User Score
6.0

Mixed or average reviews- based on 2879 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 16, 2012
    4
    This is not a bad game. It is a good basic MMO. The updates they are talking about will make it better, but the updates are all things that should have been in at launch. Questing it boring, leveling is slow, pvp is pretty fun, ship fighting is fun however repetitive. The end game is VERY dull and offers nothing other MMOs havent been doing for a decade.
  2. Jan 16, 2012
    5
    SWTOR delivers both a watered down MMO experience and single player RPG experience. It seems that where they have stumbled is tying their story content to the world in which it takes place. It is as if your story line takes place in a cocoon rather than in the huge universe that is the Old Republic. Bioware made a nice attempt at the story content ( it can be fun ) however some of the verySWTOR delivers both a watered down MMO experience and single player RPG experience. It seems that where they have stumbled is tying their story content to the world in which it takes place. It is as if your story line takes place in a cocoon rather than in the huge universe that is the Old Republic. Bioware made a nice attempt at the story content ( it can be fun ) however some of the very cool features of the typical Bioware Single player RPGs are not there:
    1. Companions - you can never lose a companion and everyone will end up with the same ones which makes the companion "story-ing" and interactions meaningless.
    2. Your choices have zero impact on the world.

    Now as far as the MMO goes:
    1. there is really ZERO to do outside of questing / battlefronts 2. crafting is not a game within itself, its all done by your companions
    3. Linear questing - swtor gives you no choice of leveling areas it is linear and you have no choice but to follow the line at the theme-park.

    Personally the linear questing did it in for me as I could not get past level 30.
    Expand
  3. Feb 14, 2012
    4
    This review contains spoilers, click expand to view. Ordinarily, I also advise patience with new MMOs but the poor implementation of new content and the often flawed, or non-functional, nature of technical remedies does not give me faith for the future. I would also like to praise the game for utilising such immersive class quests and for successfully evoking the simplistic fun of arcade games via space combat missions. Whilst some reviews praise the lower reliance on co-operation in The Old Republic, I find the emphasis on single player content tedious and counter to the essence of an MMORPG. My complaint in this domain is derived from the fact that the game has limited repeatability value despite claims to the contrary by Bioware. In truth, only a small proportion of the levelling experience is related to class-specific content thus you must either tolerate conversations with generic quest NPCs whilst levelling new characters or must skip them, thereby rendering the experience rather hollow. Moreover, any sense of choice in conservations is limited by the need to make choices that boost your companionsâ Expand
  4. Jan 17, 2012
    4
    I really don't understand why there is no "jk2:jo" combat system, such a perfect action style pvp could be.
    I don't understand why "planets" are so small and 80% of them are built with narrow corridors. I want to kick those guys who did all this stupid 5 min runs "fleet-ship-star port-land". >40% of playtime i just run from 1 npc/location to another. What for?
    Lack of classes. Mirror
    I really don't understand why there is no "jk2:jo" combat system, such a perfect action style pvp could be.
    I don't understand why "planets" are so small and 80% of them are built with narrow corridors. I want to kick those guys who did all this stupid 5 min runs "fleet-ship-star port-land". >40% of playtime i just run from 1 npc/location to another. What for?
    Lack of classes. Mirror classes. And still unbalanced?! How they could fail with that?
    Instances, mirror worlds, flashpoints, battle grounds, awkward auction. MMO? Really? What's wrong with people nowadays? They didn't see what true mmo is?

    It should be simply b2p game. And called coop rpg, not a mmo rpg. Then i would give it may be 8 or even 9/10.
    Expand
  5. Feb 8, 2012
    3
    Where to begin? If this was a single player game released in 2007, it might get a 7. But as an "MMORPG" released in late 2011? What a mess. A brief rundown:

    Graphics/presentation: The voiceovers are well done. But they get BORING and insipid after a while...you spend as much time in cutscenes as you do in the game. The graphics are, in a word, abhorrent. The terrain/object models are OK,
    Where to begin? If this was a single player game released in 2007, it might get a 7. But as an "MMORPG" released in late 2011? What a mess. A brief rundown:

    Graphics/presentation: The voiceovers are well done. But they get BORING and insipid after a while...you spend as much time in cutscenes as you do in the game. The graphics are, in a word, abhorrent. The terrain/object models are OK, but the textures are awful, making the entire game look equally bad. There is no excuse for something this ugly in 2012.

    Gameplay: Nothing special. Not good, not bad- it's just like every other game in the genre, only much, much easier. Rolling an alt is all there is to do if you hit the level cap, and once you're made 1 for each faction, it's just painful to play through the same garbage all over again. Good thing they made it about a casual 2 week stroll to max level, huh? I won't even talk about space combat- it's so insanely silly and poorly done it's not worth it. You're basically playing the 80s arcade came Tempest. Awful. Questing is an on-rails experience. You have no choices. There are light and dark side options, but none of it makes a shred of difference. Skills are typical, boring, cookie-cutter. Nothing to see here that hasn't been done far better a dozen times.

    Performance: The Hero engine is, in a word, trash. It's ugly and lor resolution, yet it chugs like a pig. Everything you do is delayed while the engine thinks about it. Just dreadful.

    User Interface: No mods. You can't move elements or change colors. It's hideous. Enough said.

    Customization/Roleplay: There is an "RP" in "MMORPG", but you won't find it here. This is 1012, and get this: There are ZERO ways to make a unique looking avatar. There are 4 body types: Bobblehead, linebacker, hulk, and fat sloppy git. No sliders for height, weight, muscle tone, nothing. Not a single facial feature can be adjusted- you pick one of the pre-made looks, choose on of the 20 ish terrible hairstyles, layer on some low-res terrible scars or tattoos, and there you are. INEXCUSABLE. Period. Beyond that...the world is completely static. Nothing can be interacted with. You can't sit in a chair or on a bench. The emotes look like they were animated in freeware by a blind teen. Housing? None, unless you count your starship..that is identical to every other starship for players of your class, and can't be customised in any way. It's useless other than a single storage cabinet. Other players can't come on board, either, because your entire hangar is a solo instance. It sucks.

    That's enough, I guess. There is a LOT more wrong with this train wreck, but it's been covered ad nauseum. This is by leaps and bounds the most disappointing, shoddy, half hearted and tossed together attempt at a game I've seen in years.
    Expand
  6. Jan 17, 2012
    4
    Unfortunately I can't recommend this game.

