User Score
5.8

Mixed or average reviews- based on 2110 Ratings

User score distribution:
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  1. Warwick
    Mar 16, 2009
    3
    So very... very boring. This is the proof that the official "Critics" play these games for 1 hour before reviewing. That's about all there is before it runs out of puff. Stop as soon as you're a tribe. Thereafter you Will lose the Will to live. Thanks Will. Yawn.
  2. PatQ
    Mar 15, 2009
    7
    Spore had a huge hype going for it before its release, however the game clearly did not live up to this hype. The creation part of the game is the only reason the game was not struck down completely. The game starts out very fun and interesting, but dwindles down with each phase. The Cell Phase was simple, enjoyable, and immersive, but too short. The Creature Phase was very original but Spore had a huge hype going for it before its release, however the game clearly did not live up to this hype. The creation part of the game is the only reason the game was not struck down completely. The game starts out very fun and interesting, but dwindles down with each phase. The Cell Phase was simple, enjoyable, and immersive, but too short. The Creature Phase was very original but very repetative; the only objective was to conquer or befriend other herds and packs of creatures. It did have the best creation system in the game, though. The Tribal Phase was just plain unecessary. It was unpolished and boring, and there was nothing to do but ally with or destroy other tribes. The Civilization Phase was a poor excuse for an attempt at a RTS game; although the vehicle and building creators were very well made. Too end it terribly, the Space Phase was not thought out well enough and simply put another scar on the face of Spore. It was not fun to constantly be attacked by a hugely unrealistic amount of space-faring civilizations. Playing the Space Phase went completely out-of-control when more than three or four other systems were colonized. Overall, Spore's actual gameplay was well below par. The only thing that brought my rating up was the creators: They were almost flawless and gave much freedom. If only the developers worked some more on the five phases of the games. Expand
  3. ShaunW
    Mar 7, 2009
    4
    I'm sorry will wright but in trying to make this the ultimate god player. you orchestrated it's own destruction. On a design point the game can entertain you with his customisation but the game play leaves much to the imagination. I found the game enjoyable for the first 6 hours it took e to get to the space stage then on I could not stomach the game past that point. Every time I'm sorry will wright but in trying to make this the ultimate god player. you orchestrated it's own destruction. On a design point the game can entertain you with his customisation but the game play leaves much to the imagination. I found the game enjoyable for the first 6 hours it took e to get to the space stage then on I could not stomach the game past that point. Every time I would decide to settle down for some fun on a planet the game would force me to do it's bidding. It had nothing to do with anything I had done, it was insufferable getting a message that my planet was being destroyed every minute. I just wanted to make my own planets and then grow my master race but the game wouldn't let me have any fun. Expand
  4. StevoW
    Mar 3, 2009
    2
    I have no beef with DRM or EA and my score simply reflects the poorness of the game. However, EA should be ashamed of itself with the hype attached presale. Even some of the "official critics" right here suggesting the game rates akin to Sims obviously did not play it very long! Had the critique been realistic I would not have bought this game in 1m years. I found myself looking for some I have no beef with DRM or EA and my score simply reflects the poorness of the game. However, EA should be ashamed of itself with the hype attached presale. Even some of the "official critics" right here suggesting the game rates akin to Sims obviously did not play it very long! Had the critique been realistic I would not have bought this game in 1m years. I found myself looking for some depth 1 hour into the galactic phase. While the GFX and creatures might be cute, the AI is non-existent and the options are far too shallow. The interface is inconsistent pre-galactic while the galactic stage is tedious to endure. Having to roll the mouse wheel backwards and forwards over and over to pick up spice from each system is poor design. A quick double click would have made all the difference. Even simple auto trading vessels would have been nice so that you would not have to travel to every system personally and collect the spice while repeatedly chasing your tail against nuisance value missions. (Having to constantly fight pirates, aliens and be an Eco-hero fixing extinctions requires anger management classes when you get beyond about 7 star systems.) What about when you're on the other side of the galaxy and get lost travelling through mindless blackholes with no clue as to their destination! And then some species wants ever-increasing amounts of graft repeatedly so they don't become annoying and start bombing your planets simply because you wouldn't pay the bribes. What the heck! I could go on but I need some time now to find a game that will provide enjoyment beyond a single day! I paid A$80 for this and it's worth no more than about $20. Expand
  5. StevenShaw
    Mar 1, 2009
    3
    Spore was awesome... for an hour. Creating my own creature was really cool. The editor is very powerful and easy to use. Unfortunately, I think they forgot to make the rest of the stages fun. As soon as you get to the tribal stage, the game sucks. Hard. It's not hard, it's not anything. The A.I. for for enemies sucks and the pathfinding for your own units suck.

