• Publisher: THQ
  • Release Date: Nov 6, 2007
User Score
8.9

Generally favorable reviews- based on 289 Ratings

User score distribution:
  1. Negative: 19 out of 289
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  1. Sep 8, 2023
    9
    Still kicking since 2011. FAF modders keep the life in the game.
    Finally hardware is catching up and allows to play online 8x8
  2. Apr 8, 2023
    8
    Just text (crutch) to save the game to the list. Such things. Maybe I'll do a review later.
  3. Jan 2, 2023
    9
    A lot of fun! I'll admit it definitely isn't perfect. It can be frustrating trying to select engineers who aren't idle, as more often than not you'll have to move your own troops out the way so you don't select them instead. Multiplayer also isn't very active as far as I can tell, but that aside this is a very fun, entertaining strategy game that I've played dozens of times over from yearsA lot of fun! I'll admit it definitely isn't perfect. It can be frustrating trying to select engineers who aren't idle, as more often than not you'll have to move your own troops out the way so you don't select them instead. Multiplayer also isn't very active as far as I can tell, but that aside this is a very fun, entertaining strategy game that I've played dozens of times over from years back, and I really think it's worth checking out Expand
  4. Sep 20, 2022
    6
    As an expansion it's a good departure from the previous one, keeping the same graphics and a few but welcome improvements in gameplay.
    The expansion's story looked a lot more promising than it ended up being and it's super short.
    I recommend getting the game if you liked the first one on a good promotion because it's very cheap.
  5. Jun 18, 2022
    8
    Zanimljiva je i bolje mnogo uradjena od ovoga sto nije bila expanzija ali i dalje 8, starija je, prica je samo okej ima glupih delova, i klasika napravis defense i posle lagano pobedjujes, mozda je kampanja bila bolja u kecu :)
  6. Nov 30, 2021
    10
    Supreme Comander FA - it is best rts game in the world. I love this game. I love.
  7. Jan 30, 2021
    7
    A great continuation of SupCom, but somehow I expected to be blown by this game a bit more! I'm still in awe of the seamless zoom transition between micro-control of individual units or buildings and icon-based macro-control of the whole map (and everything in between), but somehow the rest of the gameplay felt like it was lacking a little flair. Though at the same time I'm having troubleA great continuation of SupCom, but somehow I expected to be blown by this game a bit more! I'm still in awe of the seamless zoom transition between micro-control of individual units or buildings and icon-based macro-control of the whole map (and everything in between), but somehow the rest of the gameplay felt like it was lacking a little flair. Though at the same time I'm having trouble pinpointing what exactly I didn't like, apart from all factions being virtually identical in terms of units and base mechanics (with the exception of a few top-tier units that were different for every faction). Overall a very solid RTS, but not one I'd be tremendously excited to go back to. Expand
  8. Jan 23, 2021
    9
    Один из титанов жанра стратегий в реальном времени. Продолжатель культовой Total Annihilation. В игре есть всё: строительство огромных защищенных баз, просторы для тактических маневров, множество комбинаций родов/видов войск, возможности для ударных/оборонительных тактик, ядерное оружие, флот, авиация, артиллерия, роботы, танки. Стратегии, которые предоставляют подобный размах, можноОдин из титанов жанра стратегий в реальном времени. Продолжатель культовой Total Annihilation. В игре есть всё: строительство огромных защищенных баз, просторы для тактических маневров, множество комбинаций родов/видов войск, возможности для ударных/оборонительных тактик, ядерное оружие, флот, авиация, артиллерия, роботы, танки. Стратегии, которые предоставляют подобный размах, можно пересчитать по пальцам одной руки. И да, вся эта красота под эпичную оркестровую музыку.

    Сюжет тут, конечно для галочки, но кампания в целом интересна. Миссии состоят из нескольких этапов (подзаданий), в которых есть как классические бои, так и нестандартные задачи типа захват/удержание, сопровождение, выживание на время, спасение союзника и многое другое.

    В Forged Alliance добавили несколько новых интересных юнитов для каждой фракции + новую фракцию Серафим. Сделали более удобный интерфейс. Музыка лично мне больше нравится в оригинальном Supreme Commander. Там она более атмосферная и разнообразная. Хорошая новость в том, что есть мод для FA, добавляющий саундтреки из предыдущей части.

