User Score
7.1

Mixed or average reviews- based on 1628 Ratings

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  1. Oct 21, 2016
    9
    I don't like the cartoonish style. At all.
    But i like almost all the new ideas, districts are fresh air for city handling which to me felt very old.
    Diplomacy is more logical and interesting. The two branches of evolution give you more customization and a different approach to your civ evolution. Love the conversion of workers to builders, the use and forget is a great idea to clean
    I don't like the cartoonish style. At all.
    But i like almost all the new ideas, districts are fresh air for city handling which to me felt very old.
    Diplomacy is more logical and interesting.
    The two branches of evolution give you more customization and a different approach to your civ evolution.
    Love the conversion of workers to builders, the use and forget is a great idea to clean the board, as are the roads built by traders.

    Still soon for a detailed evaluation but the gameplay seems a leap forward; now, if we only could have the graphic of leaders and units from Civ V...
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  2. Oct 21, 2016
    10
    This might just become the best Civ game yet once there have been some updates and expansions. The game is very impressive so far. Not yet encountered any bugs or glitches. The UI is nice and clean and the visuals are great. The only con I see so far is that the mini map is not exactly clear. It's hard to see on there what's going on (one of the city states I met has almost the same colorThis might just become the best Civ game yet once there have been some updates and expansions. The game is very impressive so far. Not yet encountered any bugs or glitches. The UI is nice and clean and the visuals are great. The only con I see so far is that the mini map is not exactly clear. It's hard to see on there what's going on (one of the city states I met has almost the same color as the rest of the map, making it almost invisible on the mini map). Expand
  3. Oct 21, 2016
    10
    This game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun asThis game Is honestly beautiful, at first I was a bit worried about how the new cartoonish style would flow in the game. Honestly it grows on you quite quickly and it fits the game well, for a launch i would say this lives up to its predecessors, we already see a lot of features and there is a lot to do in this game without spoiling too much. The game flows great, costume game is fun as always with lots of options and factions to pick from. In conclusion I love it! Expand
  4. Oct 21, 2016
    8
    As a first release Civ VI is superior to its previous three releases' launches. The additions (builders, districts and trade as examples) adds a nice depth and variety to gameplay. The civics and government/policies has also seen great updates which I think will be wonderful once modders get their hands on.

    Issues so far are mostly concerning some performance optimizations needed, ui
    As a first release Civ VI is superior to its previous three releases' launches. The additions (builders, districts and trade as examples) adds a nice depth and variety to gameplay. The civics and government/policies has also seen great updates which I think will be wonderful once modders get their hands on.

    Issues so far are mostly concerning some performance optimizations needed, ui scaling does not look crisp and sharp on 4k (1440p without ui scaling s the sweet spot), the map can be quite cluttered and hard to read and orient and the minimap is almost only useful to find where my cities are, not so much as an overview.
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  5. Oct 21, 2016
    9
    This one lived up to the hype! This is by far the most robust Civ game St launch. Not only did they NOT take out a bunch of features so they could charge you for DLC later, they have added an unprecedented number of new features.

    This may be my all time favorite game. The only negatives that dropped my score slightly (wish I could rate it 9.5): the religious combat system needs to be
    This one lived up to the hype! This is by far the most robust Civ game St launch. Not only did they NOT take out a bunch of features so they could charge you for DLC later, they have added an unprecedented number of new features.

    This may be my all time favorite game.

