User Score
4.7

Generally unfavorable reviews- based on 135 Ratings

User score distribution:
  1. Positive: 56 out of 135
  2. Negative: 70 out of 135

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  1. Aug 30, 2015
    10
    Game has come a long way since it's horrible, bungled launch. Maybe not as much of a classic as the original SotS was, but with a bit more TLC and polish from Paradox, this game could easily become supremely awesome. A shame that Paradox has dropped the ball on this.
  2. Nov 4, 2013
    1
    Clunky interfaces that seem to be designed to maximize the number of clicks needed to perform routine functions. Frustrating movement system and combat system. Normally when something like this happens one is rewarded with stunning graphics, but not so here. The graphics are merely alright and not worth the abysmal gameplay. If you liked the originals you probably won't like this.
  3. Jan 23, 2013
    4
    Sequel to one of my favorite strategy games of all time, SOTS 2 is prime example of ambitions overgrowing actual capabilities. Launch of the game was a disaster: it wasn't even a beta. Now, after tons of patches and free expansion with new playable race, Sots 2 is definitely better at every aspect - but it still falls way short of meeting expectations. It's very complex game, with greatSequel to one of my favorite strategy games of all time, SOTS 2 is prime example of ambitions overgrowing actual capabilities. Launch of the game was a disaster: it wasn't even a beta. Now, after tons of patches and free expansion with new playable race, Sots 2 is definitely better at every aspect - but it still falls way short of meeting expectations. It's very complex game, with great variety of options and possible strategies - however, it is also one of the least approachable games I have ever seen. Unclear interface, cryptic tooltips and utter lack of any tutorial in game are obstacles for any new players. If you manage to overcome them, you will find good sides of this game - and they are plenty. However, they all fade when you realize that AI is COMPLETELY broken, and does not present any threat whatsoever. Seriously - computer controlled empires not only cannot beat player, they also fail to defend against random encounters game throws at them and often collapse due to missmanegement of economy and mounting debt. I am willing to bet that anyone giving this game super-high score has not played it long enough to actually measure AI capabilities. Maybe after another year it will get acceptable - for now, if you value single player at least, I recommend to stay away from this game. Expand
  4. Dec 29, 2012
    1
    Dec 7 2012. It's ugly, right from the title screen. The ship models are distorted and messy - they look unfinished and cartooney against the sharp, industrial look of Eve Online or Sins. The UI is also hard on the eyes, although the actual starmap looks pretty good. The gameplay is also dull. Exploring and colonizing systems is done via 'missions', which are essentially the same as otherDec 7 2012. It's ugly, right from the title screen. The ship models are distorted and messy - they look unfinished and cartooney against the sharp, industrial look of Eve Online or Sins. The UI is also hard on the eyes, although the actual starmap looks pretty good. The gameplay is also dull. Exploring and colonizing systems is done via 'missions', which are essentially the same as other 4X games except that they take 4x the number of mouseclicks to initiate. To colonize a planet, you don't just build a colony ship.. you have to build a command ship, then a colony ship, then a supply ship, then attach an admiral to create a fleet, THEN select your destination. I've heard this game called 'deep' but 'convoluted' comes to mind. The first time you enter into combat, you're greeted with more of the terrible graphics, and absolutely no inkling as to what tactics might benefit you. Unlike the Total War series, where it's clear that higher terrain is good for archers, while hiding in the woods is a good defense from missiles, etc., instead you are floating around in space with the only discernable strategies being.. move there, or shoot that. The UI is counterintuitive at every turn. You could pick up MOO2 and learn it without looking at a single manual or forum. This game is a dog's breakfast and you will be forced to look at the manual (which is awful) the beginner's guide (which is also awful, but longer) then the wiki (which is entirely incomplete). Here's an excerpt from the beginner's guide: "Once the core modules of a ship have been decided upon, you can begin to arm the space-craft with weapons across the breadth of it's surface. The amount of weapon points available will vary depending on the hull type, size and command, mission and propulsion modules selected". This is the entire section on ship weapon design. Great, so I can put weapons on the ship. Brilliant. What's the point of having mounts in particular locations? Is there a directional advantage? Would there be a benefit to placing certain weapons in certain slots? This game is complex in the same way walking around someone else's house in the dark is complex. Here's another example - trade is fundamental to a successful empire, and these require freighters. There is no section on freighters in the manual and no in-game explanation. What are the devs smoking? All of this aside, once I got into the game and had a dozen colonies with a humming economy, several naval bases and attack fleets, I found I was having the same amount of fun that I was at the start, i.e. none. I think the recent high scores for the game are because people are impressed it's actually out of alpha 1 year after its launch. It's just a shame that the game looks 15 years out of date and is boring as bat sh!t. UPDATE 8 December 2012. After playing this for a whole day, this game is even worse than I thought, so changing the 5 rating to a 1. So many of the mechanics make absolutely no sense. For example, I had 3 fleets defending an outpost planet that was close to enemy territory. Sure enough, the enemy attacks.. but I can only enter combat with 1 fleet while the other 2 wait. Why? There's no logical reason for this.. if you have fleets stationed at a system, they should all be able to fight. Another example - each fleet has a home system. If a fleet leaves the system for a mission, once the mission is completed, it has to return to its home system to refuel and resupply. Why? Why not just fly to the nearest system to refuel? Basically, the developers have invented these mechanics to create their gameplay - and they are all nonsensical. They all serve to make the game more complicated, less elegant, and less logical. Combine that with the steep learning curve and lack of information, and it's just a mess. If you decide to embrace all of their illogical mechanics, you might have a great time after about 20 hours of learning the fundamentals, but I'd rather spend time on a well-made game Expand
  5. Dec 5, 2012
    10
    New Player to SOTS:
    It has been a little over a year since release, and with the release of the enhanced edition it is now ready to play, and at such a low cost, as a result I would recommend this game to any fan of 4X games. There are many features and lots to do, however it is complicated in areas, which will make the casual crows hate it, but when has the casual crowd ever played space
    New Player to SOTS:
    It has been a little over a year since release, and with the release of the enhanced edition it is now ready to play, and at such a low cost, as a result I would recommend this game to any fan of 4X games. There are many features and lots to do, however it is complicated in areas, which will make the casual crows hate it, but when has the casual crowd ever played space 4X games...
    Pro's: Faction differences - particularly in it's travel methods
    Mission System - initially seems worse when you get started but when you have a large empire you notice how intuitive it actually is
    Combat - looks great and is very tactical
    Graphics - Game looks amazing

