clumsy presentation and wildly uneven difficulty, the game fails to be a competent FPS, much less a tactical one. The best advice I can give is to avoid it, which is little solace for those who backed it in the first place.
  2. PC PowerPlay
    Feb 3, 2014
    50
    Serellan seems dedicated to shaping Takedown into its original pitch, but it needs far more time in the planning phase. [Feb 2014, p.90]
  3. Nov 8, 2013
    49
    Rarely exciting, mostly disappointing. An unfinished tactical shooter let down by technical issues and terrible AI.