    Ну и PS: если экспериментальная тарелкообразная вундервафля ЭОНов прилетела громить твою индустрию, и ты её гордо сбил прямо над базой, то сочувствую брат, сочувствую :)
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  9. Dec 15, 2020
    10
    My personal favorite RTS game of all time. Immense scale, interesting and different factions, easy to learn and hard to master economy system. Has gorgeous if a bit repetitive soundtrack and interesting campaigns. A game way ahead of its time for 2007, with multiple monitor support, any resolution or framerate, scalable UI, split views, incredible modability with almost all files beingMy personal favorite RTS game of all time. Immense scale, interesting and different factions, easy to learn and hard to master economy system. Has gorgeous if a bit repetitive soundtrack and interesting campaigns. A game way ahead of its time for 2007, with multiple monitor support, any resolution or framerate, scalable UI, split views, incredible modability with almost all files being editable, and many scalable graphics settings tweakable far beyond the in-game options to make the game look gorgeous even in 2020. As a result, has an active multiplayer community in FAF version, which also comes with tons of improvements on balance and performance, many small additions, and lots more automation options letting you focus on actual strategy and battles rather than watching your actions per minute. Sadly the scale of the game is dragged down by single core limitations and only ~2.3Gb of RAM even with large address aware, which makes heavily modded installs, huge maps and games with many AI opponents practically unplayable, but due to AI stupidity even with various AI mods I strongly recommend playing this against real people. 8-player diplomacy FFA games with 30 mods on a 81x81km map is some of the best experience I've ever had in videogames, and definitely worth the million hours I spent making the mods work together. An undying classic in my eyes. Expand
  10. Aug 12, 2020
    9
    Having tried SupCom:FA shortly after completing a Cybran campaign for the original SupCom - I must agree with what most of the commenters say below: it's a pretty damn awesome RTS, perhaps one of the best ever made.

    It has the staple quality of a _good_ game: it's easy to play, but hard to master. Having played through the original SupCom's campaign on "Hard", and having played several
    Having tried SupCom:FA shortly after completing a Cybran campaign for the original SupCom - I must agree with what most of the commenters say below: it's a pretty damn awesome RTS, perhaps one of the best ever made.

    It has the staple quality of a _good_ game: it's easy to play, but hard to master. Having played through the original SupCom's campaign on "Hard", and having played several Skirmish battles - I feel like I've scratched the surface of knowledge about how to play this game.

    This game is truly worthy of a cybersport community - like StarCraft-2, DoTA or LoL. And - there is one. It's called Forged Alliance Forever. It's a mod for SupCom:FA which turns this game into something akin to an MMO.

    I've only played one match, really loved the community. Players are respectful and fun to chat with. There are a few hundred experienced ones who've played hundreds or even thousands of matches and know each other's quirks like good old friends. The newbies like myself were matchmaked and sort of patronized by the older ones.
    Do note that FAF has a somewhat raw player experience. It's a mod and it shows. Some of the maps are clearly amatuer-created, and some of the FX are simplified for the sake of cybersport performance.
    Having played FAF once I've realized that I've no idea how to play SupCom:FA on a level that's anywhere near what the top-performers of our team were doing. The top-3 players in our 8-person team did over 80% of the work, and I did perhaps less than 1%. But noone got mad at me at all - everyone was expecting such from a newbie. Forged Alliance Forever is a serious cybersport...

    The only downside, is the Campaign mode of SupCom:FA is sort of... bland.
    It feels like FA was designed as a 4-race competitive multiplayer game - and most certainly is! But the single-player campaign feels a bit as if it was added as an afterthought. The whole storyline drama with the newly introduced Serafim race feels a bit forced, and their animated avatars - feels a bit like a low-budget action movie. The campaign missions lack diversity, or special modes i.e. when instead of base-building and resource management - you control a fixed group of units and must remain undetected, some RTS have such modes in single-player, but not SupCom.