    The only negatives that dropped my score slightly (wish I could rate it 9.5): the religious combat system needs to be tweaked or possibly revamped. I miss automating scouts to explore. It's totally fine all the way through the classical period, but it gets rater tedious now that I'm 300 turns in. I also wish the interface was a bit more obvious about what kind of adjancy bonuses I would get. I found myself dropping what I was doing to check the civilopedia quite a bit. Overall the tooltip system needs a little bit more polish.
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  6. Oct 21, 2016
    10
    First Civ game since Civ 3 that's ready to play right out of the box. No need to wait for expansions or mods on this one. Only played 2 games, and while some of the mechanics and strategies are different--it's pure Civ through and through. Looking forward to digging into this one--deeply. Oh yeah--it has Sean Bean narrating it. What u waiting for? Fly to Steam and buy it you fools!
  7. Aug 22, 2020
    9
    Отличная игра, затягивает и долго не отпускает от экрана. В игре приятное звуковое сопровождение, графика радует глаз, все ярко, красочно и сочно. Однако, в игре есть некоторые пробелы в геймплеи. Поиграв около месяца, я пришел к выводу, что древо развития науки необходимо качать только в одной последовательности, только в таком случае получается победить на уровне сложности божество. ВОтличная игра, затягивает и долго не отпускает от экрана. В игре приятное звуковое сопровождение, графика радует глаз, все ярко, красочно и сочно. Однако, в игре есть некоторые пробелы в геймплеи. Поиграв около месяца, я пришел к выводу, что древо развития науки необходимо качать только в одной последовательности, только в таком случае получается победить на уровне сложности божество. В итоге переигрывать утомляет, так как прокачка сводится всегда к одному. После развития цивилизации ты начинаешь атаковать соперника и тут начинается самое интересное, если Вы играете на большой карте, ваш марш бросок может затянуться на недельную игру. И это не зависит от мощности соперника, а время тратится на передвижение войска на 1-2 клетки и довольно долгое ожидание хода противника. Надоедает вплоть до нажатия кнопки alt+f4. Я перечислил то, чем игра меня не устроила и как по мне становится неиграбельной после 4-5 побед на компьютером. Возможно в онлайне дела куда веселей, но с ai играть утомляет. В целом моя оценка 9/10 аналогов игры нет и поиграть стоит всем! Expand
  8. Jan 28, 2018
    10
    Really, why all this bashing on Civilization VI? Does any of you played Civ V without expansions and DLC? In its initial release? It was one of the worst Civilization to date and most of the people were saying how they preferred Civ IV (With all expansions again) than Civ V (Without Expansions)... it was justified cause Civ V was just a skeleton of a game in it's release (No Religion?!).Really, why all this bashing on Civilization VI? Does any of you played Civ V without expansions and DLC? In its initial release? It was one of the worst Civilization to date and most of the people were saying how they preferred Civ IV (With all expansions again) than Civ V (Without Expansions)... it was justified cause Civ V was just a skeleton of a game in it's release (No Religion?!). Although the new skeleton (no stacks of Doom) was better and so it grow to be better than it's predecessors.
    Now it's the same for VI...though it's not justified. Cause it's the best initial release of civilization until now! It's the first one that not only revolutionize like V (Unstacking Cities) but also having almost every feature of it's predecessors(with expansion) without expansions!
    So please be mature and stop talking about the unit graphics and clash of clans and see the essence of this game which is much more strategic and full in its release. It has the best skeleton to build upon.
    Also except units, which for the first time have different looks in different civilizations (without mods), the map and cities are gorgeous and much, much better than Civ V with it's chaotic and ugly architecture of super, one ultimate type cities and labyrinth of roads, simplistic wonders in wrong place (pyramids inside a frozen lake! :P ), with useless worker in every hex.

    P.S. If you learn to play with unstacked cities you can never go back to the old mess. Same as when we learnt to play with unstacked units we couldn't go back.
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  9. Oct 21, 2016
    9
    I really like this game. It needs some balancing here and there, but it is amazing, better than C5. I hope they fix UI scaling issues fast. I wish I could change city names and edit leaders information's like in older civ titles. However, I like it and had already a ton of fun with it.
  10. Oct 27, 2016
    9
    I will be short on this one, the civ 6 has a lot of changes - some of them you could like some not. At least its not civ 5 with different graphics. Games has some bugs sadly, but nothing game breaking and most of them are resolution and touch input related (some have performance issues). So I will start with issues I have running game on my laptop.

    Bugs I have: - Cant play on full
    I will be short on this one, the civ 6 has a lot of changes - some of them you could like some not. At least its not civ 5 with different graphics. Games has some bugs sadly, but nothing game breaking and most of them are resolution and touch input related (some have performance issues). So I will start with issues I have running game on my laptop.

    Bugs I have:
    - Cant play on full screen. Regardless of what the settings tells me, it doesn't work on full screen on my machine. if I change the resolution, The game runs only in borderless window on my machine (it seems only I have that issue)
    - in 50h one random crash after autosave. Again, nothing game breaking, since it did happend after autosave.
    - In multiplayer my spy stuck in the unknown and I couldn't end my turn. This broke my game. I couldn't continue since there was no next turn option anymore.