    The game is a closed box game very similar to many BioWare titles. Taking a BioWare game and turning it into an MMO doesn't make a good MMO or a good single player game. If comparisons are used, it's a WoW gameplay duplicate in a Guild Wars I setting. Graphically there's a lot of amazing settings. Unfortunately, as you move through the game,
    Unfortunately I can't recommend this game.

    The game is a closed box game very similar to many BioWare titles. Taking a BioWare game and turning it into an MMO doesn't make a good MMO or a good single player game. If comparisons are used, it's a WoW gameplay duplicate in a Guild Wars I setting.

    Graphically there's a lot of amazing settings. Unfortunately, as you move through the game, you never have reason to visit any of these settings again. Once you're done with an area, you'll never have to go back. It almost seems all wasted effort.

    The game itself is fairly polished. I didn't experience too many glitches or bugs while playing. They did a good job with QA and beta testing to ensure that the start game experience is tight.

    Unfortunately, there's just nothing new here. I think BioWare is stuck in the "what works" mode. They released a well received game years ago, Knights of the Old Republic. Then *every* game released by them since has had the exact same gameplay as Kotor, and very similar storylines. The only thing changing is the graphics. (play Mass Effect 2 & Kotor side by side and you'll feel like Mass Effect 2 is an updated Kotor).

    Argh, a game with limited fast travel. Too much walking. Why do I need to walk five minutes to get to my ship, to fly to another planet, then walk five minutes to get out of the star port? If the world was open, then walking would have a secondary impetus of exploring. However the world is simply a corridor where you walk to the next mission objective. There's simply isn't anything to explore.

    Enough bashing, I'm simply disappointed. I've played the game nearly 40 hours, so I've gotten my money's worth in time compared to a single player game. I simply didn't get my money's worth in enjoyment.
    Expand
  7. Feb 23, 2012
    4
    Character creation is a let down. Graphics and overall art direction is a complete let down, I was hoping for gritty shadows of the empire and got bright and colorful jar jar. The stories are wonderful... if I wasn't always distracted by how silly and cartoonish the NPC's are. I'm a huge star wars fun, and I think this game has tonnes of potential... almost exactly how age of conan hadCharacter creation is a let down. Graphics and overall art direction is a complete let down, I was hoping for gritty shadows of the empire and got bright and colorful jar jar. The stories are wonderful... if I wasn't always distracted by how silly and cartoonish the NPC's are. I'm a huge star wars fun, and I think this game has tonnes of potential... almost exactly how age of conan had tonnes of potential. Age of Conan failed due to horrendous bugs, swtor might because it was made like a carebears episode. Expand
  8. Dec 30, 2011
    4
    I believe that I've played enough of the game to now form a solid opinion of how I feel about it. The reason that I'm doing this review is because I feel that while the user reviews are fairly accurate (if some are a little bit harsh. I wouldn't give the game a 0 just because you're disappointed in it) it seems the majority of the critic reviews are a little biased, only pointing out theI believe that I've played enough of the game to now form a solid opinion of how I feel about it. The reason that I'm doing this review is because I feel that while the user reviews are fairly accurate (if some are a little bit harsh. I wouldn't give the game a 0 just because you're disappointed in it) it seems the majority of the critic reviews are a little biased, only pointing out the positive features rather than the negatives, which in my opinion need to be made aware of at the same time.

    Graphics: "With the graphics settings cranked to full the game is arguably the best looking MMO to date. From the fine details like the equipment players can wear and the expressions on the faces of NPCs during conversations, right up to the brilliant looking environments." is a quote from an Australian review which I find bizarre, as even with the settings cranked up the full the graphics just look... odd. While they are better than the majority of western MMOs and better than alot of older MMOs, if you compare the graphics of TOR to the graphics of MMOs released from last year to MMOs about to be released next year, they are by far not the "best looking mmo" If anything, the graphics look like Dragon Age's except, even more cartoony and low quality. The animations are stagnant and stiff, the running animations especially look like they've been done by a bad actor who doesn't know when to run on cue.

    Sound: Your typical Star Wars music, everything sounds right and fits the theme, the score is great also. However, some lines are reused when it comes to voice acting, but I'll let it slide.

    Gameplay: While the gameplay is like World of Warcraft (the endgame especially, when it's around ten people slashing on one enemy. You'd think that only one lightsaber slash would kill a human, it did with Qui-Gon Jinn!) I feel like there was no escape from that style of gameplay for TOR and what's so bad about it being similar to WoW's? it's still fun and to be honest, they make the gameplay more exciting than WoW's anyway. The most unique thing about the game is the dialog choices, but it just feels... slapped on. If anything, it makes it feel like the multiplayer aspect is slapped on more than the dialog. It really does feel like a single player game with a chat room. There's no need to find a party at all. The fact that this is more important than the multiplayer aspect is disappointing. Oh, and don't get me started on PvP. It's nonexistent. The gameplay is fine for a single player game and is still fun at times, but for an MMO, it's just not good enough.

    Story: My favorite story by far is the Bounty Hunter's, it's a ton of fun. I like how each class gets their own unique story.. but, why can you have sex with everybody? It seems like everyone wants to get in bed with you from the second that they meet you. There are SO MANY people you can have one night stands with, it's weird.

    Server performance: I've experienced no lag, but there's something even worse than that concerning the servers. There are too many for a game just launching. It seems that every server is either full or empty. That's your choice. You either wait in huge queues or you go on a barren land of a server, maybe that's why nobody wanted to party with me. Extend the server capacity, Bioware. OH! And there's even queues for the website and forums. No point.

    Random niggles I found on my journey: There are a few graphical glitches in the game, some are quite funny because of it, but every MMO has glitches on launch, so I'll let it pass.
    Why am I stuck in a building most of the time? I'd like to see some outside.
    I'd also like to go more than knee deep in water.
    Why is every playable race humanoid? Is it because they're not pretty enough for the oh so important sex scenes? They're just different colored humans. The most alien looking are Twi'leks, but they're humans with tentacles on their head! I'd like some actual alien looking playable races
    I'd avoid the forums, it seems to be a war between die hard haters who have a vendetta against the game and people who bow at Bioware's feet. You'll get caught in the crossfire even if you create a topic featuring constructive criticism or a simple question. I fear for the game once some of the community lose interest and go back to their regular MMOs. What are we left with?
    Expand
  9. Dec 28, 2011
    5
    Just wasn't the game I was expecting. I was expecting something to totally blow me away and instead it just reminded me of other MMO's and video games of the past. Very overpriced game Character creation is almost as basic as World of Warcraft. Quests where the same boring stuff we have done in most MMO's for the past 8 years. If your new to games then this will be a hit, but if yourJust wasn't the game I was expecting. I was expecting something to totally blow me away and instead it just reminded me of other MMO's and video games of the past. Very overpriced game Character creation is almost as basic as World of Warcraft. Quests where the same boring stuff we have done in most MMO's for the past 8 years. If your new to games then this will be a hit, but if your a seasoned gamer then you will probably find this game some what boring. Of course this is my own opinion and I would atleast give the game a shot when theres a free trial to see if you like it. Expand
  10. Jan 26, 2012
    4
    Level 50 Scoundrel - Valor rank 33 - Completed most Hard Modes.

