• Publisher: Sega
  • Release Date: Apr 4, 2011
User Score
7.3

Mixed or average reviews- based on 216 Ratings

User score distribution:
  1. Negative: 32 out of 216

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  1. Apr 4, 2011
    1
    It's like Gauntlet Legends meets Zelda. How could this possibly go wrong? The dungeons are randomly generated, but since they're basically large blocks pasted together, so it doesn't take long before you'll find "new" levels that look just like previous levels. Enemies have slide dodges and can use them repeatedly, which means that they'll be sliding ALL over the place (Who needsIt's like Gauntlet Legends meets Zelda. How could this possibly go wrong? The dungeons are randomly generated, but since they're basically large blocks pasted together, so it doesn't take long before you'll find "new" levels that look just like previous levels. Enemies have slide dodges and can use them repeatedly, which means that they'll be sliding ALL over the place (Who needs friction? It's a bad Gauntlet Legends knockoff ON ICE!) There's an energy system that keeps trying to nickel and dime you (Finding a secret room is a mixed bag, as there's an energy surcharge to access these). The art direction looks good at first but they managed to botch this too. The game takes place on tile-based maps with a 3d camera with a fixed camera angle. If you're on the south side of a room, it's fine. If you're on the north side of a room, it's awful--the enemies you're trying to fight will often be completely off camera. If this is the best that they can come up with during four years of development, there's no reason to hope for improvement. Expand
Metascore
64

Mixed or average reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 4
  2. Negative: 0 out of 4
  1. Feb 18, 2012
    64
    Ultimately, I'd encourage you to give Spiral Knights a go as you'll know before you've expended your first 100 points of mist energy whether you want to keep playing. The question of whether you'll have the strength I lacked to grind your way out of the constrictions of the energy system is another question entirely. If you treat the game as a dip in/dip out sort of affair, then I think it's possible to really enjoy it.
  2. CD-Action
    Aug 2, 2011
    60
    When I look at this game it reminds me of the humorous Diablo 3 logo. The one with the sun, rainbow, clouds and unicorns. It's this game! Having in mind that it wasn't designed for hardcore gamers, I can let some of the boredom resulting from the combat system's simplicity slide. But only some. [August 2011, p.70]
  3. Jul 26, 2011
    51
    Spiral Knights is fast, accessible and fun until the spiteful pricing system pops up to punch you in the face.