User Score
7.1

Mixed or average reviews- based on 1628 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Oct 25, 2016
    0
    Серьезно разочарован: 1)Отвратительная графика, руки оторвать дизайнерам. Beyond Earth или Civ5 выглядят на 2 порядка красивее. 2)Сильно упрощенный геймплей 3)Тупой и неадекватный ИИ. 4)Музыка жестко привязана к нации, без возможности настройки. Через час слушать 3 минутные "Светит месяц" на унылой балалайке (если играть за Россию) абсолютно криворукого балалаечника (где этого урода нашли?Серьезно разочарован: 1)Отвратительная графика, руки оторвать дизайнерам. Beyond Earth или Civ5 выглядят на 2 порядка красивее. 2)Сильно упрощенный геймплей 3)Тупой и неадекватный ИИ. 4)Музыка жестко привязана к нации, без возможности настройки. Через час слушать 3 минутные "Светит месяц" на унылой балалайке (если играть за Россию) абсолютно криворукого балалаечника (где этого урода нашли? пожалели денег на качественную национальную музыку?) несколько надоедает. По три гвоздями прибитых мелодии на нацию. Итого - игра максимум 5 из 10. Не покупайте, подождите неделю,почитайте отзывы. Увы, поздно узнал про возможность вернуть деньги, если играл менее 2х часов. Успел поиграть 2,5 часа до удаления игры ( , а так бы вернул деньги однозначно! Expand
  2. Oct 25, 2016
    4
    I do not speak English well
    Understand me
    Disadvantages 1. terrible ai 2. Diplomatic system degeneration 3. ai doesn't forget penalty 4. productivity and gold tile balance 5. Intuitive UI readability both falling 6. Deleting user-friendliness 7. ai's religion play 8. World Conference deleted 9. No penalty according to the Expansion 10. Science tech tree simplified 11. too
    I do not speak English well
    Understand me

    Disadvantages

    1. terrible ai
    2. Diplomatic system degeneration
    3. ai doesn't forget penalty
    4. productivity and gold tile balance
    5. Intuitive UI readability both falling
    6. Deleting user-friendliness
    7. ai's religion play
    8. World Conference deleted
    9. No penalty according to the Expansion
    10. Science tech tree simplified
    11. too many bug

    stop dlc-ing Plz
    Expand
  3. Oct 25, 2016
    5
    You cannot queue production in cities (wtf???).

    Workers can only do a limited number of improvements, then disappear (wtf???). I overall don't like the feel of it. The pace is weird. The flow is terrible. It's slow and messed up. Maybe it's the inability to be able to queue production. Maybe it's the fact that you have to constantly interrupt your production to make workers for your
    You cannot queue production in cities (wtf???).

    Workers can only do a limited number of improvements, then disappear (wtf???).

    I overall don't like the feel of it. The pace is weird. The flow is terrible. It's slow and messed up. Maybe it's the inability to be able to queue production. Maybe it's the fact that you have to constantly interrupt your production to make workers for your neighboring low production cities because they only last a limited number of improvements. Maybe it's the fact that you have to build districts before you start reaping benefits and feel some sense of progress. Maybe it's the terrible housing system.

    I hate the housing system that stunts your population growth. You don't get 1 citizen per tile anymore, no. You start with between 1 to 3 housing capacity depending on conditions and get 0.5 housing per SOME tile improvements (not mines), then SOME buildings will give you few additional housing. Housing is SCARCE in early game. When your number of citizens reaches your housing limit minus 1, the growth rate is reduced. Good luck if you have land with little production, because it then becomes a vicious circle of production deficiency : You need population for more production and you need more production to build housing units to get more population. If you start in a tundra or a desert, you might as well start over.

    Districts aren't a well executed idea. The concept causes great balance problems. All the buildings you could build in previous games that would allow you to make up for low food and low production environments are gated behind... *drumroll*... population (which is gated by food and housing) and production! Building districts at an acceptable rate requires production, which requires population, which requires food and housing, which requires production. And then, as if that wasn't enough, districts are gated behind population minimums. Tundra and desert tiles are very hard to play for that reason. Other than the ONE trade route you can get in early game to get more food and production from another of your cities (which is a very bad thing to depend on for food), I really don't know what to do about that. Nothing in the policies helps with that either. Oh... and you can't build farms on tundra and hills next to freshwater anymore.

    Great people are given out like candy.

    Civics are weird, annoying and a little too much to think of for very little reward ; The bonuses are plenty in numbers, but they don't really feel significant or relevant. Everyone is going to have access to the same ones and progress roughly the same way. There is no specialization. There is little punishment if you don't plan ahead, don't think things through or make mistakes. You are forced to research civics that you do not want or need, as prerequisites to others that you might want. Being prompted to look at them and switch them every time you are done researching one (often) is annoying. I liked Civ V's way of doing it better. The buffs were fewer and more significant within the game balance and the choice you made really mattered.

    Eventually, you realize that civilizations have been at war and you were not notified. Well you were, among the 3 messages that last 5 seconds that pop on your screen at the beginning of a turn then disappear. AND THERE ARE NO LOGS for these things. If you miss it, it's gone. Forever.