    Buy the
    Spore was awesome... for an hour. Creating my own creature was really cool. The editor is very powerful and easy to use. Unfortunately, I think they forgot to make the rest of the stages fun. As soon as you get to the tribal stage, the game sucks. Hard. It's not hard, it's not anything. The A.I. for for enemies sucks and the pathfinding for your own units suck.

    Buy the creature creator, you'll have way more fun.
    Expand
  6. TreborL
    Feb 18, 2009
    10
    I'm in a bit of disbelief. DRM sucks, yes, however, that is not enough to justify ever giving a good simulator/game a bad rating. Over 2.7million people have purchased Spore. Something has been done correctly given those numbers. It is unfair to rate spore as a normal game. Firstly, it does not cater towards the Strategy or First Person Shooter crowds, or the group known (and I'm in a bit of disbelief. DRM sucks, yes, however, that is not enough to justify ever giving a good simulator/game a bad rating. Over 2.7million people have purchased Spore. Something has been done correctly given those numbers. It is unfair to rate spore as a normal game. Firstly, it does not cater towards the Strategy or First Person Shooter crowds, or the group known (and mislabled as) 'core gamers'. If anyone remembers the Sims, it took years for it to become recognized as a game itself. It faced almost exactly the same reviews and complaints. Folks, Spore is NOT a game. It is a simulator that has game like elements put into it. spore itself is quite refreshing to play once you understand this core fact. It is intended as a playground for social and economic experiments. I personally took off from spore for about a month before I got back into it. I had gone into the game originally with a few wants to get out of it but, the fact that I now understand that it is a simulator just like SimCity and the Sims allows me to get a new level of enjoyment from creating in Spore. The game elements are incredibly simple because if you made each and every stage a fully fledged game, you'd have something too complex that goes out of the demographic they wanted to hit (Females, Children, and in general Simulation lovers). It is a creators paradise and it is a joy to see all the stuff one has created in action. THAT is why the games exist. The entertainment is in creating and seeing what happens. I will concede that a few elements can be a bit repetitive (pirate attacks occur frequently in the space stage and the uber-turret simply isnt enough to deal with the problem in many cases) however, that does not interfere with the playground aspect. Spore knows exactly what it is and what it isnt thankfully. It is simple, its always good to return to, and in no other game are you going to be able to see something you've created come to life (even if it is simulated). Expand
  7. SJT-Ruler*
    Feb 2, 2009
    10
    To begin with, there's been MUCH hate towards Spore and EA, which is partly fair since the original Spore looked much better and contained much more, the old version may have well been one of the best games ever. Other than that, the "new" Spore somehow changed completely and was dumbed down while the community that asked for the return of all the promised parts of the game is still To begin with, there's been MUCH hate towards Spore and EA, which is partly fair since the original Spore looked much better and contained much more, the old version may have well been one of the best games ever. Other than that, the "new" Spore somehow changed completely and was dumbed down while the community that asked for the return of all the promised parts of the game is still being ignored as of today. That being said, it's sad but true, a good game is getting SERIOUSLY milked by their creators. HOWEVER, please realise, that this is not something were you should rate a game down for, look at the average user review here, like 4.5? Even if the game is dumbed down, stop comparing it with older Spore versions and rate Spore for what it is now, if you are a gamer at least use the intelligence to do that. What game already allows you to be SO creative? What game already allows you to conquer 5 million planets? If I'd conquer about 20 planets an hour and be online for 24/7, I'd still take 27 years to finish the game COMPLETELY. Trust me, I don't even take 20 planets an hour nor I am 24/7 online. With this being said, Spore is perhaps less than the Spore that was promised, but it is still one of the most user-friendly and biggest games that will ever exist, this is not an opinion but a fact. Expand
  8. BrianT
    Jan 24, 2009
    8
    Ignore the dumb 0-votes below me; this game is very nice and gets you thinking, too. The creators are innovative, the stages all have good gameplay, and the Space stage lets you mess around with random planets. :D But, the game was WAYY too overhyped, and the stages are a bit too simple, but I don't know why everyone's rating 0 just because of the DRM. Like, come on, there IS a Ignore the dumb 0-votes below me; this game is very nice and gets you thinking, too. The creators are innovative, the stages all have good gameplay, and the Space stage lets you mess around with random planets. :D But, the game was WAYY too overhyped, and the stages are a bit too simple, but I don't know why everyone's rating 0 just because of the DRM. Like, come on, there IS a de-authorization-or-whatever-you-call-it tool, you know! Expand
  9. BillyJ.
    Jan 11, 2009
    5
    The game could be summarized in a phrase: "More could have been done with it." That being said, is what little they did with it worth the purchase price? Not really. There are some features which have been left out that are quite frankly inexcusable. The first three phases of the game are well done. The cell phase is plagiarized from flOw. The creature phase is perhaps the only part of The game could be summarized in a phrase: "More could have been done with it." That being said, is what little they did with it worth the purchase price? Not really. There are some features which have been left out that are quite frankly inexcusable. The first three phases of the game are well done. The cell phase is plagiarized from flOw. The creature phase is perhaps the only part of the game that is original or unique. The tribal phase, despite claims, does not particularly play like an RTS. In fact, it plays almost the same as the civilization phase, except with no loose pieces of string hanging off it. In the last two phases of the game (civilization and