User Score
7.0

Mixed or average reviews- based on 218 Ratings

User score distribution:
  1. Negative: 41 out of 218

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  1. Mar 23, 2018
    7
    I've enjoyed the game quite a bit. It has great replay value as you can select a "Mystery" per new game that provides some extra story, tasks, goals or research options.

    Pros: + Great graphics + Attention to many details + Fantastic soundtrack + Mars setting + Interesting story-like elements + Mod support, helping with a bunch of cons below Cons: - Difficult to micro-manage
    I've enjoyed the game quite a bit. It has great replay value as you can select a "Mystery" per new game that provides some extra story, tasks, goals or research options.

    Pros:
    + Great graphics
    + Attention to many details
    + Fantastic soundtrack
    + Mars setting
    + Interesting story-like elements
    + Mod support, helping with a bunch of cons below

    Cons:
    - Difficult to micro-manage resources, colonists and drones
    - Vanilla: slow gameplay, even on [>>]
    - It appears the game runs on 60 FPS (smooth scrolling) but the moving drones start to "warp" after certain amount of objects in-game
    - Vanilla: storage capacities are too low
    - Vanilla: some products require factory operated by human
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  2. Mar 16, 2018
    6
    When this game was announced i found several interesting themes on it, a surviving game, the mysteries, random tech tree, etc...

    With only 3 or 4 hours played it is soon to make a deep review, but my first thoughts: The base building seems a mixed bag, it's pretty and have enought options but the layout it's confusing, adyacent elements sometimes seems to not connect with energy and
    When this game was announced i found several interesting themes on it, a surviving game, the mysteries, random tech tree, etc...

    With only 3 or 4 hours played it is soon to make a deep review, but my first thoughts:

    The base building seems a mixed bag, it's pretty and have enought options but the layout it's confusing, adyacent elements sometimes seems to not connect with energy and ask for 1 title power lines, it's dificult to say sometimes if the terrain would allow to plant anything at first sight, the domes are independent and people seems to avoid going from one place to another.

    The game seems to ask for a deep micromanagement but dont have the tools to allow you make it easily, it's very dificult and time consuming to for example review each colonist characteristics and set him in the correct dome/work but the game seems to ask for it, its like to be playing at Cities, have the need to organize the trafic layout but dont have any tool to see the densiity, flow, jams, etc...

    I choose one low dificulty (not the easier, but relatively close) and the game is too easy, the events till the moment are not problematic nor give any challenge and even one "catastrofic event" that was a massive meteor shower have almost zero impact on the buildings.

    The tech tree is ok, but i found the investigation too fast (at least on this dificulty) and dont makes you feel the need to have hard choices of what tech research, you could allways stack 4 investigations and have zero need to prioritize one over another, there is too strong favour to advance the investigations almost in order top-down left to right....

    Another issue is the depleting resources deposits, it's not a bad system by itself, but if in 4 hours i have depleted a concrete deposit and a water one and need to move to the next i have terrible fears that it would become an issue in mid to late game, needing to move whole base parts to another part of the map just to repeat the same that i made the first time but over a new deposit.
    If it would only happend over "strange" resources like rare minerals, it would be a okis feature, but when it happend with all the resources (water, concrete, etc..) i found ii not very desirable (It's the first thing i would seek to mod with the workshop).

    Another thing is the need of materials micromanagement on the mid-late game, as soon as the base grow you need to manually move the materials from one part to another as the drones have a limited radious, for example, repair parts that you are building on a factory need to be moved (manually) to cover all the base if the drones that need then are not in radious of where it's stored, and it happend to a lot of resources, on the short term it's not a problem but 4 hours into the game already started to be, it's the second thing that need to be modded, automatic routes.

    Visually is okish, but not great but is good enougth from a base building game.

    The UI is really terrible, lacks basic features, i still have to found how to monitor and extrapolate power, oxigen and water consumption graphs, visual layouts of wind generator output to place new ones, when crop fails i need to known why it does and why previous ones don't, etc...

