User Score
7.1

Mixed or average reviews- based on 1628 Ratings

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  1. Oct 26, 2016
    4
    If you like features, this game surpasses all of its predecessors in just about every way. However, the AI is complete **** and completely ruins the experience. I've played one full game and will now uninstall for now with hopes of this being resolved by of a patch some day. Good game if you want "Civ 6 Tower Defense"
  2. Oct 29, 2016
    4
    Better graphic and animations. And that's all. Slow as hell to load games and go to next, even with an SSD, always the same useless diplomacy and no intel at all, as usual... A real mess.
  3. Nov 14, 2016
    4
    They get a 4 rating now, and they're lucky to get that. Releasing games before they're finished should never happen, and when it does, it should never come from a huge gaming company. There is too much info missing to fully understand all of the new rules/benefits of your chosen path, etc. I am often declared war on by my OWN country and then suffer consequences since peace withThey get a 4 rating now, and they're lucky to get that. Releasing games before they're finished should never happen, and when it does, it should never come from a huge gaming company. There is too much info missing to fully understand all of the new rules/benefits of your chosen path, etc. I am often declared war on by my OWN country and then suffer consequences since peace with yourself is impossible. Late game is just boring. Much more so than Civ V. Many other problems that should be patched. This review comes over 3 weeks after release an no updates to speak of, despite so many obvious problems. Nice way to reward their day one fans with this unfinished pile of crap. Big fan since the early 90s. That might change going forward. Expand
  4. Oct 21, 2016
    4
    I would like to say it is a step back from Civ V, but in the Civ series, a step back is strangely always a better game.
    This game is not better than Civ V, not to speak of Civ IV or III.
    Civ games are very complex and have an adult audience who like to go deep into the game mechanics to get the most out of every round. Who in the world thought this audience likes comic look? It is just
    I would like to say it is a step back from Civ V, but in the Civ series, a step back is strangely always a better game.
    This game is not better than Civ V, not to speak of Civ IV or III.
    Civ games are very complex and have an adult audience who like to go deep into the game mechanics to get the most out of every round.
    Who in the world thought this audience likes comic look?
    It is just awful.
    The leaders are very annoying and the comic-joke animation makes it even worse. Every second round the NPC factions want to speak with you. And with that comes the endless animation.
    The game design itself and the city spamming is just ridiculous. My best tactic until now, just spam settlers and settle everywhere. There is no negative side to expand stupidly. No world wide unrest, nothing.
    But the worst thing about this game is the KI. It is almost not existing. This game is way to easy, and boring.
    Maybe it is fun in multiplayer, but singleplayer this game is no fun at all.
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  5. Dec 29, 2016
    4
    This is one BAFFLING CIV EXPERIENCE!!!! Its good and bad and ugly all at once!
    This game feels a lot like copy and paste! And it feels like it has been heavily influenced by the games available on mobile (cell) phones. I mean look at the graphics.
    The game is running in the back ground but I had to stop to write this as I cant be the only one experiencing this. Two new concepts. (first
    This is one BAFFLING CIV EXPERIENCE!!!! Its good and bad and ugly all at once!
    This game feels a lot like copy and paste! And it feels like it has been heavily influenced by the games available on mobile (cell) phones. I mean look at the graphics.
    The game is running in the back ground but I had to stop to write this as I cant be the only one experiencing this.
    Two new concepts. (first is mainly for experienced players, second is universal. Also the second is quite long, so you might want to make a cup of tea now before you get there!)

    One: Districts, which are pretty good I have to say. Good way of spreading specialities and forcing us to really think about the development of our cities, and limits Wonder Production so I can no longer have a really "Wonderful" city (eh eh, see what I did there!) while the rest of the empire actually does everything else! Now a lot of wonders require adjacency to a specific district. More to it but you get the idea. Well thought out new concept, it seems.