space), it really begins to fall apart. You can tell these phases were only half-completed, and you can feel it when you play them. In the civilization phase, the "military" and "religious" routes play absolutely identically. The superweapons are a hasty afterthought, and I hardly ever found myself using them, needing them, or in a situation where I could justify their cost, particularly the more expensive ones. The devs took extra care to make sure that this phase plays through more or less exactly the same in every game (only they know why they thought this was a good idea). Most of the choices in the diplomacy screen (when you're actually talking to a rival nation) are completely pointless and do nothing. They're just there to fill out the menu. You can tell that this phase was originally more similar to Civ 2-4, but for whatever reason they removed most of the functionality. They might have been afraid of someone accidentally having fun. The space phase is the worst of the worst in the game, lacking essential functionality and being largely without direction and with no real reward for self-guided play. In fact, one could argue that self-guided play is penalized, since despite the vast size of the galaxy, neighbors will encroach on the player's empire very rapidly. Attacks and raids are too frequent to be reasonable. It is often very difficult to find one particular system you are looking for. There's no way for the player to search for systems, to 'mark' them so that they look different, to set waypoints or queues, or to collect income unless the player's empires ONE SINGLE SPACE SHIP CONTROLLED BY YOU actively goes around doing so. There is no way to get multiple fleets that can do more than thing at once, and frankly it's totally ridiculous that a space empire of a dozen or two solar systems still relies on a single ship to do all its grunt work. Eventually you end up being attacked by Grox every other minute, and if you try to get clever and take the fight to them, you discover that the Grox control approximately a thousand systems and effectively cannot be beaten. Thanks for that blatant kick in the balls, game developers. Most egregiously, the space phase of the game really should have been multiplayer. The phrase "massively single-player online game" doesn't actually mean anything, and is an oxymoron. It's a single-player game, plain and simple, and as such suffers from a lack of endgame. Given there is no plot structure, there is obviously no climax or denouement anywhere in the game. It just fizzles out and the player loses interest, turns it off, uninstalls it, and writes a review saying how mediocre it is. The game could have been much more, and basically the developers dropped the ball and ruined it. Future added content will not resolve this unless that content drastically rewrites the game to the point that it is some other game completely. If that happens, I'll write a second review for Spore 2, and this one will still apply to this game. Expand
  10. ChrisG
    Jan 10, 2009
    2
    This game is not what i thought it would be. Its too simple...everything is! More complexity would be cool for a casual audience! More complexity means more creativity and coolness! Most people who will play this will be 13 and up, so complexity wont be an issue but they made it too simple for us to enjoy...
  11. MattD
    Jan 10, 2009
    9
    This game was way overhyped. That said the product while not revelutionary it is unique and not bad. Spore is like allot of decent games in one because the gameplay changes with each stage. I think the space stage is actually the funnest part of the game its like diablo with ships but also the most challenging and sometimes irritating. Especially when I am in the middle of one thing then This game was way overhyped. That said the product while not revelutionary it is unique and not bad. Spore is like allot of decent games in one because the gameplay changes with each stage. I think the space stage is actually the funnest part of the game its like diablo with ships but also the most challenging and sometimes irritating. Especially when I am in the middle of one thing then my homeworld randomly gets invaded or someones ecosystem is about to collapse. I hate when timers go up for me to complete two things at once. I am trying to expand a galactic empire here! So yes its both irritating but addicting. The other stages aren't very challenging I got through the them in a few days. Its not the best game but its unique and addicting so I'm glad I bought it. Expand
  12. KS
    Jan 5, 2009
    1
    1) Simplified beyond belief. 2) Overhyped to the extent of extreme disappointment. 3) Digital Rights Management and EA Customer support has prevented me from using this game's online content (Access to other people's creatures) despite my legal version. It's very bad form to release a game like this and treat customers so poorly. I wish I could still return this one.
  13. ChrisR
    Jan 4, 2009
    5
    I am one of the masses who spent about 2 to 3 years biting our nails off waiting for Spore to come out, theorizing on gameplay, and just exactly how awesome it would be. I now realize why the pre-Spore ad blitz focused on only the creature creator, the rest is terrible! The stages are all mindless and if you've played them once you've played them forever. There is no I am one of the masses who spent about 2 to 3 years biting our nails off waiting for Spore to come out, theorizing on gameplay, and just exactly how awesome it would be. I now realize why the pre-Spore ad blitz focused on only the creature creator, the rest is terrible! The stages are all mindless and if you've played them once you've played them forever. There is no variability, only the same thing again and again. the initial time I played I was unimpressed but the hope that maybe the NEXT stage would be just a teensy bit better kept me going. I ended up playing the game to completion a few more times to see if there was any differences between games with different creatures or traits, mostly all I got was a new magic button to push by the space stage. If not for the fact that the creators were the greatest thing in the history of forever I'd fail this game into the ground. I spent more time messing with the creators than playing the actual game. Expand
  14. MonteB
    Dec 30, 2008
    5
    Like Mirrors Edge, there is some good ideas here. game designers are creating in a sense a literal paradox that will with any luck help drive the next gaming paradigm.