    As previously noted the building choices are not bad and have several building types, but from the first hours i have the strange feeling that what it's short its not the building types but the choices whithin them, you one one building type of each, one point, and if you want a larger one, or another harder to withstand meteors, or another with less maintenance, or another more efficient or automated that need less manpower to functions you are out of luck. It's really a shame because the game is asking for it for example automated plants that need less manpower at the cost of a lot more energy and maintenance or a hundreds more options allow the player to build the base that they want, but it's not currently present on the game and it's missed a lot because that way the game is made just ask to define a bunch "perfect" layouts and just use them till the hell freeze.

    Ok, till now i have pointed all the negative, from my review you could ask why the hell with all the points being negative he gave the game a six? The short answer for it it's the potential of the game and that could be modded into a very fun and rewarding game.

    The long answer is that the game have a wonderfull basement that with DLC's and specially with user mods from the steam workshop could make it the definitive base building game (and from facts like that even mysteries could be added with mods lend me to belive that it's possible), it's like have a wonderfull terrain that allow you to bring into realliity the house of your dreams but the house it's currently a rusted caravan, the posibilitites are there but the reallity is a rusted caravan
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  3. Mar 18, 2018
    5
    Surviving Mars doesn't live up to it's promises. It's pretty enjoyable until you build your first dome, that is for first 2 hours. Quickly becomes tedious and monotonous, with lack of any strategic or management depth (I've been digging management and city-building games for years). Overall, it clearly looks unfinished with a plenty of room left for add-later content.

    The game is rather
    Surviving Mars doesn't live up to it's promises. It's pretty enjoyable until you build your first dome, that is for first 2 hours. Quickly becomes tedious and monotonous, with lack of any strategic or management depth (I've been digging management and city-building games for years). Overall, it clearly looks unfinished with a plenty of room left for add-later content.

    The game is rather unique for today's standards for not leading the player by the hand in discovering it's mechanics, which can explain some of clamor on Steam reviews. Nevertheless, it feels blatantly incomplete even on higher difficulty settings.
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  4. Dec 3, 2018
    9
    Brilliant builder game, very interesting, reasonably complex mechanics, beautiful graphics & pretty good usability.

    I reckon the really negative older reviews were mostly due to a lot of things not completely polished at that point - but now the game is really well playable, bug-free, and the interface is user-friendly. And on top, there's some mysteries to uncover. :) The game
    Brilliant builder game, very interesting, reasonably complex mechanics, beautiful graphics & pretty good usability.

    I reckon the really negative older reviews were mostly due to a lot of things not completely polished at that point - but now the game is really well playable, bug-free, and the interface is user-friendly.

    And on top, there's some mysteries to uncover. :)

    The game is tons of fun, with only some slight nags, nothing worth crying about.

    The main points that could improve IMO are the in the controls area, eg somewhat sluggish camera handling with mouse.

    Oh, and I think they've missed an opportunity by not having a game 'ending' of some sort.
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  5. Mar 24, 2018
    9
    A beautiful game with interesting dynamics. The tutorial that needs to be something, which makes the game a bit confusing at first. However, on afterwards it becomes very creative, mysterious and challenging.
  6. Mar 27, 2018
    9
    Perfect game. A long waiting strategy/simulator/building game. Worth playing.
  7. Mar 20, 2018
    4
    This game is basically an ALPHA release. It is clearly incomplete, and missing many basic features. It's actually quite mind-blowing.

    For example: - You can barely zoom out - You cannot select more than one unit at once - You cannot queue multiple commands whatsoever The biggest flaw, however, is the fact that you cannot connect your domes (settlements) in ANY MEANINGFUL
    This game is basically an ALPHA release. It is clearly incomplete, and missing many basic features. It's actually quite mind-blowing.

    For example:

    - You can barely zoom out

    - You cannot select more than one unit at once

    - You cannot queue multiple commands whatsoever

    The biggest flaw, however, is the fact that you cannot connect your domes (settlements) in ANY MEANINGFUL WAY. They can share resources. That is all.