    Two: Shocking User Interface. I mean this is bad! Let me elaborate.
    *I like edge scrolling, just a preference on these type of games. Now the buttons at the top to access Religion, Great People and all the rest of it are above the threshold for the scroll. Which means that when I am looking at an area or City and want to access the menus, the map scrolls away from my desired location, before the mouse pointer gets to the buttons. I mean seriously guys, was that tested?
    *Overlays on Overlays. No more right click to see what resources and terrain a tile has. Just hover the mouse over the tile and it displays info. Great. However problems arise when you get the notifications on the side, which you can also hover over to see what the say. What happens. The info of the tile in the background pops up over the info of the notification. This is so poor.
    *The info does not show as updated when changes are to a cities resource gathering. Ie. I select a city, currently has 16 turns to finish building. Select more production based resources. Production reduced to 8 turns, however city on world map still shows 16! I have a screenshot. Why must I wait till the next turn for updated info on world map?
    *Rigidity! No longer is information easy to access and generally all in one place. City options can only be accessed (by mouse this is, not hotkeys) by clicking the specific icon. IE, Click a city, you now see its production in a pretty picture telling you how many turns remain. However you can't access production by clicking it. Nope, you must select the SMALLER production icon to change it. Another example is (and this again is poor) you can't double click a city and be taken to its citizen screen, instead you must click the city and then again click the smaller citizen icon.
    *The most confusing fog of war I have ever encountered. Now Fog can be very disorientating at the best of times, but it shouldn't be an issue when I'm sat looking at a screen. Instead of just fading, shading or blurring; the areas you have explored but can longer see. You are treated to a nice parchment, hand drawn, tea stained colour looking map. Very pretty, it is. Why the beige? seriously why cant the colour of the terrain under the fog be visible. I mean, a unit went there, saw it is green grassland, so why the beige? I find it actually makes settler planning a little trickier.

    Sneaky third point(s)
    *No Personality. You can't change the name of your leader or empire.
    *The graphics are really poor. I want the completion of a wonder to be, well wondrous but the graphics make it look so cheap.
    *This game is far too dumbed down compared to other civ games. Bring back everything from Alpha Centuri, I mean everything. Let the players really work it out. Its a strategy game after all so cater to the market instead of trying to be more accessible in order to increase sales. (i expect alot of people to disagree with me on this one).

    I must conclude as I am out of space.
    As stated in the opening this is a very confusing experience. It is Civ! it has all the necessary elements for you to be able to enjoy the strategy game. It also comes with a lot of nonsense, as mentioned above.

    Score Breakdown
    1 For Turning Up
    1 For Effort
    1 For Sean Bean (got to love Beanie)
    1 For new districts feature and because I love Sid Meier's games (no , that should not therefore be two points. Can't be trading on old glories!!!
    Total 4 out of 10