    Con's:
    Load times - game has long load times, at times
    CTD - game occasionally crashes, however you can see all the patches for this and it auto saves regularly
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  6. Dec 4, 2012
    9
    A must have if you're into 4X games- It's rich and detailed, it has some of the most dynamic, diverse and flexible 3D space combat around, excellent ship and faction customisation - but most of all it has this fresh creativity which opens the game world up to a huge range of unexpected encounters, galaxy-destroying catastrophes, events and god-like alien incursions. I don't think I've seenA must have if you're into 4X games- It's rich and detailed, it has some of the most dynamic, diverse and flexible 3D space combat around, excellent ship and faction customisation - but most of all it has this fresh creativity which opens the game world up to a huge range of unexpected encounters, galaxy-destroying catastrophes, events and god-like alien incursions. I don't think I've seen a game implement so many different sci-fi ideas so well - some of the hundreds of examples include: AI uprisings, galaxy-infesting insect swarms, tractor-beam drones which attempt to smash your ships onto the surface of a planet, asteroid storms, ancient automated defence platforms, a society of telepathic nomadic cyborg space-squids, megacomets which carve a path through the stars and I even once had a 'galactic peace enforcer' from another galaxy who sat in the middle of the map and broadcast orders for every species in the galaxy to stop all wars, otherwise it would use almost unlimited tech to wipe out the aggressors.
    All happening visually and spontaneously in an unscripted - randomly generated way, on a 3D plane, and in bloody excellent DX10 graphics.

    Of course it also has a mind-bogglingly complex strategic interface, weeks-long playtimes and a cliff of a learning curve, but most good games do.

    The game has come a long way since its abysmal release over a year ago, the game is now fully playable and fairly stable overall. I play it regularly and quite enjoy it. That said, there are some lingering interface issues and one or two features which don't feel properly polished yet - and I get a crash to desktop once every few hours of gameplay.

    The developers have a long history of supporting their games for YEARS after release, and so far they've deployed thousands of free bugfixes and content updates, plus released a free expansion pack in the last few days.

    I have absolutely no doubt that the game will be patched to perfection and mountains content added as the years go by, just as the first game was supported.

    Bottom line: This is a well-implemented deep sci-fi universe with impressively creative mechanics, sophisticated and satisfying space combat and some of the most dedicated developers (Supported their last game with 3 expansion packs and constant content patches over 5 years) and deserving publishers out there (Paradox fund new and interesting kinds of games, unlike the commercial giants who tend to be afraid of creativity).

