User Score
8.3

Generally favorable reviews- based on 350 Ratings

User score distribution:
  1. Negative: 33 out of 350
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. May 27, 2023
    2
    Review of Single Player Campaign Only.

    As I pointed out in my review of Total Annihilation, 90% of all RTS games fall into the same trap - nearly every single mission is the same. You start out with a small base while the enemy has a huge base. The enemy does nothing with his army and just sends out a few token units at you while you turtle and build up. Then you attack and win. Piece
    Review of Single Player Campaign Only.

    As I pointed out in my review of Total Annihilation, 90% of all RTS games fall into the same trap - nearly every single mission is the same. You start out with a small base while the enemy has a huge base. The enemy does nothing with his army and just sends out a few token units at you while you turtle and build up. Then you attack and win. Piece of cake. The only real challenge comes from resources - you have to win quick before you run out of money. But! With an infinite resource system, this challenge is gone!

    And to make matters worse, with Supreme Commander the developers have designed the missions in phases. I'll explain with an example of the last level I played. You start out on a map with 2 islands, where you have to build an army and destroy the enemy base on the other island. After that phase, the map expands and 2 more islands are introduced. It turns out that there is a second enemy base where everyone was just sitting constipated waiting for you to advance the mission! OK fine, you defeat the new base. Now phase 3 - map expands again, 3 more islands, 1 more enemy base. Phase 4 - No new bases, the enemy just continually spawns units off-screen until you build 3 new buildings that you just unlocked. Phase 5 - 1 more enemy base. Phase 6 - 3 "boss" units are spawned that you have to kill.

    Every level is similar. You fend off a few repetitive attacks, build up an army, kill the enemy base. Now there is a new base - rinse and repeat. There is no challenge, you are never in trouble of losing. If you want, you can even cheese the game by stopping short of advancing to the next phase, spam power generators (infinite resources) and then advance.

    Here is the point - the game is boring. You do the same thing over and over again, and you are never challenged or feel like you are losing. The only time you will lose is if you neglect to keep building power generators. And yes, that can actually happen. Why? Because each level is over 90 minutes long! With all those phases, you get bored and just want it to be over with.

    There are so many positive reviews here, they must be reviewing the multiplayer. There is a popular client "Forged Alliance Forever" with a ladder, and regular tournaments, and leader-boards, etc.... BUT, if you're like me and you want to try this game for the single-player, I recommend you don't.
    Expand
  2. Mar 1, 2023
    0
    Supreme Commander est un RTS

    l'un des plus mauvaises RTS par rapport à d'autres jeux de stratégie en temps réel C'est ennuyeux.Le jeu se concentre davantage sur les batailles massives plutôt que sur la narration et les personnages d'interface est horrible trés ancienne complexe et difficile à utiliser surtout pour les débutants Les cartes sont ridiculement grandes, il faut
    Supreme Commander est un RTS

    l'un des plus mauvaises RTS par rapport à d'autres jeux de stratégie en temps réel C'est ennuyeux.Le jeu se concentre davantage sur les batailles massives plutôt que sur la narration et les personnages

    d'interface est horrible trés ancienne complexe et difficile à utiliser surtout pour les débutants

    Les cartes sont ridiculement grandes, il faut plusieurs minutes pour parcourir la moitié de la carte sans exagération !

    son parler du tutoriel n'est pas très convivial (pas de script ) les graphismes sont terribles des modèles d'unités pauvres et minuscules sans aucun détail des textures son aussi horrible pas attrayantes je n'ai pas dépassé le didacticiel et je ne vois aucune raison de le faire !

    Ce jeu ne m'intéressait pas du tout dès le moment où j'ai commencé

    Medieval 2 ou Stronghold 2 sont également des excellentes jeux si vous aimez un mélange de stratégie et de rts ou le fameux age of empire

    Complètement épouvantable ! Ce jeu est HORRIBLE. , des graphismes ternes et médiocres.

    Paroles de sagesse :Évitez ce jeu et ÉCONOMISEZ VOTRE ARGENT !
    Expand
  3. Sep 8, 2022
    6
    This game shared my opinion well, as I really liked the backstory and even the development of the campaigns, but I found the game itself not very fun.