    No points for: graphics, immersion/customisation, user friendliness (I could raise another point about it's poor explanations), user interface, the price, for trying to reinvent the wheel when all you needed was new rims!
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  6. Oct 23, 2016
    4
    Besides the ugly graphics it lacks AI. And the UI is pretty much a joke. Theres no progress between Civ V and VI, it´s just like "the next game in the row" like FIFA every year. Definetely no milestone.
  7. Aug 8, 2022
    4
    Long time Civ fan since the days of Civ 1. Each version I've played 100s of hours. This and Civ 3 are the only versions I'd give a thumbs down.
    The good: The graphics are great. There are some new decent tweaks to aspects of the game like culture, civics and golden ages.
    The bad: movement. The change to movement where trying to move into difficult terrain ends your movement, though
    Long time Civ fan since the days of Civ 1. Each version I've played 100s of hours. This and Civ 3 are the only versions I'd give a thumbs down.
    The good: The graphics are great. There are some new decent tweaks to aspects of the game like culture, civics and golden ages.
    The bad: movement. The change to movement where trying to move into difficult terrain ends your movement, though it makes sense, sloooows the game down to a snails pace. Even a scout exploring the map is reduced to a tile a turn in diffcult terrain. And roads are practically useless until modern times and/or the railroad. You know roads are useless when your units ignore them when auto-moving across your empire. So moving across your empire in classic times, with roads, can take you 100s of years, I kid you not.
    1 unit per tile. They did away with unit stacks in Civ 5 to avoid the doom stacks, and I didn't complain as much there. But here, topped with the slow movement rates, makes the movement worse. Units can't stack with friendly units so city state units are constantly in the way while aimlessly wandering the map, taking it even longer to move across your empire. You can't auto assign a military unit to protect a trade unit. You can't stack non-military units for some reason. I love how you need to remove a unit from a city just to buy or start construction of a new unit.
    AIs use of religion is just annoying and makes me want to quit everytime they ramp up sending countless missionary units to my empire. You can' t just close your borders to them like you do military units.
    The UI is disorganized and messy. It's harder to find simple city lists and yields from earlier games like Civ 5. Districts are a coll add but I had to download a mod to delete them if I change my mind and want to build somewhere else. User mods change a lot of simple issues that Firaxis has opted to ignore in favor of more expensive expansions.
    WE got a new civ every 5 years since Civ1 except we were due for a new one in 2021 but Firaxis added a yearly game-pass like expansion for Civ 6 instead of a new game. God help us if this is the last new Civ game because the core mechanics need a lot of work.
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  8. Dec 22, 2019
    4
    Game is unplayable because in main menu, you cannot access advanced settings in menu because screen cuts wrong way. It is stupid to play an other game for hours if it is not your dream game you have done.
  9. May 29, 2017
    4
    Seeing all the rave reviews the game got on release, I wonder how long is it before an average gamer starts questioning journalistic integrity of this "independent" reviewers. The game is fatally flawed, featuring brain-dead AI that does not function even when propped by the crutches in the form of heavy cheating bonuses. The diplomacy system is atrocious, the interface badly designed, andSeeing all the rave reviews the game got on release, I wonder how long is it before an average gamer starts questioning journalistic integrity of this "independent" reviewers. The game is fatally flawed, featuring brain-dead AI that does not function even when propped by the crutches in the form of heavy cheating bonuses. The diplomacy system is atrocious, the interface badly designed, and the graphics are pain to look at. Civ 5 had also a rough start, but was polished to a reasonable state in time. However, I think this mess of a release is beyond redemption, and after the mediocre Civ:Beyond Earth, it's a sad evidence of a decline of what used to be a stellar game developer company. Expand
  10. Oct 28, 2021
    4
    I could go on and on about how horrible the AI is, but I'd pretty much just be going over what's already been mentioned here plenty, the AI is SO awful that it absolutely ruins this game in every way possible, not going to even go into detail on all the AI related issues there are, but if you combine the bad AI with the lack of a well-done online multiplayer because there's no rankingI could go on and on about how horrible the AI is, but I'd pretty much just be going over what's already been mentioned here plenty, the AI is SO awful that it absolutely ruins this game in every way possible, not going to even go into detail on all the AI related issues there are, but if you combine the bad AI with the lack of a well-done online multiplayer because there's no ranking system, no punishment for leaving, no stat tracking, no nothing, it's crazy you can't even explore ANY details of your gameplay history, how can you see if you improve? There's just so much lacking from the core of this game that it's slightly mind boggling how they allocate their development efforts to putting more civs and more features in the game. That's all cool and all, don't get me wrong, I like all the stuff that came out clear into early 2021. but the reality of it is the game is STILL a buggy mess. I've played it with several $2000+ dollar gaming pc's that I've built and my primary playing friend also has a top of the line PC, we've spent MANY HOURS trying all sorts of different things to get this thing to run smoothly, never once did we EVER reach turn 100 with just 2players without one of our games crashing, stalling, freezing, or some sort of issue that caused us to have to reboot the entire client, reload the game lobby, and start from an autosave. Very frustrating, there's so much potential here, just need someone to lead the efforts that can think bigger picture, they needed to tackle all the games ancillary stuff years ago instead of adding new little quirky things to the game. It makes me mad because I do enjoy the game, but it really needs someone running the show that knows what they're doing. Expand
  11. Jul 14, 2017
    4
    This review is coming from someone who has enjoyed Civilization in the past. I would rate Civ5 an 8 or 9. So it isn't that I don't like Civilization. I just have a problem with this one. I want to like this game, I really do. Every so often I try to play, hoping for a fun and enjoyable experience, and every time I come out disappointed. There are many things that the game does really well,This review is coming from someone who has enjoyed Civilization in the past. I would rate Civ5 an 8 or 9. So it isn't that I don't like Civilization. I just have a problem with this one. I want to like this game, I really do. Every so often I try to play, hoping for a fun and enjoyable experience, and every time I come out disappointed. There are many things that the game does really well, but the AI utterly ruins it. If you are familiar with the Civilization series, you should be familiar with the AI and how it is well, lacking to say the least. Well it's still horrid here. What makes this AI ruin the entire game for me is that it knows everything you do. Try to build a wonder? The AI knows you started building that and will not only begin building it as well, but it will specifically wait until the last possible turn to start. Just so it can beat you to it by one turn, losing you both the wonder and the 20+ turns of production you used to build it. You can't see what the AI does so you have no idea if they just started building Stonehenge. They can. Based on this, I bet the AI probably sees inside your territory without even so much as meeting you first. Maybe even the entire map. Even if they don't, should I even have to be asking these questions? Like I said in the beginning, there are good things about it and if you can get past an AI that blatantly cheats you might like this game. I can't rate it anything above red because I simply get little enjoyment out of playing it. Expand
  12. Oct 23, 2016
    4
    This game has some of the most amazing game mechanics i have ever seen.