    Lets face it since E3 we have seen nothing really new or groundbreaking, I pray to the great spotted-red mushroom-in-the-sky that games like Spore will give game designers some decent fucking ideas so they stop
    Like Mirrors Edge, there is some good ideas here. game designers are creating in a sense a literal paradox that will with any luck help drive the next gaming paradigm.

    Lets face it since E3 we have seen nothing really new or groundbreaking, I pray to the great spotted-red mushroom-in-the-sky that games like Spore will give game designers some decent fucking ideas so they stop tarnishing decent games with half assed buggy sequels and the like.
    Dont hate, apprieciate.

    Oh, but dont pay more than 10 bucks for it!
    Ideas are free so they're lucky to get 10 bucks imo.

    When they manage to do some more work than fashion a thought, consider giving them more money.

    Peace!
    Expand
  15. Mollington
    Dec 29, 2008
    10
    See now, disagree with everyone else who has given spore a low rating. I think it is extremely well done. You get to design your game, you choose the difficlty level and the way you interact with it. You can go for power hungry domination and blow away all other life than yourself to smitherenes or be peacefull and set up trade and make alies with your fellow planets. excellent game, hoursSee now, disagree with everyone else who has given spore a low rating. I think it is extremely well done. You get to design your game, you choose the difficlty level and the way you interact with it. You can go for power hungry domination and blow away all other life than yourself to smitherenes or be peacefull and set up trade and make alies with your fellow planets. excellent game, hours of entertainment in the creature creator itself. Major Kudos. Expand
  16. CaseyBurnett
    Dec 29, 2008
    5
    Interesting concept and the creature creator can be fun to toy around with, but the game itself is boring and shallow. Space Stage, where the player will spend most of their time, is plagued with excessive micromanagement hell and tedious exercises in mediocrity. Wait for it to find it's way to the bargain bin, and only let your developmentally disabled children play with it.Interesting concept and the creature creator can be fun to toy around with, but the game itself is boring and shallow. Space Stage, where the player will spend most of their time, is plagued with excessive micromanagement hell and tedious exercises in mediocrity. Wait for it to find it's way to the bargain bin, and only let your developmentally disabled children play with it. Everyone else will get bored with this really, really fast as none of the stages have virtually any replay value what-so-ever. Expand
  17. GregFigge
    Dec 23, 2008
    10
    Fantastic addicting game that will eat your time away while your eating other cells or abdupting aliens. This game is great and I would recommend it for ages 8-20. It is very fun, good graphics, and its amazing how you go through different stages and can choose many different paths. Truly a great and my favorite game
  18. sAPP
    Dec 17, 2008
    5
    I would compare this game to a multifunction phone that has a camera; GPS and email. It doesnt shine in any segment as such; but has it all built in nevertheless. I found the first stage the most interesting; then subsequent levels less interesting. The space age was really dissappointing since gameplay became too repetitive and uninspiring.
  19. Kyle
    Dec 15, 2008
    3
    The creature creator was fantastically done. The game however was short and the gameplay can be outdone by some online flash games I've played. Over hyped and underperformed. Not worth the money. If you really want to get the most out of your cash simply pay the 10 bucks for the creature creator. I ended up paying 10 for the creature creator and then 50 for the game which also came The creature creator was fantastically done. The game however was short and the gameplay can be outdone by some online flash games I've played. Over hyped and underperformed. Not worth the money. If you really want to get the most out of your cash simply pay the 10 bucks for the creature creator. I ended up paying 10 for the creature creator and then 50 for the game which also came with the creature creator. I definitely feel ripped off by that. I played the game solidly for about 5 days before getting bored and I havent played it for months now. Outstanding concept, but very very poorly done with regards to gameplay and replay value. You can only make so many interesting creatures before you realize you cant do anything fun with them. Expand