    Personally I find playing Skirmish against Sorian AI more fun then the Campaign mode. Highly recommend to any RTS fan out there.
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  11. Jun 20, 2020
    10
    Unquestionably the best large scale strategy game, that's yet been created. With heavy focus on tech tiers, faction unit and structure diversity, and a truly divine soundtrack. Forged Alliance improves in every way, from its predecessor. The game’s core focus is in economy management, not over-investing on eco or units, but both, perfectly synchronizing is where the game’s very high skillUnquestionably the best large scale strategy game, that's yet been created. With heavy focus on tech tiers, faction unit and structure diversity, and a truly divine soundtrack. Forged Alliance improves in every way, from its predecessor. The game’s core focus is in economy management, not over-investing on eco or units, but both, perfectly synchronizing is where the game’s very high skill ceiling lies. --- FA still to this very day, has a large community, you will however require an external client for this, I have to recommend FAF. External user created content aside, which includes units, mods, and campaign scenarios. Forged Alliance stands out as an innovative strategy game, that knows what it desires to be. --- This is a must play strategy game for fans of the genre. Expand
  12. May 9, 2020
    4
    4 / 10 is a fair rating for a game where you get a barebones strategy game with broken features, dumb units, buggy pathfinding and a braindead AI in a boring campaign.
    The game has so many issues that it goes beyond the character limit when I tried to write them all down, even when trying to keep it as short as possible.
    Major issues with the game: Population: Each unit and structure
    4 / 10 is a fair rating for a game where you get a barebones strategy game with broken features, dumb units, buggy pathfinding and a braindead AI in a boring campaign.
    The game has so many issues that it goes beyond the character limit when I tried to write them all down, even when trying to keep it as short as possible.
    Major issues with the game:
    Population: Each unit and structure costs 1 population of your population limit. This means the larger your base the fewer units you're able to build. There's no way to increase this without messing with the game itself. This also means that a high tech experimental unit, that can easily kill hundreds of tech 1 units, costs just 1 population, like each of the hundreds of attacking tech 1 units does.
    Veterancy: The veterancy system is kill based. This punishes you for sending cheap, fast produced units that die easily towards the enemy. The game likes to show off with it's mass battles but that's entirely deceiving when realizing how the population and veterancy systems work. Only a fool would play that way.
    Bugs: Pathfinding, audio, late game performance are the most important of many. The pathfinding bug will regularly cause one or more of your units to get stuck, even if there's nothing to get stuck on. It just happens. The audio issue seems to be entirely random, going from functional to nonfunctional, to functional again, with cause and fix yet to be determined. For all of those that had it it somehow magically fixed itself later on even though literally everything possible on their system and with the game (uncluding formatting, reinstall of Windows + the game) was tried to no avail. It just worked again at some point without any change of hard- or software. There are 2 types of the audio bug: #1 crashes your game after a few minutes in or may cause severe but short slowdowns, #2 just causes mission briefings to not load, in-mission dialogues to be without sound and unit-selection response sounds only playing once and then never again while all weapon sounds still work flawlessly and can happen while playing. The late game performance bug is due to memory leaks that never remove defeated AIs and units, causing the game to slow down massively the longer it runs and to eventually crash.
    AI: It does not exist. It needs to be told what it's supposed to do, even what to build. It doesn't really react to anything happening. It's not fit for survival, as it even lacks a concept to protect and hide it's ACU, the core unit that it needs to protect as otherwise it loses the game once it's destroyed. The AI is a wild mix of all vision omnipresence cheating, knowing your weak spots without ever scouting properly, and some really stupid easily disposed of joke.
    Futuristic: I expected this game to be about futuristic combat but this was also entirely deceiving as most units only have a single type of weapon and there are literally no intersting, clever weapon systems at work in the entire game. Everything is just pretty looking but totally dumbed down. In fact the UI isn't even build to support the usage of special unit abilities, like it's the case in other games and thus most units only have an off/on toggle for some energy draining abilities, like radar. Again it's just pew pew lazers and shields with a few hover units what's understood as futuristic combat.
    Combat: The game lacks a concept to make certain units better vs specific targets they're meant to counter while weaker vs specific targets they're meant to be countered by entirely. This means a sniper bot deals the same damage vs a base building engineer as vs a tank, any structure, a battleship, shield etc. This turns the game away from actual strategy gameplay to unit values of production speed, production price (mass, energy), weapon range, DPS, damage per salvo and maybe whether it's single target damage or area damage that matter. But that you have a tank there that's supposed to be tanky isn't a concept the game grasps. Low tech units just get useless later on, which limits the actual amount of units that you can play with to a bit more than a hand full per faction plus their faction-specific experimentals.
    Also despite being largely about construction there's no helpful construction grid and things can't be managed properly because of a lack of command options as well as UI features. If you're really unlucky an engineer that's ordered to construct on uneven ground will elevate all to the same height level when beginning to construct and thus ruin the entire build space around that area that's then no longer usable for construction by you. But I was told in the forums that this is not an issue because it happens only rarely, even if it mattered to me back then. It's fine... Uninstall and into the trash it goes. There's just much more that's unfun than fun inside. One of the most deceiving titles I've ever had to deal with. Absence of strategy, lack of gameplay. See youtube.
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  13. Apr 3, 2020
    6
    A solid RTS with good spectacle and decent tactical requirements. A strong title.
  14. Feb 11, 2019
    8
    Great multiplayer fun. Has a bit of a learning curve but boy is it wort it.
  15. Jan 12, 2018
    10
    'Supreme Commander: Forged Alliance' is an improvement over Supreme Commander, in that there are additional units and the game feels like it is faster, and more flowing - which Vastly improves the way the game feels and plays -which is why I play computer games.