    This game also has one of the most poorly designed AI in gaming history. Not does the AI literaly cheat on higher defficults, but the Agenda system the AI is supposed to follow is broken. It is impossable to satisfy it's agenda on higher diffifult resulting in a game plan where you ether can warmonger your way to
    This game has some of the most amazing game mechanics i have ever seen.

    This game also has one of the most poorly designed AI in gaming history.
    Not does the AI literaly cheat on higher defficults, but the Agenda system the AI is supposed to follow is broken.
    It is impossable to satisfy it's agenda on higher diffifult resulting in a game plan where you ether can warmonger your way to victory or get crushed by the AI ganging up on you.
    This is nothing new, but it's just devaluates the amazing job the game designer team has done here

    In short: a game can have a the most impressiv mechanic you'll ever seen. But a single player game with poor AI is stil garbage.
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  13. Oct 22, 2016
    4
    The Good:

    - City upgrades are now placed on tiles which makes it more important how you use them. - City states is a lot more active than before in CIV 5. - Fog of war, you can still see where you discovered resources The bad - The AI is mess - The new social policy tree is very similar to your research tree instead of using the much superior model from V. - Two
    The Good:

    - City upgrades are now placed on tiles which makes it more important how you use them.

    - City states is a lot more active than before in CIV 5.

    - Fog of war, you can still see where you discovered resources

    The bad

    - The AI is mess

    - The new social policy tree is very similar to your research tree instead of using the much superior model from V.

    - Two advanced options when creating a game, gone are one-city challenge, raging barbarians, random seed, start bias and all the other advanced options you used to create a custom game with, this is the core of any civilization game and its absent is game breaking.

    I honestly don't see how anyone who likes to create their own game could possibly prefer CIV VI, but some people will always be drawn to what's new and shiny rather than older games with more or higher quality content.

    Stick to Civilization V and don't pay for content you already own in V.
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  14. Nov 20, 2016
    4
    Please don't get amazed and distracted by the many fresh-off-the-boat sick new features presented to you by this game.I'm 100% sure that if you just play the game for at least two or three days in a row,you can easily notice it's weaknesses and understand that in many aspects not only this game doesn't excel previous versions but also completely remove or change some strategic elementsPlease don't get amazed and distracted by the many fresh-off-the-boat sick new features presented to you by this game.I'm 100% sure that if you just play the game for at least two or three days in a row,you can easily notice it's weaknesses and understand that in many aspects not only this game doesn't excel previous versions but also completely remove or change some strategic elements from the game that we had fun with.for instance,they deleted the world congress,cargo ships,satellite war(what was seen in "beyond earth"),various on-water-tiles improvements(beyond earth) and so on...those were just some of the most painful removals sadly happened in this version;not changes or some newly-added features that are fun at some points but got it's serious problems and you get noticed of them after many hours of gaming."districts" is one of the good and main added features to the series and is fun but for a limited time.The number of buildings that can be constructed in the city center and other districts is decreased incredibly(also Developers seem to have forgotten an important lesson from "fallout" series:in atomic era get the bomb shelters up&running asap!c'mon team!what if I get nuked?!there no bomb shelter anymore!).builder's gameplay elements,however in my idea,got worse,not much variety and creativity and fun in civics(culture affairs).and about settlers,I think developers just copy-pasted from the previous version into new.diplomacy AI got worse and not many great features introduced.battle AI is not perfect.info graphics(from the civ v)is not returned yet.espionage system is a nuisance;and many more bad and horribly disappointing things just waiting to discover.what is pleasing about the game is having the clear look of the buildings;unstacking them and spread them throughout the map;some battle animations,and having the graphics updated(however that is not counted as a bonus point for this game).soundtracks aren't bad but developers seem to have worked less on that(it's obvious);as we don't see the unique soundtracks,like folklore musics be various and limited to a nation.put away main famous fun-to-play-as leaders and brought up new characters that are fun-to-look-at.in addition,characters' appearances doesn't get changed during the ages.all in all,I think experiences gained from 4 previous versions(from civ v to stellar)weren't put into good use and not only we don't see a limit-pushing game but a weak not-even-equal-to-previous-limits is seen.
    Firaxis team,I respect all of you and your work,but this is not what was expected.please be up to release some super meaty dlcs and fixes to make the series perfect once again.thanks...
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  15. Oct 23, 2016
    4
    I hate the cartoonish style. The game is ugly.
    But the game it self seems god, many new funny things and better diplomacy.
    I will not play this game because of the ugly interface/graphics
  16. Oct 24, 2016
    4
    It will probably be great in a year when the game goes on sale and there are mods to fix it. It's basically Civ5 + Beyond Earth, with Endless Legend districts and a shiny new skin. That may seem great on the surface, and it is, but there are many flaws and oversight, some of which should be common sense at this point. If you hated Civ5, you'll probably hate this one too. If you were fineIt will probably be great in a year when the game goes on sale and there are mods to fix it. It's basically Civ5 + Beyond Earth, with Endless Legend districts and a shiny new skin. That may seem great on the surface, and it is, but there are many flaws and oversight, some of which should be common sense at this point. If you hated Civ5, you'll probably hate this one too. If you were fine with 5 and BE, then it's a slightly-better-than mediocre addition to the franchise. Everything is "finished" per-se, but nothing really feels complete