    I strongly recommend you buy it and support these guys to make a great game even better.
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  7. Dec 4, 2012
    9
    It's finally, over a year later, mind, it's the 4X it was meant to be.
    I feel for Kerberos that this game may never stand amongst the great 4X's. If it had been released in it's EOF(Enhanced) state then it would have rocked.
    But it's cheaper now, and if you need a 4X fix, i don't hesitate to recommend it now.
  8. Dec 4, 2012
    8
    Launch:
    I didn't buy this game when it first came out, so I cannot comment on the launch situation which seems overwhelmingly negative. Stability:
    The game is in good shape. Minus a few minor annoyances (some of which have been fixed in the latest "enhanced edition" and expansion), the game is very stable and plays well.
    Launch:
    I didn't buy this game when it first came out, so I cannot comment on the launch situation which seems overwhelmingly negative. Stability:
    The game is in good shape. Minus a few minor annoyances (some of which have been fixed in the latest "enhanced edition" and expansion), the game is very stable and plays well. UI:
    The UI leaves a bit to be desired. Mostly, there's a lot of guesswork and not a lot of helpful tooltips. Even reading over the wiki, the forums, and the manuals there are still things I do not quite comprehend. The tech tree does not do a very good job of saying what is a prerequisite of what unless it's a direct upgrade. (IE - To build a leviathan ship, you need to have several techs that are in various tech lines. Nowhere clearly lists the exact path of all the techs you need to reach leviathans.) Some of this on the forums was explained as a deliberate obfuscation, but that does not help people like me who like their information very accessible. I cannot for the life of me understand why there is no bulk management screen for anything. Sure, there's a fleet management - but you can't modify admirals or issue commands to the fleets from it. You literally can't do anything with the fleets from the fleet summary screen other than look at your fleets. Being able to issue orders to your fleets from here would be a 100% decrease in annoying micromanagement. The planet manager is slightly more useful in that you can adjust your construction --> trade balance, overharvest, biosphere, and infrastructure/terraforming sliders - but lacks a huge feature in that you cannot issue construction orders to build ships. You also cannot issue colonize orders to planets that are uninhabited from this management screen. The station manager does what it says, allows you to manage your stations, modules, and even issue station upgrade orders - but does not let you build new stations from the screen. For all of these things that are "missing" above, you have to either scroll to the fleet and issue an order to do it, or scroll to the destination (spot you are attacking, colonizing, building a station, etc.) and issue a fleet to come do it. It's clunky and tedious when you have a bunch of fleets or things you want to do. Accessibility/Gameplay:
    It has a bit of a learning curve, especially coming from SOTS 1. There are several things done differently, but in my opinion the game adds more depth while retaining the charm of the original. Read the manual and study the forums and wiki, there are several game concepts I wasn't even aware of (like provinces giving additional trade cash bonuses, biosphere affecting psionic points, and keeping the treasury 500,000+ giving a morale bonus) until I dug around on the forums and got a better understanding of what exactly the purpose was. The shining star of this game is the unique qualities given to each race. It's not just a simple "This race gets +10 to weapon damage", but there is a fundamental and drastically different travel system for each race which completely changes the gameplay strategy of each race. The randomized tech tree is great in that you can't always bulldoze to your tech of choice, there's a chance it won't be available and you will have to adapt on the go. It keeps things interesting and the gameplay dynamic. Graphics:

    The quality is good overall, with the exception of some of the text and weapons graphics. Zooming in, some of the text becomes pixellated/blurry like it's not designed to scale (vectorized vs. rasterized) - I am specifically referring to the star system names. The same situation exists with some of the laser beam style graphics in real time combat (you see it on the opening background video with the "lightning" type weapon and green lasers). Fully zoomed in, it seems like there is a fair amount of sharp edges and a lack of smoothing. That being said, the ship textures are amazing and the fact that you can target specific points on a ship and whittle away at weak points is excellent game design. Overall:

