I've got about 7 hours in so far,
As a veteran of Imperium galactic series, Galactic Civ, and SD1 as well as a few others I have to say StarDrive 2 holds its head up high among its piers.
the gameplay is fresh yet familiar. I have to admit I was leery of the new turn based system but in the scheme of things it makes sense and it's a welcomed addition.
Currently I've restarted theI've got about 7 hours in so far,
As a veteran of Imperium galactic series, Galactic Civ, and SD1 as well as a few others I have to say StarDrive 2 holds its head up high among its piers.
the gameplay is fresh yet familiar. I have to admit I was leery of the new turn based system but in the scheme of things it makes sense and it's a welcomed addition.
Currently I've restarted the campaign 3 times as I wrap my head around some of the new mechanics and because my poor human civilization was blasted to death by alien scum - which means either I'm terrible at this game or it's hard, which is awesome!.
The graphics are beautiful, especially the way space combat looks, the planets are all awesome looking as well, the new hex system and fresh.
The mechanics of researching and building your fleet is pretty much the same as SD1, which is a good thing.
Space combat is enjoyable and satisfying, nice big explosions and a slow motion mode too! One gripe I have in space combat is that weapons don't lead targets, they aim at where the target was, not at its expected position. Missiles don't turn to intercept targets instead they make weird turns trying to catch up to it... it all feels very unnatural and I hope it's addressed in a patch.
When it comes to planet colonization, the variety of planets is massive making the whole experience of picking and choosing where you want to focus the new seeds of your civilization as engaging as it is important.
I like the way they've handled the freighters. Moving food and colonists around really saves us from a lot of the needless planetary micro from SD1. However freighters are not controllable, combine that with the smaller fleet caps and it makes it difficult to protect freighters when your main fleet is off attacking or exploring, they will literally fly directly at an enemy and suicide themselves. We should be able to control freighters, either directly or give us the ability to force them to dock at the nearest planet until the enemy fleet is taken care of.
Fleet Caps: I really don't see the point of fleet caps. Since each ship has an upkeep cost which in itself is the fleet cap, to compound that with an additional cap to me seems redundant. I like the idea of the fleet cap but instead of having it give you a monetary penalty, it might be more interesting if it gave you a penalty to ships rearm and repair rate, maybe even a damage dealing reduction to ships. Reasoning being they just aren't receiving the maintenance they should.
Ground combat. The research and upgrades aspect of it is well thought out and implemented however the actual ground combat is meek, it needs a re-tune. If it would have followed in the footsteps of Fallout 2 or X-COM it would have been amazing! But currently, weapons have a hard limit of minimum and maximum ranges,
Covert Ops: Works similar to the first one, but different enough to be fresh, that being said I think it needs a re-tune. I have 5 spy's doing counter espionage which is the max and I'm still getting tech stolen from me every few turns, which is really quite frustrating. Perhaps remove the spy caps for home defense?
Spatial anomalies, these are quite fun and new, really enjoying them so far and is a very welcomed addition.
Interface: interface is well designed, lots of tooltips and the information is easy to understand and readily available in most circumstances. A few gripes I have, on the planetary screen, when cycling from planet to planet via the arrows - every time you click to go to a different planet, the arrows location move to a slightly different spot, making cycling planets in this way annoying, and dizzying. If a fleet is hovering over a planet, the planet under the fleet becomes un clickable, there's also a few other minor annoyances that needs that little bit extra polish.
Overall, StarDrive2 is an engaging experience and I will surely play many more hours of it as I attempt to conquer the universe however as much as I like it, it's not quite there yet. everything seems 70-80%. It just needs one more good thick coat of polish to make this game really shine.… Expand