    Whats more I have not played any other strategy like it really. The base building is interesting to play long after first
    'Supreme Commander: Forged Alliance' is an improvement over Supreme Commander, in that there are additional units and the game feels like it is faster, and more flowing - which Vastly improves the way the game feels and plays -which is why I play computer games.

    Whats more I have not played any other strategy like it really. The base building is interesting to play long after first playing it and units are numerous enough and give plenty of options and create an interesting learning curve and to enhance creativity. It is like RTS fused with some kind of puzzle game - given there are so many buildings to build and certain arrangements of buildings matter!

    The story and universe is well fleshed out I thought, though some bits are a bit text book (as are the best of game's), overall it is pretty good for a science fiction game based in space.

    Some people will complain about it not being simple, but if you learn the basics and push your opponent hard, you can break them that way - although , its like anything, you give it the time - and it will become easier.

    There are also online communities like Forge Alliance forever which are still popular and certainly keep the game alive - the best multiplayer carnage I have experienced for an RTS hands down.

    I would rate this the best strategy game I have played not only as it feels nice to play and the innovations with the strategic view which makes getting about the battle field (which are huge in scale incomparison to other RTS) but because of the complexity, though there are lots of other things that are good about Sup Com.
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  16. Aug 11, 2016
    10
    Forged alliance is a strategy game that is one of the older games today (2016). However, there has not been another game that can compete with Supreme Commander FA. It still has an active community on the community driven platform Forged Alliance Forever (FAForever.com) featuring chat, map and mod vault, live replays and even money tournaments. The game itself is still under developmentForged alliance is a strategy game that is one of the older games today (2016). However, there has not been another game that can compete with Supreme Commander FA. It still has an active community on the community driven platform Forged Alliance Forever (FAForever.com) featuring chat, map and mod vault, live replays and even money tournaments. The game itself is still under development and gets regular improvements (bug-fixes, slight balance changes, new UI features). Overall a very unique strategy game with an UI that is designed to assist the player without taking away the option to control the battlefield. The game features up to 16 players (in FAF) and allowing every player to control up to 2000 units. Combined with the friendly community this game yields a fun experience. Expand
  17. Aug 11, 2016
    9
    This is one of the best RTSs ever made, making drastic improvements to the SC, which was great anyway. The scale and scope of it is incredible. The 4 factions are diverse and unique, with a massive range of different unit types and levels. It looks and feels like it came out this year. Multiplayer can get a bit hectic late game with nukes and super heavy long range artillery, but theseThis is one of the best RTSs ever made, making drastic improvements to the SC, which was great anyway. The scale and scope of it is incredible. The 4 factions are diverse and unique, with a massive range of different unit types and levels. It looks and feels like it came out this year. Multiplayer can get a bit hectic late game with nukes and super heavy long range artillery, but these can always be disabled pregame if not to your taste.
    This is not only the spiritual successor of TA, it is the spiritual surpasser of TA, and that's saying something.
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  18. Mar 21, 2016
    10
    A brilliant strategy game that is as entertaining now as it was when first released. I recommend using this with Forged Alliance Forever so that they can get on the multi-player scene with friends or the community. It also adds helpful fixes, content and balancing that can really improve the Sup Com experience.
  19. V3N
    Mar 3, 2016
    10
    Supreme Commander is a great Game still held online after all this Years by Users. The best RTS-Game ever played & still playing!