    The graphics are good, the cutscenes are well done and I loved the voice acting. The models of the units are also well made, but as the game is very frenetic, most of the time the zoom is at the minimum, so you can see the whole map and
    This game shared my opinion well, as I really liked the backstory and even the development of the campaigns, but I found the game itself not very fun.

    The graphics are good, the cutscenes are well done and I loved the voice acting. The models of the units are also well made, but as the game is very frenetic, most of the time the zoom is at the minimum, so you can see the whole map and the unit turns into a triangle.
    I didn't like the resource system and game development in this game. Another thing that bothered me a lot was that I found the classes very unbalanced.
    The campaign is fun to play with the 3 classes, but at times it gets boring. But the story of the campaign despite simple events that happen is very immersive.
    It's not an amazing game, but if you like the genre, and this futuristic approach with an ok story is worth it, especially since it's almost free these days.
    Expand
  4. Jun 15, 2022
    8
    Ajde prica nije sad nesto sjajna ne znam ni ja koliko ali realno sam se dobro zabavio ne bi igrao opet i prestara je ali jeste bilo fun realno :D
  5. Jun 4, 2022
    10
    This RTS has blew my mind. It's super difficult at first. I love the graphics, the tactics, the everything in this game.

    You should try it if you like mecha robots, strategy, but not the lol/sc2 kind of.
  6. Sep 17, 2021
    10
    Contras -ridiculously, these are the only four flaws of the entire game:
    - the date and time is not shown for the saved games
    - the GUI does not indicate if a unit has been promoted - the attack bombers take way too wide circles after each dropping, which leads them into (under?) unnecessary and often deadly enemy fires - the energy consuming structures cannot be shut down from the
    Contras -ridiculously, these are the only four flaws of the entire game:
    - the date and time is not shown for the saved games
    - the GUI does not indicate if a unit has been promoted
    - the attack bombers take way too wide circles after each dropping, which leads them into (under?) unnecessary and often deadly enemy fires
    - the energy consuming structures cannot be shut down from the power supply temporarily (only if you resemble...), which could give faster building and developing speed during the game

    The pros:
    - Abolutely everything. This game simply unites all the good ideas, features and control abilities of every and all other strategy games.
    - most interesting and adored from my aspect are split screen, fully zoomable and rotable battlefield, amazing implement of giving waypoints and variable commands into chains, ability to set gamespeed on a 20 grade scale with the +- buttons

    I wrote this review in around 2014, so there way be new RTS games out there since that year, but until 2014 it was the ultimate RTS game for me from every possible aspects.
    This game is absolutely brilliant. If I remember correctly the developers were lead developers and designers of various other strategy games, so the result is no surprise.
    Expand
  7. Jul 4, 2021
    8
    If you want a really large strategic strategy game, this is the game for you. If not use the robot to reak havok and make some cool bomber planes.
  8. Mar 28, 2021
    10
    Incredible RTS!! I mean it has ruined almost all others for me in a good way!! I love the epic battles the customization the graphics the music the story the units. If only 1 downside is even on powerful computers the game can lag with LARGE scale battles
  9. Feb 20, 2020
    7
    While lacking the tactical refinement and intricacies of other RTSs, Supreme Commander is ultimately a ton of fun for the most part due to the immense spectacle of the battles.
  10. Jun 4, 2019
    9
    Scifi RTS on a massive scale with devastating nukes and massive prototype units.
  11. Jun 8, 2018
    7
    This game lives from some gameplay mechanics, you will not see often in RTS: First of all the resource management, that is based on the ratio and not by collecting and saving them for later. This has a huge impact on how you play: You need to establish an equilibrium in collecting and spending resources in the same time. It is not a big problem to loose any unit or building if your ratioThis game lives from some gameplay mechanics, you will not see often in RTS: First of all the resource management, that is based on the ratio and not by collecting and saving them for later. This has a huge impact on how you play: You need to establish an equilibrium in collecting and spending resources in the same time. It is not a big problem to loose any unit or building if your ratio is at maximum, because these resources would be wasted anyway (or you build stores, that will be filled again after).
    The second nice idea is to zoom out to the maximum, so that your units become symbols. This is great, because it makes the game more strategic and less tactical. This is what I often wanted in other RTS and you have it here: good overview.
    There is another strength in this game: The story of the campaign and the 3 factions are well written, so it is a good entertaining to continue the game.