    Changes I liked:
    - District system. It adds to the game more strategic feeling and makes going to war much more fun, since it require more tactics.
    - Fog of war. It also comes with district system pretty well, which makes player want a scout opponents territory before deciding to make war with him.
    - Grouping units. This is a step backwards, since it was in Civ 2. Even so it is in my prospective better, then having entire map of units running around. Also makes fighting much more comfortable.

    Chances I don't really care about:
    - Art direction. Cartoony look in serious game don't really match that well, but it is matter of taste and honestly it doesn't bother my that much.
    - Culture development. Now it is development tree. One to one like Science. The card system where you can pick and choose your bonuses is not bad, just different.
    - Many people complain about AI. I cant really say about that much since I play Multiplayer mostly and don't interact with AI that much. All I can say that barbarians are much more aggressive, what makes it for me more fun.
    - Spy. They took most of the spy system from beyond earth. Cant say its bad either. In some way more fun, but for most part just different.

    There are lot of changes and I really wont go over all of them. The game is fun in my prospective, there are some small disappointments, like much smaller amount of civilizations to pick from. The developers warned as about it, so I knew about it. What really made me happy is that it preforms well (better then Civ 5) on my laptop and I can actually play on my way, without running out of battery or overheating ( what sometimes happend with CIV 5). I hope they fix small engine issues with resolution/full screen and in future add more civilizations to the game.
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  11. Oct 21, 2016
    9
    Few diplomacy bugs/randomness, graphics takes a while to get used to. But all in all the a.i is pretty ok (which is good for a just released civ game). Definitely worth buying it.
    Most of the other features are top notch.
  12. Oct 22, 2016
    10
    It can be hard to not let go of Civ V, but once you do there's so much to love. Great new addition to the series. Theological warfare, less uneventful turns, the addition of multi-tile cities (although I believe Endless Legend does this better), linking units together, diplomacy made more interesting (although it's no longer a victory condition)... Great music, great artstyle that gives meIt can be hard to not let go of Civ V, but once you do there's so much to love. Great new addition to the series. Theological warfare, less uneventful turns, the addition of multi-tile cities (although I believe Endless Legend does this better), linking units together, diplomacy made more interesting (although it's no longer a victory condition)... Great music, great artstyle that gives me a bit of a Settlers 2/Knights & Merchants vibe and a solid interface all make for a great Civ experience.

    It's time to let go of Civ V!
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  13. Oct 23, 2016
    10
    Much better than expected for a vanilla release in

    A lot of the systems are more robust and complex, the mid-game is not boring, and the overall feel and pace of the game is good, not to mention retaining the one more turn compulsion.

    And at the very least, it is not a step back from BNW.
  14. Oct 22, 2016
    8
    This game has a lot going for it, however, as with many new games, it has a number of errors that need to be addressed that are making it very hard to play. While it is not a huge departure form the Civ games of old, there is a slight learning curve to it. I think there is a lot of room for this game to continue to grow, but first and foremost the bugs needs to be fixed (like the extremelyThis game has a lot going for it, however, as with many new games, it has a number of errors that need to be addressed that are making it very hard to play. While it is not a huge departure form the Civ games of old, there is a slight learning curve to it. I think there is a lot of room for this game to continue to grow, but first and foremost the bugs needs to be fixed (like the extremely unstable AI and declaring war on yourself errors which has broken every game of my thus far). I rank this an 8/10 mostly because I know these things can be easily fixed and once they are it will be a lot more fun, all the building blocks for a good game are on the table they just simply need to be built. If you are unsure about buying this game, I would say wait a few weeks until these bugs are worked out. If you like Civ games, you will like Civ 6 (once its fixed), if you don't like Civ games, this is not exactly the time to get in to. Expand
  15. Oct 22, 2016
    10
    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!
    Ах! Под сосною под зеленою Спать положите вы меня; Ай, люли, люли, ай, люли, люли, Спать положите вы меня. Калинка, калинка, калинка моя! В саду ягода малинка, малинка моя! Ах! Сосенушка ты зеленая, Не шуми же надо мной! Ай, люли, люли, ай, люли, люли, Не шуми же надо мной! Калинка, калинка, калинка моя! В
    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!
    Ах! Под сосною под зеленою
    Спать положите вы меня;
    Ай, люли, люли, ай, люли, люли,
    Спать положите вы меня.