    There is no diplomacy overview that I could find. You have to check each civ for its relations with others. THERE IS NO OVERVIEW TO SEE EACH CIV'S RESOURCES & WONDERS.

    The UI is a mess and all over the place.

    There is no indication of how long until border expansion, nor which tile the city is going for.

    The fog of war and unlit terrain are way too much alike. It is way too difficult to see resources on unlit terrain.

    Friendly civs can have units in each other's territory without open border which makes moving your units around even more tedious and can block your workers from making improvements. This is BS.

    There seems to be no way to tell a civ to piss off with their religion so be prepared to protect your cities with units. There is a new system with religious units that can attack each other... like normal wars weren't enough and we needed even more warring BS in this game.

    BORING. 3rd game trying to have fun. Can't get past renaissance without being bored out of my mind.
    Expand
  4. Oct 25, 2016
    9
    First thing first... the visuals and music of this games are awesome, some maybe don't like the cartoon-ish style (I didn't like it a t first), but in the end, it helps to give more life to the game. The Narration made by Sean Bean is also wonderful.
    More into the game, the improvement are massive, and makes you feel that every decision is important, every turn, is important, even the
    First thing first... the visuals and music of this games are awesome, some maybe don't like the cartoon-ish style (I didn't like it a t first), but in the end, it helps to give more life to the game. The Narration made by Sean Bean is also wonderful.
    More into the game, the improvement are massive, and makes you feel that every decision is important, every turn, is important, even the placement of your buildings, so now more than ever, is important to do plan ahead the things you need to do, anticipate the AI in some things, and micromanage your cities.
    This is no a 10 score, because of only one thing... the AI, specifically in the military aspect... it still do very illogical things at least in prince/king difficult, and that's a little lame... but overall, like most of the reviews you can see, the best Out of the box Civilization game.
    Expand
  5. Oct 25, 2016
    5
    This is definitely a step back from CIV 5, I am a CIV fan since the first civ game. The worst thing for me is the policy system, in civ V every time you earn a new policy you get a bonus, in civ VI you can just replace a bonus by a different one, getting a new government doesn't give you new bonuses, it is much worse than the policy system in civ V. The AI is completely dumb, they attackThis is definitely a step back from CIV 5, I am a CIV fan since the first civ game. The worst thing for me is the policy system, in civ V every time you earn a new policy you get a bonus, in civ VI you can just replace a bonus by a different one, getting a new government doesn't give you new bonuses, it is much worse than the policy system in civ V. The AI is completely dumb, they attack you with no reason even if you have a much larger army. Also you can't choose what to do with you "great persons", they just give you a few bonuses, in civ V you have different options in how to spend your great person.
    Overall the game is a bit boring, sometimes at later stages of the game you just have to click the next turn button, it is not well balanced, hopefully it will become a great game after the expansions packs in the future, but at the moment CIV V is a much better and enjoyable game, so is civ IV
    Expand
  6. Oct 25, 2016
    6
    Flickering UI was in the end resolved by a simple driver update.
    First impression: a chatty tutorial that can not be saved (ORLY, Firaxis??).
    Very old issue: Lack of special resources still completely prevents combat unit production. Stupid. STUPID. My Civi immersion once died long time ago when being forced to build horse carriages instead of tanks ... Overall enough fresh ideas for
    Flickering UI was in the end resolved by a simple driver update.
    First impression: a chatty tutorial that can not be saved (ORLY, Firaxis??).
    Very old issue: Lack of special resources still completely prevents combat unit production. Stupid. STUPID. My Civi immersion once died long time ago when being forced to build horse carriages instead of tanks ...

    Overall enough fresh ideas for someone who quit after III. Cities now grow organically over the map, no dedicated screen. Craftsmen with limited actions are ok with me, a consequence of playing on the main map only.
    I may tinker my own religion. There are now two trees to explore - science and culture, the second for social progress. Fine tuning your own government with policies is nice, the execution as text cards in boardgame style in not. Leaders are generated, providing small boosts but often needing very specific requirements to be triggered.
    Overall interesting dimensions, but too much micromanagement for the gain.

    There seems to be no limit to a civi's expansion, which IMO is a balance issue. Spamming settlers seems a valid strategy. Minor Civs to interact with, good. Initial survival pressure comes from barbarians roaming the lands, manageable.

    New techs pop up very fast from the start, especially as two trees trigger in parallel. Pacing feels strange.
    Treasury became an issue for me, with lots of tradeoff, felt ok. Compared to the old CIV also keept troop count lower, good. Units gain experience and may level with a small tree of improvements.

    AI seems stupid; sorry. Not impressed by diplomacy or war strategy yet.

    Overall: Tons of details, but hard to get the big picture.
    Will be a nice detraction to explore casually, but I don't see me spending lots of time with it.
    Expand
  7. Oct 25, 2016
    9
    Ahhh Civ, so good to have you back!