    Details:

    Right now the AI is useless, production queues are missing, the overall style is more cartoony than Warcraft, and diplomacy is all but non-existent. The new research/civic boosters seem cool at first but inevitably push you down the same path every time. You still can't make your own leaders or save world settings. Basically it feels like a game that doesn't want you to experiment.

    (Personal aside) - I thought I would love Sean Bean as the narrator but nearly every quote is juvenile and silly instead of the witty and sarcastic dialogue that Nimoy was given in previous installments.
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  17. Oct 24, 2016
    4
    There are so many problems with the game it is difficult to know where to start. First, the graphics; it appears that the designers made a performance trade off, giving us what you might called less than the original DOS version of Monkey Island graphics - cartoon like graphics; to increase overall performance I presume. My machine can take it; give me state of the art graphics. Second,There are so many problems with the game it is difficult to know where to start. First, the graphics; it appears that the designers made a performance trade off, giving us what you might called less than the original DOS version of Monkey Island graphics - cartoon like graphics; to increase overall performance I presume. My machine can take it; give me state of the art graphics. Second, the map generation options are too limited; a step back from prior versions. Also, the type selections available all seem to generate roughly the same outcome. No matter what you choose, you seem to get what has been called in the past a "fractal' map. Hopefully user mods will improve on the poor map generation options over time. It is unfortunate that they stuck with the naval/intercontinental movement model of Civ 5. Use and control of the sea is a significant real world problem that Civs prior to 5 dealt with in a more realistic fashion. The AI is a major problem. AI cheats at higher levels frustrating. AI seems to drive the game, you are reactive to the AI, with rare opportunities to be proactive. Game options also disappointing. Seems each new version of Civ, since 4 gives the user less options. Same with information reports. Less than Civ 5, much less than Civ 4. With the increased complexity level, more information reports should be available. The entire civics scheme seems like a waste of time. The choices are so incremental as to have little impact. Could do away with it and perhaps improve playability. Game is just cumbersome; does not flow. It gets boring. Unit control also cumbersome; can't use keypad for unit movement; keyboard can be much more efficient in a complex game than a mouse alone. This game takes the keyboard out of the unit control equation except for five or six basic functions. City state importance has been escalated and you can't turn them off. It's nice to be able to play a game without the City States when you want to; like Civ 5. Can't do that in 6. This game made me what to try Civ 4 again after a lay off of several years. Civ 4 much more playable and enjoyable. Expand
  18. Oct 25, 2016
    4
    I do not speak English well
    Understand me
    Disadvantages 1. terrible ai 2. Diplomatic system degeneration 3. ai doesn't forget penalty 4. productivity and gold tile balance 5. Intuitive UI readability both falling 6. Deleting user-friendliness 7. ai's religion play 8. World Conference deleted 9. No penalty according to the Expansion 10. Science tech tree simplified 11. too
    I do not speak English well
    Understand me

    Disadvantages

    1. terrible ai
    2. Diplomatic system degeneration
    3. ai doesn't forget penalty
    4. productivity and gold tile balance
    5. Intuitive UI readability both falling
    6. Deleting user-friendliness
    7. ai's religion play
    8. World Conference deleted
    9. No penalty according to the Expansion
    10. Science tech tree simplified
    11. too many bug

    stop dlc-ing Plz
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  19. Oct 28, 2016
    4
    + graphics
    + atmosphere

    - AI
    - Terrible AI
    - 1 unit per tile - boring, annoying, in late phase it is not fun but misery
    - builders

    Instead of graphics should Firaxis invest to AI and gameplay, change 1 UPT
  20. Nov 2, 2016
    4
    AI is completely broken and so much worse than CIV 5. AI interactions are completely random. They get pissed off or happy for no reason, complement me on my fleet when I've not a build a ship the entire game, denounce me after I just liberated their city and so on...