    Unfortunately there are some mistakes in the game:
    The missions are too long and more ore less the same (build up a base, defend it against waves of enemies on the same spot, build up an army and go), I feel this campaign is like work. This is the biggest weakness of the game.
    Some units, the air units for example are just 2D and doesnt fit to the good graphic.
    The AI is stupid and there are more scripts than really logic behaviours.
    Expand
  12. Mar 21, 2016
    10
    A brilliant strategy game that is as entertaining now as it was when first released. I recommend using this with Forged Alliance Forever so that they can get on the multi-player scene with friends or the community. It also adds helpful fixes, content and balancing that can really improve the Sup Com experience.
  13. Jun 27, 2015
    6
    The story is such nonsense. Obviously there wouldn't be wars lasting for millenniums. That's just ridiculous and everything would have been destroyed by then. Peace is the only way out for sure. Gaming-wise it might be a decent game but the story is just downright nonsense and propagate dangerous ideas.
  14. Nov 12, 2014
    10
    Almost the perfect RTS. Strategy, tactics, music, atmosphere, graphics, sound, mega-armies, superrobots, all there. Hundred-thousands of skirmish units have already exploded on my screen. It takes weeks to master, but when you do, it's worth every second The best strategy game i have ever played in fact.Greatest RTS ever! Resource system is ingenious, at least i think so. The game is veryAlmost the perfect RTS. Strategy, tactics, music, atmosphere, graphics, sound, mega-armies, superrobots, all there. Hundred-thousands of skirmish units have already exploded on my screen. It takes weeks to master, but when you do, it's worth every second The best strategy game i have ever played in fact.Greatest RTS ever! Resource system is ingenious, at least i think so. The game is very complex, has so many units, four factions total, GIANT units, great command structure, incredibly massive scale, Naval battles, and air power the likes of which I've never seen in another RTS! Expand
  15. Jul 7, 2014
    10
    Supreme Commander Forged Alliance is a very diverse RTS. The game features several tiers of units. Each tier, usually referred to as tech 1-4, the units have more damage, health or utility. Each tier having lots of units within them. Land, air, naval and stand alone units are all included. Games can be played with 2-12 players on maps that range from small to insanely massive. The forgedSupreme Commander Forged Alliance is a very diverse RTS. The game features several tiers of units. Each tier, usually referred to as tech 1-4, the units have more damage, health or utility. Each tier having lots of units within them. Land, air, naval and stand alone units are all included. Games can be played with 2-12 players on maps that range from small to insanely massive. The forged alliance forever community, a community made by players with a better game game client than steam, is helpful and very friendly to new players.

    The game starts with just your Armored Commander Unit(ACU). Your ACU is a diverse unit that has high build rate but also can be very useful for fighting early on. Games vary immensely on size of map and skill of the players involved. Maps with high resource escalate quickly towards high tier units. Longer games will see experimentals(tech 4 units), nukes and long range artillery. There's also plenty of units that allow you to out think your opponent. For example some factions have mobile shield units, stealth fields and plenty of other great features. The Forged Alliance Forever(FAF) community has made lots of custom games and hundreds of new maps so game possibles are endless.

    Overall the game is a lot of to play whether you are competitive or casual about gaming. I'd recommend it to any gamer who likes RTS games.
    Expand
  16. Feb 1, 2014
    7
    The spiritual successor to Total Annihilation by the same developer. The graphics are improved and there are now 3 factions with what appear on the surface to be diverse playstyles. Unfortunately this is mostly on the surface as the large map sizes often meant ground combat became a total stalemate and it turned into a sheer brute force weight of numbers and economy battle rather thanThe spiritual successor to Total Annihilation by the same developer. The graphics are improved and there are now 3 factions with what appear on the surface to be diverse playstyles. Unfortunately this is mostly on the surface as the large map sizes often meant ground combat became a total stalemate and it turned into a sheer brute force weight of numbers and economy battle rather than tactics. The existence of the shield generator buildings made it possible to create mass overlapping shield bubbles that made most attacks incapable of doing much critical or significant damage.