    Bottom line: This is a great game, not perfect but great. As far as Civ games go it is very much like Civ 5 as far as the hex style and graphics, but they have tweaked so many others aspects of the game it does make it quite a bit different. I LOVE the new districts aspect, you settle a city and then as the city grows and you research the proper
    Ahhh Civ, so good to have you back!

    Bottom line: This is a great game, not perfect but great. As far as Civ games go it is very much like Civ 5 as far as the hex style and graphics, but they have tweaked so many others aspects of the game it does make it quite a bit different. I LOVE the new districts aspect, you settle a city and then as the city grows and you research the proper technologies you can add districts on to your city. The districts range from giving bonuses to your science output to religion as well as industry and many more.

    Speaking of religion, it is handled a bit differently here. Once you set up your religion you can then start generating points which you can use to purchase other items such as military units or apostles etc. You can use these apostles to either spread your religion, add another belief system or start an inquisition (which unlocks the inquisitor) The inquisitor has other abilities to battle the other religions heretics. It is pretty sweet to actually start a holy war in the game and have rightous battle with lightning striking down upon the infidels. Also when you have an apostle or what have you selected to move, it will highlight the different cities in different colors based on their religion so you know where you need to go to spread it.

    The workers are now called builders and they have changed a bit as well. No longer can you just automate them to build roads and do your bidding. Now each set you create has 3 charges, when you upgrade a spot on the map it spends 1 charge. After all 3 are spent (so 3 upgrades) they disappear and you need to build another. That sounds kinda awful at first but you really get used to it pretty quickly and it really adds more depth to each area you manage so you feel like you actually accomplish something with your cities and their surrounding areas.

    I really am not a fan of the new civics setup. It is setup like the way you research technology and honestly I've never been a fan of the way technology is setup in the first place. Granted you can click to bring up the full tree on both parts to see everything but I much preferred Civ 5's civ trees you could choose from. This route just feels kinda watered down to me as you pick one and then it spouts out another batch of different civic selections once you get it researched. You also get these "cards" you can choose to place that will alter your civ in a few ways to differentiate your civ from others, which is pretty cool. The "card" aspect is my fav part of the civic portion.

    Battle is just about the same with a few tweaks. Now you can group together units into one unit to save space and with the added benefit of the combined units becoming stronger overall. Barbarians....well....are barbarians. Same ol same ol with them.

    The biggest gripe I have with the game is they really don't have any notification on win parameters. Granted there is the screen you can open to see what place you are in in each specific win category but if you are jut idly playing the game there is no indication of how it's going. My first game I played I won a culture victory and didn't even realize I was close! Just kinda popped outta nowhere. BUT this is a special kinda game where your win can still pop outta nowhere after 14 hours of playtime in one sitting.

    TL;DR --

    Graphics -- Not hyper realistic but I enjoy them nonetheless
    Gameplay -- Super fun and addicting
    Mechanics -- A couple downers but for the most part improvements
    Replay Value -- Insanely high
    Expand
  8. Oct 25, 2016
    0
    This game is objectively worse than Civ V in so many areas.

    - Static, blurry painted backgrounds when talking to leaders instead of the beautiful, dynamic 3d backgrounds we had in Civ V. - No unique soundtrack when talking to leaders - Animations have to be turned on in the menu, are repetitive, and run at lower fps than Civ V. - AI is worse than Civ V. Just to give you an
    This game is objectively worse than Civ V in so many areas.

    - Static, blurry painted backgrounds when talking to leaders instead of the beautiful, dynamic 3d backgrounds we had in Civ V.

    - No unique soundtrack when talking to leaders

    - Animations have to be turned on in the menu, are repetitive, and run at lower fps than Civ V.

    - AI is worse than Civ V. Just to give you an example, if France declares war on Japan, and you're friendly with Japan, and you declare war on France to defend Japan, France and Japan will just ally and gang up on you. In Civ V if you declared war on a warmonger in order to protect another civ they would act grateful. Not here.

    - Barbarians are far too aggressive and you pretty much have to go for Domination because if you stop producing military units to make anything else you get overrun.

    - Civics tech tree is crap, most of it is irrelevant and it's pretty much linear with only two branches. Social policies were better, their bonuses meant something it reflected the personality/playstyle of your civ. There was a lot of diversity in what policies different leaders chose. With the civics tree everyone pretty much gets the exact thing with minor differences which the AI will go to war over.

    - Science tech tree is practically gutted and unbalanced compared to Civ V. Like the civics tree it is very linear now, you can just research techs in a straight line to the next era without having to ever research all the ancient era techs. It has probably 1/4th the techs it used to.

    - The new District system is gimmicky and cumbersome.

    - Builders are stupid, they get consumed after building 3 improvements. You'll spend half the game making builders.

