Metascore
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No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
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  1. This is an enhanced version of 2004's Starshatter that adds improved AI and production values, but that's about it.
  2. 70
    Once you commit to the experience, you're rewarded with a remarkably flexible campaign that feels like it reflects your successes, albeit in a rather detached way.
User Score
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No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Oct 28, 2013
    9
    The campaign is great, you start out as a pilot with missions that are a dynamic campaign so if you lose a destroyer one mission, it's goneThe campaign is great, you start out as a pilot with missions that are a dynamic campaign so if you lose a destroyer one mission, it's gone for good. You can work your way up and be promoted up the ranks to actually captain a frigate, destroyer, cruiser and even the carrier, assigning mission to flights and taking giving orders to capital ships. An added bonus was the semi-Newtonian physics so you can thrust one direction and turn, continuing to move in the original direction. You could also enter a planets atmosphere for ground strikes and adjust to flying in atmosphere.
    Truly a hidden gem in the gaming world, it had so much potential. You could do multiplayer and even create your own missions and scenarios. There was a modding community who created new ships as well. I'll have to dust this one off again.
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