    Finally, the Commander unit itself while nice is a far cry from the Total Annihilation commander with its D-gun. The Commander was near the end of the game more liability than asset due to its volatile death explosion, and its gun, while in theory capable of one hit killing most things, was not enough to save it as the gun did not penetrate through multiple units like the D-Gun. This meant the Commander in mid to late game could not fight its way from any reasonable sized collection units, and was often reduced to hiding in its base.
    Expand
  17. Dec 31, 2013
    9
    This game holds a special place in my heart, I've been playing RTS games forever and this one never gets old! It has it all: GIANT robotic armies, tons of ground/air/naval units, experimental weapons (Colossus robots, flying motherships, etc.), great balancing, good difficulty curve, endless fun in Skirmish mode against AI. The campaigns aren't bad, they're not the best but they areThis game holds a special place in my heart, I've been playing RTS games forever and this one never gets old! It has it all: GIANT robotic armies, tons of ground/air/naval units, experimental weapons (Colossus robots, flying motherships, etc.), great balancing, good difficulty curve, endless fun in Skirmish mode against AI. The campaigns aren't bad, they're not the best but they are enjoyable and have somewhat interesting stories. The Skirmish mode is amazing, AI has multiple difficulty settings that will never stop challenging you, the battles are complex and strategic, and the unit count is off the charts! If you like RTS games with huge armies, tons of units to choose from, MANY buildings and endgame experimental weapons, definitely give this game a shot! I played this along with War Front: Turning Point, C&C3, AoE III, Starcraft: BW, and Warcraft III, and the only game out of those that were better than Supreme Commander was Warcraft III. One of the best RTS's I've ever played, probably my third favorite of all time. The three different races are complex and give a good variety to any battle, and the amount of different attacks/approaches/defenses that are available is incredible, and will make sure no two battles play out the same way!

    The campaign's theme of EXPANDING the map instead of loading a different one makes the game require some heavy duty hardware in your computer. By the end of a mission the map will be HUGE and there'll probably be like 1000 units on it at once, so be warned that you need a hefty computer to handle this game, or you'll have to decrease the graphics a lot (Which by the way, the graphics are REALLY good for when this game was made: they even stand up to today's standards in some aspects!).
    Expand
  18. Aug 27, 2013
    10
    If you liked Total Annihilation back in the day, this is made by the same lead designer and is a spiritual successor. It has a current metacritic score of 86/100 and is a seriously fun game. It features full dual monitor support (each screen in showing a different location, eg. one on your base and the other the front line, or whatever you like. very handy for an RTS) The defaultIf you liked Total Annihilation back in the day, this is made by the same lead designer and is a spiritual successor. It has a current metacritic score of 86/100 and is a seriously fun game. It features full dual monitor support (each screen in showing a different location, eg. one on your base and the other the front line, or whatever you like. very handy for an RTS) The default population cap is 1000 units per player. Expand
  19. Jun 19, 2013
    9
    Looks great. Plays fun. Lots of explosions in this one. As with the original Total Annihilation game, I think the best part is that the production/building process can be sped up by having multiple drones (and/or your commander) build the same thing at the same time.

    Excellent UI design, in my opinion, particularly the multimonitor support that they have. This was never really a
    Looks great. Plays fun. Lots of explosions in this one. As with the original Total Annihilation game, I think the best part is that the production/building process can be sped up by having multiple drones (and/or your commander) build the same thing at the same time.

    Excellent UI design, in my opinion, particularly the multimonitor support that they have.

    This was never really a story-driven game for me, and I only played to build units and watch them blow each other up essentially. Of course, I do like to deploy my units strategically during combat, but I also sometimes feel lazy and simply want to throw units at my enemy until they die which SC allows you to do really well once you manage your resources well enough and you have enough unit factories and drones to speed up the unit production process.
    Expand
  20. Jan 6, 2013
    8
    A grand scale RTS, and a solid 8. Supreme Commander lives up to its title, you do in fact feel like a Supreme Commander. There are many strategic outlets in this game that you can employ to stay ahead of your enemy. Like the real world, information is a key element to your plan of attack. The large scale maps can leave opponents weak and sprawled, and your attacking forces can be seenA grand scale RTS, and a solid 8. Supreme Commander lives up to its title, you do in fact feel like a Supreme Commander. There are many strategic outlets in this game that you can employ to stay ahead of your enemy. Like the real world, information is a key element to your plan of attack. The large scale maps can leave opponents weak and sprawled, and your attacking forces can be seen coming a mile away giving time for your enemy to prepare.