    Also go denounced by myself when playing Cleopatra. UI is bad. Weird, slow auto-unit cycling will make you do many
    AI is completely broken and so much worse than CIV 5. AI interactions are completely random. They get pissed off or happy for no reason, complement me on my fleet when I've not a build a ship the entire game, denounce me after I just liberated their city and so on...

    Also go denounced by myself when playing Cleopatra.

    UI is bad. Weird, slow auto-unit cycling will make you do many accidental moves. In general, it feels like you have to micro manage units more than CIV 5. The amount of clicking required is just off the charts compared to CIV 5. Especially, spying and trading. You would've thought that devs would make those little quality of life improvement in this iteration, but no.

    General art style of the game is childish/cartoonish. Leaders heads are ridiculously over-sized, their reactions are immature and overstated, as if the game is trying to appeal to 7-year olds.

    Rest of the game is pretty solid, but immersion is broken by the reasons stated above.

    CIV fans: still must have. Others: wait till AI is fixed.
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  21. Nov 14, 2016
    4
    Civ 5 is almost impossible to beat IMO. Unfortunately, that is proven here. Disappointed after a long wait...

    Cons - Maps are huge. Graphics cartoonish, and I hate, hate, hate, hate, hate the map. Play either too slow or too fast.

    Pros - builders, districts.

    Thanks,
  22. Nov 20, 2016
    4
    I am a huge Civ fan, but this iteration really missed the mark in my opinion. Graphically, it was a nice upgrade, but the whole game-play experience changed and not for the better. More city management and expansion at the cost of the feeling of scope that was in previous Civs. I will stick with Civ V until Civ 7 hits.
  23. Dec 14, 2016
    4
    DOWNER.
    Dunno where to start this.
    This game is terrible. Most dissapppointless game 2016. Devs where supposed to merge all the features from civ 5 and brave new world ( like tourism and religion ) and improve them with new style and new ideas ( sadly the ONLY NEW feature is districts ). The result is really awfull from a to z. Graphics are a shame. Cartoonish style is totally awkward
    DOWNER.
    Dunno where to start this.
    This game is terrible. Most dissapppointless game 2016.
    Devs where supposed to merge all the features from civ 5 and brave new world ( like tourism and religion ) and improve them with new style and new ideas ( sadly the ONLY NEW feature is districts ).
    The result is really awfull from a to z.
    Graphics are a shame. Cartoonish style is totally awkward and destroys the xperience of playing a game based in a real world. Theres no sense of realism whatsoever. U feel like staring at a treasure map from some comic not to a rich realistic world ( civ 5 did very well on world graphics and they simply downgrade them ). Graphs from cities are dull. Textures are clunky and boring, also for unities.
    THE AI… they created a new concept.. AS ( Artificial Stupidity ). No further comments. Is a shame.
    Im only talking bout fatal errors otherwise this will be bigger than the bible:
    1) Resources: WHERES gold?.... They ripped the most important resource of human history for social and economy development… and ITS GONE. Whaaaat the hell were they thinking ?
    2) Railway. Same. Whaaaaat?.. I mean WHAAAT
    3) Workers can only make 3 actions. Forces us to lose tons of turns spamming them. Whaat?. Doesn’t make any sense.
    4) Tourism.. whaaat. Tourism have a huge impact on world economy and civ vi totally ignores that. For DEV´s visionary minds tourism is a number that increases with some bonuses from buildings and archeology… dull.
    5) Religion. The most WTFing and shamefull feature. Seriously? Religion is a nonsensicall set of random bonuses chosen by god knows what criteria. Cities and civilizations changes religion once for turn with the RIDICULOUS AND MASSIVE SPAMMING of religion units… whaaat? Catolics turning to muslims and to budism and then to nomatterwhat custom religion with no consecuences . Religion is historically the first cause for war. Is disrespectfull with real history. Doenst make any sense!!. Where is religion pressure and expansion??? They already did well in civ 5 why the **** they screwd this up?