    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!
    Ах! Сосенушка ты зеленая,
    Не шуми же надо мной!
    Ай, люли, люли, ай, люли, люли,
    Не шуми же надо мной!

    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!
    Ах! Красавица, душа-девица,
    Полюби же ты меня!
    Ай, люли, люли, ай, люли, люли,
    Полюби же ты меня!

    Калинка, калинка, калинка моя!
    В саду ягода малинка, малинка моя!

    Thank you! Game is perfect!
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  16. Oct 22, 2016
    10
    Fantastic game ... been a Civ fan since the nineties and this is the best yet. Annoying barbarians, slowish road and general unit movement aside, this has the most potential pre-DLC than any previous release. Districts, civics, new wonders, graphics, civs, unique units, leaders, etc etc, all awesome. If you are an old timer like me, no brainer but if you are new to the concept ... treatFantastic game ... been a Civ fan since the nineties and this is the best yet. Annoying barbarians, slowish road and general unit movement aside, this has the most potential pre-DLC than any previous release. Districts, civics, new wonders, graphics, civs, unique units, leaders, etc etc, all awesome. If you are an old timer like me, no brainer but if you are new to the concept ... treat yourself and enjoy the possibilities! Expand
  17. Oct 21, 2016
    9
    I believe that Civilization VI is likely to most rounded and solid Civilization launch to date. It has pretty much all of the content from Civilization V while also changing enough to keep it fresh.

    Many who are die hard fanatics of Civ V might not appreciate this new version or see it as a update to Civ V but I think this is a solid foundation for an amazing future game.
  18. Oct 28, 2016
    9
    50 Hours in, and Loving it.

    A week after launch, Civilization VI has proven itself to be a very robust and addictive strategy game. The AI has been made a lot more unpredictable this time around, thanks to the addition of a second random trait, and any given Civ can vary in strategy wildly from one game to the next. Like most Civilization V players, i was a little apprehensive about
    50 Hours in, and Loving it.

    A week after launch, Civilization VI has proven itself to be a very robust and addictive strategy game.
    The AI has been made a lot more unpredictable this time around, thanks to the addition of a second random trait, and any given Civ can vary in strategy wildly from one game to the next.

    Like most Civilization V players, i was a little apprehensive about the more comic like feel to the graphics. As it turned out, the Civ leaders are glorious in styling and animation, the units and buildings are very nicely done too.
    Because Civilization is not a historically accurate simulation game, but is instead an empire building strategy game, that uses technologies and dubious figures from history to give it flavor. I can forgive the new art direction. Having said that, i would have loved a more realistic art approach more ;)

    District tiles, which are required by cities wishing specialize in a given field, e.g. warfare, religion, science, population size, or any combination of them. Means the land around your city needs to be developed with the cities future needs in mind.
    Combine that with the Governmental system, and technology research trees, and you have a lot to think about whilst clicking the settle here button.

    If you can make it to turn 100 without getting overrun by relentless waves of Barbarians, or Religious fanatics, you will be sitting pretty untill a Civ you've just met, takes offense at the color of your sandals and denounces you.

    Aside from a few non game breaking bugs, and the wait between turns taking a lot longer than is enjoyable at the latter stages of the larger maps, there are very few negatives to speak of with Civilization VI.

    If you like strategy games, or are thinking about giving one a try, you could do a lot worse than this game.
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  19. Oct 26, 2016
    9
    Compared to Civ V, after all of its dlc, this game is superior. It used to be the case that every civ and victory type required nearly the exact same decisions. Now, depending on your starting place alone, the game can be a complete wildcard. Gameplay mechanics are great and even though it's complex, time will allow the mechanics to be understood. This game requires hundreds of hours toCompared to Civ V, after all of its dlc, this game is superior. It used to be the case that every civ and victory type required nearly the exact same decisions. Now, depending on your starting place alone, the game can be a complete wildcard. Gameplay mechanics are great and even though it's complex, time will allow the mechanics to be understood. This game requires hundreds of hours to become a top tier player (as with most civ games).

    The history component of this game is far superior to civ v. I actually feel like I'm learning a bit about landmarks and history, and quotes are read that sometimes induce shivers. Civs are no longer based on well known leaders. These are figures that often don't get the credit that they deserve.