    - The art style is a downgrade. Some people might like it and say it's a matter of preference but the realistic models and dynamic 3d environments along with the unique soundtracks in Civ V obviously costed a lot more to make.
    Expand
  9. Oct 25, 2016
    5
    Mechanically solid and complete game but I can't forgive Firaxis for what they've done to the art style and the general vibe of the IP. Realism has always been important for Civ games, feeling like a real leader of a real nation has always been something unique that other 4X games didn't have. Why then Firaxis chose to go for a this cartoony, goofy art style? They can't say it's justMechanically solid and complete game but I can't forgive Firaxis for what they've done to the art style and the general vibe of the IP. Realism has always been important for Civ games, feeling like a real leader of a real nation has always been something unique that other 4X games didn't have. Why then Firaxis chose to go for a this cartoony, goofy art style? They can't say it's just because the cartoony map is less cluttered and easier to navigate because the leaders are just goofy, cartoony caricatures of real people too. I understand that for most players the art style of a strategy game is not important but for me personally it completely ruins the experience of playing a Civilization game. The only consolation is it's not 2005 anymore, Civilization is not the only 4X game on the market. Expand
  10. Oct 25, 2016
    7
    Did you like CIV V? Then I give you a few comparisons.

    The game brings great improvements but also looses some good aspects. Good aspects - Graphics is obvious (and not important to me in strategy franchises). - Unit promotions are not so broken. You can't start with autohealing planes (some improvements make you gain experience more quickly). In CIV 5 with 4 L3 bombers and a
    Did you like CIV V? Then I give you a few comparisons.

    The game brings great improvements but also looses some good aspects.

    Good aspects
    - Graphics is obvious (and not important to me in strategy franchises).
    - Unit promotions are not so broken. You can't start with autohealing planes (some improvements make you gain experience more quickly). In CIV 5 with 4 L3 bombers and a couple of land units you could defeat massive enemy offensives. Now there is not such imbalance.
    - The cities are not so broken. In the past building rush led you to very powerful cities with all possible advantages. Now districts make you spend tiles, as well as wonders, so you can't have everything. Additional districts need higher population, so you won't be able to build a lot of stuff on a city with little tiles or insufficient food flow.
    - Combat is somewhat better. There are not senseless unit upgrades: ranged units won't have useless promotions if they evolve into melee units and vice versa. Combat mechanics are also better.
    - Religious victory is not looking 100% perfect, but it's rather fun, as it is not a passive victory, you have to use well your religious units.
    - More balance between early, mid and late game. in general.

    Bad things:
    - New eras have a lot less flavour, as the new tech tree hasn't got those fixed era limits.
    - The interface is messier than before, sometimes you lack important information that you used to have in BNW.
    - The card system for the civics is almost nonsense. You have 50 cards unlocked, but you can use 6... and often you will find problems to find the interesting ones. That should be revised in future mods or expansions, because social policies are often meaningless and you research whatever comes next.
    - World wonders are a bit too weak. In civ5 some were too powerful and gave devastating advantages. in Civ 6 they generally give very poor advantages. Considering that you can waste 4 or 5 tiles in an important city to build them... it's annoying.
    - AI still stupid on combat and other aspects. The biggest need to improve gameplay was more or less ignored.

    To sum up, I think CIV6 will make me stop playing CIV5 and CIV BE. I find the game ABSOLUTELY BETTER than the previous ones. However I find some aspects that prevent me from giving it a bigger score.
    Expand
  11. Oct 25, 2016
    9
    You could be forgiven for thinking that Civ VI is a repackage of Civ V as visually they are quite similar. However, play Civ VI for more than a few hours and you'll quickly come to realise this is a completely different beast. The ability to tailor your Government is brilliant - with more options gained as your Civ advances, and can really add a different dimension to your game. WhatYou could be forgiven for thinking that Civ VI is a repackage of Civ V as visually they are quite similar. However, play Civ VI for more than a few hours and you'll quickly come to realise this is a completely different beast. The ability to tailor your Government is brilliant - with more options gained as your Civ advances, and can really add a different dimension to your game. What they've done with land and districts though, that is just classic Civ brilliance on a scale of total infatuation.

    These two changed alone are enough to re-write the rule book and will take many happy hours to wrap your head around. Plus all the usual goodies are still there, Barbarians can be a nightmare at he start of the game and keeping other nations sweet is still tricky. I've played about 30 hours and still have not scratched the surface. One thing I'll guarantee you though, Holy Wars and the spread of religion will be the bane of your existence (in that infuriatingly addictive way only a Civ game can be).

    This is a great game, those people that are scoring it low after only a few hours play are really not doing the game any justice.
    Expand
  12. Oct 25, 2016
    0
    The game has amazing graphics and music. And now the good things end. The game receives from me 0 as grphics may increase playability, but you won't ge any ponits for that only. It is not strategy game, it is a game for Sims lovers. Funny, nice and not demanding. AI is so stupid, incompetent and ridiculous that I stopped playing it after one day.

    To devs - make more units per tile and
    The game has amazing graphics and music. And now the good things end. The game receives from me 0 as grphics may increase playability, but you won't ge any ponits for that only. It is not strategy game, it is a game for Sims lovers. Funny, nice and not demanding. AI is so stupid, incompetent and ridiculous that I stopped playing it after one day.