    get the game !

    Just search for Supreme Commander Forged Alliance Forever
  20. Mar 2, 2016
    10
    Amazing game! the online community is doing great.There are lots of tournaments with $ prices and it's free to play (you have to buy the game but then you'll play it forever for free)

    check forged alliance forever, the online community :-)
  21. Jan 14, 2016
    10
    13 invisible negative reviews? is this some covert metacritic tactic to rebalance the scales to better paid reviews? what an incredable load of crip...
  22. Jan 13, 2016
    10
    This is the best Real Time Strategy game ever. It doesn't get old or tired.
    We can only hope Supreme Commander 3 one day will live up to Supreme Commander Forged Alliance.
  23. Jun 19, 2015
    9
    Doesn't get any better than this when it comes to an RTS. Scale, complexity and depth make for an awesome gaming experience. Especially if you have friends to play it with. The add on Forged Alliance Forever makes sure you can still have a great experience playing it online.
  24. Mar 8, 2015
    10
    Greatest RTS EVER. This isn't for the casual gamer or strategy gamer. This is for the hardcore strategy gamer. We're a rare niche and this is most likely why this game will be the last and best RTS that is macro in it's scope and depth. It saddens me, but this is our last great game guys so buy it on steam and keep it alive.

    This is one of the greatest RTS games I have ever played. I
    Greatest RTS EVER. This isn't for the casual gamer or strategy gamer. This is for the hardcore strategy gamer. We're a rare niche and this is most likely why this game will be the last and best RTS that is macro in it's scope and depth. It saddens me, but this is our last great game guys so buy it on steam and keep it alive.

    This is one of the greatest RTS games I have ever played. I love Starcraft games but I'm a slow clicker and that works against me in games like that. However, I'm a very good tactician and this game is amazing at allowing a person to strategize. The scope of this game is breath taking, you can zoom out and literally see hundreds of units or zoom in and see an individual unit.

    The variety of units are awesome too. You like air? Well then you can make interceptors, air to ground attack aircraft, or bombers that bomb little bombs to mini-nukes. Want to launch stratetigic missiles? Awesome, but remember your enemy could build anti-missile defense lasers or shields. You can also nuke! BoooM!

    Did I mention this game's visuals still hold up after all this time? In 2007 when it was released most computers choked on the computations needed to run this game, but today's hardware can handle it rather well. It looks good, very good for an 8 year old game.

    I still play the campaign. I miss playing on GPG net multiplayer and the fun games. This game is 8 years old and I still love it.
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  25. Jan 17, 2015
    8
    This is a significant upgrade to the SupCom engine, making everything appear much more polished and smoother, especially with fog of war. Along with balance changes and new units, it's like a whole new game, rather than an expansion. My favorite part of this game is how it offers a mesmerising view of a futuristic battlefield. How it allows you to zoom up, watch individual parts of an unitThis is a significant upgrade to the SupCom engine, making everything appear much more polished and smoother, especially with fog of war. Along with balance changes and new units, it's like a whole new game, rather than an expansion. My favorite part of this game is how it offers a mesmerising view of a futuristic battlefield. How it allows you to zoom up, watch individual parts of an unit move and fire true projectiles. That might not seem to be not that special, but the level of amusement I get when I see projectiles hit things they're not supposed to hit is goofy high. I can spend hours zoomed in just to watch the animations of units, even small things like energy storage growing taller as more energy is stored, and how engineers tilt their wheels to float on the water. I wish every game had strategic zoom like this game, with such polished visuals.