    The only reason I'm giving this a 9 is because of the character models and general art direction. I do love that fog of war is gone, and the graphics are pretty solid, but for such a serious and complex game, the style is childish. I started with the mediocre civ rev, and I could not stand the art style after getting into the more complex Civ V. I'm not the only person with this view. I truly wish this game would look like the adult and intellectual piece of art that it is. It's a contradiction that isn't settling well.

    Apparently, the AI is awful. I have seen it do dumb things, but I'm holding out hope for a patch. Call me ignorant, but today, patches can save games very soon after launch.

    This game is amazing. Gameplay is top notch and replayability is off the charts. I have not tried online, so hopefully that part doesn't suck, but the rest of the game certainly does not suck.
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  20. Nov 7, 2016
    9
    I'll start by saying this is a really good game. It adds some great stuff over it's predecessors. Graphics are decent, sound is good, I personally find the User Interface easy to navigate, and I've played all other civ games, the differences took a few minutes to figure out. I like the new way builders work, I like the way eureka's work etc.

    What I say needs improvement: 1) The AI
    I'll start by saying this is a really good game. It adds some great stuff over it's predecessors. Graphics are decent, sound is good, I personally find the User Interface easy to navigate, and I've played all other civ games, the differences took a few minutes to figure out. I like the new way builders work, I like the way eureka's work etc.

    What I say needs improvement:

    1) The AI is a little predictable. It just needs to be tweaked, I can see the basics of the AI is there, but it can get stuck on some things and can be exploited.

    2) A little more complexity to the Tech Tree. I'd like to see more than 1 or 2 prerequisites.

    3) I NEED the ability to remove Old wonders, and Districts... If you start construction on a district THINKING it's say... campus, but you accidentally picked Holy site... and you only have a few auto-saves and notice after those are passed... you cannot remove the error by canceling production or wiping it with a worker... It's permanently incomplete. Incomplete **** from wonders/districts should be able to be removed. We should also have the ability to trash say... Stone henge in favour of a newer more powerful wonder.

    4) The game needs "New Random Seed" Raging barbarians, start bias etc.

    5) I want to re-roll a start position if I get a **** one on Turn 1... I've started surrounded by nothing but Tundra and I wasn't Russia... So I have to re-do my game and set all my settings from scratch... Pointless busy work...

    6) I should be able to set new default settings for games.... instead of what they say are default... It saves time when starting games.

    Overall it's a great game... It needs a few updates to add a few over-looked things and fix a few issues though.
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  21. Jan 3, 2017
    9
    Looking back at my video-gaming life, I don't think any franchise has gotten more of my hours than Sid Meier's Civilization. There's just something extremely alluring about starting a small stone age empire and expanding it as you see fit until the actual future, and the turn-based nature of the series gets me hopelessly addicted every time. Civ VI was no different, even though at launchLooking back at my video-gaming life, I don't think any franchise has gotten more of my hours than Sid Meier's Civilization. There's just something extremely alluring about starting a small stone age empire and expanding it as you see fit until the actual future, and the turn-based nature of the series gets me hopelessly addicted every time. Civ VI was no different, even though at launch it didn't quite rise to the heights of the last couple of numbered entries.

    If you're a newcomer, here's how it works: the game begings by placing you (or rather, your first settler) in a suitable spot for a first city. You immediately build it and start managing several outputs, such as gold, production, food, science, faith, and culture. Each output allows you to develop your empire (for example: science allows you to discover new technologies, while production lets your city generate buildings and military troops).

    As you explore, you'll come across new landscapes and natural resources, which allow you to build better troops and new structures, including wonders of the world. And of course, you'll come across other civilizations, which can be befriended or antagonized at your leisure.

    Civ VI's biggest innovation is how it utilizes tiles around each city you build. Now, each new building, zone or improvement has to go on a specific tile. This means you'll end up with cities that are more focused than before, which adds a lot of strategic nuance. If you settled near a mountain, a land feature which gives several science bonuses, you'll probably want that city to focus on science. Likewise, desert tiles allow you to build important one-per-world wonders, such as the Pyramids or Petra. This sort of decision making is what makes Civ amazing, and here the process is improved by the added depth.

    With the steps that were taken in order to streamline this entry, Civ VI is probably the most accessible the series has ever been. That's certainly a good thing, after all, Civ's barrier of entry can be sky-high, with a veritable encyclopedia of concepts to grasp. Some of those decisions go over less well in the strategic side, such as not limiting resource usage to the amount of sources you have. Still, that's a minor qualm in the big scheme of things, and it does mean less numbers to track.