    To devs - make more units per tile and it wil solve AI war waging (and it will be more interesting and realistic than wars taking two eras). Make dipplomatic actions more viable for AI, ie coalitions against stronger civs, you wont need to buff AI so strongly. The game is very bad.
    Expand
  13. Oct 24, 2016
    0
    I've been playing basically all editions of Civ throughout the years, especially CIV II e CIV V. I was anticipating this version, but unfortunately I found it extremely boring from the beginning. Maybe I just grew up. Maybe they didn't. In any case, this is the end of my relationship with the saga.
  14. Oct 24, 2016
    4
    There are so many problems with the game it is difficult to know where to start. First, the graphics; it appears that the designers made a performance trade off, giving us what you might called less than the original DOS version of Monkey Island graphics - cartoon like graphics; to increase overall performance I presume. My machine can take it; give me state of the art graphics. Second,There are so many problems with the game it is difficult to know where to start. First, the graphics; it appears that the designers made a performance trade off, giving us what you might called less than the original DOS version of Monkey Island graphics - cartoon like graphics; to increase overall performance I presume. My machine can take it; give me state of the art graphics. Second, the map generation options are too limited; a step back from prior versions. Also, the type selections available all seem to generate roughly the same outcome. No matter what you choose, you seem to get what has been called in the past a "fractal' map. Hopefully user mods will improve on the poor map generation options over time. It is unfortunate that they stuck with the naval/intercontinental movement model of Civ 5. Use and control of the sea is a significant real world problem that Civs prior to 5 dealt with in a more realistic fashion. The AI is a major problem. AI cheats at higher levels frustrating. AI seems to drive the game, you are reactive to the AI, with rare opportunities to be proactive. Game options also disappointing. Seems each new version of Civ, since 4 gives the user less options. Same with information reports. Less than Civ 5, much less than Civ 4. With the increased complexity level, more information reports should be available. The entire civics scheme seems like a waste of time. The choices are so incremental as to have little impact. Could do away with it and perhaps improve playability. Game is just cumbersome; does not flow. It gets boring. Unit control also cumbersome; can't use keypad for unit movement; keyboard can be much more efficient in a complex game than a mouse alone. This game takes the keyboard out of the unit control equation except for five or six basic functions. City state importance has been escalated and you can't turn them off. It's nice to be able to play a game without the City States when you want to; like Civ 5. Can't do that in 6. This game made me what to try Civ 4 again after a lay off of several years. Civ 4 much more playable and enjoyable. Expand
  15. Oct 24, 2016
    4
    It will probably be great in a year when the game goes on sale and there are mods to fix it. It's basically Civ5 + Beyond Earth, with Endless Legend districts and a shiny new skin. That may seem great on the surface, and it is, but there are many flaws and oversight, some of which should be common sense at this point. If you hated Civ5, you'll probably hate this one too. If you were fineIt will probably be great in a year when the game goes on sale and there are mods to fix it. It's basically Civ5 + Beyond Earth, with Endless Legend districts and a shiny new skin. That may seem great on the surface, and it is, but there are many flaws and oversight, some of which should be common sense at this point. If you hated Civ5, you'll probably hate this one too. If you were fine with 5 and BE, then it's a slightly-better-than mediocre addition to the franchise. Everything is "finished" per-se, but nothing really feels complete

    Details:

    Right now the AI is useless, production queues are missing, the overall style is more cartoony than Warcraft, and diplomacy is all but non-existent. The new research/civic boosters seem cool at first but inevitably push you down the same path every time. You still can't make your own leaders or save world settings. Basically it feels like a game that doesn't want you to experiment.

    (Personal aside) - I thought I would love Sean Bean as the narrator but nearly every quote is juvenile and silly instead of the witty and sarcastic dialogue that Nimoy was given in previous installments.
    Expand
  16. Oct 24, 2016
    0
    WHAT A BIG DISAPPOINTMENT!!

    I waited so long for this game to launch, I highly anticipated it, but I got majorly disappointment. first of all, this game doesn't have any atmosphere at all, unlike civ V. The AI Have is seriously retarded. THE GRAPHICS, I seriously feel like I am playing an Ipad game. It's time-consuming in a bad way that doesn't entertain you.like you need to control
    WHAT A BIG DISAPPOINTMENT!!