    The user interface is still rather basic, but much improved over the original, giving you much more space to see the battlefield. It requires 3rd party add-ons (UI mods) to allow things such as keybind remapping, to display health bars all the time, managing templates easier, and upgrade helpers. I highly recommend at least getting GAZ_UI (I used version 6.1). I had to adjust my build order with the changes that took place, such as starting with a factory first. It wasn't until FA that I seriously started to look at deciphering all the + and - numbers on everything, and learning how to balance energy income with mass income, depending on what I wanted to build. A lot of reading tooltips, looking at unit stats in the unit database web page, and a bit of math helped me out, which is akin to doing spreadsheets.

    This game seems to love Intel processors, or those with great "single-thread" performance. Playing on a laptop or AMD CPU will result in some slow-mo action before the end. Even if you have a good CPU, playing in a game with another with a slow CPU can make it agonizingly slow for you, especially if you're used to it being faster. The game doesn't run smoothly at full speed if there's someone else in your game with a poor or unreliable connection as well. I felt like I couldn't play big 8 player games with air battles and 1000 unit cap, until I got my PC upgraded (from AMD X3 720 to i2600k).

    The gameplay itself is a handful. It's a challenge to multi-task. The objective is simple, to destroy the enemy commander, but achieving it is another story. You should manage to progress your economy, never settling with a certain amount as "enough", and considering how there's 3 tech levels of it and the hugeness of how maps are, you quickly find out how difficult it is to keep track of anything spread out. Staying compact will allow you to progress through tech at a manageable pace, but this is not an ideal way to achieve victory. Until you get used to things, to the point they become subconscious actions, your strategies will be extremely limited. I resorted to gambling with basic strategies, such as building up dozens of tanks, outnumbering the enemy, and using an upgraded commander to spearhead the assault, looking to surround the enemy commander. At first it was successful, but as maps get bigger and enemy teams get more members, this becomes less effective. Using a dozen tech 2 bombers or gunships to just simply fly in and bomb the enemy commander was a gamble that was easily countered by a shield and a few flak units. Once I got the hang of quickly upgrade my mass, I tried getting out an experimental as quickly as possible, but this strat could be beaten by a zerg rush. Sneaking a T3 commander with a transport as soon as possible was a huge gamble, but seemingly was the only strat that worked if I could land it where I wanted, without endless practice in other parts of the game.

    Multiplayer is still barely alive. I was able to register my product serial on Steam to play there, but a competing 3rd party lobby seems to be sucking players away with its advertising. If you choose to play multiplayer on that other lobby, "FAF", I hope you have thick skin and have great luck! I'd describe it as being an active volcano. Be extra cautious and watch out for eruptions. Go in with low expectations, else you may be disappointed, as their advertisements are clearly biased. They lose as many users as they get new ones, due to how toxic and unwelcoming they can be to some, especially those who go in expecting too much. Stick it out and endure the frustration and you'll be able to play one of the most noteworthy RTS games with some actual players.

