Metascore
79

Generally favorable reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 31
  2. Negative: 0 out of 31
  1. Despite some characterisation wobbles and a somewhat perfunctory final mile, STASIS is the best adventure game I’ve played in years. It’s also one of the most impressive horror games I’ve played lately. The tiny team behind it have done remarkable things, far in excess of what many, much larger studios seem capable of. Those studios should be afraid – be very afraid.
  2. Dec 8, 2015
    Effective as it is, though, that mental impact isn’t perfect, and it’s here, as elsewhere, that the game’s hybrid identity is mostly to blame.
User Score
7.5

Generally favorable reviews- based on 135 Ratings

User score distribution:
  1. Positive: 81 out of 135
  2. Negative: 15 out of 135
  1. Aug 31, 2015
    8
    Stasis is one of the most atmospheric point and click adventure games that I have played in a very long time. Set in a sci-fi style horrorStasis is one of the most atmospheric point and click adventure games that I have played in a very long time. Set in a sci-fi style horror universe, Stasis may not have the most up to date graphics but its sound design and story make up for anything that the visual style may hold back.

    From a gameplay perspective it is your typical point and click adventure. You move your mouse over objects and find the pieces to the puzzle. One thing that stops me from giving this game anything higher than an 8 is simply because some of the puzzles do not have very apparent solutions. Most of the puzzles make sense but some will leave you scratching your head and wondering how the developers even figured this would be a suitable way to go about figuring something out.

    Otherwise, this game is a masterpiece of storytelling and will fill any sci-fi junky's heart with joy.
    Full Review »
  2. Sep 1, 2015
    8
    I caught the Stasis campaign on Kickstarter back during the Kickstarter craze in late 2013 and was thoroughly impressed by the alpha demoI caught the Stasis campaign on Kickstarter back during the Kickstarter craze in late 2013 and was thoroughly impressed by the alpha demo available at that time. I immediately backed the project but would honestly forget about the game between the sporadic update emails. But now that Stasis has launched and is available to us all, how does it stack up?

    Quite well! Stasis seems to be a sort of labor of love from developer The Brotherhood, which, as far as I know, is basically just one-man-show, Chris Bischoff. Stasis is an isometric overhead adventure game, point-and-click style set in a near-future science fiction setting aboard a vast space ship, akin to the films Pandorum and Event Horizon. The story is told through interactions with survivors and numerous computers, PDAs and journals left scattered throughout the ship. The gameplay is backed up by a fantastic score by Mark Morgan (Fallout, Wasteland 2, Planescape: Torment) and chilling ambiance.

    The core gameplay element in Stasis is navigating the ship with the limited resources and information available to you. Challenges include using those resources to open doors, fix (or sabotage!) components of the ship and evade any various scifi/horror gooblies that may or may not be roaming its derelict halls. The dialogues with other characters are fully voiced and are quite well done, while the text is competently written and thoroughly entertaining. The version on Steam also boasts a full suite of achievements, most of which involve your character getting brutally slain by any of the many hazards and pitfalls that make up the beautiful (in a disturbingly creepy kind of way) isometric environments.

    Most of my gripes with Stasis come from my lack of enthusiasm for adventure games in general. It is a testament to the quality of this game that I rate is so highly and enjoyed it so much despite my feelings for the genre. I found some of the puzzles to be illogical and the solutions only came about by exhausting all available options, though my inexperience with adventure games could be contributing to my failing in that respect - adventure veterans' mileage may vary. My inner RPG nerd would have appreciated multiple solutions for puzzles or various means of progressing the story, which may well exist, but I didn't detect any during my playthrough. Minor gripes, all.

    In closing, Stasis is a fantastic game and a steal at $19.99 for anyone even remotely interested in scifi, horror or adventure games.
    Full Review »
  3. Sep 4, 2015
    10
    I am so impressed with this gem of an adventure game.
    It isn't MGS sure, but it was fun to play and kept me entertained for 10 hours.
    I am so impressed with this gem of an adventure game.
    It isn't MGS sure, but it was fun to play and kept me entertained for 10 hours.

    Visually, Stasis is absolutely astounding. The grimy decks and bulkheads of the Groomlake, recently (and suddenly) redecorated in every shade of intestinal red, are as expertly and extravagantly realized as anything you'd see in a triple-A game - a phenomenal accomplishment by one-man design team, Chris Bischoff. Seriously, this is sci-fi horror at its most spectacular.
    The voice acting is mostly very solid, with South African bad guy Dr Malan claiming much of the slimelight, and the sound effects will keep your blood pressure dialled up to the max with ambient whispers, occasional shrieks, and WHY ARE THERE CHILDREN TALKING OUT OF THE WALLS. Music by Mark Morgan (Fallout, Planescape: Torment) is a bonus extra, the tension-setting, minor key intro sequence being my personal favourite of the mix.

    Loved it
    Full Review »