    6) Culture. Same as religion. Culture expansion and culture pressure was pretty ok in civ 5 and they did waaaaaay worse in this game. Wtf

    7) Policies…. Cards?? Random bonuses with ridiculous impact on game. No penalties AT ALL from changing to OPOSITE governments? Terrible.

    8) Tech tree. A joke. Ripped most of the historically relevant techs. LINEAR? Whaaat? Arcade tech tree most suitable for a childish mobile game. This an insult to all civ community.

    9) Combat. Random and nonsensical. Units in a tile prevent any other unit from moving through that tile… even friendly units. So when u are at war u got to lose tons of turns walking around, and u cant deploy your own units properly. Is ridiculous. Archers and swordsman still destroying tanks? facepalm

    I stop xDD that crap. I played about 15-20 hours. im sick even talking about it.
    The only thing with some potential are districts but…. U can really get lost between thounds of requirements. U need lots of games and frustration to start to comprehend how to improve the district placement… in the end the overall production is lesser than previus games so… this needs to be workd on.
    Sorry for the novel. Don’t waste your money. U better wait for further dlcs… or some miracle.
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  24. Jan 6, 2017
    4
    It wasn't very fun for me. I couldn't make much sense in many things, I tried for 4 hours. I don't play it any more it's boring. And the AI didn't make any sense after one encounter I had....
  25. Jan 8, 2017
    4
    The game has lack of feedback to player. I felt the quantaty has replaced the quality. Hundreds of small choices which seems to effect nothing. I gave up after 4 hours of playing, because it felt as endless clicking "Next turn".
    Maybe because it's my first game in the series...
  26. Feb 17, 2017
    4
    What a disappointment, the graphics seems to be for a 10 year old kid. Its frustrating starting a game and always come back to V... It seems unreal but CIV 5 are 100 times better.
  27. May 11, 2017
    4
    I was looking forward to this, I always liked the Civ games. This one just seems like a cache grab though. i find it frustrating to play, the UI lags, the AI sucks. It looks pretty but it's such a bad playing experience. I tried it when it first came out and gave up because of the bad AI. I tried it again and the game lags after about 20 turns.

    Awful.
  28. Jul 22, 2018
    4
    - Cartoon animation, big guns dont look like a kid toy
    - Diplomati need more posibillitiess and a new look on algorithm's
    - AI is often the same or lame
    - religions is a fail, need to be rewritten.
  29. Feb 25, 2019
    4
    This game has an awful user interface. I had to look up a youtube video to find things that should be obvious like, the Civilopedea button, and the unit promotion button. Never in any other Civ games have these things been difficult to find. Figuring out how to manage a city is a mess of side bars. The game is terrible at conveying information to the player, like when setting a city IThis game has an awful user interface. I had to look up a youtube video to find things that should be obvious like, the Civilopedea button, and the unit promotion button. Never in any other Civ games have these things been difficult to find. Figuring out how to manage a city is a mess of side bars. The game is terrible at conveying information to the player, like when setting a city I was expecting to see the resource icons around the settler indicating how much research and money a tile would be worth if I settled there.

    This game, even now years later, still lacks the sort of obvious things that should have been there to start with like a production queue in cities as the most prominent example.

    This may be a good game, but it's not a good CIV game. Shame of Firaxis for forgetting what a Civ game is.
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  30. Aug 19, 2022
    4
    Contrary to the reputation I heard, it was a really boring game for me. The game has been running for a while, so it's dizzying to see a lot of information on the screen when you don't use it.
Metascore
88

Generally favorable reviews - based on 84 Critic Reviews

Critic score distribution:
  1. Positive: 79 out of 84
  2. Negative: 1 out of 84
  1. CD-Action
    Jan 12, 2017
    90
    You don’t want to spend your night in front of the computer? You have a wife and kids? You cherish your friendships and enjoy parties? Beware of this game. It’s that good. [13/2016, p.44]
  2. 90
    It's a more playful, fun feel to the franchise, perhaps, but all that's wrapped around a deeply nuanced game. If you've ever enjoyed playing a multi-layered, immersive and strategic board game with a bunch of funny characters, get in here.
  3. Games Master UK
    Jan 1, 2017
    74
    Firaxis has made some significant, exciting changes, but has also obscured vital information. [Christmas 2016, p.70]