  20. JasonMitnick
    Dec 5, 2008
    9
    What's with all the hate on this game? A 4.5 averge!? Are you guys serious? Sure it wasn't the "God of all games" most of us have been hoping for...but this truly is a great game, if not a little too simple...I agree that I was slightly disappointed as well, but this game does not deserve anywhere near as much hate as it is getting.
  21. MikeBetts
    Nov 26, 2008
    6
    It is difficult to be critical when talking about a game as earnest as Spore. I expect this is why most discussions, particularly reviews, of the game have been mostly positive. Of course, no one pretends its constituent gameplay modes are any good. After all, we cannot fault it for failing to do something it is clearly not attempting. Yet it is a mistake to ignore the gameplay in Spore.It is difficult to be critical when talking about a game as earnest as Spore. I expect this is why most discussions, particularly reviews, of the game have been mostly positive. Of course, no one pretends its constituent gameplay modes are any good. After all, we cannot fault it for failing to do something it is clearly not attempting. Yet it is a mistake to ignore the gameplay in Spore. (Read more here: http://mikebbetts.wordpress.com/2008/10/02/the-absence-of-context-in-spore/) Expand
  22. Charlie
    Nov 24, 2008
    3
    Its just bad versions of 5 mini games (only being better in the graphics, but that doesn't matter to me) and it quickly becomes boring and repetitive, and you'll never get an urge to go back on it, after a very short while. However, the creature and building creators are very interesting to play around with, and its for this reason that i'm going to give the game a 3.
  23. MihaiC
    Nov 24, 2008
    5
    The game is interesting for a while, but in each stage it gets boring quickly. Especially the space age becomes boring, and also has some annoying aspects because you need to micromanage everything. It is very annoying that each time you go exploring somewhere, sooner or later, something happens on one of your colony or on your allies colonies, that will require your attention. Because of The game is interesting for a while, but in each stage it gets boring quickly. Especially the space age becomes boring, and also has some annoying aspects because you need to micromanage everything. It is very annoying that each time you go exploring somewhere, sooner or later, something happens on one of your colony or on your allies colonies, that will require your attention. Because of this, the game gets very long and dull. Also, the economic part is pretty low level - I would Imagine that by setting up trade routes with other empires, you would be able to get some income, instead you need to take the spice in your ship and sell it yourself. I think it would have been nicer if you were able to build more than one kind of space ships, and send them to do some of your work. As I said, interesting for a while, boring towards the end. Expand
  24. JonasN.
    Nov 22, 2008
    6
    This game is the only one I have ever been hyped about. I pre-ordered it over 2 years prior to release, and the two last months were torture. Finally a true free-form game was to be released, where I had to create my own experience, rather than just follow some pre-designed template. After I'd played it for two weeks, however, I was extremely disappointed, and one thing stood clear This game is the only one I have ever been hyped about. I pre-ordered it over 2 years prior to release, and the two last months were torture. Finally a true free-form game was to be released, where I had to create my own experience, rather than just follow some pre-designed template. After I'd played it for two weeks, however, I was extremely disappointed, and one thing stood clear in my mind: The game, through the last year of development, had been grossly oversimplified, probably from orders by EA, in order to satisfy a larger userbase and to make more money. It was taken from the talk of "verb-creation" and "create your own experience" to a game, where the only thing that was REALLY customizable, except in the early creature stages, was the aesthetics. As I read in a review, in stead of aiming for the fanbase that the game had already developed based on the early videos of the game, they tried to make it something to everyone, and in that process mainly motivated by economic concerns, they dropped everything on the floor. The game ended up mediocre at best, and, from what I've been able to gather, the whole thing backfired. Perhaps this will teach EA to let Will Wright and his team do their job, as they thinks it should be done. Expand