    The game is a very fun game, though trying at times with what seems like tedious fleet management.
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  9. Dec 1, 2012
    2
    With the new patches and extension, the game is working much more stable. But it still feels very unfinished. there are still bugs that should be there, many things are totally unexplained and you need to read them up in forums or somewhere in the internet. It feels strange to play it. I still get headache because I just dont understand most of the game. I mostly fight agains the game andWith the new patches and extension, the game is working much more stable. But it still feels very unfinished. there are still bugs that should be there, many things are totally unexplained and you need to read them up in forums or somewhere in the internet. It feels strange to play it. I still get headache because I just dont understand most of the game. I mostly fight agains the game and User interface itself then agains the Other races or players in the game. I'm a great fan of sots 1 from the first day, and I would highly recommend Sots 1 for anyone who like these games. But in my opinion, sots 2 is just a shadow of sots 1 with better graphic. This game is good for hardcore fans or people who just want to support Kerberos. But its not a game for people who just heard about Sword of the Stars or want a finished game to enjoy. Expand
  10. Dec 1, 2012
    9
    While this game had a rocky start unlike any major company kerberos stood by its product and repaired its mistake. What went from a terrible release to the best space 4x strategy game ever. This game is not perfect yet, hence the 9 not 10 score. But its worth every penny, for it's replay alone. Its blindingly addictive, 6 hrs can pass and you didn't even realize. With its latest enhancedWhile this game had a rocky start unlike any major company kerberos stood by its product and repaired its mistake. What went from a terrible release to the best space 4x strategy game ever. This game is not perfect yet, hence the 9 not 10 score. But its worth every penny, for it's replay alone. Its blindingly addictive, 6 hrs can pass and you didn't even realize. With its latest enhanced edition kerberos gives the new expansion, End of Flesh with the new version of the game. this adds yet another race. now 7 races totally different experience with each race, super in depth gameplay and an awesome random tech tree/Forest that changes the game every time you play. This is a game you could play again and again and it would change so much you would learn something new each and every time. The GFX are great and kerberos continues to stand by its product and set an example everyone in the industry should learn ////cough/// blizzard. ITs nice to see a game with what i would have agreed with 44 metascore coming to fruit, and in desperate need of a change. A far far better game than endless space. Dont let old reviews scare you away this is a brand new game worth every bit of time and money you spend on it. Expand
  11. Nov 30, 2012
    9
    As of today December 1st 2012 the game has received an "enhanced edition" free makeover so it seemed a good time to put up a quick review. One of the worst launches in game history has turned into a fully functional 4x space sim, ignore the vast amount of launch reviews here if you're a fan of the genre games like sins of a solar empire or even the civilization series you'll enjoy this.
  12. Nov 25, 2012
    10
    While the game came out in bad shape. Those times are now long gone. Today The game Is pretty Amazing now. Sure there a some bugs here and there,and a few "missing" features. But compared to how it was at the start, its nothing that disturbs the game play at all. I love playing this game now.
  13. Nov 22, 2012
    9
    I will say first, That this game WAS horribly broken at the release of it. Kerberos has as they have in the past shown that they are willing to fix their mistakes. The Game is very much playable and enjoyable in it's current state. (Nov 22nd, 2012). The game is deep and not a copy cat upgraded graphics game. It has new mechanics and new types of ships. New tech. New Weapons. And more. IfI will say first, That this game WAS horribly broken at the release of it. Kerberos has as they have in the past shown that they are willing to fix their mistakes. The Game is very much playable and enjoyable in it's current state. (Nov 22nd, 2012). The game is deep and not a copy cat upgraded graphics game. It has new mechanics and new types of ships. New tech. New Weapons. And more. If you like 4x games. Please, do yourself a favor and buy this game. Expand
  14. Nov 22, 2012
    10
    Nov. 22. 2012.
    While the game still has a small number of bugs and missing features, it is the greatest sci-fi 4x game I have encountered so far. It does well in comparison with Sins of a Solar Empire, Endless Space, Masters of Orion etc, but is a totally different game. One comparison would be a Total War game in space, but that doesn't do SotS II justice at all. Sword of the Stars II
    Nov. 22. 2012.
    While the game still has a small number of bugs and missing features, it is the greatest sci-fi 4x game I have encountered so far. It does well in comparison with Sins of a Solar Empire, Endless Space, Masters of Orion etc, but is a totally different game. One comparison would be a Total War game in space, but that doesn't do SotS II justice at all. Sword of the Stars II has great lore, beautiful and fun tactical battles, and great strategic gameplay, and the different aspects of the game ties together really well, creating a sum larger than its parts.
    The game does have a great deal of complexity though, and the game differs from it's peers in several aspects, which might scare away newcomers to the game and to the genre.
    Players that are able and willing to do just a little reading in the beginners guide, the manual, the wiki or the forums won't have any trouble.
    Give the game a few hours, and you'll never regret your decision!
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  15. Nov 17, 2012
    10
    To say I was disappointed by this game on release is an understatement. They should have kept it off the shelves so to speak and released when it was ready. Which is pretty much now 1 year later. For those who are interested in buying this game now, go for it. Its good value at $29.99 and seems to go on sale often. I am very happy with the support from kerberos-productions. ITo say I was disappointed by this game on release is an understatement. They should have kept it off the shelves so to speak and released when it was ready. Which is pretty much now 1 year later. For those who are interested in buying this game now, go for it. Its good value at $29.99 and seems to go on sale often. I am very happy with the support from kerberos-productions. I expected this game to get dropped and possibly take them with it. They are clearly passionate about their game. Thanks for the four free ship skin DLC's that the initial purchases have already been given and the promised free, to existing owners "End of Flesh" expansion. Thanks again for the continued support. Expand
  16. Nov 17, 2012
    8
    November 17, 2012 - I registered to metacritic just to write this review. I do seriously enjoy this game and while is USED to have its fair share of glitches and whatnot, Kerberos has turned this ship around. It speaks a lot when a company stands by their product for over a year - constantly making upgrades and patches to make it what it should have been. Yes, it is arguable why it wasNovember 17, 2012 - I registered to metacritic just to write this review. I do seriously enjoy this game and while is USED to have its fair share of glitches and whatnot, Kerberos has turned this ship around. It speaks a lot when a company stands by their product for over a year - constantly making upgrades and patches to make it what it should have been. Yes, it is arguable why it was released in such a poor state in the first place but that is in the past. Hats off to all the developers for the extreme amount of hard work it took to overcome the pile this used to be.This game is fantastic if you are looking for a very complex and deep 4x strategy game - I mean each race has their own means of traveling between stars! I love the fact that the tech tree is randomly generated - meaning one game you might be able to get the super-ginormous-fusion cannon and the next game, you can only get basic lasers. It adds a unique factor to the game and forces you to modify your strategy. As an added bonus - Kerberos has just announced a FREE expansion which includes another race as well as some other bonuses! So why just the 8? Truthfully, last time I played with a bud (before the "All clear"), there were some minor glitches and fixes still needing to be done. I have yet to confirm if these have been fixed but have no doubt they will be in due time. Off to play! Expand