    With all the money & development put into this game, one has to wonder where on earth it all went. To put it bluntly, the game looks & feels outdated. The combat is not very fluid. Ability delay which should have be fixed in BETA is still present.The HeroEngine is terrible. Why is it that i can play BF3 on max settings with
    Level 50 Scoundrel - Valor rank 33 - Completed most Hard Modes.

    With all the money & development put into this game, one has to wonder where on earth it all went.
    To put it bluntly, the game looks & feels outdated. The combat is not very fluid. Ability delay which should have be fixed in BETA is still present.The HeroEngine is terrible. Why is it that i can play BF3 on max settings with 64 players with an enviroment that is destructible & get 60+ frames but in SWTOR, anything with 30+ people on screen it becomes a slide show? Shoddy.

    The planets are a major let down. Maybe because they don't actually feel likes planets. Most of them are lifeless & dull. Coruscant is a big living, breathing city. In SWTOR, Coruscant feels like a set of corridors with hardly anyone around. This goes for most of the planets, they feel lifeless. Mobs stand in one place waiting to be killed. There is hardly any ambient music whilst you're exploring the planets. Environmental sound is severely lacking. When i can hear my own footsteps in the middle of 'big city' you know something is wrong. Add all of that together with alot of 'loading screens' & you have a game world that feels bland & dull.

    No customizable UI.
    Unable to choose warzone maps.
    RNG end game PvP gear grind.
    The abomination that is Ilum.
    One of the worst character creation screens. A human with an earpiece = cyborg? Really?

    It seems to me that they wasted all their money on voiceovers & cutscenes that they forgot about the things that really matter.
    Expand
  11. Jan 24, 2012
    4
    I had high hopes for this game, but unfortunately it only led to more disappointment. The game is transparently a WoW clone, but Bioware fell short in almost every aspect. It should have been released 6mo-1yr after it was. Poor optimization causing low fps on high-end rigs, massive ability delay (which destroys any semblance of competitive PvP), and a lack of basic MMO features such asI had high hopes for this game, but unfortunately it only led to more disappointment. The game is transparently a WoW clone, but Bioware fell short in almost every aspect. It should have been released 6mo-1yr after it was. Poor optimization causing low fps on high-end rigs, massive ability delay (which destroys any semblance of competitive PvP), and a lack of basic MMO features such as combat log, customizable UI, and LFG. Customer service is non-existent. This game received decent scores from critics because they only level to 30 or 40 and then rush a review out. After that, the lack of endgame content and functionality becomes apparent. Pve is a joke (cleared on nightmare mode in less than a month, despite raid-wiping bugs, by a PvP guild), and pvp even worse due to faction imbalance, complete lack of world pvp, and the aforementioned fps and ability delay issues. Bioware/EA had a potential bonanza with a Star Wars licensed MMO, but unfortunately rushed out a game that was poorly developed and conceptualized. Expand
  12. Jan 4, 2012
    5
    Star Wars: The Old Republic is a bit bi-polar. As with many long-in-development games, it has a terrific amount of polish and plays quite smoothly, but it also feels very specifically engineered to be marketable to a certain market segment: players of World of Warcraft. That is a bit unfair, of course. The truth is that it is two games in one, which is why I don't completely understand theStar Wars: The Old Republic is a bit bi-polar. As with many long-in-development games, it has a terrific amount of polish and plays quite smoothly, but it also feels very specifically engineered to be marketable to a certain market segment: players of World of Warcraft. That is a bit unfair, of course. The truth is that it is two games in one, which is why I don't completely understand the reviews that insist upon giving TOR a "0." One of these games is a slightly slimmed down but generally entertaining third part to the generally well-received Knights of the Old Republic single player games. There are eight reasonably well developed, interesting and thoughtful single player plotlines in TOR to follow with a good bit of foresight, occasional difficulty and all too rare instances of player choice. These alone make this game worthwhile for a good group of Star Wars fans, if not the miracle that everyone was hoping for. The MMO components feel, rather unfortunately, tacked on to the single player component in an unwieldy way. Combat gameplay is simplistic and lacks any inventive mechanics. Player skill as a deciding factor in either difficult PvE or PvP interaction is minimal. Numbers and equipment are back to being the absolute dominating factor. The cartoony graphics, the repackaged magic skills and the marginal class differences between factions make the MMO component of this game feel like little more than World of Warcraft with Lightsabers. Your character will likely not feel different from anyone else's like it would have in EQ. You will likely not become attached to a particular part of the world, a particular city like in SWG. You will not likely feel any faction pride like you would have in DAOC. The strong opinions here give testament to that. Those who enjoy the simple, waypoints-for-everything, slick presentation, easy to step into game with very little differentiation like WoW will likely love this as a bit of change of pace. Those who were hoping for a genre-changer, a game that would take Star Wars Galaxies and expand it, fix its broken mechanics but keep the open feel, the control over the world and the broad fear of exploration that was what made MMOs popular in the first place (EQ)...well, those people are very disappointed indeed. It is average, but that's just the midpoint. If you love WoW and lightsabers, you will adore this game. If you liked KOTOR and aren't expecting anything grandiose here, you'll find it an adequate use of a couple weekends and a worthy purchase. If you were expecting the Next Great Game, you will abhor everything about it. Expand
  13. Jan 2, 2012
    5
    I just can't get into this game. I put 30 hours or so into it. I am almost lvl 20 and there is very little to explore. Where is the next area? The space combat feels like an after thought. I really wanted this game to be great. I don't mind that is feels like WoW a little bit. I love WoW. It just isn't good enough to pay 15 a month for, 60 for the client is way too much too. TheyI just can't get into this game. I put 30 hours or so into it. I am almost lvl 20 and there is very little to explore. Where is the next area? The space combat feels like an after thought. I really wanted this game to be great. I don't mind that is feels like WoW a little bit. I love WoW. It just isn't good enough to pay 15 a month for, 60 for the client is way too much too. They need to start giving us the clients if they are going to charge a monthly fee. Expand
  14. Dec 26, 2011
    7
    In many respects The Old Republic is identical to WoW: its static battle mechanics, the levelling system, uninteresting skill trees, equipment durability, crafting without player customization. In some respects, improved: character alignment, companions, crew skills. Its triumph is the story. Unlike any other MMO, The Old Rebublic, gives players a reason to listen to and follow everyIn many respects The Old Republic is identical to WoW: its static battle mechanics, the levelling system, uninteresting skill trees, equipment durability, crafting without player customization. In some respects, improved: character alignment, companions, crew skills. Its triumph is the story. Unlike any other MMO, The Old Rebublic, gives players a reason to listen to and follow every quest, even the minor quests. The main arcs take you across each world. They branch into other stories, create relationships with NPCs who update you from time to time with their goings on reminding you that had you not done or said something that they'd be in jail, in the dumps, or in a ditch. The dialogue options, albeit a feature familiar to BioWare and its players, force you to choose between being true to yourself, or sucking up for favors. Every choice has the possibility to impact your companions' favor of you and the reward outcome. Suck up and garner favor and fortune. Answer genuinely, and watch all of the other Jedi wave their enhanced sabers at you and your basic training blade. The story is why I play and will continue to play. This game could be great, it could rival WoW in popularity, players, and South Park parodies, but it needs to be the next step in MMOs, and not what WoW should have been when it launched. What could make this game great?