  25. JohnM
    Nov 22, 2008
    3
    This game had the potential to be good and revolutionary. Instead its a over hyped watered down version that quickly lost my interest. After a few hours of playing the game, I began to get a sick feeling in my stomach. I said to myself, "Dont worry, its going to get better." Problem was it didn't get better. Upon reaching the space age I was utterly disgusted with the game.This game had the potential to be good and revolutionary. Instead its a over hyped watered down version that quickly lost my interest. After a few hours of playing the game, I began to get a sick feeling in my stomach. I said to myself, "Dont worry, its going to get better." Problem was it didn't get better. Upon reaching the space age I was utterly disgusted with the game. Throw in the DRM that punishes the law abiding gamer and your left with one awful product. I thought about trying the game again a few months down the road, but thought better of it and promptly threw the game in the trash. I think this is the first game I've ever tossed in the garbage so soon after buying it. Avoid this game like the plaque. Expand
  26. Matt
    Nov 18, 2008
    4
    This game was a major disapointment. They spent 5+ years making this game and they came up with a package for four simple mini games that each stink by themselves, but together they flawless combine to make a cutesy but simple game. If you like to build us creatures, ships, buildings, outfits then you have a creative outlet in Spore. However, your choices won't have any real gameThis game was a major disapointment. They spent 5+ years making this game and they came up with a package for four simple mini games that each stink by themselves, but together they flawless combine to make a cutesy but simple game. If you like to build us creatures, ships, buildings, outfits then you have a creative outlet in Spore. However, your choices won't have any real game impact. In short, this game was overly hyped and it is not worth your time or money. Expand
  27. AlexJ.
    Nov 14, 2008
    10
    Fascinating game! Such great development from a spore to a pilot of a spaceship! You choose your way: if you want to be a warrior
  28. TylerM.
    Nov 13, 2008
    10
    This is one of the greatest games I have ever played. It lacks an in-depth storyline of any kind, but that doesn't bother me. Combined with different archetypes, the many editors, and the user-created content, this game is endlessly replayable. I give it a ten as the most unique gaming experience ever.
  29. AlexA.
    Nov 12, 2008
    10
    I don't see why there are so many negative reviews, in my opinion, it is one of the best games I have ever played. It has many differant stages of evolution, each which can keep you entertained for hours. After you play through them once, after a while you get the urge to play it again, and surprisingly it is completely different the next time through. The creators are fun as well as I don't see why there are so many negative reviews, in my opinion, it is one of the best games I have ever played. It has many differant stages of evolution, each which can keep you entertained for hours. After you play through them once, after a while you get the urge to play it again, and surprisingly it is completely different the next time through. The creators are fun as well as the gameplay, a great game as far as i'm concerned. Expand
  30. Nick
    Nov 12, 2008
    9
    I loved the idea of creating you own creatures, buildings, planets, etc. It's fun to create you own world. But, the more you play, no matter what you do you will move through stages and you can't go back witch is less freedom which is what you are used too because of creating creatures, buildings, planets, etc.
Metascore
84

Generally favorable reviews - based on 75 Critic Reviews

Critic score distribution:
  1. Positive: 62 out of 75
  2. Negative: 0 out of 75
  1. Play (Poland)
    90
    How to design a game that spans from swimming in a drop of water to ruling the galaxy? Will Wright knows how: as simple as possible. Spore deserves success on "The Sims" scale. [Sept 2008]
  2. Spore's triumph is painfully ironic. By setting out to instill a sense of wonderment at creation and the majesty of the universe, it's shown us that it's actually a lot more interesting to sit here at our computers and explore the contents of each other's brains. [October 2008, p.64]
  3. 100
    Spore manages quite some feats – it's accessible for casual gamers, but at the same time so real and dynamic, able to offer hardcore gamers a demanding experience and, obviously, a more appealing one than in "The Sims".