    I waited so long for this game to launch, I highly anticipated it, but I got majorly disappointment.
    first of all, this game doesn't have any atmosphere at all, unlike civ V.
    The AI Have is seriously retarded.
    THE GRAPHICS, I seriously feel like I am playing an Ipad game.
    It's time-consuming in a bad way that doesn't entertain you.like you need to control each and every builder on your own, and they disappear after 3 improvements. That gets very time consuming when you have a big empire.
    The soundtrack in my taste is not good at all, especially for Arabia , which had an excellent soundtrack in Civ V. there are a lot of things that I hate about this game, I just don't want to waste my time writing them.
    I just can't enjoy the game , I am trying to enjoy it , but I guess that's the end of the road for me in civilization.
    In my opinion , this game is a major step back from Civ V , and I think every score above 5 is fake or paid.
    Any fan of civilization will agree with me.
    Expand
  17. Oct 24, 2016
    10
    The groundwork has been set for an incredible CIV cycle over the next half a decade or so. I am looking forward to following the stream of patches and expansion which made CIV V such a great game. This year’s release does take a bit of adjusting from the previous iteration, but it’s similar enough to just pick up and play without tutorials. By far the best features are the un-stacking ofThe groundwork has been set for an incredible CIV cycle over the next half a decade or so. I am looking forward to following the stream of patches and expansion which made CIV V such a great game. This year’s release does take a bit of adjusting from the previous iteration, but it’s similar enough to just pick up and play without tutorials. By far the best features are the un-stacking of cities and the new Card system for Government. Great Game!!! Expand
  18. Oct 24, 2016
    9
    Tons of fun. Great long term potenial. Kind of buggy (example had Mt. St. Michelle and after a while I could not select apostle power in addition to Martyr, just got Martyr and the promotion flag never went away. in end game with a few specific combos. Some stacks are OP. But love the game in general and can't wait for more Civs modders to work on it. Looking forward to years more game play.
  19. Oct 24, 2016
    5
    It's barely a strategy game - it is more of a cowclicker. Different strategic elements are jumbled together and grossly unbalanced. Player can't optimize the big picture to win. Instead it's about optimizing the minute details like planning out every move (literally in everything - from unit movements, through tech, policy to buildings) to get the achievement like inspirations for yourIt's barely a strategy game - it is more of a cowclicker. Different strategic elements are jumbled together and grossly unbalanced. Player can't optimize the big picture to win. Instead it's about optimizing the minute details like planning out every move (literally in everything - from unit movements, through tech, policy to buildings) to get the achievement like inspirations for your path on the tech tree, or planning out a city 3 wonders and 5 districts in advance... and than doing the same for 2nd city, 3rd city and so on.

    Graphics are very good, cartoony but it fits the casual feel of the game and music is average. AI is terribly idiotic, diplomacy is meh. It has a minimalistic, streamlined interface which lacks a LOT of important information but it's also easy to use. All in all, if you just go with the flow and build yourself a farm... I mean a civilization that I think you'll enjoy it. But if you are for the deeper substance - you won't find any in this game.
    Expand
  20. Oct 24, 2016
    7
    Far too much effort is spent on the cartoon-ish good looking pictures, possibly they are aiming for a younger group of players, or just that George Lucas got involved somehow.

    The game is very similar to CIV 5 with a few tweaks, but I am not sure if they are actual improvements or there to make the game look different. I really hate the tactical view option, it looks very nice, but
    Far too much effort is spent on the cartoon-ish good looking pictures, possibly they are aiming for a younger group of players, or just that George Lucas got involved somehow.

    The game is very similar to CIV 5 with a few tweaks, but I am not sure if they are actual improvements or there to make the game look different.

    I really hate the tactical view option, it looks very nice, but the limited line of sight makes it almost unusable. Fortunately you can use the strategic view, but then it doesn't look that nice anymore,
    in fact CiV 5 looks better.

    So if you want a game for young kids that looks nice by all means this is for you.
    I will give it a few more shots and then probably go back to playing CIV 5.
    Expand
  21. Oct 24, 2016
    6
    Initially I was excited and impressed with my first playthrough. A few of the features seem to work sporadically, music and animations have a tendancy to drop out. Graphics are okay but nothing special. Music is nice when it works. Game play is pretty slow and even after 300 turns you might be limited to making one click per turn. I do like the game but think we need to see a lot ofInitially I was excited and impressed with my first playthrough. A few of the features seem to work sporadically, music and animations have a tendancy to drop out. Graphics are okay but nothing special. Music is nice when it works. Game play is pretty slow and even after 300 turns you might be limited to making one click per turn. I do like the game but think we need to see a lot of improvements in the next few months. AI is terrible, lost count of how many times I have been invaded and outnumbered 10-1 but end up victorious in just a few turns and claiming multiple cities in the peace treaty. I know it is still early in the games life but I have to say that currently the potential outweighs the delivered content. Expand
  22. Oct 24, 2016
    5
    La AI es estupida, no reta al jugador, confunden mas con diferentes arboles y tipos de gobierno, su modo de combate se basa mas en graficos que en retar al jugador. Desde mi punto de vista el mejor es CIV 4 en donde en verdad disfrutabas estar jugando con estrategia.
  23. Oct 24, 2016
    8
    Civilization VI is a strange new world. It seems to bring back a good bit of the SimCity-ness of the original. The leaders are bigger jackasses than in any previous Civ. It's like they learned how to interact with people from EVE Online mission agents. It took a couple days, but I'm finally getting used to what seems to be the most poorly crafted Fog of War system ever.

    After several
    Civilization VI is a strange new world. It seems to bring back a good bit of the SimCity-ness of the original. The leaders are bigger jackasses than in any previous Civ. It's like they learned how to interact with people from EVE Online mission agents. It took a couple days, but I'm finally getting used to what seems to be the most poorly crafted Fog of War system ever.