    You cannot have citizens living in one dome, and working in another. No matter how closer together they are. A citizen cannot take even one step outside to use a neighboring domes services (like a medical clinic).

    Once you realize this, GOOD LUCK enjoying the game. It completely ruined it and I stopped playing altogether. I wish I knew this before I wasted my weekend.

    I give it a 4 because beyond these core issues, the game shows great promise. I can't wait til it is actually a finished game.
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  8. Apr 11, 2018
    4
    The first thing you realize once you start Surviving Mars for the first time is that there is no tutorial. Some may see this as a negative, I kind of liked it though.

    You are the first expedition to the red planet, figuring a lot of things out on the go via the tech tree and in a way it makes sense not to have a tutorial. You will make some mistakes and restart and eventually figure
    The first thing you realize once you start Surviving Mars for the first time is that there is no tutorial. Some may see this as a negative, I kind of liked it though.

    You are the first expedition to the red planet, figuring a lot of things out on the go via the tech tree and in a way it makes sense not to have a tutorial.

    You will make some mistakes and restart and eventually figure out the basics. Easy to learn hard t master.

    The radio stations are enjoyable and have a lot of great music, feels a bit like the Sims with their own catchy tunes.
    The graphics are pretty and performance wise the game runs 100% fine for me, only in the late game lag becomes an issue, but that is expected.

    The tech-tree is randomized each play through giving you a new experience each time.

    Up until now the game sounds great and some may wonder why I rated it 3/10... Well buckle up:

    The most annoying issue is the fact that your domes do not interact with each other. You cant just build one residential dome, one for entertainment and one for work. Everything has to be in one dome, so each dome needs a residential building, some sort of food source and some form of entertainment.

    This completely destroys the colony feeling (at least for me) and makes micromanagement far less fun. It's plain annoying and makes dome building feel like a chore ("Did I place a Diner in this Dome already? Got Shops? Got work?") instead of being able to manage the colony at a greater scale....

    The UI is clunky and feels like its working against you at times with the way the mouse buttons are bound (Rover control).
    It just feels basic and not well thought out, you don't have an actual overview allowing you to see all colonists and their work (or lack of thereof).

    Talking about colonists... The Trait system is a nice touch, doesn't matter to much though at the end of the day. It was really hyped up that you had individuals that you had to take care of and not just a mass of anonymous little minions but at the end of the day that's what they feel like.

    I feel like these are symptoms of a greater underlying issue. The game feels like and early release title. And is certainly not worth it's 40$ price tag. Not yet at least.
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  9. Apr 11, 2020
    10
    amazing game, sunk so many hours into this already. dont understand the low user score here, only complaint i have with this game is too much micro management, visuals are gorgeous, it runs like a dream, well made overall.
  10. May 17, 2020
    10
    I friggin love this game. No action, no violence and yet it is so immersive.
  11. Mar 18, 2018
    0
    There is potential for this game. However at the moment it should be called survive the tutorial rather than survive Mars. I am a gamer of some thirty years experience. I want to like this game. The graphics are reasonable for an Indie, the premise is good. but at the state of development I am writing about, it is user off putting. if you can borrow the game give it a try but do not buyThere is potential for this game. However at the moment it should be called survive the tutorial rather than survive Mars. I am a gamer of some thirty years experience. I want to like this game. The graphics are reasonable for an Indie, the premise is good. but at the state of development I am writing about, it is user off putting. if you can borrow the game give it a try but do not buy it, not yet. The interface can be annoying and more of a problem than actually living on Mars! Expand
  12. Mar 15, 2018
    3
    I’m not digging the fact that domes can’t be connected.
    The game should also have an in-depth tutorial available since it has a bit of a learning curve. Luckily there are plenty of YouTube videos that help figure things out.
    My biggest concern so far though is the level of challenge, it just doesn’t seem to be very difficult. It would seem as if the game would need to be tough especially
    I’m not digging the fact that domes can’t be connected.
    The game should also have an in-depth tutorial available since it has a bit of a learning curve. Luckily there are plenty of YouTube videos that help figure things out.
    My biggest concern so far though is the level of challenge, it just doesn’t seem to be very difficult. It would seem as if the game would need to be tough especially right at the beginning instead of the challenge only increasing as you play.
    The game seems to be mostly focused on logistics. It’s annoying to have to spend most of your time moving materials around.
    Hopefully with some updates, this game can be all it’s cracked up to be.
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  13. Mar 18, 2018
    2
    The games lacks a tutorial and the control layout on PS4 is confusing and complicated. But the worst thing (and the one makes de game totally unplayable) is the small text font they use on screen. Maybe it works on Pc, but not on the normal installation of a game console. The support is awful and there's no answer on the multiple complaints on Paradox forum. It's a. absolute waste of my money.
  14. Apr 7, 2018
    4
    This is a mars colonization simulation that aims to add discovery, tight management with a sandbox feel. I find its various systems to be a mess; the overall feel of the game is mediocre.