    The battle system is likely too large and too complex in code to receive an overhaul. Instead, we should hope and ask for skills that require thinking and tactics; no one likes every battle following the same sequence, no matter who you're fighting, of 3-5-4-1-2. The crafting system needs to allow real player customization. Not recipes, but the ability to take raw ingredients to make whatever you want, with the stats you want in the colors that you want (granted you meet the level requirements). It could also do with more interactive, though please not mindless WoW gathering, crafting missions where player input during a companion's crew mission affects the outcome, your alignment, their affection, and possibly the availability of quests. "Hey, Dominii, I found the treasure, but it's guarded by a local tribe. Should I destroy the village if they get in my way, or should we abandon this one?"
    Expand
  15. Dec 31, 2011
    4
    I'm enjoying the voice acting and the graphics are great (except for the lack of AA?). I'm finding it very difficult to get immersed and thats very important to me in an mmorpg. Seeing 'my' companion everywhere I go, running along side another 'chosen one' really ruins the personal aspect of them and the story line.

    I'm playing a Jedi Consular, master of the force. Except I'm pressing one
    I'm enjoying the voice acting and the graphics are great (except for the lack of AA?). I'm finding it very difficult to get immersed and thats very important to me in an mmorpg. Seeing 'my' companion everywhere I go, running along side another 'chosen one' really ruins the personal aspect of them and the story line.

    I'm playing a Jedi Consular, master of the force. Except I'm pressing one of the three buttons to strike with my lightsaber or throwing dirt in my opponents eyes coupled with a ming vase to the face, that happens to be buried under the hull of a spaceship? That, to me, doesn't feel very 'Jedi like'. I expected to be throwing NPC's and other players around the room, jumping ridiculous heights or at least feeling like I have some degree influence over the physics around my character. I will try out other races and classes during the 20 days I have remaining of my sub but I shouldn't have to work at enjoying a game.

    The story is single player orientated and it shouldn't be. An mmorpg for me should feel like you are part of something bigger than you are, like every player around you is important and not for the most part background/ tools to be used. Being surrounded by the 'chosen one' ruins it for me. The story doesn't suit the genre. If I wanted a great single player adventure with a social aspect, I could play Final Fantasy 7 with Skype running indefinitely, with no subscription costs. I'm really disappointed. I wanted SWTOR to really shine.
    Expand
  16. Dec 31, 2011
    3
    After much hype, finally the reality of this bland game becomes apparent. Disappointing in almost every conceivable way, I not only would never recommend it to anybody else, but would go further and yell...
    RUN!!
  17. Jan 15, 2012
    4
    Up until now I have liked every Bioware game and some of them are my all time favorites. This game however, is a gigantic disappointment.
    I played a Jedi sage to level 30 when I stopped as every second spent felt like a waste of time. I expected a game with a good story and rich lore in a vivid star wars world. Sadly, I found nothing of it.
    In my opinion, Jedi sage until level 30 has no
    Up until now I have liked every Bioware game and some of them are my all time favorites. This game however, is a gigantic disappointment.
    I played a Jedi sage to level 30 when I stopped as every second spent felt like a waste of time. I expected a game with a good story and rich lore in a vivid star wars world. Sadly, I found nothing of it.
    In my opinion, Jedi sage until level 30 has no story. The quests consist of: disable an array there, hack a terminal there, loot quest items from dead bodies etc. The quests do not feel connected to each other or embedded in a story, everything feels very random and pointless. There are no memorable characters throughout the journey and the companions are annoyingly flat placeholders with no story.
    I expected living, breathing city worlds full of life. They are nothing more than tunnels filled with lifeless mobs. I expected varied crafting professions that let you explore the world. They are nothing more than a "click and wait" game. I would have liked to see flashpoints connected to the planets you travel through, but they are just random missions on the fleet. A starwars game should be filled with passion, but this game is passionless. The dialogue and codex writing is very mediocre and not anywhere near the quality of Mass Effect or Dragon Age.
    Its possible that things look different with other classes, but from a jedi sage perspective, this is a poor game.
    The only things I liked are the music and the voice-actors, which are both brilliant. The rest is forgettable.
    Expand
  18. Dec 30, 2011
    3
    During my first several hours with the game, I agreed with most of the critics' very high scores due to the combination of voice-acted story elements with MMORPG gameplay. Playing beyond that, however, it becomes clear that the game truly succeeds neither as an MMO nor a high-quality roleplaying game. What initially seem to be high-quality, voice-acted cutscenes with moral choices becomeDuring my first several hours with the game, I agreed with most of the critics' very high scores due to the combination of voice-acted story elements with MMORPG gameplay. Playing beyond that, however, it becomes clear that the game truly succeeds neither as an MMO nor a high-quality roleplaying game. What initially seem to be high-quality, voice-acted cutscenes with moral choices become repetitive variations on a theme with the same rehashing of stock animations (look especially at the hand gestures). The moral choices become somewhat inconsequential because they only affect your singleplayer experience, with no real way to impact the broader game.

