- Publisher: Koch Media
- Release Date: Sep 15, 2008
- Also On: PlayStation 4, Switch, Xbox One
Summary:
The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011. A group of stalkers has for the first time reached the very heart of the Zone - Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blow-out of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum. Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artefact fields and spheres of influence. There are no more old enemies or friends - now everyone is for himself. The Factions War has started between the groupings. [Deep Silver]
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| Rating: | M |
|---|---|
| Official Site: | http://www.stalker-game.com/clearsky/index_en.html |
| Developer: | GSC Game World |
| Genre(s): | Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Drug Reference Language Violence |
| Online Modes: | Competitive Team Oriented |
| Number of Online Players: | 32 Players Online Online Multiplayer |
| Cast | Credit |
|---|---|
| Roman Nesin | UI And Graphics |
| Anton Bolshakov | Project Lead |
| Yuriy Negrobov | Lead Designer |
| Vladimir Korunchak | Animator |
| Alexandr Kovach | Characters Models |
| Dmitry Kuzmenko | Sound Producer |
| Sergey Grygorovych | Producer |
| Ilya Tolmachev | Art Director |
| Dmitriy Iassenev | Lead Programmer |
| Ruslan Didenko | Lead Game Designer |
| Pavel Markevich | Lead Animator |
| Evgeniy Zaitsev | Level Design |
| Konstantin Mironov | Level Design |
| Sergey Kurbatov | Level Design |
| Roman Androshchuk | Level Design |
| Yuriy Konstantinov | Level Design |
| Igor Pasechny | Level Design |
| Victor Merculov | Level Design |
| Sergey Majstrenko | Level Design |
| Vladimir Frey | Original Music |
| Evgeniy Yablon | Animator |
| Sergey Maystrenko | Characters Models |
| Ludmila Starodub | Textures |
| Igor Sidorenko | Textures |
| Andrey Kolomiets | Lead Gameplay And UI Programmer |
| Igor Lobanchikov | Lead Render Programmer |
| Konstantin Slipchenko | Lead Physics And Animations Programmer |
| Alexandr Maniluk | Network Programmer |
| Sergey Chechin | Monsters AI Programmer |
| Evgeniy Sokolov | Gameplay And UI Programmer |
| Sergey Ivantsov | Optimizations Programmer |
| Alexandr Pilchko | Gameplay And Scripts |
| Sergey Pryshchepa | Gameplay And Scripts |
| Denis Khimera | Gameplay And Scripts |
| Andrey Verpahovskiy | Game Designer |
| Petr Dushinskiy | Game Designer |
| Andrey Zakolukin | Game Designer |
| Yuriy Skripal | Game Designer |
| Alexandr Demidenko | Game Designer |
| Aleksandr Vilkov | Actor |
| Anatoliy Bogush | Actor |
| Vladimir Tereschuk | Actor |
| Grigoriy German | Actor |
| Oleg Stalchuk | Actor |
| Evgeniy Malukha | Actor |
| Ivan Rozin | Actor |
| Eugene Kuchma | Localization |
| Yuriy Besarab | Game Dialogues |
| Taras Volynets | Game Dialogues |
| Vladimir Litvinenko | Proofreading |
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