    Game play - you start with automated builders to set up a supply chain before you can colonize, those drones are controlled by various control stations, drone rovers and the rockets that you use for
    This is a mars colonization simulation that aims to add discovery, tight management with a sandbox feel. I find its various systems to be a mess; the overall feel of the game is mediocre.

    Game play - you start with automated builders to set up a supply chain before you can colonize, those drones are controlled by various control stations, drone rovers and the rockets that you use for supply; the problem I noticed right away is not all drones are active across command areas when there is enough free space at a command. Time management in this game is a mess, structures will wear down by the time time you unload a cargo rocket full of the material it needs for maintenance,
    resource producing buildings will stop working or produce slowly at this point impacting any functional resource chain. Hex based assets and main grid do no work with a managed area, never have; the inability to make a pipe line in the direction that is needed ruins layout design. Time is handled in an asinine manner in whereby the tasks you take do not represent a believable in game disbelief, instead it feels fine tuned to make resources thin.

    Graphics - there great, they are detailed, there is an adequate zoom; no bugs nor lack thereof.

    Sound - adequate, not the best not the worst, and in a game like this, a looping soundtrack is about the norm.

    I would say the game play and shallow feel of this game weigh it down heavily; play it if your a fan of the genre, otherwise you will be disappointed.
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  15. Apr 2, 2018
    10
    Very interesting game. I play a total of 30+ hours. The idea itself is very exciting, and the implementation is quite good.
  16. Mar 24, 2018
    0
    I am writing a bad review sadly. Paradox does have an excellent marketing department, they are really active on social media and other gaming media. They know their advertising and they got me really hyped about the game.

    However the hype is bigger then the game itself. The graphics themselves look good, but it does a very poor job explaining itself. A turtorial is almost non existant.
    I am writing a bad review sadly. Paradox does have an excellent marketing department, they are really active on social media and other gaming media. They know their advertising and they got me really hyped about the game.

    However the hype is bigger then the game itself. The graphics themselves look good, but it does a very poor job explaining itself. A turtorial is almost non existant. And thats where it ends for me.
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  17. Mar 18, 2018
    10
    Zum Glück gibt es kein Tutorial. - Da wir das erste Mal auf dem Mars sind und uns durchkämpfen müssen eine Zivilisation zu gründen. Ist dies genau der richtige Weg das Spiel mit Trial and Error zu beginnen.

    Grafik 9.5 - schöne Atmosphäre, viele liebevolle Details Musik 10 - mehrere Radiostationen zum Auswählen (ähnlich Fallout) Spiel 10 - Es gibt viele Perks, unendliche Variationen
    Zum Glück gibt es kein Tutorial. - Da wir das erste Mal auf dem Mars sind und uns durchkämpfen müssen eine Zivilisation zu gründen. Ist dies genau der richtige Weg das Spiel mit Trial and Error zu beginnen.