  17. Nov 5, 2012
    9
    I bought and started playing this Game shortly after its release over a year ago and like many others was very disappointed. I saw a lot of potential in the game even back at the start and will give Kerberos serious credit for not giving up and putting in the time to make this game shine. A quick look at the reviews by date of submission will tell you all you need to know about how farI bought and started playing this Game shortly after its release over a year ago and like many others was very disappointed. I saw a lot of potential in the game even back at the start and will give Kerberos serious credit for not giving up and putting in the time to make this game shine. A quick look at the reviews by date of submission will tell you all you need to know about how far this game has come and what state it is in now.
    The game has 6 distinct races that vary widely enough in there mechanics that it feels like you are playing a brand new game with each one, a randomized tech tree that guarantees a think on your feet approach to playing (no perfect path to victory every time here), In depth ship design with a nice array of weapon types to choose from and absolutely stunning RTS Space combat. The game really does remind me of Shogun 2 in space.
    Having said that The UI can be clunky at times and directing your ships in RT combat can require some intense micro because of it. The game is very complex and there is a very steep learning curve but fortunately the Kerberos forum community is very active and helpful and most questions are answered within minutes of posting. The AI is decent for newcomers to the genre but most people will quickly figure out its weaknesses and shouldn't have too much trouble taking it down. For veterans of the genre there is a fairly active multiplayer community on steam that will step up the challenge if that's what you are looking for. The developers have been listening very closely to the community and have stated they plan on continuing to update both the UI and AI shortcomings. If they put in even a small fraction of the effort they have applied over the last year I have no doubts this game will make the step from great to outstanding.
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  18. Nov 3, 2012
    10
    Bought SotS2 without playing the first games, also got it right when it came out... complete mind you. Wanted a game that was like a more advanced model of Masters of Orions and pretty much I have it now with Sword of the Stars 2, the game has evolved so well in the past year since its early conception. Much of the game is geared towards a strategy / simulation genre in a turn-based 4XBought SotS2 without playing the first games, also got it right when it came out... complete mind you. Wanted a game that was like a more advanced model of Masters of Orions and pretty much I have it now with Sword of the Stars 2, the game has evolved so well in the past year since its early conception. Much of the game is geared towards a strategy / simulation genre in a turn-based 4X Strategy universe. Very complex, very hard to get into when you first start playing, but very well designed. Complete ship designing from the command - role - engine systems, and design of the weapons and what goes into it. Gives a whole new spin on Development and Deployment game mechanics where no one can predict what you will roll out next. The multiplayer is outstanding, long... but outstanding, its never the same game twice when playing with another person and gets persistantly better everytime you play it. Again its long, even with small 1 on 1 maps.
    Only downside is its still relateively incomplete, but for what its content is at the moment, its worth a 10... now I just need a 10 + 1 for that little extra credit for when its complete.
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  19. Nov 1, 2012
    9
    Sword of the Stars 2 was an unfinished product - full of bugs to the core. But I have never seen in my gaming history a game with more patches and support than SOTS2. Currently (Nov 2012) the game is like a phoenix risen from the ashes of a bug apocalypse. Its possible to play the game with micro management like ship customisation or to stay at global strategy level. To keep this short -Sword of the Stars 2 was an unfinished product - full of bugs to the core. But I have never seen in my gaming history a game with more patches and support than SOTS2. Currently (Nov 2012) the game is like a phoenix risen from the ashes of a bug apocalypse. Its possible to play the game with micro management like ship customisation or to stay at global strategy level. To keep this short - its hard to find a game more 4x than SOTS2. At patched state a clear "must buy"! Expand
  20. Nov 1, 2012
    10
    I've been playing this game off and on since around April 2012. It was rough, the turn times were long, the delay between menus were absurd... but I still saw some great stuff in the game. Fast forward to October 2012, and the All Clear. Now, the roughness has a good bit of polish, turn times are much improved, and the menu delays cut down massively. They're still present somewhat,I've been playing this game off and on since around April 2012. It was rough, the turn times were long, the delay between menus were absurd... but I still saw some great stuff in the game. Fast forward to October 2012, and the All Clear. Now, the roughness has a good bit of polish, turn times are much improved, and the menu delays cut down massively. They're still present somewhat, but what were once 10-12 second delays are now 1-4 second delays. Still breaks the flow a bit, but not so much that it makes you want to rage quit. The game is exceptional. It's Total War in Space. If your thing is diplomacy or commerce, you'll probably find SotS2 too combat oriented (It's 'sword' of the stars, after all, not 'merchant' of the stars). If you like good strategic and tactical warfare, however, this game should be right up your alley. It's not very friendly to get into, just because of the massive depth, but none of that depth could be called fluff. Each bit is important, and the more you understand the games systems, the more you can improve your game. Kerberos has created something special here, which is the only reason I'm writing a review. It's a great game if you can get past the massive depth, and lack of in-game tutorial (there is a manual, and you should probably read it if you want to play). As epically bad as the launch of this game was, the game itself has turned into something epically good, and any fan of good space 4x would be doing themselves a disservice by not giving the all clear version a play. There are still a few technical problems that I'd say would give this game a 8/10. If those were cleared up, I'd easily say it's a 9/10, just from the excellent design. I give it a 10/10 to raise it's score, because it's ridiculously low for a game so good. With an xpack or two and the aforementioned technical problems fixed, I think this would be worth a 10/10. I haven't had a game that feels so damn good once you get into it since MoO2. Expand
  21. Oct 27, 2012
    9
    The devs stated that the game reached release state a few days ago so i thought i'd play it a bit. and for 3 days i couldn't stop it's that good(im at turn 563).

