- Publisher: Activision
- Release Date: Mar 19, 2001
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PC GamerGiven the material, Away Team fails to reach its potential - or even come close. [June 2001, p.69]
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Da GameboyzThis is one of those situations where the blemishes are outweighed by the enjoyability.
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Voodoo ExtremeThe AI is somewhat poor and the timing puzzles get really old fast, but overall - the strategy/squad based Star Trek theme really worked out well, and for a single player adventure, ST:AT was all that and a bag of Tribbles.
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The game is average-looking but the sound is nicely blended into the action, which is what the music should be an addition to the game not a detraction.
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A potentially good tactical strategy game marred by a lack of inspiration.
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Combat is where the most distressing gameplay fault emerges. There is essentially no friendly AI so if your character is hit, he/she will not return fire, much less find a place to hide or run away from the threat. This makes for tedious micromanagement.
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Linear, repetitive, tedious.
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This could have been so much more if the mission and team selection were more flexible and less emphasis were placed on the underlying story.
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Spank!There's strong overtones of strategic gameplay but sadly, they're never properly realised. As Roy Walker from TV's Catchphrase might say, Away Team is good (ish), but it's not right.
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This one's okay, if you just get into the excellent mood, the environmental detail and the strategic puzzle-solving of it all. If you try to get too rogue or off the beaten path, however, you'll end up phasering yourself in the foot.
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More of the same uninspiring gameplay that makes the license unappealing to game developers. Its failure to adhere to simple precedents or develop surprising action involving interesting characters empties yet another promise of a quality title.
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An interesting blend of genres that never really delivers a full-featured strategy game.
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Will only appeal to die-hard fans or novice players, which is really bad because with only a little more effort it could have been so much better.
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GamePowerDespite its minor frustrations, Away Team is still one of the more enjoyable additions to the ever-growing library of Star Trek games.
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Won't bring you too many new things that haven't already been seen in Commandos.
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The game lacks any of the extra touches that make something special, especially a Trek game. The game does succeed in the basics. Its playable, the graphics are adequate.
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Daily RadarIt won't win any awards for graphics or AI, but Away Team is a solid and fun experience.
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Its sub-par AI made it boring. I found myself pushing to get through each level as fast as possible (which is pretty fast against the unimaginative enemy).
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One thing I found (and liked) about Away Team is that the direct approach works more often than it did in "Commandos."
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Trekkers will gain more enjoyment from this game than others based on its good storyline - they're also more likely to give the game more patience. Other gamers will find it too simple, linear, and restrictive.
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The main problem with Star Trek: Away Team, however, is the enemy AI. Whichever skill setting you play on (there are only two) you will find yourself confronted by some of the most stupid opposition ever found in a video game.
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Isn't going to blow anybody away with its relatively uninspired, non-strategic gameplay, but its package of solid graphics, sound, and timing puzzles is a passable one that most gamers will spurn, but die-hard franchise fanatics will enjoy.
Awards & Rankings
User score distribution:
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Positive: 6 out of 10
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Mixed: 3 out of 10
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Negative: 1 out of 10
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AndrewJ.Feb 5, 2004This game isn't brilliant or anything, but I still had fun with it.