    Artificial intelligence, which has historically been a sore spot in the series, is an actual problem, however. In fact, at launch, it was nearly non-functional. For example: a neighbouring civ who is much weaker than you in every way will keep sending prophets to convert your cities to their faith, even after you threatened them with swift military action. This makes it very hard to play that oh-so-satisfying diplomatic game, although this has been cited as a point of continuous improvement by developer Firaxis.

    TL;DR:
    Civ VI is awesome, but then again, it would take a lot of effort to make any Civ game anything but. It still ranks behind IV and V in my book currently, but the new foundations are solid enough that I can see it overtaking those beloved entries as Firaxis's continuous quality improvement does its thing. Until then, what you need to know is that it's as addictive as ever. Just take care to not have an entire weekend pass in the blink of an eye while you explore, build, and wage war. It's certainly happened to me, uh, a 'few' times in the last twenty years.

    Rating: 9.0
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  22. Feb 26, 2018
    10
    Great strategy game in Sid Meier's tradition. Precisely what one would expect.
  23. Oct 22, 2016
    9
    Vastly superior to Civ 5, packed with great improvements which keep you busy and keeps things interesting, there's so many options to building up your empire that each playthrough will be very different from the last. Love the way cities are now unstacked with the districts feature, not only does it make cities look more impressive, but you now seek out a lucrative spot in the world toVastly superior to Civ 5, packed with great improvements which keep you busy and keeps things interesting, there's so many options to building up your empire that each playthrough will be very different from the last. Love the way cities are now unstacked with the districts feature, not only does it make cities look more impressive, but you now seek out a lucrative spot in the world to settle a new city to take advantage of the bonuses distrcicts now bestow upon you. A worthy sequel to Civ 2 and Civ 4, the game is very solid as it is right now and the inevitable expansions could make it the biggest and most diverse Civ game yet. Expand
  24. Oct 21, 2016
    9
    Civilization VI is a great edition to the franchise, and I have already wasted hours on the game. I for one enjoy the new graphic style, it is less serious and is IMO aesthetically pleasing. The new features are good too. With districts and wonders now taking up space, it adds a new challenge to players to decide if they should improve the tiles with improvements, or use it for districtsCivilization VI is a great edition to the franchise, and I have already wasted hours on the game. I for one enjoy the new graphic style, it is less serious and is IMO aesthetically pleasing. The new features are good too. With districts and wonders now taking up space, it adds a new challenge to players to decide if they should improve the tiles with improvements, or use it for districts and wonders. Other things such as improvements needing expandable workers and not time is another idea that adds a degree of challenge.

    However, while Civ VI is great in many regards, the one flaw that it has is that the AI is stupidly aggressive. Diplomacy is hard in this game, especially when everyone despises each other and looks for ways to go to war. Speaking of war, the AI always seems to try and get itself in a position to go to war. When it does go to war, it follows a Soviet pattern; sending waves upon waves of out-dated and inexperienced units in the hopes of overwhelming their enemies. Spearmen waves though only work while the enemy hasnt researched armored warfare yet. While this proves to be an effective strategy against other AI (For the first time ever I saw the AI kill another AI civ), it doesnt work against players. The only reason why this isnt such a bad thing is that the new multiplayer is great, allowing you to easily replace the dumb AI with more experienced players.

    In all, Civ VI is an excellent game with problems that hopefully will be addressed in the future.
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  25. Oct 22, 2016
    10
    This review contains spoilers, click expand to view. I was full of expectation waiting for this game. I play Civilization since 1, played a lot all of them (my Civ5 in Steam is at 1,160 hours) and since I liked so much Civ5, I was afraid of Civ6. The non-realistic graphics seemed a bad omen. Man, they were turning it into a Tropico look alike! Two days for release and they put out the Battle Royale (a game without a person playing, with only AI civs) and the graphics... well, the resolution wasnt great, but I didnt like it. Then finally the game was out. First thing, I couldnt run it. Only a very helpful review on Steam (cant find it again, I guess was deleted) explaining what to do (remove Visual C 2015 (both 32 and 64bits) and reinstall from game _CommonRedist folder. Then it worked.