    After several days of playing, Civ 6 has really grown on me, becoming more engaging and entertaining as I slowly master the various mechanics to city management and global diplomacy.

    However, had this not been a series that I was already a big fan of, I don't think I would have given the game more than an hour before uninstalling. First impressions and all that.
    Expand
  24. Oct 24, 2016
    5
    Totally uninspired. HORRIBLE AI. Have been a huge fan of Civ since the first one and have hundreds of hours on Civ 5 on Steam. Very upset at this pathetic iteration. The graphics are so bad, they must want the game to play on any potato. Civ 5 was not optimized well and I can say that Civ 6 is butter smooth but it should be with such horrible graphics.
    Sad...very sad. The game feels like
    Totally uninspired. HORRIBLE AI. Have been a huge fan of Civ since the first one and have hundreds of hours on Civ 5 on Steam. Very upset at this pathetic iteration. The graphics are so bad, they must want the game to play on any potato. Civ 5 was not optimized well and I can say that Civ 6 is butter smooth but it should be with such horrible graphics.
    Sad...very sad. The game feels like early access.
    Expand
  25. Oct 24, 2016
    8
    My first civ 6 play was on prince- medium difficulty with a big map with 10 players on epic timeline. I have strong computer. I am also a part time 3d artist.

    Positive: + very smooth gameplay, polished + nice UI + more depth, a lot of new options + diplomacy is more advanced + trade routes and gold are more important. Negative: - Stupid AI, i could go for a science victory
    My first civ 6 play was on prince- medium difficulty with a big map with 10 players on epic timeline. I have strong computer. I am also a part time 3d artist.

    Positive:

    + very smooth gameplay, polished
    + nice UI
    + more depth, a lot of new options
    + diplomacy is more advanced
    + trade routes and gold are more important.

    Negative:

    - Stupid AI, i could go for a science victory and play almost whole game without war. I was dominating at science, cultural and military field no.1 of 8 civs left and the little ones keep blackmailing me with stupid request, that I should give them gold. I rejected. If I am the world leader, i make demands, others pay me.

    - combat is a joke, miss civ 5. Barbarians are not a problem actually, animations are slow, it doesnt feel like it is a game which I would like to use military units often. Civ 5 was much better here.

    - As a part time 3d artist I can clearly say, this cartoonish style is a bad joke. When I get a scout i see tiny kids wolf icon on top, like the game is for 5 year old kids. Battleship looks like big fat turtle.
    I thought civ 6 is supposed to be a serious game for serious strategic gamers, not kindergarden kids.

    Perhaps they used that cartonish graphics style to make the game faster, but i do not like it. I get used to it, but i do not feel I want to play the game again ( except scenarious). I could replay civ 5 again many times.
    I liked the combat much more.

    - All the new things are not practical actually. The policies and cards give you little impact. You can use only a few cards, but you a ton of them to choose from.

    - districts are interesting, but in practice they do not work well. I was playing in a big map with 10 civs. I was in renaissance and i could still build ancient world colossus. Wonders are seldom build. New sistem is not practical and real.

    - resources,.. I had 8 cities and still I was missing resources to build a single rifleman unit,... terrible. Not even a little realistic.

    End note:

    I no not feel I want to replay this game again. I could play civ 5 on and on. I got used to cartoonish style but still it ruins combat for me. As a part time 3d artis I can tell that cartoonish style is a bad joke, a disgrace
    Expand
  26. Oct 24, 2016
    10
    Having logged over 2,000 hours playing Civ V http://steamcommunity.com/id/ZenFury/ I'm enjoying Civ VI and it's changes!

    I was very sceptical after how Civ V started off at release as well as Beyond Earth. However I've been pleasantly surprised at how polished Civ VI is right off the bat. Imagine how it will evolve with Mods, Patches, and Expansions! PROS * Fun and new ideas *
    Having logged over 2,000 hours playing Civ V http://steamcommunity.com/id/ZenFury/ I'm enjoying Civ VI and it's changes!

    I was very sceptical after how Civ V started off at release as well as Beyond Earth.
    However I've been pleasantly surprised at how polished Civ VI is right off the bat. Imagine how it will evolve with Mods, Patches, and Expansions!

    PROS

    * Fun and new ideas
    * Polished (No Crashes yet)
    * Mod Support

    CONS

    * Map doesn't show very well if a resource is being harvested.

    Bottom Line

    * If you're a Civ fan or searching for a 4X game give it a shot.
    Expand
  27. Oct 24, 2016
    10
    Awesome civ. Great new features and improved gameplay... I love all of it.

    IA can be improved and I believe it will be thanks to updates and/or the community.
  28. Oct 24, 2016
    6
    For all those bored of the past civ (Civilization) games, this version is perfect. Civilization 6 introduces new mechanics, new resources and much more.
    One of the greatest things that was upgraded is the screen panels. Taking the religion panel as example, now it shows how many followers you got and much more.
    The foes leaders interaction screen looks gorgeous now and more helpful. I
    For all those bored of the past civ (Civilization) games, this version is perfect. Civilization 6 introduces new mechanics, new resources and much more.
    One of the greatest things that was upgraded is the screen panels. Taking the religion panel as example, now it shows how many followers you got and much more.
    The foes leaders interaction screen looks gorgeous now and more helpful.
    I felt the strategy more balanced and harder to create a snowball economy, witch is great.
    The main screen music is amazing, just like the new UI (user interface).
    Overall the game keeps its well polished concept, with decent graphics and perfomace.
    Im surprised that after several hours playing i didn't had any crashes.