    As the other comments have hit on, this is a linear singleplayer hub game where every zone is instanced, mobs are stationary, character creation leaves much to be desired especially with the Star Wars IP, and gear diversity is nonexistent to the point of leaving the game's economy -- a hallmark of many successful MMOs -- irrelevant.

    As the "massively multiplayer" features are minimal, SWTOR should honestly be evaluated on its merit as a singleplayer roleplayer game. Taken in that light it is far inferior to leading titles. The game's sole innovation of fully voiced cutscenes for every quest could be the future of MMOs, and this will likely be seen as an early, flawed attempt. 4/10
    Expand
  19. Jan 15, 2012
    3
    Welcome to the World of Warc--Err, Star Wars: The Old Republic. Star Wars is clearly pandering to the World of Warcraft crowd. Instead of trying to innovate anything or add interesting features to the game, Bioware simply made a World of Warcraft clone. Unlike Rift, though, that at least brought a little bit of innovation (in terms of the soul swapping), Star Wars brings nothing. StarWelcome to the World of Warc--Err, Star Wars: The Old Republic. Star Wars is clearly pandering to the World of Warcraft crowd. Instead of trying to innovate anything or add interesting features to the game, Bioware simply made a World of Warcraft clone. Unlike Rift, though, that at least brought a little bit of innovation (in terms of the soul swapping), Star Wars brings nothing. Star Wars' combat system feels like Bioware fell into the problem that amateur developers often do. That issue is that you become fond of a bad system because you've been exposed to it internally so frequently. The combat somehow took WOW's formula and simplified it. Star Wars removed auto-attacks; But then they added it as a button you have to press. That's right, the game that talked about how boring auto attacks are has you hit auto attack instead. I do not believe Bioware understands why people didn't like auto attacks.

    The class system lacks any sort of "heart" and just feels like Bioware sat down and copy-pasted the talent trees from World of Warcraft. People will be up in arms about this, but the reality of it is that you can pick many trees from Star Wars and find an exact version over in World of Warcraft. Sith Sorcerer, for example, has the "Lightning" tree, which is almost copied talent-for-talent from the "Elemental" tree in the shaman class in World of Warcraft.

    To make things worse, you will run into things such as vendors, which have drop down menus for options like "Sort By..." Great addition; Except they don't do anything. If you select "Only Show Usable" as a Level 17 Bounty Hunter, Level 50 Lightsabers will still show up on the vendor. You're not able to use level 50 lightsabers at level 17, and you aren't able to use lightsabers as a bounty hunter. The auction house is a nightmare to deal with, and makes EverQuest 1's original instantiation of the Bazaar system seem like the crowning achievement of MMO auction houses. Somehow, Bioware managed to do so little R&D into a comfortable user interface for an MMO that it feels like this may be the first MMO with an auction house.

    You will frequently run into mouse problems that require you to reload the UI every time. You'll find yourself being permanently stuck in cover as a sniper, but you can't use any of the abilities that require cover while doing so. You're now unable to do anything except stand there and die.

    The UI is fine for a single player game. Sadly, this is not a single player game. It is nightmarish healing with such an egregious UI. Aion's UI was bad, but it was 10/10 material compared to Star Wars' UI.

    Now, everything isn't negative. Star Wars made it possible to send your pets to gather resources for you. You're also able to gather resources yourself. So, you'll be able to level your gathering professions while doing something else or even being offline. This is a feature that seems like it was added purely for convenience and, in the current age of MMOs where "difficulty" means "tedious", a change for convenience is a change for the better.

    Sadly, this then draws attention to the crafting system. The crafting system takes the boring nature of WOW's crafting and mixes it with the RNG rage-inducing system from Aion. There are a ton of patterns out there. The problem, though, is that you either need to train them from the NPC or learn them from reverse engineering. Reverse engineering is akin to WOW's disenchanting, but your profession determines what you can do this to. An armstech can only reverse engineer guns of the types that they can create. An armortech can only reverse engineer armor of the types that they can create. You'll have crafting patterns that are green. When you craft it, you have a chance to get a critical (superior) version of it. You can then reverse engineer these items in hopes of getting a new pattern. This is how you'll learn most of your patterns. By the way, it is mind numbing. As bad as other MMO crafting systems were, Star Wars takes it to the next level. Star Wars makes Eve Online's crafting system feel immediate and closer to "instant gratification". With guns sometimes taking over 40 minutes to craft and gathering missions taking your companions well over an hour, the game's crafting system somehow manages to take more time than Eve Online's.

    "This is not the game you're looking for. Move along."
    Expand
  20. Jan 7, 2012
    2
    TOR is less than mediocre. The group encounters are a boring rehash of every MMO you have played before. The boss mechanics are lame and easy. There is no sense of achievement beating any of the heroic instances.

    The pvp boils down to 3 small warzones. 3 is not enough, and if you play on the Imperial side, you may as well call this game The Huttball Republic, since you are forced to
    TOR is less than mediocre. The group encounters are a boring rehash of every MMO you have played before. The boss mechanics are lame and easy. There is no sense of achievement beating any of the heroic instances.

    The pvp boils down to 3 small warzones. 3 is not enough, and if you play on the Imperial side, you may as well call this game The Huttball Republic, since you are forced to play on that map more than half the time. The warzones are a sloppy mess that have no level brackets to seperate low levels from the well geared high levels. Players constantly hide in a corner and go afk to farm commendations, and there is no system to report them or remove them. The actual pvp combat is also a mess, complete with high levels of server lag that is death for melee characters that can never seem to hit moving targets. The "resolve" system to prevent being chain stunned / cc'd to death is present in the game, but is completely broken and has no effect.

    As for the world pvp I was excited for? What world pvp? I'm on one of the most popular servers with a faction balance closer to 1:1 than any other pvp server and three weeks after release, the questing zones are empty of players when I go out looking for action.

    The game is still rather unstable, lots of crashes, missing textures, and game breaking bugs both big and small, even after the first major patch. The customer service is poor and didn't respond to my request for help for 3 days when my character was stuck in the wall, by that time another player had helped me escape.

    Character creation was an afterthought, there is very little you can do to make your character look good or unique. But that's ok since the gear in this game looks so terrible, no one will want to look at your guy anyway. You will either be dressed up in your sci-fi clown suit, or you will be in the exact same pvp set that everyone else in your class is wearing.