    After playing this, I haven't found another RTS that has impressed me enough. SupCom2 was okay for a short while, fixing some issues I had with Forged Alliance, but was not close to being a FA killer, since it just didn't have the same scale and felt cheapened overall, such as with the cheesy sound effects (ex. commander explosion) and Aeon unit names that sounded cheap and unoriginal. I can't wait for a real update to SC:FA.
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  26. Nov 12, 2014
    10
    supreme Commander is supreme real time strategy game. The best strategy game i have ever played in fact.Greatest RTS ever! Resource system is ingenious, at least i think so. The game is very complex, has so many units, four factions total, GIANT units, great command structure, incredibly massive scale, Naval battles, and air power the likes of which I've never seen in another RTS!
  27. Sep 17, 2014
    10
    Supcom 1 was my introduction to this kind of RTS games. Red Alert 2 was my latest epic addiction. While Supcom 1 was fun, Forged Alliance really showed how extremely complex and fun an RTS can be. I have played it to death. Then I stopped. Then after 1 year I started playing it again. Then I stopped. Then after 1 year I started playing it again. Etcetera. This game is just coming backSupcom 1 was my introduction to this kind of RTS games. Red Alert 2 was my latest epic addiction. While Supcom 1 was fun, Forged Alliance really showed how extremely complex and fun an RTS can be. I have played it to death. Then I stopped. Then after 1 year I started playing it again. Then I stopped. Then after 1 year I started playing it again. Etcetera. This game is just coming back everytime with the same fun level I initially had. If I was ever to give a true 10 to a game, then it is FA for sure. Expand
  28. Jun 26, 2014
    10
    It's a shame what happened to this series, from the unknown first installment and expansion to the ruined - from a SupCom standpoint - second (third) game which ultimately killed it. Install Sorian AI and get a friend or two and you won't regret it. That and you can build shield generators to protect shield generators.
  29. Apr 10, 2014
    10
    This game is a classic by now. But the graphics and gameplay are still absolutely up to date. Forged Alliance is a massive RTS game with 4 factions, giant maps and up to 12 players and up to 12.000 Units on the battlefield. Getting really good at the game will take you a while. But the community is really friendly and helpful and since you mostly play in large teams sorted by your ratingThis game is a classic by now. But the graphics and gameplay are still absolutely up to date. Forged Alliance is a massive RTS game with 4 factions, giant maps and up to 12 players and up to 12.000 Units on the battlefield. Getting really good at the game will take you a while. But the community is really friendly and helpful and since you mostly play in large teams sorted by your rating (Use community based Forged Alliance Forever!!!) this is not a problem. The good thing about this great game is: It gets even better. For one the community still improves the game regularly. Secondly, the greatly improving hardware with quadcores being common today, allows for even bigger battles with no slowdowns. Buy it, enjoy it! Expand
  30. Mar 22, 2014
    6
    The game is great, but there are so many issues that ruin it in many ways. First of all, if you have units attacking, they will not move if there's an obstacle in their way and will attack hills, walls, etc. This results in the pointless and frustrating loss of units. Second, The fog of war effect is sort of poor in some regards. For an example, one of my enemies sent a Galactic ColossusThe game is great, but there are so many issues that ruin it in many ways. First of all, if you have units attacking, they will not move if there's an obstacle in their way and will attack hills, walls, etc. This results in the pointless and frustrating loss of units. Second, The fog of war effect is sort of poor in some regards. For an example, one of my enemies sent a Galactic Colossus at me, and started shooting my commander. I had no clue what it was because its laser beam not show up on the screen (it just looked like my commander was dying randomly). Another very annoying thing is the fact that missiles cannot be destroyed with tactical missile defense systems, unless they're "tactical" missiles. The amount of times I've had the AI turtle in their base spamming air transports, missile launchers, and turrets is insane. I swear, the only air vehicles they ever make are air transports. Lastly, your AI "allies" screw you over all the time. I have had them send engineers straight off the bat to take all my extracting points and hydrocarbon plants. They also love spamming engineers, Tech 1 tanks, etc in your base. When the AI puts their units on your factories, they stop producing units. Just imagine it. You're defending your base from a spam of armed air transports, missile launchers, and Tech 1 assault bots. After you kill them, you notice two of your mass extractors were destroyed, and replaced with a Tech 3 mass extractor your ally put there with that engineer that's blocking your factory production, causing you to lose buildings and units. Of course, you can reclaim their units, but it takes forever to reclaim their Tech 3 extractors. Most of the time I get carried away and forget I sent an engineer to destroy the mass extractor they stole, and then come back later to see them rebuilding it. In general, this game is wonderful, but these are crippling issues. Expand
Metascore
81

Generally favorable reviews - based on 35 Critic Reviews

Critic score distribution:
  1. Positive: 31 out of 35
  2. Negative: 0 out of 35
  1. What's impressive is the amount of stuff that developer Gas Powered Games has managed to squeeze into the standalone expansion in relatively little time.
  2. Of course, I think THQ and Gas Powered Games probably realized early on that their fan base has been dwindling, so this seems more to be an honest effort. It's damn good, but it's just not quite enough to rekindle interest in their game.
  3. PC Gamer
    92
    For SupCom owners, Forged Alliance is a must-have expansion. [Holiday 2007, p.70]