- Publisher: Onion Games
- Release Date: Oct 30, 2025
- Also On: Switch
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Summary:
One day, a young boy is sucked into a TV set and awakens to find himself in a land made up entirely of children.
So begins the boy's adventures in this strange and dangerous wonderland.
- Developer: Onion Games
- Genre(s): Role-Playing, Japanese-Style
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 3 out of 3
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Mixed: 0 out of 3
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Negative: 0 out of 3
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Nov 6, 2025Stray Children is one of those rare games that likely will be spoken about decades into the future among its cult following and in general cultural circles. Just like the game that most likely served as a foundational inspiration, EarthBound, it will likely not achieve widespread commercial success worldwide. It is like this great and now deeply recognised title used to be: too far ahead of its time. While not beneficial to the bottom line, it is probably for the better that Stray Children did not aim to be a crowdpleaser. As a game, it is great with some very odd and inconvenient choices. As a piece of art, it is masterfully and deliberately designed with atmosphere and worldbuilding in mind. All that is left to wish for is that it dared to take those final steps away from trying to be a great video game with some strange padding at the end, and instead fully embraced itself as a rebellious artistic experience, not giving a care in the world about boorish things like ”industry standards” and ”gameplay length”.
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Edge MagazineOct 30, 2025On the strength of Stray Children's eccentric charm and hopeful outlook for younger generations, whether or not we see another RPG from the studio after this, it feels certain that Onion Games will reveal still more strange and succulent layers yet. [Issue#417, p.112]
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Nov 3, 2025What I get out of Stray Children, more than anything else, is that the people at Onion Games are some of the brightest creative voices in the business. There’s a subtextual plea in how this game was designed to understand them. Stray Children wants you to get the appeal of what used to make games like this so special, and that sincerity is infectious. I’ve seen so many retro revivals fail to understand why people liked games of the '90s. There was an excitement in partaking in the boom of a brand-new art form, and that excitement has understandably waned in the last 30 years. Stray Children takes that feeling and does something beautiful with it.