    Grafik 9.5 - schöne Atmosphäre, viele liebevolle Details
    Musik 10 - mehrere Radiostationen zum Auswählen (ähnlich Fallout)
    Spiel 10 - Es gibt viele Perks, unendliche Variationen wie man voran kommt.
    Wiederspielwert 9,5 - viele Geheminisse zu entdecken

    Für mich nach Jahren, endlich eine wunderschöne Marssimulation.
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  18. Mar 19, 2018
    0
    Worse game I've ever played. It gets so boring so fast so fast. PlanetBase was a much better game.
  19. Nov 18, 2018
    3
    Surviving Mars is a 2X game. I say 2X because it is about half of a 4X game – it has the explore and expand parts down, but you’re just colonizing a dead planet, rather than competing with anyone else. The “risk” is that of a natural disaster of some sort or other striking your fledging Martian colony, but without anything really pushing back against you, it ends up feeling like you’reSurviving Mars is a 2X game. I say 2X because it is about half of a 4X game – it has the explore and expand parts down, but you’re just colonizing a dead planet, rather than competing with anyone else. The “risk” is that of a natural disaster of some sort or other striking your fledging Martian colony, but without anything really pushing back against you, it ends up feeling like you’re going through the motions.

    The game tries to differentiate itself from other, similar games – as a game with real-time building and development going on, it tries to create some time pressures, and you have to lay out electrical lines and pipes to transport life-giving water and air, as well as use autonomous drones to explore the surface and build stuff. But in the end, it all ends up falling a bit flat.

    You are in charge of overseeing the colonization of Mars. You aren’t an actual character, but the standard impersonal RTS commander. The game starts with you deploying a rocket to Mars full of the stuff you’re going to need to set up your colony. Rather than starting you off with people on the planet, instead you start off with a bunch of drones and some prefab structures to help set up your first colony. You must set up some water condensers, some oxygen refiners, set up some fuel manufacture (so you can send your reusable rocket back home), and eventually build a glass dome for you to build your colony inside, using metal you’ve scrounged from the surface and cement you’ve refined using an autonomous factory.

    This is all pretty rote; while you get the chance to slowly learn how the game works, this part is pretty challenge-free, and is mostly just going through the motions.

    Only once you’ve got that glass dome built – and some buildings inside that – is it wise for you to summon another rocket, this one full of people. Each of these rockets can contain up to 12 colonists. You get to pick from a list of colonists of various professions, with various perks and flaws – some might be religious and thus have higher morale and never commit suicide, while others might be gluttonous, eating twice as much food. Some of these perks and flaws are better than others, and as you don’t have fine control over who the volunteers are, you have to go over a list of a few hundred people to find the ones you actually want, using some filters to find ones with particular traits or professions you want.

    This sets you into the next phase of the game, where you must keep these colonists alive for 10 sols (the game’s year-equivalent, though it treats each one as if it were a day). This is not really challenging if you’ve set yourself up properly, as all you really have to do is make sure people don’t starve to death and have something to do, like research technologies, grow food, or serve it to other people in the diner.

    Once you manage to keep those 12 alive, you can start requesting more colonists from Earth.

    Over the rest of the game, you research more advanced technologies, giving you access to new, better buildings, as well as various passive perks. Meanwhile, you work on expanding your base, building more domes, and eventually dealing with the offspring of colonists, working to train them up to be your next generation of colonists, while still bringing over more people from Earth.

    Unfortunately, the game as a whole is kind of mediocre. If you aren’t paying attention, your stuff can break down, but once you build up a decent enough supply line, it basically becomes impossible to fail and you just gradually steamroll your way over the surface of Mars. The game has a ton of micromanagement to pay attention to, but it also feels like a lot of it is outside of your direct control, as the little builder drones you have zip around and do their thing without your direct input most of the time. It’s a bit annoying to watch them not build something you want them to build, or to let something accumulate somewhere until the building can’t produce any more until a drone comes by, but even that can be circumvented by building or importing more drones.