    Base building plays a large role in survival in this game, expect to lose a lot of units to a barrage of artillery, nuclear attacks, or experimental units. Battles can be fought simultaneously at different parts of the map, managing your armies of land, sea, and air alone could distract long enough to have fallen behind on base building.
    Expand
  21. May 29, 2012
    10
    All I can say is, some people have a strange view of what makes a good RTS. Supreme Commander is a great title because this game is really supreme. I have played about every RTS I can find and this tops them all in its scale and scope of game play and it's terrific graphics. The abilities one has to control the units is simply enormous. You can queue up build orders, attack orders,All I can say is, some people have a strange view of what makes a good RTS. Supreme Commander is a great title because this game is really supreme. I have played about every RTS I can find and this tops them all in its scale and scope of game play and it's terrific graphics. The abilities one has to control the units is simply enormous. You can queue up build orders, attack orders, designate patrol paths, set ferrying orders so that transports will wait by factories until units are constructed, then load them automatically, fly them to the point of your choosing, unload and return for more reinforcements. You can set multiple build orders in a factory: Build two of these, five of those, three of these and so on, even have the loop repeat. You can upgrade the Commander with various new abilities which differs by faction. You can literally scroll out in a second to view an enormous landscape and yet still control all your units with ease. The game runs very smoothly at maximum settings with hundreds of units on the screen with any decent computer today. The models and animations are highly detailed and you can zoom in very close. No, I wouldn't compare this game to the Total War series: Those are the slowest, most boring games I ever played. If I wanted something that slow-paced, I would still be played Avalon Hill strategy board games, like I did as a child. At least they were interesting. Don't listen to the naysayers here, just look at the amount of positive reviews and realize they are only trying to rock the boat. Supreme Commander rules! Expand
  22. Dec 27, 2011
    6
    is a great game but the ai is pretty bad, when moving huge amounts of units they collide and stop moving for a while and keep going again, although the graphics is nice and otherwise the game is pretty well built (AI IS TERRIBLEEEEEEEEE)
  23. Dec 22, 2011
    8
    One of the better RTS games around. Supreme Commander has 3 diverse races that have many interesting and fun units. Experimental units are one of the best parts of the game. But the ability to control thousands of units in real time on a large map allows for supreme strategy unlike other RTS games. Graphics are good aswell but the user interface can be a bit hard to get the hang of.
  24. Nov 12, 2011
    9
    Supreme Commander is a really good strategic game. It is clean, fun and makes you think. The Campaign takes up a lot of time. Playing Skirmish is fun, especially on the huge 50k by 50k maps. The units and stuff are well designed, well animated and have really good sounds.