    So most of the bugs/crashes were fixed, they added new features like retrofitting, diplomacy works now, most of the technologies work now, and they're making ui improvements every time. As for the bad reviews, they are no
    The devs stated that the game reached release state a few days ago so i thought i'd play it a bit. and for 3 days i couldn't stop it's that good(im at turn 563).

    So most of the bugs/crashes were fixed, they added new features like retrofitting, diplomacy works now, most of the technologies work now, and they're making ui improvements every time.

    As for the bad reviews, they are no longer valid.
    For those who are complaining about a lack of manual, you are just lazy as hell, because if you've actually spent any time looking for the manual of the game you'd have noticed that it was released digitally AT RELEASE. Not to mention sots2 wiki has answers for EVERYTHING, so stop being lazy and use google it's your friend.

    The starmap part of the game has become much better and more polished than it was, and the added view options make the game much easier to manage.

    The battles are great and immersive, you can aim at sections/subsections of a ship by clicking on parts of the ship, like weapons, forth mid and aft sections engines and such, not to mention you can turn and roll your ships into different positions and with this you can minimise damage to your ships and if you are at a disadvantage this can turn the tide giving the combat immersion.

    The research is also good, the feasibility is there for a reason: the reason being if you dont have the pre-requisites there might still be a chance of researching the tech albeit low. Also the devs staid that they'll probably add revisit feasibility option.

    Retrofitting: you can retrofit old and outdated ships with new and shiny tech, so you dont have to destroy your ships all the time to upgrade.