    In the end, it all felt kind of tedious. Gradually building out your stuff without having any opposing force or faction is just kind of dull; it’s like a game of civilization where you never have to interact with any opponent and can just keep building up your cities and never react to anything. I encountered no serious setbacks, with the worst thing I faced being a broken water chip which cost me a bit of money to replace. While I intellectually appreciated that the game tried to be a bit simulationist in order to make it feel like you were colonizing a lifeless planet, it didn’t translate into fun gameplay.

    All in all, Surviving Mars is mostly a game of surviving tedium. It just doesn’t ever excel in any way, and the game struggles to engage you more than passively.
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  20. Mar 22, 2018
    6
    Bugs need to be fixed. AI needs to be fixed. Also it needs more engaging content and an end game. Otherwise it's very beautiful, fun and could easily advance to a score of 8-9 if what i mentioned above is delivered in a future patch.
  21. Apr 24, 2018
    9
    Great game, It was the most clean launch I've ever seen. Played it over 70 hours and never faced with a bug. Soundtracks are also masterpiece specially quantum sonic radio. I hope they continue to support to this game. I don't know why meta score of this game is low.
  22. Apr 4, 2018
    10
    Surviving Mars captures the feel of managing a Martian colony, and cares enough about getting the science right enough to pass a nerd's basic immersion checks. It fills exactly the gaming niche you would hope it does

    More than that, the survival aspect maintains player engagement --- screw up and everyone dies --- with sufficient tools in place that such deaths occur fairly, caused by
    Surviving Mars captures the feel of managing a Martian colony, and cares enough about getting the science right enough to pass a nerd's basic immersion checks. It fills exactly the gaming niche you would hope it does

    More than that, the survival aspect maintains player engagement --- screw up and everyone dies --- with sufficient tools in place that such deaths occur fairly, caused by player error or mismanagement of risk.

    The game's "mysteries" system add good story vignettes that provide mid-late game direction and enjoyment where other city builders can become dull.