    First thing I noticed starting a game was, of course, graphics. Not bad, not bad at all. I guess I was expecting something bad and so it surprised me. You can even turn on sun movement and it changes nicely. The civ leaders figures are kind of funny. Now they all follow a same pattern, and this pattern is toward the comical, which is in synch with the more toy-like graphics. But they could be a bit more diverse. I miss the beautiful Teodora! (:
    Another detail about graphics: the info and everything uses a lot of screen space. Very good for older people (I'm 55)! I guess here and there there could be more info, right click info and so on, but its well done.

    Then the game itself. Its a very interesting change upon Civ5. It changes so much I had to go back a couple of levels to be comfortably ahead of other civs (I'm used to win on Civ5 almost always on King) so much the game changed. You have to learn many new things, its all different. Which is good.

    Districts are great, very interesting idea. Now Civil developments are on a structure like Science, you have to research them. I see pros and cons on this. Before we could go for what was more of our interest, now you kind of have to research all of them. But this can also be good, you get all of them (:

    Diplomacy is more interesting, some options more. City-states are a bit different, now you get them by sending Envoys instead of buying them with money. I guess they could have left also the money as alternative, would be more realistic.

    The one thing I'm missing are the workers! Now we have Builders, and they can just build a small number of improvements then they vanish. Also, you dont have to build roads, they appear by themselves when Traders move between cities. I miss the roads we build. We could build them for moving troops, not depending on commerce. Again here, we could have both ways, it would be more interesting.

    But all in all, its a very interesting game (played only 11 hours on the first day! (: ), well polished and balanced. Cant wait to see the MODs and DLCs that will come around!
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  26. Oct 24, 2016
    10
    After having played Civ V and Beyond Earth throughout their release cycles, I can honestly say that this game is vastly more promising than either of them. While Beyond Earth never achieved a sense of being complete, it was still a good game once expanded. Civilization V ended up being an absolutely incredible work by the time of it's completion. This game, as is, feels like a better gameAfter having played Civ V and Beyond Earth throughout their release cycles, I can honestly say that this game is vastly more promising than either of them. While Beyond Earth never achieved a sense of being complete, it was still a good game once expanded. Civilization V ended up being an absolutely incredible work by the time of it's completion. This game, as is, feels like a better game than Beyond Earth: Rising Tide. And it has yet to have a single balance patch. It also is likely two receive numerous DLC and two full expansions. I can't wait to see where this ends up, but if I had to guess, it'll surpass Civ IV (the generally believed best in the series) when all is said and done- after all, I don't think IV was this good on release either. Expand
  27. Oct 21, 2016
    9
    It is actually really good, the graphics from the trailer was a little scary how cartoonish it was but in 1080p its actually very beautiful. still would prefer a darker green for the grass and trees though. All the stuff about districts and other game play features work well so far. I used to always have to build almost every building in every city, but now there is no bad feeling for notIt is actually really good, the graphics from the trailer was a little scary how cartoonish it was but in 1080p its actually very beautiful. still would prefer a darker green for the grass and trees though. All the stuff about districts and other game play features work well so far. I used to always have to build almost every building in every city, but now there is no bad feeling for not having economic buildings where you are building ports and culture or something. it really forces you to specialize this time, accept maybe in the capital where you can force more district types. The biggest bonus for me is the fact that this feels like a complete game right off the bat. coming from civ 5 with all expansions its good that all the features like religion and archeology and all that stuff is already in game. The whole gameplay is just so much crisper thanks to 64bit and the leaders look very good and i personally like them. Builders are ten times better now. Happyness and population replacements are ten times better also.

    -some negatives would be the mini map which looks like a map you can program yourself, just some block colors. I am sure they will upgrade it in expansion or someone will mod it.
    - biggest complaint i have is the biggest complaint i have always had and it hasnt been fixed. It still takes way to long per turn. Its not that bad and i am playing on large map with 8 civs, but it still takes like 10-30 sec each turn and its pretty annoying. i guess its back to small map 4 civs lol.
    -also i personally dont like the civ tree. its exactly like the tech tree now.
    -the government section with policies is good though.
    -also the ai is a little easier on king, and kind of way to hard on emperor. but thats on a large map, emperor will probably be the sweet spot on a smaller map.
    -idk gg. 9/10 for turns taking to long still.
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  28. Oct 28, 2016
    10
    Everything that I wanted that CIV V could not deliver.
    Finally you have the feeling again of creating a civilization, not just 4 cities. The AI could need some love from the developers, but it is definitely capable of providing a challenge.
  29. Oct 25, 2016
    9
    Ahhh Civ, so good to have you back!