    The only strength of this game is its solo questing with full voice acted cut scenes. In an mmo setting, who gives a **** about single player cutscenes? Its a side detail at best, and yet that was their main focus. You can tell Bioware doesn't have their priorities straight about what makes a great MMO game. I made it to level 50 with a pvp valor rank of 52 in my three weeks here, and I wish I had not bought the game. But at least they won't even get one month of subscription fees out of me. Star Wars fans will enjoy this game I'm sure, but gamers looking for a solid MMO, with intense competitive pvp gameplay should look elsewhere. If they were going to copy WoW, they should have copied all of it, because this game isn't much fun, especially at the level cap.

    For $300 million dollars, Bioware has created a turd that hasn't even been polished yet.
    Expand
  21. Jan 13, 2012
    4
    Sadly after all the hype SWTOR is nothing more than a badly copied WoW clone but missing far to many features to be called a real MMO. Character creation is not only rather basic but seems to share the same graphics with NPC's so expect to see very similar looking throughout the game. The graphics are very dated for a modern MMO and are easily put to shame by the likes of AoC, LOTRO, RiftSadly after all the hype SWTOR is nothing more than a badly copied WoW clone but missing far to many features to be called a real MMO. Character creation is not only rather basic but seems to share the same graphics with NPC's so expect to see very similar looking throughout the game. The graphics are very dated for a modern MMO and are easily put to shame by the likes of AoC, LOTRO, Rift and even WoW. Whats even worse is the promo screenshots and videos Bioware use to advertise the game use a high res texture setting than player can't use no matter how powerful there PC's are. Combat which makes up the majority of a players time in the game is dull, uninspired and fells very unresponsive overall. PvP combat in the PvP arena's is even worse as the game engine just doesn't seem able to handle having lots of players fighting close together.

    The current high graphics setting is just a renamed medium setting due to how awful the Hero engine is and even using low/medium settings the game still performs poorly on high spec PC's. It took Bioware almost a month to admit this on there forums after first claiming it was a UI bug and that the real high res graphics settings are only used in cutscenes with NPCs. For a 2011/2012 AAA MMO with such a huge budget the graphics are a complete disgrace and feel like something that was released in 2006 except game back then had much better visuals.

    The much hyped class story is ok for the most part but nothing that will have single player game developers shaking in their boots and while it makes the normal kill 10 rats type quests all MMOs have less obvious it only makes up about 5-8% of the missions a player needs to do to hit max level. This makes running alts no different than any other MMO and worse than some as you need to do the exact same missions in the exact same order for every character.

    The various planets are very nice and also very instanced so the game world feels very empty for the most part. The planets are not however very open compared to other MMO's and the game through mission hub placement always pushes you in the direction of the next set of missions. There is also no public quest style missions which for a big budget MMO is a huge oversight imho. The dungeons or flashpoints as SWTOR calls them are the exact same deal we have seen in every other MMO since EQ1 with trash mobs to be cleared before reaching a boss. The starter flashpoint for both factions is much more like the standard single player missions due to alot of interaction with NPC's but these are the exception. Crafting is handled well in SWTOR with the players companions doing most of the more boring leg work in gathering crafting materials but to get the best items you still need to raid for recipes and materials and in all cases better items can be gotten from the level 50 daily missions players can run.

    SWTOR is a single player Bioware game with some basic MMO option bolted and I do mean basic. A very poor LFG system, horrid UI, guilds being nothing more than a friends tab, the most basic looting system any MMO has ever had and a class system with less options than those found in EQ1.

    When compared to games like LOTRO, Rift and of course WoW the lack of polish for such a costly to produce game is just shocking with bug that were known about in the July beta of 2011 still being in the released product. What a shame EA didn't allow an extra 6 months worth of development and a more adventurous design team weren't behind the wheel.
    Expand
  22. Jan 2, 2012
    3
    I'm going to try and keep this short because when it comes to great companies like Bioware and great IP's like Star Wars it's difficult for people to read negative reviews and not take the things they love most personally.

    The game is nearly as good as WoW. Well when WoW was released 7 years ago. There's zero excuse for a AAA title with this much time and money dedicated to development
    I'm going to try and keep this short because when it comes to great companies like Bioware and great IP's like Star Wars it's difficult for people to read negative reviews and not take the things they love most personally.

    The game is nearly as good as WoW. Well when WoW was released 7 years ago. There's zero excuse for a AAA title with this much time and money dedicated to development to be lacking such basic features as an Auction House or a /roll command for looting. There are so many things left out of the game you have to wonder what the beta tests were for.

    - Battlegrounds are a disaster. There are no level brackets so if you're not max lvl then you are getting pummeled into the ground.

    - There are no diminishing returns so stunlocks are the norm.

    - Everything is instanced. You're going to meet your buddy in town? Make sure you're in the same instance.

    - Zero need to group up, you have a team of NPC's to command.

    - Crafting requires no gathering or even leaving the town, your NPC's will do everything for you.

    - Don't fall in the water, there's no swimming physics so you drown in a puddle.

    Dammit I wanted to keep this short but there are so many problems. I won't even get into balance because honestly that wouldn't be fair. But let's just say that some classes have skills that still don't work or they do things like make you fall through the earth.

    I played Rift and I was one of those people telling others to stop complaining about things because I thought by complaining they were making the game look bad and as such the game would fail. I silently agreed with their complaints but I stayed silent.

    Well this game isn't as good as Rift was and I won't be clucthing to the railing as this ship sinks. Maybe Blizzard can get the rights to Star Wars...