    The dark side of Civ 6

    Although its very personal, i didn't like the new cartoon art concept, it makes me feel playing a cheap tablet game.
    Some new screens are confusing, poluted and the icons don't help the player figure out at a glance whats going on.
    The new leader interaction screen is very anoying, there is a long talk and the options take ages to fade on. Of course you can bypass this mess hiting ESC key but if you do this on a incorrect timing you close the whole screen.
    One change that shows the new face of civilizations its the promotion screen. Instead of a simple panel with butons like previous versions we have now a screen that obliterates all your vision and show less promotions than before. More cliks, less resources and all for sake of a better looking UI.

    Final conclusion

    The game went to a next level, thats sure, althoug i don,t like the new concept. The new mechanics are decent, and some old ones received great improvements.
    My biggest concern is about gameplay. There is way too much resources in this game made just for a better looking and tablet users instead of being quick and simple for desktop players. And a lot more clicks needed to do same tasks.
    The units, techs and strategic resources are reduced to a level that i never saw before.
    I hope that modding comunity and dlcs bring more content to the game and fix all the anoyances. Untill then im strugling to give it a score of 7 out 10.
    Expand
  29. Oct 24, 2016
    6
    AI is most probably the element of utmost importance in single player games. And look. Firaxis didnt get any lesson from Civ 5 by kicking out the AI team from the company. Gosh, god damn it. Who tests the AI feature of the game, is it the team that programs it or some really dumb guys. then answer is clear, "yeah yeah it is working just fine, just as it did in civ5". Examples; I have theAI is most probably the element of utmost importance in single player games. And look. Firaxis didnt get any lesson from Civ 5 by kicking out the AI team from the company. Gosh, god damn it. Who tests the AI feature of the game, is it the team that programs it or some really dumb guys. then answer is clear, "yeah yeah it is working just fine, just as it did in civ5". Examples; I have the military power x3 of one civ and he/she stills declares war on me. In real world, if you dont like superpowers you just shut the f.k up, dont declare war on them. Second, civs declare war on me but since they are dumb, i can turn around the war and they beg for peace. if I dont accept their peace offer, then I will be the warmonger. Shame on you AI testers, ALL of you.

    And shame on some sites too, including metacrticis who reviewed the game in less than 24 hours and give it 9-10. Congratulations, we can expect this much dumb AI in civ 7 now.

    And as for the religion, my holy city/religion was wiped out by foreign apostles etc, cant train any units of my original religion anymore. So I am trying to revive my religion with the help of Jerusalem :))
    Expand
  30. Oct 24, 2016
    8
    Unfortunately there's no way to trust most negative reviews by users on Metacritic, just like there's no way to trust most positive reviews by media.

    Most negative reviews by users are from people who seem to a) never have played a Civ game from start to finish or b) play expecting something different than a 4X strategy game. that being said. i do agree with some negative aspects
    Unfortunately there's no way to trust most negative reviews by users on Metacritic, just like there's no way to trust most positive reviews by media.

    Most negative reviews by users are from people who seem to a) never have played a Civ game from start to finish or b) play expecting something different than a 4X strategy game.

    that being said. i do agree with some negative aspects highlighted by reviewers, most notably the bad AI and the concept behind higher difficulties. AÍ is better only regarding barbarians; they are smarter and certainly more annoying than earlier games, as they should be. but some civilizations are just plain stupid.

    on higher difficulties, advantages are given to the AI that border on ridiculous. that should not be considered higher difficulty, only an unfair handicap.

    a lot of people are complaining about the art direction. for me it's just a matter of taste, i can't really say it's badly done or anything. same goes for the interface.

    the new additions to the game are refreshing and interesting. districts rule. civics tree and government cards rule. i can't wait to master them. overall, it's a big improvement on Civ V.
    Expand
Metascore
88

Generally favorable reviews - based on 84 Critic Reviews

Critic score distribution:
  1. Positive: 79 out of 84
  2. Negative: 1 out of 84
  1. CD-Action
    Jan 12, 2017
    90
    You don’t want to spend your night in front of the computer? You have a wife and kids? You cherish your friendships and enjoy parties? Beware of this game. It’s that good. [13/2016, p.44]
  2. 90
    It's a more playful, fun feel to the franchise, perhaps, but all that's wrapped around a deeply nuanced game. If you've ever enjoyed playing a multi-layered, immersive and strategic board game with a bunch of funny characters, get in here.
  3. Games Master UK
    Jan 1, 2017
    74
    Firaxis has made some significant, exciting changes, but has also obscured vital information. [Christmas 2016, p.70]