    Bottom line: This is a great game, not perfect but great. As far as Civ games go it is very much like Civ 5 as far as the hex style and graphics, but they have tweaked so many others aspects of the game it does make it quite a bit different. I LOVE the new districts aspect, you settle a city and then as the city grows and you research the proper
    Ahhh Civ, so good to have you back!

    Bottom line: This is a great game, not perfect but great. As far as Civ games go it is very much like Civ 5 as far as the hex style and graphics, but they have tweaked so many others aspects of the game it does make it quite a bit different. I LOVE the new districts aspect, you settle a city and then as the city grows and you research the proper technologies you can add districts on to your city. The districts range from giving bonuses to your science output to religion as well as industry and many more.

    Speaking of religion, it is handled a bit differently here. Once you set up your religion you can then start generating points which you can use to purchase other items such as military units or apostles etc. You can use these apostles to either spread your religion, add another belief system or start an inquisition (which unlocks the inquisitor) The inquisitor has other abilities to battle the other religions heretics. It is pretty sweet to actually start a holy war in the game and have rightous battle with lightning striking down upon the infidels. Also when you have an apostle or what have you selected to move, it will highlight the different cities in different colors based on their religion so you know where you need to go to spread it.

    The workers are now called builders and they have changed a bit as well. No longer can you just automate them to build roads and do your bidding. Now each set you create has 3 charges, when you upgrade a spot on the map it spends 1 charge. After all 3 are spent (so 3 upgrades) they disappear and you need to build another. That sounds kinda awful at first but you really get used to it pretty quickly and it really adds more depth to each area you manage so you feel like you actually accomplish something with your cities and their surrounding areas.

    I really am not a fan of the new civics setup. It is setup like the way you research technology and honestly I've never been a fan of the way technology is setup in the first place. Granted you can click to bring up the full tree on both parts to see everything but I much preferred Civ 5's civ trees you could choose from. This route just feels kinda watered down to me as you pick one and then it spouts out another batch of different civic selections once you get it researched. You also get these "cards" you can choose to place that will alter your civ in a few ways to differentiate your civ from others, which is pretty cool. The "card" aspect is my fav part of the civic portion.

    Battle is just about the same with a few tweaks. Now you can group together units into one unit to save space and with the added benefit of the combined units becoming stronger overall. Barbarians....well....are barbarians. Same ol same ol with them.

    The biggest gripe I have with the game is they really don't have any notification on win parameters. Granted there is the screen you can open to see what place you are in in each specific win category but if you are jut idly playing the game there is no indication of how it's going. My first game I played I won a culture victory and didn't even realize I was close! Just kinda popped outta nowhere. BUT this is a special kinda game where your win can still pop outta nowhere after 14 hours of playtime in one sitting.

    TL;DR --

    Graphics -- Not hyper realistic but I enjoy them nonetheless
    Gameplay -- Super fun and addicting
    Mechanics -- A couple downers but for the most part improvements
    Replay Value -- Insanely high
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  30. Oct 22, 2016
    10
    The civ series never was for kids so these low user scores are from kids , if you are a civ fan and give this game below 7 your not a civ fan ,i really enjoy civ 6 and i like the graphic it reminds me civ3 some people like real graphic but i like this kind of graphic for a civ game and i should say again if you are a kid dont play civ gane and keep your score for yourself..
Metascore
88

Generally favorable reviews - based on 84 Critic Reviews

Critic score distribution:
  1. Positive: 79 out of 84
  2. Negative: 1 out of 84
  1. CD-Action
    Jan 12, 2017
    90
    You don’t want to spend your night in front of the computer? You have a wife and kids? You cherish your friendships and enjoy parties? Beware of this game. It’s that good. [13/2016, p.44]
  2. 90
    It's a more playful, fun feel to the franchise, perhaps, but all that's wrapped around a deeply nuanced game. If you've ever enjoyed playing a multi-layered, immersive and strategic board game with a bunch of funny characters, get in here.
  3. Games Master UK
    Jan 1, 2017
    74
    Firaxis has made some significant, exciting changes, but has also obscured vital information. [Christmas 2016, p.70]