    TLDR: Save your money, F2P games are better.
    Expand
  23. Dec 22, 2011
    5
    A few key points from my experience in the beta and at launch: THE GOOD: - Cool voiceovers - Class stories are great for MMO standards (mediocre for single player standards but anyway) - The game is pretty stable and ping times are ok - Some of the planets are very well designed and put a smile on your face. THE BAD: - Terrible engine is as heavy as Witcher 2 but looks like WoW withoutA few key points from my experience in the beta and at launch: THE GOOD: - Cool voiceovers - Class stories are great for MMO standards (mediocre for single player standards but anyway) - The game is pretty stable and ping times are ok - Some of the planets are very well designed and put a smile on your face. THE BAD: - Terrible engine is as heavy as Witcher 2 but looks like WoW without antialiasing. It also dislikes more than a couple players on screen at the same time, which is not great for an MMO - Long queues to play - Heavily instanced and phased, which hurts the MMO part - Laughable "space combat" - Refuses to break the mold that WoW set, instead follows it to the letter - Combat system is disappointing, one would expect action-style combat in a game with lightsabers and rifles, but no, they might as well be shadowbolts - PvP needs a few years of class tweaking before it can be taken even remotely seriously - No endgame content. As Warhammer and AoC showed pretty clearly, any MMO that ships without lots of endgame content under the mentality of "we'll just focus on the leveling for now and add that later" will simply bomb regardless of launch sales, because noone will sub after their month is over. Catastrophic mistake by Bioware. In general, if you have a month with lots of free time, this is a game worth buying, you will get your money's worth, but it is certainly not worth suscribing to. Play your month and check back in a year or two, if it still exists, for some endgame. Shame. Expand
  24. Feb 7, 2012
    0
    I would Rather Play SWG then this dreadful thing they call an MMO. All Biware can do is story tell not make an mmo Galaxies was way better then this . Really need to stick to RPG's not doing big game like this what a disappointment and a waste of money
  25. Dec 21, 2011
    8
    An old-school mmo rpg with largely unappealing graphics, many traditional features and several great twists that create a genuinely new experience. The role-playing storyline allows for a solid level of immersion; the accent has clearly been on the levelling aspect rather than a rush to endgame raiding. For mmo newcomers it may be a bit rough; for veteran mmo grinders and achievers it willAn old-school mmo rpg with largely unappealing graphics, many traditional features and several great twists that create a genuinely new experience. The role-playing storyline allows for a solid level of immersion; the accent has clearly been on the levelling aspect rather than a rush to endgame raiding. For mmo newcomers it may be a bit rough; for veteran mmo grinders and achievers it will be mind-numbingly easy; for someone who´s had a few short brushes with the genre like me, it is thoroughly enjoyable.

    For people who were expecting this to replace wow, this will be a sore disappointment; there is not even a fraction of the endgame content that Wow has to offer, and there certainly is nothing of the reputation farming, honor points farming, achievement hunting, Arena muscle-flexing etc. This game will never become an "e-sport" and for a large majority of wow fan base who need "competition" it won´t deliver. Yet it is worth the money; I expect to comfortably play it for three to four months, enjoy a few storylines, revel in the grouped instances with group conversation choices (awesome!) and, well, sign off.

    It´s a game for a few months, well worth the money in my opinion. It´s not a wow replacement at all.

    On a side note, when comparing to Wow, consider how much Blizzard is earning every month for its 10 mio+ subscriptions: three months worth of Wow subscriptions would fully cover the SWTOR development costs. The gap between Wow and TOR is huge, and this game will NEVER come even close to that budget. Bioware are still essentially a basement developer squad compared to the behemoth that is Blizzard. Modify your expectations accordingly.
    Expand
  26. Jan 26, 2012
    3
    I am so pissed right now with Bioware, I generally don't give games this low of a score but they screwed it all up! Everything that is story related is now completely screwed up! Every story element related to KOTOR here is awful, how they decide to show Revan in this game is also extremely disappointing! The gameplay here is good but now that the story has screwed up everything there isI am so pissed right now with Bioware, I generally don't give games this low of a score but they screwed it all up! Everything that is story related is now completely screwed up! Every story element related to KOTOR here is awful, how they decide to show Revan in this game is also extremely disappointing! The gameplay here is good but now that the story has screwed up everything there is not a purpose to play this game, this game is no more for me. Thanks to this game KOTOR 3 will probably never be made! Thanks for nothing Bioware! Expand
  27. Dec 30, 2011
    1
    Poor character creation, left me seeing a whole lot of "ME" running around. Character appearance also left me thinking this was more of a kids game. No real tactics involved, just activate ability=win. Static opponents add to the lack tactics needed. PvP is very unbalanced and rather one sided. Now what should Star Wars really be GREAT at? "Space Combat"!... No, it left me again, as withPoor character creation, left me seeing a whole lot of "ME" running around. Character appearance also left me thinking this was more of a kids game. No real tactics involved, just activate ability=win. Static opponents add to the lack tactics needed. PvP is very unbalanced and rather one sided. Now what should Star Wars really be GREAT at? "Space Combat"!... No, it left me again, as with the "Tactics" and "Character" creator, that I needed to be taken by the hand and directed where to go because "I MUST be a child" and certainly couldn't know now how to fly a ship in a 3D in environment, just point and click, point and click... Very uninspiring. I regret having paid money to play this, for at the quality it is it should be a F2P. Which I suspect it will become soon. Most disappointing of all is in fact the Space combat system. This is STAR WARS!! It should have epic space battles!!... but it doesn't. You know who has better space fighting? Star Trek Online... Why in the hell is Star TREK beating Star WARS in Space Combat?!? Bioware, your fired! Expand
  28. Jan 3, 2012
    6
    I'm the type of person that has never played an MMO except one month of WoW the first month it came out then I dropped it for fear of addiction. First of all, Star Wars is way too expensive for what it is; it is worth 50 bucks max considering how buggy and unfinished the game is. I am currently a level 40 imperial agent, and I have to say that the game has a problem when the best way toI'm the type of person that has never played an MMO except one month of WoW the first month it came out then I dropped it for fear of addiction. First of all, Star Wars is way too expensive for what it is; it is worth 50 bucks max considering how buggy and unfinished the game is. I am currently a level 40 imperial agent, and I have to say that the game has a problem when the best way to level up and gain gold is to PvP yet the PvP is terribly constructed. There are three maps that you play in PvP warzones and matchmaking is a joke. You get matched with level 50s and level 14s all in the same queues, so basically you have gods running around the maps while other ppl just get owned and are incapable of any combat. Also, the map designs are buggy and in some cases assanine. For some reason they decided to include two air vents in the center of the Huttball map that randomly decide which way to throw you into the air. This means that your enemy can grab the ball, run into the vent and then get magically placed onto a much greater field advantage while you jump onto the vent chasing them and are launched basically into an acid pool. Maps are not supposed to decide winners and losers they are supposed to be the blank canvas that the game is played on. That is one thing they need to remove. Secondly, sometimes you get thrown into a PvP that is already losing just because the team had a few leavers, (ppl leave because their teammates are level 14s, etc.) It isn't a huge deal considering you still get some xp for doing basically nothing but joining the match, but it makes you realize how much the PvP is just a joke. They really need to make PvP cross-server matchmaking such as in League of Legends (hate to say it) where you have a huge pool of players that can be mixed and matched to the best balance instead of just choosing from what they have on ONE server.

    I have to say that when people bring up the character creation, I didn't even realize how much better it could be but having only humanoid characters is a **** disaster. ITS STAR WARS. WHY CANT YOU BE A TRUE ALIEN? FAIL BIG TIME THERE BUDDIES.