    This game is really fun, I have all three SupCom games!
  25. Jun 9, 2011
    10
    A combination of Tier 1 units that can be massed into a huge force, tier 3 units that can be used in small strike forces, and experimental units that can be used as one would use a nuke in most other games make Supreme Commander one of the most intelligently designed RTS games in a while. Each faction is very similar yet not at all identical. The UEF have a health advantage, the Aeon haveA combination of Tier 1 units that can be massed into a huge force, tier 3 units that can be used in small strike forces, and experimental units that can be used as one would use a nuke in most other games make Supreme Commander one of the most intelligently designed RTS games in a while. Each faction is very similar yet not at all identical. The UEF have a health advantage, the Aeon have a range advantage and the Cybran have a stealth advantage. Those are just 3 of the many qualities each faction brings to the table. Do not judge this game based on the Tier 1 units, those are just to start you off. When you reach Tier 2, you have reached Supreme Commander. Expand
  26. lhw
    May 31, 2011
    10
    It's been 4 years since the release of Supreme Commander and still today its the best real time strategy game out there. Though on a side note there isn't really any competition as any other 'strategy' game currently available is more or less only a tactic game.
    The variety of huge maps available through the community and the fun of building massive armies consisting of hundreds of small
    It's been 4 years since the release of Supreme Commander and still today its the best real time strategy game out there. Though on a side note there isn't really any competition as any other 'strategy' game currently available is more or less only a tactic game.
    The variety of huge maps available through the community and the fun of building massive armies consisting of hundreds of small and huge robots, ships and planes is practically unrivaled. But even with thousands of units brawling on 40x40km maps its still possible to control because Supreme Commander allow you to zoom out into the strategy map. Where you can control and give advanced orders like ferries or coordinated attacks easily.
    The sometimes criticized resource- and build-system might take some time to get used to but it's in no way inferior to any other strategy game.
    The only negative critic I have is that this game hogs your PC quite radically. Even after 4 years and with a modern mid-class PC it still gets slow when 2000-3000 units are present on the map.
    In my opinion everyone with a slight interest in strategy games should get a copy of this. Including the addon 'Forged Alliance' it shouldn't cost more then 15$.
    Expand
  27. Oct 3, 2010
    10
    Almost the perfect RTS. Strategy, tactics, music, atmosphere, graphics, sound, mega-armies, superrobots, all there. Hundred-thousands of skirmish units have already exploded on my screen. It takes weeks to master, but when you do, it's worth every second. Even the atrocious campaigns with the moronic game-characters will not drag my rating down from 10.
  28. Sep 16, 2010
    6
    Wow the game looked great i'll admit. However there are too small units on a too large map. My biggest dislike about this game is the WAITING PERIODs for your units to finally get to ur opponents base takes forever! building T3 and T4 units take forever if built with one unit...83 minutes! I noticed units takes a while late game b4 they actually build or move etc. good points r the megaWow the game looked great i'll admit. However there are too small units on a too large map. My biggest dislike about this game is the WAITING PERIODs for your units to finally get to ur opponents base takes forever! building T3 and T4 units take forever if built with one unit...83 minutes! I noticed units takes a while late game b4 they actually build or move etc. good points r the mega robots and graphics :) it sucked when in the trailors u saw this huge ass robot and when u play u have to zoom right in to get a scaled view. Id say get the game on budget like i did. I expected much more from this big letdown. Expand
  29. LucianG
    Feb 16, 2009
    10
    If I'd have reviewed this game when I first bought it, I'd probably have given it a much lower score - the gameplay is at first a little dull, and the UI is confusing for new players. I was also experiencing very low frame rates, since my processor is quite slow.

    Now, however, after patching the game and learning the ins and outs of the gameplay, I can say that it is one of
    If I'd have reviewed this game when I first bought it, I'd probably have given it a much lower score - the gameplay is at first a little dull, and the UI is confusing for new players. I was also experiencing very low frame rates, since my processor is quite slow.

    Now, however, after patching the game and learning the ins and outs of the gameplay, I can say that it is one of the most enjoyable Real-time Strategy games I've played.
    Most importantly: **patching the game increased my frame rate from 20fps average to near-constantly above 60fps with NO changes in my hardware**. The patching system really sucks, but it's more than worth it for the performance increase, new features, and online multiplayer.

    Overall, I'd say if you're new to the game (or the genre), STICK WITH SUPCOM! I did, and now I couldn't be happier with it :)
    Expand
  30. riccardomercadante
    Aug 10, 2008
    6
    Unfortunately GPG have the bad habbit to endlessy ban players for no reason. Online multiplayer would be very interesting if the whole sistem could work for more than 1 day. Most players are not able to play online for obscure reasons. Have a look on forums and see that GPG online sistem is poor and do not offer any assistence... Not to buy
Metascore
86

Generally favorable reviews - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 44
  2. Negative: 0 out of 44
  1. PC Gamer UK
    90
    A remarkable piece of work, and a worthy successor to "Total Annihilation." Strategy games don't come this big, and this ambitious, and they never demand this much from you. Take command - if you think you can handle it. [Feb 2007, p.62]
  2. PC Gamer
    91
    This is all-out war on a scale we've never seen before, and it is glorious. [Mar 2007, p.23]
  3. Sup Com is very much a PC gamer's beast, and the supernova-sized war games may prove a little too demanding for anyone other than accomplished RTS players (our heads still hurt from the last LAN skirmish). If only for its sheer scale and battle mechanics, this should be sampled by every RTS fan with a graphics card - and indeed, mental powers - that are up to the task.