    Finally, the strong mod support means that the game's sub-optimal UI has already been fixed, and signals a high likelihood of excellent mod content in the future
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  23. Dec 12, 2020
    10
    Чудесная игра. Очень атмосферная. Всё потрясающе проработано. Потенциал для многократного прохождения с различными настройками сложности и изменяемыми условиями - присутствует :)
  24. Mar 26, 2021
    0
    This game gets 0 for sure. It feels like a lame beta release. The colonists do whatever the hell they wish to. That is the only realistic thing...I assume on Mars that would mean death, but whatever. So, in a nutshell: this game is the perfect example of how a lame AI should work.
  25. May 12, 2021
    6
    Game sucks, it has very little depth and no drive to do anything. :P I did not enjoy the game.
  26. Jul 10, 2021
    10
    I wasn't impressed with Surviving Mars at launch. In just two hours I found a lot of bugs and a mountain of features and systems that clearly needed a bit more time in the oven. When I saw it in a bundle with Aven Colony and Stellaris for 18 euro though I gave it another shot. And boy has this game grown. I immediately bought the season pass and with all the content the game is simplyI wasn't impressed with Surviving Mars at launch. In just two hours I found a lot of bugs and a mountain of features and systems that clearly needed a bit more time in the oven. When I saw it in a bundle with Aven Colony and Stellaris for 18 euro though I gave it another shot. And boy has this game grown. I immediately bought the season pass and with all the content the game is simply amazing. It already swallowed 30 hours of my time and I still feel haven't seen anything yet. A minor gripe - too bad the visuals are not nearly as sexy as the Tropico games, especially the UI looks cheap and old. I think it's a mistake for strategy/building game devs to underestimate visuals, it's what sells. But the rest of the game is phenomenal. The depth and complexity is absolutely spot on for my tastes, it's one of my favourite games of the last decade. Expand
  27. Jul 27, 2021
    8
    A great little sim city style game about developing a colony on Mars. Plenty of depth and replay ability. Well worth your time and has different challenges and scenarios to keep you interested.
  28. Sep 15, 2021
    0
    Y tuvieron que arruinar todas mis partidas guardadas, ya no sirven más, para poner el parche DLC que yo ni siquiera compré. Una absoluta falta de respeto hacia los jugadores de este juego. Lo tendré muy en cuenta en mis futuras compras, en las cuales dudo mucho que incluya a estos desarrolladores tan cínicos.
  29. Nov 1, 2018
    5
    I would say that the game is fundamentally flawed because of the mechanic that does not allow the player to assign certain colonists to certain buildings. I thought that it actually worked quite well for one dome, or for a few domes connected together at the early stages when the system assigned colonists to buildings based on their best specialisation automatically. But if you built domesI would say that the game is fundamentally flawed because of the mechanic that does not allow the player to assign certain colonists to certain buildings. I thought that it actually worked quite well for one dome, or for a few domes connected together at the early stages when the system assigned colonists to buildings based on their best specialisation automatically. But if you built domes that are on the other side of the map, then everything broke down. For example, at some point the number of colonists rose so much, that the food delivery system that I had in place wasn't able to meet the demand. I figured I would just use the space in a dome that was built on the other side of the map, where resources were much more abundant, and build a new farms there. I had plenty of time before the amount of food that I had stockpiled run out. I had the shuttles built. To my surprise the system didn't relocate the colonists to a new dome, or didn't even assign botanists available in abundance at the first dome location, to work in the farms at the second location. Spare botanists were working at the factories instead. It goes even further, the system didn't assign ANY colonists to work at the second location farms for a long time, preferring to send them to factories and mines instead. When I tried to increase the priority in the farms, then the system reassigned engineers from factories, instead of moving botanists from the first location. The logic behind this setting is beyond me. It should be possible to assign certain people to certain jobs, or at least force the system to look for best application of the colonists skills first and move them if needed. Aside from this botched logic, the game has a high replayability and is interesting resource management simulator. Expand
  30. Jun 19, 2018
    9
    This is a fun, game that's relaxing and stressful at the same time. It's not for you if you don't have the patience, it's not that easy to get into and takes it's time. You have to constantly deal with your colonys problems and make sure that you're planning for the long term. It also brutally punishes any mistakes you make, you might spend hours on a colony and by the time you realize youThis is a fun, game that's relaxing and stressful at the same time. It's not for you if you don't have the patience, it's not that easy to get into and takes it's time. You have to constantly deal with your colonys problems and make sure that you're planning for the long term. It also brutally punishes any mistakes you make, you might spend hours on a colony and by the time you realize you did something wrong it might be entirely too late to do anything about. With you desperately and hopelessly struggling to safe it.
    I liked the graphics and design of the game, the whole look really adds to the experience. Controls are simple and easy to learn. I would have liked some more statistics to help plan my production and figure out my colonys consumption of resources. I guess it adds to the challenge, forcing you to do more planning yourself.
    The story elements are a fun addition to the game, really adding to the replay value.
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Metascore
76

Generally favorable reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 39
  2. Negative: 0 out of 39
  1. LEVEL (Czech Republic)
    Sep 13, 2018
    80
    Slow but hypnotically absorbing building strategy game. You will feel great while conquering the inhospitable planet, pity for designer’s mistake in not being able to connect the domes. [Issue#285]
  2. Jun 23, 2018
    65
    Surviving Mars surely doesn't lack charm and depth. Dedicated gamers will be pleased to establish a massive colony. Others will probably look for a more structured and organized game.
  3. CD-Action
    Jun 5, 2018
    70
    The depth of systems overseeing gameplay is commendable. It’s a shame though that few players will find enough patience to endure poorly balanced pace and experience Surviving Mars’ biggest strength – its inventive endgame. [05/2018, p.82]