    Yes there are still bugs although in the past days of playing the game i have seen none, yes the turn end times can be long when playing against 5 ais, and the ui is still crappy, but you should still try this game now, it's playable, its fun, and in this state it can beat other 4x games.

    Also there's the dedication of the dev team, after release for months they released weekly 4-5 patches and even now they release monthly 2-4 patches i mean come on what other game gets support like this?
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  22. Oct 11, 2012
    9
    At the beginning, it was a hardly bugged game, but
    now, after the patching, its a really great game
    The dev's did a really great bug hunt.
    To keep it short: I like it !
  23. Oct 11, 2012
    9
    Just checked the game out again, not played it since a few weeks after launch...

    IT WORKS! IT ACTUALLY WORKS!!!
    Its pretty fun too :) Weapons and defences seem rather balanced, The AI seems to know what it's doing (to an extent) the menu and UI makes sense and I have not had a single glitch or crash in the last 10 hours playing.
  24. Oct 10, 2012
    10
    This game definitely deserves to be reviewed again. Despite the fact the all-clear has not been given by the team, the game is already playable and very enjoyable.

    In the last couple of months I have collected 265 steam hours. Next best on my steam library is sitting at around 100 hours. To be honest, I never considered myself a fan SOTS but more a fan of the genre, which I have played
    This game definitely deserves to be reviewed again. Despite the fact the all-clear has not been given by the team, the game is already playable and very enjoyable.

    In the last couple of months I have collected 265 steam hours. Next best on my steam library is sitting at around 100 hours. To be honest, I never considered myself a fan SOTS but more a fan of the genre, which I have played extensively, and this game is really all I could wish for.
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  25. ASC
    Aug 31, 2012
    9
    Now after a long wait for repairs, the (main) strategy side of this game is possibly the best space based game- beating Legends of Pegasus, Endless, Gal Civ. It is a shame that the formerly justified low ratings are putting people off. Feasibility study before research, and prototypes before mass production, limited upgrades to existing ships or total redesign and replacement to useNow after a long wait for repairs, the (main) strategy side of this game is possibly the best space based game- beating Legends of Pegasus, Endless, Gal Civ. It is a shame that the formerly justified low ratings are putting people off. Feasibility study before research, and prototypes before mass production, limited upgrades to existing ships or total redesign and replacement to use completely different technologies, and just when you start wishing there were Q ships available to deal with pirates they pop up as available to research. The huge differences in strategy between the core racial technologies mirror the original. Logistics via tankers and star-bases gives an extra dimension. Would be nice if planetary characteristics were less abstracted, and could be linked to technologies & races. Expand
  26. Aug 20, 2012
    9
    This game has finally been patched to a suitable release state. And what a game. Sword of the stars 2 is perhaps the most expansive and full featured 4x strategy game available today. Ship design excels with an expansive research tree and excellent macro management design for your empire. Whilst the occasional crash is still an issue, the autosave more than compensates for this. The timeThis game has finally been patched to a suitable release state. And what a game. Sword of the stars 2 is perhaps the most expansive and full featured 4x strategy game available today. Ship design excels with an expansive research tree and excellent macro management design for your empire. Whilst the occasional crash is still an issue, the autosave more than compensates for this. The time has come that the negative reviews can now be largely ignored and the game easily picked up at a bargain price. Give it a try, if you enjoyed the original, or any 4x strategy game you'll find something to love here. Expand
  27. Aug 13, 2012
    10
    This game was a train-wreck at launch but the dedication of the devs is showing. The game is now stable, has all the features it was intended to launch with and the devs hav thrown in some extra goodies as well. What's more, its a comples 4x/strategy game which is fun to play. Right now I'd only put it at 8 or 9 out of 10 buts its clear that even more is in the works - and after that weThis game was a train-wreck at launch but the dedication of the devs is showing. The game is now stable, has all the features it was intended to launch with and the devs hav thrown in some extra goodies as well. What's more, its a comples 4x/strategy game which is fun to play. Right now I'd only put it at 8 or 9 out of 10 buts its clear that even more is in the works - and after that we can expect 2.5 expanions as well. This game is clearly heading in the direction of 10 out of 10 evenif it hasn't quite reached it yet. Expand
  28. Aug 8, 2012
    10
    So first of I would have to say that Sword of the Stars 2 had a horrible launch. When the game launched it was unplayable. To this day there are still a few issues, however anyone who played Sword of the Stars 1 from the beginning can tell you that even the first game was not perfect when it came out however it is one of the best 4x games that is out right now. With Sword of the Stars 2So first of I would have to say that Sword of the Stars 2 had a horrible launch. When the game launched it was unplayable. To this day there are still a few issues, however anyone who played Sword of the Stars 1 from the beginning can tell you that even the first game was not perfect when it came out however it is one of the best 4x games that is out right now. With Sword of the Stars 2 it is moving in the same direction as the first one. There are very few major bugs in the game as of now. You can actually play the game, and while it is different in so many ways than Sots 1, I personally feel that the game is better than the first. Now if they can get rid of all the remaining bugs that crash the game and get is completed. I will say that if you do purchase the game now you are helping fund the completion of the game and personally I see nothing wrong with that. Yes it would have been nice to know this from the beginning, but really get over it people when the game is finished it will be amazing based on what has been fixed so far. I am glad that I bought this game when I did and I have no issues with the waiting(I did the same with Minecraft and that turned out wonderful too). However for those who are not wanting the game till its finished Kerberos has said that they would let the world know when the game is finished. I can tell you that if you pay attention you can pick the game up really cheap and then save some money now. I ended up only paying 7 dollars for Sots 2 and I got way more than 7 dollars of entertainment from the game and know that I will continue to do so. The game is improving at every patch. The bad For me there are really only 2 things that are worth putting in this spot from my last play through.

