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In attempting to Sim everything, Spore tries to be all things to all people -- a strategy that never quite works out the way it's supposed to.
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Spore is a one of a kind videogame. It offers endless possibilities and gives the gamer a game within the game. But in the process of giving you everything you want, EA has forgotten to include some depth and gameplay. As a design program Spore deserves an A+, as a videogame a little less.
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It's not what we expected, and it's not what the game could have been: it's not perfect, or even particularly great. Yet what it offers is wholly unique, and there's a lot of satisfaction to be had in small amounts throughout its running time. I'm in no hurry to play through it again anytime this week, but heck...maybe in a month or so I'll create a whole new species and send them out to the stars.
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Spore is the most fantastic game you’ll ever avoid playing. I can easily guarantee you will find something upsetting about the end product; the game is riddled with flaws small and large, and though there is a lot of impressive tech backing the whole product, it does not have the kind of polish we so arrogantly expect from our entertainment.
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A game with much to like, but not enough to enjoy regularly.
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AceGamezSpore will most likely appeal to those who don't expect much from it. It's a curious step in the evolution of games artistry that will take its place amongst games like Black & White that, although interesting and innovative, never quite live up to their potential and promise.
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Edge MagazineSomething as transcendent and overwhelming as the game we hoped for – the infinite, mind-boggling space odyssey suggested so early on – doesn’t sell expansion packs. It doesn’t fit on to iPhone. It doesn’t fill the vacuum left by The Sims. [Nov 2008, p.88]
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Spore was meant to be everything to everyone; casual, hardcore, old, young, fat, thin, ugly, uglier. But it isn't.
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Ultimately, as interesting as Spore’s concept is, the actual gameplay works against its offer to let you be creative, and the gameplay isn’t really worth the sacrifice of the creativity - especially when the standalone creature creator was released ages ago. For a fiver.
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Rather than match the freedom in the gameplay, however, Spore forces players to use their creations in a series of levels that are derivative and dull.
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Spore’s creatures look terrific and the editor is one of the finest tool in gaming history. But Maxis forgot to build a game around it: The mixture of simulation and strategy just isn’t deep enough to attract more than a few hours attention. Instead of experiencing enthralling missions or a more intimate relation to your creature, you get shooed through five draggy phases of evolution.
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Spore is more construction kit than game, but a very fascinating one. The missing depth and often too easy gameplay doesn’t make it the brilliant game everyone expected.
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Spore is a mishmash of many existing game concepts held together by the innovative creature evolution process. It must be aimed at a younger and less cynical audience than I, or one than has a lot of free time to spend in the model designer.
Awards & Rankings
User score distribution:
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Positive: 885 out of 2110
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Mixed: 446 out of 2110
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Negative: 779 out of 2110
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May 21, 2011
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Jul 20, 2012
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Apr 10, 2011