    Also traveling around the planets is a pain in the **** ass you have to go through so many air locks and lobbies and lifts before you get there. Cant you just fly your spaceship onto the planet? I mean WTF? DIDN'T THE MILLENNIUM FALCON DO THAT?

    I wish I could give this game a 6.5, but a 7 is too high for something so buggy. Definitely not renewing for another 15 bucks a month I already got jipped paying 60.
    Expand
  29. Dec 30, 2011
    0
    As a long time Bioware fan, this game couldn't be more disappointing. While the tell-tale storytelling is there as you would expect from a Bioware game, there's strong evidence that the game itself was rushed and is a cash-in on the hopes the rabid Star Wars fanbase would clamor for any chance to have a Star Wars MMO that wasn't Galaxies.

    1.) Gameplay and Graphics. The game immediately
    As a long time Bioware fan, this game couldn't be more disappointing. While the tell-tale storytelling is there as you would expect from a Bioware game, there's strong evidence that the game itself was rushed and is a cash-in on the hopes the rabid Star Wars fanbase would clamor for any chance to have a Star Wars MMO that wasn't Galaxies.

    1.) Gameplay and Graphics. The game immediately feels dated in terms of gameplay and graphics. While Bioware definitely focused on storytelling, what is lacking horribly is innovations in gameplay which is what you spend the other 95% of your time interacting with inbetween voice-acting and storytelling. Whether they ported in a base-line foundation for the gameplay under-carriage or that they simply forgot to focus on it, the mechanics are boring, second-rate and repetitive. If you're looking for a game that looks and feels like it was made in 2011, this isn't it. The game is a 2005 MMO with a Bioware story and Star Wars IP shoved into it forcibly.

    2. Instanced Co-op vs MMO. This game isn't an MMO. It's an instanced Co-op game. I could write a novel on why but the simple fact is that the world is missing from this game as a character. You move about the world in transitions / instances and never really get the feeling you're in a massive world but a simulator of sorts. It's highly jarring given the setting that you end up feeling as though you're playing a a co-op RPG that decided to throw in some MMO features. Many of the innovations and foundations built as standards for MMO's are missing making the game feel like it's missing something at all angles based on the MMO expectation it sets.

    3. Repetitive. If you're here for the story, that will last you for a while but as MMO's goes, it's a distraction from what is missing which is an innovative mechanism for end-game, combat and the like. The quests while strengthened by voice acting and writing, lets you down as you realize you're still a fed-ex / errand boy to every NPC in the universe. The voice acting eventually becomes an annoyance as you realize you're paying for the games voice-talent and that once the glint of this innovation wears away, your left with a boring and repetitive standard mechanic of quests. I actually found myself annoyed quite quickly, and unfairly, as my new friends to the game wanted to hear the same damn quest dialogue. This early in the life-span of the game, SWTOR shows its true weakness in that once Alts become more and more common (since there's no end game), the repetition will become more and more annoying as the splinter-archs of stories based on your choices become less and less meaningful.

    4. New content. While the promise of expansions are already floating around, the fact that they're built on the same foundation makes me wary, as well as if Bioware will be able to keep the only innovation in their game (voice acting/storytelling) at the same level as expansions roll out. Overall, the game feels like a flash in the pan for me that I spent far too much on due to hype. As my friends already begin to consider returning to WoW (ack), the true teller for SWTOR will be if they can keep people interested enough that they don't run back to what they know is working for them. MMO players are fickle given investments made in other games like WoW and EVE that are always there waiting for their return and I'm already seeing my group of friends second guess the game for similar reasons as I've laid out.
    Expand
  30. Dec 28, 2011
    3
    After reading all the mixed feedback regarding this title, i finally purchased the game to decide for myself. In short, i have now received a refund for the game. Hopefully the following information will save further players like myself £44.99 for probably the worst MMO (Lobby game, this isnt massive) game ever. The gameplay (what really matters!) = Extremely Poor, i've playedAfter reading all the mixed feedback regarding this title, i finally purchased the game to decide for myself. In short, i have now received a refund for the game. Hopefully the following information will save further players like myself £44.99 for probably the worst MMO (Lobby game, this isnt massive) game ever. The gameplay (what really matters!) = Extremely Poor, i've played over 3 years of WoW, 3 years of Planetside, various other MMO's, even the free ones. Swtor's gameplay is extremely linear and basic, its an insult to anyone who has played WoW. There is no "skill" or sense of achievement from the gameplay mechanics what-so-ever and it quickly becomes boring. You have to stand still, wait for the game animations to catch up, then you are able to start attacking/casting. Once in combat, you are simply pressing the same buttons which all seem to do the same thing and stand there and take any damage which is simply thrown at you. There is no reward for experienced players in this game. The voice-overs are great on the other hand, however, you will spend 90% of your playtime in the actual gameplay, and, as above, this really does get boring quick.

    Champions online, was more enjoyable for gameplay mechanics than this game, and that is now free!

    As others have said, "AAA" titles with 150-300million budgets should never be able to release a game like SWTOR and simply rely on the Star Wars franchise and marketing to satisfy its customers.

    Speaking as an experienced gamer, i beg anyone with sense, do not waste your money on this game. Try World of Warcraft, that game is worth you time and dedications to which you will spend hours upon hours of your time enjoying the gameplay, you wont with SWTOR.

    A major letdown, a insult to PC gamers, a good idea of where the gaming market has gone in releasing poor gameplay titles with hugh budgets and storylines.
    Expand
Metascore
85

Generally favorable reviews - based on 73 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 73
  2. Negative: 0 out of 73
  1. Apr 23, 2012
    80
    LucasArts generally exercised greater quality control of Star Wars games than most licensed properties receive, though that didn't necessarily translate into titles that were actually good. I've played a few other Star Wars games in the past, and while the SNES platformers were pretty good, this one is even better. Knights of the Old Republic may just be the best game in the franchise, and succeeds at being a top-tier RPG even if one has no interest in Star Wars. BioWare did the license proud.
  2. Mar 31, 2012
    70
    I wound up bailing out on Star Wars: The Old Republic well before hitting the level cap, but not before digging into it more so than any other MMO I've played. Even if it is an unhappy marriage between two wildly different game types, the fact that it kept me hooked for so long at least counts for something.
  3. Mar 5, 2012
    83
    A good game. It pays excellent homage to the film series (even though it's set before the movies), and is a really solid MMO.