    1) There is a Pure virtual function call that happens in combat some times that crashes the game.

    2) The Zuul (Suul'ka Horde) do seem to be unfinished with there tooltips. Also had a wierd bug where the game said that a node that wasn't actually there had collapsed and then it gave me a free ship that had a very long trip at sublight back to the closest station.

    The Good
    1) The new mission system which while different from sots 1 in my opinion is way better and more realistic

    2) In sots 1 I never messed with my budget after the initial placement of 50 percent savings and 50 percent research and that worked great for me. In Sots 2 There are many reasons to actually mess with your budget and there are actual options for things to adjust instead of one slider.

    3)The hiver are awesome and even more so than in sots 1

    4) I love the new feasibility study option over the not having the tech show up at all. And even if right now you get a low result you can study other things related to the subject and come back and try again and get a better score.

    5) The graphics are much improved.

    6) The retrofit system to let you upgrade your weapons on your current ships.

    7) In sots 1 when you used a colonization ship you lost it and had to build a new one. In Sots 2 you no longer lose the colonization ship. This is also more realistic.

    8) You can control the Lords of Winter in the game which is awesome as there way bigger than any thing else on the board(You are limited to a max of 7 I believe)

    I could go on and on about improvements over sots 1. The thing really is that change is good and waiting for this game to be complete will be worth it. Yes there are issues still, but where sots 1 felt like a 4x lite game sots 2 takes the series into hardcore 4x.
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  29. Jul 30, 2012
    10
    The game gets better and better every month and every update.
    At the end i think it can sell well on Steam.
    But first many more people must test the new version of the game.
    every month came very big bug fixing and balancing patches and the game is now one of the best scifi space games on steam ^_^
  30. Jul 22, 2012
    8
    I think i bought this game after it was fixed because I havent had a single issue. My friends and i played the original alot and this is and improvement in every aspect. The best way i could describe this game to someone is Civilization in space. The spaceship customisation is great although i would prefer more choice, but i can see for simplicity's sake why its the way it is. Getting theI think i bought this game after it was fixed because I havent had a single issue. My friends and i played the original alot and this is and improvement in every aspect. The best way i could describe this game to someone is Civilization in space. The spaceship customisation is great although i would prefer more choice, but i can see for simplicity's sake why its the way it is. Getting the hang of the game isnt the easiest of tasks and i think the game doesnt really cater for new players very well. That being said once ou into it, it can be very addictive and better with friends ! Expand
Metascore
44

Generally unfavorable reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 14
  2. Negative: 7 out of 14
  1. Feb 13, 2012
    30
    Bottom line is that on paper, this is an incredibly deep and varied game, but time and again, the reach of the programmers vastly exceeds their grasp. Even months after release, there's so little in this game that's working as intended, that only the most desperate die-hard fan of the genre should even consider this game.
  2. Pelit (Finland)
    Feb 13, 2012
    79
    Sword of the Stars 2 had one of the worst launches ever. At present condition (January) the code is quite playable, game is sometimes even fun. Kerberos will upgrade the game and it seems to be getting better and better. [Feb 2012]
  3. Dec 23, 2011
    35
    Sword of the Stars 2 is what happens when a space opera becomes a hostage of amateurish idealists.